server/gamefiles/locale/english/quest/pre_qc/flame_dungeon.quest

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Plaintext

quest flame_dungeon begin
state start begin
--when 20394.click with pc.get_level() >= 90 begin
--pc.give_item2(71175, 1)
--set_state(run)
--end
--end
--state run begin
function setting()
return
{
["bossroom_entry_pos"] = {8109,6867},
["boss_pos"] = {686,637},
["doors_pos"] = {
{320,394},
{293,359},
{333,321},
{378,320},
{400,355},
{394,401}
},
["idoors_pos"] = {
{268,447},
{234,359},
{300,264},
{454,217},
{470,355},
{467,469}
},
["doors_dir"] = {135,90,210,152,90,223},
["idoors_dir"] = {135,90,210,135,90,239},
["dungeon_entry_pos"] = {7762, 6739},-- 던전에 처음 들어오는 곳
["DUNGEON_MAN_bpos"] = {690,722},
["DUNGEON_MAN_pos"] = {354,362},
["LEVEL2_STONE_pos"] = {195,352},
["LEVEL4_TARGET_pos"] = {470,175},
["LEVEL5_STONE_pos"] = {
{486, 345},
{511, 336},
{525, 349},
{521, 365},
{503, 372},
{486, 365},
{500, 354}
},
["LEVEL6_TARGET_pos"] = {511,480},
["outside_entry_pos"] = {6142,7068}, --입장시켜주는애 서있는 곳
["YAK_pos"] = {376, 397} -- 약환 부하
}
end
function is_flamed(idx) -- 적룡성에 있는지 확인
return idx >= 351 * 10000 and idx < (351 + 1) *10000
end
function make_dungeon() -- 던전 만들기
local setting = flame_dungeon.setting()
d.new_jump_party(351, setting.dungeon_entry_pos[1], setting.dungeon_entry_pos[2])
-- d.spawn_mob_ac_dir(20385, setting.DUNGEON_MAN_pos[1], setting.DUNGEON_MAN_pos[2],0)
-- d.spawn_mob(YAK,setting.YAK_pos[1],setting.YAK_pos[2])
d.regen_file("data/dungeon/flame_dungeon/npc.txt")
d.setf("level",0)
for i=1,6 do
d.set_unique("door"..i, d.spawn_mob_ac_dir(20387, setting.doors_pos[i][1], setting.doors_pos[i][2],setting.doors_dir[i]))
end
for i=1,6 do
d.set_unique("idoor"..i, d.spawn_mob_ac_dir(20388, setting.idoors_pos[i][1], setting.idoors_pos[i][2],setting.idoors_dir[i]))
end
d.setf("clear_count",0)
d.setf("started",0)
d.setf("dungeon_enter",0) -- 정상적으로 입장했는지? // 비정상 : 0 정상 : 1 // 튕기면 입장제한시간을 기록 안함
end
function go_boss() -- 보스룸 가기
local setting = flame_dungeon.setting()
if pc.get_level() < 104 then --레벨확인
-- syschat(gameforge.flame_dungeon._580_notice)
say(gameforge.flame_dungeon._580_notice)
return
else
--if pc.getf("main_quest_flame_lv103", "__status")==main_quest_flame_lv103.__COMPLETE__ then -- 선행퀘스트 확인
-- -- say_title(gameforge.flame_dungeon._010_say)
say(gameforge.flame_dungeon._010_say)
local warp = select(gameforge.flame_dungeon._020_select,gameforge.flame_dungeon._030_select)
if warp == 1 then
d.setf("level",17)
d.jump_all(setting.bossroom_entry_pos[1],setting.bossroom_entry_pos[2])
d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_fild_boss.txt")
-- d.spawn_mob(20385,setting.DUNGEON_MAN_bpos[1],setting.DUNGEON_MAN_bpos[2])
d.spawn_mob(6091,setting.boss_pos[1],setting.boss_pos[2])
end
-- else
-- -- syschat(gameforge.flame_dungeon._040_notice)
-- say(gameforge.flame_dungeon._040_notice)
-- return
-- end
end
end
function level_clear() -- 레벨 깼을때, 리젠클리어, 지역클리어
d.setf("level",0)
d.clear_regen()
d.purge_area(750000,620000,817400,689400) -- 맵전체 -- d.purge() 사용고려
end
function clear_timer(inx) -- 타이머 다지우기
clear_server_timer ("flame_dungeon_0m_left_timer", inx)
clear_server_timer ("flame_dungeon_1m_left_timer", inx)
clear_server_timer ("flame_dungeon_5m_left_timer", inx)
