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server/gamefiles/locale/english/quest/pre_qc/main_quest_lv90.quest

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quest main_quest_lv90 begin
state start begin
when login or levelup or enter with pc.level >= 90 begin
set_state (state01_1)
end
end
state state0 begin
when login or levelup or enter with pc.level >= 90 begin
set_state (state01_1)
end
end
-----------------<01> 이충의 호출-----------------
-----------------<01> 이충의 호출-----------------
-----------------<01> 이충의 호출-----------------
-----------------<01> 이충의 호출-----------------
-----------------<01> 이충의 호출-----------------
-----------------<01> 이충의 호출-----------------
-----------------<01> 이충의 호출-----------------
-----------------<01> 이충의 호출-----------------
-----------------<01> 이충의 호출-----------------
-----------------<01> 이충의 호출-----------------
-----------------<01> 이충의 호출-----------------
state state01_1 begin
when letter begin
send_letter (gameforge.main_quest_lv90._1070_sendLetter)
local v = find_npc_by_vnum(20369)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20369))
end
end
when button or info begin
say_title(gameforge.main_quest_lv90._1070_sendLetter)
say(gameforge.main_quest_lv90._1080_say)
end
when 20369.chat.gameforge.main_quest_lv90._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20369))
say(gameforge.main_quest_lv90._1090_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv90._1100_say)
set_state (state01_2)
end
end
state state01_2 begin
when letter begin
send_letter (gameforge.main_quest_lv90._1070_sendLetter)
local v = find_npc_by_vnum(9012)
if 0 != v then
target.vid("__TARGET__", v, mob_name(9012))
end
end
when button or info begin
say_title(gameforge.main_quest_lv90._1110_sayTitle)
say(gameforge.main_quest_lv90._1120_say)
end
-------<<< 공간 이동 술사가 캐릭터를 이동 시켜주는 내용이 추가되어야 한다. >>>--------
--필요한 내용 : 이동할 좌표, npc 번호, 관련 스크립트.
--
--
when login or enter with pc.get_map_index() == 301 begin
--보상
say_title(locale.reward)
--say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 0))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 50000))
-- say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD01_ITEM1),REWARD01_ITEM1_COUNT,locale.count_postfix))
say("")
--pc.give_exp2(0)
pc.change_money(50000)
-- pc.give_item2(REWARD01_ITEM1, REWARD01_ITEM1_COUNT)
set_state (state1_1)
end
end
-----------------<1> 악룡군도의 상황-----------------
-----------------<1> 악룡군도의 상황-----------------
-----------------<1> 악룡군도의 상황-----------------
-----------------<1> 악룡군도의 상황-----------------
-----------------<1> 악룡군도의 상황-----------------
-----------------<1> 악룡군도의 상황-----------------
-----------------<1> 악룡군도의 상황-----------------
-----------------<1> 악룡군도의 상황-----------------
-----------------<1> 악룡군도의 상황-----------------
-----------------<1> 악룡군도의 상황-----------------
-----------------<1> 악룡군도의 상황-----------------
state state1_1 begin
when letter begin
send_letter (gameforge.main_quest_lv90._010_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv90._010_sendLetter)
say(gameforge.main_quest_lv90._020_say)
end
when 20378.chat.gameforge.main_quest_lv90._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._030_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv90._040_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._050_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv90._060_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._070_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._080_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv90._090_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._100_say)
wait()
say_reward(string.format(gameforge.main_quest_lv90._110_sayReward, 226,731))
set_state (state1_2)
end
end
-- 첫번째 지역 정찰
state state1_2 begin
when letter begin
target.pos ("__TARGET__",226,731,301,"")
send_letter (gameforge.main_quest_lv90._010_sendLetter)
end
when button or info begin
-- if pc.get_map_index() == 301 then
-- addmapsignal(226 * 100, 731 * 100)
-- end
say_title(gameforge.main_quest_lv90._120_sayTitle)
say(gameforge.main_quest_lv90._130_say)
