forked from metin2/server
132 lines
4.3 KiB
Plaintext
132 lines
4.3 KiB
Plaintext
quest find_brother_article begin
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state start begin
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when 20006.chat.gameforge.find_brother_article._10_npcChat with pc.get_level()>=23 and pc.get_level()<=26 begin
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say_title(gameforge.find_brother_article._20_sayTitle)
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say(gameforge.find_brother_article._30_say)
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wait()
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say_pc_name()
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say(gameforge.find_brother_article._40_say)
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wait()
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say_title(gameforge.find_brother_article._20_sayTitle)
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say(gameforge.find_brother_article._50_say)
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wait()
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say_title(gameforge.find_brother_article._60_sayTitle)
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say(gameforge.find_brother_article._70_say)
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say_reward(gameforge.find_brother_article._80_sayReward)
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local s= select(gameforge.find_brother_article._90_select, gameforge.find_brother_article._100_select)
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if 1==s then
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say_pc_name()
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say(gameforge.find_brother_article._110_say)
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set_state(accept)
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elseif 2==s then
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say_pc_name()
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say(gameforge.find_brother_article._120_say)
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end
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end
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end
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state accept begin
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when letter begin
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send_letter(gameforge.find_brother_article._130_sendLetter)
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end
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when button or info begin
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say_title(gameforge.find_brother_article._130_sendLetter)
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say(gameforge.find_brother_article._140_sayReward)
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end
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when 20006.chat.gameforge.find_brother_article._150_npcChat with pc.count_item(30032)==0 begin
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say_title(gameforge.find_brother_article._60_sayTitle)
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say(gameforge.find_brother_article._160_say)
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local s= select(gameforge.locale.levelup.prev_quest_go, gameforge.find_brother_article._170_select)
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if 1==s then
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say_title(gameforge.blacksmith._40_sayTitle)
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say_reward(gameforge.find_brother_article._180_sayReward)
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else
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say_pc_name()
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say(gameforge.find_brother_article._190_say)
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wait()
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say_title(gameforge.find_brother_article._60_sayTitle)
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say(gameforge.find_brother_article._200_say)
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say_reward(gameforge.find_brother_article._205_sayReward)
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local s= select(gameforge.find_brother_article._210_select, gameforge.find_brother_article._170_select)
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if 1==s then
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say_pc_name()
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say(gameforge.find_brother_article._220_say)
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elseif 2==s then
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say_title(gameforge.find_brother_article._60_sayTitle)
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say(gameforge.find_brother_article._230_say)
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set_state(__FAILURE__)
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end
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end
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end
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when 20006.chat.gameforge.find_brother_article._240_npcChat with pc.count_item(30032)>=1 begin
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say_title(gameforge.find_brother_article._60_sayTitle)
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say(gameforge.find_brother_article._250_say)
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say_reward(gameforge.find_brother_article._260_sayReward)
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pc.remove_item(30032)
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set_state(reward)
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end
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end
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state reward begin
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when letter begin
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send_letter(gameforge.find_brother_article._270_sendLetter)
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end
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when button begin
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say_title(gameforge.find_brother_article._270_sendLetter)
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say(gameforge.find_brother_article._280_say)
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wait()
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say(gameforge.find_brother_article._290_say)
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say_reward(gameforge.find_brother_article._300_sayReward)
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set_state(repair)
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end
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end
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state repair begin
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when letter begin
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send_letter(gameforge.find_brother_article._310_sendLetter)
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end
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when button or info begin
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say_title(gameforge.find_brother_article._310_sendLetter)
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say(gameforge.find_brother_article._320_say)
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end
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when letter begin
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local v=find_npc_by_vnum(20016)
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if v!=0 then
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target.vid("__TARGET__", v, gameforge.find_brother_article._330_targetVid)
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end
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end
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when __TARGET__.target.click or 20016.chat.gameforge.find_brother_article._340_npcChat begin
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target.delete("__TARGET__")
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say_title(gameforge.blacksmith._20_sayTitle)
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say(gameforge.find_brother_article._350_say)
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wait()
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say_title(gameforge.blacksmith._20_sayTitle)
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say(gameforge.find_brother_article._360_say)
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local r=number(1, 4)
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if 1==r then
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say_reward(gameforge.find_brother_article._370_sayReward)
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pc.give_item2(00062)
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elseif 2==r then
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say_reward(gameforge.find_brother_article._380_sayReward)
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pc.give_item2(00072)
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elseif 3==r then
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say_reward(gameforge.find_brother_article._390_sayReward)
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pc.give_item2(00082)
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elseif 4==r then
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say_reward(gameforge.find_brother_article._400_sayReward)
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pc.give_item2(00092)
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end
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clear_letter()
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set_state(__COMPLETE__)
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q.done()
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end
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end
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state __COMPLETE__ begin
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end
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state __FAILURE__ begin
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end
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end
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