forked from metin2/server
2043 lines
59 KiB
C++
2043 lines
59 KiB
C++
#ifndef __INC_METIN_II_CHAR_H__
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#define __INC_METIN_II_CHAR_H__
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#include <unordered_map>
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#include <common/stl.h>
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#include "entity.h"
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#include "FSM.h"
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#include "horse_rider.h"
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#include "vid.h"
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#include "constants.h"
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#include "affect.h"
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#include "affect_flag.h"
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#include "cube.h"
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#include "mining.h"
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class CBuffOnAttributes;
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class CPetSystem;
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#define INSTANT_FLAG_DEATH_PENALTY (1 << 0)
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#define INSTANT_FLAG_SHOP (1 << 1)
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#define INSTANT_FLAG_EXCHANGE (1 << 2)
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#define INSTANT_FLAG_STUN (1 << 3)
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#define INSTANT_FLAG_NO_REWARD (1 << 4)
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#define AI_FLAG_NPC (1 << 0)
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#define AI_FLAG_AGGRESSIVE (1 << 1)
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#define AI_FLAG_HELPER (1 << 2)
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#define AI_FLAG_STAYZONE (1 << 3)
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#define SET_OVER_TIME(ch, time) (ch)->SetOverTime(time)
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extern int g_nPortalLimitTime;
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enum
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{
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MAIN_RACE_WARRIOR_M,
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MAIN_RACE_ASSASSIN_W,
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MAIN_RACE_SURA_M,
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MAIN_RACE_SHAMAN_W,
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MAIN_RACE_WARRIOR_W,
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MAIN_RACE_ASSASSIN_M,
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MAIN_RACE_SURA_W,
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MAIN_RACE_SHAMAN_M,
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MAIN_RACE_MAX_NUM,
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};
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enum
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{
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POISON_LENGTH = 30,
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STAMINA_PER_STEP = 1,
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SAFEBOX_PAGE_SIZE = 9,
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AI_CHANGE_ATTACK_POISITION_TIME_NEAR = 10000,
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AI_CHANGE_ATTACK_POISITION_TIME_FAR = 1000,
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AI_CHANGE_ATTACK_POISITION_DISTANCE = 100,
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SUMMON_MONSTER_COUNT = 3,
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};
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enum
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{
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FLY_NONE,
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FLY_EXP,
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FLY_HP_MEDIUM,
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FLY_HP_BIG,
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FLY_SP_SMALL,
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FLY_SP_MEDIUM,
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FLY_SP_BIG,
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FLY_FIREWORK1,
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FLY_FIREWORK2,
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FLY_FIREWORK3,
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FLY_FIREWORK4,
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FLY_FIREWORK5,
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FLY_FIREWORK6,
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FLY_FIREWORK_CHRISTMAS,
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FLY_CHAIN_LIGHTNING,
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FLY_HP_SMALL,
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FLY_SKILL_MUYEONG,
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};
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enum EDamageType
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{
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DAMAGE_TYPE_NONE,
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DAMAGE_TYPE_NORMAL,
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DAMAGE_TYPE_NORMAL_RANGE,
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//½ºÅ³
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DAMAGE_TYPE_MELEE,
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DAMAGE_TYPE_RANGE,
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DAMAGE_TYPE_FIRE,
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DAMAGE_TYPE_ICE,
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DAMAGE_TYPE_ELEC,
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DAMAGE_TYPE_MAGIC,
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DAMAGE_TYPE_POISON,
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DAMAGE_TYPE_SPECIAL,
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};
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enum EPointTypes
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{
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POINT_NONE, // 0
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POINT_LEVEL, // 1
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POINT_VOICE, // 2
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POINT_EXP, // 3
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POINT_NEXT_EXP, // 4
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POINT_HP, // 5
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POINT_MAX_HP, // 6
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POINT_SP, // 7
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POINT_MAX_SP, // 8
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POINT_STAMINA, // 9 ½ºÅ׹̳Ê
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POINT_MAX_STAMINA, // 10 ÃÖ´ë ½ºÅ׹̳Ê
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POINT_GOLD, // 11
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POINT_ST, // 12 ±Ù·Â
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POINT_HT, // 13 ü·Â
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POINT_DX, // 14 ¹Îø¼º
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POINT_IQ, // 15 Á¤½Å·Â
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POINT_DEF_GRADE, // 16 ...
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POINT_ATT_SPEED, // 17 °ø°Ý¼Óµµ
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POINT_ATT_GRADE, // 18 °ø°Ý·Â MAX
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POINT_MOV_SPEED, // 19 À̵¿¼Óµµ
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POINT_CLIENT_DEF_GRADE, // 20 ¹æ¾îµî±Þ
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POINT_CASTING_SPEED, // 21 ÁÖ¹®¼Óµµ (Äð´Ù¿îŸÀÓ*100) / (100 + ÀÌ°ª) = ÃÖÁ¾ Äð´Ù¿î ŸÀÓ
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POINT_MAGIC_ATT_GRADE, // 22 ¸¶¹ý°ø°Ý·Â
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POINT_MAGIC_DEF_GRADE, // 23 ¸¶¹ý¹æ¾î·Â
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POINT_EMPIRE_POINT, // 24 Á¦±¹Á¡¼ö
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POINT_LEVEL_STEP, // 25 ÇÑ ·¹º§¿¡¼ÀÇ ´Ü°è.. (1 2 3 µÉ ¶§ º¸»ó, 4 µÇ¸é ·¹º§ ¾÷)
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POINT_STAT, // 26 ´É·ÂÄ¡ ¿Ã¸± ¼ö ÀÖ´Â °³¼ö
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POINT_SUB_SKILL, // 27 º¸Á¶ ½ºÅ³ Æ÷ÀÎÆ®
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POINT_SKILL, // 28 ¾×Ƽºê ½ºÅ³ Æ÷ÀÎÆ®
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POINT_WEAPON_MIN, // 29 ¹«±â ÃÖ¼Ò µ¥¹ÌÁö
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POINT_WEAPON_MAX, // 30 ¹«±â ÃÖ´ë µ¥¹ÌÁö
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POINT_PLAYTIME, // 31 Ç÷¹À̽ð£
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POINT_HP_REGEN, // 32 HP ȸº¹·ü
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POINT_SP_REGEN, // 33 SP ȸº¹·ü
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POINT_BOW_DISTANCE, // 34 È° »çÁ¤°Å¸® Áõ°¡Ä¡ (meter)
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POINT_HP_RECOVERY, // 35 ü·Â ȸº¹ Áõ°¡·®
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POINT_SP_RECOVERY, // 36 Á¤½Å·Â ȸº¹ Áõ°¡·®
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POINT_POISON_PCT, // 37 µ¶ È®·ü
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POINT_STUN_PCT, // 38 ±âÀý È®·ü
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POINT_SLOW_PCT, // 39 ½½·Î¿ì È®·ü
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POINT_CRITICAL_PCT, // 40 Å©¸®Æ¼Äà Ȯ·ü
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POINT_PENETRATE_PCT, // 41 °üÅëŸ°Ý È®·ü
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POINT_CURSE_PCT, // 42 ÀúÁÖ È®·ü
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POINT_ATTBONUS_HUMAN, // 43 Àΰ£¿¡°Ô °ÇÔ
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POINT_ATTBONUS_ANIMAL, // 44 µ¿¹°¿¡°Ô µ¥¹ÌÁö % Áõ°¡
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POINT_ATTBONUS_ORC, // 45 ¿õ±Í¿¡°Ô µ¥¹ÌÁö % Áõ°¡
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POINT_ATTBONUS_MILGYO, // 46 ¹Ð±³¿¡°Ô µ¥¹ÌÁö % Áõ°¡
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POINT_ATTBONUS_UNDEAD, // 47 ½Ãü¿¡°Ô µ¥¹ÌÁö % Áõ°¡
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POINT_ATTBONUS_DEVIL, // 48 ¸¶±Í(¾Ç¸¶)¿¡°Ô µ¥¹ÌÁö % Áõ°¡
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POINT_ATTBONUS_INSECT, // 49 ¹ú·¹Á·
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POINT_ATTBONUS_FIRE, // 50 È¿°Á·
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POINT_ATTBONUS_ICE, // 51 ºù¼³Á·
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POINT_ATTBONUS_DESERT, // 52 »ç¸·Á·
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POINT_ATTBONUS_MONSTER, // 53 ¸ðµç ¸ó½ºÅÍ¿¡°Ô °ÇÔ
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POINT_ATTBONUS_WARRIOR, // 54 ¹«»ç¿¡°Ô °ÇÔ
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POINT_ATTBONUS_ASSASSIN, // 55 ÀÚ°´¿¡°Ô °ÇÔ
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POINT_ATTBONUS_SURA, // 56 ¼ö¶ó¿¡°Ô °ÇÔ
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POINT_ATTBONUS_SHAMAN, // 57 ¹«´ç¿¡°Ô °ÇÔ
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POINT_ATTBONUS_TREE, // 58 ³ª¹«¿¡°Ô °ÇÔ 20050729.myevan UNUSED5
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POINT_RESIST_WARRIOR, // 59 ¹«»ç¿¡°Ô ÀúÇ×
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POINT_RESIST_ASSASSIN, // 60 ÀÚ°´¿¡°Ô ÀúÇ×
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POINT_RESIST_SURA, // 61 ¼ö¶ó¿¡°Ô ÀúÇ×
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POINT_RESIST_SHAMAN, // 62 ¹«´ç¿¡°Ô ÀúÇ×
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POINT_STEAL_HP, // 63 »ý¸í·Â Èí¼ö
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POINT_STEAL_SP, // 64 Á¤½Å·Â Èí¼ö
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POINT_MANA_BURN_PCT, // 65 ¸¶³ª ¹ø
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/// ÇÇÇؽà º¸³Ê½º ///
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POINT_DAMAGE_SP_RECOVER, // 66 °ø°Ý´çÇÒ ½Ã Á¤½Å·Â ȸº¹ È®·ü
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POINT_BLOCK, // 67 ºí·°À²
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POINT_DODGE, // 68 ȸÇÇÀ²
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POINT_RESIST_SWORD, // 69
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POINT_RESIST_TWOHAND, // 70
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POINT_RESIST_DAGGER, // 71
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POINT_RESIST_BELL, // 72
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POINT_RESIST_FAN, // 73
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POINT_RESIST_BOW, // 74 È»ì ÀúÇ× : ´ë¹ÌÁö °¨¼Ò
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POINT_RESIST_FIRE, // 75 È¿° ÀúÇ× : È¿°°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
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POINT_RESIST_ELEC, // 76 Àü±â ÀúÇ× : Àü±â°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
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POINT_RESIST_MAGIC, // 77 ¼ú¹ý ÀúÇ× : ¸ðµç¼ú¹ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
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POINT_RESIST_WIND, // 78 ¹Ù¶÷ ÀúÇ× : ¹Ù¶÷°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
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POINT_REFLECT_MELEE, // 79 °ø°Ý ¹Ý»ç
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/// Ư¼ö ÇÇÇؽà ///
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POINT_REFLECT_CURSE, // 80 ÀúÁÖ ¹Ý»ç
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POINT_POISON_REDUCE, // 81 µ¶µ¥¹ÌÁö °¨¼Ò
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/// Àû ¼Ò¸ê½Ã ///
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POINT_KILL_SP_RECOVER, // 82 Àû ¼Ò¸ê½Ã MP ȸº¹
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POINT_EXP_DOUBLE_BONUS, // 83
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POINT_GOLD_DOUBLE_BONUS, // 84
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POINT_ITEM_DROP_BONUS, // 85
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/// ȸº¹ °ü·Ã ///
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POINT_POTION_BONUS, // 86
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POINT_KILL_HP_RECOVERY, // 87
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POINT_IMMUNE_STUN, // 88
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POINT_IMMUNE_SLOW, // 89
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POINT_IMMUNE_FALL, // 90
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//////////////////
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POINT_PARTY_ATTACKER_BONUS, // 91
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POINT_PARTY_TANKER_BONUS, // 92
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POINT_ATT_BONUS, // 93
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POINT_DEF_BONUS, // 94
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POINT_ATT_GRADE_BONUS, // 95
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POINT_DEF_GRADE_BONUS, // 96
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POINT_MAGIC_ATT_GRADE_BONUS, // 97
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POINT_MAGIC_DEF_GRADE_BONUS, // 98
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POINT_RESIST_NORMAL_DAMAGE, // 99
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POINT_HIT_HP_RECOVERY, // 100
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POINT_HIT_SP_RECOVERY, // 101
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POINT_MANASHIELD, // 102 Èæ½Å¼öÈ£ ½ºÅ³¿¡ ÀÇÇÑ ¸¶³ª½¯µå È¿°ú Á¤µµ
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POINT_PARTY_BUFFER_BONUS, // 103
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POINT_PARTY_SKILL_MASTER_BONUS, // 104
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POINT_HP_RECOVER_CONTINUE, // 105
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POINT_SP_RECOVER_CONTINUE, // 106
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POINT_STEAL_GOLD, // 107
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POINT_POLYMORPH, // 108 º¯½ÅÇÑ ¸ó½ºÅÍ ¹øÈ£
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POINT_MOUNT, // 109 Ÿ°íÀÖ´Â ¸ó½ºÅÍ ¹øÈ£
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POINT_PARTY_HASTE_BONUS, // 110
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POINT_PARTY_DEFENDER_BONUS, // 111
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POINT_STAT_RESET_COUNT, // 112 ÇÇÀÇ ´Ü¾à »ç¿ëÀ» ÅëÇÑ ½ºÅÝ ¸®¼Â Æ÷ÀÎÆ® (1´ç 1Æ÷ÀÎÆ® ¸®¼Â°¡´É)
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POINT_HORSE_SKILL, // 113
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POINT_MALL_ATTBONUS, // 114 °ø°Ý·Â +x%
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POINT_MALL_DEFBONUS, // 115 ¹æ¾î·Â +x%
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POINT_MALL_EXPBONUS, // 116 °æÇèÄ¡ +x%
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POINT_MALL_ITEMBONUS, // 117 ¾ÆÀÌÅÛ µå·ÓÀ² x/10¹è
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POINT_MALL_GOLDBONUS, // 118 µ· µå·ÓÀ² x/10¹è
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POINT_MAX_HP_PCT, // 119 ÃÖ´ë»ý¸í·Â +x%
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POINT_MAX_SP_PCT, // 120 ÃÖ´ëÁ¤½Å·Â +x%
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POINT_SKILL_DAMAGE_BONUS, // 121 ½ºÅ³ µ¥¹ÌÁö *(100+x)%
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POINT_NORMAL_HIT_DAMAGE_BONUS, // 122 ÆòŸ µ¥¹ÌÁö *(100+x)%
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// DEFEND_BONUS_ATTRIBUTES
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POINT_SKILL_DEFEND_BONUS, // 123 ½ºÅ³ ¹æ¾î µ¥¹ÌÁö
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POINT_NORMAL_HIT_DEFEND_BONUS, // 124 ÆòŸ ¹æ¾î µ¥¹ÌÁö
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// END_OF_DEFEND_BONUS_ATTRIBUTES
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// PC_BANG_ITEM_ADD
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POINT_PC_BANG_EXP_BONUS, // 125 PC¹æ Àü¿ë °æÇèÄ¡ º¸³Ê½º
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POINT_PC_BANG_DROP_BONUS, // 126 PC¹æ Àü¿ë µå·Ó·ü º¸³Ê½º
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// END_PC_BANG_ITEM_ADD
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POINT_RAMADAN_CANDY_BONUS_EXP, // ¶ó¸¶´Ü »çÅÁ °æÇèÄ¡ Áõ°¡¿ë
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POINT_ENERGY = 128, // 128 ±â·Â
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// ±â·Â ui ¿ë.