say_reward(string.format(gameforge.main_quest_lv90._140_sayReward,226,731))
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- say()
-- say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_reward(string.format(gameforge.main_quest_lv90._150_sayReward,1093,285))
set_state (state1_3)
end
when 20378.chat.gameforge.main_quest_lv90._010_sendLetter begin
say(gameforge.main_quest_lv90._160_say)
end
end
-- 두번째 지역 정찰
state state1_3 begin
when letter begin
target.pos ("__TARGET__",1093,285,301,"")
send_letter (gameforge.main_quest_lv90._010_sendLetter)
end
when button or info begin
-- if pc.get_map_index() == 301 then
-- addmapsignal(1093 * 100, 285 * 100)
-- end
say_title(gameforge.main_quest_lv90._120_sayTitle)
say(gameforge.main_quest_lv90._130_say)
say_reward(string.format(gameforge.main_quest_lv90._170_sayReward,1093,285))
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_reward(string.format(gameforge.main_quest_lv90._180_sayReward,1081,1289))
set_state (state1_5)
end
when 20378.chat.gameforge.main_quest_lv90._010_sendLetter begin
say(gameforge.main_quest_lv90._160_say)
end
end
-- 세번째 지역 정찰
-- state state1_4 begin
-- when letter begin
-- target.pos ("__TARGET__",RECON3_X,RECON3_Y,RECON3_MAPINDEX,"")
-- send_letter (gameforge.main_quest_lv90._010_sendLetter)
-- end
-- when button or info begin
-- if pc.get_map_index() == RECON3_MAPINDEX then
-- addmapsignal(RECON3_X * 100, RECON3_Y * 100)
-- end
-- say_title(gameforge.main_quest_lv90._120_sayTitle)
-- say(locale.main_quest_lv90.say_11)
-- say_reward(string.format(gameforge.main_quest_lv90._190_say,RECON3_X,RECON3_Y))
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
-- end
-- when __TARGET__.target.arrive begin
-- target.delete("__TARGET__")
-- say_reward(string.format(gameforge.main_quest_lv90._200_say,1081,1289))
-- set_state (state1_5)
-- end
-- when 20378.chat.gameforge.main_quest_lv90._010_sendLetter begin
-- say(locale.main_quest_lv90.say_14)
-- end
-- end
-- 네번째 지역 정찰
state state1_5 begin
when letter begin
target.pos ("__TARGET__",1081,1289,301,"")
send_letter (gameforge.main_quest_lv90._010_sendLetter)
end
when button or info begin
-- if pc.get_map_index() == 301 then
-- addmapsignal(1081 * 100, 1289 * 100)
-- end
say_title(gameforge.main_quest_lv90._120_sayTitle)
say(gameforge.main_quest_lv90._130_say)
say_reward(string.format(gameforge.main_quest_lv90._210_sayReward,1081,1289))
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_reward(gameforge.main_quest_lv90._220_sayReward)
set_state (state1_6)
end
when 20378.chat.gameforge.main_quest_lv90._010_sendLetter begin
say(gameforge.main_quest_lv90._160_say)
end
end
-- 정찰 완료
state state1_6 begin
when letter begin
send_letter(gameforge.main_quest_lv90._010_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv90._010_sendLetter)
say(gameforge.main_quest_lv90._230_say)
end
when 20378.chat.gameforge.main_quest_lv90._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._240_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._250_say)
wait()
--보상
say_title(locale.reward)
--say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 0))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 100000))
--say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM1),REWARD1_ITEM1_COUNT,locale.count_postfix))
say("")
--pc.give_exp2(0)
pc.change_money(100000)
--pc.give_item2(REWARD1_ITEM1, REWARD1_ITEM1_COUNT)
set_state (state2_1)
end
end
-----------------<2> 이충의 편지-----------------
-----------------<2> 이충의 편지-----------------
-----------------<2> 이충의 편지-----------------
-----------------<2> 이충의 편지-----------------
-----------------<2> 이충의 편지-----------------
-----------------<2> 이충의 편지-----------------
-----------------<2> 이충의 편지-----------------
-----------------<2> 이충의 편지-----------------
-----------------<2> 이충의 편지-----------------
-----------------<2> 이충의 편지-----------------
-----------------<2> 이충의 편지-----------------
state state2_1 begin
when letter begin
send_letter(gameforge.main_quest_lv90._260_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv90._260_sendLetter)
say(gameforge.main_quest_lv90._270_say)
