server/gamefiles/locale/english/quest/pre_qc/main_quest_lv98.quest

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quest main_quest_lv98 begin
state start begin
end
state state0 begin
when login or levelup or enter with pc.level >= 98 begin
set_state (state1_1)
end
end
----------------------------------명시진 재건 1-1----------------------------------
state state1_1 begin
when letter begin
send_letter(gameforge.main_quest_lv98._010_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv98._010_sendLetter)
say(gameforge.main_quest_lv98._020_say)
say("")
say_reward(gameforge.main_quest_lv98._570_sayReward)
say("")
end
when 20378.chat.gameforge.main_quest_lv98._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv98._030_say)
say("")
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv98._040_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv98._050_say)
say("")
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv98._060_say)
say("")
set_state (state1_2)
end
end
--껍질 모으기 퀘스트 수행--
state state1_2 begin
when letter begin
send_letter(gameforge.main_quest_lv98._010_sendLetter)
q.set_counter_name(gameforge.main_quest_lv98._660_counterName)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv98._540_sayTitle)
say(gameforge.main_quest_lv98._550_say)
say("")
say_item_vnum(31026)
say_title(gameforge.main_quest_lv98._660_counterName)
local remain = 100 - pc.count_item(31026)
if remain < 0 then
remain = 0
end
q.set_counter_value(remain)
say_reward(string.format(gameforge.main_quest_lv98._670_sayReward,item_name(31026),remain))
-- say()
-- say_reward(locale.main_quest_lv98.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--클리어 전에 돌아왔다.--
when 20378.chat.gameforge.main_quest_lv98._010_sendLetter begin
say_title(mob_name(20378))
say(gameforge.main_quest_lv98._070_say)
say("")
end
when 3601.kill or 3602.kill or 3603.kill or 3604.kill or 3605.kill or 3690.kill or 3691.kill begin
if number (1,50) == 1 then
if pc.count_item(31026) < 100 then
pc.give_item2 ( 31026, 1 )
local remain = 100 - pc.count_item(31026)
if remain < 0 then
remain = 0
end
q.set_counter_value(remain)
if pc.count_item(31026) >= 100 then
notice_multiline(gameforge.main_quest_lv98._080_1_notice, notice)
notice_multiline(gameforge.main_quest_lv98._080_2_notice,notice)
set_state (state1_3)
end
end
end
end
end
state state1_3 begin
when letter begin
send_letter(gameforge.main_quest_lv98._010_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv98._010_sendLetter)
say(gameforge.main_quest_lv98._560_say)
say("")
say_reward(gameforge.main_quest_lv98._570_sayReward)
say("")
end
-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
when 3601.kill or 3602.kill or 3603.kill or 3604.kill or 3605.kill or 3690.kill or 3691.kill begin
if number (1,50) == 1 then
if pc.count_item(31026) < 100 then
pc.give_item2 ( 31026, 1 )
if pc.count_item(31026) >= 100 then
notice_multiline(gameforge.main_quest_lv98._080_1_notice,notice)
notice_multiline(gameforge.main_quest_lv98._080_2_notice,notice)
end
end
end
end
when 20378.chat.gameforge.main_quest_lv98._010_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31026) >= 100 then
pc.remove_item ( 31026, pc.count_item(31026))
say_title(mob_name(20378))
say(gameforge.main_quest_lv98._090_say)
say("")
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 40898550))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 346000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(72308),1,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(76011),1,locale.count_postfix))
say("")
pc.give_exp2(40898550)
pc.change_money(346000)
pc.give_item2(72308, 1)
pc.give_item2_select(76011)
item.set_socket(2, 120)
set_state (state2_1)
else --중간에 아이템을 빼놓고 왔다.