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// ¼¹ö¿¡¼ ¾²Áö ¾Ê±â¸¸, Ŭ¶óÀ̾ðÆ®¿¡¼ ±â·ÂÀÇ ³¡ ½Ã°£À» POINT·Î °ü¸®Çϱ⠶§¹®¿¡ ÀÌ·¸°Ô ÇÑ´Ù.
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// ¾Æ ºÎ²ô·´´Ù
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POINT_ENERGY_END_TIME = 129, // 129 ±â·Â Á¾·á ½Ã°£
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POINT_COSTUME_ATTR_BONUS = 130,
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POINT_MAGIC_ATT_BONUS_PER = 131,
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POINT_MELEE_MAGIC_ATT_BONUS_PER = 132,
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// Ãß°¡ ¼Ó¼º ÀúÇ×
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POINT_RESIST_ICE = 133, // ³Ã±â ÀúÇ× : ¾óÀ½°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
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POINT_RESIST_EARTH = 134, // ´ëÁö ÀúÇ× : ¾óÀ½°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
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POINT_RESIST_DARK = 135, // ¾îµÒ ÀúÇ× : ¾óÀ½°ø°Ý¿¡ ´ëÇÑ ´ë¹ÌÁö °¨¼Ò
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POINT_RESIST_CRITICAL = 136, // Å©¸®Æ¼Äà ÀúÇ× : »ó´ëÀÇ Å©¸®Æ¼Äà Ȯ·üÀ» °¨¼Ò
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POINT_RESIST_PENETRATE = 137, // °üÅëŸ°Ý ÀúÇ× : »ó´ëÀÇ °üÅëŸ°Ý È®·üÀ» °¨¼Ò
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//POINT_MAX_NUM = 129 common/length.h
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};
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enum EPKModes
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{
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PK_MODE_PEACE,
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PK_MODE_REVENGE,
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PK_MODE_FREE,
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PK_MODE_PROTECT,
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PK_MODE_GUILD,
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PK_MODE_MAX_NUM
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};
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enum EPositions
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{
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POS_DEAD,
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POS_SLEEPING,
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POS_RESTING,
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POS_SITTING,
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POS_FISHING,
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POS_FIGHTING,
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POS_MOUNTING,
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POS_STANDING
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};
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enum EBlockAction
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{
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BLOCK_EXCHANGE = (1 << 0),
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BLOCK_PARTY_INVITE = (1 << 1),
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BLOCK_GUILD_INVITE = (1 << 2),
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BLOCK_WHISPER = (1 << 3),
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BLOCK_MESSENGER_INVITE = (1 << 4),
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BLOCK_PARTY_REQUEST = (1 << 5),
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};
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// <Factor> Dynamically evaluated CHARACTER* equivalent.
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// Referring to SCharDeadEventInfo.
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struct DynamicCharacterPtr {
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DynamicCharacterPtr() : is_pc(false), id(0) {}
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DynamicCharacterPtr(const DynamicCharacterPtr& o)
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: is_pc(o.is_pc), id(o.id) {}
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// Returns the LPCHARACTER found in CHARACTER_MANAGER.
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LPCHARACTER Get() const;
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// Clears the current settings.
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void Reset() {
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is_pc = false;
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id = 0;
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}
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// Basic assignment operator.
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DynamicCharacterPtr& operator=(const DynamicCharacterPtr& rhs) {
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is_pc = rhs.is_pc;
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id = rhs.id;
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return *this;
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}
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// Supports assignment with LPCHARACTER type.
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DynamicCharacterPtr& operator=(LPCHARACTER character);
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// Supports type casting to LPCHARACTER.
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operator LPCHARACTER() const {
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return Get();
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}
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bool is_pc;
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uint32_t id;
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};
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/* ÀúÀåÇÏ´Â µ¥ÀÌÅÍ */
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typedef struct character_point
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{
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int points[POINT_MAX_NUM];
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BYTE job;
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BYTE voice;
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BYTE level;
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DWORD exp;
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int gold;
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int hp;
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int sp;
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int iRandomHP;
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int iRandomSP;
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int stamina;
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BYTE skill_group;
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} CHARACTER_POINT;
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/* ÀúÀåµÇÁö ¾Ê´Â ij¸¯ÅÍ µ¥ÀÌÅÍ */
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typedef struct character_point_instant
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{
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int points[POINT_MAX_NUM];
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float fRot;
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int iMaxHP;
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int iMaxSP;
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int position;
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int instant_flag;
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DWORD dwAIFlag;
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DWORD dwImmuneFlag;
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DWORD dwLastShoutPulse;
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WORD parts[PART_MAX_NUM];
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LPITEM pItems[INVENTORY_AND_EQUIP_SLOT_MAX];
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BYTE bItemGrid[INVENTORY_AND_EQUIP_SLOT_MAX];
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// ¿ëÈ¥¼® Àκ¥Å丮.
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LPITEM pDSItems[DRAGON_SOUL_INVENTORY_MAX_NUM];
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WORD wDSItemGrid[DRAGON_SOUL_INVENTORY_MAX_NUM];
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// by mhh
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LPITEM pCubeItems[CUBE_MAX_NUM];
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LPCHARACTER pCubeNpc;
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||
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LPCHARACTER battle_victim;
|
||
|
||
BYTE gm_level;
|
||
|
||
BYTE bBasePart; // Æò»óº¹ ¹øÈ£
|
||
|
||
int iMaxStamina;
|
||
|
||
BYTE bBlockMode;
|
||
|
||
int iDragonSoulActiveDeck;
|
||
LPENTITY m_pDragonSoulRefineWindowOpener;
|
||
} CHARACTER_POINT_INSTANT;
|
||
|
||
#define TRIGGERPARAM LPCHARACTER ch, LPCHARACTER causer
|
||
|
||
typedef struct trigger
|
||
{
|
||
BYTE type;
|
||
int (*func) (TRIGGERPARAM);
|
||
int value;
|
||
} TRIGGER;
|
||
|
||
class CTrigger
|
||
{
|
||
public:
|
||
CTrigger() : bType(0), pFunc(NULL)
|
||
{
|
||
}
|
||
|
||
BYTE bType;
|
||
int (*pFunc) (TRIGGERPARAM);
|
||
};
|
||
|
||
EVENTINFO(char_event_info)
|
||
{
|
||
DynamicCharacterPtr ch;
|
||
};
|
||
|
||
struct TSkillUseInfo
|
||
{
|
||
int iHitCount;
|
||
int iMaxHitCount;
|
||
int iSplashCount;
|
||
DWORD dwNextSkillUsableTime;
|
||
int iRange;
|
||
bool bUsed;
|
||
DWORD dwVID;
|
||
bool isGrandMaster;
|
||
|
||
std::map<VID, size_t> TargetVIDMap;
|
||
|
||
TSkillUseInfo()
|
||
: iHitCount(0), iMaxHitCount(0), iSplashCount(0), dwNextSkillUsableTime(0), iRange(0), bUsed(false),
|
||
dwVID(0), isGrandMaster(false)
|
||
{}
|
||
|
||
bool HitOnce(DWORD dwVnum = 0);
|
||
|
||
bool UseSkill(bool isGrandMaster, DWORD vid, DWORD dwCooltime, int splashcount = 1, int hitcount = -1, int range = -1);
|
||
DWORD GetMainTargetVID() const { return dwVID; }
|
||
void SetMainTargetVID(DWORD vid) { dwVID=vid; }
|
||
void ResetHitCount() { if (iSplashCount) { iHitCount = iMaxHitCount; iSplashCount--; } }
|
||
};
|
||
|
||
typedef struct packet_party_update TPacketGCPartyUpdate;
|
||
class CExchange;
|
||
class CSkillProto;
|
||
class CParty;
|
||
class CDungeon;
|
||
class CWarMap;
|
||
class CAffect;
|
||
class CGuild;
|
||
class CSafebox;
|
||
class CArena;
|
||
|
||
class CShop;
|
||
typedef class CShop * LPSHOP;
|
||
|
||
class CMob;
|
||
class CMobInstance;
|
||
typedef struct SMobSkillInfo TMobSkillInfo;
|
||
|
||
//SKILL_POWER_BY_LEVEL
|
||
extern int GetSkillPowerByLevelFromType(int job, int skillgroup, int skilllevel);
|
||
//END_SKILL_POWER_BY_LEVEL