end
when 20378.chat.gameforge.main_quest_lv90._260_sendLetter begin
target.delete("__TARGET__")
say_title(pc.getname())
say(gameforge.main_quest_lv90._280_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._290_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv90._300_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._310_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._320_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv90._330_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._340_say)
set_state (state2_2)
end
end
state state2_2 begin
when letter begin
send_letter(gameforge.main_quest_lv90._260_sendLetter)
end
when button or info begin
-- if pc.get_map_index() == 301 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv90._350_sayTitle)
say(gameforge.main_quest_lv90._360_say)
say_item_vnum(31016)
-- say()
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- say()
-- say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--클리어 전--
when 20378.chat.gameforge.main_quest_lv90._260_sendLetter begin
if pc.count_item(31016) >= 1 then
pc.remove_item ( 31016, pc.count_item(31016))
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._400_say)
wait()
say_title(mob_name(20369))
say(string.format(gameforge.main_quest_lv90._410_say,pc.getname()))
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._420_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 6247460))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 137000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(50705),10,locale.count_postfix))
say("")
pc.give_exp2(6247460)
pc.change_money(137000)
pc.give_item2(50705, 10)
set_state (state3_1)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._370_say)
end
end
when 3001.kill or 3002.kill or 3003.kill or 3004.kill or 3005.kill or 3090.kill or 3091.kill begin
if number(1,1) == 1 then
if pc.count_item(31016) < 1 then
notice_multiline(gameforge.main_quest_lv90._380_1_notice,notice)
notice_multiline(gameforge.main_quest_lv90._380_2_notice,notice)
pc.give_item2(31016, 1)
set_state (state2_3)
end
end
end
end
-- 퀘스트 완료
state state2_3 begin
when letter begin
send_letter(gameforge.main_quest_lv90._260_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv90._260_sendLetter)
say(gameforge.main_quest_lv90._390_say)
end
-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
when 3001.kill or 3002.kill or 3003.kill or 3004.kill or 3005.kill or 3090.kill or 3091.kill begin
if number(1,1) == 1 then
if pc.count_item(31016) < 1 then
notice_multiline(gameforge.main_quest_lv90._380_1_notice,notice)
notice_multiline(gameforge.main_quest_lv90._380_2_notice,notice)
pc.give_item2(31016, 1)
set_state (state2_3)
end
end
end
when 20378.chat.gameforge.main_quest_lv90._260_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31016) >= 1 then
pc.remove_item ( 31016, pc.count_item(31016))
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._400_say)
wait()
say_title(mob_name(20369))
say(string.format(gameforge.main_quest_lv90._410_say,pc.getname()))
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._420_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 6247460))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 137000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(50705),10,locale.count_postfix))
say("")
pc.give_exp2(6247460)
pc.change_money(137000)
pc.give_item2(50705, 10)
set_state (state3_1)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._370_say)
set_state (state2_2)
end
end
end
-----------------<3> 낭인족의 단서1-1-----------------
-----------------<3> 낭인족의 단서1-1-----------------
-----------------<3> 낭인족의 단서1-1-----------------
-----------------<3> 낭인족의 단서1-1-----------------
-----------------<3> 낭인족의 단서1-1-----------------
-----------------<3> 낭인족의 단서1-1-----------------
-----------------<3> 낭인족의 단서1-1-----------------
-----------------<3> 낭인족의 단서1-1-----------------
-----------------<3> 낭인족의 단서1-1-----------------
-----------------<3> 낭인족의 단서1-1-----------------
-----------------<3> 낭인족의 단서1-1-----------------
state state3_1 begin
when letter begin
