server/game/src/char.h

2043 lines
59 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#ifndef __INC_METIN_II_CHAR_H__
#define __INC_METIN_II_CHAR_H__
#include <unordered_map>
#include <common/stl.h>
#include "entity.h"
#include "FSM.h"
#include "horse_rider.h"
#include "vid.h"
#include "constants.h"
#include "affect.h"
#include "affect_flag.h"
#include "cube.h"
#include "mining.h"
class CBuffOnAttributes;
class CPetSystem;
#define INSTANT_FLAG_DEATH_PENALTY (1 << 0)
#define INSTANT_FLAG_SHOP (1 << 1)
#define INSTANT_FLAG_EXCHANGE (1 << 2)
#define INSTANT_FLAG_STUN (1 << 3)
#define INSTANT_FLAG_NO_REWARD (1 << 4)
#define AI_FLAG_NPC (1 << 0)
#define AI_FLAG_AGGRESSIVE (1 << 1)
#define AI_FLAG_HELPER (1 << 2)
#define AI_FLAG_STAYZONE (1 << 3)
#define SET_OVER_TIME(ch, time) (ch)->SetOverTime(time)
extern int g_nPortalLimitTime;
enum
{
MAIN_RACE_WARRIOR_M,
MAIN_RACE_ASSASSIN_W,
MAIN_RACE_SURA_M,
MAIN_RACE_SHAMAN_W,
MAIN_RACE_WARRIOR_W,
MAIN_RACE_ASSASSIN_M,
MAIN_RACE_SURA_W,
MAIN_RACE_SHAMAN_M,
MAIN_RACE_MAX_NUM,
};
enum
{
POISON_LENGTH = 30,
STAMINA_PER_STEP = 1,
SAFEBOX_PAGE_SIZE = 9,
AI_CHANGE_ATTACK_POISITION_TIME_NEAR = 10000,
AI_CHANGE_ATTACK_POISITION_TIME_FAR = 1000,
AI_CHANGE_ATTACK_POISITION_DISTANCE = 100,
SUMMON_MONSTER_COUNT = 3,
};
enum
{
FLY_NONE,
FLY_EXP,
FLY_HP_MEDIUM,
FLY_HP_BIG,
FLY_SP_SMALL,
FLY_SP_MEDIUM,
FLY_SP_BIG,
FLY_FIREWORK1,
FLY_FIREWORK2,
FLY_FIREWORK3,
FLY_FIREWORK4,
FLY_FIREWORK5,
FLY_FIREWORK6,
FLY_FIREWORK_CHRISTMAS,
FLY_CHAIN_LIGHTNING,
FLY_HP_SMALL,
FLY_SKILL_MUYEONG,
};
enum EDamageType
{
DAMAGE_TYPE_NONE,
DAMAGE_TYPE_NORMAL,
DAMAGE_TYPE_NORMAL_RANGE,
//½ºÅ³
DAMAGE_TYPE_MELEE,
DAMAGE_TYPE_RANGE,
DAMAGE_TYPE_FIRE,
DAMAGE_TYPE_ICE,
DAMAGE_TYPE_ELEC,
DAMAGE_TYPE_MAGIC,
DAMAGE_TYPE_POISON,
DAMAGE_TYPE_SPECIAL,
};
enum EPointTypes
{
POINT_NONE, // 0
POINT_LEVEL, // 1
POINT_VOICE, // 2
POINT_EXP, // 3
POINT_NEXT_EXP, // 4
POINT_HP, // 5
POINT_MAX_HP, // 6
POINT_SP, // 7
POINT_MAX_SP, // 8
POINT_STAMINA, // 9 ½ºÅ׹̳Ê
POINT_MAX_STAMINA, // 10 ÃÖ´ë ½ºÅ׹̳Ê
POINT_GOLD, // 11
POINT_ST, // 12 ±Ù·Â
POINT_HT, // 13 ü·Â
POINT_DX, // 14 ¹Îø¼º
POINT_IQ, // 15 Á¤½Å·Â
POINT_DEF_GRADE, // 16 ...
POINT_ATT_SPEED, // 17 °ø°Ý¼Óµµ
POINT_ATT_GRADE, // 18 °ø°Ý·Â MAX
POINT_MOV_SPEED, // 19 À̵¿¼Óµµ
POINT_CLIENT_DEF_GRADE, // 20 ¹æ¾îµî±Þ
POINT_CASTING_SPEED, // 21 ÁÖ¹®¼Óµµ (Äð´Ù¿îŸÀÓ*100) / (100 + ÀÌ°ª) = ÃÖÁ¾ Äð´Ù¿î ŸÀÓ
POINT_MAGIC_ATT_GRADE, // 22 ¸¶¹ý°ø°Ý·Â
POINT_MAGIC_DEF_GRADE, // 23 ¸¶¹ý¹æ¾î·Â
POINT_EMPIRE_POINT, // 24 Á¦±¹Á¡¼ö
POINT_LEVEL_STEP, // 25 ÇÑ ·¹º§¿¡¼­ÀÇ ´Ü°è.. (1 2 3 µÉ ¶§ º¸»ó, 4 µÇ¸é ·¹º§ ¾÷)
POINT_STAT, // 26 ´É·ÂÄ¡ ¿Ã¸± ¼ö ÀÖ´Â °³¼ö
POINT_SUB_SKILL, // 27 º¸Á¶ ½ºÅ³ Æ÷ÀÎÆ®
POINT_SKILL, // 28 ¾×Ƽºê ½ºÅ³ Æ÷ÀÎÆ®
POINT_WEAPON_MIN, // 29 ¹«±â ÃÖ¼Ò µ¥¹ÌÁö
POINT_WEAPON_MAX, // 30 ¹«±â ÃÖ´ë µ¥¹ÌÁö
POINT_PLAYTIME, // 31 Ç÷¹À̽ð£
POINT_HP_REGEN, // 32 HP ȸº¹·ü
POINT_SP_REGEN, // 33 SP ȸº¹·ü
POINT_BOW_DISTANCE, // 34 È° »çÁ¤°Å¸® Áõ°¡Ä¡ (meter)
POINT_HP_RECOVERY, // 35 ü·Â ȸº¹ Áõ°¡·®
POINT_SP_RECOVERY, // 36 Á¤½Å·Â ȸº¹ Áõ°¡·®
POINT_POISON_PCT, // 37 µ¶ È®·ü
POINT_STUN_PCT, // 38 ±âÀý È®·ü
POINT_SLOW_PCT, // 39 ½½·Î¿ì È®·ü
POINT_CRITICAL_PCT, // 40 Å©¸®Æ¼Äà Ȯ·ü
POINT_PENETRATE_PCT, // 41 °üÅëŸ°Ý È®·ü
POINT_CURSE_PCT, // 42 ÀúÁÖ È®·ü
POINT_ATTBONUS_HUMAN, // 43 Àΰ£¿¡°Ô °­ÇÔ
POINT_ATTBONUS_ANIMAL, // 44 µ¿¹°¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_ORC, // 45 ¿õ±Í¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_MILGYO, // 46 ¹Ð±³¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_UNDEAD, // 47 ½Ãü¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_DEVIL, // 48 ¸¶±Í(¾Ç¸¶)¿¡°Ô µ¥¹ÌÁö % Áõ°¡
POINT_ATTBONUS_INSECT, // 49 ¹ú·¹Á·
POINT_ATTBONUS_FIRE, // 50 È­¿°Á·
POINT_ATTBONUS_ICE, // 51 ºù¼³Á·
POINT_ATTBONUS_DESERT, // 52 »ç¸·Á·
POINT_ATTBONUS_MONSTER, // 53 ¸ðµç ¸ó½ºÅÍ¿¡°Ô °­ÇÔ
POINT_ATTBONUS_WARRIOR, // 54 ¹«»ç¿¡°Ô °­ÇÔ
POINT_ATTBONUS_ASSASSIN, // 55 ÀÚ°´¿¡°Ô °­ÇÔ
POINT_ATTBONUS_SURA, // 56 ¼ö¶ó¿¡°Ô °­ÇÔ
POINT_ATTBONUS_SHAMAN, // 57 ¹«´ç¿¡°Ô °­ÇÔ
POINT_ATTBONUS_TREE, // 58 ³ª¹«¿¡°Ô °­ÇÔ 20050729.myevan UNUSED5
POINT_RESIST_WARRIOR, // 59 ¹«»ç¿¡°Ô ÀúÇ×
POINT_RESIST_ASSASSIN, // 60 ÀÚ°´¿¡°Ô ÀúÇ×
POINT_RESIST_SURA, // 61 ¼ö¶ó¿¡°Ô ÀúÇ×
POINT_RESIST_SHAMAN, // 62 ¹«´ç¿¡°Ô ÀúÇ×
POINT_STEAL_HP, // 63 »ý¸í·Â Èí¼ö
POINT_STEAL_SP, // 64 Á¤½Å·Â Èí¼ö
POINT_MANA_BURN_PCT, // 65 ¸¶³ª ¹ø
/// ÇÇÇؽà º¸³Ê½º ///
POINT_DAMAGE_SP_RECOVER, // 66 °ø°Ý´çÇÒ ½Ã Á¤½Å·Â ȸº¹ È®·ü
POINT_BLOCK, // 67 ºí·°À²
POINT_DODGE, // 68 ȸÇÇÀ²
POINT_RESIST_SWORD, // 69
POINT_RESIST_TWOHAND, // 70
POINT_RESIST_DAGGER, // 71
POINT_RESIST_BELL, // 72
POINT_RESIST_FAN, // 73
POINT_RESIST_BOW, // 74 È­»ì ÀúÇ× : ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_FIRE, // 75 È­¿° ÀúÇ× : È­¿°°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_ELEC, // 76 Àü±â ÀúÇ× : Àü±â°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_MAGIC, // 77 ¼ú¹ý ÀúÇ× : ¸ðµç¼ú¹ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_WIND, // 78 ¹Ù¶÷ ÀúÇ× : ¹Ù¶÷°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_REFLECT_MELEE, // 79 °ø°Ý ¹Ý»ç
