server/gamefiles/locale/english/quest/pre_qc/main_quest_lv96.quest

751 lines
20 KiB
Plaintext

quest main_quest_lv96 begin
state start begin
end
state state0 begin
when login or levelup or enter with pc.level >= 96 begin
set_state (state1_1)
end
end
------------------------------------강령술 저지1-1------------------------------------
state state1_1 begin
when letter begin
send_letter(gameforge.main_quest_lv96._010_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv96._010_sendLetter)
say(gameforge.main_quest_lv96._020_say)
say("")
say("")
end
when 20378.chat.gameforge.main_quest_lv96._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv96._030_say)
say("")
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv96._060_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv96._070_say)
say("")
set_state (state1_2)
end
end
--퀘스트 수행--
state state1_2 begin
when letter begin
send_letter(gameforge.main_quest_lv96._010_sendLetter)
q.set_counter_name(gameforge.main_quest_lv96._570_counterName)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv96._080_sayTitle)
say(gameforge.main_quest_lv96._090_say)
say("")
say_item_vnum(31038)
say(gameforge.main_quest_lv96._570_counterName)
local remain = 100 - pc.count_item(31038)
if remain < 0 then
remain = 0
end
q.set_counter_value(remain)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward,item_name(31038),remain))
-- say()
-- say_reward(locale.main_quest_lv96.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--클리어 전에 돌아왔다.--
when 20378.chat.gameforge.main_quest_lv96._010_sendLetter begin
say_title(mob_name(20378))
say(gameforge.main_quest_lv96._100_say)
say("")
end
when 3701.kill or 3702.kill or 3703.kill or 3704.kill or 3705.kill or 3790.kill or 3791.kill begin
if pc.count_item(31038) < 100 then
if number (1,50) == 1 then
pc.give_item2 ( 31038, 1 )
local remain = 100 - pc.count_item(31038)
if remain < 0 then
remain = 0
end
q.set_counter_value(remain)
if pc.count_item(31038) >= 100 then
notice_multiline(gameforge.main_quest_lv96._110_1_notice,notice)
notice_multiline(gameforge.main_quest_lv96._110_2_notice,notice)
set_state (state1_3)
end
end
end
end
end
state state1_3 begin
when letter begin
send_letter(gameforge.main_quest_lv96._010_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv96._010_sendLetter)
say(gameforge.main_quest_lv96._120_say)
say("")
say("")
end
-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
when 3701.kill or 3702.kill or 3703.kill or 3704.kill or 3705.kill or 3790.kill or 3791.kill begin
if pc.count_item(31038) < 100 then
if number (1,50) == 1 then
pc.give_item2 ( 31038, 1 )
if pc.count_item(31038) >= 100 then
notice_multiline(gameforge.main_quest_lv96._110_1_notice,notice)
notice_multiline(gameforge.main_quest_lv96._110_2_notice,notice)
end
end
end
end
when 20378.chat.gameforge.main_quest_lv96._010_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31038) >= 100 then
pc.remove_item ( 31038, pc.count_item(31038))
say_title(mob_name(20378))
say(gameforge.main_quest_lv96._130_say)
say("")
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 39032537))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 346000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30051),1,locale.count_postfix))
say("")
pc.give_exp2(39032537)
pc.change_money(346000)
pc.give_item2(30051, 1)
set_state (state2_1)
else --중간에 아이템을 빼놓고 왔다.