send_letter(gameforge.main_quest_lv90._430_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv90._430_sendLetter)
say(gameforge.main_quest_lv90._440_say)
end
when 20378.chat.gameforge.main_quest_lv90._430_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._450_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv90._460_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._470_say)
set_state (state3_2)
end
end
state state3_2 begin
when letter begin
send_letter(gameforge.main_quest_lv90._430_sendLetter)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv90._480_sayTitle)
say(gameforge.main_quest_lv90._490_say)
say_item_vnum(31009)
-- say()
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- say()
-- say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--클리어 전--
when 20378.chat.gameforge.main_quest_lv90._430_sendLetter begin
if pc.count_item(31009) >= 1 then
pc.remove_item ( 31009, pc.count_item(31009))
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._530_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 10421740))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 148000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(72001),1,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30046),1,locale.count_postfix))
say("")
pc.give_exp2(10421740)
pc.change_money(148000)
pc.give_item2_select(72001)
item.set_socket(2, 60)
pc.give_item2(30046, 1)
set_state (state4_1)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._500_say)
end
end
when 3005.kill begin
if number(1,500) == 1 then
if pc.count_item(31009) < 1 then
pc.give_item2(31009, 1)
if pc.count_item(31009) >= 1 then
notice_multiline(gameforge.main_quest_lv90._510_1_notice,notice)
notice_multiline(gameforge.main_quest_lv90._510_2_notice,notice)
set_state (state3_3)
end
end
end
end
end
-- 퀘스트 완료
state state3_3 begin
when letter begin
send_letter(gameforge.main_quest_lv90._430_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv90._430_sendLetter)
say(gameforge.main_quest_lv90._520_say)
end
-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
when 3005.kill begin
if number(1,500) == 1 then
if pc.count_item(31009) < 1 then
pc.give_item2(31009, 1)
if pc.count_item(31009) >= 1 then
notice_multiline(gameforge.main_quest_lv90._510_1_notice,notice)
notice_multiline(gameforge.main_quest_lv90._510_2_notice,notice)
end
end
end
end
when 20378.chat.gameforge.main_quest_lv90._430_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31009) >= 1 then
pc.remove_item ( 31009, pc.count_item(31009))
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._530_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 10421740))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 148000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(72001),1,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30046),1,locale.count_postfix))
say("")
pc.give_exp2(10421740)
pc.change_money(148000)
pc.give_item2_select(72001)
item.set_socket(2, 60)
pc.give_item2(30046, 1)
set_state (state4_1)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._500_say)
set_state (state3_2)
end
end
end
-----------------<4> 낭인족의 단서1-2-----------------
-----------------<4> 낭인족의 단서1-2-----------------
-----------------<4> 낭인족의 단서1-2-----------------
-----------------<4> 낭인족의 단서1-2-----------------
-----------------<4> 낭인족의 단서1-2-----------------
-----------------<4> 낭인족의 단서1-2-----------------
-----------------<4> 낭인족의 단서1-2-----------------
-----------------<4> 낭인족의 단서1-2-----------------
-----------------<4> 낭인족의 단서1-2-----------------
-----------------<4> 낭인족의 단서1-2-----------------
-----------------<4> 낭인족의 단서1-2-----------------
state state4_1 begin
when letter begin
send_letter(gameforge.main_quest_lv90._560_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv90._560_sendLetter)
say(gameforge.main_quest_lv90._570_say)
end
when 20378.chat.gameforge.main_quest_lv90._560_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._580_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv90._590_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._600_say)
set_state (state4_2)
end
end
state state4_2 begin
