forked from metin2/server
106 lines
2.9 KiB
Plaintext
106 lines
2.9 KiB
Plaintext
quest horse_menu begin
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state start begin
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function horse_menu()
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if horse.is_mine() then
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say(locale.horse_menu.menu)
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say("")
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local s = 6
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if horse.is_dead() then
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s = select(locale.horse_menu.revive,locale.horse_menu.unsummon, locale.horse_menu.close)
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if s == 1 then s = 0
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elseif s == 2 then s = 3
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elseif s == 3 then return
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end
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else
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s = select(
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locale.horse_menu.feed, locale.horse_menu.ride, locale.horse_menu.unsummon,gameforge.horse_menu._10_say ,gameforge.horse_menu._20_say,locale.horse_menu.close)
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end
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if s == 0 then
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horse.revive()
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elseif s == 1 then
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local food = horse.get_grade() + 50054 - 1
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if pc.countitem(food) > 0 then
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pc.removeitem(food, 1)
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horse.feed()
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else
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say(gameforge.horse_menu._30_say .. item_name(food))
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say("")
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end
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elseif (s == 2 and false == pc.is_riding()) then
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horse.ride()
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elseif s == 3 then
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horse.unsummon()
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elseif s == 4 then
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say(gameforge.horse_menu._40_say..horse.get_health_pct().."%")
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say(gameforge.horse_menu._50_say..horse.get_stamina_pct().."%")
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say("")
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elseif s == 5 then
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if pc.countitem("71110") <= 0 then
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say(gameforge.horse_menu._30_say .. item_name("71110"))
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say("")
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return
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end
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local old_horse_name = horse.get_name() ;
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if string.len(old_horse_name) == 0 then
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say(gameforge.horse_menu._60_say)
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else
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say(gameforge.horse_menu._70_say..old_horse_name)
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end
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say(gameforge.horse_menu._80_say)
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say("")
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local horse_name = input()
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if string.len(horse_name) < 2 then
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say(gameforge.horse_menu._90_say)
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say("")
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return
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elseif string.len(horse_name) > 12 then
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say(gameforge.horse_menu._100_say)
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say("")
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return
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end
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local ret = horse.set_name(horse_name)
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if ret == 0 then
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say(gameforge.horse_menu._110_say)
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say("")
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elseif ret == 1 then
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say()
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say(gameforge.horse_menu._120_say)
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elseif ret == 2 then
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pc.remove_item("71110")
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say(gameforge.horse_menu._130_say)
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say("")
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end
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end
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end
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end
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when 20030.click begin horse_menu.horse_menu() end
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when 20101.click begin horse_menu.horse_menu() end
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when 20102.click begin horse_menu.horse_menu() end
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when 20103.click begin horse_menu.horse_menu() end
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when 20104.click begin horse_menu.horse_menu() end
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when 20105.click begin horse_menu.horse_menu() end
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when 20106.click begin horse_menu.horse_menu() end
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when 20107.click begin horse_menu.horse_menu() end
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when 20108.click begin horse_menu.horse_menu() end
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when 20109.click begin horse_menu.horse_menu() end
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when 20119.click begin horse_menu.horse_menu() end
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when 20120.click begin horse_menu.horse_menu() end
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when 20121.click begin horse_menu.horse_menu() end
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when 20122.click begin horse_menu.horse_menu() end
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end
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end
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