/// Ư¼ö ÇÇÇؽà ///
POINT_REFLECT_CURSE, // 80 ÀúÁÖ ¹Ý»ç
POINT_POISON_REDUCE, // 81 µ¶µ¥¹ÌÁö °¨¼Ò
/// Àû ¼Ò¸ê½Ã ///
POINT_KILL_SP_RECOVER, // 82 Àû ¼Ò¸ê½Ã MP ȸº¹
POINT_EXP_DOUBLE_BONUS, // 83
POINT_GOLD_DOUBLE_BONUS, // 84
POINT_ITEM_DROP_BONUS, // 85
/// ȸº¹ °ü·Ã ///
POINT_POTION_BONUS, // 86
POINT_KILL_HP_RECOVERY, // 87
POINT_IMMUNE_STUN, // 88
POINT_IMMUNE_SLOW, // 89
POINT_IMMUNE_FALL, // 90
//////////////////
POINT_PARTY_ATTACKER_BONUS, // 91
POINT_PARTY_TANKER_BONUS, // 92
POINT_ATT_BONUS, // 93
POINT_DEF_BONUS, // 94
POINT_ATT_GRADE_BONUS, // 95
POINT_DEF_GRADE_BONUS, // 96
POINT_MAGIC_ATT_GRADE_BONUS, // 97
POINT_MAGIC_DEF_GRADE_BONUS, // 98
POINT_RESIST_NORMAL_DAMAGE, // 99
POINT_HIT_HP_RECOVERY, // 100
POINT_HIT_SP_RECOVERY, // 101
POINT_MANASHIELD, // 102 Èæ½Å¼öÈ£ ½ºÅ³¿¡ ÀÇÇÑ ¸¶³ª½¯µå È¿°ú Á¤µµ
POINT_PARTY_BUFFER_BONUS, // 103
POINT_PARTY_SKILL_MASTER_BONUS, // 104
POINT_HP_RECOVER_CONTINUE, // 105
POINT_SP_RECOVER_CONTINUE, // 106
POINT_STEAL_GOLD, // 107
POINT_POLYMORPH, // 108 º¯½ÅÇÑ ¸ó½ºÅÍ ¹øÈ£
POINT_MOUNT, // 109 Ÿ°íÀÖ´Â ¸ó½ºÅÍ ¹øÈ£
POINT_PARTY_HASTE_BONUS, // 110
POINT_PARTY_DEFENDER_BONUS, // 111
POINT_STAT_RESET_COUNT, // 112 ÇÇÀÇ ´Ü¾à »ç¿ëÀ» ÅëÇÑ ½ºÅÝ ¸®¼Â Æ÷ÀÎÆ® (1´ç 1Æ÷ÀÎÆ® ¸®¼Â°¡´É)
POINT_HORSE_SKILL, // 113
POINT_MALL_ATTBONUS, // 114 °ø°Ý·Â +x%
POINT_MALL_DEFBONUS, // 115 ¹æ¾î·Â +x%
POINT_MALL_EXPBONUS, // 116 °æÇèÄ¡ +x%
POINT_MALL_ITEMBONUS, // 117 ¾ÆÀÌÅÛ µå·ÓÀ² x/10¹è
POINT_MALL_GOLDBONUS, // 118 µ· µå·ÓÀ² x/10¹è
POINT_MAX_HP_PCT, // 119 ÃÖ´ë»ý¸í·Â +x%
POINT_MAX_SP_PCT, // 120 ÃÖ´ëÁ¤½Å·Â +x%
POINT_SKILL_DAMAGE_BONUS, // 121 ½ºÅ³ µ¥¹ÌÁö *(100+x)%
POINT_NORMAL_HIT_DAMAGE_BONUS, // 122 ÆòŸ µ¥¹ÌÁö *(100+x)%
// DEFEND_BONUS_ATTRIBUTES
POINT_SKILL_DEFEND_BONUS, // 123 ½ºÅ³ ¹æ¾î µ¥¹ÌÁö
POINT_NORMAL_HIT_DEFEND_BONUS, // 124 ÆòŸ ¹æ¾î µ¥¹ÌÁö
// END_OF_DEFEND_BONUS_ATTRIBUTES
// PC_BANG_ITEM_ADD
POINT_PC_BANG_EXP_BONUS, // 125 PC¹æ Àü¿ë °æÇèÄ¡ º¸³Ê½º
POINT_PC_BANG_DROP_BONUS, // 126 PC¹æ Àü¿ë µå·Ó·ü º¸³Ê½º
// END_PC_BANG_ITEM_ADD
POINT_RAMADAN_CANDY_BONUS_EXP, // ¶ó¸¶´Ü »çÅÁ °æÇèÄ¡ Áõ°¡¿ë
POINT_ENERGY = 128, // 128 ±â·Â
// ±â·Â ui ¿ë.
// ¼­¹ö¿¡¼­ ¾²Áö ¾Ê±â¸¸, Ŭ¶óÀ̾ðÆ®¿¡¼­ ±â·ÂÀÇ ³¡ ½Ã°£À» POINT·Î °ü¸®Çϱ⠶§¹®¿¡ ÀÌ·¸°Ô ÇÑ´Ù.
// ¾Æ ºÎ²ô·´´Ù
POINT_ENERGY_END_TIME = 129, // 129 ±â·Â Á¾·á ½Ã°£
POINT_COSTUME_ATTR_BONUS = 130,
POINT_MAGIC_ATT_BONUS_PER = 131,
POINT_MELEE_MAGIC_ATT_BONUS_PER = 132,
// Ãß°¡ ¼Ó¼º ÀúÇ×
POINT_RESIST_ICE = 133, // ³Ã±â ÀúÇ× : ¾óÀ½°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_EARTH = 134, // ´ëÁö ÀúÇ× : ¾óÀ½°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_DARK = 135, // ¾îµÒ ÀúÇ× : ¾óÀ½°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
POINT_RESIST_CRITICAL = 136, // Å©¸®Æ¼Äà ÀúÇ× : »ó´ëÀÇ Å©¸®Æ¼Äà Ȯ·üÀ» °¨¼Ò
POINT_RESIST_PENETRATE = 137, // °üÅëŸ°Ý ÀúÇ× : »ó´ëÀÇ °üÅëŸ°Ý È®·üÀ» °¨¼Ò
//POINT_MAX_NUM = 129 common/length.h
};
enum EPKModes
{
PK_MODE_PEACE,
PK_MODE_REVENGE,
PK_MODE_FREE,
PK_MODE_PROTECT,
PK_MODE_GUILD,
PK_MODE_MAX_NUM
};
enum EPositions
{
POS_DEAD,
POS_SLEEPING,
POS_RESTING,
POS_SITTING,
POS_FISHING,
POS_FIGHTING,
POS_MOUNTING,
POS_STANDING
};
enum EBlockAction
{
BLOCK_EXCHANGE = (1 << 0),
BLOCK_PARTY_INVITE = (1 << 1),
BLOCK_GUILD_INVITE = (1 << 2),
BLOCK_WHISPER = (1 << 3),
BLOCK_MESSENGER_INVITE = (1 << 4),
BLOCK_PARTY_REQUEST = (1 << 5),
};
// <Factor> Dynamically evaluated CHARACTER* equivalent.
// Referring to SCharDeadEventInfo.
struct DynamicCharacterPtr {
DynamicCharacterPtr() : is_pc(false), id(0) {}
DynamicCharacterPtr(const DynamicCharacterPtr& o)
: is_pc(o.is_pc), id(o.id) {}
// Returns the LPCHARACTER found in CHARACTER_MANAGER.
LPCHARACTER Get() const;
// Clears the current settings.
void Reset() {
is_pc = false;
id = 0;
}
// Basic assignment operator.
DynamicCharacterPtr& operator=(const DynamicCharacterPtr& rhs) {
is_pc = rhs.is_pc;
id = rhs.id;
return *this;
}
// Supports assignment with LPCHARACTER type.
DynamicCharacterPtr& operator=(LPCHARACTER character);
// Supports type casting to LPCHARACTER.
operator LPCHARACTER() const {
return Get();
}
bool is_pc;
uint32_t id;
};
/* ÀúÀåÇÏ´Â µ¥ÀÌÅÍ */
typedef struct character_point
{
int points[POINT_MAX_NUM];
BYTE job;
BYTE voice;
BYTE level;
DWORD exp;
int gold;
int hp;
int sp;
int iRandomHP;
int iRandomSP;
int stamina;
BYTE skill_group;
} CHARACTER_POINT;
/* ÀúÀåµÇÁö ¾Ê´Â ij¸¯ÅÍ µ¥ÀÌÅÍ */
typedef struct character_point_instant
{
int points[POINT_MAX_NUM];
float fRot;
int iMaxHP;
int iMaxSP;
int position;
int instant_flag;
DWORD dwAIFlag;
DWORD dwImmuneFlag;
DWORD dwLastShoutPulse;
WORD parts[PART_MAX_NUM];
LPITEM pItems[INVENTORY_AND_EQUIP_SLOT_MAX];
BYTE bItemGrid[INVENTORY_AND_EQUIP_SLOT_MAX];
// ¿ëÈ¥¼® Àκ¥Å丮.
