server/gamefiles/locale/english/quest/pre_qc/main_quest_lv78.quest

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quest main_quest_lv78 begin
state start begin
end
state state_0 begin
when login or levelup or enter with pc.level >= 78 begin
set_state (state_1)
end
end
state state_1 begin
when letter begin
local v = find_npc_by_vnum (20369)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter(gameforge.main_quest_lv78._10_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv78._10_sendLetter)
say (gameforge.main_quest_lv78._20_say)
end
when 20369.chat.gameforge.main_quest_lv78._10_sendLetter begin
target.delete("__TARGET__")
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv78._30_say)
wait()
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv78._40_say)
set_state (make_red_bead)
end
end
state make_red_bead begin
when enter begin
pc.setqf ("first_make_time", 0)
end
when 2205.kill or 2204.kill or 2203.kill begin
if number(1, 500) == 1 then
pc.give_item2 (31007, 1)
end
end
when 20369.chat.gameforge.main_quest_lv78._10_sendLetter begin
if pc.count_item (31006) >= 20 then
say_title (mob_name(20369))
say(string.format(gameforge.main_quest_lv78._50_say, 20))
wait()
say_title (locale.reward)
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 36000000))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(72725)))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70024)))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70004)))
pc.give_exp2(36000000)
pc.give_item2(72725) -- 수룡의 축복(대)
pc.give_item2(70024) -- 축복의 구슬
pc.give_item2(70004) -- 근면함의 훈장
pc.remove_item (31006, pc.count_item (31006))
set_state (state_2)
return
end
local t = get_global_time()
local today = t - math.mod (t, 86400)
if pc.getqf ("first_make_time") != today then
pc.setqf ("first_make_time", today)
pc.setqf ("make_count", 0)
end
if pc.count_item (90010) < 1 or pc.count_item (30019) < 1 or
pc.count_item (31007) < 1 then
say_title (gameforge.main_quest_lv66._300_sayTitle)
say (gameforge.main_quest_lv78._60_say)
return
end
local n = pc.getqf ("make_count")
if n >= 7 then
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv78._70_say)
return
else
pc.remove_item(90010, 1)
pc.remove_item(30019, 1)
pc.remove_item(31007, 1)
say_title(gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv78._80_say)
wait()
pc.setqf ("make_count", n + 1)
local n = number (1,100)
if n > 60 then
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv78._90_say)
wait()
elseif pc.count_item (31006) < 20 then
pc.give_item2 (31006, 1)
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv78._100_say)
say_item_vnum(31006)
wait ()
else
say_title (mob_name(20369))
say(string.format(gameforge.main_quest_lv78._50_say, 20))
wait()
say_title (locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 36000000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(72725)))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70024)))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70004)))
pc.give_exp2(36000000)
pc.give_item2(72725) -- 수룡의 축복(대)
pc.give_item2(70024) -- 축복의 구슬
pc.give_item2(70004) -- 근면함의 훈장
pc.remove_item (31006, pc.count_item (31006))
set_state (state_2)
end
end
end
end
state state_2 begin
when letter begin
local v = find_npc_by_vnum (20369)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter (gameforge.main_quest_lv78._110_sendLetter)
end
when button or info begin
say_title (gameforge.main_quest_lv78._110_sendLetter)
say(gameforge.main_quest_lv78._120_say)
end
when 20369.chat.gameforge.main_quest_lv78._110_sendLetter with pc.count_item (31004) < 100 begin
target.delete("__TARGET__")
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv78._130_say)
wait()
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv78._140_say)
end
when 2315.kill or 2314.kill begin
if number (1, 300) == 1 then
pc.give_item2 (31004, 1)
local n = pc.count_item (31004)
if n < 100 then
notice (string.format(gameforge.main_quest_lv78._150_say, 100 - n))
else
notice_multiline(gameforge.main_quest_lv78._160_notice, notice)
end
end
end
when 20369.chat.gameforge.main_quest_lv78._110_sendLetter with pc.count_item (31004) >= 100 begin
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv78._170_say)
wait()
say_title ( pc.getname())
say(gameforge.main_quest_lv78._180_say)
wait()
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv78._190_say)
wait()
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv78._200_say)
wait()
say_title (locale.reward)
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 48000000))
say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 230000))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(72729)))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70035)))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70003)))
pc.give_exp2(48000000)
pc.change_money(230000)
pc.give_item2(72729) -- 화룡의 축복(대)
pc.give_item2(70035) -- 만년한철
pc.give_item2(70003) -- 육도
pc.remove_item (31004, pc.count_item (31004))
set_state (state_3)
end
end
state state_3 begin
when letter begin
local v = find_npc_by_vnum (20018)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter (gameforge.main_quest_lv78._210_sendLetter)
end
when button or info begin
say_title (gameforge.main_quest_lv78._210_sendLetter)
say(gameforge.main_quest_lv78._220_say)
end
when 20018.chat.gameforge.main_quest_lv78._210_sendLetter begin
target.delete("__TARGET__")
say_title ( mob_name(20018))
say(gameforge.main_quest_lv78._230_say)
wait()
say_title ( pc.get_name ())
say(gameforge.main_quest_lv78._240_say)
wait()
say_title ( mob_name(20018))
say(gameforge.main_quest_lv78._250_say)
wait()
say_title ( pc.get_name ())
say(gameforge.main_quest_lv78._260_say)
wait()
say_title ( mob_name(20018))
say(gameforge.main_quest_lv78._270_say)
wait()
say_title ( pc.get_name ())
say(gameforge.main_quest_lv78._280_say)
wait()
say_title ( mob_name(20018))
say(gameforge.main_quest_lv78._290_say)
wait()
say_title(locale.reward)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30319).." ".."2"..locale.count_postfix))
pc.give_item2(30319,2)
wait()
say(gameforge.main_quest_lv78._300_say)
set_state (__COMPLETE__)
q.done()
set_quest_state("main_quest_lv84", "state_0")
end
end
state __COMPLETE__ begin
end
end