forked from metin2/server
874 lines
26 KiB
Plaintext
874 lines
26 KiB
Plaintext
--2012.08 김용욱
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--명시진 재건
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--퀘스트 진행 npc
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define GUARD 20378 -- 경비대장 악무르
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define ICHUNG 20369 -- 이충
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define TELEPORT 9012 -- 공간이동술사
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define YACKHWAN 20377 -- 약령도장 약환
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define SCHOLAR 20380 -- 학자
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define OCKGU 20008 -- 옥구
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define ALCHEMIST 20001 -- 연금술사
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define UNDERLING 20379 -- 악무르의 부하
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-- 명시진 재건1-1 --
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define ITEM1_1 31026 --갑각종의 껍질
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define ITEM1_1_NEEDED 100 -- 필요한 갯수
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define ITEM1_1_PCT_GET 50 -- 획득 확률 (1/n)
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define MOB1_1 3601
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define MOB1_2 3602
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define MOB1_3 3603
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define MOB1_4 3604
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define MOB1_5 3605
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define MOB1_6 3690
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define MOB1_7 3691
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define MAP_INDEX1 1 -- 몬스터가 나오는 맵 번호
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define MAP_POS1_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
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define MAP_POS1_1_Y 500
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define MAP_POS1_2_X 600
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define MAP_POS1_2_Y 500
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define MAP_POS1_3_X 700
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define MAP_POS1_3_Y 300
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define REWARD1_EXP 40898550 -- 보상 : 경험치
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define REWARD1_GOLD 346000 -- 보상 : 골드
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define REWARD1_ITEM1 72308 -- 보상 : 만년한철
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define REWARD1_ITEM1_COUNT 1 -- 보상 갯수
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define REWARD1_ITEM2 76011 -- 보상 : 육도
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define REWARD1_ITEM2_COUNT 1 -- 보상 갯수
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-- 명시진 재건1-2 --
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define ITEM2_1 31042 --날카로운 작살
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define ITEM2_1_NEEDED 100 -- 필요한 갯수
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define ITEM2_1_PCT_GET 50 -- 획득 확률 (1/n)
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define MOB2_1 3401
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define MOB2_2 3402
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define MOB2_3 3403
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define MOB2_4 3404
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define MOB2_5 3405
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define MOB2_6 3490
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define MOB2_7 3491
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define MAP_INDEX2 1 -- 몬스터가 나오는 맵 번호
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define MAP_POS2_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
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define MAP_POS2_1_Y 500
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define MAP_POS2_2_X 600
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define MAP_POS2_2_Y 500
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define MAP_POS2_3_X 700
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define MAP_POS2_3_Y 300
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define REWARD2_EXP 42646751 -- 보상 : 경험치
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define REWARD2_GOLD 357000 -- 보상 : 골드
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define REWARD2_ITEM1 71026 -- 보상 : 현철
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define REWARD2_ITEM1_COUNT 1 -- 보상 갯수
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define REWARD2_ITEM2 71025 -- 보상 : 야공석
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define REWARD2_ITEM2_COUNT 2 -- 보상 갯수
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define REWARD2_ITEM3 70102 -- 보상 : 선두
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define REWARD2_ITEM3_COUNT 5 -- 보상 갯수
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-- 생활 안정 --
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define MOB3_1 3805
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define MOB3_1_COUNT 50
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define MOB3_2 3890
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define MOB3_2_COUNT 1
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define MAP_INDEX3 1 -- 몬스터가 나오는 맵 번호
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define MAP_POS3_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
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define MAP_POS3_1_Y 500
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define MAP_POS3_2_X 600
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define MAP_POS3_2_Y 500
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define MAP_POS3_3_X 700
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define MAP_POS3_3_Y 300
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define REWARD3_EXP 48584941 -- 보상 : 경험치
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define REWARD3_GOLD 0 -- 보상 : 골드
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define REWARD3_ITEM1 30021 -- 보상 : 깨진 보석조각
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define REWARD3_ITEM1_COUNT 1 -- 보상 갯수
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-- 마지막 인사 --
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define NPC4_1 20381 -- 촌장
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define NPC4_2 9002 -- 방어구 상인
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define NPC4_3 9003 -- 잡화 상인
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define NPC4_4 9001 -- 무기 상인
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define REWARD4_EXP 32033398 -- 보상 : 경험치
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define REWARD4_GOLD 379000 -- 보상 : 골드
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define REWARD4_ITEM1 30015 -- 보상 : 사귀의 유품
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define REWARD4_ITEM1_COUNT 2 -- 보상 갯수
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define REWARD4_ITEM2 70043 -- 보상 : 도둑의 장갑
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define REWARD4_ITEM2_COUNT 1 -- 보상 갯수
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--다시 대륙으로 --
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define REWARD5_EXP 38739560 -- 보상 : 경험치
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define REWARD5_GOLD 390000 -- 보상 : 골드
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define REWARD5_ITEM1 30006 -- 보상 : 웅귀의 어금니
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define REWARD5_ITEM1_COUNT 1 -- 보상 갯수
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quest main_quest_lv98 begin
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state start begin
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end
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state state0 begin
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when login or levelup or enter with pc.level >= 98 begin
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set_state (state1_1)
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end
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end
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----------------------------------명시진 재건 1-1----------------------------------
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state state1_1 begin
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when letter begin
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send_letter(gameforge.main_quest_lv98._010_sendLetter)
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local v = find_npc_by_vnum(GUARD)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(GUARD))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_lv98._010_sendLetter)
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say(gameforge.main_quest_lv98._020_say)
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say("")
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say_reward(gameforge.main_quest_lv98._570_sayReward)
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say("")
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end
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when GUARD.chat.gameforge.main_quest_lv98._010_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv98._030_say)
