forked from metin2/server
182 lines
5.0 KiB
Plaintext
182 lines
5.0 KiB
Plaintext
quest subquest_10 begin
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state start begin
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when login or levelup with pc.level >= 18 and pc.level <= 23 begin
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set_state(information)
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end
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end
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state information begin
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when letter begin
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local v = find_npc_by_vnum(9003)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.subquest_10._10_targetVid)
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end
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end
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when __TARGET__.target.click or 9003.chat.gameforge.subquest_10._10_targetVid with pc.level >= 18 begin
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target.delete("__TARGET__")
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_10._20_say)
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say_item_vnum("30017")
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wait()
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_10._30_say)
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local s= select(gameforge.subquest_10._40_select, gameforge.subquest_05._80_select)
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if 2==s then
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say(gameforge.subquest_10._50_say)
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local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
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if 2==a then
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_10._60_say)
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return
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end
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_10._70_say)
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set_state(__GIVEUP__)
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return
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end
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_10._80_say)
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set_state(go_to_blacksmith)
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end
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end
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state go_to_blacksmith begin
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.subquest_10._10_targetVid)
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q.set_title(gameforge.subquest_10._10_targetVid)
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q.start()
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local v = find_npc_by_vnum(20016)
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if v == 0 then
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else
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target.vid("__TARGET__", v, gameforge.subquest_10._90_targetVid)
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end
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end
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when info or button begin
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say_title(gameforge.subquest_10._90_targetVid)
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say_reward(gameforge.subquest_10._100_sayReward)
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say_item_vnum("30017")
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end
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when __TARGET__.target.click or 20016.chat.gameforge.subquest_10._110_npcChat begin
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target.delete("__TARGET__")
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say_title(gameforge.blacksmith._20_sayTitle)
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say(gameforge.subquest_10._120_say)
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set_state(ask_to_weaponshop)
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end
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end
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state ask_to_weaponshop begin
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.subquest_10._130_makequestbutton)
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q.set_title(gameforge.subquest_10._130_makequestbutton)
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q.start()
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local v= find_npc_by_vnum(9001)
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if v == 0 then
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else
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target.vid("__TARGET__", v, gameforge.subquest_08._90_targetVid)
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end
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end
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when info or button begin
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say_title(gameforge.subquest_08._90_targetVid)
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say(gameforge.subquest_10._140_sayReward)
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say_item_vnum("30017")
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end
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when __TARGET__.target.click or 9001.chat.gameforge.subquest_10._130_makequestbutton begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_08._120_sayTitle)
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say(gameforge.subquest_10._150_say)
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set_state(hunt_for_shoes)
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end
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end
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state hunt_for_shoes begin
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.subquest_10._130_makequestbutton)
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q.set_title(gameforge.subquest_10._130_makequestbutton)
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q.start()
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end
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when info or button begin
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say_title(gameforge.subquest_10._130_makequestbutton)
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say(gameforge.subquest_10._160_sayReward)
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say_item_vnum("30017")
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end
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when 302.kill begin
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local s = number(1, 100)
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if s <= 5 and pc.count_item("30017")==0 then
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pc.give_item2("30017", 1)
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send_letter(gameforge.subquest_10._170_sendLetter)
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local v=find_npc_by_vnum(9003)
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if 0== v then
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else
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target.vid("__TARGET__",v, gameforge.subquest_10._180_targetVid)
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end
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end
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end
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when __TARGET__target.click or 9003.chat.gameforge.subquest_10._190_npcChat begin
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target.delete("__TARGET__")
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if pc.count_item("30017") >= 1 then
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_10._200_say)
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wait()
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say_title(gameforge.collect_herb_lv4._130_sayTitle)
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say_reward(gameforge.subquest_10._210_sayReward)
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pc.remove_item("30017", 1)
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pc.give_exp2(60000)
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pc.change_money(10000)
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pc.give_item2("50083", 1)
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clear_letter()
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set_state(__COMPLETE__)
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else
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_10._220_say)
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say_item_vnum("30017")
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local s= select(gameforge.locale.levelup.prev_quest_go, gameforge.subquest_10._230_select)
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if 2==s then
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say(gameforge.subquest_10._240_say)
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local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
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if 2==a then
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_10._250_say)
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set_state(information)
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return
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end
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_10._260_say)
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set_state(__GIVEUP__)
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return
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end
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say_title(gameforge.find_squareguard._130_sayTitle)
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say(gameforge.subquest_10._270_say)
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end
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end
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end
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state __GIVEUP__ begin
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end
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state __COMPLETE__ begin
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when enter begin
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q.done()
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end
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end
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end
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