forked from metin2/server
388 lines
7.7 KiB
C++
388 lines
7.7 KiB
C++
#include "stdafx.h"
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#include "config.h"
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#include "char.h"
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#include "char_manager.h"
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#include "packet.h"
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#include "guild.h"
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#include "vector.h"
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#include "questmanager.h"
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#include "item.h"
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#include "horsename_manager.h"
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#include "locale_service.h"
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#include "arena.h"
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#include <common/VnumHelper.h>
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bool CHARACTER::StartRiding()
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{
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if (IsDead() == true)
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{
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("쓰러진 상태에서는 말에 탈 수 없습니다."));
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return false;
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}
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if (IsPolymorphed())
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{
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신 상태에서는 말에 탈 수 없습니다."));
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return false;
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}
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// 턱시도 입은 상태의 말 타기 금지
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LPITEM armor = GetWear(WEAR_BODY);
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if (armor && (armor->GetVnum() >= 11901 && armor->GetVnum() <= 11904))
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{
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("예복을 입은 상태에서 말을 탈 수 없습니다."));
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return false;
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}
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if (LC_IsCanada() == true)
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{
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if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
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return false;
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}
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DWORD dwMountVnum = m_chHorse ? m_chHorse->GetRaceNum() : GetMyHorseVnum();
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if (false == CHorseRider::StartRiding())
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{
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if (GetHorseLevel() <= 0)
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 소유하고 있지 않습니다."));
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else if (GetHorseHealth() <= 0)
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말이 죽어있는 상태 입니다."));
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else if (GetHorseStamina() <= 0)
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말의 스테미너가 부족하여 말을 탈 수 없습니다."));
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return false;
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}
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// 소환한 말 없애고
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HorseSummon(false);
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MountVnum(dwMountVnum);
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if(test_server)
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sys_log(0, "Ride Horse : %s ", GetName());
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return true;
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}
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bool CHARACTER::StopRiding()
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{
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if (CHorseRider::StopRiding())
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{
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quest::CQuestManager::instance().Unmount(GetPlayerID());
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if (!IsDead() && !IsStun())
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{
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DWORD dwOldVnum = GetMountVnum();
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MountVnum(0);
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// [NOTE] 말에서 내릴 땐 자기가 탔던걸 소환하도록 수정
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HorseSummon(true, false, dwOldVnum);
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}
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else
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{
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m_dwMountVnum = 0;
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ComputePoints();
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UpdatePacket();
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}
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PointChange(POINT_ST, 0);
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PointChange(POINT_DX, 0);
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PointChange(POINT_HT, 0);
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PointChange(POINT_IQ, 0);
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return true;
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}
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return false;
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}
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EVENTFUNC(horse_dead_event)
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{
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char_event_info* info = dynamic_cast<char_event_info*>( event->info );
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if ( info == NULL )
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{
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sys_err( "horse_dead_event> <Factor> Null pointer" );
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return 0;
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}
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// <Factor>
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LPCHARACTER ch = info->ch;
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if (ch == NULL) {
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return 0;
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}
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ch->HorseSummon(false);
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return 0;
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}
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void CHARACTER::SetRider(LPCHARACTER ch)
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{
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if (m_chRider)
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m_chRider->ClearHorseInfo();
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m_chRider = ch;
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if (m_chRider)
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m_chRider->SendHorseInfo();
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}
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LPCHARACTER CHARACTER::GetRider() const
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{
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return m_chRider;
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}
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void CHARACTER::HorseSummon(bool bSummon, bool bFromFar, DWORD dwVnum, const char* pPetName)
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{
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if ( bSummon )
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{
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//NOTE : summon했는데 이미 horse가 있으면 아무것도 안한다.
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if( m_chHorse != NULL )
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return;
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if (GetHorseLevel() <= 0)
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return;
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// 무언가를 타고 있다면 실패
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if (IsRiding())
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return;
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sys_log(0, "HorseSummon : %s lv:%d bSummon:%d fromFar:%d", GetName(), GetLevel(), bSummon, bFromFar);
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int x = GetX();
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int y = GetY();
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if (GetHorseHealth() <= 0)
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bFromFar = false;
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if (bFromFar)
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{
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x += (Random::get(0, 1) * 2 - 1) * Random::get(2000, 2500);
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y += (Random::get(0, 1) * 2 - 1) * Random::get(2000, 2500);
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}
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else
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{
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x += Random::get(-100, 100);
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y += Random::get(-100, 100);
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}
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m_chHorse = CHARACTER_MANAGER::instance().SpawnMob(
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(0 == dwVnum) ? GetMyHorseVnum() : dwVnum,
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GetMapIndex(),
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x, y,
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GetZ(), false, (int)(GetRotation()+180), false);
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if (!m_chHorse)
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{
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말 소환에 실패하였습니다."));
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return;
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}
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if (GetHorseHealth() <= 0)
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{
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// 죽은거처럼 있게 하는 처리
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m_chHorse->SetPosition(POS_DEAD);
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// 일정시간있다 사라지게 하자.
