forked from metin2/client
revert 7d886e7d73
revert Merge pull request 'Updated client with the Argon2ID changes' (#2) from metin2/client:nightly into master Reviewed-on: #2
This commit is contained in:
parent
7d886e7d73
commit
900e745121
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Load Diff
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@ -3,23 +3,23 @@ ALIGNMENT_NAME Rangpunkte:
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ATTACK_ERROR_UNKNOWN Unbekannter Angriffsfehler: %s
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ATTACK_ERROR_UNKNOWN Unbekannter Angriffsfehler: %s
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CANNOT_ATTACK_DEST_IN_SAFE Der Gegner ist zu weit weg.
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CANNOT_ATTACK_DEST_IN_SAFE Der Gegner ist zu weit weg.
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CANNOT_ATTACK_SELF_IN_SAFE Ich kann den Gegner von hier nicht angreifen.
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CANNOT_ATTACK_SELF_IN_SAFE Ich kann den Gegner von hier nicht angreifen.
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CANNOT_EQUIP_IN_EXCHANGE Du kannst keine Ausr<EFBFBD>stung wechseln, w<>hrend du handelst.
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CANNOT_EQUIP_IN_EXCHANGE Du kannst keine Ausrüstung wechseln, während du handelst.
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CANNOT_EQUIP_IN_SHOP Du kannst keine Ausr<EFBFBD>stung wechseln, w<>hrend du handelst.
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CANNOT_EQUIP_IN_SHOP Du kannst keine Ausrüstung wechseln, während du handelst.
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CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Du kannst einen privaten Laden nicht an einem <EFBFBD>ffentlichen Ort er<65>ffnen.
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CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Du kannst einen privaten Laden nicht an einem öffentlichen Ort eröffnen.
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CANNOT_SHOOT_DEST_IN_SAFE Der Gegner ist zu weit weg.
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CANNOT_SHOOT_DEST_IN_SAFE Der Gegner ist zu weit weg.
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CANNOT_SHOOT_EMPTY_ARROW Ich ben<EFBFBD>tige einen Pfeil.
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CANNOT_SHOOT_EMPTY_ARROW Ich benötige einen Pfeil.
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CANNOT_SHOOT_SELF_IN_SAFE Ich kann den Gegner von hier nicht angreifen.
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CANNOT_SHOOT_SELF_IN_SAFE Ich kann den Gegner von hier nicht angreifen.
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CANNOT_SKILL_APPROACH Ich bin mir sicher, dass ich nicht n<EFBFBD>her rankomme.
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CANNOT_SKILL_APPROACH Ich bin mir sicher, dass ich nicht näher rankomme.
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CANNOT_SKILL_ATTACK Ich kann das nicht angreifen.
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CANNOT_SKILL_ATTACK Ich kann das nicht angreifen.
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CANNOT_SKILL_DEST_IN_SAFE Der Gegner ist zu weit weg.
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CANNOT_SKILL_DEST_IN_SAFE Der Gegner ist zu weit weg.
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CANNOT_SKILL_EQUIP_FISHING_ROD Ich ben<EFBFBD>tige eine Angelrute.
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CANNOT_SKILL_EQUIP_FISHING_ROD Ich benötige eine Angelrute.
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CANNOT_SKILL_HAVE_TO_RIDE Ich brauche ein Pferd, um das zu verwenden.
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CANNOT_SKILL_HAVE_TO_RIDE Ich brauche ein Pferd, um das zu verwenden.
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CANNOT_SKILL_NEED_EMPTY_BOTTLE Ich habe keine leere Flasche.
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CANNOT_SKILL_NEED_EMPTY_BOTTLE Ich habe keine leere Flasche.
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CANNOT_SKILL_NEED_POISON_BOTTLE Ich habe keine Giftflasche.
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CANNOT_SKILL_NEED_POISON_BOTTLE Ich habe keine Giftflasche.
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CANNOT_SKILL_NEED_TARGET Wer ist das Ziel?
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CANNOT_SKILL_NEED_TARGET Wer ist das Ziel?
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CANNOT_SKILL_NOT_ENOUGH_HP Ich habe nicht genug TP!
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CANNOT_SKILL_NOT_ENOUGH_HP Ich habe nicht genug TP!
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CANNOT_SKILL_NOT_ENOUGH_SP Ich habe nicht genug MP!
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CANNOT_SKILL_NOT_ENOUGH_SP Ich habe nicht genug MP!
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CANNOT_SKILL_NOT_HORSE_SKILL Das kann ich nicht verwenden, w<EFBFBD>hrend ich reite.
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CANNOT_SKILL_NOT_HORSE_SKILL Das kann ich nicht verwenden, während ich reite.
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CANNOT_SKILL_NOT_MATCHABLE_WEAPON Diese Fertigkeit kann ich nicht mit dieser Waffe einsetzen.
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CANNOT_SKILL_NOT_MATCHABLE_WEAPON Diese Fertigkeit kann ich nicht mit dieser Waffe einsetzen.
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CANNOT_SKILL_NOT_YET_LEARN Diese Fertigkeit habe ich nicht gelernt.
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CANNOT_SKILL_NOT_YET_LEARN Diese Fertigkeit habe ich nicht gelernt.
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CANNOT_SKILL_ONLY_FOR_ALLIANCE Das wirkt nur bei Gruppenmitgliedern.