clear_server_timer ("flame_dungeon_10m_left_timer", inx)
clear_server_timer ("flame_dungeon_15m_left_timer", inx)
clear_server_timer ("flame_dungeon_30m_left_timer", inx)
clear_server_timer ("flame_dungeon_45m_left_timer", inx)
clear_server_timer ("killed_A_1", inx)
clear_server_timer ("killed_A_2", inx)
clear_server_timer ("flame_dungeon_ticket_remove", inx)
end
when login begin
local idx = pc.get_map_index()
local setting = flame_dungeon.setting()
if idx == 351 then
pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62)
elseif flame_dungeon.is_flamed(idx) then -- 던전 입장, 보스룸 입장 예외
------------------------------------------------------------------------------------------------------------------------------------------------------
--아래의 두줄중 위에줄을 사용하면 던전에서 종료했을경우 다시 원래 위치로 돌아온다. 아래줄을 활성화 하면 던전에서 종료했을 경우 던전 밖으로 나가게 된다.
--던전에서 종료했을 경우 다시 원래 위치로 돌아올 경우, 던전에서 나가는 방법을 만들어줘야 하기 때문에 적룡성비의 나가기란 옵션을 활성화 해줘야 한다.
------------------------------------------------------------------------------------------------------------------------------------------------------
-- pc.set_warp_location(0, 0 , 0) --튕겼을때 다시 돌아오게 만들어 주는 부분
pc.set_warp_location(62, setting.outside_entry_pos[1] , setting.outside_entry_pos[2]) -- 던전 나갔을 때 밖으로 튕기게함
local ticketGroup = {71095, 1, 71130, 1}
if d.getf("dungeon_enter") == 0 then -- 진행중이 아니면
local canPass = false
for i=1, table.getn(ticketGroup),2 do
if pc.count_item(ticketGroup[i]) >= ticketGroup[i+1] then
canPass = true
break
end
end
if get_global_time() - pc.getf("flame_dungeon","exit_time") < 30 * 60 then -- 입장제한시간이 걸렸으면
notice_multiline(gameforge.flame_dungeon._050_notice,d.notice)
say(gameforge.flame_dungeon._060_say)
timer("flame_dungeon_warp_timer", 5)
elseif not canPass then
notice_multiline(gameforge.flame_dungeon._070_notice,d.notice)
say(gameforge.flame_dungeon._080_say)
timer("flame_dungeon_warp_timer", 5)
elseif pc.get_level() < 100 then
notice_multiline(gameforge.flame_dungeon._090_notice,d.notice)
say(gameforge.flame_dungeon._100_say)
timer("flame_dungeon_warp_timer", 5)
end
elseif pc.getf("flame_dungeon","ticket_delete") == 0 then -- 진행중인데 티켓이 안지워졌을경우
for i=1, table.getn(ticketGroup),2 do
if pc.count_item(ticketGroup[i]) >= ticketGroup[i+1] then
pc.remove_item(ticketGroup[i], ticketGroup[i+1])
break
end
end
pc.setf("flame_dungeon","ticket_delete",1)
end
else
pc.setf("flame_dungeon","ticket_delete",0)
end
end
when flame_dungeon_warp_timer.timer begin
local setting = flame_dungeon.setting()
pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62)
end
when logout begin
local idx = pc.get_map_index()
if flame_dungeon.is_flamed(idx) then
if d.getf("dungeon_enter") == 1 then -- 정상적인 던전 입장 후 로그아웃
pc.setf("flame_dungeon","exit_time",get_global_time()) -- 인스턴스 안에서의 마지막 시간을 기록, 근데 시간제한 때문에 or 그냥 튕긴거면 안기록
end
end
end
when 20394.chat.gameforge.flame_dungeon._110_npcChat begin
local setting = flame_dungeon.setting()
if party.is_party() then
-- 던전 도중 나갈 경우 재입장 가능하도록
local party_check = 0
if d.find(party.getf("dungeon_index")) then
party_check = (d.getf_from_map_index("party_leader_pid", party.getf("dungeon_index")) == party.get_leader_pid())
end
if d.find(party.getf("dungeon_index")) and party_check then
if get_global_time() - pc.getf("flame_dungeon","exit_time") < 5 * 60 then -- 접종 이후 5분 내?