LPITEM pDSItems[DRAGON_SOUL_INVENTORY_MAX_NUM];
WORD wDSItemGrid[DRAGON_SOUL_INVENTORY_MAX_NUM];
// by mhh
LPITEM pCubeItems[CUBE_MAX_NUM];
LPCHARACTER pCubeNpc;
LPCHARACTER battle_victim;
BYTE gm_level;
BYTE bBasePart; // Æò»óº¹ ¹øÈ£
int iMaxStamina;
BYTE bBlockMode;
int iDragonSoulActiveDeck;
LPENTITY m_pDragonSoulRefineWindowOpener;
} CHARACTER_POINT_INSTANT;
#define TRIGGERPARAM LPCHARACTER ch, LPCHARACTER causer
typedef struct trigger
{
BYTE type;
int (*func) (TRIGGERPARAM);
int value;
} TRIGGER;
class CTrigger
{
public:
CTrigger() : bType(0), pFunc(NULL)
{
}
BYTE bType;
int (*pFunc) (TRIGGERPARAM);
};
EVENTINFO(char_event_info)
{
DynamicCharacterPtr ch;
};
struct TSkillUseInfo
{
int iHitCount;
int iMaxHitCount;
int iSplashCount;
DWORD dwNextSkillUsableTime;
int iRange;
bool bUsed;
DWORD dwVID;
bool isGrandMaster;
std::map<VID, size_t> TargetVIDMap;
TSkillUseInfo()
: iHitCount(0), iMaxHitCount(0), iSplashCount(0), dwNextSkillUsableTime(0), iRange(0), bUsed(false),
dwVID(0), isGrandMaster(false)
{}
bool HitOnce(DWORD dwVnum = 0);
bool UseSkill(bool isGrandMaster, DWORD vid, DWORD dwCooltime, int splashcount = 1, int hitcount = -1, int range = -1);
DWORD GetMainTargetVID() const { return dwVID; }
void SetMainTargetVID(DWORD vid) { dwVID=vid; }
void ResetHitCount() { if (iSplashCount) { iHitCount = iMaxHitCount; iSplashCount--; } }
};
typedef struct packet_party_update TPacketGCPartyUpdate;
class CExchange;
class CSkillProto;
class CParty;
class CDungeon;
class CWarMap;
class CAffect;
class CGuild;
class CSafebox;
class CArena;
class CShop;
typedef class CShop * LPSHOP;
class CMob;
class CMobInstance;
typedef struct SMobSkillInfo TMobSkillInfo;
//SKILL_POWER_BY_LEVEL
extern int GetSkillPowerByLevelFromType(int job, int skillgroup, int skilllevel);
//END_SKILL_POWER_BY_LEVEL
namespace marriage
{
class WeddingMap;
}
enum e_overtime
{
OT_NONE,
OT_3HOUR,
OT_5HOUR,
};
class CHARACTER : public CEntity, public CFSM, public CHorseRider
{
protected:
//////////////////////////////////////////////////////////////////////////////////
// Entity °ü·Ã
virtual void EncodeInsertPacket(LPENTITY entity);
virtual void EncodeRemovePacket(LPENTITY entity);
//////////////////////////////////////////////////////////////////////////////////
public:
LPCHARACTER FindCharacterInView(const char * name, bool bFindPCOnly);
void UpdatePacket();
//////////////////////////////////////////////////////////////////////////////////
// FSM (Finite State Machine) °ü·Ã
protected:
CStateTemplate<CHARACTER> m_stateMove;
CStateTemplate<CHARACTER> m_stateBattle;
CStateTemplate<CHARACTER> m_stateIdle;
public:
virtual void StateMove();
virtual void StateBattle();
virtual void StateIdle();
virtual void StateFlag();
virtual void StateFlagBase();
void StateHorse();
protected:
// STATE_IDLE_REFACTORING
void __StateIdle_Monster();
void __StateIdle_Stone();
void __StateIdle_NPC();
// END_OF_STATE_IDLE_REFACTORING
public:
DWORD GetAIFlag() const { return m_pointsInstant.dwAIFlag; }
void SetAggressive();
bool IsAggressive() const;
void SetCoward();
bool IsCoward() const;
void CowardEscape();
void SetNoAttackShinsu();
bool IsNoAttackShinsu() const;
void SetNoAttackChunjo();
bool IsNoAttackChunjo() const;
void SetNoAttackJinno();
bool IsNoAttackJinno() const;
void SetAttackMob();
bool IsAttackMob() const;
virtual void BeginStateEmpty();
virtual void EndStateEmpty() {}
void RestartAtSamePos();
protected:
DWORD m_dwStateDuration;
//////////////////////////////////////////////////////////////////////////////////
public:
CHARACTER();
virtual ~CHARACTER();
void Create(const char * c_pszName, DWORD vid, bool isPC);
void Destroy();
void Disconnect(const char * c_pszReason);
protected:
void Initialize();
//////////////////////////////////////////////////////////////////////////////////
// Basic Points
public:
DWORD GetPlayerID() const { return m_dwPlayerID; }
void SetPlayerProto(const TPlayerTable * table);
void CreatePlayerProto(TPlayerTable & tab); // ÀúÀå ½Ã »ç¿ë
void SetProto(const CMob * c_pkMob);
WORD GetRaceNum() const;
void Save(); // DelayedSave
void SaveReal(); // ½ÇÁ¦ ÀúÀå
void FlushDelayedSaveItem();
const char * GetName() const;
const VID & GetVID() const { return m_vid; }
void SetName(const std::string& name) { m_stName = name; }
void SetRace(BYTE race);
bool ChangeSex();
DWORD GetAID() const;
int GetChangeEmpireCount() const;
void SetChangeEmpireCount();
int ChangeEmpire(BYTE empire);
BYTE GetJob() const;
BYTE GetCharType() const;
bool IsPC() const { return GetDesc() ? true : false; }
bool IsNPC() const { return m_bCharType != CHAR_TYPE_PC; }
bool IsMonster() const { return m_bCharType == CHAR_TYPE_MONSTER; }
bool IsStone() const { return m_bCharType == CHAR_TYPE_STONE; }
bool IsDoor() const { return m_bCharType == CHAR_TYPE_DOOR; }
bool IsBuilding() const { return m_bCharType == CHAR_TYPE_BUILDING; }
bool IsWarp() const { return m_bCharType == CHAR_TYPE_WARP; }
bool IsGoto() const { return m_bCharType == CHAR_TYPE_GOTO; }
// bool IsPet() const { return m_bCharType == CHAR_TYPE_PET; }
DWORD GetLastShoutPulse() const { return m_pointsInstant.dwLastShoutPulse; }
void SetLastShoutPulse(DWORD pulse) { m_pointsInstant.dwLastShoutPulse = pulse; }
int GetLevel() const { return m_points.level; }
void SetLevel(BYTE level);
BYTE GetGMLevel() const;
BOOL IsGM() const;
void SetGMLevel();
DWORD GetExp() const { return m_points.exp; }
void SetExp(DWORD exp) { m_points.exp = exp; }
DWORD GetNextExp() const;
LPCHARACTER DistributeExp(); // Á¦ÀÏ ¸¹ÀÌ ¶§¸° »ç¶÷À» ¸®ÅÏÇÑ´Ù.
void DistributeHP(LPCHARACTER pkKiller);
void DistributeSP(LPCHARACTER pkKiller, int iMethod=0);
void SetPosition(int pos);
bool IsPosition(int pos) const { return m_pointsInstant.position == pos ? true : false; }
int GetPosition() const { return m_pointsInstant.position; }
void SetPart(BYTE bPartPos, WORD wVal);
WORD GetPart(BYTE bPartPos) const;
WORD GetOriginalPart(BYTE bPartPos) const;
void SetHP(int hp) { m_points.hp = hp; }
int GetHP() const { return m_points.hp; }
void SetSP(int sp) { m_points.sp = sp; }
int GetSP() const { return m_points.sp; }
void SetStamina(int stamina) { m_points.stamina = stamina; }
int GetStamina() const { return m_points.stamina; }
void SetMaxHP(int iVal) { m_pointsInstant.iMaxHP = iVal; }
int GetMaxHP() const { return m_pointsInstant.iMaxHP; }
void SetMaxSP(int iVal) { m_pointsInstant.iMaxSP = iVal; }
int GetMaxSP() const { return m_pointsInstant.iMaxSP; }
void SetMaxStamina(int iVal) { m_pointsInstant.iMaxStamina = iVal; }
int GetMaxStamina() const { return m_pointsInstant.iMaxStamina; }
void SetRandomHP(int v) { m_points.iRandomHP = v; }
void SetRandomSP(int v) { m_points.iRandomSP = v; }
int GetRandomHP() const { return m_points.iRandomHP; }
int GetRandomSP() const { return m_points.iRandomSP; }
int GetHPPct() const;
void SetRealPoint(BYTE idx, int val);
int GetRealPoint(BYTE idx) const;
void SetPoint(BYTE idx, int val);
int GetPoint(BYTE idx) const;
int GetLimitPoint(BYTE idx) const;
int GetPolymorphPoint(BYTE idx) const;
const TMobTable & GetMobTable() const;
BYTE GetMobRank() const;
BYTE GetMobBattleType() const;
BYTE GetMobSize() const;
DWORD GetMobDamageMin() const;
DWORD GetMobDamageMax() const;
WORD GetMobAttackRange() const;
DWORD GetMobDropItemVnum() const;
float GetMobDamageMultiply() const;
// NEWAI
bool IsBerserker() const;
bool IsBerserk() const;
void SetBerserk(bool mode);
bool IsStoneSkinner() const;
bool IsGodSpeeder() const;
bool IsGodSpeed() const;
void SetGodSpeed(bool mode);
bool IsDeathBlower() const;
bool IsDeathBlow() const;
bool IsReviver() const;
bool HasReviverInParty() const;
bool IsRevive() const;
void SetRevive(bool mode);
// NEWAI END
bool IsRaceFlag(DWORD dwBit) const;
bool IsSummonMonster() const;
DWORD GetSummonVnum() const;
DWORD GetPolymorphItemVnum() const;
DWORD GetMonsterDrainSPPoint() const;
void MainCharacterPacket(); // ³»°¡ ¸ÞÀÎij¸¯ÅͶó°í º¸³»ÁØ´Ù.
void ComputePoints();
void ComputeBattlePoints();
void PointChange(BYTE type, int amount, bool bAmount = false, bool bBroadcast = false);
void PointsPacket();
void ApplyPoint(BYTE bApplyType, int iVal);
void CheckMaximumPoints(); // HP, SP µîÀÇ ÇöÀç °ªÀÌ ÃÖ´ë°ª º¸´Ù ³ôÀºÁö °Ë»çÇÏ°í ³ô´Ù¸é ³·Ãá´Ù.
bool Show(int lMapIndex, int x, int y, int z = INT_MAX, bool bShowSpawnMotion = false);
void Sitdown(int is_ground);
void Standup();
void SetRotation(float fRot);
void SetRotationToXY(int x, int y);
float GetRotation() const { return m_pointsInstant.fRot; }
void MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet);
void Motion(BYTE motion, LPCHARACTER victim = NULL);
void ChatPacket(BYTE type, const char *format, ...);
void MonsterChat(BYTE bMonsterChatType);
void SendGreetMessage();
void ResetPoint(int iLv);
void SetBlockMode(BYTE bFlag);
void SetBlockModeForce(BYTE bFlag);
bool IsBlockMode(BYTE bFlag) const { return (m_pointsInstant.bBlockMode & bFlag)?true:false; }
bool IsPolymorphed() const { return m_dwPolymorphRace>0; }
bool IsPolyMaintainStat() const { return m_bPolyMaintainStat; } // ÀÌÀü ½ºÅÝÀ» À¯ÁöÇÏ´Â Æú¸®¸ðÇÁ.
void SetPolymorph(DWORD dwRaceNum, bool bMaintainStat = false);
DWORD GetPolymorphVnum() const { return m_dwPolymorphRace; }
int GetPolymorphPower() const;
// FISING
void fishing();
void fishing_take();
// END_OF_FISHING
// MINING
void mining(LPCHARACTER chLoad);
void mining_cancel();
void mining_take();
// END_OF_MINING
void ResetPlayTime(DWORD dwTimeRemain = 0);
void CreateFly(BYTE bType, LPCHARACTER pkVictim);
void ResetChatCounter();
BYTE IncreaseChatCounter();
BYTE GetChatCounter() const;
protected:
DWORD m_dwPolymorphRace;
bool m_bPolyMaintainStat;
DWORD m_dwLoginPlayTime;
DWORD m_dwPlayerID;
VID m_vid;
std::string m_stName;
BYTE m_bCharType;
CHARACTER_POINT m_points;
CHARACTER_POINT_INSTANT m_pointsInstant;
int m_iMoveCount;
DWORD m_dwPlayStartTime;
BYTE m_bAddChrState;
bool m_bSkipSave;
std::string m_stMobile;
char m_szMobileAuth[5];
BYTE m_bChatCounter;
// End of Basic Points
//////////////////////////////////////////////////////////////////////////////////
// Move & Synchronize Positions
//////////////////////////////////////////////////////////////////////////////////
public:
bool IsStateMove() const { return IsState((CState&)m_stateMove); }
bool IsStateIdle() const { return IsState((CState&)m_stateIdle); }
bool IsWalking() const { return m_bNowWalking || GetStamina()<=0; }
void SetWalking(bool bWalkFlag) { m_bWalking=bWalkFlag; }
void SetNowWalking(bool bWalkFlag);
void ResetWalking() { SetNowWalking(m_bWalking); }
bool Goto(int x, int y); // ¹Ù·Î À̵¿ ½ÃÅ°Áö ¾Ê°í ¸ñÇ¥ À§Ä¡·Î BLENDING ½ÃŲ´Ù.
void Stop();
bool CanMove() const; // À̵¿ÇÒ ¼ö Àִ°¡?
void SyncPacket();
bool Sync(int x, int y); // ½ÇÁ¦ ÀÌ ¸Þ¼Òµå·Î À̵¿ ÇÑ´Ù (°¢ Á¾ Á¶°Ç¿¡ ÀÇÇÑ À̵¿ ºÒ°¡°¡ ¾øÀ½)
bool Move(int x, int y); // Á¶°ÇÀ» °Ë»çÇÏ°í Sync ¸Þ¼Òµå¸¦ ÅëÇØ À̵¿ ÇÑ´Ù.
void OnMove(bool bIsAttack = false); // ¿òÁ÷À϶§ ºÒ¸°´Ù. Move() ¸Þ¼Òµå ÀÌ¿Ü¿¡¼­µµ ºÒ¸± ¼ö ÀÖ´Ù.