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CANNOT_SKILL_ONLY_FOR_ALLIANCE Das wirkt nur bei Gruppenmitgliedern.
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@ -29,53 +29,53 @@ CANNOT_SKILL_SELF_IN_SAFE Ich kann nicht von hier angreifen.
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CANNOT_SKILL_USE_SELF Das kann ich nicht auf mich selbst anwenden.
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CANNOT_SKILL_USE_SELF Das kann ich nicht auf mich selbst anwenden.
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CANNOT_SKILL_WAIT_COOLTIME Diese Fertigkeit kann ich noch nicht einsetzen.
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CANNOT_SKILL_WAIT_COOLTIME Diese Fertigkeit kann ich noch nicht einsetzen.
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CANNOT_USE Du kannst ihn nicht verwenden.
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CANNOT_USE Du kannst ihn nicht verwenden.
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CANNOT_WHISPER_DEST_REFUSE %s hat Fl<EFBFBD>stern blockiert. SA
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CANNOT_WHISPER_DEST_REFUSE %s hat Flüstern blockiert. SA
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CANNOT_WHISPER_NOT_LOGON %s ist nicht online. SA
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CANNOT_WHISPER_NOT_LOGON %s ist nicht online. SA
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CANNOT_WHISPER_SELF_REFUSE Du kannst niemandem etwas zufl<EFBFBD>stern, wenn du Fl<46>stern blockiert hast. SNA
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CANNOT_WHISPER_SELF_REFUSE Du kannst niemandem etwas zuflüstern, wenn du Flüstern blockiert hast. SNA
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CHANNEL Channel
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CHANNEL Channel
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CHANNELING_CANNOT_LOGOUT Du kannst nicht zur<EFBFBD>ck zum Anmeldebildschirm.
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CHANNELING_CANNOT_LOGOUT Du kannst nicht zurück zum Anmeldebildschirm.
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CHANNEL_EMPTY_SERVER Kein Server
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CHANNEL_EMPTY_SERVER Kein Server
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CHANNEL_NORMAL Channel %d
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CHANNEL_NORMAL Channel %d
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CHANNEL_NOTIFY_FULL Dieser Channel ist voll! W<EFBFBD>hle bitte einen anderen aus.
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CHANNEL_NOTIFY_FULL Dieser Channel ist voll! Wähle bitte einen anderen aus.
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CHANNEL_NOT_FIND_INFO Keine Informationen <EFBFBD>ber den Channel gefunden.
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CHANNEL_NOT_FIND_INFO Keine Informationen über den Channel gefunden.
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CHANNEL_PVP Freies Duell
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CHANNEL_PVP Freies Duell
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CHANNEL_SELECT_CHANNEL W<EFBFBD>hle den Channel
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CHANNEL_SELECT_CHANNEL Wähle den Channel
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CHANNEL_SELECT_REGION Ort f<EFBFBD>r die Rechnungsstellung w<>hlen
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CHANNEL_SELECT_REGION Ort für die Rechnungsstellung wählen
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CHANNEL_SELECT_SERVER Server w<EFBFBD>hlen
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CHANNEL_SELECT_SERVER Server wählen
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CHANNEL_TEST_SERVER Server testen
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CHANNEL_TEST_SERVER Server testen
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CHANNEL_TEST_SERVER_ADDR Test %s:%d
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CHANNEL_TEST_SERVER_ADDR Test %s:%d
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CHAT_ALL Alle
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CHAT_ALL Alle
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CHAT_BLOCK Abblocken
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CHAT_BLOCK Abblocken
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CHAT_GUILD Gilde
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CHAT_GUILD Gilde
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CHAT_INFORMATION Info
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CHAT_INFORMATION Info
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CHAT_INSULT_STRING Der Satz enth<EFBFBD>lt unzul<75>ssige W<>rter.
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CHAT_INSULT_STRING Der Satz enthält unzulässige Wörter.
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CHAT_LOG Alte Nachrichten anzeigen [L]
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CHAT_LOG Alte Nachrichten anzeigen [L]
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CHAT_LOG_TITLE Chat-Protokoll
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CHAT_LOG_TITLE Chat-Protokoll
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CHAT_NORMAL Normal
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CHAT_NORMAL Normal
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CHAT_NOTICE Ank<EFBFBD>ndigung
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CHAT_NOTICE Ankündigung
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CHAT_PARTY Gruppe
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CHAT_PARTY Gruppe
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CHAT_SEND_CHAT Chat senden
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CHAT_SEND_CHAT Chat senden
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CHAT_SEND_MEMO Fl<EFBFBD>stern senden [Umschalt+Eingabe]
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CHAT_SEND_MEMO Flüstern senden [Umschalt+Eingabe]
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CHAT_SHOUT Rufen
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CHAT_SHOUT Rufen
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CHAT_SHOUT_LIMIT Du kannst nur alle 15 Sekunden rufen.
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CHAT_SHOUT_LIMIT Du kannst nur alle 15 Sekunden rufen.
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CHAT_WHISPER Fl<EFBFBD>stern
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CHAT_WHISPER Flüstern
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CREATE_ERROR_GM_NAME Du darfst im Charakternamen nicht ,GM<EFBFBD> verwenden.