say_title(mob_name(20378))
say(gameforge.main_quest_lv96._100_say)
say("")
set_state (state1_2)
end
end
end
------------------------------------강령술 저지1-2------------------------------------
state state2_1 begin
when letter begin
send_letter(gameforge.main_quest_lv96._140_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv96._140_sendLetter)
say(gameforge.main_quest_lv96._150_say)
say("")
say("")
end
when 20378.chat.gameforge.main_quest_lv96._140_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv96._160_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv96._190_say)
say("")
set_state (state2_2)
end
end
state state2_2 begin
when letter begin
send_letter(gameforge.main_quest_lv96._140_sendLetter)
q.set_counter_name(gameforge.main_quest_lv96._570_counterName)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv96._200_sayTitle)
say(gameforge.main_quest_lv96._210_say)
say("")
say_item_vnum_inline(31039,0,2)
say_item_vnum_inline(31040,1,2)
say(gameforge.main_quest_lv96._570_counterName)
local remain1 = 1 - pc.count_item(31039)
if remain1 < 0 then
remain1 = 0
end
local remain2 = 1 - pc.count_item(31040)
if remain2 < 0 then
remain2 = 0
end
q.set_counter_value(remain1 + remain2)
say_reward(string.format(gameforge.main_quest_lv96._580_sayReward,item_name(31039),remain1))
say_reward(string.format(gameforge.main_quest_lv96._580_sayReward,item_name(31040),remain2))
-- say()
-- say_reward(locale.main_quest_lv96.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--클리어 전--
when 20378.chat.gameforge.main_quest_lv96._140_sendLetter begin
say_title(mob_name(20378))
say(gameforge.main_quest_lv96._220_say)
say("")
end
when 3801.kill or 3802.kill or 3803.kill or 3804.kill or 3805.kill or 3890.kill or 3891.kill begin
if pc.count_item(31039) < 1 or pc.count_item(31040) < 1 then
if number (1,100) == 1 then
if pc.count_item(31039) < 1 then
pc.give_item2 ( 31039, 1 )
end
if pc.count_item(31040) < 1 then
pc.give_item2 ( 31040, 1 )
end
local remain1 = 1 - pc.count_item(31039)
if remain1 < 0 then
remain1 = 0
end
local remain2 = 1 - pc.count_item(31040)
if remain2 < 0 then
remain2 = 0
end
q.set_counter_value(remain1 + remain2)
notice_multiline(gameforge.main_quest_lv96._230_1_notice,notice)
notice_multiline(gameforge.main_quest_lv96._230_2_notice,notice)
set_state (state2_3)
end
end
end
end
state state2_3 begin
when letter begin
send_letter(gameforge.main_quest_lv96._140_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv96._140_sendLetter)
say(gameforge.main_quest_lv96._240_say)
say("")
say("")
end
-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
when 3801.kill or 3802.kill or 3803.kill or 3804.kill or 3805.kill or 3890.kill or 3891.kill begin
if pc.count_item(31039) < 1 or pc.count_item(31040) < 1 then
if number (1,100) == 1 then
if pc.count_item(31039) < 1 then
pc.give_item2 ( 31039, 1 )
end
if pc.count_item(31040) < 1 then
pc.give_item2 ( 31040, 1 )
end
notice_multiline(gameforge.main_quest_lv96._230_1_notice,notice)
notice_multiline(gameforge.main_quest_lv96._230_2_notice,notice)
end
end
end
when 20378.chat.gameforge.main_quest_lv96._140_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31039) >= 1 and pc.count_item(31040) >= 1 then
pc.remove_item ( 31039, pc.count_item(31039))
pc.remove_item ( 31040, pc.count_item(31040))
say_title(mob_name(20378))
say(gameforge.main_quest_lv96._250_say)
say("")
set_state (state2_4)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv96._220_say)
say("")
set_state (state2_2)
end
end
end
--학자에게로
state state2_4 begin
when letter begin
send_letter(gameforge.main_quest_lv96._140_sendLetter)
local v = find_npc_by_vnum(20380)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20380))
end
end
when button or info begin
say_title(gameforge.main_quest_lv96._140_sendLetter)
say(gameforge.main_quest_lv96._260_say)
say("")
say("")
end
when 20380.chat.gameforge.main_quest_lv96._140_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20380))
say(gameforge.main_quest_lv96._270_say)
say("")
