server/game/src/char_horse.cpp

388 lines
7.7 KiB
C++

#include "stdafx.h"
#include "config.h"
#include "char.h"
#include "char_manager.h"
#include "packet.h"
#include "guild.h"
#include "vector.h"
#include "questmanager.h"
#include "item.h"
#include "horsename_manager.h"
#include "locale_service.h"
#include "arena.h"
#include <common/VnumHelper.h>
bool CHARACTER::StartRiding()
{
if (IsDead() == true)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("쓰러진 상태에서는 말에 탈 수 없습니다."));
return false;
}
if (IsPolymorphed())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신 상태에서는 말에 탈 수 없습니다."));
return false;
}
// 턱시도 입은 상태의 말 타기 금지
LPITEM armor = GetWear(WEAR_BODY);
if (armor && (armor->GetVnum() >= 11901 && armor->GetVnum() <= 11904))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("예복을 입은 상태에서 말을 탈 수 없습니다."));
return false;
}
if (LC_IsCanada() == true)
{
if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
return false;
}
DWORD dwMountVnum = m_chHorse ? m_chHorse->GetRaceNum() : GetMyHorseVnum();
if (false == CHorseRider::StartRiding())
{
if (GetHorseLevel() <= 0)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 소유하고 있지 않습니다."));
else if (GetHorseHealth() <= 0)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말이 죽어있는 상태 입니다."));
else if (GetHorseStamina() <= 0)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말의 스테미너가 부족하여 말을 탈 수 없습니다."));
return false;
}
// 소환한 말 없애고
HorseSummon(false);
MountVnum(dwMountVnum);
if(test_server)
sys_log(0, "Ride Horse : %s ", GetName());
return true;
}
bool CHARACTER::StopRiding()
{
if (CHorseRider::StopRiding())
{
quest::CQuestManager::instance().Unmount(GetPlayerID());
if (!IsDead() && !IsStun())
{
DWORD dwOldVnum = GetMountVnum();
MountVnum(0);
// [NOTE] 말에서 내릴 땐 자기가 탔던걸 소환하도록 수정
HorseSummon(true, false, dwOldVnum);
}
else
{
m_dwMountVnum = 0;
ComputePoints();
UpdatePacket();
}
PointChange(POINT_ST, 0);
PointChange(POINT_DX, 0);
PointChange(POINT_HT, 0);
PointChange(POINT_IQ, 0);
return true;
}
return false;
}
EVENTFUNC(horse_dead_event)
{
char_event_info* info = dynamic_cast<char_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "horse_dead_event> <Factor> Null pointer" );
return 0;
}
// <Factor>
LPCHARACTER ch = info->ch;
if (ch == NULL) {
return 0;
}
ch->HorseSummon(false);
return 0;
}
void CHARACTER::SetRider(LPCHARACTER ch)
{
if (m_chRider)
m_chRider->ClearHorseInfo();
m_chRider = ch;
if (m_chRider)
m_chRider->SendHorseInfo();
}
LPCHARACTER CHARACTER::GetRider() const
{
return m_chRider;
}
void CHARACTER::HorseSummon(bool bSummon, bool bFromFar, DWORD dwVnum, const char* pPetName)
{
if ( bSummon )
{
//NOTE : summon했는데 이미 horse가 있으면 아무것도 안한다.
if( m_chHorse != NULL )
return;
if (GetHorseLevel() <= 0)
return;
// 무언가를 타고 있다면 실패
if (IsRiding())
return;
sys_log(0, "HorseSummon : %s lv:%d bSummon:%d fromFar:%d", GetName(), GetLevel(), bSummon, bFromFar);
int x = GetX();
int y = GetY();
if (GetHorseHealth() <= 0)
bFromFar = false;
if (bFromFar)
{
x += (number(0, 1) * 2 - 1) * number(2000, 2500);
y += (number(0, 1) * 2 - 1) * number(2000, 2500);
}
else
{
x += number(-100, 100);
y += number(-100, 100);
}
m_chHorse = CHARACTER_MANAGER::instance().SpawnMob(
(0 == dwVnum) ? GetMyHorseVnum() : dwVnum,
GetMapIndex(),
x, y,
GetZ(), false, (int)(GetRotation()+180), false);
if (!m_chHorse)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말 소환에 실패하였습니다."));
return;
}
if (GetHorseHealth() <= 0)
{
// 죽은거처럼 있게 하는 처리
m_chHorse->SetPosition(POS_DEAD);
// 일정시간있다 사라지게 하자.