local dungeon_level = d.getf_from_map_index("level", party.getf("dungeon_index"))
if dungeon_level == 17 then -- 보스
pc.warp(setting.bossroom_entry_pos[1] * 100, setting.bossroom_entry_pos[2] * 100, party.getf("dungeon_index"))
else
pc.warp(setting.dungeon_entry_pos[1] * 100, setting.dungeon_entry_pos[2] * 100, party.getf("dungeon_index"))
end
else -- 5분 초과하여 재 입장 불가
say_title(mob_name(20394))
say(gameforge.flame_dungeon._590_say)
end
else
local pids = {party.get_member_pids()}
local noTicketMembers = {}
local notEnoughLevelMembers = {}
local ticketCheck = true
local levelCheck = true
local ticketGroup = {71095, 1, 71130, 1}
for i, pid in next, pids, nil do
q.begin_other_pc_block(pid)
local canPass = false
for idx=1, table.getn(ticketGroup),2 do
if pc.count_item(ticketGroup[idx]) >= ticketGroup[idx+1] then
canPass = true
break
end
end
if not canPass then
table.insert(noTicketMembers, pc.get_name())
ticketCheck = false
end
if pc.level < 100 then
table.insert(notEnoughLevelMembers, pc.get_name())
levelCheck = false
end
q.end_other_pc_block()
end
if not ticketCheck then
say_title(mob_name(20394))
say(gameforge.flame_dungeon._610_say)
for i, name in next, noTicketMembers, nil do
say(color(1,1,0), " "..name)
end
if levelCheck then
return
else
wait()
end
end
if not levelCheck then
say_title(mob_name(20394))
say(gameforge.flame_dungeon._630_say)
for i, name in next, notEnoughLevelMembers, nil do
say(color(1,1,0), " "..name)
end
return
end
if party.is_leader() then
say(gameforge.flame_dungeon._120_say)
local warp = select(gameforge.flame_dungeon._130_select,gameforge.flame_dungeon._140_select)
if warp == 1 then
if party.is_map_member_flag_lt("exit_time", get_global_time() - 30 * 60 ) then
flame_dungeon.make_dungeon()
else
--say("test : 파티원의 입장 제한시간이 끝나지 않았습니다.")