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CREATE_ERROR_GM_NAME Du darfst im Charakternamen nicht ,GM‘ verwenden.
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CREATE_ERROR_INSULT_NAME Dieser Name ist nicht zul<EFBFBD>ssig.
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CREATE_ERROR_INSULT_NAME Dieser Name ist nicht zulässig.
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CREATE_EXIST_SAME_NAME Ein anderer Charakter tr<EFBFBD>gt bereits diesen Namen.
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CREATE_EXIST_SAME_NAME Ein anderer Charakter trägt bereits diesen Namen.
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CREATE_FAILURE Du kannst den Charakter nicht erstellen.
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CREATE_FAILURE Du kannst den Charakter nicht erstellen.
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CREATE_GM_NAME GM
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CREATE_GM_NAME GM
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CREATE_INPUT_NAME Gib den Namen ein.
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CREATE_INPUT_NAME Gib den Namen ein.
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CREATE_PLUS_STAT Es sind noch Statuspunkte verf<EFBFBD>gbar.
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CREATE_PLUS_STAT Es sind noch Statuspunkte verfügbar.
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DAY T
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DAY T
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DO_YOU_BUY_ITEM1 M<EFBFBD>chtest du %s f<>r %s kaufen?
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DO_YOU_BUY_ITEM1 Möchtest du %s für %s kaufen?
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DO_YOU_BUY_ITEM2 M<EFBFBD>chtest du %s %s f<>r %s kaufen?
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DO_YOU_BUY_ITEM2 Möchtest du %s %s für %s kaufen?
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DO_YOU_DROP_MONEY M<EFBFBD>chtest du %d Yang fallen lassen?
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DO_YOU_DROP_MONEY Möchtest du %d Yang fallen lassen?
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DO_YOU_SELL_ITEM1 M<EFBFBD>chtest du %s f<>r %s verkaufen?
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DO_YOU_SELL_ITEM1 Möchtest du %s für %s verkaufen?
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DO_YOU_SELL_ITEM2 M<EFBFBD>chtest du %s %s f<>r %s verkaufen?
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DO_YOU_SELL_ITEM2 Möchtest du %s %s für %s verkaufen?
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DRAGON_SOUL_CANNOT_REFINE Diesen Drachenstein kannst du nicht veredeln.
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DRAGON_SOUL_CANNOT_REFINE Diesen Drachenstein kannst du nicht veredeln.
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DRAGON_SOUL_CANNOT_REFINE_MORE Dieser Drachenstein hat die h<EFBFBD>chste Stufe bereits erreicht.
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DRAGON_SOUL_CANNOT_REFINE_MORE Dieser Drachenstein hat die höchste Stufe bereits erreicht.
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DRAGON_SOUL_EQUIP_WARNING1 Es ist schwierig, einen Drachenstein wieder zu entfernen.
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DRAGON_SOUL_EQUIP_WARNING1 Es ist schwierig, einen Drachenstein wieder zu entfernen.
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DRAGON_SOUL_EQUIP_WARNING2 M<EFBFBD>chtest du dennoch fortfahren?
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DRAGON_SOUL_EQUIP_WARNING2 Möchtest du dennoch fortfahren?
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DRAGON_SOUL_EXPIRED Abgelaufener Drachenstein
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DRAGON_SOUL_EXPIRED Abgelaufener Drachenstein
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DRAGON_SOUL_INVALID_DRAGON_SOUL Das ist der falsche Drachenstein.
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DRAGON_SOUL_INVALID_DRAGON_SOUL Das ist der falsche Drachenstein.
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DRAGON_SOUL_IS_NOT_DRAGON_SOUL Das ist kein Drachenstein.
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DRAGON_SOUL_IS_NOT_DRAGON_SOUL Das ist kein Drachenstein.
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@ -88,20 +88,20 @@ DRAGON_SOUL_STEP_LEVEL3 Reinheit: lupenrein,
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DRAGON_SOUL_STEP_LEVEL4 Reinheit: brillant,
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DRAGON_SOUL_STEP_LEVEL4 Reinheit: brillant,
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DRAGON_SOUL_STEP_LEVEL5 Reinheit: exzellent,
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DRAGON_SOUL_STEP_LEVEL5 Reinheit: exzellent,
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DRAGON_SOUL_STRENGTH Stufe: +%d SA
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DRAGON_SOUL_STRENGTH Stufe: +%d SA
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DRAGON_SOUL_UNEQUIP_WARNING1 Der Drachenstein k<EFBFBD>nnte dabei zerst<73>rt werden.
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DRAGON_SOUL_UNEQUIP_WARNING1 Der Drachenstein könnte dabei zerstört werden.
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DRAGON_SOUL_UNEQUIP_WARNING2 M<EFBFBD>chtest du dennoch fortfahren?
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DRAGON_SOUL_UNEQUIP_WARNING2 Möchtest du dennoch fortfahren?
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DRAGON_SOUL_UNMATCHED_SLOT Das ist der falsche Slot.
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DRAGON_SOUL_UNMATCHED_SLOT Das ist der falsche Slot.
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DRAGON_SOUL_UNQUALIFIED Du kannst die Drachensteinalchemie noch nicht anwenden.
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DRAGON_SOUL_UNQUALIFIED Du kannst die Drachensteinalchemie noch nicht anwenden.