|
||
|
||
namespace marriage
|
||
{
|
||
class WeddingMap;
|
||
}
|
||
enum e_overtime
|
||
{
|
||
OT_NONE,
|
||
OT_3HOUR,
|
||
OT_5HOUR,
|
||
};
|
||
|
||
class CHARACTER : public CEntity, public CFSM, public CHorseRider
|
||
{
|
||
protected:
|
||
//////////////////////////////////////////////////////////////////////////////////
|
||
// Entity °ü·Ã
|
||
virtual void EncodeInsertPacket(LPENTITY entity);
|
||
virtual void EncodeRemovePacket(LPENTITY entity);
|
||
//////////////////////////////////////////////////////////////////////////////////
|
||
|
||
public:
|
||
LPCHARACTER FindCharacterInView(const char * name, bool bFindPCOnly);
|
||
void UpdatePacket();
|
||
|
||
//////////////////////////////////////////////////////////////////////////////////
|
||
// FSM (Finite State Machine) °ü·Ã
|
||
protected:
|
||
CStateTemplate<CHARACTER> m_stateMove;
|
||
CStateTemplate<CHARACTER> m_stateBattle;
|
||
CStateTemplate<CHARACTER> m_stateIdle;
|
||
|
||
public:
|
||
virtual void StateMove();
|
||
virtual void StateBattle();
|
||
virtual void StateIdle();
|
||
virtual void StateFlag();
|
||
virtual void StateFlagBase();
|
||
void StateHorse();
|
||
|
||
protected:
|
||
// STATE_IDLE_REFACTORING
|
||
void __StateIdle_Monster();
|
||
void __StateIdle_Stone();
|
||
void __StateIdle_NPC();
|
||
// END_OF_STATE_IDLE_REFACTORING
|
||
|
||
public:
|
||
DWORD GetAIFlag() const { return m_pointsInstant.dwAIFlag; }
|
||
|
||
void SetAggressive();
|
||
bool IsAggressive() const;
|
||
|
||
void SetCoward();
|
||
bool IsCoward() const;
|
||
void CowardEscape();
|
||
|
||
void SetNoAttackShinsu();
|
||
bool IsNoAttackShinsu() const;
|
||
|
||
void SetNoAttackChunjo();
|
||
bool IsNoAttackChunjo() const;
|
||
|
||
void SetNoAttackJinno();
|
||
bool IsNoAttackJinno() const;
|
||
|
||
void SetAttackMob();
|
||
bool IsAttackMob() const;
|
||
|
||
virtual void BeginStateEmpty();
|
||
virtual void EndStateEmpty() {}
|
||
|
||
void RestartAtSamePos();
|
||
|
||
protected:
|
||
DWORD m_dwStateDuration;
|
||
//////////////////////////////////////////////////////////////////////////////////
|
||
|
||
public:
|
||
CHARACTER();
|
||
virtual ~CHARACTER();
|
||
|
||
void Create(const char * c_pszName, DWORD vid, bool isPC);
|
||
void Destroy();
|
||
|
||
void Disconnect(const char * c_pszReason);
|
||
|
||
protected:
|
||
void Initialize();
|
||
|
||
//////////////////////////////////////////////////////////////////////////////////
|
||
// Basic Points
|
||
public:
|
||
DWORD GetPlayerID() const { return m_dwPlayerID; }
|
||
|
||
void SetPlayerProto(const TPlayerTable * table);
|
||
void CreatePlayerProto(TPlayerTable & tab); // ÀúÀå ½Ã »ç¿ë
|
||
|
||
void SetProto(const CMob * c_pkMob);
|
||
WORD GetRaceNum() const;
|
||
|
||
void Save(); // DelayedSave
|
||
void SaveReal(); // ½ÇÁ¦ ÀúÀå
|
||
void FlushDelayedSaveItem();
|
||
|
||
const char * GetName() const;
|
||
const VID & GetVID() const { return m_vid; }
|
||
|
||
void SetName(const std::string& name) { m_stName = name; }
|
||
|
||
void SetRace(BYTE race);
|
||
bool ChangeSex();
|
||
|
||
DWORD GetAID() const;
|
||
int GetChangeEmpireCount() const;
|
||
void SetChangeEmpireCount();
|
||
int ChangeEmpire(BYTE empire);
|
||
|
||
BYTE GetJob() const;
|
||
BYTE GetCharType() const;
|
||
|
||
bool IsPC() const { return GetDesc() ? true : false; }
|
||
bool IsNPC() const { return m_bCharType != CHAR_TYPE_PC; }
|
||
bool IsMonster() const { return m_bCharType == CHAR_TYPE_MONSTER; }
|
||
bool IsStone() const { return m_bCharType == CHAR_TYPE_STONE; }
|
||
bool IsDoor() const { return m_bCharType == CHAR_TYPE_DOOR; }
|
||
bool IsBuilding() const { return m_bCharType == CHAR_TYPE_BUILDING; }
|
||
bool IsWarp() const { return m_bCharType == CHAR_TYPE_WARP; }
|
||
bool IsGoto() const { return m_bCharType == CHAR_TYPE_GOTO; }
|
||
// bool IsPet() const { return m_bCharType == CHAR_TYPE_PET; }
|
||
|
||
DWORD GetLastShoutPulse() const { return m_pointsInstant.dwLastShoutPulse; }
|
||
void SetLastShoutPulse(DWORD pulse) { m_pointsInstant.dwLastShoutPulse = pulse; }
|
||
int GetLevel() const { return m_points.level; }
|
||
void SetLevel(BYTE level);
|
||
|
||
BYTE GetGMLevel() const;
|
||
BOOL IsGM() const;
|
||
void SetGMLevel();
|
||
|
||
DWORD GetExp() const { return m_points.exp; }
|
||
void SetExp(DWORD exp) { m_points.exp = exp; }
|
||
DWORD GetNextExp() const;
|
||
LPCHARACTER DistributeExp(); // Á¦ÀÏ ¸¹ÀÌ ¶§¸° »ç¶÷À» ¸®ÅÏÇÑ´Ù.
|
||
void DistributeHP(LPCHARACTER pkKiller);
|
||
void DistributeSP(LPCHARACTER pkKiller, int iMethod=0);
|
||
|
||
void SetPosition(int pos);
|
||
bool IsPosition(int pos) const { return m_pointsInstant.position == pos ? true : false; }
|
||
int GetPosition() const { return m_pointsInstant.position; }
|
||
|
||
void SetPart(BYTE bPartPos, WORD wVal);
|
||
WORD GetPart(BYTE bPartPos) const;
|
||
WORD GetOriginalPart(BYTE bPartPos) const;
|
||
|
||
void SetHP(int hp) { m_points.hp = hp; }
|
||
int GetHP() const { return m_points.hp; }
|
||
|
||
void SetSP(int sp) { m_points.sp = sp; }
|
||
int GetSP() const { return m_points.sp; }
|
||
|
||
void SetStamina(int stamina) { m_points.stamina = stamina; }
|
||
int GetStamina() const { return m_points.stamina; }
|
||
|
||
void SetMaxHP(int iVal) { m_pointsInstant.iMaxHP = iVal; }
|
||
int GetMaxHP() const { return m_pointsInstant.iMaxHP; }
|
||
|
||
void SetMaxSP(int iVal) { m_pointsInstant.iMaxSP = iVal; }
|
||
int GetMaxSP() const { return m_pointsInstant.iMaxSP; }
|
||
|
||
void SetMaxStamina(int iVal) { m_pointsInstant.iMaxStamina = iVal; }
|
||
int GetMaxStamina() const { return m_pointsInstant.iMaxStamina; }
|
||
|
||
void SetRandomHP(int v) { m_points.iRandomHP = v; }
|
||
void SetRandomSP(int v) { m_points.iRandomSP = v; }
|
||
|
||
int GetRandomHP() const { return m_points.iRandomHP; }
|
||
int GetRandomSP() const { return m_points.iRandomSP; }
|
||
|
||
int GetHPPct() const;
|
||
|
||
void SetRealPoint(BYTE idx, int val);
|
||
int GetRealPoint(BYTE idx) const;
|
||
|
||
void SetPoint(BYTE idx, int val);
|
||
int GetPoint(BYTE idx) const;
|
||
int GetLimitPoint(BYTE idx) const;
|
||
int GetPolymorphPoint(BYTE idx) const;
|
||
|
||
const TMobTable & GetMobTable() const;
|
||
BYTE GetMobRank() const;
|
||
BYTE GetMobBattleType() const;
|
||
BYTE GetMobSize() const;
|
||
DWORD GetMobDamageMin() const;
|
||
DWORD GetMobDamageMax() const;
|
||
WORD GetMobAttackRange() const;
|
||
DWORD GetMobDropItemVnum() const;
|
||
float GetMobDamageMultiply() const;
|
||
|
||
// NEWAI
|
||
bool IsBerserker() const;
|
||
bool IsBerserk() const;
|
||
void SetBerserk(bool mode);
|
||
|
||
bool IsStoneSkinner() const;
|
||
|
||
bool IsGodSpeeder() const;
|
||
bool IsGodSpeed() const;
|
||
void SetGodSpeed(bool mode);
|
||
|
||
bool IsDeathBlower() const;
|
||
bool IsDeathBlow() const;
|
||
|
||
bool IsReviver() const;
|
||
bool HasReviverInParty() const;
|
||
bool IsRevive() const;
|
||
void SetRevive(bool mode);
|
||
// NEWAI END
|
||
|
||
bool IsRaceFlag(DWORD dwBit) const;
|
||
bool IsSummonMonster() const;
|
||
DWORD GetSummonVnum() const;
|
||
|
||
DWORD GetPolymorphItemVnum() const;
|
||
DWORD GetMonsterDrainSPPoint() const;
|
||
|
||
void MainCharacterPacket(); // ³»°¡ ¸ÞÀÎij¸¯ÅͶó°í º¸³»ÁØ´Ù.
|
||
|
||
void ComputePoints();
|
||
void ComputeBattlePoints();
|
||
void PointChange(BYTE type, int amount, bool bAmount = false, bool bBroadcast = false);
|
||
void PointsPacket();
|
||
void ApplyPoint(BYTE bApplyType, int iVal);
|
||
void CheckMaximumPoints(); // HP, SP µîÀÇ ÇöÀç °ªÀÌ ÃÖ´ë°ª º¸´Ù ³ôÀºÁö °Ë»çÇÏ°í ³ô´Ù¸é ³·Ãá´Ù.
|
||
|
||
bool Show(int lMapIndex, int x, int y, int z = INT_MAX, bool bShowSpawnMotion = false);
|
||
|
||
void Sitdown(int is_ground);
|
||
void Standup();
|
||
|
||
void SetRotation(float fRot);
|
||
void SetRotationToXY(int x, int y);
|
||
float GetRotation() const { return m_pointsInstant.fRot; }
|
||
|
||
void MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet);
|
||
void Motion(BYTE motion, LPCHARACTER victim = NULL);
|
||
|
||
void ChatPacket(BYTE type, const char *format, ...);
|
||
void MonsterChat(BYTE bMonsterChatType);
|
||
void SendGreetMessage();
|
||
|
||
void ResetPoint(int iLv);
|
||
|
||
void SetBlockMode(BYTE bFlag);
|
||
void SetBlockModeForce(BYTE bFlag);
|
||
bool IsBlockMode(BYTE bFlag) const { return (m_pointsInstant.bBlockMode & bFlag)?true:false; }
|
||
|
||
bool IsPolymorphed() const { return m_dwPolymorphRace>0; }
|
||
bool IsPolyMaintainStat() const { return m_bPolyMaintainStat; } // ÀÌÀü ½ºÅÝÀ» À¯ÁöÇÏ´Â Æú¸®¸ðÇÁ.
|
||
void SetPolymorph(DWORD dwRaceNum, bool bMaintainStat = false);
|
||
DWORD GetPolymorphVnum() const { return m_dwPolymorphRace; }
|
||
int GetPolymorphPower() const;
|
||
|
||
// FISING
|
||
void fishing();
|
||
void fishing_take();
|
||
// END_OF_FISHING
|
||
|
||
// MINING
|
||
void mining(LPCHARACTER chLoad);
|
||
void mining_cancel();
|
||
void mining_take();
|
||
// END_OF_MINING
|
||
|
||
void ResetPlayTime(DWORD dwTimeRemain = 0);
|
||
|
||
void CreateFly(BYTE bType, LPCHARACTER pkVictim);
|
||
|
||
void ResetChatCounter();
|
||
BYTE IncreaseChatCounter();
|
||
BYTE GetChatCounter() const;
|
||
|
||
protected:
|
||
DWORD m_dwPolymorphRace;
|
||
bool m_bPolyMaintainStat;
|
||
DWORD m_dwLoginPlayTime;
|
||
DWORD m_dwPlayerID;
|
||
VID m_vid;
|
||
std::string m_stName;
|
||
BYTE m_bCharType;
|
||
|
||
CHARACTER_POINT m_points;
|
||
CHARACTER_POINT_INSTANT m_pointsInstant;
|
||
|
||
int m_iMoveCount;
|
||
DWORD m_dwPlayStartTime;
|
||
BYTE m_bAddChrState;
|
||
bool m_bSkipSave;
|
||
std::string m_stMobile;
|
||
char m_szMobileAuth[5];
|
||
BYTE m_bChatCounter;
|
||
|
||
// End of Basic Points
|
||
|
||
//////////////////////////////////////////////////////////////////////////////////
|
||
// Move & Synchronize Positions
|
||
//////////////////////////////////////////////////////////////////////////////////
|
||
public:
|
||
bool IsStateMove() const { return IsState((CState&)m_stateMove); }
|
||
bool IsStateIdle() const { return IsState((CState&)m_stateIdle); }
|
||
bool IsWalking() const { return m_bNowWalking || GetStamina()<=0; }
|
||
void SetWalking(bool bWalkFlag) { m_bWalking=bWalkFlag; }
|
||
void SetNowWalking(bool bWalkFlag);
|
||
void ResetWalking() { SetNowWalking(m_bWalking); }
|
||
|
||
bool Goto(int x, int y); // ¹Ù·Î À̵¿ ½ÃÅ°Áö ¾Ê°í ¸ñÇ¥ À§Ä¡·Î BLENDING ½ÃŲ´Ù.
|
||
void Stop();
|
||
|
||
bool CanMove() const; // À̵¿ÇÒ ¼ö Àִ°¡?
|
||
|
||
void SyncPacket();
|
||
bool Sync(int x, int y); // ½ÇÁ¦ ÀÌ ¸Þ¼Òµå·Î À̵¿ ÇÑ´Ù (°¢ Á¾ Á¶°Ç¿¡ ÀÇÇÑ À̵¿ ºÒ°¡°¡ ¾øÀ½)
|
||
bool Move(int x, int y); // Á¶°ÇÀ» °Ë»çÇÏ°í Sync ¸Þ¼Òµå¸¦ ÅëÇØ À̵¿ ÇÑ´Ù.