say(gameforge.flame_dungeon._600_say)
end
end
party.setf("flame_dungeon_boss_kill_count", 0)
else
say(gameforge.flame_dungeon._150_say)
end
end
else
say(gameforge.flame_dungeon._160_say)
end
end
-- when 20394.chat."Test : 리소스확인" with is_test_server() begin -- 테스트용
-- local setting = flame_dungeon.setting()
-- pc.setf("flame_dungeon","fdRtest",1)
-- pc.warp( setting.dungeon_entry_pos[1]*100, setting.dungeon_entry_pos[2]*100, 351)
-- end
when 20394.chat."TEST : Init time limit init" with is_test_server() begin -- 테스트용
pc.setf("flame_dungeon","exit_time",get_global_time()-1800)
say("Done")
end
-- when 20385.chat."Test : 현재 상태" with is_test_server() begin -- 테스트용
-- say("남은 몬스터 : "..d.count_monster())
-- say("level : "..d.getf("level"))
-- say("Dmap index : "..d.get_map_index())
-- say("Pmap index : "..pc.get_map_index())
-- say("access limit : "..pc.getf("flame_dungeon","exit_time"))
-- say("global time : "..get_global_time())
-- if flame_dungeon.is_flamed(d.get_map_index()) then
-- say("in dungeon") -- is_flamed 함수 체크
-- end
-- if d.is_unique_dead("stone1") then
-- say("stone1 is dead")
-- else
-- say("stone1 is not dead")
-- end
-- end
-- when 20385.chat."처음으로" begin -- 테스트용
-- say("초기화 합니다")
-- flame_dungeon.clear_timer(d.get_map_index())
-- flame_dungeon.make_dungeon()
-- end
when 20385.chat."Test : Boss Room" with is_test_server() begin -- 테스트용
flame_dungeon.go_boss()
end
-- < 시간 경과 타이머>
-- when 20385.chat."나가기" begin -- 던전에서 튕기지 않게 할 경우 활성화
-- local setting = flame_dungeon.setting()
-- say("밖으로 나가시겠습니까?")
-- local warp = select("확인","취소")
-- if warp == 1 then
-- pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62)
-- end
-- end
when flame_dungeon_45m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 45),d.notice)
notice_multiline(gameforge.flame_dungeon._170_notice,d.notice)
server_timer('flame_dungeon_30m_left_timer', 15*60, get_server_timer_arg())
end
end
when flame_dungeon_30m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 30),d.notice)
notice_multiline(gameforge.flame_dungeon._170_notice,d.notice)
server_timer('flame_dungeon_15m_left_timer', 15*60, get_server_timer_arg())
end
end
when flame_dungeon_15m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 15),d.notice)
notice_multiline(gameforge.flame_dungeon._170_notice,d.notice)
server_timer('flame_dungeon_5m_left_timer', 10*60, get_server_timer_arg())
end
end
when flame_dungeon_5m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 5),d.notice)
notice_multiline(gameforge.flame_dungeon._170_notice,d.notice)
server_timer('flame_dungeon_1m_left_timer', 4*60, get_server_timer_arg())
end
end
when flame_dungeon_1m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 1),d.notice)
notice_multiline(gameforge.flame_dungeon._170_notice,d.notice)
server_timer ("flame_dungeon_0m_left_timer", 60, get_server_timer_arg())
end
end
when flame_dungeon_0m_left_timer.server_timer begin
local setting = flame_dungeon.setting()
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.flame_dungeon._190_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._200_notice,d.notice)
server_timer("dungeon_end_timer",10,d.get_map_index())
end
end
-- <<<< 던전 진행>>>> --
when 20385.chat.gameforge.flame_dungeon._210_npcChat with npc.lock() begin -- '0x'는 x번째 레벨 퀘스트 받을 수 있는 상태 , '1x'는 x번째 레벨 퀘스트 진행중
local setting = flame_dungeon.setting()
if d.getf("started") == 0 then
say(gameforge.flame_dungeon._230_say)
say(gameforge.flame_dungeon._240_say)
wait()
d.setf("started",1)
-- 파티원이 튕겨버렸는데 자기만 남아서 exit timer가 리셋되면 안되니깐 다음레벨을 눌렀을때를 시작할때로 봄
server_timer ("flame_dungeon_45m_left_timer",15*60, d.get_map_index())
notice_multiline(gameforge.flame_dungeon._250_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._170_notice,d.notice)
-- 통행증 관련된 처리
-- 입장 후에 티켓을 없앤 사람을 튕겨내기 위해서 타이머를 이용해 티켓을 제거한다.