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say("")
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wait()
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv98._040_say)
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say("")
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wait()
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say_title(pc.getname())
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say(gameforge.main_quest_lv98._050_say)
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say("")
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wait()
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv98._060_say)
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say("")
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set_state (state1_2)
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end
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end
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--껍질 모으기 퀘스트 수행--
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state state1_2 begin
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when letter begin
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send_letter(gameforge.main_quest_lv98._010_sendLetter)
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q.set_counter_name(gameforge.main_quest_lv98._660_counterName)
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end
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when button or info begin
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-- if pc.get_map_index() == MAP_INDEX1 then
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-- addmapsignal(MAP_POS1_1_X * 100, MAP_POS1_1_Y * 100)
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-- addmapsignal(MAP_POS1_2_X * 100, MAP_POS1_2_Y * 100)
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-- addmapsignal(MAP_POS1_3_X * 100, MAP_POS1_3_Y * 100)
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-- end
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say_title(gameforge.main_quest_lv98._540_sayTitle)
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say(gameforge.main_quest_lv98._550_say)
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say("")
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say_item_vnum(ITEM1_1)
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say_title(gameforge.main_quest_lv98._660_counterName)
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local remain = ITEM1_1_NEEDED - pc.count_item(ITEM1_1)
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if remain < 0 then
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remain = 0
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end
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q.set_counter_value(remain)
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say_reward(string.format(gameforge.main_quest_lv98._670_sayReward,item_name(ITEM1_1),remain))
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-- say()
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-- say_reward(locale.main_quest_lv98.pos_info)
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-- select(gameforge.main_quest_lv90._950_say)
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-- setskin(NOWINDOW)
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-- clearmapsignal()
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end
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--클리어 전에 돌아왔다.--
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when GUARD.chat.gameforge.main_quest_lv98._010_sendLetter begin
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv98._070_say)
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say("")
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end
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when MOB1_1.kill or MOB1_2.kill or MOB1_3.kill or MOB1_4.kill or MOB1_5.kill or MOB1_6.kill or MOB1_7.kill begin
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if number (1,ITEM1_1_PCT_GET) == 1 then
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if pc.count_item(ITEM1_1) < ITEM1_1_NEEDED then
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pc.give_item2 ( ITEM1_1, 1 )
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local remain = ITEM1_1_NEEDED - pc.count_item(ITEM1_1)
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if remain < 0 then
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remain = 0
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end
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q.set_counter_value(remain)
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if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then
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notice_multiline(gameforge.main_quest_lv98._080_1_notice, notice)
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notice_multiline(gameforge.main_quest_lv98._080_2_notice,notice)
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set_state (state1_3)
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end
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end
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end
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end
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end
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state state1_3 begin
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when letter begin
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send_letter(gameforge.main_quest_lv98._010_sendLetter)
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local v = find_npc_by_vnum(GUARD)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(GUARD))
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end
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q.set_counter_name("")
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end
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when button or info begin
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say_title(gameforge.main_quest_lv98._010_sendLetter)
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say(gameforge.main_quest_lv98._560_say)
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say("")
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say_reward(gameforge.main_quest_lv98._570_sayReward)
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say("")
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end
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-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
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when MOB1_1.kill or MOB1_2.kill or MOB1_3.kill or MOB1_4.kill or MOB1_5.kill or MOB1_6.kill or MOB1_7.kill begin
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if number (1,ITEM1_1_PCT_GET) == 1 then
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if pc.count_item(ITEM1_1) < ITEM1_1_NEEDED then
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pc.give_item2 ( ITEM1_1, 1 )
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if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then
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notice_multiline(gameforge.main_quest_lv98._080_1_notice,notice)
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notice_multiline(gameforge.main_quest_lv98._080_2_notice,notice)
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end
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end
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end
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end
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when GUARD.chat.gameforge.main_quest_lv98._010_sendLetter begin
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target.delete("__TARGET__")
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if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then
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pc.remove_item ( ITEM1_1, pc.count_item(ITEM1_1))
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv98._090_say)
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say("")
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wait()
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--보상
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say_title(locale.reward)
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say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD1_EXP))
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say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD1_GOLD))
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say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM1),REWARD1_ITEM1_COUNT,locale.count_postfix))
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say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM2),REWARD1_ITEM2_COUNT,locale.count_postfix))
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say("")
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pc.give_exp2(REWARD1_EXP)
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pc.change_money(REWARD1_GOLD)
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pc.give_item2(REWARD1_ITEM1, REWARD1_ITEM1_COUNT)
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pc.give_item2_select(REWARD1_ITEM2)
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item.set_socket(2, 120)
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set_state (state2_1)
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else --중간에 아이템을 빼놓고 왔다.
