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client/bin/pack/patch2/ymir work/monster2/blue_dragon/28.msa

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ScriptType MotionData
MotionFileName "d:\ymir work\monster2\blue_dragon\28.GR2"
MotionDuration 3.6667
Accumulation 0.0000 0.0000 0.0000
Group MotionEventData
{
MotionEventDataCount 6
Group Event00
{
MotionEventType 1
StartingTime 0.905110
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip01 Head"
FollowingEnable 1
EffectFileName "d:/ymir work/monster2/ch_water_dragon/water_breathe02.mse"
EffectPosition 0.000000 0.000000 -50.000000
}
Group Event01
{
MotionEventType 4
StartingTime 1.708029
DuringTime 0.200000
EnableHitProcess 0
AttackType 0
HittingType 2
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 400.000000
Position 0.000000 -800.000000 0.000000
}
}
Group Event02
{
MotionEventType 4
StartingTime 1.503650
DuringTime 0.200000
EnableHitProcess 0
AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 300.000000
Position 500.000000 -600.000000 0.000000
}
}
Group Event03
{
MotionEventType 4
StartingTime 1.912409
DuringTime 0.200000
EnableHitProcess 0
AttackType 0
HittingType 2
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 300.000000
Position -500.000000 -600.000000 0.000000
}
}
Group Event04
{
MotionEventType 1
StartingTime 0.905110
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip01 Head"
FollowingEnable 1
EffectFileName "d:/ymir work/monster2/ch_water_dragon/water_breathe05.mse"
EffectPosition 0.000000 -30.000000 -50.000000
}
Group Event05
{
MotionEventType 4
StartingTime 2.116788
DuringTime 0.200000
EnableHitProcess 0
AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 400.000000
Position 0.000000 -200.000000 0.000000
}
}
}