local pids = {party.get_member_pids()}
local ticketGroup = {71095, 1, 71130, 1}
for i, pid in next, pids, nil do
q.begin_other_pc_block(pid)
local canPass = false
for idx=1, table.getn(ticketGroup),2 do
if pc.count_item(ticketGroup[idx]) >= ticketGroup[idx+1] then
canPass = true
pc.remove_item(ticketGroup[idx], ticketGroup[idx+1])
break
end
end
if not canPass then
pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62)
end
q.end_other_pc_block()
end
d.setqf2("flame_dungeon","ticket_delete",1)
d.setf("dungeon_enter",1)
-- 던전과 파티에 서로에 대한 정보를 저장한다.
party.setf("dungeon_index", d.get_map_index())
d.setf("party_leader_pid", party.get_leader_pid())
end
if d.getf("level") < 7 then --진행중이 아니면
if d.getf("clear_count") == 6 then -- 방 여섯개 했으면 보스방
d.setf("level",7)
else
local rand = number(1,6)--랜덤에서 방문체크는 따로 배열없이 방의 문의 열려있는지로 체크함
local setlev = 0
d.setf("level",7) -- 혹시 모를 문제가 생겨 레벨이 안잡힐경우를 대비해 보스룸으로 셋팅해둠
for i=1,50 do
setlev = setlev + 1
if setlev > 6 then
setlev = 1
end
if not d.is_unique_dead("door"..setlev) then
rand = rand - 1
if rand == 0 then
d.setf("level",setlev)
d.setf("clear_count",d.getf("clear_count")+1)
break
end
end
end
end
end
if d.getf("level") == 1 then
say(gameforge.flame_dungeon._260_say)
notice_multiline(gameforge.flame_dungeon._260_say,d.notice)
d.kill_unique("door1")
d.kill_unique("idoor1")
d.setf("level",11)
d.regen_file ("data/dungeon/flame_dungeon/".."fd_a.txt")
server_timer ("killed_A_1", 12, d.get_map_index())
elseif d.getf("level") == 11 then
say(gameforge.flame_dungeon._270_say)
say_title(gameforge.flame_dungeon._280_sayTitle .. d.count_monster())
elseif d.getf("level") == 2 then
say(gameforge.flame_dungeon._290_say)
say(gameforge.flame_dungeon._300_say)
notice_multiline(gameforge.flame_dungeon._290_say,d.notice)
notice_multiline(gameforge.flame_dungeon._300_say,d.notice)
d.spawn_mob(20386, setting.LEVEL2_STONE_pos[1], setting.LEVEL2_STONE_pos[2]) -- 봉인석 소환
d.kill_unique("door2")
d.kill_unique("idoor2")
d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_b.txt")
d.setf("level",12)
elseif d.getf("level") == 12 then
say(gameforge.flame_dungeon._310_say)
elseif d.getf("level") == 3 then
say(gameforge.flame_dungeon._260_say)
notice_multiline(gameforge.flame_dungeon._260_say,d.notice)
d.kill_unique("door3")
d.kill_unique("idoor3")
d.setf("level",13)
d.regen_file ("data/dungeon/flame_dungeon/".."fd_c.txt")
server_timer ("killed_A_1", 12, d.get_map_index())
elseif d.getf("level") == 13 then
say(gameforge.flame_dungeon._270_say)
say_title(gameforge.flame_dungeon._280_sayTitle..d.count_monster())
elseif d.getf("level") == 4 then -- 474 178
say(gameforge.flame_dungeon._320_notice)
notice_multiline(gameforge.flame_dungeon._320_notice,d.notice)
d.setf("level",14)
d.kill_unique("door4")
d.kill_unique("idoor4")
d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_d.txt")
d.spawn_mob(6051,setting.LEVEL4_TARGET_pos[1],setting.LEVEL4_TARGET_pos[2] ) -- 타겟몬스터 소한
elseif d.getf("level") == 14 then
say(gameforge.flame_dungeon._330_say)
say(gameforge.flame_dungeon._340_say)
elseif d.getf("level") == 5 then -- 510 355
say(gameforge.flame_dungeon._350_say)
say(gameforge.flame_dungeon._360_say)
notice_multiline(gameforge.flame_dungeon._350_say,d.notice)
notice_multiline(gameforge.flame_dungeon._360_say,d.notice)
d.kill_unique("door5")
