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server/gamefiles/locale/english/quest/fortune_telling.quest

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quest fortune_telling begin
state start begin
when oldwoman.chat.gameforge.fortune_telling._10_npcChat begin
if pc.level<=20 then
say_title(gameforge.couple_ring._20_sayTitle)
say(gameforge.fortune_telling._20_say)
return
end
if get_time()-pc.getqf("time") < 8*60*60 then
local passed_time = get_time() - pc.getqf("time")
say_title(gameforge.couple_ring._20_sayTitle)
say(gameforge.fortune_telling._30_say)
wait()
local idx = pc.getqf("idx")
if idx!=0 then
say_title(gameforge.fortune_telling._40_sayTitle)
say(gameforge.fortune_telling._50_say)
say(locale.fortune_words[idx][1])
wait()
if pc.getqf("talisman") == 0 and special.fortune_telling[idx][5] > 0 then
local talisman_cost = special.fortune_telling[idx][5]
say_title(gameforge.fortune_telling._40_sayTitle)
say(gameforge.fortune_telling._60_say)
local s = select(gameforge.fortune_telling._70_select, gameforge.fortune_telling._80_select)
if s == 1 then
if pc.gold < talisman_cost then
say_title(gameforge.fortune_telling._40_sayTitle)
say(gameforge.fortune_telling._90_say)
pc.setqf("talisman", 0)
else
pc.give_item2(70052,1)
pc.changegold(-talisman_cost)
pc.setqf("talisman", 1)
end
else
return
end
else
return
end
end
end
local gold = 7777
say_title(gameforge.fortune_telling._100_sayTitle)
say(gameforge.fortune_telling._110_say)
local s = select(gameforge.fortune_telling._120_select, gameforge.fortune_telling._130_select)
if s == 2 then
say_title(gameforge.fortune_telling._100_sayTitle)
say(gameforge.fortune_telling._140_say)
return
end
local n = number(1, 10000)
local i
local idx
for i = 1, table.getn(special.fortune_telling) do
if n<=special.fortune_telling[i][1] then
idx = i
break
else
n = n - special.fortune_telling[i][1]
end
end
i = idx
say_title(gameforge.fortune_telling._100_sayTitle)
say(locale.fortune_words[i][2])
local t = {}
n = 0
local j
for j = 2,4 do
if special.fortune_telling[i][j] != 0 then
n=n+1
t[n] = j
end
end
if n > 0 then
n = number(1, n)
__give_char_priv(t[n]-1, special.fortune_telling[i][t[n]])
end
pc.setqf("time", get_time())
pc.setqf("idx", i)
if special.fortune_telling[i][5]>0 then
wait()
say_title(gameforge.fortune_telling._100_sayTitle)
say(locale.fortune_words[i][3])
local talisman_cost = special.fortune_telling[i][5]
local s = select(gameforge.fortune_telling._150_select, gameforge.fortune_telling._160_select)
if s == 1 then
if pc.gold < talisman_cost then
say(string.format(gameforge.fortune_telling._170_say, gold))
pc.setqf("talisman", 0)
else
pc.give_item2(70052,1)
pc.changegold(-talisman_cost)
pc.setqf("talisman", 1)
end
elseif s == 2 then
say_title(gameforge.fortune_telling._40_sayTitle)
say(gameforge.fortune_telling._180_say)
pc.setqf("talisman", 0)
end
end
end -- end_of_when
end -- end_of_state
end -- end_of_quest