when letter begin
send_letter(gameforge.main_quest_lv90._560_sendLetter)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- end
say_title(gameforge.main_quest_lv90._610_sayTitle)
say(gameforge.main_quest_lv90._620_say)
say_item_vnum(31009)
-- say()
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- say()
-- say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--클리어 전--
when 20378.chat.gameforge.main_quest_lv90._560_sendLetter begin
if pc.count_item(31009) >= 1 then
pc.remove_item ( 31009, pc.count_item(31009))
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._650_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._670_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 15421740))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 100000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30021),1,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(50708),10,locale.count_postfix))
say("")
pc.give_exp2(15421740)
pc.change_money(100000)
pc.give_item2(30021, 1)
pc.give_item2(50708, 10)
set_state (state5_1)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._630_say)
end
end
when 3090.kill begin
if number(1,200) == 1 then
if pc.count_item(31009) < 1 then
pc.give_item2(31009, 1)
if pc.count_item(31009) >= 1 then
notice_multiline(gameforge.main_quest_lv90._640_1_notice,notice)
notice_multiline(gameforge.main_quest_lv90._640_2_notice,notice)
set_state (state4_3)
end
end
end
end
end
-- 퀘스트 완료
state state4_3 begin
when letter begin
send_letter(gameforge.main_quest_lv90._560_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv90._560_sendLetter)
say(gameforge.main_quest_lv90._680_say)
end
-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
when 3090.kill begin
if number(1,200) == 1 then
if pc.count_item(31009) < 1 then
pc.give_item2(31009, 1)
if pc.count_item(31009) >= 1 then
notice_multiline(gameforge.main_quest_lv90._640_1_notice,notice)
notice_multiline(gameforge.main_quest_lv90._640_2_notice,notice)
end
end
end
end
when 20378.chat.gameforge.main_quest_lv90._560_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31009) >= 1 then
pc.remove_item ( 31009, pc.count_item(31009))
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._650_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._670_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 15421740))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 100000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30021),1,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(50708),10,locale.count_postfix))
say("")
pc.give_exp2(15421740)
pc.change_money(100000)
pc.give_item2(30021, 1)
pc.give_item2(50708, 10)
set_state (state5_1)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._630_say)
set_state (state4_2)
end
end
end
-----------------<5> 범익족의 규모 파악-----------------
-----------------<5> 범익족의 규모 파악-----------------
-----------------<5> 범익족의 규모 파악-----------------
-----------------<5> 범익족의 규모 파악-----------------
-----------------<5> 범익족의 규모 파악-----------------
-----------------<5> 범익족의 규모 파악-----------------
-----------------<5> 범익족의 규모 파악-----------------
-----------------<5> 범익족의 규모 파악-----------------
-----------------<5> 범익족의 규모 파악-----------------
-----------------<5> 범익족의 규모 파악-----------------
-----------------<5> 범익족의 규모 파악-----------------
state state5_1 begin
when letter begin
send_letter(gameforge.main_quest_lv90._690_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv90._690_sendLetter)
say(gameforge.main_quest_lv90._700_say)
end
when 20378.chat.gameforge.main_quest_lv90._690_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._710_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._720_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv90._730_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._740_say)
set_state (state5_2)
end
end
state state5_2 begin
when letter begin
send_letter(gameforge.main_quest_lv90._690_sendLetter)
q.set_counter_name(gameforge.main_quest_lv90._750_say)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv90._830_sayTitle)
say(gameforge.main_quest_lv90._840_say)