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv98._070_say)
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say("")
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set_state (state1_2)
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end
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end
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end
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---------------------------------- 명시진 재건 1-2 ----------------------------------
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state state2_1 begin
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when letter begin
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send_letter(gameforge.main_quest_lv98._130_sendLetter)
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local v = find_npc_by_vnum(GUARD)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(GUARD))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_lv98._130_sendLetter)
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say(gameforge.main_quest_lv98._140_say)
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say("")
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say_reward(gameforge.main_quest_lv98._570_sayReward)
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say("")
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end
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when GUARD.chat.gameforge.main_quest_lv98._130_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv98._150_say)
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say("")
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wait()
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say_title(pc.getname())
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say(gameforge.main_quest_lv98._160_say)
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say("")
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set_state (state2_2)
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end
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end
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state state2_2 begin
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when letter begin
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send_letter(gameforge.main_quest_lv98._130_sendLetter)
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q.set_counter_name(gameforge.main_quest_lv98._660_counterName)
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end
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when button or info begin
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-- if pc.get_map_index() == MAP_INDEX2 then
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-- addmapsignal(MAP_POS2_1_X * 100, MAP_POS2_1_Y * 100)
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-- addmapsignal(MAP_POS2_2_X * 100, MAP_POS2_2_Y * 100)
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-- addmapsignal(MAP_POS2_3_X * 100, MAP_POS2_3_Y * 100)
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-- end
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say_title(gameforge.main_quest_lv98._130_sendLetter)
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say(gameforge.main_quest_lv98._590_say)
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say("")
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say_item_vnum(ITEM2_1)
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say_title(gameforge.main_quest_lv98._660_counterName)
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local remain = ITEM2_1_NEEDED - pc.count_item(ITEM2_1)
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if remain < 0 then
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remain = 0
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end
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q.set_counter_value(remain)
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say_reward(string.format(gameforge.main_quest_lv98._670_sayReward,item_name(ITEM2_1),remain))
