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server/gamefiles/locale/english/quest/find_brother_article.quest

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quest find_brother_article begin
state start begin
when 20006.chat.gameforge.find_brother_article._10_npcChat with pc.get_level()>=23 and pc.get_level()<=26 begin
say_title(gameforge.find_brother_article._20_sayTitle)
say(gameforge.find_brother_article._30_say)
wait()
say_pc_name()
say(gameforge.find_brother_article._40_say)
wait()
say_title(gameforge.find_brother_article._20_sayTitle)
say(gameforge.find_brother_article._50_say)
wait()
say_title(gameforge.find_brother_article._60_sayTitle)
say(gameforge.find_brother_article._70_say)
say_reward(gameforge.find_brother_article._80_sayReward)
local s= select(gameforge.find_brother_article._90_select, gameforge.find_brother_article._100_select)
if 1==s then
say_pc_name()
say(gameforge.find_brother_article._110_say)
set_state(accept)
elseif 2==s then
say_pc_name()
say(gameforge.find_brother_article._120_say)
end
end
end
state accept begin
when letter begin
send_letter(gameforge.find_brother_article._130_sendLetter)
end
when button or info begin
say_title(gameforge.find_brother_article._130_sendLetter)
say(gameforge.find_brother_article._140_sayReward)
end
when 20006.chat.gameforge.find_brother_article._150_npcChat with pc.count_item(30032)==0 begin
say_title(gameforge.find_brother_article._60_sayTitle)
say(gameforge.find_brother_article._160_say)
local s= select(gameforge.locale.levelup.prev_quest_go, gameforge.find_brother_article._170_select)
if 1==s then
say_title(gameforge.blacksmith._40_sayTitle)
say_reward(gameforge.find_brother_article._180_sayReward)
else
say_pc_name()
say(gameforge.find_brother_article._190_say)
wait()
say_title(gameforge.find_brother_article._60_sayTitle)
say(gameforge.find_brother_article._200_say)
say_reward(gameforge.find_brother_article._205_sayReward)
local s= select(gameforge.find_brother_article._210_select, gameforge.find_brother_article._170_select)
if 1==s then
say_pc_name()
say(gameforge.find_brother_article._220_say)
elseif 2==s then
say_title(gameforge.find_brother_article._60_sayTitle)
say(gameforge.find_brother_article._230_say)
set_state(__FAILURE__)
end
end
end
when 20006.chat.gameforge.find_brother_article._240_npcChat with pc.count_item(30032)>=1 begin
say_title(gameforge.find_brother_article._60_sayTitle)
say(gameforge.find_brother_article._250_say)
say_reward(gameforge.find_brother_article._260_sayReward)
pc.remove_item(30032)
set_state(reward)
end
end
state reward begin
when letter begin
send_letter(gameforge.find_brother_article._270_sendLetter)
end
when button begin
say_title(gameforge.find_brother_article._270_sendLetter)
say(gameforge.find_brother_article._280_say)
wait()
say(gameforge.find_brother_article._290_say)
say_reward(gameforge.find_brother_article._300_sayReward)
set_state(repair)
end
end
state repair begin
when letter begin
send_letter(gameforge.find_brother_article._310_sendLetter)
end
when button or info begin
say_title(gameforge.find_brother_article._310_sendLetter)
say(gameforge.find_brother_article._320_say)
end
when letter begin
local v=find_npc_by_vnum(20016)
if v!=0 then
target.vid("__TARGET__", v, gameforge.find_brother_article._330_targetVid)
end
end
when __TARGET__.target.click or 20016.chat.gameforge.find_brother_article._340_npcChat begin
target.delete("__TARGET__")
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.find_brother_article._350_say)
wait()
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.find_brother_article._360_say)
local r=number(1, 4)
if 1==r then
say_reward(gameforge.find_brother_article._370_sayReward)
pc.give_item2(00062)
elseif 2==r then
say_reward(gameforge.find_brother_article._380_sayReward)
pc.give_item2(00072)
elseif 3==r then
say_reward(gameforge.find_brother_article._390_sayReward)
pc.give_item2(00082)
elseif 4==r then
say_reward(gameforge.find_brother_article._400_sayReward)
pc.give_item2(00092)
end
clear_letter()
set_state(__COMPLETE__)
q.done()
end
end
state __COMPLETE__ begin
end
state __FAILURE__ begin
end
end