|
||
void OnMove(bool bIsAttack = false); // ¿òÁ÷À϶§ ºÒ¸°´Ù. Move() ¸Þ¼Òµå ÀÌ¿Ü¿¡¼µµ ºÒ¸± ¼ö ÀÖ´Ù.
|
||
DWORD GetMotionMode() const;
|
||
float GetMoveMotionSpeed() const;
|
||
float GetMoveSpeed() const;
|
||
void CalculateMoveDuration();
|
||
void SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime=0, int iRot=-1);
|
||
DWORD GetCurrentMoveDuration() const { return m_dwMoveDuration; }
|
||
DWORD GetWalkStartTime() const { return m_dwWalkStartTime; }
|
||
DWORD GetLastMoveTime() const { return m_dwLastMoveTime; }
|
||
DWORD GetLastAttackTime() const { return m_dwLastAttackTime; }
|
||
|
||
void SetLastAttacked(DWORD time); // ¸¶Áö¸·À¸·Î °ø°Ý¹ÞÀº ½Ã°£ ¹× À§Ä¡¸¦ ÀúÀåÇÔ
|
||
|
||
bool SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList = true);
|
||
bool IsSyncOwner(LPCHARACTER ch) const;
|
||
|
||
bool WarpSet(int x, int y, int lRealMapIndex = 0);
|
||
void SetWarpLocation(int lMapIndex, int x, int y);
|
||
void WarpEnd();
|
||
const PIXEL_POSITION & GetWarpPosition() const { return m_posWarp; }
|
||
bool WarpToPID(DWORD dwPID);
|
||
|
||
void SaveExitLocation();
|
||
void ExitToSavedLocation();
|
||
|
||
void StartStaminaConsume();
|
||
void StopStaminaConsume();
|
||
bool IsStaminaConsume() const;
|
||
bool IsStaminaHalfConsume() const;
|
||
|
||
void ResetStopTime();
|
||
DWORD GetStopTime() const;
|
||
|
||
protected:
|
||
void ClearSync();
|
||
|
||
float m_fSyncTime;
|
||
LPCHARACTER m_pkChrSyncOwner;
|
||
CHARACTER_LIST m_kLst_pkChrSyncOwned; // ³»°¡ SyncOwnerÀÎ ÀÚµé
|
||
|
||
PIXEL_POSITION m_posDest;
|
||
PIXEL_POSITION m_posStart;
|
||
PIXEL_POSITION m_posWarp;
|
||
int m_lWarpMapIndex;
|
||
|
||
PIXEL_POSITION m_posExit;
|
||
int m_lExitMapIndex;
|
||
|
||
DWORD m_dwMoveStartTime;
|
||
DWORD m_dwMoveDuration;
|
||
|
||
DWORD m_dwLastMoveTime;
|
||
DWORD m_dwLastAttackTime;
|
||
DWORD m_dwWalkStartTime;
|
||
DWORD m_dwStopTime;
|
||
|
||
bool m_bWalking;
|
||
bool m_bNowWalking;
|
||
bool m_bStaminaConsume;
|
||
// End
|
||
|
||
// Quickslot °ü·Ã
|
||
public:
|
||
void SyncQuickslot(BYTE bType, BYTE bOldPos, BYTE bNewPos);
|
||
bool GetQuickslot(BYTE pos, TQuickslot ** ppSlot);
|
||
bool SetQuickslot(BYTE pos, TQuickslot & rSlot);
|
||
bool DelQuickslot(BYTE pos);
|
||
bool SwapQuickslot(BYTE a, BYTE b);
|
||
void ChainQuickslotItem(LPITEM pItem, BYTE bType, BYTE bOldPos);
|
||
|
||
protected:
|
||
TQuickslot m_quickslot[QUICKSLOT_MAX_NUM];
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Affect
|
||
public:
|
||
void StartAffectEvent();
|
||
void ClearAffect(bool bSave=false);
|
||
void ComputeAffect(CAffect * pkAff, bool bAdd);
|
||
bool AddAffect(DWORD dwType, BYTE bApplyOn, int lApplyValue, DWORD dwFlag, int lDuration, int lSPCost, bool bOverride, bool IsCube = false);
|
||
void RefreshAffect();
|
||
bool RemoveAffect(DWORD dwType);
|
||
bool IsAffectFlag(DWORD dwAff) const;
|
||
|
||
bool UpdateAffect(); // called from EVENT
|
||
int ProcessAffect();
|
||
|
||
void LoadAffect(DWORD dwCount, TPacketAffectElement * pElements);
|
||
void SaveAffect();
|
||
|
||
// Affect loadingÀÌ ³¡³ »óÅÂÀΰ¡?
|
||
bool IsLoadedAffect() const { return m_bIsLoadedAffect; }
|
||
|
||
bool IsGoodAffect(BYTE bAffectType) const;
|
||
|
||
void RemoveGoodAffect();
|
||
void RemoveBadAffect();
|
||
|
||
CAffect * FindAffect(DWORD dwType, BYTE bApply=APPLY_NONE) const;
|
||
const std::list<CAffect *> & GetAffectContainer() const { return m_list_pkAffect; }
|
||
bool RemoveAffect(CAffect * pkAff);
|
||
|
||
protected:
|
||
bool m_bIsLoadedAffect;
|
||
TAffectFlag m_afAffectFlag;
|
||
std::list<CAffect *> m_list_pkAffect;
|
||
|
||
public:
|
||
// PARTY_JOIN_BUG_FIX
|
||
void SetParty(LPPARTY pkParty);
|
||
LPPARTY GetParty() const { return m_pkParty; }
|
||
|
||
bool RequestToParty(LPCHARACTER leader);
|
||
void DenyToParty(LPCHARACTER member);
|
||
void AcceptToParty(LPCHARACTER member);
|
||
|
||
/// ÀÚ½ÅÀÇ ÆÄƼ¿¡ ´Ù¸¥ character ¸¦ ÃÊ´ëÇÑ´Ù.
|
||
/**
|
||
* @param pchInvitee ÃÊ´ëÇÒ ´ë»ó character. ÆÄƼ¿¡ Âü¿© °¡´ÉÇÑ »óÅÂÀ̾î¾ß ÇÑ´Ù.
|
||
*
|
||
* ¾çÃø character ÀÇ »óÅ°¡ ÆÄƼ¿¡ ÃÊ´ëÇÏ°í ÃÊ´ë¹ÞÀ» ¼ö ÀÖ´Â »óÅ°¡ ¾Æ´Ï¶ó¸é ÃÊ´ëÇϴ ij¸¯ÅÍ¿¡°Ô ÇØ´çÇϴ äÆà ¸Þ¼¼Áö¸¦ Àü¼ÛÇÑ´Ù.
|
||
*/
|
||
void PartyInvite(LPCHARACTER pchInvitee);
|
||
|
||
/// ÃÊ´ëÇß´ø character ÀÇ ¼ö¶ôÀ» ó¸®ÇÑ´Ù.
|
||
/**
|
||
* @param pchInvitee ÆÄƼ¿¡ Âü¿©ÇÒ character. ÆÄƼ¿¡ Âü¿©°¡´ÉÇÑ »óÅÂÀ̾î¾ß ÇÑ´Ù.
|
||
*
|
||
* pchInvitee °¡ ÆÄƼ¿¡ °¡ÀÔÇÒ ¼ö ÀÖ´Â »óȲÀÌ ¾Æ´Ï¶ó¸é ÇØ´çÇϴ äÆà ¸Þ¼¼Áö¸¦ Àü¼ÛÇÑ´Ù.
|
||
*/
|
||
void PartyInviteAccept(LPCHARACTER pchInvitee);
|
||
|
||
/// ÃÊ´ëÇß´ø character ÀÇ ÃÊ´ë °ÅºÎ¸¦ ó¸®ÇÑ´Ù.
|
||
/**
|
||
* @param [in] dwPID ÃÊ´ë Çß´ø character ÀÇ PID
|
||
*/
|
||
void PartyInviteDeny(DWORD dwPID);
|
||
|
||
bool BuildUpdatePartyPacket(TPacketGCPartyUpdate & out);
|
||
int GetLeadershipSkillLevel() const;
|
||
|
||
bool CanSummon(int iLeaderShip);
|
||
|
||
void SetPartyRequestEvent(LPEVENT pkEvent) { m_pkPartyRequestEvent = pkEvent; }
|
||
|
||
protected:
|
||
|
||
/// ÆÄƼ¿¡ °¡ÀÔÇÑ´Ù.
|
||
/**
|
||
* @param pkLeader °¡ÀÔÇÒ ÆÄƼÀÇ ¸®´õ
|
||
*/
|
||
void PartyJoin(LPCHARACTER pkLeader);
|
||
|
||
/**
|
||
* ÆÄƼ °¡ÀÔÀ» ÇÒ ¼ö ¾øÀ» °æ¿ìÀÇ ¿¡·¯ÄÚµå.
|
||
* Error code ´Â ½Ã°£¿¡ ÀÇÁ¸ÀûÀΰ¡¿¡ µû¶ó º¯°æ°¡´ÉÇÑ(mutable) type °ú Á¤Àû(static) type À¸·Î ³ª´¶´Ù.
|
||
* Error code ÀÇ °ªÀÌ PERR_SEPARATOR º¸´Ù ³·À¸¸é º¯°æ°¡´ÉÇÑ type ÀÌ°í ³ôÀ¸¸é Á¤Àû type ÀÌ´Ù.
|
||
*/
|
||
enum PartyJoinErrCode {
|
||
PERR_NONE = 0, ///< 󸮼º°ø
|
||
PERR_SERVER, ///< ¼¹ö¹®Á¦·Î ÆÄƼ°ü·Ã ó¸® ºÒ°¡
|
||
PERR_DUNGEON, ///< ij¸¯ÅÍ°¡ ´øÀü¿¡ ÀÖÀ½
|
||
PERR_OBSERVER, ///< °üÀü¸ðµåÀÓ
|
||
PERR_LVBOUNDARY, ///< »ó´ë ij¸¯ÅÍ¿Í ·¹º§Â÷ÀÌ°¡ ³²
|
||
PERR_LOWLEVEL, ///< »ó´ëÆÄƼÀÇ ÃÖ°í·¹º§º¸´Ù 30·¹º§ ³·À½
|
||
PERR_HILEVEL, ///< »ó´ëÆÄƼÀÇ ÃÖÀú·¹º§º¸´Ù 30·¹º§ ³ôÀ½
|
||
PERR_ALREADYJOIN, ///< ÆÄƼ°¡ÀÔ ´ë»ó ij¸¯ÅÍ°¡ ÀÌ¹Ì ÆÄƼÁß
|
||
PERR_PARTYISFULL, ///< ÆÄƼÀοø Á¦ÇÑ ÃÊ°ú
|
||
PERR_SEPARATOR, ///< Error type separator.
|
||
PERR_DIFFEMPIRE, ///< »ó´ë ij¸¯ÅÍ¿Í ´Ù¸¥ Á¦±¹ÀÓ
|
||
PERR_MAX ///< Error code ÃÖ°íÄ¡. ÀÌ ¾Õ¿¡ Error code ¸¦ Ãß°¡ÇÑ´Ù.
|
||
};
|
||
|
||
/// ÆÄƼ °¡ÀÔÀ̳ª °á¼º °¡´ÉÇÑ Á¶°ÇÀ» °Ë»çÇÑ´Ù.
|
||
/**
|
||
* @param pchLeader ÆÄƼÀÇ leader À̰ųª ÃÊ´ëÇÑ character
|
||
* @param pchGuest ÃÊ´ë¹Þ´Â character
|
||
* @return ¸ðµç PartyJoinErrCode °¡ ¹ÝȯµÉ ¼ö ÀÖ´Ù.
|
||
*/
|
||
static PartyJoinErrCode IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest);
|
||
|
||
/// ÆÄƼ °¡ÀÔÀ̳ª °á¼º °¡´ÉÇÑ µ¿ÀûÀÎ Á¶°ÇÀ» °Ë»çÇÑ´Ù.
|
||
/**
|
||
* @param pchLeader ÆÄƼÀÇ leader À̰ųª ÃÊ´ëÇÑ character
|
||
* @param pchGuest ÃÊ´ë¹Þ´Â character
|
||
* @return mutable type ÀÇ code ¸¸ ¹ÝȯÇÑ´Ù.
|
||
*/
|
||
static PartyJoinErrCode IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest);
|
||
|
||
LPPARTY m_pkParty;
|
||
DWORD m_dwLastDeadTime;
|
||
LPEVENT m_pkPartyRequestEvent;
|
||
|
||
/**
|
||
* ÆÄƼÃÊû Event map.