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-- say()
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-- say_reward(locale.main_quest_lv98.pos_info)
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-- select(gameforge.main_quest_lv90._950_say)
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-- setskin(NOWINDOW)
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-- clearmapsignal()
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end
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--클리어 전--
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when GUARD.chat.gameforge.main_quest_lv98._130_sendLetter begin
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv98._170_say)
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say("")
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end
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when MOB2_1.kill or MOB2_2.kill or MOB2_3.kill or MOB2_4.kill or MOB2_5.kill or MOB2_6.kill or MOB2_7.kill begin
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if number (1,ITEM2_1_PCT_GET) == 1 then
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if pc.count_item(ITEM2_1) < ITEM2_1_NEEDED then
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pc.give_item2 ( ITEM2_1, 1 )
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local remain = ITEM2_1_NEEDED - pc.count_item(ITEM2_1)
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if remain < 0 then
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remain = 0
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end
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q.set_counter_value(remain)
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if pc.count_item(ITEM2_1) >= ITEM2_1_NEEDED then
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notice_multiline(gameforge.main_quest_lv98._180_1_notice,notice)
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notice_multiline(gameforge.main_quest_lv98._180_2_notice,notice)
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set_state (state2_3)
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end
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end
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end
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end
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end
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state state2_3 begin
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when letter begin
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send_letter(gameforge.main_quest_lv98._130_sendLetter)
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local v = find_npc_by_vnum(GUARD)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(GUARD))
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end
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q.set_counter_name("")
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end
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when button or info begin
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say_title(gameforge.main_quest_lv98._130_sendLetter)
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say(gameforge.main_quest_lv98._600_say)
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say("")
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say_reward(gameforge.main_quest_lv98._570_sayReward)
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say("")
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end
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-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
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when MOB2_1.kill or MOB2_2.kill or MOB2_3.kill or MOB2_4.kill or MOB2_5.kill or MOB2_6.kill or MOB2_7.kill begin
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if number (1,ITEM2_1_PCT_GET) == 1 then
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if pc.count_item(ITEM2_1) < ITEM2_1_NEEDED then
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pc.give_item2 ( ITEM2_1, 1 )