wait()
say_title(mob_name(20380))
say(gameforge.main_quest_lv96._290_say)
say("")
set_state (state2_5)
end
end
--다시 경비대장에게
state state2_5 begin
when letter begin
send_letter(gameforge.main_quest_lv96._140_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv96._140_sendLetter)
say(gameforge.main_quest_lv96._240_say)
say("")
say("")
end
when 20378.chat.gameforge.main_quest_lv96._140_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv96._590_say)
say("")
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 40732586))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 357000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(72016),1,locale.count_postfix))
say("")
pc.give_exp2(40732586)
pc.change_money(357000)
pc.give_item2_select(72016)
item.set_socket(2, 120)
set_state (state3_1)
end
end
------------------------------------강령술 저지1-3------------------------------------
state state3_1 begin
when letter begin
send_letter(gameforge.main_quest_lv96._300_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv96._300_sendLetter)
say(gameforge.main_quest_lv96._310_say)
say("")
say("")
end
when 20378.chat.gameforge.main_quest_lv96._300_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv96._320_say)
say("")
wait()
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(31073),1,locale.count_postfix))
say("")
wait()
if pc.count_item(31073) < 1 then
pc.give_item2(31073,1)
end
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv96._330_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv96._340_say)
say("")
set_state (state3_2)
end
end
state state3_2 begin
when letter begin
send_letter(gameforge.main_quest_lv96._300_sendLetter)
q.set_counter_name(gameforge.main_quest_lv96._570_counterName)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv96._350_sayTitle)
say(gameforge.main_quest_lv96._360_say)
say("")
say_item_vnum(31039)
say(gameforge.main_quest_lv96._570_counterName)
local remain = 100 - pc.getqf("checked_pocket")
if remain < 0 then
remain = 0
end
q.set_counter_value(remain)
say_reward(string.format(gameforge.main_quest_lv96._580_sayReward,item_name(31039),remain))
-- say()
-- say_reward(locale.main_quest_lv96.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
when 31073.use begin
affect.add(apply.CON, 10, 60 * 60)
affect.add(apply.INT, 10, 60 * 60)
affect.add(apply.STR, 10, 60 * 60)
affect.add(apply.DEX, 10, 60 * 60)
pc.remove_item(31073,1)
end
when 3801.kill or 3802.kill or 3803.kill or 3804.kill or 3805.kill or 3890.kill or 3891.kill begin
if number (1,100) == 1 then
pc.give_item2 ( 31039, 1 )
notice_multiline(gameforge.main_quest_lv96._620_1_notice,notice)
notice_multiline(gameforge.main_quest_lv96._620_2_notice,notice)
end
end
when 20380.chat.gameforge.main_quest_lv96._300_sendLetter with pc.count_item(31039) > 0 begin
pc.remove_item (31039, 1)
if number(1,100) <= 70 then -- 감정 성공
say_title(mob_name(20380 ))
say(gameforge.main_quest_lv96._370_say)
say("")
local checked = pc.getqf("checked_pocket")
pc.setqf("checked_pocket", checked + 1)
local remain = 100 - pc.getqf("checked_pocket")
if remain < 0 then
remain = 0
end
q.set_counter_value(remain)
if pc.getqf("checked_pocket") >= 100 then
pc.remove_item ( 31039, pc.count_item(31039))
wait()
say_title(mob_name(20380 ))
say(gameforge.main_quest_lv96._380_say)
say("")
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 42983593))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30009),2,locale.count_postfix))
say("")
pc.give_exp2(42983593)
--pc.change_money(0)
pc.give_item2(30009, 2)
set_state (state4_1)
else
say(string.format(gameforge.main_quest_lv96._390_say,remain))
say("")
end
else -- 감정 실패
say_title(mob_name(20380 ))
say(gameforge.main_quest_lv96._630_say)
say("")
end
end
end
------------------------------------강령술 저지1-4-----------------------------------
state state4_1 begin
when letter begin
send_letter(gameforge.main_quest_lv96._400_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv96._400_sendLetter)
say(gameforge.main_quest_lv96._410_say)
