server/gamefiles/locale/english/dragon_soul_table.txt

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# <20><>ȥ<EFBFBD><C8A5> <20><><EFBFBD>̺<EFBFBD><CCBA><EFBFBD>...
# TAB <20><><EFBFBD><EFBFBD> <20><><EFBFBD>еǴ<D0B5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><>.
# vim<69><6D><EFBFBD><EFBFBD> <20><><EFBFBD>ٸ<EFBFBD> <20>ǰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20><> <20><>. (set ts=16 <20><>õ)
# ū <20><><EFBFBD><EFBFBD>ǥ<EFBFBD><C7A5> <20><><EFBFBD><EFBFBD> <20>κ<EFBFBD><CEBA><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>.
# \" <20>̵<EFBFBD><CCB5><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
# <20><>ȥ<EFBFBD><C8A5> Vnum<75><6D> <20><><EFBFBD><EFBFBD> comment
# ITEM VNUM<55><4D> 10<31><30> <20>ڸ<EFBFBD><DAB8><EFBFBD><EFBFBD><EFBFBD>, FEDCBA<42><41><EFBFBD><EFBFBD> <20>Ѵٸ<D1B4>
# FE : <20><>ȥ<EFBFBD><C8A5> <20><><EFBFBD><EFBFBD>. D : <20><><EFBFBD><EFBFBD>
# C : <20>ܰ<EFBFBD> B : <20><>ȭ
# A : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȣ<EFBFBD><C8A3>...
# <20><> ü<><EFBFBD><E8BFA1> <20><><EFBFBD><EFBFBD><EEB3AA> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> <20><EFBFBD><EBBCAD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̴<EFBFBD>.
# ok?
# <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> <20>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Vnum<75><6D> <20>߱<EFBFBD><DFB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD>,
# Special item group<75><70><EFBFBD><EFBFBD> group<75><70><EFBFBD><EFBFBD> <20><><EFBFBD> ó<><C3B3><EFBFBD>ϱ<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-_-,
# VnumHelper.h<><68><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD>ϴ<EFBFBD> <20>͵<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. -_-
# Group <20><><EFBFBD>µ<EFBFBD><C2B5><EFBFBD> <20><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>...
# Vnum<75><6D> ü<><20><><EFBFBD>Ƽ<EFBFBD> <20>ڸ<EFBFBD><DAB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ؾ߸<D8BE> <20>Ѵ<EFBFBD>.
# Table<6C><65> "Group"<22><> "<22≯<EFBFBD>"<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
# Table <20><><EFBFBD>ο<EFBFBD> <20><> Table<6C><65> <20><><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD>.
# <20>׷<EFBFBD><D7B7>ٰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̺<EFBFBD><CCBA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>´ٰ<C2B4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ν<EFBFBD><CEBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ƴϴ<C6B4>.
# <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD>̺<EFBFBD><CCBA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
# BaseVnums, BaseAttrs, AddtionalAttrs, AttrSettings, UpgradeTable, ImproveTable,
# RefineTable, UpgradeMoneys, ImproveTable, RefineMoneys, WeightTable, DurationTable,
# DragonHeartExtTable, DragonSoulExtTable
# Ȯ<><C8AE> <20><><EFBFBD>̺<EFBFBD><CCBA><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><E2BABB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> float<61>̴<EFBFBD>.
# <20>߿<EFBFBD> !!!!!
# <20><><EFBFBD>̺<EFBFBD><CCBA><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> #--#<23>̶<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD><CEBA><EFBFBD> <20>ִµ<D6B4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
#
# <20>̰<EFBFBD> vnum to <20≯<EFBFBD> mapping.
# <20>̰ɷ<CCB0> Ư<><C6AF> vnum<75><6D> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28≯<EFBFBD><CCB8><EFBFBD> <20><><EFBFBD><EFBFBD>) <20>˾Ƴ<CBBE> <20><>,
# <20><> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> <20>ش<EFBFBD><D8B4>ϴ<EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD> ã<>´<EFBFBD>.
# <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> <20>ؿ<EFBFBD> Group <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20>κп<CEBA> <20>ִٸ<D6B4>
# <20><><EFBFBD><EFBFBD>.
Group VnumMapper
{
# <20><><EFBFBD><EFBFBD> vnum.
# <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD><CEBA><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> FE<46><45> <20>ش<EFBFBD><D8B4>ϴ<EFBFBD> <20>κ<EFBFBD>.