DWORD GetMotionMode() const;
float GetMoveMotionSpeed() const;
float GetMoveSpeed() const;
void CalculateMoveDuration();
void SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime=0, int iRot=-1);
DWORD GetCurrentMoveDuration() const { return m_dwMoveDuration; }
DWORD GetWalkStartTime() const { return m_dwWalkStartTime; }
DWORD GetLastMoveTime() const { return m_dwLastMoveTime; }
DWORD GetLastAttackTime() const { return m_dwLastAttackTime; }
void SetLastAttacked(DWORD time); // ¸¶Áö¸·À¸·Î °ø°Ý¹ÞÀº ½Ã°£ ¹× À§Ä¡¸¦ ÀúÀåÇÔ
bool SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList = true);
bool IsSyncOwner(LPCHARACTER ch) const;
bool WarpSet(int x, int y, int lRealMapIndex = 0);
void SetWarpLocation(int lMapIndex, int x, int y);
void WarpEnd();
const PIXEL_POSITION & GetWarpPosition() const { return m_posWarp; }
bool WarpToPID(DWORD dwPID);
void SaveExitLocation();
void ExitToSavedLocation();
void StartStaminaConsume();
void StopStaminaConsume();
bool IsStaminaConsume() const;
bool IsStaminaHalfConsume() const;
void ResetStopTime();
DWORD GetStopTime() const;
protected:
void ClearSync();
float m_fSyncTime;
LPCHARACTER m_pkChrSyncOwner;
CHARACTER_LIST m_kLst_pkChrSyncOwned; // ³»°¡ SyncOwnerÀÎ ÀÚµé
PIXEL_POSITION m_posDest;
PIXEL_POSITION m_posStart;
PIXEL_POSITION m_posWarp;
int m_lWarpMapIndex;
PIXEL_POSITION m_posExit;
int m_lExitMapIndex;
DWORD m_dwMoveStartTime;
DWORD m_dwMoveDuration;
DWORD m_dwLastMoveTime;
DWORD m_dwLastAttackTime;
DWORD m_dwWalkStartTime;
DWORD m_dwStopTime;
bool m_bWalking;
bool m_bNowWalking;
bool m_bStaminaConsume;
// End
// Quickslot °ü·Ã
public:
void SyncQuickslot(BYTE bType, BYTE bOldPos, BYTE bNewPos);
bool GetQuickslot(BYTE pos, TQuickslot ** ppSlot);
bool SetQuickslot(BYTE pos, TQuickslot & rSlot);
bool DelQuickslot(BYTE pos);
bool SwapQuickslot(BYTE a, BYTE b);
void ChainQuickslotItem(LPITEM pItem, BYTE bType, BYTE bOldPos);
protected:
TQuickslot m_quickslot[QUICKSLOT_MAX_NUM];
////////////////////////////////////////////////////////////////////////////////////////
// Affect
public:
void StartAffectEvent();
void ClearAffect(bool bSave=false);
void ComputeAffect(CAffect * pkAff, bool bAdd);
bool AddAffect(DWORD dwType, BYTE bApplyOn, int lApplyValue, DWORD dwFlag, int lDuration, int lSPCost, bool bOverride, bool IsCube = false);
void RefreshAffect();
bool RemoveAffect(DWORD dwType);
bool IsAffectFlag(DWORD dwAff) const;
bool UpdateAffect(); // called from EVENT
int ProcessAffect();
void LoadAffect(DWORD dwCount, TPacketAffectElement * pElements);
void SaveAffect();
// Affect loadingÀÌ ³¡³­ »óÅÂÀΰ¡?
bool IsLoadedAffect() const { return m_bIsLoadedAffect; }
bool IsGoodAffect(BYTE bAffectType) const;
void RemoveGoodAffect();
void RemoveBadAffect();
CAffect * FindAffect(DWORD dwType, BYTE bApply=APPLY_NONE) const;
const std::list<CAffect *> & GetAffectContainer() const { return m_list_pkAffect; }
bool RemoveAffect(CAffect * pkAff);
protected:
bool m_bIsLoadedAffect;
TAffectFlag m_afAffectFlag;
std::list<CAffect *> m_list_pkAffect;
public:
// PARTY_JOIN_BUG_FIX
void SetParty(LPPARTY pkParty);
LPPARTY GetParty() const { return m_pkParty; }
bool RequestToParty(LPCHARACTER leader);
void DenyToParty(LPCHARACTER member);
void AcceptToParty(LPCHARACTER member);
/// ÀÚ½ÅÀÇ ÆÄƼ¿¡ ´Ù¸¥ character ¸¦ ÃÊ´ëÇÑ´Ù.
/**
* @param pchInvitee ÃÊ´ëÇÒ ´ë»ó character. ÆÄƼ¿¡ Âü¿© °¡´ÉÇÑ »óÅÂÀ̾î¾ß ÇÑ´Ù.
*
* ¾çÃø character ÀÇ »óÅ°¡ ÆÄƼ¿¡ ÃÊ´ëÇÏ°í ÃÊ´ë¹ÞÀ» ¼ö ÀÖ´Â »óÅ°¡ ¾Æ´Ï¶ó¸é ÃÊ´ëÇϴ ij¸¯ÅÍ¿¡°Ô ÇØ´çÇϴ äÆà ¸Þ¼¼Áö¸¦ Àü¼ÛÇÑ´Ù.
*/
void PartyInvite(LPCHARACTER pchInvitee);
/// ÃÊ´ëÇß´ø character ÀÇ ¼ö¶ôÀ» ó¸®ÇÑ´Ù.
/**
* @param pchInvitee ÆÄƼ¿¡ Âü¿©ÇÒ character. ÆÄƼ¿¡ Âü¿©°¡´ÉÇÑ »óÅÂÀ̾î¾ß ÇÑ´Ù.
*
* pchInvitee °¡ ÆÄƼ¿¡ °¡ÀÔÇÒ ¼ö ÀÖ´Â »óȲÀÌ ¾Æ´Ï¶ó¸é ÇØ´çÇϴ äÆà ¸Þ¼¼Áö¸¦ Àü¼ÛÇÑ´Ù.
*/
void PartyInviteAccept(LPCHARACTER pchInvitee);
/// ÃÊ´ëÇß´ø character ÀÇ ÃÊ´ë °ÅºÎ¸¦ ó¸®ÇÑ´Ù.
/**
* @param [in] dwPID ÃÊ´ë Çß´ø character ÀÇ PID
*/
void PartyInviteDeny(DWORD dwPID);
bool BuildUpdatePartyPacket(TPacketGCPartyUpdate & out);
int GetLeadershipSkillLevel() const;
bool CanSummon(int iLeaderShip);
void SetPartyRequestEvent(LPEVENT pkEvent) { m_pkPartyRequestEvent = pkEvent; }
protected:
/// ÆÄƼ¿¡ °¡ÀÔÇÑ´Ù.
/**
* @param pkLeader °¡ÀÔÇÒ ÆÄƼÀÇ ¸®´õ
*/
void PartyJoin(LPCHARACTER pkLeader);
/**
* ÆÄƼ °¡ÀÔÀ» ÇÒ ¼ö ¾øÀ» °æ¿ìÀÇ ¿¡·¯ÄÚµå.
* Error code ´Â ½Ã°£¿¡ ÀÇÁ¸ÀûÀΰ¡¿¡ µû¶ó º¯°æ°¡´ÉÇÑ(mutable) type °ú Á¤Àû(static) type À¸·Î ³ª´¶´Ù.
* Error code ÀÇ °ªÀÌ PERR_SEPARATOR º¸´Ù ³·À¸¸é º¯°æ°¡´ÉÇÑ type ÀÌ°í ³ôÀ¸¸é Á¤Àû type ÀÌ´Ù.
*/
enum PartyJoinErrCode {
PERR_NONE = 0, ///< 󸮼º°ø
PERR_SERVER, ///< ¼­¹ö¹®Á¦·Î ÆÄƼ°ü·Ã ó¸® ºÒ°¡
PERR_DUNGEON, ///< ij¸¯ÅÍ°¡ ´øÀü¿¡ ÀÖÀ½
PERR_OBSERVER, ///< °üÀü¸ðµåÀÓ
PERR_LVBOUNDARY, ///< »ó´ë ij¸¯ÅÍ¿Í ·¹º§Â÷ÀÌ°¡ ³²
PERR_LOWLEVEL, ///< »ó´ëÆÄƼÀÇ ÃÖ°í·¹º§º¸´Ù 30·¹º§ ³·À½
PERR_HILEVEL, ///< »ó´ëÆÄƼÀÇ ÃÖÀú·¹º§º¸´Ù 30·¹º§ ³ôÀ½
PERR_ALREADYJOIN, ///< ÆÄƼ°¡ÀÔ ´ë»ó ij¸¯ÅÍ°¡ ÀÌ¹Ì ÆÄƼÁß
PERR_PARTYISFULL, ///< ÆÄƼÀοø Á¦ÇÑ ÃÊ°ú
PERR_SEPARATOR, ///< Error type separator.
PERR_DIFFEMPIRE, ///< »ó´ë ij¸¯ÅÍ¿Í ´Ù¸¥ Á¦±¹ÀÓ
PERR_MAX ///< Error code ÃÖ°íÄ¡. ÀÌ ¾Õ¿¡ Error code ¸¦ Ãß°¡ÇÑ´Ù.
};
/// ÆÄƼ °¡ÀÔÀ̳ª °á¼º °¡´ÉÇÑ Á¶°ÇÀ» °Ë»çÇÑ´Ù.
/**
* @param pchLeader ÆÄƼÀÇ leader À̰ųª ÃÊ´ëÇÑ character
* @param pchGuest ÃÊ´ë¹Þ´Â character
* @return ¸ðµç PartyJoinErrCode °¡ ¹ÝȯµÉ ¼ö ÀÖ´Ù.