say("")
say("")
end
when 20378.chat.gameforge.main_quest_lv96._400_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv96._420_say)
say("")
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv96._430_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv96._450_say)
say("")
set_state (state4_2)
end
end
-- 퀘스트 진행 --
state state4_2 begin
when letter begin
send_letter(gameforge.main_quest_lv96._400_sendLetter)
q.set_counter_name(gameforge.main_quest_lv96._480_counterName)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv96._460_sayTitle)
say(gameforge.main_quest_lv96._470_say)
say("")
say_title(gameforge.main_quest_lv96._480_counterName)
local remain1 = 1 - pc.getqf("kill_tree1")
if remain1 < 0 then
remain1 = 0
end
local remain2 = 1 - pc.getqf("kill_tree2")
if remain2 < 0 then
remain2 = 0
end
local remain3 = 1 - pc.getqf("kill_tree3")
if remain3 < 0 then
remain3 = 0
end
q.set_counter_value(remain1 + remain2 + remain3)
say_reward(string.format(gameforge.main_quest_lv96._490_say,mob_name(3911) ,remain1, mob_name(3912),remain2 , mob_name(3913),remain3))
say("")
-- say()
-- say_reward(locale.main_quest_lv96.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
-- 클리어 전에 클릭 --
when 20378.chat.gameforge.main_quest_lv96._400_sendLetter begin
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv96._500_say)
say("")
end
when 3911.kill begin
pc.setqf("kill_tree1",1)
if pc.getqf("kill_tree1") == 1 and pc.getqf("kill_tree2") == 1 and pc.getqf("kill_tree3") == 1 then
notice_multiline(gameforge.main_quest_lv96._510_1_notice,notice)
notice_multiline(gameforge.main_quest_lv96._510_2_notice,notice)
set_state (state4_3)
end
local remain1 = 1 - pc.getqf("kill_tree1")
if remain1 < 0 then
remain1 = 0
end
local remain2 = 1 - pc.getqf("kill_tree2")
if remain2 < 0 then
remain2 = 0
end
local remain3 = 1 - pc.getqf("kill_tree3")
if remain3 < 0 then
remain3 = 0
end
q.set_counter_value(remain1 + remain2 + remain3)
end
when 3912.kill begin
pc.setqf("kill_tree2",1)
if pc.getqf("kill_tree1") == 1 and pc.getqf("kill_tree2") == 1 and pc.getqf("kill_tree3") == 1 then
notice_multiline(gameforge.main_quest_lv96._510_1_notice,notice)
notice_multiline(gameforge.main_quest_lv96._510_2_notice,notice)
set_state (state4_3)
end
local remain1 = 1 - pc.getqf("kill_tree1")
if remain1 < 0 then
remain1 = 0
end
local remain2 = 1 - pc.getqf("kill_tree2")
if remain2 < 0 then
remain2 = 0
end
local remain3 = 1 - pc.getqf("kill_tree3")
if remain3 < 0 then
remain3 = 0
end
q.set_counter_value(remain1 + remain2 + remain3)
end
when 3913.kill begin
pc.setqf("kill_tree3",1)
if pc.getqf("kill_tree1") == 1 and pc.getqf("kill_tree2") == 1 and pc.getqf("kill_tree3") == 1 then
notice_multiline(gameforge.main_quest_lv96._510_1_notice,notice)
notice_multiline(gameforge.main_quest_lv96._510_2_notice,notice)
set_state (state4_3)
end
local remain1 = 1 - pc.getqf("kill_tree1")
if remain1 < 0 then
remain1 = 0
end
local remain2 = 1 - pc.getqf("kill_tree2")
if remain2 < 0 then
remain2 = 0
end
local remain3 = 1 - pc.getqf("kill_tree3")
if remain3 < 0 then
remain3 = 0
end
q.set_counter_value(remain1 + remain2 + remain3)
end
end
state state4_3 begin
when letter begin
send_letter(gameforge.main_quest_lv96._400_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv96._400_sendLetter)
say(gameforge.main_quest_lv96._520_say)
say("")
say("")
end
when 20378.chat.gameforge.main_quest_lv96._400_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv96._530_say)
say("")
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv96._550_say)
say("")
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 44941086))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 379000))
say("")
say_title(gameforge.main_quest_lv96._560_sayTitle)
pc.give_exp2(44941086)
pc.change_money(379000)
clear_letter()
if pc.count_item(31073) > 1 then
pc.remove_item(31073,pc.count_item(31073))
end
set_quest_state ("main_quest_lv97", "state0")
set_state (__COMPLETE__)
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end