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if pc.count_item(ITEM2_1) >= ITEM2_1_NEEDED then
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notice_multiline(gameforge.main_quest_lv98._180_1_notice,notice)
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notice_multiline(gameforge.main_quest_lv98._180_2_notice,notice)
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end
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end
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end
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end
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when GUARD.chat.gameforge.main_quest_lv98._130_sendLetter begin
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target.delete("__TARGET__")
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if pc.count_item(ITEM2_1) >= ITEM2_1_NEEDED then
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pc.remove_item ( ITEM2_1, pc.count_item(ITEM2_1))
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv98._190_say)
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say("")
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wait()
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--보상
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say_title(locale.reward)
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say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD2_EXP))
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say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD2_GOLD))
|
|
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD2_ITEM1),REWARD2_ITEM1_COUNT,locale.count_postfix))
|
|
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD2_ITEM2),REWARD2_ITEM2_COUNT,locale.count_postfix))
|
|
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD2_ITEM3),REWARD2_ITEM3_COUNT,locale.count_postfix))
|
|
say("")
|
|
|
|
pc.give_exp2(REWARD2_EXP)
|
|
pc.change_money(REWARD2_GOLD)
|
|
pc.give_item2(REWARD2_ITEM1, REWARD2_ITEM1_COUNT)
|
|
pc.give_item2(REWARD2_ITEM2, 1)
|
|
pc.give_item2(REWARD2_ITEM2, 1)
|
|
|
|
pc.give_item2(REWARD2_ITEM3, 1)
|
|
pc.give_item2(REWARD2_ITEM3, 1)
|
|
pc.give_item2(REWARD2_ITEM3, 1)
|
|
pc.give_item2(REWARD2_ITEM3, 1)
|
|
pc.give_item2(REWARD2_ITEM3, 1)
|
|
|
|
set_state (state3_1)
|
|
else -- 중간에 아이템을 빠뜨렸다.
|
|
say_title(mob_name(GUARD))
|
|
say(gameforge.main_quest_lv98._170_say)
|
|
say("")
|
|
|
|
set_state (state2_2)
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
---------------------------------- 생활 안정----------------------------------
|
|
state state3_1 begin
|
|
when letter begin
|
|
send_letter(gameforge.main_quest_lv98._200_sendLetter)
|
|
|
|
local v = find_npc_by_vnum(YACKHWAN)
|
|
if 0 != v then
|
|
target.vid("__TARGET__", v, mob_name(YACKHWAN))
|
|
end
|
|
end
|
|
when button or info begin
|
|
say_title(gameforge.main_quest_lv98._200_sendLetter)
|
|
say(gameforge.main_quest_lv98._210_say)
|
|
say("")
|
|
say_reward(gameforge.main_quest_lv98._570_sayReward)
|
|
say("")
|
|
end
|
|
when YACKHWAN.chat.gameforge.main_quest_lv98._200_sendLetter begin
|
|
target.delete("__TARGET__")
|
|
|
|
say_title(mob_name(YACKHWAN ))
|
|
say(gameforge.main_quest_lv98._220_say)
|
|
say("")
|
|
wait()
|
|
say_title(mob_name(YACKHWAN ))
|
|
say(gameforge.main_quest_lv98._260_say)
|
|
say("")
|
|
wait()
|
|
say_title(mob_name(YACKHWAN ))
|
|
say(gameforge.main_quest_lv98._280_say)
|
|
say("")
|
|
set_state (state3_2)
|
|
end
|
|
end
|
|
state state3_2 begin
|
|
when letter begin
|
|
send_letter(gameforge.main_quest_lv98._200_sendLetter)
|
|
q.set_counter_name(gameforge.main_quest_lv98._680_counterName)
|
|
end
|
|
when button or info begin
|
|
-- if pc.get_map_index() == MAP_INDEX3 then
|
|
-- addmapsignal(MAP_POS3_1_X * 100, MAP_POS3_1_Y * 100)
|
|
-- addmapsignal(MAP_POS3_2_X * 100, MAP_POS3_2_Y * 100)
|
|
-- addmapsignal(MAP_POS3_3_X * 100, MAP_POS3_3_Y * 100)
|
|
-- end
|
|
say_title(gameforge.main_quest_lv98._610_sayTitle)
|
|
say(gameforge.main_quest_lv98._620_say)