*/
static PartyJoinErrCode IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest);
/// ÆÄƼ °¡ÀÔÀ̳ª °á¼º °¡´ÉÇÑ µ¿ÀûÀÎ Á¶°ÇÀ» °Ë»çÇÑ´Ù.
/**
* @param pchLeader ÆÄƼÀÇ leader À̰ųª ÃÊ´ëÇÑ character
* @param pchGuest ÃÊ´ë¹Þ´Â character
* @return mutable type ÀÇ code ¸¸ ¹ÝȯÇÑ´Ù.
*/
static PartyJoinErrCode IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest);
LPPARTY m_pkParty;
DWORD m_dwLastDeadTime;
LPEVENT m_pkPartyRequestEvent;
/**
* ÆÄƼÃÊû Event map.
* key: ÃÊ´ë¹ÞÀº ij¸¯ÅÍÀÇ PID
* value: eventÀÇ pointer
*
* ÃÊ´ëÇÑ Ä³¸¯Å͵鿡 ´ëÇÑ event map.
*/
typedef std::map< DWORD, LPEVENT > EventMap;
EventMap m_PartyInviteEventMap;
// END_OF_PARTY_JOIN_BUG_FIX
////////////////////////////////////////////////////////////////////////////////////////
// Dungeon
public:
void SetDungeon(LPDUNGEON pkDungeon);
LPDUNGEON GetDungeon() const { return m_pkDungeon; }
LPDUNGEON GetDungeonForce() const;
protected:
LPDUNGEON m_pkDungeon;
int m_iEventAttr;
////////////////////////////////////////////////////////////////////////////////////////
// Guild
public:
void SetGuild(CGuild * pGuild);
CGuild* GetGuild() const { return m_pGuild; }
void SetWarMap(CWarMap* pWarMap);
CWarMap* GetWarMap() const { return m_pWarMap; }
protected:
CGuild * m_pGuild;
DWORD m_dwUnderGuildWarInfoMessageTime;
CWarMap * m_pWarMap;
////////////////////////////////////////////////////////////////////////////////////////
// Item related
public:
bool CanHandleItem(bool bSkipRefineCheck = false, bool bSkipObserver = false); // ¾ÆÀÌÅÛ °ü·Ã ÇàÀ§¸¦ ÇÒ ¼ö Àִ°¡?
bool IsItemLoaded() const { return m_bItemLoaded; }
void SetItemLoaded() { m_bItemLoaded = true; }
void ClearItem();
void SetItem(TItemPos Cell, LPITEM item);
LPITEM GetItem(TItemPos Cell) const;
LPITEM GetInventoryItem(WORD wCell) const;
bool IsEmptyItemGrid(TItemPos Cell, BYTE size, int iExceptionCell = -1) const;
void SetWear(BYTE bCell, LPITEM item);
LPITEM GetWear(BYTE bCell) const;
// MYSHOP_PRICE_LIST
void UseSilkBotary(void); /// ºñ´Ü º¸µû¸® ¾ÆÀÌÅÛÀÇ »ç¿ë
/// DB ij½Ã·Î ºÎÅÍ ¹Þ¾Æ¿Â °¡°ÝÁ¤º¸ ¸®½ºÆ®¸¦ À¯Àú¿¡°Ô Àü¼ÛÇÏ°í º¸µû¸® ¾ÆÀÌÅÛ »ç¿ëÀ» ó¸®ÇÑ´Ù.
/**
* @param [in] p °¡°ÝÁ¤º¸ ¸®½ºÆ® ÆÐŶ
*
* Á¢¼ÓÇÑ ÈÄ Ã³À½ ºñ´Ü º¸µû¸® ¾ÆÀÌÅÛ »ç¿ë ½Ã UseSilkBotary ¿¡¼­ DB ij½Ã·Î °¡°ÝÁ¤º¸ ¸®½ºÆ®¸¦ ¿äûÇÏ°í
* ÀÀ´ä¹ÞÀº ½ÃÁ¡¿¡ ÀÌ ÇÔ¼ö¿¡¼­ ½ÇÁ¦ ºñ´Üº¸µû¸® »ç¿ëÀ» ó¸®ÇÑ´Ù.
*/
void UseSilkBotaryReal(const TPacketMyshopPricelistHeader* p);
// END_OF_MYSHOP_PRICE_LIST
bool UseItemEx(LPITEM item, TItemPos DestCell);
bool UseItem(TItemPos Cell, TItemPos DestCell = NPOS);
// ADD_REFINE_BUILDING
bool IsRefineThroughGuild() const;
CGuild * GetRefineGuild() const;
int ComputeRefineFee(int iCost, int iMultiply = 5) const;
void PayRefineFee(int iTotalMoney);
void SetRefineNPC(LPCHARACTER ch);
// END_OF_ADD_REFINE_BUILDING
bool RefineItem(LPITEM pkItem, LPITEM pkTarget);
bool DropItem(TItemPos Cell, BYTE bCount=0);
bool GiveRecallItem(LPITEM item);
void ProcessRecallItem(LPITEM item);
// void PotionPacket(int iPotionType);
void EffectPacket(int enumEffectType);
void SpecificEffectPacket(const char filename[128]);
// ADD_MONSTER_REFINE
bool DoRefine(LPITEM item, bool bMoneyOnly = false);
// END_OF_ADD_MONSTER_REFINE
bool DoRefineWithScroll(LPITEM item);
bool RefineInformation(BYTE bCell, BYTE bType, int iAdditionalCell = -1);
void SetRefineMode(int iAdditionalCell = -1);
void ClearRefineMode();
bool GiveItem(LPCHARACTER victim, TItemPos Cell);
bool CanReceiveItem(LPCHARACTER from, LPITEM item) const;
void ReceiveItem(LPCHARACTER from, LPITEM item);
bool GiveItemFromSpecialItemGroup(DWORD dwGroupNum, std::vector <DWORD> &dwItemVnums,
std::vector <DWORD> &dwItemCounts, std::vector <LPITEM> &item_gets, int &count);
bool MoveItem(TItemPos pos, TItemPos change_pos, BYTE num);
bool PickupItem(DWORD vid);
bool EquipItem(LPITEM item, int iCandidateCell = -1);
bool UnequipItem(LPITEM item);
// ÇöÀç itemÀ» Âø¿ëÇÒ ¼ö ÀÖ´Â Áö È®ÀÎÇÏ°í, ºÒ°¡´É ÇÏ´Ù¸é ij¸¯ÅÍ¿¡°Ô ÀÌÀ¯¸¦ ¾Ë·ÁÁÖ´Â ÇÔ¼ö
bool CanEquipNow(const LPITEM item, const TItemPos& srcCell = NPOS, const TItemPos& destCell = NPOS);
// Âø¿ëÁßÀÎ itemÀ» ¹þÀ» ¼ö ÀÖ´Â Áö È®ÀÎÇÏ°í, ºÒ°¡´É ÇÏ´Ù¸é ij¸¯ÅÍ¿¡°Ô ÀÌÀ¯¸¦ ¾Ë·ÁÁÖ´Â ÇÔ¼ö
bool CanUnequipNow(const LPITEM item, const TItemPos& srcCell = NPOS, const TItemPos& destCell = NPOS);
bool SwapItem(BYTE bCell, BYTE bDestCell);
LPITEM AutoGiveItem(DWORD dwItemVnum, BYTE bCount=1, int iRarePct = -1, bool bMsg = true);
void AutoGiveItem(LPITEM item, bool intOwnerShip = false);
int GetEmptyInventory(BYTE size) const;
int GetEmptyDragonSoulInventory(LPITEM pItem) const;
void CopyDragonSoulItemGrid(std::vector<WORD>& vDragonSoulItemGrid) const;
int CountEmptyInventory() const;
int CountSpecifyItem(DWORD vnum) const;
void RemoveSpecifyItem(DWORD vnum, DWORD count = 1);
LPITEM FindSpecifyItem(DWORD vnum) const;
LPITEM FindItemByID(DWORD id) const;
int CountSpecifyTypeItem(BYTE type) const;
void RemoveSpecifyTypeItem(BYTE type, DWORD count = 1);
bool IsEquipUniqueItem(DWORD dwItemVnum) const;
// CHECK_UNIQUE_GROUP
bool IsEquipUniqueGroup(DWORD dwGroupVnum) const;
// END_OF_CHECK_UNIQUE_GROUP
void SendEquipment(LPCHARACTER ch);
// End of Item
protected:
/// ÇÑ ¾ÆÀÌÅÛ¿¡ ´ëÇÑ °¡°ÝÁ¤º¸¸¦ Àü¼ÛÇÑ´Ù.
