server/gamefiles/locale/english/quest/pre_qc/test_att_resist.quest

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quest test_att_resist begin
state start begin
when 20001.chat."ATT_TEST : ITEM - BASIC" with is_test_server() begin
say("Test items for basic")
say("Check damage with these")
local item_armor
local item_helmet
local item_bracelet
local job = pc.get_job()
if job == 0 then -- WARRIOR
item_armor = 11299
item_helmet = 12249
item_bracelet = 14109
elseif job==1 then -- ASSASSIN
item_armor = 11499
item_helmet = 12389
item_bracelet = 14109
elseif job==2 then -- SURA
item_armor = 11699
item_helmet = 12529
item_bracelet = 14109
elseif job==3 then -- SHAMAN
item_armor = 11899
item_helmet = 12669
item_bracelet = 14109
end
pc.give_item2_select(item_armor)
pc.give_item2_select(item_helmet)
pc.give_item2_select(item_bracelet)
end
when 20001.chat."ATT_TEST : ITEM - FIRE" with is_test_server() begin
say("Test items for Fire resist")
say("Use items and Type /state to check resist stat")
local item_armor
local item_helmet
local item_bracelet
local job = pc.get_job()
if job == 0 then -- WARRIOR
item_armor = 11299
item_helmet = 12249
item_bracelet = 14109
elseif job==1 then -- ASSASSIN
item_armor = 11499
item_helmet = 12389
item_bracelet = 14109
elseif job==2 then -- SURA
item_armor = 11699
item_helmet = 12529
item_bracelet = 14109
elseif job==3 then -- SHAMAN
item_armor = 11899
item_helmet = 12669
item_bracelet = 14109
end
pc.give_item2_select(item_armor)
item.set_value(0, 35, 15)
pc.give_item2_select(item_helmet)
item.set_value(0, 35, 15)
pc.give_item2_select(item_bracelet)
item.set_value(0, 35, 15)
end
when 20001.chat."ATT_TEST : ITEM - ELEC" with is_test_server() begin
say("Test items for ELEC resist")
say("Use items and Type /state to check resist stat")
local item_armor
local item_helmet
local item_bracelet
local job = pc.get_job()
if job == 0 then -- WARRIOR
item_armor = 11299
item_helmet = 12249
item_bracelet = 14109
elseif job==1 then -- ASSASSIN
item_armor = 11499
item_helmet = 12389
item_bracelet = 14109
elseif job==2 then -- SURA
item_armor = 11699
item_helmet = 12529
item_bracelet = 14109
elseif job==3 then -- SHAMAN
item_armor = 11899
item_helmet = 12669
item_bracelet = 14109
end
pc.give_item2_select(item_armor)
item.set_value(0, 36, 15)
pc.give_item2_select(item_helmet)
item.set_value(0, 36, 15)
pc.give_item2_select(item_bracelet)
item.set_value(0, 36, 15)
end
when 20001.chat."ATT_TEST : ITEM - WIND" with is_test_server() begin
say("Test items for WIND resist")
say("Use items and Type /state to check resist stat")
local item_armor
local item_helmet
local item_bracelet
local job = pc.get_job()
if job == 0 then -- WARRIOR
item_armor = 11299
item_helmet = 12249
item_bracelet = 14109
elseif job==1 then -- ASSASSIN
item_armor = 11499
item_helmet = 12389
item_bracelet = 14109
elseif job==2 then -- SURA
item_armor = 11699
item_helmet = 12529
item_bracelet = 14109
elseif job==3 then -- SHAMAN
item_armor = 11899
item_helmet = 12669
item_bracelet = 14109
end
pc.give_item2_select(item_armor)
item.set_value(0, 38, 15)
pc.give_item2_select(item_helmet)
item.set_value(0, 38, 15)
pc.give_item2_select(item_bracelet)
item.set_value(0, 38, 15)
end
when 20001.chat."ATT_TEST : MOB - FIRE" with is_test_server() begin
say("spawn FIRE monster")
say("check damage with basic and resist armors")
mob.spawn(2201, pc.get_local_x(), pc.get_local_y(),0,1,1)
end
when 20001.chat."ATT_TEST : MOB - ELEC" with is_test_server() begin
say("spawn ELEC monster")
say("check damage with basic and resist armors")
mob.spawn(2401, pc.get_local_x(), pc.get_local_y(),0,1,1)
end
when 20001.chat."ATT_TEST : MOB - WIND" with is_test_server() begin
say("spawn WIND monster")
say("check damage with basic and resist armors")
mob.spawn(777, pc.get_local_x(), pc.get_local_y(),0,1,1)
end
end
end