|
||
* key: ÃÊ´ë¹ÞÀº ij¸¯ÅÍÀÇ PID
|
||
* value: eventÀÇ pointer
|
||
*
|
||
* ÃÊ´ëÇÑ Ä³¸¯Å͵鿡 ´ëÇÑ event map.
|
||
*/
|
||
typedef std::map< DWORD, LPEVENT > EventMap;
|
||
EventMap m_PartyInviteEventMap;
|
||
|
||
// END_OF_PARTY_JOIN_BUG_FIX
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Dungeon
|
||
public:
|
||
void SetDungeon(LPDUNGEON pkDungeon);
|
||
LPDUNGEON GetDungeon() const { return m_pkDungeon; }
|
||
LPDUNGEON GetDungeonForce() const;
|
||
protected:
|
||
LPDUNGEON m_pkDungeon;
|
||
int m_iEventAttr;
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Guild
|
||
public:
|
||
void SetGuild(CGuild * pGuild);
|
||
CGuild* GetGuild() const { return m_pGuild; }
|
||
|
||
void SetWarMap(CWarMap* pWarMap);
|
||
CWarMap* GetWarMap() const { return m_pWarMap; }
|
||
|
||
protected:
|
||
CGuild * m_pGuild;
|
||
DWORD m_dwUnderGuildWarInfoMessageTime;
|
||
CWarMap * m_pWarMap;
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Item related
|
||
public:
|
||
bool CanHandleItem(bool bSkipRefineCheck = false, bool bSkipObserver = false); // ¾ÆÀÌÅÛ °ü·Ã ÇàÀ§¸¦ ÇÒ ¼ö Àִ°¡?
|
||
|
||
bool IsItemLoaded() const { return m_bItemLoaded; }
|
||
void SetItemLoaded() { m_bItemLoaded = true; }
|
||
|
||
void ClearItem();
|
||
void SetItem(TItemPos Cell, LPITEM item);
|
||
LPITEM GetItem(TItemPos Cell) const;
|
||
LPITEM GetInventoryItem(WORD wCell) const;
|
||
bool IsEmptyItemGrid(TItemPos Cell, BYTE size, int iExceptionCell = -1) const;
|
||
|
||
void SetWear(BYTE bCell, LPITEM item);
|
||
LPITEM GetWear(BYTE bCell) const;
|
||
|
||
// MYSHOP_PRICE_LIST
|
||
void UseSilkBotary(void); /// ºñ´Ü º¸µû¸® ¾ÆÀÌÅÛÀÇ »ç¿ë
|
||
|
||
/// DB ij½Ã·Î ºÎÅÍ ¹Þ¾Æ¿Â °¡°ÝÁ¤º¸ ¸®½ºÆ®¸¦ À¯Àú¿¡°Ô Àü¼ÛÇÏ°í º¸µû¸® ¾ÆÀÌÅÛ »ç¿ëÀ» ó¸®ÇÑ´Ù.
|
||
/**
|
||
* @param [in] p °¡°ÝÁ¤º¸ ¸®½ºÆ® ÆÐŶ
|
||
*
|
||
* Á¢¼ÓÇÑ ÈÄ Ã³À½ ºñ´Ü º¸µû¸® ¾ÆÀÌÅÛ »ç¿ë ½Ã UseSilkBotary ¿¡¼ DB ij½Ã·Î °¡°ÝÁ¤º¸ ¸®½ºÆ®¸¦ ¿äûÇÏ°í
|
||
* ÀÀ´ä¹ÞÀº ½ÃÁ¡¿¡ ÀÌ ÇÔ¼ö¿¡¼ ½ÇÁ¦ ºñ´Üº¸µû¸® »ç¿ëÀ» ó¸®ÇÑ´Ù.
|
||
*/
|
||
void UseSilkBotaryReal(const TPacketMyshopPricelistHeader* p);
|
||
// END_OF_MYSHOP_PRICE_LIST
|
||
|
||
bool UseItemEx(LPITEM item, TItemPos DestCell);
|
||
bool UseItem(TItemPos Cell, TItemPos DestCell = NPOS);
|
||
|
||
// ADD_REFINE_BUILDING
|
||
bool IsRefineThroughGuild() const;
|
||
CGuild * GetRefineGuild() const;
|
||
int ComputeRefineFee(int iCost, int iMultiply = 5) const;
|
||
void PayRefineFee(int iTotalMoney);
|
||
void SetRefineNPC(LPCHARACTER ch);
|
||
// END_OF_ADD_REFINE_BUILDING
|
||
|
||
bool RefineItem(LPITEM pkItem, LPITEM pkTarget);
|
||
bool DropItem(TItemPos Cell, BYTE bCount=0);
|
||
bool GiveRecallItem(LPITEM item);
|
||
void ProcessRecallItem(LPITEM item);
|
||
|
||
// void PotionPacket(int iPotionType);
|
||
void EffectPacket(int enumEffectType);
|
||
void SpecificEffectPacket(const char filename[128]);
|
||
|
||
// ADD_MONSTER_REFINE
|
||
bool DoRefine(LPITEM item, bool bMoneyOnly = false);
|
||
// END_OF_ADD_MONSTER_REFINE
|
||
|
||
bool DoRefineWithScroll(LPITEM item);
|
||
bool RefineInformation(BYTE bCell, BYTE bType, int iAdditionalCell = -1);
|
||
|
||
void SetRefineMode(int iAdditionalCell = -1);
|
||
void ClearRefineMode();
|
||
|
||
bool GiveItem(LPCHARACTER victim, TItemPos Cell);
|
||
bool CanReceiveItem(LPCHARACTER from, LPITEM item) const;
|
||
void ReceiveItem(LPCHARACTER from, LPITEM item);
|
||
bool GiveItemFromSpecialItemGroup(DWORD dwGroupNum, std::vector <DWORD> &dwItemVnums,
|
||
std::vector <DWORD> &dwItemCounts, std::vector <LPITEM> &item_gets, int &count);
|
||
|
||
bool MoveItem(TItemPos pos, TItemPos change_pos, BYTE num);
|
||
bool PickupItem(DWORD vid);
|
||
bool EquipItem(LPITEM item, int iCandidateCell = -1);
|
||
bool UnequipItem(LPITEM item);
|
||
|
||
// ÇöÀç itemÀ» Âø¿ëÇÒ ¼ö ÀÖ´Â Áö È®ÀÎÇÏ°í, ºÒ°¡´É ÇÏ´Ù¸é ij¸¯ÅÍ¿¡°Ô ÀÌÀ¯¸¦ ¾Ë·ÁÁÖ´Â ÇÔ¼ö
|
||
bool CanEquipNow(const LPITEM item, const TItemPos& srcCell = NPOS, const TItemPos& destCell = NPOS);
|
||
|
||
// Âø¿ëÁßÀÎ itemÀ» ¹þÀ» ¼ö ÀÖ´Â Áö È®ÀÎÇÏ°í, ºÒ°¡´É ÇÏ´Ù¸é ij¸¯ÅÍ¿¡°Ô ÀÌÀ¯¸¦ ¾Ë·ÁÁÖ´Â ÇÔ¼ö
|
||
bool CanUnequipNow(const LPITEM item, const TItemPos& srcCell = NPOS, const TItemPos& destCell = NPOS);
|
||
|
||
bool SwapItem(BYTE bCell, BYTE bDestCell);
|
||
LPITEM AutoGiveItem(DWORD dwItemVnum, BYTE bCount=1, int iRarePct = -1, bool bMsg = true);
|
||
void AutoGiveItem(LPITEM item, bool intOwnerShip = false);
|
||
|
||
int GetEmptyInventory(BYTE size) const;
|
||
int GetEmptyDragonSoulInventory(LPITEM pItem) const;
|
||
void CopyDragonSoulItemGrid(std::vector<WORD>& vDragonSoulItemGrid) const;
|
||
|
||
int CountEmptyInventory() const;
|
||
|
||
int CountSpecifyItem(DWORD vnum) const;
|
||
void RemoveSpecifyItem(DWORD vnum, DWORD count = 1);
|
||
LPITEM FindSpecifyItem(DWORD vnum) const;
|
||
LPITEM FindItemByID(DWORD id) const;
|
||
|
||
int CountSpecifyTypeItem(BYTE type) const;
|
||
void RemoveSpecifyTypeItem(BYTE type, DWORD count = 1);
|
||
|
||
bool IsEquipUniqueItem(DWORD dwItemVnum) const;
|
||
|
||
// CHECK_UNIQUE_GROUP
|
||
bool IsEquipUniqueGroup(DWORD dwGroupVnum) const;
|
||
// END_OF_CHECK_UNIQUE_GROUP
|
||
|
||
void SendEquipment(LPCHARACTER ch);
|
||
// End of Item
|
||
|
||
protected:
|
||
|
||
/// ÇÑ ¾ÆÀÌÅÛ¿¡ ´ëÇÑ °¡°ÝÁ¤º¸¸¦ Àü¼ÛÇÑ´Ù.
|
||
/**
|
||
* @param [in] dwItemVnum ¾ÆÀÌÅÛ vnum
|
||
* @param [in] dwItemPrice ¾ÆÀÌÅÛ °¡°Ý
|
||
*/
|
||
void SendMyShopPriceListCmd(DWORD dwItemVnum, DWORD dwItemPrice);
|
||
|
||
bool m_bNoOpenedShop; ///< À̹ø Á¢¼Ó ÈÄ °³ÀλóÁ¡À» ¿¬ ÀûÀÌ ÀÖ´ÂÁöÀÇ ¿©ºÎ(¿¾ú´ø ÀûÀÌ ¾ø´Ù¸é true)
|
||
|
||
bool m_bItemLoaded;
|
||
int m_iRefineAdditionalCell;
|
||
bool m_bUnderRefine;
|
||
DWORD m_dwRefineNPCVID;
|
||
|
||
public:
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Money related
|
||
INT GetGold() const { return m_points.gold; }
|
||
void SetGold(INT gold) { m_points.gold = gold; }
|
||
bool DropGold(INT gold);
|
||
INT GetAllowedGold() const;
|
||
void GiveGold(INT iAmount); // ÆÄƼ°¡ ÀÖÀ¸¸é ÆÄƼ ºÐ¹è, ·Î±× µîÀÇ Ã³¸®
|
||
// End of Money
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Shop related
|
||
public:
|
||
void SetShop(LPSHOP pkShop);
|
||
LPSHOP GetShop() const { return m_pkShop; }
|
||
void ShopPacket(BYTE bSubHeader);
|
||
|
||
void SetShopOwner(LPCHARACTER ch) { m_pkChrShopOwner = ch; }
|
||
LPCHARACTER GetShopOwner() const { return m_pkChrShopOwner;}
|
||
|
||
void OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount);
|
||
LPSHOP GetMyShop() const { return m_pkMyShop; }
|
||
void CloseMyShop();
|
||
|
||
protected:
|
||
|
||
LPSHOP m_pkShop;
|
||
LPSHOP m_pkMyShop;
|
||
std::string m_stShopSign;
|
||
LPCHARACTER m_pkChrShopOwner;
|
||
// End of shop
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Exchange related
|
||
public:
|
||
bool ExchangeStart(LPCHARACTER victim);
|
||
void SetExchange(CExchange * pkExchange);
|
||
CExchange * GetExchange() const { return m_pkExchange; }
|
||
|
||
protected:
|
||
CExchange * m_pkExchange;
|
||
// End of Exchange
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Battle
|
||
public:
|
||
struct TBattleInfo
|
||
{
|
||
int iTotalDamage;
|
||
int iAggro;
|
||
|
||
TBattleInfo(int iTot, int iAggr)
|
||
: iTotalDamage(iTot), iAggro(iAggr)
|
||
{}
|
||
};
|
||
typedef std::map<VID, TBattleInfo> TDamageMap;
|
||
|
||
typedef struct SAttackLog
|
||
{
|
||
DWORD dwVID;
|
||
DWORD dwTime;
|
||
} AttackLog;
|
||
|
||
bool Damage(LPCHARACTER pAttacker, int dam, EDamageType type = DAMAGE_TYPE_NORMAL);
|
||
bool __Profile__Damage(LPCHARACTER pAttacker, int dam, EDamageType type = DAMAGE_TYPE_NORMAL);
|
||
void DeathPenalty(BYTE bExpLossPercent);
|
||
void ReviveInvisible(int iDur);
|
||
|
||
bool Attack(LPCHARACTER pkVictim, BYTE bType = 0);
|
||
bool IsAlive() const { return m_pointsInstant.position == POS_DEAD ? false : true; }
|
||
bool CanFight() const;
|
||
|
||
bool CanBeginFight() const;
|
||
void BeginFight(LPCHARACTER pkVictim); // pkVictimr°ú ½Î¿ì±â ½ÃÀÛÇÑ´Ù. (°Á¦ÀûÀÓ, ½ÃÀÛÇÒ ¼ö ÀÖ³ª üũÇÏ·Á¸é CanBeginFightÀ» »ç¿ë)
|
||
|
||
bool CounterAttack(LPCHARACTER pkChr); // ¹Ý°ÝÇϱâ (¸ó½ºÅ͸¸ »ç¿ë)
|
||
|
||
bool IsStun() const;
|
||
void Stun();
|
||
bool IsDead() const;
|
||
void Dead(LPCHARACTER pkKiller = NULL, bool bImmediateDead=false);
|
||
|
||
void Reward(bool bItemDrop);
|
||
void RewardGold(LPCHARACTER pkAttacker);
|
||
|
||
bool Shoot(BYTE bType);
|
||
void FlyTarget(DWORD dwTargetVID, int x, int y, BYTE bHeader);
|
||
|
||
void ForgetMyAttacker();
|
||
void AggregateMonster();
|
||
void AttractRanger();
|
||
void PullMonster();
|
||
|
||
int GetArrowAndBow(LPITEM * ppkBow, LPITEM * ppkArrow, int iArrowCount = 1);
|
||
void UseArrow(LPITEM pkArrow, DWORD dwArrowCount);
|
||
|
||
void AttackedByPoison(LPCHARACTER pkAttacker);
|
||
void RemovePoison();
|
||
|
||
void AttackedByFire(LPCHARACTER pkAttacker, int amount, int count);
|
||
void RemoveFire();
|
||
|
||
void UpdateAlignment(int iAmount);
|
||
int GetAlignment() const;
|
||
|
||
//¼±¾ÇÄ¡ ¾ò±â
|
||
int GetRealAlignment() const;
|
||
void ShowAlignment(bool bShow);
|
||
|
||
void SetKillerMode(bool bOn);
|
||
bool IsKillerMode() const;
|
||
void UpdateKillerMode();
|
||
|
||
BYTE GetPKMode() const;
|
||
void SetPKMode(BYTE bPKMode);
|
||
|
||
void ItemDropPenalty(LPCHARACTER pkKiller);
|
||
|
||
void UpdateAggrPoint(LPCHARACTER ch, EDamageType type, int dam);
|
||
|
||
//
|
||
// HACK
|
||
//
|
||
public:
|
||
void SetComboSequence(BYTE seq);
|
||
BYTE GetComboSequence() const;
|
||
|
||
void SetLastComboTime(DWORD time);
|
||
DWORD GetLastComboTime() const;
|
||
|
||
int GetValidComboInterval() const;
|
||
void SetValidComboInterval(int interval);
|
||
|
||
BYTE GetComboIndex() const;
|
||
|
||
void IncreaseComboHackCount(int k = 1);
|
||
void ResetComboHackCount();
|
||
void SkipComboAttackByTime(int interval);
|
||
DWORD GetSkipComboAttackByTime() const;
|
||
|
||
protected:
|
||
BYTE m_bComboSequence;
|
||
DWORD m_dwLastComboTime;
|
||
int m_iValidComboInterval;
|
||
BYTE m_bComboIndex;
|
||
int m_iComboHackCount;
|
||
DWORD m_dwSkipComboAttackByTime;
|
||
|
||
protected:
|
||
void UpdateAggrPointEx(LPCHARACTER ch, EDamageType type, int dam, TBattleInfo & info);
|
||
void ChangeVictimByAggro(int iNewAggro, LPCHARACTER pNewVictim);
|
||
|
||
DWORD m_dwFlyTargetID;
|
||
std::vector<DWORD> m_vec_dwFlyTargets;
|
||
TDamageMap m_map_kDamage; // ¾î¶² ij¸¯ÅÍ°¡ ³ª¿¡°Ô ¾ó¸¶¸¸ÅÀÇ µ¥¹ÌÁö¸¦ ÁÖ¾ú´Â°¡?