/**
* @param [in] dwItemVnum ¾ÆÀÌÅÛ vnum
* @param [in] dwItemPrice ¾ÆÀÌÅÛ °¡°Ý
*/
void SendMyShopPriceListCmd(DWORD dwItemVnum, DWORD dwItemPrice);
bool m_bNoOpenedShop; ///< À̹ø Á¢¼Ó ÈÄ °³ÀλóÁ¡À» ¿¬ ÀûÀÌ ÀÖ´ÂÁöÀÇ ¿©ºÎ(¿­¾ú´ø ÀûÀÌ ¾ø´Ù¸é true)
bool m_bItemLoaded;
int m_iRefineAdditionalCell;
bool m_bUnderRefine;
DWORD m_dwRefineNPCVID;
public:
////////////////////////////////////////////////////////////////////////////////////////
// Money related
INT GetGold() const { return m_points.gold; }
void SetGold(INT gold) { m_points.gold = gold; }
bool DropGold(INT gold);
INT GetAllowedGold() const;
void GiveGold(INT iAmount); // ÆÄƼ°¡ ÀÖÀ¸¸é ÆÄƼ ºÐ¹è, ·Î±× µîÀÇ Ã³¸®
// End of Money
////////////////////////////////////////////////////////////////////////////////////////
// Shop related
public:
void SetShop(LPSHOP pkShop);
LPSHOP GetShop() const { return m_pkShop; }
void ShopPacket(BYTE bSubHeader);
void SetShopOwner(LPCHARACTER ch) { m_pkChrShopOwner = ch; }
LPCHARACTER GetShopOwner() const { return m_pkChrShopOwner;}
void OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount);
LPSHOP GetMyShop() const { return m_pkMyShop; }
void CloseMyShop();
protected:
LPSHOP m_pkShop;
LPSHOP m_pkMyShop;
std::string m_stShopSign;
LPCHARACTER m_pkChrShopOwner;
// End of shop
////////////////////////////////////////////////////////////////////////////////////////
// Exchange related
public:
bool ExchangeStart(LPCHARACTER victim);
void SetExchange(CExchange * pkExchange);
CExchange * GetExchange() const { return m_pkExchange; }
protected:
CExchange * m_pkExchange;
// End of Exchange
////////////////////////////////////////////////////////////////////////////////////////
// Battle
public:
struct TBattleInfo
{
int iTotalDamage;
int iAggro;
TBattleInfo(int iTot, int iAggr)
: iTotalDamage(iTot), iAggro(iAggr)
{}
};
typedef std::map<VID, TBattleInfo> TDamageMap;
typedef struct SAttackLog
{
DWORD dwVID;
DWORD dwTime;
} AttackLog;
bool Damage(LPCHARACTER pAttacker, int dam, EDamageType type = DAMAGE_TYPE_NORMAL);
bool __Profile__Damage(LPCHARACTER pAttacker, int dam, EDamageType type = DAMAGE_TYPE_NORMAL);
void DeathPenalty(BYTE bExpLossPercent);
void ReviveInvisible(int iDur);
bool Attack(LPCHARACTER pkVictim, BYTE bType = 0);
bool IsAlive() const { return m_pointsInstant.position == POS_DEAD ? false : true; }
bool CanFight() const;
bool CanBeginFight() const;
void BeginFight(LPCHARACTER pkVictim); // pkVictimr°ú ½Î¿ì±â ½ÃÀÛÇÑ´Ù. (°­Á¦ÀûÀÓ, ½ÃÀÛÇÒ ¼ö ÀÖ³ª üũÇÏ·Á¸é CanBeginFightÀ» »ç¿ë)
bool CounterAttack(LPCHARACTER pkChr); // ¹Ý°ÝÇϱâ (¸ó½ºÅ͸¸ »ç¿ë)
bool IsStun() const;
void Stun();
bool IsDead() const;
void Dead(LPCHARACTER pkKiller = NULL, bool bImmediateDead=false);
void Reward(bool bItemDrop);
void RewardGold(LPCHARACTER pkAttacker);
bool Shoot(BYTE bType);
void FlyTarget(DWORD dwTargetVID, int x, int y, BYTE bHeader);
void ForgetMyAttacker();
void AggregateMonster();
void AttractRanger();
void PullMonster();
int GetArrowAndBow(LPITEM * ppkBow, LPITEM * ppkArrow, int iArrowCount = 1);
void UseArrow(LPITEM pkArrow, DWORD dwArrowCount);
void AttackedByPoison(LPCHARACTER pkAttacker);
void RemovePoison();
void AttackedByFire(LPCHARACTER pkAttacker, int amount, int count);
void RemoveFire();
void UpdateAlignment(int iAmount);
int GetAlignment() const;
//¼±¾ÇÄ¡ ¾ò±â
int GetRealAlignment() const;
void ShowAlignment(bool bShow);
void SetKillerMode(bool bOn);
bool IsKillerMode() const;
void UpdateKillerMode();
BYTE GetPKMode() const;
void SetPKMode(BYTE bPKMode);
void ItemDropPenalty(LPCHARACTER pkKiller);
void UpdateAggrPoint(LPCHARACTER ch, EDamageType type, int dam);
//
// HACK
//
public:
void SetComboSequence(BYTE seq);
BYTE GetComboSequence() const;
void SetLastComboTime(DWORD time);
DWORD GetLastComboTime() const;
int GetValidComboInterval() const;
void SetValidComboInterval(int interval);
BYTE GetComboIndex() const;
void IncreaseComboHackCount(int k = 1);
void ResetComboHackCount();
void SkipComboAttackByTime(int interval);
DWORD GetSkipComboAttackByTime() const;
protected:
BYTE m_bComboSequence;
DWORD m_dwLastComboTime;
int m_iValidComboInterval;
BYTE m_bComboIndex;
int m_iComboHackCount;
DWORD m_dwSkipComboAttackByTime;
protected:
void UpdateAggrPointEx(LPCHARACTER ch, EDamageType type, int dam, TBattleInfo & info);
void ChangeVictimByAggro(int iNewAggro, LPCHARACTER pNewVictim);
DWORD m_dwFlyTargetID;
std::vector<DWORD> m_vec_dwFlyTargets;
TDamageMap m_map_kDamage; // ¾î¶² ij¸¯ÅÍ°¡ ³ª¿¡°Ô ¾ó¸¶¸¸Å­ÀÇ µ¥¹ÌÁö¸¦ ÁÖ¾ú´Â°¡?
// AttackLog m_kAttackLog;
DWORD m_dwKillerPID;
int m_iAlignment; // Lawful/Chaotic value -200000 ~ 200000
int m_iRealAlignment;
int m_iKillerModePulse;
BYTE m_bPKMode;
// Aggro
DWORD m_dwLastVictimSetTime;
int m_iMaxAggro;
// End of Battle
// Stone
public:
void SetStone(LPCHARACTER pkChrStone);
void ClearStone();
void DetermineDropMetinStone();
DWORD GetDropMetinStoneVnum() const { return m_dwDropMetinStone; }
BYTE GetDropMetinStonePct() const { return m_bDropMetinStonePct; }
protected:
LPCHARACTER m_pkChrStone; // ³ª¸¦ ½ºÆùÇÑ µ¹
CHARACTER_SET m_set_pkChrSpawnedBy; // ³»°¡ ½ºÆùÇÑ ³ðµé
DWORD m_dwDropMetinStone;
BYTE m_bDropMetinStonePct;
// End of Stone
public:
enum
{
SKILL_UP_BY_POINT,
SKILL_UP_BY_BOOK,
SKILL_UP_BY_TRAIN,
// ADD_GRANDMASTER_SKILL
SKILL_UP_BY_QUEST,
// END_OF_ADD_GRANDMASTER_SKILL
};
void SkillLevelPacket();
void SkillLevelUp(DWORD dwVnum, BYTE bMethod = SKILL_UP_BY_POINT);
bool SkillLevelDown(DWORD dwVnum);
// ADD_GRANDMASTER_SKILL
bool UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaster = true);
void ResetSkill();
void SetSkillLevel(DWORD dwVnum, BYTE bLev);
int GetUsedSkillMasterType(DWORD dwVnum);
bool IsLearnableSkill(DWORD dwSkillVnum) const;
// END_OF_ADD_GRANDMASTER_SKILL
bool CheckSkillHitCount(const BYTE SkillID, const VID dwTargetVID);
bool CanUseSkill(DWORD dwSkillVnum) const;
bool IsUsableSkillMotion(DWORD dwMotionIndex) const;
int GetSkillLevel(DWORD dwVnum) const;
int GetSkillMasterType(DWORD dwVnum) const;
int GetSkillPower(DWORD dwVnum, BYTE bLevel = 0) const;
time_t GetSkillNextReadTime(DWORD dwVnum) const;
void SetSkillNextReadTime(DWORD dwVnum, time_t time);
void SkillLearnWaitMoreTimeMessage(DWORD dwVnum);
void ComputePassiveSkill(DWORD dwVnum);
int ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel = 0);
int ComputeSkillAtPosition(DWORD dwVnum, const PIXEL_POSITION& posTarget, BYTE bSkillLevel = 0);
void ComputeSkillPoints();
void SetSkillGroup(BYTE bSkillGroup);
BYTE GetSkillGroup() const { return m_points.skill_group; }
int ComputeCooltime(int time);
void GiveRandomSkillBook();
void DisableCooltime();
bool LearnSkillByBook(DWORD dwSkillVnum, BYTE bProb = 0);
bool LearnGrandMasterSkill(DWORD dwSkillVnum);
private:
bool m_bDisableCooltime;
DWORD m_dwLastSkillTime; ///< ¸¶Áö¸·À¸·Î skill À» ¾´ ½Ã°£(millisecond).
// End of Skill
// MOB_SKILL
public:
bool HasMobSkill() const;
size_t CountMobSkill() const;
const TMobSkillInfo * GetMobSkill(unsigned int idx) const;
bool CanUseMobSkill(unsigned int idx) const;
bool UseMobSkill(unsigned int idx);
void ResetMobSkillCooltime();
protected:
DWORD m_adwMobSkillCooltime[MOB_SKILL_MAX_NUM];
// END_OF_MOB_SKILL
// for SKILL_MUYEONG
public:
void StartMuyeongEvent();
void StopMuyeongEvent();
private:
LPEVENT m_pkMuyeongEvent;
// for SKILL_CHAIN lighting
public:
int GetChainLightningIndex() const { return m_iChainLightingIndex; }
void IncChainLightningIndex() { ++m_iChainLightingIndex; }
void AddChainLightningExcept(LPCHARACTER ch) { m_setExceptChainLighting.insert(ch); }
void ResetChainLightningIndex() { m_iChainLightingIndex = 0; m_setExceptChainLighting.clear(); }
int GetChainLightningMaxCount() const;
const CHARACTER_SET& GetChainLightingExcept() const { return m_setExceptChainLighting; }
private:
int m_iChainLightingIndex;
CHARACTER_SET m_setExceptChainLighting;
// for SKILL_EUNHYUNG
public:
void SetAffectedEunhyung();
void ClearAffectedEunhyung() { m_dwAffectedEunhyungLevel = 0; }
bool GetAffectedEunhyung() const { return m_dwAffectedEunhyungLevel; }
private:
DWORD m_dwAffectedEunhyungLevel;
//
// Skill levels
//
protected:
TPlayerSkill* m_pSkillLevels;
std::unordered_map<BYTE, int> m_SkillDamageBonus;
std::map<int, TSkillUseInfo> m_SkillUseInfo;
////////////////////////////////////////////////////////////////////////////////////////
// AI related
public:
void AssignTriggers(const TMobTable * table);
LPCHARACTER GetVictim() const; // °ø°ÝÇÒ ´ë»ó ¸®ÅÏ
void SetVictim(LPCHARACTER pkVictim);
LPCHARACTER GetNearestVictim(LPCHARACTER pkChr);
LPCHARACTER GetProtege() const; // º¸È£ÇØ¾ß ÇÒ ´ë»ó ¸®ÅÏ
bool Follow(LPCHARACTER pkChr, float fMinimumDistance = 150.0f);
bool Return();
bool IsGuardNPC() const;
bool IsChangeAttackPosition(LPCHARACTER target) const;
void ResetChangeAttackPositionTime() { m_dwLastChangeAttackPositionTime = get_dword_time() - AI_CHANGE_ATTACK_POISITION_TIME_NEAR;}
void SetChangeAttackPositionTime() { m_dwLastChangeAttackPositionTime = get_dword_time();}
bool OnIdle();
void OnAttack(LPCHARACTER pkChrAttacker);
void OnClick(LPCHARACTER pkChrCauser);
VID m_kVIDVictim;
protected:
DWORD m_dwLastChangeAttackPositionTime;
CTrigger m_triggerOnClick;
// End of AI
////////////////////////////////////////////////////////////////////////////////////////
// Target
protected:
LPCHARACTER m_pkChrTarget; // ³» Ÿ°Ù
CHARACTER_SET m_set_pkChrTargetedBy; // ³ª¸¦ Ÿ°ÙÀ¸·Î °¡Áö°í ÀÖ´Â »ç¶÷µé
public:
void SetTarget(LPCHARACTER pkChrTarget);
void BroadcastTargetPacket();
void ClearTarget();
void CheckTarget();
LPCHARACTER GetTarget() const { return m_pkChrTarget; }
////////////////////////////////////////////////////////////////////////////////////////
// Safebox
public:
int GetSafeboxSize() const;
void QuerySafeboxSize();
void SetSafeboxSize(int size);
CSafebox * GetSafebox() const;
void LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems);
void ChangeSafeboxSize(BYTE bSize);
void CloseSafebox();
/// â°í ¿­±â ¿äû
/**
* @param [in] pszPassword 1ÀÚ ÀÌ»ó 6ÀÚ ÀÌÇÏÀÇ Ã¢°í ºñ¹Ð¹øÈ£
*
* DB ¿¡ â°í¿­±â¸¦ ¿äûÇÑ´Ù.
