server/gamefiles/locale/english/quest/pre_qc/main_quest_lv72.quest

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quest main_quest_lv72 begin
state start begin
end
state state_0 begin
when login or levelup or enter with pc.level >= 72 begin
set_state (state_1)
end
end
state state_1 begin
when letter begin
local v = find_npc_by_vnum (20369)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter(gameforge.main_quest_lv72._10_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv72._10_sendLetter)
say (gameforge.main_quest_lv72._20_say)
end
when 20369.chat.gameforge.main_quest_lv72._10_sendLetter begin
target.delete("__TARGET__")
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv72._30_say)
wait()
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv72._40_say)
wait()
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv72._50_say)
set_state (state_2)
end
end
state state_2 begin
when letter begin
local v = find_npc_by_vnum (20372)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter(gameforge.main_quest_lv72._60_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv72._60_sendLetter)
say (gameforge.main_quest_lv72._70_say)
end
when 20372.click begin
target.delete("__TARGET__")
say(gameforge.main_quest_lv72._80_say)
wait()
say_title(mob_name(20372))
say(gameforge.main_quest_lv72._90_say)
wait()
say_title(mob_name(20372))
say(gameforge.main_quest_lv72._100_say)
wait()
say(gameforge.main_quest_lv72._110_say)
pc.give_item2 (30160, 1)
set_state (report_discovery)
end
end
state report_discovery begin
when button or info begin
return
end
when 20369.chat.gameforge.main_quest_lv72._60_sendLetter begin
pc.remove_item (30160)
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv72._120_say)
wait()
say_title ( pc.getname())
say(gameforge.main_quest_lv72._130_say)
wait()
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv72._140_say)
wait()
say_title ( pc.getname())
say(gameforge.main_quest_lv72._150_say)
wait()
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv72._160_say)
wait()
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv72._170_say)
wait()
if number (1,2) == 1 then
drug = 30009
else
drug = 30083
end
say_title (locale.reward)
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 3100000))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70005)))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(drug)))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30039)))
pc.give_exp2(3100000)
pc.give_item2(70005) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
pc.give_item2(drug) -- <20>˼<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> (+<2B><> <20><><EFBFBD><EFBFBD>)
pc.give_item2(30039) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
set_state (state_4)
end
end
state state_4 begin
when letter begin
local v = find_npc_by_vnum (20369)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter(gameforge.main_quest_lv72._180_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv72._180_sendLetter)
say(gameforge.main_quest_lv72._190_say)
end
when 20369.chat.gameforge.main_quest_lv72._180_sendLetter begin
target.delete("__TARGET__")
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv72._200_say)
wait()
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv72._210_say)
wait()
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv72._220_say)
pc.setqf ("collect_beads", 0)
set_state (state_5)
end
end
state state_5 begin
when letter begin
send_letter(gameforge.main_quest_lv72._180_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv72._180_sendLetter)
say(gameforge.main_quest_lv72._190_say)
end
when 1105.kill or 1106.kill or 1107.kill begin
if number(1, 100) > 1 then
return
end
local n = pc.getqf ("pass_beads")
local i = pc.count_item (31005)
if n < 50 and pc.count_item (31005) < 50 - n then
notice_multiline(gameforge.main_quest_lv72._240_notice, notice)
notice_multiline(string.format(gameforge.main_quest_lv72._250_notice, 50 - n - 1), notice)
pc.give_item2 (31005, 1)
end
end
when 20369.chat.gameforge.main_quest_lv72._180_sendLetter with pc.count_item (31005) > 0 begin
local now = get_global_time()
local today = now - math.mod (now, 86400)
local can_report_num
if pc.getqf ("last_access_date") != today then
pc.setqf ("last_access_date", today)
pc.setqf ("blue_bead_todays_report_num", 1)
else
local reported_num = pc.getqf("blue_bead_todays_report_num")
if 10 - reported_num <= 0 then
say(gameforge.main_quest_lv72._260_say)
return
else
if not pc.is_gm() then
pc.setqf ("blue_bead_todays_report_num", reported_num + 1)
end
end
end
pc.remove_item (31005, 1)
local n = pc.getqf("pass_beads")
if number (1,100) > 60 then
say_title (mob_name(20369))
say(gameforge.main_quest_lv72._270_say)
return
elseif n < 50 -1 then
pc.setqf ("pass_beads", n + 1)
say_title (gameforge.main_quest_lv66._300_sayTitle)
say (string.format(gameforge.main_quest_lv72._280_say, 50 - n - 1))
else
pc.setqf("pass_beads", 0)
say_title(gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv72._290_say)
wait()
say_title (locale.reward)
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 20000000))
say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 225000))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71035).." ".."3"..locale.count_postfix))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70043)))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(72024)))
pc.give_exp2(20000000)
pc.change_money(225000)
pc.give_item2(71035)
pc.give_item2(71035)
pc.give_item2(71035)
pc.give_item2(70043)
pc.give_item2(72024)
wait()
say(gameforge.main_quest_lv72._300_say)
set_state (__COMPLETE__)
q.done()
set_quest_state ("main_quest_lv78", "state_0")
end
end
end
state __COMPLETE__ begin
end
end