say_title(mob_name(20378))
say(gameforge.main_quest_lv98._070_say)
say("")
set_state (state1_2)
end
end
end
---------------------------------- 명시진 재건 1-2 ----------------------------------
state state2_1 begin
when letter begin
send_letter(gameforge.main_quest_lv98._130_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv98._130_sendLetter)
say(gameforge.main_quest_lv98._140_say)
say("")
say_reward(gameforge.main_quest_lv98._570_sayReward)
say("")
end
when 20378.chat.gameforge.main_quest_lv98._130_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv98._150_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv98._160_say)
say("")
set_state (state2_2)
end
end
state state2_2 begin
when letter begin
send_letter(gameforge.main_quest_lv98._130_sendLetter)
q.set_counter_name(gameforge.main_quest_lv98._660_counterName)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv98._130_sendLetter)
say(gameforge.main_quest_lv98._590_say)
say("")
say_item_vnum(31042)
say_title(gameforge.main_quest_lv98._660_counterName)
local remain = 100 - pc.count_item(31042)
if remain < 0 then
remain = 0
end
q.set_counter_value(remain)
say_reward(string.format(gameforge.main_quest_lv98._670_sayReward,item_name(31042),remain))
-- say()
-- say_reward(locale.main_quest_lv98.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--클리어 전--
when 20378.chat.gameforge.main_quest_lv98._130_sendLetter begin
say_title(mob_name(20378))
say(gameforge.main_quest_lv98._170_say)
say("")
end
when 3401.kill or 3402.kill or 3403.kill or 3404.kill or 3405.kill or 3490.kill or 3491.kill begin
if number (1,50) == 1 then
if pc.count_item(31042) < 100 then
pc.give_item2 ( 31042, 1 )
local remain = 100 - pc.count_item(31042)
if remain < 0 then
remain = 0
end
q.set_counter_value(remain)
if pc.count_item(31042) >= 100 then
notice_multiline(gameforge.main_quest_lv98._180_1_notice,notice)
notice_multiline(gameforge.main_quest_lv98._180_2_notice,notice)
set_state (state2_3)
end
end
end
end
end
state state2_3 begin
when letter begin
send_letter(gameforge.main_quest_lv98._130_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv98._130_sendLetter)
say(gameforge.main_quest_lv98._600_say)
say("")
say_reward(gameforge.main_quest_lv98._570_sayReward)
say("")
end
-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
when 3401.kill or 3402.kill or 3403.kill or 3404.kill or 3405.kill or 3490.kill or 3491.kill begin
if number (1,50) == 1 then
if pc.count_item(31042) < 100 then
pc.give_item2 ( 31042, 1 )
if pc.count_item(31042) >= 100 then
notice_multiline(gameforge.main_quest_lv98._180_1_notice,notice)
notice_multiline(gameforge.main_quest_lv98._180_2_notice,notice)
end
end
end
end
when 20378.chat.gameforge.main_quest_lv98._130_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31042) >= 100 then
pc.remove_item ( 31042, pc.count_item(31042))
say_title(mob_name(20378))
say(gameforge.main_quest_lv98._190_say)
say("")
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 42646751))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 357000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(71026),1,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(71025),2,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70102),5,locale.count_postfix))
say("")
pc.give_exp2(42646751)
pc.change_money(357000)
pc.give_item2(71026, 1)
pc.give_item2(71025, 1)
pc.give_item2(71025, 1)
pc.give_item2(70102, 1)
pc.give_item2(70102, 1)
pc.give_item2(70102, 1)
pc.give_item2(70102, 1)
pc.give_item2(70102, 1)
set_state (state3_1)
else -- 중간에 아이템을 빠뜨렸다.