* â°í´Â Áߺ¹À¸·Î ¿­Áö ¸øÇϸç, Ãֱ٠â°í¸¦ ´ÝÀº ½Ã°£À¸·Î ºÎÅÍ 10ÃÊ À̳»¿¡´Â ¿­ Áö ¸øÇÑ´Ù.
*/
void ReqSafeboxLoad(const char* pszPassword);
/// â°í ¿­±â ¿äûÀÇ Ãë¼Ò
/**
* ReqSafeboxLoad ¸¦ È£ÃâÇÏ°í CloseSafebox ÇÏÁö ¾Ê¾ÒÀ» ¶§ ÀÌ ÇÔ¼ö¸¦ È£ÃâÇϸé â°í¸¦ ¿­ ¼ö ÀÖ´Ù.
* â°í¿­±âÀÇ ¿äûÀÌ DB ¼­¹ö¿¡¼­ ½ÇÆÐÀÀ´äÀ» ¹Þ¾ÒÀ» °æ¿ì ÀÌ ÇÔ¼ö¸¦ »ç¿ëÇؼ­ ¿äûÀ» ÇÒ ¼ö ÀÖ°Ô ÇØÁØ´Ù.
*/
void CancelSafeboxLoad( void ) { m_bOpeningSafebox = false; }
void SetMallLoadTime(int t) { m_iMallLoadTime = t; }
int GetMallLoadTime() const { return m_iMallLoadTime; }
CSafebox * GetMall() const;
void LoadMall(int iItemCount, TPlayerItem * pItems);
void CloseMall();
void SetSafeboxOpenPosition();
float GetDistanceFromSafeboxOpen() const;
protected:
CSafebox * m_pkSafebox;
int m_iSafeboxSize;
int m_iSafeboxLoadTime;
bool m_bOpeningSafebox; ///< â°í°¡ ¿­±â ¿äû ÁßÀ̰ųª ¿­·ÁÀִ°¡ ¿©ºÎ, true ÀÏ °æ¿ì ¿­±â¿äûÀ̰ųª ¿­·ÁÀÖÀ½.
CSafebox * m_pkMall;
int m_iMallLoadTime;
PIXEL_POSITION m_posSafeboxOpen;
////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////
// Mounting
public:
void MountVnum(DWORD vnum);
DWORD GetMountVnum() const { return m_dwMountVnum; }
DWORD GetLastMountTime() const { return m_dwMountTime; }
bool CanUseHorseSkill();
// Horse
virtual void SetHorseLevel(int iLevel);
virtual bool StartRiding();
virtual bool StopRiding();
virtual DWORD GetMyHorseVnum() const;
virtual void HorseDie();
virtual bool ReviveHorse();
virtual void SendHorseInfo();
virtual void ClearHorseInfo();
void HorseSummon(bool bSummon, bool bFromFar = false, DWORD dwVnum = 0, const char* name = 0);
LPCHARACTER GetHorse() const { return m_chHorse; } // ÇöÀç ¼ÒȯÁßÀÎ ¸»
LPCHARACTER GetRider() const; // rider on horse
void SetRider(LPCHARACTER ch);
bool IsRiding() const;
#ifdef __PET_SYSTEM__
public:
CPetSystem* GetPetSystem() { return m_petSystem; }
protected:
CPetSystem* m_petSystem;
public:
#endif
protected:
LPCHARACTER m_chHorse;
LPCHARACTER m_chRider;
DWORD m_dwMountVnum;
DWORD m_dwMountTime;
BYTE m_bSendHorseLevel;
BYTE m_bSendHorseHealthGrade;
BYTE m_bSendHorseStaminaGrade;
////////////////////////////////////////////////////////////////////////////////////////
// Detailed Log
public:
void DetailLog() { m_bDetailLog = !m_bDetailLog; }
void ToggleMonsterLog();
void MonsterLog(const char* format, ...);
private:
bool m_bDetailLog;
bool m_bMonsterLog;
////////////////////////////////////////////////////////////////////////////////////////
// Empire
public:
void SetEmpire(BYTE bEmpire);
BYTE GetEmpire() const { return m_bEmpire; }
protected:
BYTE m_bEmpire;
////////////////////////////////////////////////////////////////////////////////////////
// Regen
public:
void SetRegen(LPREGEN pkRegen);
protected:
PIXEL_POSITION m_posRegen;
float m_fRegenAngle;
LPREGEN m_pkRegen;
size_t regen_id_; // to help dungeon regen identification
// End of Regen
////////////////////////////////////////////////////////////////////////////////////////
// Resists & Proofs
public:
bool CannotMoveByAffect() const; // ƯÁ¤ È¿°ú¿¡ ÀÇÇØ ¿òÁ÷ÀÏ ¼ö ¾ø´Â »óÅÂÀΰ¡?
bool IsImmune(DWORD dwImmuneFlag);
void SetImmuneFlag(DWORD dw) { m_pointsInstant.dwImmuneFlag = dw; }
protected:
void ApplyMobAttribute(const TMobTable* table);
// End of Resists & Proofs
////////////////////////////////////////////////////////////////////////////////////////
// QUEST
//
public:
void SetQuestNPCID(DWORD vid);
DWORD GetQuestNPCID() const { return m_dwQuestNPCVID; }
LPCHARACTER GetQuestNPC() const;
void SetQuestItemPtr(LPITEM item);
void ClearQuestItemPtr();
LPITEM GetQuestItemPtr() const;
void SetQuestBy(DWORD dwQuestVnum) { m_dwQuestByVnum = dwQuestVnum; }
DWORD GetQuestBy() const { return m_dwQuestByVnum; }
int GetQuestFlag(const std::string& flag) const;
void SetQuestFlag(const std::string& flag, int value);
void ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID);
private:
DWORD m_dwQuestNPCVID;
DWORD m_dwQuestByVnum;
LPITEM m_pQuestItem;
// Events
public:
bool StartStateMachine(int iPulse = 1);
void StopStateMachine();
void UpdateStateMachine(DWORD dwPulse);
void SetNextStatePulse(int iPulseNext);
// ij¸¯ÅÍ ÀνºÅϽº ¾÷µ¥ÀÌÆ® ÇÔ¼ö. ±âÁ¸¿£ ÀÌ»óÇÑ »ó¼Ó±¸Á¶·Î CFSM::Update ÇÔ¼ö¸¦ È£ÃâÇϰųª UpdateStateMachine ÇÔ¼ö¸¦ »ç¿ëÇߴµ¥, º°°³ÀÇ ¾÷µ¥ÀÌÆ® ÇÔ¼ö Ãß°¡ÇÔ.
void UpdateCharacter(DWORD dwPulse);
protected:
DWORD m_dwNextStatePulse;
// Marriage
public:
LPCHARACTER GetMarryPartner() const;
void SetMarryPartner(LPCHARACTER ch);
int GetMarriageBonus(DWORD dwItemVnum, bool bSum = true);
void SetWeddingMap(marriage::WeddingMap* pMap);
marriage::WeddingMap* GetWeddingMap() const { return m_pWeddingMap; }
private:
marriage::WeddingMap* m_pWeddingMap;
LPCHARACTER m_pkChrMarried;
// Warp Character
public:
void StartWarpNPCEvent();
public:
void StartSaveEvent();
void StartRecoveryEvent();
void StartCheckSpeedHackEvent();
void StartDestroyWhenIdleEvent();
LPEVENT m_pkDeadEvent;
LPEVENT m_pkStunEvent;
LPEVENT m_pkSaveEvent;
LPEVENT m_pkRecoveryEvent;
LPEVENT m_pkTimedEvent;
LPEVENT m_pkFishingEvent;
LPEVENT m_pkAffectEvent;
LPEVENT m_pkPoisonEvent;
LPEVENT m_pkFireEvent;
LPEVENT m_pkWarpNPCEvent;
//DELAYED_WARP
//END_DELAYED_WARP
// MINING
LPEVENT m_pkMiningEvent;
// END_OF_MINING
LPEVENT m_pkWarpEvent;
LPEVENT m_pkCheckSpeedHackEvent;
LPEVENT m_pkDestroyWhenIdleEvent;
LPEVENT m_pkPetSystemUpdateEvent;
bool IsWarping() const { return m_pkWarpEvent ? true : false; }
bool m_bHasPoisoned;
const CMob * m_pkMobData;
CMobInstance * m_pkMobInst;
std::map<int, LPEVENT> m_mapMobSkillEvent;
friend struct FuncSplashDamage;
friend struct FuncSplashAffect;
friend class CFuncShoot;
public:
int GetPremiumRemainSeconds(BYTE bType) const;
private:
int m_aiPremiumTimes[PREMIUM_MAX_NUM];
// CHANGE_ITEM_ATTRIBUTES
static const DWORD msc_dwDefaultChangeItemAttrCycle; ///< µðÆúÆ® ¾ÆÀÌÅÛ ¼Ó¼ºº¯°æ °¡´É ÁÖ±â
static const char msc_szLastChangeItemAttrFlag[]; ///< ÃÖ±Ù ¾ÆÀÌÅÛ ¼Ó¼ºÀ» º¯°æÇÑ ½Ã°£ÀÇ Quest Flag À̸§
static const char msc_szChangeItemAttrCycleFlag[]; ///< ¾ÆÀÌÅÛ ¼Ó¼ºº´°æ °¡´É ÁÖ±âÀÇ Quest Flag À̸§
// END_OF_CHANGE_ITEM_ATTRIBUTES
// PC_BANG_ITEM_ADD
private :
bool m_isinPCBang;
public :
bool SetPCBang(bool flag) { m_isinPCBang = flag; return m_isinPCBang; }
bool IsPCBang() const { return m_isinPCBang; }
// END_PC_BANG_ITEM_ADD
// NEW_HAIR_STYLE_ADD
public :
bool ItemProcess_Hair(LPITEM item, int iDestCell);
// END_NEW_HAIR_STYLE_ADD
public :
void ClearSkill();
void ClearSubSkill();
// RESET_ONE_SKILL
bool ResetOneSkill(DWORD dwVnum);
// END_RESET_ONE_SKILL
private :
void SendDamagePacket(LPCHARACTER pAttacker, int Damage, BYTE DamageFlag);
// ARENA
private :
CArena *m_pArena;
bool m_ArenaObserver;
int m_nPotionLimit;
public :
void SetArena(CArena* pArena) { m_pArena = pArena; }
void SetArenaObserverMode(bool flag) { m_ArenaObserver = flag; }
CArena* GetArena() const { return m_pArena; }
bool GetArenaObserverMode() const { return m_ArenaObserver; }
void SetPotionLimit(int count) { m_nPotionLimit = count; }
int GetPotionLimit() const { return m_nPotionLimit; }
// END_ARENA
//PREVENT_TRADE_WINDOW
public:
bool IsOpenSafebox() const { return m_isOpenSafebox ? true : false; }
void SetOpenSafebox(bool b) { m_isOpenSafebox = b; }
int GetSafeboxLoadTime() const { return m_iSafeboxLoadTime; }
void SetSafeboxLoadTime() { m_iSafeboxLoadTime = thecore_pulse(); }
//END_PREVENT_TRADE_WINDOW
private:
bool m_isOpenSafebox;
public:
int GetSkillPowerByLevel(int level, bool bMob = false) const;
//PREVENT_REFINE_HACK
int GetRefineTime() const { return m_iRefineTime; }
void SetRefineTime() { m_iRefineTime = thecore_pulse(); }
int m_iRefineTime;
//END_PREVENT_REFINE_HACK
//RESTRICT_USE_SEED_OR_MOONBOTTLE
int GetUseSeedOrMoonBottleTime() const { return m_iSeedTime; }
void SetUseSeedOrMoonBottleTime() { m_iSeedTime = thecore_pulse(); }
int m_iSeedTime;
//END_RESTRICT_USE_SEED_OR_MOONBOTTLE
//PREVENT_PORTAL_AFTER_EXCHANGE
int GetExchangeTime() const { return m_iExchangeTime; }
void SetExchangeTime() { m_iExchangeTime = thecore_pulse(); }
int m_iExchangeTime;
//END_PREVENT_PORTAL_AFTER_EXCHANGE
int m_iMyShopTime;
int GetMyShopTime() const { return m_iMyShopTime; }
void SetMyShopTime() { m_iMyShopTime = thecore_pulse(); }
// Hack ¹æÁö¸¦ À§ÇÑ Ã¼Å©.