d.kill_unique("idoor5")
d.setf("level",15)
d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
local vis = { 0,0,0,0,0,0,0}
for i=1,7 do
vis[i] = 0
end
for i = 1, 7 do -- 랜덤하게 돌소환
local ran = number(1,7)
local st = 0
for j = 1, 50 do
st = st + 1
if st > 7 then
st = 1
end
if vis[st] == 0 then
ran = ran - 1
if ran == 0 then
vis[st] = 1
d.set_unique("stone5_"..st, d.spawn_mob(20386, setting.LEVEL5_STONE_pos[i][1], setting.LEVEL5_STONE_pos[i][2]))
break
end
end
end
end
elseif d.getf("level") == 15 then
say(gameforge.flame_dungeon._370_say)
elseif d.getf("level") == 6 then -- 507 490
say(gameforge.flame_dungeon._380_say)
notice_multiline(gameforge.flame_dungeon._380_say,d.notice)
d.setf("level",16)
d.kill_unique("door6")
d.kill_unique("idoor6")
d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_f.txt")
d.spawn_mob(8057, setting.LEVEL6_TARGET_pos[1],setting.LEVEL6_TARGET_pos[2]) -- 타겟오브젝트 소환
elseif d.getf("level") == 16 then
say(gameforge.flame_dungeon._390_say)
say(gameforge.flame_dungeon._400_say)
elseif d.getf("level") == 7 then
-- setskin(NOWINDOW)
flame_dungeon.go_boss()
else
say(gameforge.flame_dungeon._410_say)
end
npc.unlock()
end
when dungeon_end_timer.server_timer begin -- 종료 타이머 (끝나고 나가는거)
local setting = flame_dungeon.setting()
if d.select(get_server_timer_arg()) then
flame_dungeon.clear_timer(d.get_map_index())
d.set_warp_location(62, setting.outside_entry_pos[1] , setting.outside_entry_pos[2])
d.exit_all()
d.setf("party_leader_pid", 0)
end
end
when killed_A_1.server_timer begin -- 타이머 돌리기1 (level1,level3)
if d.select(get_server_timer_arg()) then
if d.count_monster() <= 0 then -- 1레벨 몬스터 전멸시
if d.getf("level") == 11 then
notice_multiline(gameforge.flame_dungeon._420_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
else
notice_multiline(gameforge.flame_dungeon._420_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
end
d.setf("level",0)
else
server_timer ("killed_A_1", 6, get_server_timer_arg())
end
end
end
when killed_A_2.server_timer begin -- 타이머 돌리기2 (1과 2 번갈아가면서 돌아감)
if d.select(get_server_timer_arg()) then
if d.count_monster() <= 0 then -- 1레벨 몬스터 전멸시
if d.getf("level") == 11 then
notice_multiline(gameforge.flame_dungeon._420_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
else
notice_multiline(gameforge.flame_dungeon._420_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
end
d.setf("level",0)
else
server_timer ("killed_A_2", 6, get_server_timer_arg())
end
end
end
when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 12 begin -- 2레벨 봉인석 열쇠 드랍
local i = number(1, 100) -- 100분의 1 확률로 열쇠드랍
if i == 1 then
game.drop_item (30329, 1)
end
end
when 20386.take with flame_dungeon.is_flamed(pc.get_map_index()) and item.vnum == 30329 and d.getf("level") == 12 begin -- 2레벨 열쇠 먹었을때
local i = number(1, 5) -- 5분의 1 확률로 진짜 열쇠
if i == 1 then
npc.purge()
item.remove()
notice_multiline(gameforge.flame_dungeon._440_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
flame_dungeon.level_clear()
else
item.remove()
say(gameforge.flame_dungeon._450_say)
end
end
when 6051.kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 14 begin
notice_multiline(gameforge.flame_dungeon._460_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
flame_dungeon.level_clear()
end
when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 15 begin -- 5레벨 봉인석 열쇠 드랍