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char_event_info* info = AllocEventInfo<char_event_info>();
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info->ch = this;
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m_chHorse->m_pkDeadEvent = event_create(horse_dead_event, info, PASSES_PER_SEC(60));
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}
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m_chHorse->SetLevel(GetHorseLevel());
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const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());
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if ( pHorseName != NULL && strlen(pHorseName) != 0 )
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{
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m_chHorse->m_stName = pHorseName;
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}
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else
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{
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m_chHorse->m_stName = GetName();
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m_chHorse->m_stName += LC_TEXT("님의 말");
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}
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if (!m_chHorse->Show(GetMapIndex(), x, y, GetZ()))
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{
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M2_DESTROY_CHARACTER(m_chHorse);
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sys_err("cannot show monster");
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m_chHorse = NULL;
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return;
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}
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if ((GetHorseHealth() <= 0))
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{
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TPacketGCDead pack;
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pack.header = HEADER_GC_DEAD;
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pack.vid = m_chHorse->GetVID();
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PacketAround(&pack, sizeof(pack));
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}
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m_chHorse->SetRider(this);
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}
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else
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{
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if (!m_chHorse)
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return;
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LPCHARACTER chHorse = m_chHorse;
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chHorse->SetRider(NULL); // m_chHorse assign to NULL
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if (!bFromFar)
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{
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M2_DESTROY_CHARACTER(chHorse);
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}
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else
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{
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// 멀어지면서 사라지는 처리 하기
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chHorse->SetNowWalking(false);
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float fx, fy;
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chHorse->SetRotation(GetDegreeFromPositionXY(chHorse->GetX(), chHorse->GetY(), GetX(), GetY())+180);
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GetDeltaByDegree(chHorse->GetRotation(), 3500, &fx, &fy);
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chHorse->Goto((int)(chHorse->GetX()+fx), (int) (chHorse->GetY()+fy));
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chHorse->SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
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}
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m_chHorse = NULL;
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}
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}
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DWORD CHARACTER::GetMyHorseVnum() const
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{
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int delta = 0;
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if (GetGuild())
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{
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++delta;
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if (GetGuild()->GetMasterPID() == GetPlayerID())
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++delta;
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}
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return c_aHorseStat[GetHorseLevel()].iNPCRace + delta;
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}
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void CHARACTER::HorseDie()
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{
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CHorseRider::HorseDie();
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HorseSummon(false);
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}
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bool CHARACTER::ReviveHorse()
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{
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if (CHorseRider::ReviveHorse())
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{
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HorseSummon(false);
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HorseSummon(true);
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return true;
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}
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return false;
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}
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void CHARACTER::ClearHorseInfo()
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{
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if (!IsHorseRiding())
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{
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ChatPacket(CHAT_TYPE_COMMAND, "hide_horse_state");
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m_bSendHorseLevel = 0;
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m_bSendHorseHealthGrade = 0;
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m_bSendHorseStaminaGrade = 0;
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}
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m_chHorse = NULL;
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}
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void CHARACTER::SendHorseInfo()
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{
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if (m_chHorse || IsHorseRiding())
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{
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int iHealthGrade;
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int iStaminaGrade;
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/*
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HP
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3: 70% < ~ <= 100%
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2: 30% < ~ <= 70%
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1: 0% < ~ <= 30%
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0: 사망
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STM
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3: 71% < ~ <= 100%
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2: 31% < ~ <= 70%
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1: 10% < ~ <= 30%
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0: ~ <= 10%
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*/
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if (GetHorseHealth() == 0)
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iHealthGrade = 0;
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else if (GetHorseHealth() * 10 <= GetHorseMaxHealth() * 3)
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iHealthGrade = 1;
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else if (GetHorseHealth() * 10 <= GetHorseMaxHealth() * 7)
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iHealthGrade = 2;
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else
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iHealthGrade = 3;
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if (GetHorseStamina() * 10 <= GetHorseMaxStamina())
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iStaminaGrade = 0;
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else if (GetHorseStamina() * 10 <= GetHorseMaxStamina() * 3)
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iStaminaGrade = 1;
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else if (GetHorseStamina() * 10 <= GetHorseMaxStamina() * 7)
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iStaminaGrade = 2;
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else
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iStaminaGrade = 3;
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if (m_bSendHorseLevel != GetHorseLevel() ||
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m_bSendHorseHealthGrade != iHealthGrade ||
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m_bSendHorseStaminaGrade != iStaminaGrade)
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{
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ChatPacket(CHAT_TYPE_COMMAND, "horse_state %d %d %d", GetHorseLevel(), iHealthGrade, iStaminaGrade);
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// FIX : 클라이언트에 "말 상태 버프" 아이콘을 표시하지 않을 목적으로 함수 초입에 return함으로써 아래 코드를 무시한다면
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// 말을 무한대로 소환하는 무시무시한 버그가 생김.. 정확한 원인은 파악 안해봐서 모름.
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m_bSendHorseLevel = GetHorseLevel();
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m_bSendHorseHealthGrade = iHealthGrade;
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m_bSendHorseStaminaGrade = iStaminaGrade;
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}
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}
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}
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bool CHARACTER::CanUseHorseSkill()
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{
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if(IsRiding())
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{
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if (GetHorseGrade() == 3)
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return true;
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else
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return false;
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if(GetMountVnum())
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{
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if (GetMountVnum() >= 20209 && GetMountVnum() <= 20212)
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return true;
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//라마단 흑마
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if (CMobVnumHelper::IsRamadanBlackHorse(GetMountVnum()))
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return true;
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}
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else
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return false;
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}
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return false;
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}
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void CHARACTER::SetHorseLevel(int iLevel)
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{
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CHorseRider::SetHorseLevel(iLevel);
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SetSkillLevel(SKILL_HORSE, GetHorseLevel());
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}
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