say(gameforge.main_quest_lv90._750_say)
local remain1 = 50 - pc.getqf("mob5_1_kill")
if remain1 < 0 then
remain1 = 0
end
local remain2 = 40 - pc.getqf("mob5_2_kill")
if remain2 < 0 then
remain2 = 0
end
local remain3 = 20 - pc.getqf("mob5_3_kill")
if remain3 < 0 then
remain3 = 0
end
local remain4 = 10 - pc.getqf("mob5_4_kill")
if remain4 < 0 then
remain4 = 0
end
local total_remain = remain1 + remain2 + remain3 + remain4
q.set_counter_value(total_remain)
say_reward(string.format(gameforge.main_quest_lv90._760_say, mob_name(3201), remain1, mob_name(3202), remain2))
say_reward(string.format(gameforge.main_quest_lv90._760_say, mob_name(3204), remain3, mob_name(3205), remain4))
say()
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--클리어 전--
when 20378.chat.gameforge.main_quest_lv90._690_sendLetter begin
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._770_say)
end
function kill_count()
local remain1 = 50 - pc.getqf("mob5_1_kill")
if remain1 < 0 then
remain1 = 0
end
local remain2 = 40 - pc.getqf("mob5_2_kill")
if remain2 < 0 then
remain2 = 0
end
local remain3 = 20 - pc.getqf("mob5_3_kill")
if remain3 < 0 then
remain3 = 0
end
local remain4 = 10 - pc.getqf("mob5_4_kill")
if remain4 < 0 then
remain4 = 0
end
local total_remain = remain1 + remain2 + remain3 + remain4
q.set_counter_value(total_remain)
return total_remain
end
when 3201.kill begin
local kill_count = pc.getqf("mob5_1_kill")
if kill_count < 50 then
pc.setqf("mob5_1_kill", kill_count + 1)
local total_remain = main_quest_lv90.kill_count()
if total_remain == 0 then
notice_multiline(gameforge.main_quest_lv90._780_1_notice,notice)
notice_multiline(gameforge.main_quest_lv90._780_2_notice,notice)
set_state (state5_3)
end
end
end
when 3202.kill begin
local kill_count = pc.getqf("mob5_2_kill")
if kill_count < 40 then
pc.setqf("mob5_2_kill", kill_count + 1)
local total_remain = main_quest_lv90.kill_count()
if total_remain == 0 then
notice_multiline(gameforge.main_quest_lv90._780_1_notice,notice)
notice_multiline(gameforge.main_quest_lv90._780_2_notice,notice)
set_state (state5_3)
end
end
end
when 3204.kill begin
local kill_count = pc.getqf("mob5_3_kill")
if kill_count < 20 then
pc.setqf("mob5_3_kill", kill_count + 1)
local total_remain = main_quest_lv90.kill_count()
if total_remain == 0 then
notice_multiline(gameforge.main_quest_lv90._780_1_notice,notice)
notice_multiline(gameforge.main_quest_lv90._780_2_notice,notice)
set_state (state5_3)
end
end
end
when 3205.kill begin
local kill_count = pc.getqf("mob5_4_kill")
if kill_count < 10 then
pc.setqf("mob5_4_kill", kill_count + 1)
local total_remain = main_quest_lv90.kill_count()
if total_remain == 0 then
notice_multiline(gameforge.main_quest_lv90._780_1_notice,notice)
notice_multiline(gameforge.main_quest_lv90._780_2_notice,notice)
set_state (state5_3)
end
end
end
end
-- 퀘스트 완료
state state5_3 begin
when letter begin
send_letter(gameforge.main_quest_lv90._690_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv90._690_sendLetter)
say(gameforge.main_quest_lv90._820_say)
end
when 20378.chat.gameforge.main_quest_lv90._690_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._790_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv90._800_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._810_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 12933740))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 170000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30023),1,locale.count_postfix))
say("")
pc.give_exp2(12933740)
pc.change_money(170000)
pc.give_item2(30023, 1)
set_state (state6_1)
end
end
-----------------<6> 명시진의 방벽 강화1-1-----------------
-----------------<6> 명시진의 방벽 강화1-1-----------------
-----------------<6> 명시진의 방벽 강화1-1-----------------
-----------------<6> 명시진의 방벽 강화1-1-----------------
-----------------<6> 명시진의 방벽 강화1-1-----------------
-----------------<6> 명시진의 방벽 강화1-1-----------------
-----------------<6> 명시진의 방벽 강화1-1-----------------
-----------------<6> 명시진의 방벽 강화1-1-----------------
-----------------<6> 명시진의 방벽 강화1-1-----------------
-----------------<6> 명시진의 방벽 강화1-1-----------------