# FE<46><45> <20><><EFBFBD><EFBFBD> <20><>
#--# DragonSoulName Type
1 <09><><EFBFBD>漮 11
2 ȭ<>漮 12
3 dz<>漮 13
4 ö<>漮 14
5 <09><><EFBFBD>漮 15
6 <09><><EFBFBD>漮 16
}
Group BasicApplys
{
Group <20><><EFBFBD>
{
# 1<><31><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ο<EFBFBD><CEBF>ȴ<EFBFBD>.
#--# Apply_Type Apply_value
1 INT 10
2 RESIST_ICE 10
}
Group ȭ<>
{
#--# Apply_Type Apply_value
1 STR 10
2 RESIST_FIRE 10
}
Group dz<>
{
#--# Apply_Type Apply_value
1 MAX_SP 500
2 RESIST_WIND 10
}
Group ö<>
{
#--# Apply_Type Apply_value
1 DEX 10
2 RESIST_EARTH 10
}
Group <20><><EFBFBD>
{
#--# Apply_Type Apply_value
1 MAX_HP 1500
2 RESIST_ELEC 10
}
Group <20><><EFBFBD>
{
#--# Apply_Type Apply_value
1 CON 10
2 RESIST_DARK 10
}
}
Group AdditionalApplys
{
Group <20><><EFBFBD>
{
# <20><><EFBFBD><EFBFBD> ù <20>÷<EFBFBD><C3B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. ö<><C3B6><EFBFBD><EFBFBD> Ȯ<><C8AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD> <20>ο<EFBFBD><CEBF><EFBFBD> <20><><EFBFBD>̴<EFBFBD>.
#--# Apply_Type Apply_value Prob
1 MAGIC_ATT_GRADE 15 10
2 MAGIC_DEF_GRADE 15 10
3 SKILL_DAMAGE_BONUS 15 10
4 SKILL_DEFEND_BONUS 15 10
}
Group ȭ<>
{
#--# Apply_Type Apply_value Prob
1 ATT_BONUS 300 10
2 DEF_BONUS 200 10
3 NORMAL_HIT_DAMAGE_BONUS 15 10
4 NORMAL_HIT_DEFEND_BONUS 15 10
}
Group dz<>
{
#--# Apply_Type Apply_value Prob
1 MAX_HP 3000 10
2 HP_REGEN 10 10
3 STEAL_HP 10 10
4 KILL_HP_RECOVER 5 10
5 MAX_HP_PCT 20 10
}
Group ö<>
{
#--# Apply_Type Apply_value Prob
1 ATT_BONUS_TO_WARRIOR 15 10
2 ATT_BONUS_TO_ASSASSIN 15 10
3 ATT_BONUS_TO_SURA 15 10
4 ATT_BONUS_TO_SHAMAN 15 10
5 RESIST_WARRIOR 15 10
6 RESIST_ASSASSIN 15 10
7 RESIST_SURA 15 10
8 RESIST_SHAMAN 15 10
}
Group <20><><EFBFBD>
{
#--# Apply_Type Apply_value Prob
1 MAX_SP 1500 10
2 SP_REGEN 10 10
3 STEAL_SP 10 10
4 KILL_SP_RECOVER 5 10
5 MAX_SP_PCT 20 10
}
Group <20><><EFBFBD>
{
#--# Apply_Type Apply_value Prob
1 BLOCK 10 10
2 DODGE 10 10
3 REFLECT_MELEE 10 10
4 RESIST_CRITICAL 10 10
5 RESIST_PENETRATE 10 10
}
}
# <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Default<6C><74> <20>д<EFBFBD>.
# Default <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
# Ư<><C6AF> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> Default<6C><74> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EEBEB4>.
# <20><><EFBFBD>޿<EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD>
# <20><>, basis, add_max<61><78> 3<><33><EFBFBD><EFBFBD> ũ<><C5A9> <20>ȵȴ<C8B5>.
Group ApplyNumSettings
{
Group Default
{
#--# GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY
basis 1 1 1 2 2
add_min 0 0 0 0 0
add_max 0 1 2 2 3
}
# Group <20><><EFBFBD>
# {
# #--# GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY
# basis 1 1 1 2 2
# }
}
# <20><>ȥ<EFBFBD><C8A5> <20><><EFBFBD><EFBFBD>ġ <20><><EFBFBD>̺<EFBFBD>.
# <20><> <20><><EFBFBD>̺<EFBFBD><CCBA><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 0<>̶<EFBFBD><CCB6><EFBFBD> <20><> <20>̻<EFBFBD><CCBB><EFBFBD> <20><>ȭ<EFBFBD><C8AD> <20>Ұ<EFBFBD><D2B0><EFBFBD><EFBFBD>ϴٰ<CFB4> <20>Ǵ<EFBFBD><C7B4>Ѵ<EFBFBD>.
