Prepares source files for conversion of encoding from EUC-KR to UTF-8.
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README.md

Encoding Fix Tool

Prepares source files for conversion of encoding from EUC-KR to UTF-8.

Background

Most files in the source were originally written using the EUC-KR encoding. This would be fine if only comments were using characters that only exist in that encoding.

However, the original devs used EUC-KR also in string literals, which in turn are sent to the client or localized directly on the server and act as a lookup key.

If we simply convert the whole file from EUC-KR to UTF-8, these lookups will break since not all references are server-side and we want to keep compatibility with existing systems (client, quests, etc).

Therefore, we convert characters that are not valid UTF-8 characters used in string literals to their byte's string representation.

We leave comments untouched in order to convert those in bulk with a iconv

find . -name '*.cpp' -exec iconv -f EUC-KR -t UTF-8//TRANSLIT -o {}_u {} \; -exec mv {}_u {} \;

Repeat for the desired file extensions.

Example result

Original File Content (read as UTF-8)

// this string literal should be converted
chA->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<22>̰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ⱦ<EFBFBD><C8BE><EFBFBD>"));
// this line should stay untouched
DWORD dwOppList[8]; // <20>̰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ⱦ<EFBFBD><C8BE><EFBFBD>

Original File Content (read as EUC-KR and converted to UTF-8)

// this string literal should be converted
chA->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이거 지금은 안쓴데"));
// this line should stay untouched
DWORD dwOppList[8]; // 이거 지금은 안쓴데

After running this script (read as UTF-8)

// this string literal should be converted
chA->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("\xC0\xCC\xB0\xC5 \xC1\xF6\xB1\xDD\xC0\xBA \xBE\xC8\xBE\xB4\xB5\xA5"));
// this line should stay untouched
DWORD dwOppList[8]; // <20>̰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ⱦ<EFBFBD><C8BE><EFBFBD>

After running iconv on the script output (read as UTF-8)

// this string literal should be converted
chA->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("\xC0\xCC\xB0\xC5 \xC1\xF6\xB1\xDD\xC0\xBA \xBE\xC8\xBE\xB4\xB5\xA5"));
// this line should stay untouched
DWORD dwOppList[8]; // 이거 지금은 안쓴데

Usage

To install dependencies:

bun install

To run:

bun run index.ts

This project was created using bun init in bun v1.1.1. Bun is a fast all-in-one JavaScript runtime.