bool IsHack(bool bSendMsg = true, bool bCheckShopOwner = true, int limittime = g_nPortalLimitTime);
// MONARCH
BOOL IsMonarch() const;
// END_MONARCH
void Say(const std::string & s);
enum MONARCH_COOLTIME
{
MC_HEAL = 10,
MC_WARP = 60,
MC_TRANSFER = 60,
MC_TAX = (60 * 60 * 24 * 7),
MC_SUMMON = (60 * 60),
};
enum MONARCH_INDEX
{
MI_HEAL = 0,
MI_WARP,
MI_TRANSFER,
MI_TAX,
MI_SUMMON,
MI_MAX
};
DWORD m_dwMonarchCooltime[MI_MAX];
DWORD m_dwMonarchCooltimelimit[MI_MAX];
void InitMC();
DWORD GetMC(enum MONARCH_INDEX e) const;
void SetMC(enum MONARCH_INDEX e);
bool IsMCOK(enum MONARCH_INDEX e) const;
DWORD GetMCL(enum MONARCH_INDEX e) const;
DWORD GetMCLTime(enum MONARCH_INDEX e) const;
public:
bool ItemProcess_Polymorph(LPITEM item);
// by mhh
LPITEM* GetCubeItem() { return m_pointsInstant.pCubeItems; }
bool IsCubeOpen () const { return (m_pointsInstant.pCubeNpc?true:false); }
void SetCubeNpc(LPCHARACTER npc) { m_pointsInstant.pCubeNpc = npc; }
bool CanDoCube() const;
public:
bool IsSiegeNPC() const;
private:
//Áß±¹ Àü¿ë
//18¼¼ ¹Ì¸¸ Àü¿ë
//3½Ã°£ : 50 % 5 ½Ã°£ 0%
e_overtime m_eOverTime;
public:
bool IsOverTime(e_overtime e) const { return (e == m_eOverTime); }
void SetOverTime(e_overtime e) { m_eOverTime = e; }
private:
int m_deposit_pulse;
public:
void UpdateDepositPulse();
bool CanDeposit() const;
private:
void __OpenPrivateShop();
public:
struct AttackedLog
{
DWORD dwPID;
DWORD dwAttackedTime;
AttackedLog() : dwPID(0), dwAttackedTime(0)
{
}
};
AttackLog m_kAttackLog;
AttackedLog m_AttackedLog;
int m_speed_hack_count;
private :
std::string m_strNewName;
public :
const std::string GetNewName() const { return this->m_strNewName; }
void SetNewName(const std::string name) { this->m_strNewName = name; }
public :
void GoHome();
private :
std::set<DWORD> m_known_guild;
public :
void SendGuildName(CGuild* pGuild);
void SendGuildName(DWORD dwGuildID);
private :
DWORD m_dwLogOffInterval;
public :
DWORD GetLogOffInterval() const { return m_dwLogOffInterval; }
public:
bool UnEquipSpecialRideUniqueItem ();
bool CanWarp () const;
private:
DWORD m_dwLastGoldDropTime;
public:
void AutoRecoveryItemProcess (const EAffectTypes);
public:
void BuffOnAttr_AddBuffsFromItem(LPITEM pItem);
void BuffOnAttr_RemoveBuffsFromItem(LPITEM pItem);
private:
void BuffOnAttr_ValueChange(BYTE bType, BYTE bOldValue, BYTE bNewValue);
void BuffOnAttr_ClearAll();
typedef std::map <BYTE, CBuffOnAttributes*> TMapBuffOnAttrs;
TMapBuffOnAttrs m_map_buff_on_attrs;
// ¹«Àû : ¿øÈ°ÇÑ Å×½ºÆ®¸¦ À§ÇÏ¿©.
public:
void SetArmada() { cannot_dead = true; }
void ResetArmada() { cannot_dead = false; }
private:
bool cannot_dead;
#ifdef __PET_SYSTEM__
private:
bool m_bIsPet;
public:
void SetPet() { m_bIsPet = true; }
bool IsPet() { return m_bIsPet; }
#endif
//ÃÖÁ¾ µ¥¹ÌÁö º¸Á¤.
private:
float m_fAttMul;
float m_fDamMul;
public:
float GetAttMul() { return this->m_fAttMul; }
void SetAttMul(float newAttMul) {this->m_fAttMul = newAttMul; }
float GetDamMul() { return this->m_fDamMul; }
void SetDamMul(float newDamMul) {this->m_fDamMul = newDamMul; }
private:
bool IsValidItemPosition(TItemPos Pos) const;
//µ¶ÀÏ ¼±¹° ±â´É ÆÐŶ Àӽà ÀúÀå
private:
unsigned int itemAward_vnum = 0;
char itemAward_cmd[20] = "";
//bool itemAward_flag;
public:
unsigned int GetItemAward_vnum() { return itemAward_vnum; }
char* GetItemAward_cmd() { return itemAward_cmd; }
//bool GetItemAward_flag() { return itemAward_flag; }
void SetItemAward_vnum(unsigned int vnum) { itemAward_vnum = vnum; }
void SetItemAward_cmd(char* cmd) { strcpy(itemAward_cmd,cmd); }
//void SetItemAward_flag(bool flag) { itemAward_flag = flag; }
public:
//¿ëÈ¥¼®
// ij¸¯ÅÍÀÇ affect, quest°¡ load µÇ±â Àü¿¡ DragonSoul_Initialize¸¦ È£ÃâÇÏ¸é ¾ÈµÈ´Ù.
// affect°¡ °¡Àå ¸¶Áö¸·¿¡ ·ÎµåµÇ¾î LoadAffect¿¡¼­ È£ÃâÇÔ.
void DragonSoul_Initialize();
bool DragonSoul_IsQualified() const;
void DragonSoul_GiveQualification();
int DragonSoul_GetActiveDeck() const;
bool DragonSoul_IsDeckActivated() const;
bool DragonSoul_ActivateDeck(int deck_idx);
void DragonSoul_DeactivateAll();
// ¹Ýµå½Ã ClearItem Àü¿¡ ºÒ·¯¾ß ÇÑ´Ù.
// ¿Ö³ÄÇϸé....
// ¿ëÈ¥¼® Çϳª Çϳª¸¦ deactivateÇÒ ¶§¸¶´Ù µ¦¿¡ activeÀÎ ¿ëÈ¥¼®ÀÌ ÀÖ´ÂÁö È®ÀÎÇÏ°í,
// activeÀÎ ¿ëÈ¥¼®ÀÌ Çϳªµµ ¾ø´Ù¸é, ij¸¯ÅÍÀÇ ¿ëÈ¥¼® affect¿Í, È°¼º »óŸ¦ Á¦°ÅÇÑ´Ù.
//
// ÇÏÁö¸¸ ClearItem ½Ã, ij¸¯ÅÍ°¡ Âø¿ëÇÏ°í ÀÖ´Â ¸ðµç ¾ÆÀÌÅÛÀ» unequipÇÏ´Â ¹Ù¶÷¿¡,
// ¿ëÈ¥¼® Affect°¡ Á¦°ÅµÇ°í, °á±¹ ·Î±×ÀÎ ½Ã, ¿ëÈ¥¼®ÀÌ È°¼ºÈ­µÇÁö ¾Ê´Â´Ù.
// (UnequipÇÒ ¶§¿¡´Â ·Î±×¾Æ¿ô »óÅÂÀÎÁö, ¾Æ´ÑÁö ¾Ë ¼ö ¾ø´Ù.)
// ¿ëÈ¥¼®¸¸ deactivate½ÃÅ°°í ij¸¯ÅÍÀÇ ¿ëÈ¥¼® µ¦ È°¼º »óÅ´ °Çµå¸®Áö ¾Ê´Â´Ù.
void DragonSoul_CleanUp();
// ¿ëÈ¥¼® °­È­Ã¢
public:
bool DragonSoul_RefineWindow_Open(LPENTITY pEntity);
bool DragonSoul_RefineWindow_Close();
LPENTITY DragonSoul_RefineWindow_GetOpener() { return m_pointsInstant.m_pDragonSoulRefineWindowOpener; }
bool DragonSoul_RefineWindow_CanRefine();
private:
// SyncPositionÀ» ¾Ç¿ëÇÏ¿© ŸÀ¯Àú¸¦ ÀÌ»óÇÑ °÷À¸·Î º¸³»´Â ÇÙ ¹æ¾îÇϱâ À§ÇÏ¿©,
// SyncPositionÀÌ ÀϾ ¶§¸¦ ±â·Ï.
timeval m_tvLastSyncTime;
int m_iSyncHackCount;
public:
void SetLastSyncTime(const timeval &tv) { memcpy(&m_tvLastSyncTime, &tv, sizeof(timeval)); }
const timeval& GetLastSyncTime() { return m_tvLastSyncTime; }
void SetSyncHackCount(int iCount) { m_iSyncHackCount = iCount;}
int GetSyncHackCount() { return m_iSyncHackCount; }
};
ESex GET_SEX(LPCHARACTER ch);
#endif