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server/gamefiles/locale/english/quest/make_wonso.quest

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quest make_wonso begin
state start begin
when oldwoman.chat.locale.make_wonso.want_wonso1 with pc.countitem(50016)>0 and pc.countitem(50019)>0 and game.get_event_flag("newyear_wonso")>0 begin
say_title(gameforge.fortune_telling._40_sayTitle)
say(gameforge.locale.make_wonso.make_msg1)
pc.removeitem(50016,1)
pc.removeitem(50019,1)
pc.give_item2(50020,1)
end
when oldwoman.chat.locale.make_wonso.want_wonso2 with pc.countitem(50017)>0 and pc.countitem(50019)>0 and game.get_event_flag("newyear_wonso")>0 begin
say_title(gameforge.fortune_telling._40_sayTitle)
say(gameforge.locale.make_wonso.make_msg2)
pc.removeitem(50017,1)
pc.removeitem(50019,1)
pc.give_item2(50021,1)
end
when oldwoman.chat.locale.make_wonso.want_wonso3 with pc.countitem(50018)>0 and pc.countitem(50019)>0 and game.get_event_flag("newyear_wonso")>0 begin
say_title(gameforge.fortune_telling._40_sayTitle)
say(gameforge.locale.make_wonso.make_msg3)
pc.removeitem(50018,1)
pc.removeitem(50019,1)
pc.give_item2(50022,1)
end
when oldwoman.chat.locale.make_wonso.how_make with game.get_event_flag("newyear_wonso")>0 and make_wonso.have_item() begin
say_title(gameforge.fortune_telling._40_sayTitle)
say(gameforge.locale.make_wonso.how_make_detail)
end
function have_item()
if pc.count_item(50016)>0 or
pc.count_item(50017)>0 or
pc.count_item(50018)>0 or
pc.count_item(50019)>0 or
pc.count_item(50020)>0 or
pc.count_item(50021)>0 or
pc.count_item(50022)>0 then
return true
end
return false
end
end
end