forked from metin2/client
convert comments in h files to utf8
This commit is contained in:
@ -269,7 +269,7 @@ class CGrannyLODController : public CGraphicBase
|
||||
|
||||
BOOL isModelInstance();
|
||||
CGrannyModelInstance* GetModelInstance();
|
||||
bool HaveBlendThing() { return 0 != GetModelInstance() ? GetModelInstance()->HaveBlendThing() : false; } // NOTE: GetModelInstance() == 0<EFBFBD><EFBFBD> <20><> Ŭ<><C5AC> ũ<><C5A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(2012. 05. 07)
|
||||
bool HaveBlendThing() { return 0 != GetModelInstance() ? GetModelInstance()->HaveBlendThing() : false; } // NOTE: GetModelInstance() == 0일 때 클라 크래쉬나는 문제 수정(2012. 05. 07)
|
||||
|
||||
protected:
|
||||
void SetCurrentModelInstance(CGrannyModelInstance * pgrnModelInstance);
|
||||
|
@ -55,12 +55,12 @@ class CGrannyModelInstance : public CGraphicCollisionObject
|
||||
void DeformNoSkin(const D3DXMATRIX * c_pWorldMatrix);
|
||||
void Deform(const D3DXMATRIX * c_pWorldMatrix);
|
||||
|
||||
// FIXME : <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ѱ<EFBFBD><D1B0><EFBFBD> 2<><32><EFBFBD><EFBFBD> <20>ؽ<EFBFBD><D8BD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǿ<EFBFBD><C7BE>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̱ <20>̷<EFBFBD>
|
||||
// <EFBFBD>Ҿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ű<EFBFBD><C5B0><EFBFBD>簡 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20>ñ<EFBFBD><C3B1><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD> <20>ؽ<EFBFBD><D8BD><EFBFBD> <20><><EFBFBD><EFBFBD>) + (ȿ<><C8BF><EFBFBD><EFBFBD> <20>ؽ<EFBFBD><D8BD><EFBFBD>)
|
||||
// <EFBFBD>̷<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̷<EFBFBD><CCB7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʳ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>. - [levites]
|
||||
// NOTE : <EFBFBD><EFBFBD><EFBFBD>ο<EFBFBD> if<69><66><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ű<EFBFBD><C5B0> <20><><EFBFBD>ٴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ŷ<EFBFBD><C5B7><EFBFBD><EFBFBD><EFBFBD> <20>̷<EFBFBD><CCB7><EFBFBD> <20>Լ<EFBFBD> <20><> <20><>ü<EFBFBD><C3BC> <20>и<EFBFBD>
|
||||
// <EFBFBD><EFBFBD>Ű<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ս<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>鿡<EFBFBD><E9BFA1><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>. - [levites]
|
||||
// NOTE : <EFBFBD>ǹ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OneTexture. ij<EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD> <20><><EFBFBD>쿡 <20><><EFBFBD><EFBFBD> TwoTexture.
|
||||
// FIXME : 현재는 하드웨어의 한계로 2장의 텍스춰로 제한이 되어있는 상태이기에 이런
|
||||
// 불안정한 아키텍춰가 가능하지만, 궁극적인 방향은 (모델 텍스춰 전부) + (효과용 텍스춰)
|
||||
// 이런식의 자동 셋팅이 이뤄져야 되지 않나 생각합니다. - [levites]
|
||||
// NOTE : 내부에 if문을 포함 시키기 보다는 조금은 번거롭지만 이렇게 함수 콜 자체를 분리
|
||||
// 시키는 것이 퍼포먼스 적인 측면에서는 더 나은 것 같습니다. - [levites]
|
||||
// NOTE : 건물은 무조건 OneTexture. 캐릭터는 경우에 따라 TwoTexture.
|
||||
void RenderWithOneTexture();
|
||||
void RenderWithTwoTexture();
|
||||
void BlendRenderWithOneTexture();
|
||||
@ -160,7 +160,7 @@ class CGrannyModelInstance : public CGraphicCollisionObject
|
||||
// Granny Data
|
||||
granny_model_instance * m_pgrnModelInstance;
|
||||
|
||||
//granny_world_pose * m_pgrnWorldPose; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//granny_world_pose * m_pgrnWorldPose; // 현재 월드 포즈 포인터
|
||||
|
||||
granny_control * m_pgrnCtrl;
|
||||
granny_animation * m_pgrnAni;
|
||||
@ -182,7 +182,7 @@ class CGrannyModelInstance : public CGraphicCollisionObject
|
||||
CGrannyMaterialPalette m_kMtrlPal;
|
||||
|
||||
// WORK
|
||||
granny_world_pose* m_pgrnWorldPoseReal; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><DEB8> <20><><EFBFBD> <20>Ҵ<EFBFBD>
|
||||
granny_world_pose* m_pgrnWorldPoseReal; // 실제 메모리는 여기에 할당
|
||||
std::vector<granny_mesh_binding*> m_vct_pgrnMeshBinding;
|
||||
|
||||
// Dynamic Vertex Buffer
|
||||
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#pragma warning(disable:4786) // character 255 <EFBFBD>Ѿ<EFBFBD>°<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
#pragma warning(disable:4786) // character 255 넘어가는거 끄기
|
||||
|
||||
//#include <crtdbg.h>
|
||||
#include <granny/granny.h>
|
||||
|
@ -34,7 +34,7 @@ class CGraphicThingInstance : public CGraphicObjectInstance
|
||||
|
||||
void UpdateLODLevel();
|
||||
void UpdateTime();
|
||||
void DeformAll(); // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> LOD <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void DeformAll(); // 모든 LOD 디폼
|
||||
|
||||
bool LessRenderOrder(CGraphicThingInstance* pkThingInst);
|
||||
|
||||
|
Reference in New Issue
Block a user