-----------------<6> 명시진의 방벽 강화1-1-----------------
state state6_1 begin
when letter begin
send_letter(gameforge.main_quest_lv90._850_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv90._850_sendLetter)
say(gameforge.main_quest_lv90._860_say)
end
when 20378.chat.gameforge.main_quest_lv90._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._870_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._880_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv90._890_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._900_say)
set_state (state6_2)
end
end
state state6_2 begin
when letter begin
send_letter(gameforge.main_quest_lv90._850_sendLetter)
q.set_counter_name(gameforge.main_quest_lv90._1180_say)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv90._910_sayTitle)
say(gameforge.main_quest_lv90._920_say)
say_item_vnum(31027)
say(gameforge.main_quest_lv90._1180_say)
local remain = 50 - pc.count_item(31027)
if remain < 0 then
remain = 0
end
q.set_counter_value(remain)
say_reward(string.format( gameforge.main_quest_lv90._1190_say,item_name(31027), remain))
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--클리어 전--
when 20378.chat.gameforge.main_quest_lv90._010_sendLetter begin
if pc.count_item(31027) >= 50 then
pc.remove_item ( 31027, pc.count_item(31027))
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._960_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 14425740))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30006),1,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(50707),5,locale.count_postfix))
say("")
pc.give_exp2(14425740)
--pc.change_money(0)
pc.give_item2(30006, 1)
pc.give_item2(50707, 5)
set_state (state7_1)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._930_say)
end
end
when 3001.kill or 3002.kill or 3003.kill or 3004.kill or 3005.kill or 3090.kill or 3091.kill begin
if number(1,200) == 1 then
if pc.count_item(31027) < 50 then
pc.give_item2(31027, 1)
local remain = 50 - pc.count_item(31027)
if remain < 0 then
remain = 0
end
q.set_counter_value(remain)
if pc.count_item(31027) >= 50 then
notice_multiline(gameforge.main_quest_lv90._940_1_notice,notice)
notice_multiline(gameforge.main_quest_lv90._940_2_notice,notice)
set_state (state6_3)
end
end
end
end
end
-- 퀘스트 완료
state state6_3 begin
when letter begin
send_letter(gameforge.main_quest_lv90._850_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv90._850_sendLetter)
say(gameforge.main_quest_lv90._520_say)
end
-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
when 3001.kill or 3002.kill or 3003.kill or 3004.kill or 3005.kill or 3090.kill or 3091.kill begin
if number(1,200) == 1 then
if pc.count_item(31027) < 50 then
pc.give_item2(31027, 1)
local remain = 50 - pc.count_item(31027)
if remain < 0 then
remain = 0
end
if pc.count_item(31027) >= 50 then
notice_multiline(gameforge.main_quest_lv90._940_1_notice,notice)
notice_multiline(gameforge.main_quest_lv90._940_2_notice,notice)
end
end
end
end
when 20378.chat.gameforge.main_quest_lv90._010_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31027) >= 50 then
pc.remove_item ( 31027, pc.count_item(31027))
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._960_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 14425740))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30006),1,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(50707),5,locale.count_postfix))
say("")
pc.give_exp2(14425740)
--pc.change_money(0)
pc.give_item2(30006, 1)
pc.give_item2(50707, 5)
set_state (state7_1)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._930_say)
set_state (state6_2)
end
end
end
-----------------<7> 명시진의 방벽 강화1-2-----------------
-----------------<7> 명시진의 방벽 강화1-2-----------------
-----------------<7> 명시진의 방벽 강화1-2-----------------
-----------------<7> 명시진의 방벽 강화1-2-----------------
-----------------<7> 명시진의 방벽 강화1-2-----------------
-----------------<7> 명시진의 방벽 강화1-2-----------------
-----------------<7> 명시진의 방벽 강화1-2-----------------
-----------------<7> 명시진의 방벽 강화1-2-----------------
-----------------<7> 명시진의 방벽 강화1-2-----------------