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DROP_ITEM_FAILURE_EQUIP_ITEM Du kannst keine ausger<EFBFBD>steten Gegenst<73>nde fallen lassen.
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DROP_ITEM_FAILURE_EQUIP_ITEM Du kannst keine ausgerüsteten Gegenstände fallen lassen.
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DROP_ITEM_FAILURE_PRIVATE_SHOP Du kannst keine Gegenst<EFBFBD>nde fallen lassen, solange du einen privaten Laden ge<67>ffnet hast.
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DROP_ITEM_FAILURE_PRIVATE_SHOP Du kannst keine Gegenstände fallen lassen, solange du einen privaten Laden geöffnet hast.
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DROP_MONEY_FAILURE_1000_OVER Du kannst nur maximal 999 Yang fallen lassen.
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DROP_MONEY_FAILURE_1000_OVER Du kannst nur maximal 999 Yang fallen lassen.
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EMOTION_ANGRY <EFBFBD>rgerlich
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EMOTION_ANGRY Ärgerlich
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EMOTION_ATTRACTIVE Verf<EFBFBD>hrung
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EMOTION_ATTRACTIVE Verführung
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EMOTION_BANTER Sp<EFBFBD>ttisch
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EMOTION_BANTER Spöttisch
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EMOTION_CHEERS_1 Jubel 1
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EMOTION_CHEERS_1 Jubel 1
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EMOTION_CHEERS_2 Jubel 2
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EMOTION_CHEERS_2 Jubel 2
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EMOTION_CHEERUP Jubeln
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EMOTION_CHEERUP Jubeln
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EMOTION_CHOOSE_ONE W<EFBFBD>hle ein Ziel.
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EMOTION_CHOOSE_ONE Wähle ein Ziel.
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EMOTION_CLAP Applaus
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EMOTION_CLAP Applaus
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EMOTION_CLAP_KISS Kuss
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EMOTION_CLAP_KISS Kuss
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EMOTION_CONGRATULATION Zuspruch
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EMOTION_CONGRATULATION Zuspruch
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@ -121,66 +121,66 @@ EMPIRE_A Shinsoo-Reich
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EMPIRE_B Chunjo-Reich
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EMPIRE_B Chunjo-Reich
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EMPIRE_C Jinno-Reich
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EMPIRE_C Jinno-Reich
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EXCHANGE_CANNOT_GIVE Dieser Gegenstand kann nicht gehandelt werden.
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EXCHANGE_CANNOT_GIVE Dieser Gegenstand kann nicht gehandelt werden.
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EXCHANGE_CANT_EDIT_MONEY Du kannst den Betrag jetzt nicht <EFBFBD>ndern.
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EXCHANGE_CANT_EDIT_MONEY Du kannst den Betrag jetzt nicht ändern.
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EXCHANGE_FAILURE_EQUIP_ITEM Du kannst ausger<EFBFBD>stete Gegenst<73>nde nicht austauschen.
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EXCHANGE_FAILURE_EQUIP_ITEM Du kannst ausgerüstete Gegenstände nicht austauschen.
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EXCHANGE_MONEY Betrag
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EXCHANGE_MONEY Betrag
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EXCHANGE_TITLE Mit %s handeln
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EXCHANGE_TITLE Mit %s handeln
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FISHING_FAILURE Du hast den Fischk<EFBFBD>der verloren.
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FISHING_FAILURE Du hast den Fischköder verloren.
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FISHING_NOTIFY1 Es sieht aus, als h<EFBFBD>tte %s angebissen.
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FISHING_NOTIFY1 Es sieht aus, als hätte %s angebissen.
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FISHING_NOTIFY2 Es sieht aus, als hinge %s am Haken.
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FISHING_NOTIFY2 Es sieht aus, als hinge %s am Haken.
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FISHING_SUCCESS1 Du hast %s gefangen!
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FISHING_SUCCESS1 Du hast %s gefangen!
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FISHING_SUCCESS2 Du hast %s aus dem Wasser gezogen!
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FISHING_SUCCESS2 Du hast %s aus dem Wasser gezogen!
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FISHING_UNKNOWN Etwas hat angebissen, aber du kannst nicht erkennen, was es ist.
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FISHING_UNKNOWN Etwas hat angebissen, aber du kannst nicht erkennen, was es ist.
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FISHING_WRONG_PLACE Du kannst hier nicht fischen.
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FISHING_WRONG_PLACE Du kannst hier nicht fischen.
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FOR_FEMALE F<EFBFBD>r Frauen
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FOR_FEMALE Für Frauen
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FOR_MALE F<EFBFBD>r M<>nner
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FOR_MALE Für Männer
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GAME_CANNOT_MINING Du kannst kein Erz abbauen, w<EFBFBD>hrend du reitest.
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GAME_CANNOT_MINING Du kannst kein Erz abbauen, während du reitest.
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GAME_CANNOT_PICK_ITEM Du kannst den Gegenstand nicht einsammeln, da er nicht von dir erbeutet wurde.
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GAME_CANNOT_PICK_ITEM Du kannst den Gegenstand nicht einsammeln, da er nicht von dir erbeutet wurde.
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GAME_INIT_ERROR_CURSOR Mauszeiger konnte nicht erstellt werden.