|
|
say("")
|
|
say(gameforge.main_quest_lv98._680_counterName)
|
|
local remain1 = MOB3_1_COUNT - pc.getqf("mob3_1_kill")
|
|
if remain1 < 0 then
|
|
remain1 = 0
|
|
end
|
|
local remain2 = MOB3_2_COUNT - pc.getqf("mob3_2_kill")
|
|
if remain2 < 0 then
|
|
remain2 = 0
|
|
end
|
|
q.set_counter_value(remain1 + remain2)
|
|
say_reward(string.format(gameforge.main_quest_lv98._690_sayReward,mob_name(MOB3_1),remain1,mob_name(MOB3_2),remain2))
|
|
-- say()
|
|
-- say_reward(locale.main_quest_lv98.pos_info)
|
|
-- select(gameforge.main_quest_lv90._950_say)
|
|
-- setskin(NOWINDOW)
|
|
-- clearmapsignal()
|
|
end
|
|
|
|
when YACKHWAN.chat.gameforge.main_quest_lv98._200_sendLetter begin
|
|
say_title(mob_name(YACKHWAN ))
|
|
say(gameforge.main_quest_lv98._300_say)
|
|
say("")
|
|
end
|
|
|
|
when MOB3_1.kill begin
|
|
local mob3_1_kill = pc.getqf("mob3_1_kill")
|
|
if mob3_1_kill < MOB3_1_COUNT then
|
|
pc.setqf("mob3_1_kill",mob3_1_kill +1)
|
|
|
|
local remain1 = MOB3_1_COUNT - pc.getqf("mob3_1_kill")
|
|
if remain1 < 0 then
|
|
remain1 = 0
|
|
end
|
|
local remain2 = MOB3_2_COUNT - pc.getqf("mob3_2_kill")
|
|
if remain2 < 0 then
|
|
remain2 = 0
|
|
end
|
|
q.set_counter_value(remain1 + remain2)
|
|
end
|
|
|
|
if pc.getqf("mob3_1_kill") >= MOB3_1_COUNT and pc.getqf("mob3_2_kill") >= MOB3_2_COUNT then
|
|
notice_multiline(gameforge.main_quest_lv98._310_1_notice,notice)
|
|
notice_multiline(gameforge.main_quest_lv98._310_2_notice,notice)
|
|
|
|
set_state (state3_3)
|
|
end
|
|
end
|
|
when MOB3_2.kill begin
|
|
local mob3_2_kill = pc.getqf("mob3_2_kill")
|
|
if mob3_2_kill < MOB3_2_COUNT then
|
|
pc.setqf("mob3_2_kill",1)
|
|
|
|
local remain1 = MOB3_1_COUNT - pc.getqf("mob3_1_kill")
|
|
if remain1 < 0 then
|
|
remain1 = 0
|
|
end
|
|
local remain2 = MOB3_2_COUNT - pc.getqf("mob3_2_kill")
|
|
if remain2 < 0 then
|
|
remain2 = 0
|
|
end
|
|
q.set_counter_value(remain1 + remain2)
|
|
end
|
|
|
|
if pc.getqf("mob3_1_kill") >= MOB3_1_COUNT and pc.getqf("mob3_2_kill") >= MOB3_2_COUNT then
|
|
notice_multiline(gameforge.main_quest_lv98._310_1_notice,notice)
|
|
notice_multiline(gameforge.main_quest_lv98._310_2_notice,notice)
|
|
|
|
set_state (state3_3)
|
|
end
|
|
end
|
|
end
|
|
state state3_3 begin
|
|
when letter begin
|
|
send_letter(gameforge.main_quest_lv98._200_sendLetter)
|
|
|
|
local v = find_npc_by_vnum(YACKHWAN)
|
|
if 0 != v then
|
|
target.vid("__TARGET__", v, mob_name(YACKHWAN))
|
|
end
|
|
q.set_counter_name("")
|
|
end
|
|
when button or info begin
|
|
say_title(gameforge.main_quest_lv98._200_sendLetter)
|
|
say(gameforge.main_quest_lv98._630_say)
|
|
say("")
|
|
say_reward(gameforge.main_quest_lv98._570_sayReward)
|
|
say("")
|
|
end
|
|
|
|
when YACKHWAN.chat.gameforge.main_quest_lv98._200_sendLetter begin
|
|
target.delete("__TARGET__")
|
|
|
|
say_title(mob_name(YACKHWAN ))
|
|
say(gameforge.main_quest_lv98._320_say)
|
|
say("")
|
|
wait()
|
|
|
|
--보상
|
|
say_title(locale.reward)
|
|
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, REWARD3_EXP))
|
|
--say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, REWARD3_GOLD))
|
|
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM1),REWARD3_ITEM1_COUNT,locale.count_postfix))
|
|
say("")
|
|
|
|
pc.give_exp2(REWARD3_EXP)
|
|
--pc.change_money(REWARD3_GOLD)
|
|
pc.give_item2(REWARD3_ITEM1, REWARD3_ITEM1_COUNT)
|
|
|
|
set_state (state4_1)
|
|
end
|
|
end
|
|
---------------------------------- 마지막 인사----------------------------------
|
|
state state4_1 begin
|
|
when letter begin
|
|
send_letter(gameforge.main_quest_lv98._330_sendLetter)
|
|
|
|
local v = find_npc_by_vnum(YACKHWAN)
|
|
if 0 != v then
|
|
target.vid("__TARGET__", v, mob_name(YACKHWAN))
|
|
end
|
|
end
|
|
when button or info begin
|
|
say_title(gameforge.main_quest_lv98._330_sendLetter)
|
|
say(gameforge.main_quest_lv98._340_say)
|
|
say("")
|
|
say_reward(gameforge.main_quest_lv98._570_sayReward)
|
|
say("")
|
|
end
|
|
|
|
when YACKHWAN.chat.gameforge.main_quest_lv98._330_sendLetter begin
|
|
target.delete("__TARGET__")
