forked from metin2/client
convert comments in h files to utf8
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@ -74,7 +74,7 @@ class CTerrainImpl
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public:
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static void SetTextureSet(CTextureSet * pTextureSet);
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static CTextureSet * GetTextureSet(); // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD> <20><>
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static CTextureSet * GetTextureSet(); // 무조건 성공해야 함
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protected:
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static CTextureSet * ms_pTextureSet;
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@ -134,7 +134,7 @@ class CTerrainImpl
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// TileMap<EFBFBD><EFBFBD> HeightMap <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// TileMap과 HeightMap 비율
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// int m_iHeightTileRatio;
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//////////////////////////////////////////////////////////////////////////
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@ -28,7 +28,7 @@ typedef struct STerrainTexture
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float UOffset;
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float VOffset;
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bool bSplat;
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unsigned short Begin, End; // 0 ~ 65535 <EFBFBD><EFBFBD> 16bit heightfield <EFBFBD><EFBFBD><EFBFBD>̰<EFBFBD>.
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unsigned short Begin, End; // 0 ~ 65535 의 16bit heightfield 높이값.
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D3DXMATRIX m_matTransform;
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} TTerrainTexture;
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