say_title(mob_name(20378))
say(gameforge.main_quest_lv98._170_say)
say("")
set_state (state2_2)
end
end
end
---------------------------------- 생활 안정----------------------------------
state state3_1 begin
when letter begin
send_letter(gameforge.main_quest_lv98._200_sendLetter)
local v = find_npc_by_vnum(20377)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20377))
end
end
when button or info begin
say_title(gameforge.main_quest_lv98._200_sendLetter)
say(gameforge.main_quest_lv98._210_say)
say("")
say_reward(gameforge.main_quest_lv98._570_sayReward)
say("")
end
when 20377.chat.gameforge.main_quest_lv98._200_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20377 ))
say(gameforge.main_quest_lv98._220_say)
say("")
wait()
say_title(mob_name(20377 ))
say(gameforge.main_quest_lv98._260_say)
say("")
wait()
say_title(mob_name(20377 ))
say(gameforge.main_quest_lv98._280_say)
say("")
set_state (state3_2)
end
end
state state3_2 begin
when letter begin
send_letter(gameforge.main_quest_lv98._200_sendLetter)
q.set_counter_name(gameforge.main_quest_lv98._680_counterName)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv98._610_sayTitle)
say(gameforge.main_quest_lv98._620_say)
say("")
say(gameforge.main_quest_lv98._680_counterName)
local remain1 = 50 - pc.getqf("mob3_1_kill")
if remain1 < 0 then
remain1 = 0
end
local remain2 = 1 - pc.getqf("mob3_2_kill")
if remain2 < 0 then
remain2 = 0
end
q.set_counter_value(remain1 + remain2)
say_reward(string.format(gameforge.main_quest_lv98._690_sayReward,mob_name(3805),remain1,mob_name(3890),remain2))
-- say()
-- say_reward(locale.main_quest_lv98.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
when 20377.chat.gameforge.main_quest_lv98._200_sendLetter begin
say_title(mob_name(20377 ))
say(gameforge.main_quest_lv98._300_say)
say("")
end
when 3805.kill begin
local mob3_1_kill = pc.getqf("mob3_1_kill")
if mob3_1_kill < 50 then
pc.setqf("mob3_1_kill",mob3_1_kill +1)
local remain1 = 50 - pc.getqf("mob3_1_kill")
if remain1 < 0 then
remain1 = 0
end
local remain2 = 1 - pc.getqf("mob3_2_kill")
if remain2 < 0 then
remain2 = 0
end
q.set_counter_value(remain1 + remain2)
end
if pc.getqf("mob3_1_kill") >= 50 and pc.getqf("mob3_2_kill") >= 1 then
notice_multiline(gameforge.main_quest_lv98._310_1_notice,notice)
notice_multiline(gameforge.main_quest_lv98._310_2_notice,notice)
set_state (state3_3)
end
end
when 3890.kill begin
local mob3_2_kill = pc.getqf("mob3_2_kill")
if mob3_2_kill < 1 then
pc.setqf("mob3_2_kill",1)
local remain1 = 50 - pc.getqf("mob3_1_kill")
if remain1 < 0 then
remain1 = 0
end
local remain2 = 1 - pc.getqf("mob3_2_kill")
if remain2 < 0 then
remain2 = 0
end
q.set_counter_value(remain1 + remain2)
end
if pc.getqf("mob3_1_kill") >= 50 and pc.getqf("mob3_2_kill") >= 1 then
notice_multiline(gameforge.main_quest_lv98._310_1_notice,notice)
notice_multiline(gameforge.main_quest_lv98._310_2_notice,notice)
set_state (state3_3)
end
end
end
state state3_3 begin
when letter begin
send_letter(gameforge.main_quest_lv98._200_sendLetter)
local v = find_npc_by_vnum(20377)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20377))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv98._200_sendLetter)
say(gameforge.main_quest_lv98._630_say)
say("")
say_reward(gameforge.main_quest_lv98._570_sayReward)
say("")
end
when 20377.chat.gameforge.main_quest_lv98._200_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20377 ))
say(gameforge.main_quest_lv98._320_say)
say("")
wait()
--보상
say_title(locale.reward)
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 48584941))
--say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 0))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30021),1,locale.count_postfix))