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GAME_INIT_ERROR_CURSOR Mauszeiger konnte nicht erstellt werden.
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GAME_INIT_ERROR_DIRECTX DirectX 8.1 muss installiert sein, damit das Spiel ausgef<EFBFBD>hrt werden kann.\nInstalliere DirectX 8.1 oder h<>her.
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GAME_INIT_ERROR_DIRECTX DirectX 8.1 muss installiert sein, damit das Spiel ausgeführt werden kann.\nInstalliere DirectX 8.1 oder höher.
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GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Kein Grafikger<EFBFBD>t f<>r das Ausf<73>hren des Spiels gefunden. \n<>berpr<70>fe, ob deine VGA-Karte korrekt installiert ist.
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GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Kein Grafikgerät für das Ausführen des Spiels gefunden. \nÜberprüfe, ob deine VGA-Karte korrekt installiert ist.
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GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Grafikger<EFBFBD>t konnte nicht erstellt werden.\n<>berpr<70>fe, ob du <20>ber eine VGA-Karte verf<72>gst.\nAlternativ kannst du die Hardware-Beschleunigung aktivieren.\n(Setze die Hardware-Beschleunigung auf Maximum \nSystemsteuerung->Anzeige->Einstellungen->Erweitert->Registerkarte Problembehandlung)
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GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Grafikgerät konnte nicht erstellt werden.\nÜberprüfe, ob du über eine VGA-Karte verfügst.\nAlternativ kannst du die Hardware-Beschleunigung aktivieren.\n(Setze die Hardware-Beschleunigung auf Maximum \nSystemsteuerung->Anzeige->Einstellungen->Erweitert->Registerkarte Problembehandlung)
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GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT Die Grafikkarte des PCs unterst<EFBFBD>tzt keinen Fenstermodus im 32bit-Modus.\nWechsel zum 16bit-Modus oder verwende den Vollbildmodus.
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GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT Die Grafikkarte des PCs unterstützt keinen Fenstermodus im 32bit-Modus.\nWechsel zum 16bit-Modus oder verwende den Vollbildmodus.
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GAME_INIT_ERROR_ITEM_PROTO Keine Gegenstandsdaten vorhanden.\nInstalliere das Spiel neu.
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GAME_INIT_ERROR_ITEM_PROTO Keine Gegenstandsdaten vorhanden.\nInstalliere das Spiel neu.
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GAME_INIT_ERROR_MAIN_WINDOW Hauptfenster konnte nicht erstellt werden.
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GAME_INIT_ERROR_MAIN_WINDOW Hauptfenster konnte nicht erstellt werden.
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GAME_INIT_ERROR_MOB_PROTO Keine Monsterdaten vorhanden.\nInstalliere das Spiel neu.
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GAME_INIT_ERROR_MOB_PROTO Keine Monsterdaten vorhanden.\nInstalliere das Spiel neu.
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GAME_INIT_ERROR_NETWORK Netzwerkger<EFBFBD>t konnte nicht erstellt werden.\n<>berpr<70>fe die Internet-Verbindung.
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GAME_INIT_ERROR_NETWORK Netzwerkgerät konnte nicht erstellt werden.\nÜberprüfe die Internet-Verbindung.
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GAME_PICK_MONEY Du hast %d Yang erhalten.
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GAME_PICK_MONEY Du hast %d Yang erhalten.
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GUILDMARK_UPLOADER_ERROR_128_HEIGHT H<EFBFBD>he betr<74>gt nicht 128 Pixel
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GUILDMARK_UPLOADER_ERROR_128_HEIGHT Höhe beträgt nicht 128 Pixel
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GUILDMARK_UPLOADER_ERROR_12_HEIGHT H<EFBFBD>he betr<74>gt nicht 12 Pixel
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GUILDMARK_UPLOADER_ERROR_12_HEIGHT Höhe beträgt nicht 12 Pixel
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GUILDMARK_UPLOADER_ERROR_16_WIDTH Breite betr<EFBFBD>gt nicht 16 Pixel
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GUILDMARK_UPLOADER_ERROR_16_WIDTH Breite beträgt nicht 16 Pixel
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GUILDMARK_UPLOADER_ERROR_64_WIDTH Breite betr<EFBFBD>gt nicht 64 Pixel
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GUILDMARK_UPLOADER_ERROR_64_WIDTH Breite beträgt nicht 64 Pixel
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GUILDMARK_UPLOADER_ERROR_FILE_FORMAT Das Spiel unterst<EFBFBD>tzt dieses Bild nicht.
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GUILDMARK_UPLOADER_ERROR_FILE_FORMAT Das Spiel unterstützt dieses Bild nicht.
|
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GUILDMARK_UPLOADER_ERROR_PATH Verschiebe die Dateien in den Ordner metin2/upload.
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GUILDMARK_UPLOADER_ERROR_PATH Verschiebe die Dateien in den Ordner metin2/upload.
|
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GUILDMARK_UPLOADER_ERROR_SELECT Keine Bilddatei ausgew<EFBFBD>hlt.