|
|
|
|
say_title(mob_name(YACKHWAN ))
|
|
say(gameforge.main_quest_lv98._350_say)
|
|
say("")
|
|
wait()
|
|
|
|
say_title(mob_name(YACKHWAN ))
|
|
say(gameforge.main_quest_lv98._360_say)
|
|
say("")
|
|
wait()
|
|
say_title(pc.getname())
|
|
say(gameforge.main_quest_lv98._380_say)
|
|
say("")
|
|
|
|
set_state (state4_2)
|
|
end
|
|
end
|
|
-- 인사 퀘스트 진행 --
|
|
state state4_2 begin
|
|
when letter begin
|
|
send_letter(gameforge.main_quest_lv98._330_sendLetter)
|
|
q.set_counter_name(gameforge.main_quest_lv98._700_counterName)
|
|
|
|
local v_npc1 = find_npc_by_vnum(NPC4_1)
|
|
local v_npc2 = find_npc_by_vnum(NPC4_2)
|
|
local v_npc3 = find_npc_by_vnum(NPC4_3)
|
|
local v_npc4 = find_npc_by_vnum(NPC4_4)
|
|
if 0 != v_npc1 and pc.getqf("click_npc1") ~= 1 then
|
|
target.vid("__target_npc1__", v_npc1, mob_name(NPC4_1))
|
|
end
|
|
if 0 != v_npc2 and pc.getqf("click_npc2") ~= 1 then
|
|
target.vid("__target_npc2__", v_npc2, mob_name(NPC4_2))
|
|
end
|
|
if 0 != v_npc3 and pc.getqf("click_npc3") ~= 1 then
|
|
target.vid("__target_npc3__", v_npc3, mob_name(NPC4_3))
|
|
end
|
|
if 0 != v_npc4 and pc.getqf("click_npc4") ~= 1 then
|
|
target.vid("__target_npc4__", v_npc4, mob_name(NPC4_4))
|
|
end
|
|
|
|
end
|
|
when button or info begin
|
|
say_title(gameforge.main_quest_lv98._640_sayTitle)
|
|
say(gameforge.main_quest_lv98._650_say)
|
|
say("")
|
|
say_title(gameforge.main_quest_lv98._700_counterName)
|
|
local npc1 = " "
|
|
if pc.getqf("click_npc1") == 1 then
|
|
npc1 = "O"
|
|
end
|
|
local npc2 = " "
|
|
if pc.getqf("click_npc2") == 1 then
|
|
npc2 = "O"
|
|
end
|
|
local npc3 = " "
|
|
if pc.getqf("click_npc3") == 1 then
|
|
npc3 = "O"
|
|
end
|
|
local npc4 = " "
|
|
if pc.getqf("click_npc4") == 1 then
|
|
npc4 = "O"
|
|
end
|
|
local remain = 4 - pc.getqf("click_npc1") - pc.getqf("click_npc2") - pc.getqf("click_npc3") - pc.getqf("click_npc4")
|
|
q.set_counter_value(remain)
|
|
say(string.format(gameforge.main_quest_lv98._710_say,npc1,npc2))
|
|
say(string.format(gameforge.main_quest_lv98._720_say,npc3,npc4))
|
|
say("")
|
|
say_reward(gameforge.main_quest_lv98._570_sayReward)
|
|
say("")
|
|
|
|
end
|
|
|
|
-- 클리어 전에 클릭 --
|
|
when YACKHWAN.chat.gameforge.main_quest_lv98._330_sendLetter begin
|
|
say_title(mob_name(YACKHWAN ))
|
|
say(gameforge.main_quest_lv98._390_say)
|
|
say("")
|
|
wait()
|
|
end
|
|
|
|
when __target_npc1__.target.click or NPC4_1.click with pc.getqf("click_npc1") ~= 1 begin -- 촌장
|
|
target.delete("__target_npc1__")
|
|
pc.setqf("click_npc1",1)
|
|
|
|
say_title(mob_name(NPC4_1))
|
|
say(gameforge.main_quest_lv98._400_say)
|
|
say("")
|
|
|
|
local remain = 4 - pc.getqf("click_npc1") - pc.getqf("click_npc2") - pc.getqf("click_npc3") - pc.getqf("click_npc4")
|
|
q.set_counter_value(remain)
|
|
|
|
if pc.getqf("click_npc1") == 1 and pc.getqf("click_npc2") == 1 and pc.getqf("click_npc3") == 1 and pc.getqf("click_npc4") == 1 then
|
|
|
|
notice_multiline(gameforge.main_quest_lv98._440_1_notice,notice)
|
|
notice_multiline(gameforge.main_quest_lv98._440_2_notice,notice)
|
|
|
|
set_state (state4_3)
|
|
end
|
|
end
|
|
when __target_npc2__.target.click or NPC4_2.click with pc.getqf("click_npc2") ~= 1 begin -- 방어구
|
|
target.delete("__target_npc2__")
|
|
pc.setqf("click_npc2",1)
|
|
|
|
say_title(mob_name(NPC4_2))
|
|
say(gameforge.main_quest_lv98._410_say)
|
|
say("")
|
|
|
|
local remain = 4 - pc.getqf("click_npc1") - pc.getqf("click_npc2") - pc.getqf("click_npc3") - pc.getqf("click_npc4")
|
|
q.set_counter_value(remain)
|
|
|
|
if pc.getqf("click_npc1") == 1 and pc.getqf("click_npc2") == 1 and pc.getqf("click_npc3") == 1 and pc.getqf("click_npc4") == 1 then
|
|
|
|
notice_multiline(gameforge.main_quest_lv98._440_1_notice,notice)
|
|
notice_multiline(gameforge.main_quest_lv98._440_2_notice,notice)
|
|
|
|
set_state (state4_3)
|
|
end
|
|
|
|
end
|
|
when __target_npc3__.target.click or NPC4_3.click with pc.getqf("click_npc3") ~= 1 begin -- 잡화상점
|
|
target.delete("__target_npc3__")
|
|
pc.setqf("click_npc3",1)
|
|
|
|