-----------------<7> 명시진의 방벽 강화1-2-----------------
-----------------<7> 명시진의 방벽 강화1-2-----------------
state state7_1 begin
when letter begin
send_letter(gameforge.main_quest_lv90._970_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv90._970_sendLetter)
say(gameforge.main_quest_lv90._980_say)
end
when 20378.chat.gameforge.main_quest_lv90._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv90._990_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv90._1000_say)
set_state (state7_2)
end
end
state state7_2 begin
when letter begin
send_letter(gameforge.main_quest_lv90._970_sendLetter)
q.set_counter_name(gameforge.main_quest_lv90._1180_say)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv90._1020_sayTitle)
say(gameforge.main_quest_lv90._1030_say)
say_item_vnum(31028)
say(gameforge.main_quest_lv90._1180_say)
local remain = 100 - pc.count_item(31028)
if remain < 0 then
remain = 0
end
q.set_counter_value(remain)
say_reward(string.format(gameforge.main_quest_lv90._1190_say,item_name(31028), remain))
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- say()
-- say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--클리어 전--
when 20378.chat.gameforge.main_quest_lv90._010_sendLetter begin
if pc.count_item(31028) >= 100 then
pc.remove_item ( 31028, pc.count_item(31028))
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._1060_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 14922580))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 192000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30015),2,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70043),1,locale.count_postfix))
say("")
say_title(gameforge.main_quest_lv90._1200_say)
pc.give_exp2(14922580)
pc.change_money(192000)
pc.give_item2(30015, 2)
pc.give_item2_select(70043)
item.set_socket(2, 120)
clear_letter()
set_quest_state ("main_quest_lv91", "state0")
set_state (__COMPLETE__)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._1010_say)
end
end
when 3201.kill or 3202.kill or 3203.kill or 3204.kill or 3205.kill or 3290.kill or 3291.kill begin
if number(1,200) == 1 then
if pc.count_item(31028) < 100 then
pc.give_item2(31028, 1)
local remain = 100 - pc.count_item(31028)
if remain < 0 then
remain = 0
end
q.set_counter_value(remain)
if pc.count_item(31028) >= 100 then
notice_multiline(gameforge.main_quest_lv90._1040_1_notice,notice)
notice_multiline(gameforge.main_quest_lv90._1040_2_notice,notice)
set_state (state7_3)
end
end
end
end
end
-- 퀘스트 완료
state state7_3 begin
when letter begin
send_letter(gameforge.main_quest_lv90._970_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv90._970_sendLetter)
say(gameforge.main_quest_lv90._1050_say)
end
-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
when 3201.kill or 3202.kill or 3203.kill or 3204.kill or 3205.kill or 3290.kill or 3291.kill begin
if number(1,200) == 1 then
if pc.count_item(31028) < 100 then
pc.give_item2(31028, 1)
local remain = 100 - pc.count_item(31028)
if remain < 0 then
remain = 0
end
if pc.count_item(31028) >= 100 then
notice_multiline(gameforge.main_quest_lv90._1040_1_notice,notice)
notice_multiline(gameforge.main_quest_lv90._1040_2_notice,notice)
end
end
end
end
when 20378.chat.gameforge.main_quest_lv90._010_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31028) >= 100 then
pc.remove_item ( 31028, pc.count_item(31028))
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._1060_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 14922580))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 192000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30015),2,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70043),1,locale.count_postfix))
say("")
say_title(gameforge.main_quest_lv90._1200_say)
pc.give_exp2(14922580)
pc.change_money(192000)
pc.give_item2(30015, 2)
pc.give_item2_select(70043)
item.set_socket(2, 120)
clear_letter()
set_quest_state ("main_quest_lv91", "state0")
set_state (__COMPLETE__)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv90._1010_say)
set_state (state7_2)
end
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end