say("")
pc.give_exp2(48584941)
--pc.change_money(0)
pc.give_item2(30021, 1)
set_state (state4_1)
end
end
---------------------------------- 마지막 인사----------------------------------
state state4_1 begin
when letter begin
send_letter(gameforge.main_quest_lv98._330_sendLetter)
local v = find_npc_by_vnum(20377)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20377))
end
end
when button or info begin
say_title(gameforge.main_quest_lv98._330_sendLetter)
say(gameforge.main_quest_lv98._340_say)
say("")
say_reward(gameforge.main_quest_lv98._570_sayReward)
say("")
end
when 20377.chat.gameforge.main_quest_lv98._330_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20377 ))
say(gameforge.main_quest_lv98._350_say)
say("")
wait()
say_title(mob_name(20377 ))
say(gameforge.main_quest_lv98._360_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv98._380_say)
say("")
set_state (state4_2)
end
end
-- 인사 퀘스트 진행 --
state state4_2 begin
when letter begin
send_letter(gameforge.main_quest_lv98._330_sendLetter)
q.set_counter_name(gameforge.main_quest_lv98._700_counterName)
local v_npc1 = find_npc_by_vnum(20381)
local v_npc2 = find_npc_by_vnum(9002)
local v_npc3 = find_npc_by_vnum(9003)
local v_npc4 = find_npc_by_vnum(9001)
if 0 != v_npc1 and pc.getqf("click_npc1") ~= 1 then
target.vid("__target_npc1__", v_npc1, mob_name(20381))
end
if 0 != v_npc2 and pc.getqf("click_npc2") ~= 1 then
target.vid("__target_npc2__", v_npc2, mob_name(9002))
end
if 0 != v_npc3 and pc.getqf("click_npc3") ~= 1 then
target.vid("__target_npc3__", v_npc3, mob_name(9003))
end
if 0 != v_npc4 and pc.getqf("click_npc4") ~= 1 then
target.vid("__target_npc4__", v_npc4, mob_name(9001))
end
end
when button or info begin
say_title(gameforge.main_quest_lv98._640_sayTitle)
say(gameforge.main_quest_lv98._650_say)
say("")
say_title(gameforge.main_quest_lv98._700_counterName)
local npc1 = " "
if pc.getqf("click_npc1") == 1 then
npc1 = "O"
end
local npc2 = " "
if pc.getqf("click_npc2") == 1 then
npc2 = "O"
end
local npc3 = " "
if pc.getqf("click_npc3") == 1 then
npc3 = "O"
end
local npc4 = " "
if pc.getqf("click_npc4") == 1 then
npc4 = "O"
end
local remain = 4 - pc.getqf("click_npc1") - pc.getqf("click_npc2") - pc.getqf("click_npc3") - pc.getqf("click_npc4")
q.set_counter_value(remain)
say(string.format(gameforge.main_quest_lv98._710_say,npc1,npc2))
say(string.format(gameforge.main_quest_lv98._720_say,npc3,npc4))
say("")
say_reward(gameforge.main_quest_lv98._570_sayReward)
say("")
end
-- 클리어 전에 클릭 --
when 20377.chat.gameforge.main_quest_lv98._330_sendLetter begin
say_title(mob_name(20377 ))
say(gameforge.main_quest_lv98._390_say)
say("")
wait()
end
when __target_npc1__.target.click or 20381.click with pc.getqf("click_npc1") ~= 1 begin -- 촌장
target.delete("__target_npc1__")
pc.setqf("click_npc1",1)
say_title(mob_name(20381))
say(gameforge.main_quest_lv98._400_say)
say("")
local remain = 4 - pc.getqf("click_npc1") - pc.getqf("click_npc2") - pc.getqf("click_npc3") - pc.getqf("click_npc4")
q.set_counter_value(remain)
if pc.getqf("click_npc1") == 1 and pc.getqf("click_npc2") == 1 and pc.getqf("click_npc3") == 1 and pc.getqf("click_npc4") == 1 then
notice_multiline(gameforge.main_quest_lv98._440_1_notice,notice)
notice_multiline(gameforge.main_quest_lv98._440_2_notice,notice)
set_state (state4_3)
end
end
when __target_npc2__.target.click or 9002.click with pc.getqf("click_npc2") ~= 1 begin -- 방어구
target.delete("__target_npc2__")
pc.setqf("click_npc2",1)
say_title(mob_name(9002))
say(gameforge.main_quest_lv98._410_say)
say("")