say_title(mob_name(NPC4_3))
|
|
say(gameforge.main_quest_lv98._430_say)
|
|
say("")
|
|
|
|
local remain = 4 - pc.getqf("click_npc1") - pc.getqf("click_npc2") - pc.getqf("click_npc3") - pc.getqf("click_npc4")
|
|
q.set_counter_value(remain)
|
|
|
|
|
|
if pc.getqf("click_npc1") == 1 and pc.getqf("click_npc2") == 1 and pc.getqf("click_npc3") == 1 and pc.getqf("click_npc4") == 1 then
|
|
|
|
notice_multiline(gameforge.main_quest_lv98._440_1_notice,notice)
|
|
notice_multiline(gameforge.main_quest_lv98._440_2_notice,notice)
|
|
|
|
set_state (state4_3)
|
|
end
|
|
end
|
|
when __target_npc4__.target.click or NPC4_4.click with pc.getqf("click_npc4") ~= 1 begin -- 무기상점
|
|
target.delete("__target_npc4__")
|
|
pc.setqf("click_npc4",1)
|
|
|
|
say_title(mob_name(NPC4_4))
|
|
say(gameforge.main_quest_lv98._420_say)
|
|
say("")
|
|
|
|
local remain = 4 - pc.getqf("click_npc1") - pc.getqf("click_npc2") - pc.getqf("click_npc3") - pc.getqf("click_npc4")
|
|
q.set_counter_value(remain)
|
|
|
|
if pc.getqf("click_npc1") == 1 and pc.getqf("click_npc2") == 1 and pc.getqf("click_npc3") == 1 and pc.getqf("click_npc4") == 1 then
|
|
|
|
notice_multiline(gameforge.main_quest_lv98._440_1_notice,notice)
|
|
notice_multiline(gameforge.main_quest_lv98._440_2_notice,notice)
|
|
|
|
set_state (state4_3)
|
|
end
|
|
end
|
|
end
|
|
state state4_3 begin
|
|
when letter begin
|
|
send_letter(gameforge.main_quest_lv98._330_sendLetter)
|
|
|
|
local v = find_npc_by_vnum(YACKHWAN)
|
|
if 0 != v then
|
|
target.vid("__TARGET__", v, mob_name(YACKHWAN))
|
|
end
|
|
end
|
|
when button or info begin
|
|
say_title(gameforge.main_quest_lv98._330_sendLetter)
|
|
say(gameforge.main_quest_lv98._630_say)
|
|
say("")
|
|
say_reward(gameforge.main_quest_lv98._570_sayReward)
|
|
say("")
|
|
end
|
|
|
|
when YACKHWAN.chat.gameforge.main_quest_lv98._330_sendLetter begin
|
|
target.delete("__TARGET__")
|
|
|
|
say_title(mob_name(YACKHWAN ))
|
|
say(gameforge.main_quest_lv98._450_say)
|
|
say("")
|
|
wait()
|
|
--보상
|
|
say_title(locale.reward)
|
|
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD4_EXP))
|
|
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD4_GOLD))
|
|
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM1),REWARD4_ITEM1_COUNT,locale.count_postfix))
|
|
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM2),REWARD4_ITEM2_COUNT,locale.count_postfix))
|
|
say("")
|
|
|
|
pc.give_exp2(REWARD4_EXP)
|
|
pc.change_money(REWARD4_GOLD)
|
|
pc.give_item2(REWARD4_ITEM1, REWARD4_ITEM1_COUNT)
|
|
pc.give_item2_select(REWARD4_ITEM2)
|
|
item.set_socket(2, 60)
|
|
|
|
set_state (state5_1)
|
|
end
|
|
end
|
|
----------------------------------다시 대륙으로----------------------------------
|
|
state state5_1 begin
|
|
when letter begin
|
|
send_letter(gameforge.main_quest_lv98._480_sendLetter)
|
|
|
|
local v = find_npc_by_vnum(GUARD)
|
|
if 0 != v then
|
|
target.vid("__TARGET__", v, mob_name(GUARD))
|
|
end
|
|
end
|
|
when button or info begin
|
|
say_title(gameforge.main_quest_lv98._480_sendLetter)
|
|
say(gameforge.main_quest_lv98._490_say)
|
|
say("")
|
|
say_reward(gameforge.main_quest_lv98._570_sayReward)
|
|
say("")
|
|
end
|
|
|
|
when GUARD.chat.gameforge.main_quest_lv98._480_sendLetter begin
|
|
target.delete("__TARGET__")
|
|
|
|
say_title(mob_name(GUARD))
|
|
say(gameforge.main_quest_lv98._500_say)
|
|
say("")
|
|
wait()
|
|
|
|
say_title(mob_name(GUARD))
|
|
say(gameforge.main_quest_lv98._520_say)
|
|
say("")
|
|
wait()
|
|
|
|
--보상
|
|
say_title(locale.reward)
|
|
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD5_EXP))
|
|
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD5_GOLD))
|
|
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD5_ITEM1),REWARD5_ITEM1_COUNT,locale.count_postfix))
|
|
say("")
|
|
|
|
pc.give_exp2(REWARD5_EXP)
|
|
pc.change_money(REWARD5_GOLD)
|
|
pc.give_item2(REWARD5_ITEM1, REWARD5_ITEM1_COUNT)
|
|
|
|
clear_letter()
|
|
set_state (__COMPLETE__)
|
|
end
|
|
end
|
|
|
|
state __COMPLETE__ begin
|
|
when enter begin
|
|
q.done()
|
|
end
|
|
end
|
|
end
|