|
||
// AttackLog m_kAttackLog;
|
||
DWORD m_dwKillerPID;
|
||
|
||
int m_iAlignment; // Lawful/Chaotic value -200000 ~ 200000
|
||
int m_iRealAlignment;
|
||
int m_iKillerModePulse;
|
||
BYTE m_bPKMode;
|
||
|
||
// Aggro
|
||
DWORD m_dwLastVictimSetTime;
|
||
int m_iMaxAggro;
|
||
// End of Battle
|
||
|
||
// Stone
|
||
public:
|
||
void SetStone(LPCHARACTER pkChrStone);
|
||
void ClearStone();
|
||
void DetermineDropMetinStone();
|
||
DWORD GetDropMetinStoneVnum() const { return m_dwDropMetinStone; }
|
||
BYTE GetDropMetinStonePct() const { return m_bDropMetinStonePct; }
|
||
|
||
protected:
|
||
LPCHARACTER m_pkChrStone; // ³ª¸¦ ½ºÆùÇÑ µ¹
|
||
CHARACTER_SET m_set_pkChrSpawnedBy; // ³»°¡ ½ºÆùÇÑ ³ðµé
|
||
DWORD m_dwDropMetinStone;
|
||
BYTE m_bDropMetinStonePct;
|
||
// End of Stone
|
||
|
||
public:
|
||
enum
|
||
{
|
||
SKILL_UP_BY_POINT,
|
||
SKILL_UP_BY_BOOK,
|
||
SKILL_UP_BY_TRAIN,
|
||
|
||
// ADD_GRANDMASTER_SKILL
|
||
SKILL_UP_BY_QUEST,
|
||
// END_OF_ADD_GRANDMASTER_SKILL
|
||
};
|
||
|
||
void SkillLevelPacket();
|
||
void SkillLevelUp(DWORD dwVnum, BYTE bMethod = SKILL_UP_BY_POINT);
|
||
bool SkillLevelDown(DWORD dwVnum);
|
||
// ADD_GRANDMASTER_SKILL
|
||
bool UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaster = true);
|
||
void ResetSkill();
|
||
void SetSkillLevel(DWORD dwVnum, BYTE bLev);
|
||
int GetUsedSkillMasterType(DWORD dwVnum);
|
||
|
||
bool IsLearnableSkill(DWORD dwSkillVnum) const;
|
||
// END_OF_ADD_GRANDMASTER_SKILL
|
||
|
||
bool CheckSkillHitCount(const BYTE SkillID, const VID dwTargetVID);
|
||
bool CanUseSkill(DWORD dwSkillVnum) const;
|
||
bool IsUsableSkillMotion(DWORD dwMotionIndex) const;
|
||
int GetSkillLevel(DWORD dwVnum) const;
|
||
int GetSkillMasterType(DWORD dwVnum) const;
|
||
int GetSkillPower(DWORD dwVnum, BYTE bLevel = 0) const;
|
||
|
||
time_t GetSkillNextReadTime(DWORD dwVnum) const;
|
||
void SetSkillNextReadTime(DWORD dwVnum, time_t time);
|
||
void SkillLearnWaitMoreTimeMessage(DWORD dwVnum);
|
||
|
||
void ComputePassiveSkill(DWORD dwVnum);
|
||
int ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel = 0);
|
||
int ComputeSkillAtPosition(DWORD dwVnum, const PIXEL_POSITION& posTarget, BYTE bSkillLevel = 0);
|
||
void ComputeSkillPoints();
|
||
|
||
void SetSkillGroup(BYTE bSkillGroup);
|
||
BYTE GetSkillGroup() const { return m_points.skill_group; }
|
||
|
||
int ComputeCooltime(int time);
|
||
|
||
void GiveRandomSkillBook();
|
||
|
||
void DisableCooltime();
|
||
bool LearnSkillByBook(DWORD dwSkillVnum, BYTE bProb = 0);
|
||
bool LearnGrandMasterSkill(DWORD dwSkillVnum);
|
||
|
||
private:
|
||
bool m_bDisableCooltime;
|
||
DWORD m_dwLastSkillTime; ///< ¸¶Áö¸·À¸·Î skill À» ¾´ ½Ã°£(millisecond).
|
||
// End of Skill
|
||
|
||
// MOB_SKILL
|
||
public:
|
||
bool HasMobSkill() const;
|
||
size_t CountMobSkill() const;
|
||
const TMobSkillInfo * GetMobSkill(unsigned int idx) const;
|
||
bool CanUseMobSkill(unsigned int idx) const;
|
||
bool UseMobSkill(unsigned int idx);
|
||
void ResetMobSkillCooltime();
|
||
protected:
|
||
DWORD m_adwMobSkillCooltime[MOB_SKILL_MAX_NUM];
|
||
// END_OF_MOB_SKILL
|
||
|
||
// for SKILL_MUYEONG
|
||
public:
|
||
void StartMuyeongEvent();
|
||
void StopMuyeongEvent();
|
||
|
||
private:
|
||
LPEVENT m_pkMuyeongEvent;
|
||
|
||
// for SKILL_CHAIN lighting
|
||
public:
|
||
int GetChainLightningIndex() const { return m_iChainLightingIndex; }
|
||
void IncChainLightningIndex() { ++m_iChainLightingIndex; }
|
||
void AddChainLightningExcept(LPCHARACTER ch) { m_setExceptChainLighting.insert(ch); }
|
||
void ResetChainLightningIndex() { m_iChainLightingIndex = 0; m_setExceptChainLighting.clear(); }
|
||
int GetChainLightningMaxCount() const;
|
||
const CHARACTER_SET& GetChainLightingExcept() const { return m_setExceptChainLighting; }
|
||
|
||
private:
|
||
int m_iChainLightingIndex;
|
||
CHARACTER_SET m_setExceptChainLighting;
|
||
|
||
// for SKILL_EUNHYUNG
|
||
public:
|
||
void SetAffectedEunhyung();
|
||
void ClearAffectedEunhyung() { m_dwAffectedEunhyungLevel = 0; }
|
||
bool GetAffectedEunhyung() const { return m_dwAffectedEunhyungLevel; }
|
||
|
||
private:
|
||
DWORD m_dwAffectedEunhyungLevel;
|
||
|
||
//
|
||
// Skill levels
|
||
//
|
||
protected:
|
||
TPlayerSkill* m_pSkillLevels;
|
||
std::unordered_map<BYTE, int> m_SkillDamageBonus;
|
||
std::map<int, TSkillUseInfo> m_SkillUseInfo;
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// AI related
|
||
public:
|
||
void AssignTriggers(const TMobTable * table);
|
||
LPCHARACTER GetVictim() const; // °ø°ÝÇÒ ´ë»ó ¸®ÅÏ
|
||
void SetVictim(LPCHARACTER pkVictim);
|
||
LPCHARACTER GetNearestVictim(LPCHARACTER pkChr);
|
||
LPCHARACTER GetProtege() const; // º¸È£ÇØ¾ß ÇÒ ´ë»ó ¸®ÅÏ
|
||
|
||
bool Follow(LPCHARACTER pkChr, float fMinimumDistance = 150.0f);
|
||
bool Return();
|
||
bool IsGuardNPC() const;
|
||
bool IsChangeAttackPosition(LPCHARACTER target) const;
|
||
void ResetChangeAttackPositionTime() { m_dwLastChangeAttackPositionTime = get_dword_time() - AI_CHANGE_ATTACK_POISITION_TIME_NEAR;}
|
||
void SetChangeAttackPositionTime() { m_dwLastChangeAttackPositionTime = get_dword_time();}
|
||
|
||
bool OnIdle();
|
||
|
||
void OnAttack(LPCHARACTER pkChrAttacker);
|
||
void OnClick(LPCHARACTER pkChrCauser);
|
||
|
||
VID m_kVIDVictim;
|
||
|
||
protected:
|
||
DWORD m_dwLastChangeAttackPositionTime;
|
||
CTrigger m_triggerOnClick;
|
||
// End of AI
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Target
|
||
protected:
|
||
LPCHARACTER m_pkChrTarget; // ³» Ÿ°Ù
|
||
CHARACTER_SET m_set_pkChrTargetedBy; // ³ª¸¦ Ÿ°ÙÀ¸·Î °¡Áö°í ÀÖ´Â »ç¶÷µé
|
||
|
||
public:
|
||
void SetTarget(LPCHARACTER pkChrTarget);
|
||
void BroadcastTargetPacket();
|
||
void ClearTarget();
|
||
void CheckTarget();
|
||
LPCHARACTER GetTarget() const { return m_pkChrTarget; }
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Safebox
|
||
public:
|
||
int GetSafeboxSize() const;
|
||
void QuerySafeboxSize();
|
||
void SetSafeboxSize(int size);
|
||
|
||
CSafebox * GetSafebox() const;
|
||
void LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems);
|
||
void ChangeSafeboxSize(BYTE bSize);
|
||
void CloseSafebox();
|
||
|
||
/// â°í ¿±â ¿äû
|
||
/**
|
||
* @param [in] pszPassword 1ÀÚ ÀÌ»ó 6ÀÚ ÀÌÇÏÀÇ Ã¢°í ºñ¹Ð¹øÈ£
|
||
*
|
||
* DB ¿¡ â°í¿±â¸¦ ¿äûÇÑ´Ù.
|
||
* â°í´Â Áߺ¹À¸·Î ¿Áö ¸øÇϸç, Ãֱ٠â°í¸¦ ´ÝÀº ½Ã°£À¸·Î ºÎÅÍ 10ÃÊ À̳»¿¡´Â ¿ Áö ¸øÇÑ´Ù.
