forked from metin2/client
122 lines
3.3 KiB
Plaintext
122 lines
3.3 KiB
Plaintext
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ScriptType MotionData
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MotionFileName "d:\ymir work\monster2\blue_dragon\28.GR2"
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MotionDuration 3.6667
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Accumulation 0.0000 0.0000 0.0000
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Group MotionEventData
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{
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MotionEventDataCount 6
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.905110
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Head"
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FollowingEnable 1
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EffectFileName "d:/ymir work/monster2/ch_water_dragon/water_breathe02.mse"
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EffectPosition 0.000000 0.000000 -50.000000
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}
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Group Event01
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{
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MotionEventType 4
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StartingTime 1.708029
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 400.000000
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Position 0.000000 -800.000000 0.000000
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}
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}
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Group Event02
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{
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MotionEventType 4
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StartingTime 1.503650
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 300.000000
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Position 500.000000 -600.000000 0.000000
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}
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}
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Group Event03
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{
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MotionEventType 4
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StartingTime 1.912409
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 300.000000
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Position -500.000000 -600.000000 0.000000
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}
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}
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Group Event04
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{
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MotionEventType 1
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StartingTime 0.905110
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Head"
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FollowingEnable 1
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EffectFileName "d:/ymir work/monster2/ch_water_dragon/water_breathe05.mse"
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EffectPosition 0.000000 -30.000000 -50.000000
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}
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Group Event05
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{
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MotionEventType 4
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StartingTime 2.116788
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 400.000000
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Position 0.000000 -200.000000 0.000000
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}
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}
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}
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