Group WeightTables
{
Group Default
{
Group GRADE_NORMAL
{
# <09>ܰ<EFBFBD> <09><>ȭ
#--# 0 1 2 3 4 5 6
STEP_LOWEST 1 2 3 0 0 0 0
STEP_LOW 2 3 4 0 0 0 0
STEP_MID 3 4 5 6 0 0 0
STEP_HIGH 4 5 6 7 0 0 0
STEP_HIGHEST 5 6 7 8 10 0 0
}
Group GRADE_BRILLIANT
{
STEP_LOWEST 3 4 5 6 0 0 0
STEP_LOW 4 5 6 8 0 0 0
STEP_MID 5 6 8 10 0 0 0
STEP_HIGH 6 8 10 12 15 0 0
STEP_HIGHEST 8 10 12 15 20 0 0
}
Group GRADE_RARE
{
#--# 0 1 2 3 4 5 6
STEP_LOWEST 6 7 9 11 15 0 0
STEP_LOW 7 9 11 15 20 0 0
STEP_MID 9 11 15 20 25 0 0
STEP_HIGH 11 15 20 25 30 0 0
STEP_HIGHEST 15 20 25 30 40 0 0
}
Group GRADE_ANCIENT
{
#--# 0 1 2 3 4 5 6
STEP_LOWEST 10 12 15 18 20 0 0
STEP_LOW 12 15 18 20 25 0 0
STEP_MID 15 18 20 25 35 0 0
STEP_HIGH 18 20 25 35 40 0 0
STEP_HIGHEST 20 25 35 40 60 80 0
}
Group GRADE_LEGENDARY
{
#--# 0 1 2 3 4 5 6
STEP_LOWEST 30 35 40 45 50 0 0
STEP_LOW 35 40 45 50 55 0 0
STEP_MID 40 45 50 55 65 0 0
STEP_HIGH 45 50 55 65 75 90 0
STEP_HIGHEST 50 55 65 75 90 105 120
}
}
# Group <20><><EFBFBD>
# {
# Group GRADE_NORMAL
# {
# #--# 0 1 2 3 4 5 6
# STEP_LOWEST 10 20 53 0 0 0 0
# STEP_HIGHEST 50 60 37 18 10 0 0
# }
# }
}
# <20><><EFBFBD><EFBFBD> table
Group RefineGradeTables
{
Group Default
{
#--# NEED_COUNT FEE GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY
GRADE_NORMAL 15 30000 70 25 5 0 0
GRADE_BRILLIANT 10 50000 25 70 5 0 0
GRADE_RARE 5 70000 8 15 75 2 0
GRADE_ANCIENT 3 100000 2 3 8 85 2
}
}
Group RefineStepTables
{
Group Default
{
#--# NEED_COUNT FEE STEP_LOWEST STEP_LOW STEP_MID STEP_HIGH STEP_HIGHEST
STEP_LOWEST 4 20000 70 25 5 0 0
STEP_LOW 3 30000 25 70 5 0 0
STEP_MID 2 40000 10 20 80 1 0
STEP_HIGH 1 50000 2 3 5 89 1
}
}
Group RefineStrengthTables
{
Group Default
{
# MATERIAL_DS_REFINE_NORMAL : GRADE_NORMAL <20><>ȭ<EFBFBD><C8AD>
# MATERIAL_DS_REFINE_BLESSED : <20><EFBFBD><E0BAB9> <20><>ȭ<EFBFBD><C8AD>
# MATERIAL_DS_REFINE_HOLLY : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȭ<EFBFBD><C8AD>
#--# FEE 0 1 2 3 4 5
MATERIAL_DS_REFINE_NORMAL 10000 100 80 70 50 30 20
MATERIAL_DS_REFINE_BLESSED 20000 100 88 77 55 33 22
MATERIAL_DS_REFINE_HOLLY 30000 100 90 80 60 40 30
}
}
# <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 100000(<28>ӽ<EFBFBD> vnum)<29>̰<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> socket (0)<29><> <20>ھƳִ´<D6B4>.
# <20><>, special item group<75><70> vnum 10053<35><33><EFBFBD><EFBFBD> <20><><EFBFBD>ǵǾ<C7B5><C7BE>ִ<EFBFBD> <20>ٸ<EFBFBD> <20><><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD> Value(0)<29><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
# <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ȯ<><C8AE> <20><><EFBFBD>̺<EFBFBD>
# <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0<>̶<EFBFBD><CCB6><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ж<EFBFBD><D0B6><EFBFBD> <20><>.
Group DragonHeartExtTables
{
Group Default
{
#--# 1 2 3 4 5
# <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(%)
CHARGING 0 5 15 30 50
# <09><><EFBFBD>ް<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ȯ<><C8AE> <20><><EFBFBD>̺<EFBFBD>
# <09><><EFBFBD><EFBFBD> Ȯ<><C8AE>
GRADE_NORMAL 50 35 12 2 1
GRADE_BRILLIANT 35 40 20 4 1
GRADE_RARE 20 35 30 12 3
GRADE_ANCIENT 15 30 35 15 5
GRADE_LEGENDARY 10 20 40 20 10
}
}
# <20><>ȥ<EFBFBD><C8A5> <20><><EFBFBD><EFBFBD> Ȯ<><C8AE> <20><><EFBFBD>̺<EFBFBD>.
# <20>̰͵<CCB0> 1, 2<><32><EFBFBD><EFBFBD> <20>־<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>.
# <20><><EFBFBD><EFBFBD> Ȯ<><C8AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ְ<EFBFBD>, <20><><EFBFBD><EFBFBD> <20>λ깰<CEBB><EAB9B0> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>.(0<≯<EFBFBD> <20><><EFBFBD><EFBFBD>)
Group DragonSoulExtTables
{
Group Default
{
#<23><><EFBFBD><EFBFBD> <20>λ깰
#--# Prob ByProduct
GRADE_NORMAL 50 30270
GRADE_BRILLIANT 40 30270
GRADE_RARE 30 30270
GRADE_ANCIENT 30 30270
GRADE_LEGENDARY 20 30270
}
}