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GUILDMARK_UPLOADER_ERROR_SELECT Keine Bilddatei ausgewählt.
|
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GUILDWAR_CTF_TITLE Flagge erobern
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GUILDWAR_CTF_TITLE Flagge erobern
|
||||||
GUILDWAR_NORMAL_TITLE Feldschlacht
|
GUILDWAR_NORMAL_TITLE Feldschlacht
|
||||||
GUILDWAR_QUESTION_LINE_1 Die Gilde %s hat deiner Gilde den Krieg erkl<EFBFBD>rt.
|
GUILDWAR_QUESTION_LINE_1 Die Gilde %s hat deiner Gilde den Krieg erklärt.
|
||||||
GUILDWAR_QUESTION_LINE_2 Nimmst du an? (%s)
|
GUILDWAR_QUESTION_LINE_2 Nimmst du an? (%s)
|
||||||
GUILDWAR_UNKNOWN_TITLE ...
|
GUILDWAR_UNKNOWN_TITLE ...
|
||||||
GUILDWAR_WARP_TITLE Arenakampf
|
GUILDWAR_WARP_TITLE Arenakampf
|
||||||
GUILD_BUILDING_GRADE Rang
|
GUILD_BUILDING_GRADE Rang
|
||||||
GUILD_BUILDING_NAME Geb<EFBFBD>udename
|
GUILD_BUILDING_NAME Gebäudename
|
||||||
GUILD_CANNOT_HEAL_GSP_ANYMORE Die Drachengeist-Energie ist bereits vollst<EFBFBD>ndig aufgeladen.
|
GUILD_CANNOT_HEAL_GSP_ANYMORE Die Drachengeist-Energie ist bereits vollständig aufgeladen.
|
||||||
GUILD_COMMENT Schreiben
|
GUILD_COMMENT Schreiben
|
||||||
GUILD_CREATE_ERROR_INSULT_NAME Gildenname ist nicht zul<EFBFBD>ssig.
|
GUILD_CREATE_ERROR_INSULT_NAME Gildenname ist nicht zulässig.
|
||||||
GUILD_DEFAULT_GRADE Gildenmitglieder
|
GUILD_DEFAULT_GRADE Gildenmitglieder
|
||||||
GUILD_DELETE L<EFBFBD>schen
|
GUILD_DELETE Löschen
|
||||||
GUILD_DEPOSIT Hinterlegen
|
GUILD_DEPOSIT Hinterlegen
|
||||||
GUILD_DO_YOU_HEAL_GSP M<EFBFBD>chtest du f<>r %d Yang %d Drachengeist wiederherstellen?
|
GUILD_DO_YOU_HEAL_GSP Möchtest du für %d Yang %d Drachengeist wiederherstellen?
|
||||||
GUILD_DO_YOU_JOIN hat dich eingeladen. Der Gilde beitreten?
|
GUILD_DO_YOU_JOIN hat dich eingeladen. Der Gilde beitreten?
|
||||||
GUILD_EMPTY_AREA Leeres Land
|
GUILD_EMPTY_AREA Leeres Land
|
||||||
GUILD_ENEMY_GUILD_NAME Gildenname des Gegners
|
GUILD_ENEMY_GUILD_NAME Gildenname des Gegners
|
||||||
GUILD_FACILITY Nebengeb<EFBFBD>ude
|
GUILD_FACILITY Nebengebäude
|
||||||
GUILD_GEM Edelstein
|
GUILD_GEM Edelstein
|
||||||
GUILD_HEADQUARTER Hauptgeb<EFBFBD>ude
|
GUILD_HEADQUARTER Hauptgebäude
|
||||||
GUILD_HEAL_GSP Drachengeist aufladen
|
GUILD_HEAL_GSP Drachengeist aufladen
|
||||||
GUILD_INFO_ENEMY_GUILD_EMPTY Keine
|
GUILD_INFO_ENEMY_GUILD_EMPTY Keine
|
||||||
GUILD_MARK_NOT_ENOUGH_LEVEL Mindestens Level 3 erforderlich
|
GUILD_MARK_NOT_ENOUGH_LEVEL Mindestens Level 3 erforderlich
|
||||||
GUILD_NAME Gildenname
|
GUILD_NAME Gildenname
|
||||||
GUILD_NOT_ENOUGH_MATERIAL Nicht genug Baumaterial f<EFBFBD>r dieses Geb<65>ude.
|
GUILD_NOT_ENOUGH_MATERIAL Nicht genug Baumaterial für dieses Gebäude.
|
||||||
GUILD_NOT_ENOUGH_MONEY Nicht genug Yang f<EFBFBD>r dieses Geb<65>ude.
|
GUILD_NOT_ENOUGH_MONEY Nicht genug Yang für dieses Gebäude.
|
||||||
GUILD_NO_NOTICE_PERMISSION Du bist nicht berechtigt, eine Ank<EFBFBD>ndigung zu machen.
|
GUILD_NO_NOTICE_PERMISSION Du bist nicht berechtigt, eine Ankündigung zu machen.
|
||||||
GUILD_OBJECT Objekte
|
GUILD_OBJECT Objekte
|
||||||
GUILD_OFFER_EXP Erfahrung investieren
|
GUILD_OFFER_EXP Erfahrung investieren
|
||||||
GUILD_SHORT_EXP Nicht genug Erfahrungspunkte.
|
GUILD_SHORT_EXP Nicht genug Erfahrungspunkte.