|
||
*/
|
||
void ReqSafeboxLoad(const char* pszPassword);
|
||
|
||
/// â°í ¿±â ¿äûÀÇ Ãë¼Ò
|
||
/**
|
||
* ReqSafeboxLoad ¸¦ È£ÃâÇÏ°í CloseSafebox ÇÏÁö ¾Ê¾ÒÀ» ¶§ ÀÌ ÇÔ¼ö¸¦ È£ÃâÇϸé â°í¸¦ ¿ ¼ö ÀÖ´Ù.
|
||
* â°í¿±âÀÇ ¿äûÀÌ DB ¼¹ö¿¡¼ ½ÇÆÐÀÀ´äÀ» ¹Þ¾ÒÀ» °æ¿ì ÀÌ ÇÔ¼ö¸¦ »ç¿ëÇؼ ¿äûÀ» ÇÒ ¼ö ÀÖ°Ô ÇØÁØ´Ù.
|
||
*/
|
||
void CancelSafeboxLoad( void ) { m_bOpeningSafebox = false; }
|
||
|
||
void SetMallLoadTime(int t) { m_iMallLoadTime = t; }
|
||
int GetMallLoadTime() const { return m_iMallLoadTime; }
|
||
|
||
CSafebox * GetMall() const;
|
||
void LoadMall(int iItemCount, TPlayerItem * pItems);
|
||
void CloseMall();
|
||
|
||
void SetSafeboxOpenPosition();
|
||
float GetDistanceFromSafeboxOpen() const;
|
||
|
||
protected:
|
||
CSafebox * m_pkSafebox;
|
||
int m_iSafeboxSize;
|
||
int m_iSafeboxLoadTime;
|
||
bool m_bOpeningSafebox; ///< â°í°¡ ¿±â ¿äû ÁßÀ̰ųª ¿·ÁÀִ°¡ ¿©ºÎ, true ÀÏ °æ¿ì ¿±â¿äûÀ̰ųª ¿·ÁÀÖÀ½.
|
||
|
||
CSafebox * m_pkMall;
|
||
int m_iMallLoadTime;
|
||
|
||
PIXEL_POSITION m_posSafeboxOpen;
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Mounting
|
||
public:
|
||
void MountVnum(DWORD vnum);
|
||
DWORD GetMountVnum() const { return m_dwMountVnum; }
|
||
DWORD GetLastMountTime() const { return m_dwMountTime; }
|
||
|
||
bool CanUseHorseSkill();
|
||
|
||
// Horse
|
||
virtual void SetHorseLevel(int iLevel);
|
||
|
||
virtual bool StartRiding();
|
||
virtual bool StopRiding();
|
||
|
||
virtual DWORD GetMyHorseVnum() const;
|
||
|
||
virtual void HorseDie();
|
||
virtual bool ReviveHorse();
|
||
|
||
virtual void SendHorseInfo();
|
||
virtual void ClearHorseInfo();
|
||
|
||
void HorseSummon(bool bSummon, bool bFromFar = false, DWORD dwVnum = 0, const char* name = 0);
|
||
|
||
LPCHARACTER GetHorse() const { return m_chHorse; } // ÇöÀç ¼ÒȯÁßÀÎ ¸»
|
||
LPCHARACTER GetRider() const; // rider on horse
|
||
void SetRider(LPCHARACTER ch);
|
||
|
||
bool IsRiding() const;
|
||
|
||
#ifdef __PET_SYSTEM__
|
||
public:
|
||
CPetSystem* GetPetSystem() { return m_petSystem; }
|
||
|
||
protected:
|
||
CPetSystem* m_petSystem;
|
||
|
||
public:
|
||
#endif
|
||
|
||
protected:
|
||
LPCHARACTER m_chHorse;
|
||
LPCHARACTER m_chRider;
|
||
|
||
DWORD m_dwMountVnum;
|
||
DWORD m_dwMountTime;
|
||
|
||
BYTE m_bSendHorseLevel;
|
||
BYTE m_bSendHorseHealthGrade;
|
||
BYTE m_bSendHorseStaminaGrade;
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Detailed Log
|
||
public:
|
||
void DetailLog() { m_bDetailLog = !m_bDetailLog; }
|
||
void ToggleMonsterLog();
|
||
void MonsterLog(const char* format, ...);
|
||
private:
|
||
bool m_bDetailLog;
|
||
bool m_bMonsterLog;
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Empire
|
||
|
||
public:
|
||
void SetEmpire(BYTE bEmpire);
|
||
BYTE GetEmpire() const { return m_bEmpire; }
|
||
|
||
protected:
|
||
BYTE m_bEmpire;
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Regen
|
||
public:
|
||
void SetRegen(LPREGEN pkRegen);
|
||
|
||
protected:
|
||
PIXEL_POSITION m_posRegen;
|
||
float m_fRegenAngle;
|
||
LPREGEN m_pkRegen;
|
||
size_t regen_id_; // to help dungeon regen identification
|
||
// End of Regen
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// Resists & Proofs
|
||
public:
|
||
bool CannotMoveByAffect() const; // ƯÁ¤ È¿°ú¿¡ ÀÇÇØ ¿òÁ÷ÀÏ ¼ö ¾ø´Â »óÅÂÀΰ¡?
|
||
bool IsImmune(DWORD dwImmuneFlag);
|
||
void SetImmuneFlag(DWORD dw) { m_pointsInstant.dwImmuneFlag = dw; }
|
||
|
||
protected:
|
||
void ApplyMobAttribute(const TMobTable* table);
|
||
// End of Resists & Proofs
|
||
|
||
////////////////////////////////////////////////////////////////////////////////////////
|
||
// QUEST
|
||
//
|
||
public:
|
||
void SetQuestNPCID(DWORD vid);
|
||
DWORD GetQuestNPCID() const { return m_dwQuestNPCVID; }
|
||
LPCHARACTER GetQuestNPC() const;
|
||
|
||
void SetQuestItemPtr(LPITEM item);
|
||
void ClearQuestItemPtr();
|
||
LPITEM GetQuestItemPtr() const;
|
||
|
||
void SetQuestBy(DWORD dwQuestVnum) { m_dwQuestByVnum = dwQuestVnum; }
|
||
DWORD GetQuestBy() const { return m_dwQuestByVnum; }
|
||
|
||
int GetQuestFlag(const std::string& flag) const;
|
||
void SetQuestFlag(const std::string& flag, int value);
|
||
|
||
void ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID);
|
||
|
||
private:
|
||
DWORD m_dwQuestNPCVID;
|
||
DWORD m_dwQuestByVnum;
|
||
LPITEM m_pQuestItem;
|
||
|
||
// Events
|
||
public:
|
||
bool StartStateMachine(int iPulse = 1);
|
||
void StopStateMachine();
|
||
void UpdateStateMachine(DWORD dwPulse);
|
||
void SetNextStatePulse(int iPulseNext);
|
||
|
||
// ij¸¯ÅÍ ÀνºÅϽº ¾÷µ¥ÀÌÆ® ÇÔ¼ö. ±âÁ¸¿£ ÀÌ»óÇÑ »ó¼Ó±¸Á¶·Î CFSM::Update ÇÔ¼ö¸¦ È£ÃâÇϰųª UpdateStateMachine ÇÔ¼ö¸¦ »ç¿ëÇߴµ¥, º°°³ÀÇ ¾÷µ¥ÀÌÆ® ÇÔ¼ö Ãß°¡ÇÔ.
|
||
void UpdateCharacter(DWORD dwPulse);
|
||
|
||
protected:
|
||
DWORD m_dwNextStatePulse;
|
||
|
||
// Marriage
|
||
public:
|
||
LPCHARACTER GetMarryPartner() const;
|
||
void SetMarryPartner(LPCHARACTER ch);
|
||
int GetMarriageBonus(DWORD dwItemVnum, bool bSum = true);
|
||
|
||
void SetWeddingMap(marriage::WeddingMap* pMap);
|
||
marriage::WeddingMap* GetWeddingMap() const { return m_pWeddingMap; }
|
||
|
||
private:
|
||
marriage::WeddingMap* m_pWeddingMap;
|
||
LPCHARACTER m_pkChrMarried;
|
||
|
||
// Warp Character
|
||
public:
|
||
void StartWarpNPCEvent();
|
||
|
||
public:
|
||
void StartSaveEvent();
|
||
void StartRecoveryEvent();
|
||
void StartCheckSpeedHackEvent();
|
||
void StartDestroyWhenIdleEvent();
|
||
|
||
LPEVENT m_pkDeadEvent;
|
||
LPEVENT m_pkStunEvent;
|
||
LPEVENT m_pkSaveEvent;
|
||
LPEVENT m_pkRecoveryEvent;
|
||
LPEVENT m_pkTimedEvent;
|
||
LPEVENT m_pkFishingEvent;
|
||
LPEVENT m_pkAffectEvent;
|
||
LPEVENT m_pkPoisonEvent;
|
||
LPEVENT m_pkFireEvent;
|
||
LPEVENT m_pkWarpNPCEvent;
|
||
//DELAYED_WARP
|
||
//END_DELAYED_WARP
|
||
|
||
// MINING
|
||
LPEVENT m_pkMiningEvent;
|
||
// END_OF_MINING
|
||
LPEVENT m_pkWarpEvent;
|
||
LPEVENT m_pkCheckSpeedHackEvent;
|
||
LPEVENT m_pkDestroyWhenIdleEvent;
|
||
LPEVENT m_pkPetSystemUpdateEvent;
|
||
|
||
bool IsWarping() const { return m_pkWarpEvent ? true : false; }
|
||
|
||
bool m_bHasPoisoned;
|
||
|
||
const CMob * m_pkMobData;
|
||
CMobInstance * m_pkMobInst;
|
||
|
||
std::map<int, LPEVENT> m_mapMobSkillEvent;
|
||
|
||
friend struct FuncSplashDamage;
|
||
friend struct FuncSplashAffect;
|
||
friend class CFuncShoot;
|
||
|
||
public:
|
||
int GetPremiumRemainSeconds(BYTE bType) const;
|
||
|
||
private:
|
||
int m_aiPremiumTimes[PREMIUM_MAX_NUM];
|
||
|
||
// CHANGE_ITEM_ATTRIBUTES
|
||
static const DWORD msc_dwDefaultChangeItemAttrCycle; ///< µðÆúÆ® ¾ÆÀÌÅÛ ¼Ó¼ºº¯°æ °¡´É ÁÖ±â
|
||
static const char msc_szLastChangeItemAttrFlag[]; ///< ÃÖ±Ù ¾ÆÀÌÅÛ ¼Ó¼ºÀ» º¯°æÇÑ ½Ã°£ÀÇ Quest Flag À̸§
|
||
static const char msc_szChangeItemAttrCycleFlag[]; ///< ¾ÆÀÌÅÛ ¼Ó¼ºº´°æ °¡´É ÁÖ±âÀÇ Quest Flag À̸§
|
||
// END_OF_CHANGE_ITEM_ATTRIBUTES
|
||
|
||
// PC_BANG_ITEM_ADD
|
||
private :
|
||
bool m_isinPCBang;
|
||
|
||
public :
|
||
bool SetPCBang(bool flag) { m_isinPCBang = flag; return m_isinPCBang; }
|
||
bool IsPCBang() const { return m_isinPCBang; }
|
||
// END_PC_BANG_ITEM_ADD
|
||
|
||
// NEW_HAIR_STYLE_ADD
|
||
public :
|
||
bool ItemProcess_Hair(LPITEM item, int iDestCell);
|
||
// END_NEW_HAIR_STYLE_ADD
|
||
|
||
public :
|
||
void ClearSkill();
|
||
void ClearSubSkill();
|
||
|
||
// RESET_ONE_SKILL
|
||
bool ResetOneSkill(DWORD dwVnum);
|
||
// END_RESET_ONE_SKILL
|
||
|
||
private :
|
||
void SendDamagePacket(LPCHARACTER pAttacker, int Damage, BYTE DamageFlag);
|
||
|
||
// ARENA
|
||
private :
|
||
CArena *m_pArena;
|
||
bool m_ArenaObserver;
|
||
int m_nPotionLimit;
|
||
|
||
public :
|
||
void SetArena(CArena* pArena) { m_pArena = pArena; }
|
||
void SetArenaObserverMode(bool flag) { m_ArenaObserver = flag; }
|
||
|
||
CArena* GetArena() const { return m_pArena; }
|
||
bool GetArenaObserverMode() const { return m_ArenaObserver; }
|
||
|
||
void SetPotionLimit(int count) { m_nPotionLimit = count; }
|
||
int GetPotionLimit() const { return m_nPotionLimit; }
|
||
// END_ARENA
|
||
|
||
//PREVENT_TRADE_WINDOW
|
||
public:
|
||
bool IsOpenSafebox() const { return m_isOpenSafebox ? true : false; }
|
||
void SetOpenSafebox(bool b) { m_isOpenSafebox = b; }
|
||
|
||
int GetSafeboxLoadTime() const { return m_iSafeboxLoadTime; }
|
||
void SetSafeboxLoadTime() { m_iSafeboxLoadTime = thecore_pulse(); }
|
||
//END_PREVENT_TRADE_WINDOW
|
||
private:
|
||
bool m_isOpenSafebox;
|
||
|
||
public:
|
||
int GetSkillPowerByLevel(int level, bool bMob = false) const;
|
||
|
||
//PREVENT_REFINE_HACK
|
||
int GetRefineTime() const { return m_iRefineTime; }
|
||
void SetRefineTime() { m_iRefineTime = thecore_pulse(); }
|
||
int m_iRefineTime;
|
||
//END_PREVENT_REFINE_HACK
|
||
|
||
//RESTRICT_USE_SEED_OR_MOONBOTTLE
|
||
int GetUseSeedOrMoonBottleTime() const { return m_iSeedTime; }
|
||
void SetUseSeedOrMoonBottleTime() { m_iSeedTime = thecore_pulse(); }
|
||
int m_iSeedTime;
|
||
//END_RESTRICT_USE_SEED_OR_MOONBOTTLE
|
||
|
||
//PREVENT_PORTAL_AFTER_EXCHANGE
|
||
int GetExchangeTime() const { return m_iExchangeTime; }
|
||
void SetExchangeTime() { m_iExchangeTime = thecore_pulse(); }
|
||
int m_iExchangeTime;
|
||
//END_PREVENT_PORTAL_AFTER_EXCHANGE
|
||
|
||
int m_iMyShopTime;
|
||
int GetMyShopTime() const { return m_iMyShopTime; }
|
||
void SetMyShopTime() { m_iMyShopTime = thecore_pulse(); }
|
||
|
||
// Hack ¹æÁö¸¦ À§ÇÑ Ã¼Å©.