local i = number(1, 30) -- 30분의 1 확률로 열쇠드랍
if i == 1 then
game.drop_item (30330, 1)
end
end
when 20386.take with flame_dungeon.is_flamed(d.get_map_index()) and item.vnum == 30330 and d.getf("level") == 15 begin -- 5레벨 진짜열쇠 먹었을때
local setting = flame_dungeon.setting()
if npc.get_vid() == d.get_unique_vid("stone5_1") then -- 첫번째 꺼는 선행되어야 할 일이 필요없으니 찾자마자 제거해줌
npc.purge()
item.remove()
say(gameforge.flame_dungeon._470_say)
d.setf("stonekill",2) -- 2번 돌을 죽여라
if d.count_monster() < 100 then
d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
end
elseif npc.get_vid() == d.get_unique_vid("stone5_2") then
if d.getf("stonekill") == 2 then -- 2번돌을 죽일 차롄데 2번돌에게 열쇠를 먹였을 때
npc.purge()
item.remove()
say(gameforge.flame_dungeon._480_say)
d.setf("stonekill",3)
if d.count_monster() < 100 then
d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
end
else
item.remove()
say(gameforge.flame_dungeon._490_say)
-- say("2번")
end
elseif npc.get_vid() == d.get_unique_vid("stone5_3") then
if d.getf("stonekill") == 3 then
npc.purge()
item.remove()
say(gameforge.flame_dungeon._500_say)
d.setf("stonekill",4)
if d.count_monster() < 100 then
d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
end
else
item.remove()
say(gameforge.flame_dungeon._490_say)
-- say("3번")
end
elseif npc.get_vid() == d.get_unique_vid("stone5_4") then
if d.getf("stonekill") == 4 then
npc.purge()
item.remove()
say(gameforge.flame_dungeon._510_say)
d.setf("stonekill",5)
if d.count_monster() < 100 then
d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
end
else
item.remove()
say(gameforge.flame_dungeon._490_say)
-- say("4번")
end
elseif npc.get_vid() == d.get_unique_vid("stone5_5") then
if d.getf("stonekill") == 5 then
npc.purge()
item.remove()
say(gameforge.flame_dungeon._520_say)
d.setf("stonekill",6)
if d.count_monster() < 100 then
d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
end
else
item.remove()
say(gameforge.flame_dungeon._490_say)
-- say("5번")
end
elseif npc.get_vid() == d.get_unique_vid("stone5_6") then
if d.getf("stonekill") == 6 then
npc.purge()
item.remove()
say(gameforge.flame_dungeon._530_say)
d.setf("stonekill",7)
if d.count_monster() < 100 then
d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
end
else
item.remove()
say(gameforge.flame_dungeon._490_say)
-- say("6번")
end
else
if d.getf("stonekill") == 7 then
npc.purge()
item.remove()
notice_multiline(gameforge.flame_dungeon._440_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
flame_dungeon.level_clear()
else
item.remove()
say(gameforge.flame_dungeon._490_say)
-- say("7번")
end
end
end
when 8057.kill with flame_dungeon.is_flamed(d.get_map_index()) and d.getf("level") ==16 begin -- 망마석 파괴했을 때
notice_multiline(gameforge.flame_dungeon._540_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
flame_dungeon.level_clear()
end
when 6091.kill with flame_dungeon.is_flamed(d.get_map_index()) and d.getf("level") ==17 begin -- 보스 죽였을때
notice_multiline(gameforge.flame_dungeon._550_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._560_notice,d.notice)
server_timer("dungeon_end_timer", 60,d.get_map_index())
flame_dungeon.level_clear()
-- 파티원 중, 야마천 잡는 퀘스트(104렙, 105렙 퀘스트) 진행중인 사람이 있으면 퀘스트 클리어 되도록.
if party.is_party() then
party.setf("flame_dungeon_boss_kill_count", 1)
end
end
end
end