|
||||||
|
@ -191,31 +191,31 @@ GUILD_TILE_INFO Gildeninformationen
|
||||||
GUILD_TILE_MEMBER Gildenmitglieder
|
GUILD_TILE_MEMBER Gildenmitglieder
|
||||||
GUILD_TILE_SKILL Gildenfertigkeiten
|
GUILD_TILE_SKILL Gildenfertigkeiten
|
||||||
GUILD_WAR_LIMIT_30MIN Zeit: 30 Minuten
|
GUILD_WAR_LIMIT_30MIN Zeit: 30 Minuten
|
||||||
GUILD_WAR_REWARD_POTION Belohnung: Sieger erh<EFBFBD>lt Tr<54>nke
|
GUILD_WAR_REWARD_POTION Belohnung: Sieger erhält Tränke
|
||||||
GUILD_WAR_USE_BATTLE_MAP Ort: Gildenkriegsarena
|
GUILD_WAR_USE_BATTLE_MAP Ort: Gildenkriegsarena
|
||||||
GUILD_WAR_USE_NORMAL_MAP Ort: Normale Karte
|
GUILD_WAR_USE_NORMAL_MAP Ort: Normale Karte
|
||||||
GUILD_WAR_WIN_CHECK_SCORE Die Gilde mit den meisten Siegen gewinnt den Krieg.
|
GUILD_WAR_WIN_CHECK_SCORE Die Gilde mit den meisten Siegen gewinnt den Krieg.
|
||||||
GUILD_WAR_WIN_TAKE_AWAY_FLAG1 Erobere die Flagge des Gegners
|
GUILD_WAR_WIN_TAKE_AWAY_FLAG1 Erobere die Flagge des Gegners
|
||||||
GUILD_WAR_WIN_TAKE_AWAY_FLAG2 und bringe sie zu deiner Basis.
|
GUILD_WAR_WIN_TAKE_AWAY_FLAG2 und bringe sie zu deiner Basis.
|
||||||
GUILD_WAR_WIN_WIPE_OUT_GUILD Besiege alle Gegner, um zu gewinnen.
|
GUILD_WAR_WIN_WIPE_OUT_GUILD Besiege alle Gegner, um zu gewinnen.
|
||||||
GUILD_WITHDRAW R<EFBFBD>ckzug
|
GUILD_WITHDRAW Rückzug
|
||||||
GUILD_YOU_DO_NOT_JOIN Du geh<EFBFBD>rst keiner Gilde an.
|
GUILD_YOU_DO_NOT_JOIN Du gehörst keiner Gilde an.
|
||||||
HORSE_HEALTH0 Tot
|
HORSE_HEALTH0 Tot
|
||||||
HORSE_HEALTH1 Verhungernd
|
HORSE_HEALTH1 Verhungernd
|
||||||
HORSE_HEALTH2 Hungrig
|
HORSE_HEALTH2 Hungrig
|
||||||
HORSE_HEALTH3 Voll
|
HORSE_HEALTH3 Voll
|
||||||
HORSE_LEVEL1 Normales Pferd
|
HORSE_LEVEL1 Normales Pferd
|
||||||
HORSE_LEVEL2 Kampfpferd
|
HORSE_LEVEL2 Kampfpferd
|
||||||
HORSE_LEVEL3 Milit<EFBFBD>rpferd
|
HORSE_LEVEL3 Militärpferd
|
||||||
HOUR Std
|
HOUR Std
|
||||||
HOW_MANY_ITEM_DO_YOU_DROP1 M<EFBFBD>chtest du %s fallen lassen?
|
HOW_MANY_ITEM_DO_YOU_DROP1 Möchtest du %s fallen lassen?
|
||||||
HOW_MANY_ITEM_DO_YOU_DROP2 M<EFBFBD>chtest du %s %d fallen lassen?
|
HOW_MANY_ITEM_DO_YOU_DROP2 Möchtest du %s %d fallen lassen?
|
||||||
INPUT_MATRIX_CARD_NUMBER Matrix-Kartennr. eingeben
|
INPUT_MATRIX_CARD_NUMBER Matrix-Kartennr. eingeben
|
||||||
INPUT_MATRIX_CARD_TITLE Matrix-Karte
|
INPUT_MATRIX_CARD_TITLE Matrix-Karte
|
||||||
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION L<EFBFBD>sch-Code aus der Accountverwaltung eingeben.
|
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Lösch-Code aus der Accountverwaltung eingeben.
|
||||||
INPUT_PRIVATE_CODE_DIALOG_TITLE Charakter l<EFBFBD>schen
|
INPUT_PRIVATE_CODE_DIALOG_TITLE Charakter löschen
|
||||||
INVENTORY_DO_NOT_PACK_WARP_SCROLL Schriftrolle kann nicht zusammengef<EFBFBD>hrt werden.
|
INVENTORY_DO_NOT_PACK_WARP_SCROLL Schriftrolle kann nicht zusammengeführt werden.
|
||||||
INVENTORY_REALLY_USE_ITEM M<EFBFBD>chtest du diesen Gegenstand verwenden?
|
INVENTORY_REALLY_USE_ITEM Möchtest du diesen Gegenstand verwenden?