char_event_info* info = AllocEventInfo<char_event_info>();
info->ch = this;
m_chHorse->m_pkDeadEvent = event_create(horse_dead_event, info, PASSES_PER_SEC(60));
}
m_chHorse->SetLevel(GetHorseLevel());
const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());
if ( pHorseName != NULL && strlen(pHorseName) != 0 )
{
m_chHorse->m_stName = pHorseName;
}
else
{
m_chHorse->m_stName = GetName();
m_chHorse->m_stName += LC_TEXT("님의 말");
}
if (!m_chHorse->Show(GetMapIndex(), x, y, GetZ()))
{
M2_DESTROY_CHARACTER(m_chHorse);
sys_err("cannot show monster");
m_chHorse = NULL;
return;
}
if ((GetHorseHealth() <= 0))
{
TPacketGCDead pack;
pack.header = HEADER_GC_DEAD;
pack.vid = m_chHorse->GetVID();
PacketAround(&pack, sizeof(pack));
}
m_chHorse->SetRider(this);
}
else
{
if (!m_chHorse)
return;
LPCHARACTER chHorse = m_chHorse;
chHorse->SetRider(NULL); // m_chHorse assign to NULL
if (!bFromFar)
{
M2_DESTROY_CHARACTER(chHorse);
}
else
{
// 멀어지면서 사라지는 처리 하기
chHorse->SetNowWalking(false);
float fx, fy;
chHorse->SetRotation(GetDegreeFromPositionXY(chHorse->GetX(), chHorse->GetY(), GetX(), GetY())+180);
GetDeltaByDegree(chHorse->GetRotation(), 3500, &fx, &fy);
chHorse->Goto((int)(chHorse->GetX()+fx), (int) (chHorse->GetY()+fy));
chHorse->SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
}
m_chHorse = NULL;
}
}
DWORD CHARACTER::GetMyHorseVnum() const
{
int delta = 0;
if (GetGuild())
{
++delta;
if (GetGuild()->GetMasterPID() == GetPlayerID())
++delta;
}
return c_aHorseStat[GetHorseLevel()].iNPCRace + delta;
}
void CHARACTER::HorseDie()
{
CHorseRider::HorseDie();
HorseSummon(false);
}
bool CHARACTER::ReviveHorse()
{
if (CHorseRider::ReviveHorse())
{
HorseSummon(false);
HorseSummon(true);
return true;
}
return false;
}
void CHARACTER::ClearHorseInfo()
{
if (!IsHorseRiding())
{
ChatPacket(CHAT_TYPE_COMMAND, "hide_horse_state");
m_bSendHorseLevel = 0;
m_bSendHorseHealthGrade = 0;
m_bSendHorseStaminaGrade = 0;
}
m_chHorse = NULL;
}
void CHARACTER::SendHorseInfo()
{
if (m_chHorse || IsHorseRiding())
{
int iHealthGrade;
int iStaminaGrade;
/*
HP
3: 70% < ~ <= 100%
2: 30% < ~ <= 70%
1: 0% < ~ <= 30%
0: 사망
STM
3: 71% < ~ <= 100%
2: 31% < ~ <= 70%
1: 10% < ~ <= 30%
0: ~ <= 10%
*/
if (GetHorseHealth() == 0)
iHealthGrade = 0;
else if (GetHorseHealth() * 10 <= GetHorseMaxHealth() * 3)
iHealthGrade = 1;
else if (GetHorseHealth() * 10 <= GetHorseMaxHealth() * 7)
iHealthGrade = 2;
else
iHealthGrade = 3;
if (GetHorseStamina() * 10 <= GetHorseMaxStamina())
iStaminaGrade = 0;
else if (GetHorseStamina() * 10 <= GetHorseMaxStamina() * 3)
iStaminaGrade = 1;
else if (GetHorseStamina() * 10 <= GetHorseMaxStamina() * 7)
iStaminaGrade = 2;
else
iStaminaGrade = 3;
if (m_bSendHorseLevel != GetHorseLevel() ||
m_bSendHorseHealthGrade != iHealthGrade ||
m_bSendHorseStaminaGrade != iStaminaGrade)
{
ChatPacket(CHAT_TYPE_COMMAND, "horse_state %d %d %d", GetHorseLevel(), iHealthGrade, iStaminaGrade);
// FIX : 클라이언트에 "말 상태 버프" 아이콘을 표시하지 않을 목적으로 함수 초입에 return함으로써 아래 코드를 무시한다면
// 말을 무한대로 소환하는 무시무시한 버그가 생김.. 정확한 원인은 파악 안해봐서 모름.
m_bSendHorseLevel = GetHorseLevel();
m_bSendHorseHealthGrade = iHealthGrade;
m_bSendHorseStaminaGrade = iStaminaGrade;
}
}
}
bool CHARACTER::CanUseHorseSkill()
{
if(IsRiding())
{
if (GetHorseGrade() == 3)
return true;
else
return false;
if(GetMountVnum())
{
if (GetMountVnum() >= 20209 && GetMountVnum() <= 20212)
return true;
//라마단 흑마
if (CMobVnumHelper::IsRamadanBlackHorse(GetMountVnum()))
return true;
}
else
return false;
}
return false;
}
void CHARACTER::SetHorseLevel(int iLevel)
{
CHorseRider::SetHorseLevel(iLevel);
SetSkillLevel(SKILL_HORSE, GetHorseLevel());
}