|
||
bool IsHack(bool bSendMsg = true, bool bCheckShopOwner = true, int limittime = g_nPortalLimitTime);
|
||
|
||
// MONARCH
|
||
BOOL IsMonarch() const;
|
||
// END_MONARCH
|
||
void Say(const std::string & s);
|
||
|
||
enum MONARCH_COOLTIME
|
||
{
|
||
MC_HEAL = 10,
|
||
MC_WARP = 60,
|
||
MC_TRANSFER = 60,
|
||
MC_TAX = (60 * 60 * 24 * 7),
|
||
MC_SUMMON = (60 * 60),
|
||
};
|
||
|
||
enum MONARCH_INDEX
|
||
{
|
||
MI_HEAL = 0,
|
||
MI_WARP,
|
||
MI_TRANSFER,
|
||
MI_TAX,
|
||
MI_SUMMON,
|
||
MI_MAX
|
||
};
|
||
|
||
DWORD m_dwMonarchCooltime[MI_MAX];
|
||
DWORD m_dwMonarchCooltimelimit[MI_MAX];
|
||
|
||
void InitMC();
|
||
DWORD GetMC(enum MONARCH_INDEX e) const;
|
||
void SetMC(enum MONARCH_INDEX e);
|
||
bool IsMCOK(enum MONARCH_INDEX e) const;
|
||
DWORD GetMCL(enum MONARCH_INDEX e) const;
|
||
DWORD GetMCLTime(enum MONARCH_INDEX e) const;
|
||
|
||
public:
|
||
bool ItemProcess_Polymorph(LPITEM item);
|
||
|
||
// by mhh
|
||
LPITEM* GetCubeItem() { return m_pointsInstant.pCubeItems; }
|
||
bool IsCubeOpen () const { return (m_pointsInstant.pCubeNpc?true:false); }
|
||
void SetCubeNpc(LPCHARACTER npc) { m_pointsInstant.pCubeNpc = npc; }
|
||
bool CanDoCube() const;
|
||
|
||
public:
|
||
bool IsSiegeNPC() const;
|
||
|
||
private:
|
||
//Áß±¹ Àü¿ë
|
||
//18¼¼ ¹Ì¸¸ Àü¿ë
|
||
//3½Ã°£ : 50 % 5 ½Ã°£ 0%
|
||
e_overtime m_eOverTime;
|
||
|
||
public:
|
||
bool IsOverTime(e_overtime e) const { return (e == m_eOverTime); }
|
||
void SetOverTime(e_overtime e) { m_eOverTime = e; }
|
||
|
||
private:
|
||
int m_deposit_pulse;
|
||
|
||
public:
|
||
void UpdateDepositPulse();
|
||
bool CanDeposit() const;
|
||
|
||
private:
|
||
void __OpenPrivateShop();
|
||
|
||
public:
|
||
struct AttackedLog
|
||
{
|
||
DWORD dwPID;
|
||
DWORD dwAttackedTime;
|
||
|
||
AttackedLog() : dwPID(0), dwAttackedTime(0)
|
||
{
|
||
}
|
||
};
|
||
|
||
AttackLog m_kAttackLog;
|
||
AttackedLog m_AttackedLog;
|
||
int m_speed_hack_count;
|
||
|
||
private :
|
||
std::string m_strNewName;
|
||
|
||
public :
|
||
const std::string GetNewName() const { return this->m_strNewName; }
|
||
void SetNewName(const std::string name) { this->m_strNewName = name; }
|
||
|
||
public :
|
||
void GoHome();
|
||
|
||
private :
|
||
std::set<DWORD> m_known_guild;
|
||
|
||
public :
|
||
void SendGuildName(CGuild* pGuild);
|
||
void SendGuildName(DWORD dwGuildID);
|
||
|
||
private :
|
||
DWORD m_dwLogOffInterval;
|
||
|
||
public :
|
||
DWORD GetLogOffInterval() const { return m_dwLogOffInterval; }
|
||
|
||
public:
|
||
bool UnEquipSpecialRideUniqueItem ();
|
||
|
||
bool CanWarp () const;
|
||
|
||
private:
|
||
DWORD m_dwLastGoldDropTime;
|
||
|
||
public:
|
||
void AutoRecoveryItemProcess (const EAffectTypes);
|
||
|
||
public:
|
||
void BuffOnAttr_AddBuffsFromItem(LPITEM pItem);
|
||
void BuffOnAttr_RemoveBuffsFromItem(LPITEM pItem);
|
||
|
||
private:
|
||
void BuffOnAttr_ValueChange(BYTE bType, BYTE bOldValue, BYTE bNewValue);
|
||
void BuffOnAttr_ClearAll();
|
||
|
||
typedef std::map <BYTE, CBuffOnAttributes*> TMapBuffOnAttrs;
|
||
TMapBuffOnAttrs m_map_buff_on_attrs;
|
||
// ¹«Àû : ¿øÈ°ÇÑ Å×½ºÆ®¸¦ À§ÇÏ¿©.
|
||
public:
|
||
void SetArmada() { cannot_dead = true; }
|
||
void ResetArmada() { cannot_dead = false; }
|
||
private:
|
||
bool cannot_dead;
|
||
|
||
#ifdef __PET_SYSTEM__
|
||
private:
|
||
bool m_bIsPet;
|
||
public:
|
||
void SetPet() { m_bIsPet = true; }
|
||
bool IsPet() { return m_bIsPet; }
|
||
#endif
|
||
|
||
//ÃÖÁ¾ µ¥¹ÌÁö º¸Á¤.
|
||
private:
|
||
float m_fAttMul;
|
||
float m_fDamMul;
|
||
public:
|
||
float GetAttMul() { return this->m_fAttMul; }
|
||
void SetAttMul(float newAttMul) {this->m_fAttMul = newAttMul; }
|
||
float GetDamMul() { return this->m_fDamMul; }
|
||
void SetDamMul(float newDamMul) {this->m_fDamMul = newDamMul; }
|
||
|
||
private:
|
||
bool IsValidItemPosition(TItemPos Pos) const;
|
||
|
||
//µ¶ÀÏ ¼±¹° ±â´É ÆÐŶ Àӽà ÀúÀå
|
||
private:
|
||
unsigned int itemAward_vnum = 0;
|
||
char itemAward_cmd[20] = "";
|
||
//bool itemAward_flag;
|
||
public:
|
||
unsigned int GetItemAward_vnum() { return itemAward_vnum; }
|
||
char* GetItemAward_cmd() { return itemAward_cmd; }
|
||
//bool GetItemAward_flag() { return itemAward_flag; }
|
||
void SetItemAward_vnum(unsigned int vnum) { itemAward_vnum = vnum; }
|
||
void SetItemAward_cmd(char* cmd) { strcpy(itemAward_cmd,cmd); }
|
||
//void SetItemAward_flag(bool flag) { itemAward_flag = flag; }
|
||
|
||
public:
|
||
//¿ëÈ¥¼®
|
||
|
||
// ij¸¯ÅÍÀÇ affect, quest°¡ load µÇ±â Àü¿¡ DragonSoul_Initialize¸¦ È£ÃâÇÏ¸é ¾ÈµÈ´Ù.
|
||
// affect°¡ °¡Àå ¸¶Áö¸·¿¡ ·ÎµåµÇ¾î LoadAffect¿¡¼ È£ÃâÇÔ.
|
||
void DragonSoul_Initialize();
|
||
|
||
bool DragonSoul_IsQualified() const;
|
||
void DragonSoul_GiveQualification();
|
||
|
||
int DragonSoul_GetActiveDeck() const;
|
||
bool DragonSoul_IsDeckActivated() const;
|
||
bool DragonSoul_ActivateDeck(int deck_idx);
|
||
|
||
void DragonSoul_DeactivateAll();
|
||
// ¹Ýµå½Ã ClearItem Àü¿¡ ºÒ·¯¾ß ÇÑ´Ù.
|
||
// ¿Ö³ÄÇϸé....
|
||
// ¿ëÈ¥¼® Çϳª Çϳª¸¦ deactivateÇÒ ¶§¸¶´Ù µ¦¿¡ activeÀÎ ¿ëÈ¥¼®ÀÌ ÀÖ´ÂÁö È®ÀÎÇÏ°í,
|
||
// activeÀÎ ¿ëÈ¥¼®ÀÌ Çϳªµµ ¾ø´Ù¸é, ij¸¯ÅÍÀÇ ¿ëÈ¥¼® affect¿Í, È°¼º »óŸ¦ Á¦°ÅÇÑ´Ù.
|
||
//
|
||
// ÇÏÁö¸¸ ClearItem ½Ã, ij¸¯ÅÍ°¡ Âø¿ëÇÏ°í ÀÖ´Â ¸ðµç ¾ÆÀÌÅÛÀ» unequipÇÏ´Â ¹Ù¶÷¿¡,
|
||
// ¿ëÈ¥¼® Affect°¡ Á¦°ÅµÇ°í, °á±¹ ·Î±×ÀÎ ½Ã, ¿ëÈ¥¼®ÀÌ È°¼ºÈµÇÁö ¾Ê´Â´Ù.
|
||
// (UnequipÇÒ ¶§¿¡´Â ·Î±×¾Æ¿ô »óÅÂÀÎÁö, ¾Æ´ÑÁö ¾Ë ¼ö ¾ø´Ù.)
|
||
// ¿ëÈ¥¼®¸¸ deactivate½ÃÅ°°í ij¸¯ÅÍÀÇ ¿ëÈ¥¼® µ¦ È°¼º »óÅ´ °Çµå¸®Áö ¾Ê´Â´Ù.
|
||
void DragonSoul_CleanUp();
|
||
// ¿ëÈ¥¼® °Èâ
|
||
public:
|
||
bool DragonSoul_RefineWindow_Open(LPENTITY pEntity);
|
||
bool DragonSoul_RefineWindow_Close();
|
||
LPENTITY DragonSoul_RefineWindow_GetOpener() { return m_pointsInstant.m_pDragonSoulRefineWindowOpener; }
|
||
bool DragonSoul_RefineWindow_CanRefine();
|
||
|
||
private:
|
||
// SyncPositionÀ» ¾Ç¿ëÇÏ¿© ŸÀ¯Àú¸¦ ÀÌ»óÇÑ °÷À¸·Î º¸³»´Â ÇÙ ¹æ¾îÇϱâ À§ÇÏ¿©,
|
||
// SyncPositionÀÌ ÀϾ ¶§¸¦ ±â·Ï.
|
||
timeval m_tvLastSyncTime;
|
||
int m_iSyncHackCount;
|
||
public:
|
||
void SetLastSyncTime(const timeval &tv) { memcpy(&m_tvLastSyncTime, &tv, sizeof(timeval)); }
|
||
const timeval& GetLastSyncTime() { return m_tvLastSyncTime; }
|
||
void SetSyncHackCount(int iCount) { m_iSyncHackCount = iCount;}
|
||
int GetSyncHackCount() { return m_iSyncHackCount; }
|
||
};
|
||
|
||
ESex GET_SEX(LPCHARACTER ch);
|
||
|
||
#endif
|