local remain = 4 - pc.getqf("click_npc1") - pc.getqf("click_npc2") - pc.getqf("click_npc3") - pc.getqf("click_npc4")
q.set_counter_value(remain)
if pc.getqf("click_npc1") == 1 and pc.getqf("click_npc2") == 1 and pc.getqf("click_npc3") == 1 and pc.getqf("click_npc4") == 1 then
notice_multiline(gameforge.main_quest_lv98._440_1_notice,notice)
notice_multiline(gameforge.main_quest_lv98._440_2_notice,notice)
set_state (state4_3)
end
end
when __target_npc3__.target.click or 9003.click with pc.getqf("click_npc3") ~= 1 begin -- 잡화상점
target.delete("__target_npc3__")
pc.setqf("click_npc3",1)
say_title(mob_name(9003))
say(gameforge.main_quest_lv98._430_say)
say("")
local remain = 4 - pc.getqf("click_npc1") - pc.getqf("click_npc2") - pc.getqf("click_npc3") - pc.getqf("click_npc4")
q.set_counter_value(remain)
if pc.getqf("click_npc1") == 1 and pc.getqf("click_npc2") == 1 and pc.getqf("click_npc3") == 1 and pc.getqf("click_npc4") == 1 then
notice_multiline(gameforge.main_quest_lv98._440_1_notice,notice)
notice_multiline(gameforge.main_quest_lv98._440_2_notice,notice)
set_state (state4_3)
end
end
when __target_npc4__.target.click or 9001.click with pc.getqf("click_npc4") ~= 1 begin -- 무기상점
target.delete("__target_npc4__")
pc.setqf("click_npc4",1)
say_title(mob_name(9001))
say(gameforge.main_quest_lv98._420_say)
say("")
local remain = 4 - pc.getqf("click_npc1") - pc.getqf("click_npc2") - pc.getqf("click_npc3") - pc.getqf("click_npc4")
q.set_counter_value(remain)
if pc.getqf("click_npc1") == 1 and pc.getqf("click_npc2") == 1 and pc.getqf("click_npc3") == 1 and pc.getqf("click_npc4") == 1 then
notice_multiline(gameforge.main_quest_lv98._440_1_notice,notice)
notice_multiline(gameforge.main_quest_lv98._440_2_notice,notice)
set_state (state4_3)
end
end
end
state state4_3 begin
when letter begin
send_letter(gameforge.main_quest_lv98._330_sendLetter)
local v = find_npc_by_vnum(20377)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20377))
end
end
when button or info begin
say_title(gameforge.main_quest_lv98._330_sendLetter)
say(gameforge.main_quest_lv98._630_say)
say("")
say_reward(gameforge.main_quest_lv98._570_sayReward)
say("")
end
when 20377.chat.gameforge.main_quest_lv98._330_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20377 ))
say(gameforge.main_quest_lv98._450_say)
say("")
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 32033398))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 379000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30015),2,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70043),1,locale.count_postfix))
say("")
pc.give_exp2(32033398)
pc.change_money(379000)
pc.give_item2(30015, 2)
pc.give_item2_select(70043)
item.set_socket(2, 60)
set_state (state5_1)
end
end
----------------------------------다시 대륙으로----------------------------------
state state5_1 begin
when letter begin
send_letter(gameforge.main_quest_lv98._480_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv98._480_sendLetter)
say(gameforge.main_quest_lv98._490_say)
say("")
say_reward(gameforge.main_quest_lv98._570_sayReward)
say("")
end
when 20378.chat.gameforge.main_quest_lv98._480_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv98._500_say)
say("")
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv98._520_say)
say("")
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 38739560))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 390000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30006),1,locale.count_postfix))
say("")
pc.give_exp2(38739560)
pc.change_money(390000)
pc.give_item2(30006, 1)
clear_letter()
set_state (__COMPLETE__)
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end