|
||||||
JOB_ASSASSIN Ninja
|
JOB_ASSASSIN Ninja
|
||||||
JOB_ASSASSIN0 Amateurninja
|
JOB_ASSASSIN0 Amateurninja
|
||||||
JOB_ASSASSIN1 Macht des Ninjas
|
JOB_ASSASSIN1 Macht des Ninjas
|
||||||
|
@ -236,19 +236,24 @@ LEFT_TIME Verbl. Zeit
|
||||||
LOGIN_CONNECT_FAILURE Fehler beim Verbinden mit dem Server.
|
LOGIN_CONNECT_FAILURE Fehler beim Verbinden mit dem Server.
|
||||||
LOGIN_CONNECT_SUCCESS Verbindung zum Server hergestellt.
|
LOGIN_CONNECT_SUCCESS Verbindung zum Server hergestellt.
|
||||||
LOGIN_CONNETING Du wirst mit dem Server verbunden...
|
LOGIN_CONNETING Du wirst mit dem Server verbunden...
|
||||||
LOGIN_FAILURE_ALREADY Dein Konto ist bereits verbunden.
|
LOGIN_FAILURE_ALREAY Dein Konto ist bereits verbunden.
|
||||||
|
LOGIN_FAILURE_BE_SAME_KEY Anmeldeproblem
|
||||||
LOGIN_FAILURE_BLOCK_ID Das Konto ist gesperrt.
|
LOGIN_FAILURE_BLOCK_ID Das Konto ist gesperrt.
|
||||||
LOGIN_FAILURE_BLOCK_LOGIN Bitte w<>hle einen anderen Server!
|
LOGIN_FAILURE_BLOCK_LOGIN Bitte wähle einen anderen Server!
|
||||||
LOGIN_FAILURE_NOT_AVAIL Das Konto ist nicht verf<72>gbar.
|
LOGIN_FAILURE_NOBILL Das Konto verfügt über keine Spielzeit.
|
||||||
LOGIN_FAILURE_REPAIR_ID F<>r das Konto werden gerade Gegenst<73>nde wiederhergestellt.
|
LOGIN_FAILURE_NOT_AVAIL Das Konto ist nicht verfügbar.
|
||||||
|
LOGIN_FAILURE_NOT_EXIST_ID Accountname oder Passwort falsch.
|
||||||
|
LOGIN_FAILURE_REPAIR_ID Für das Konto werden gerade Gegenstände wiederhergestellt.
|
||||||
LOGIN_FAILURE_SHUTDOWN Der Server ist noch nicht offen.
|
LOGIN_FAILURE_SHUTDOWN Der Server ist noch nicht offen.
|
||||||
LOGIN_FAILURE_TOO_MANY_USER Du konntest keine Verbindung herstellen, da es zu viele Spieler gibt.
|
LOGIN_FAILURE_TOO_MANY_USER Du konntest keine Verbindung herstellen, da es zu viele Spieler gibt.
|
||||||
LOGIN_FAILURE_UNKNOWN Du konntest dich aus unbekannten Gr<47>nden nicht anmelden.
|
LOGIN_FAILURE_UNKNOWN Du konntest dich aus unbekannten Gründen nicht anmelden.
|
||||||
LOGIN_FAILURE_WEB_BLOCK Du wurdest auf der Webseite geblockt. Bitte <20>berpr<70>fe deine E-Mails.
|
LOGIN_FAILURE_WEB_BLOCK Du wurdest auf der Webseite geblockt. Bitte überprüfe deine E-Mails.
|
||||||
LOGIN_FAILURE_WRONG_CREDENTIALS Accountname oder Passwort falsch.
|
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Du hast eine falsche Nr. eingegeben.
|
||||||
|
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Du hast dreimal eine falsche Nr. eingegeben. Deine Verbindung wird beendet.
|
||||||
|
LOGIN_FAILURE_WRONG_PASSWORD Accountname oder Passwort falsch.
|
||||||
LOGIN_INPUT_ID Gib die ID ein.
|
LOGIN_INPUT_ID Gib die ID ein.
|
||||||
LOGIN_INPUT_PASSWORD Gib das Kennwort ein.
|
LOGIN_INPUT_PASSWORD Gib das Kennwort ein.
|
||||||
LOGIN_PROCESSING Anmeldevorgang l<EFBFBD>uft...
|
LOGIN_PROCESSING Anmeldevorgang läuft...
|
||||||
MALL_CANNOT_INSERT Du kannst den Gegenstand nicht platzieren.
|
MALL_CANNOT_INSERT Du kannst den Gegenstand nicht platzieren.
|
||||||
MALL_PASSWORD_TITLE Kennwort
|
MALL_PASSWORD_TITLE Kennwort
|
||||||
MAP_A1 Gebiet Yongan
|
MAP_A1 Gebiet Yongan
|
||||||
|
@ -266,7 +271,7 @@ MAP_C3 Gebiet Bakra
|
||||||
MAP_CAPE Kap des Drachenfeuers
|
MAP_CAPE Kap des Drachenfeuers
|
||||||
MAP_CG Imha
|
MAP_CG Imha
|
||||||
MAP_DAWN Gautamakliff
|
MAP_DAWN Gautamakliff
|
||||||
MAP_DESERT Yongbi-W<EFBFBD>ste
|
MAP_DESERT Yongbi-Wüste
|
||||||
MAP_FLAME Doyyumhwan
|
MAP_FLAME Doyyumhwan
|
||||||
MAP_NUSLUCK Land d. Riesen
|
MAP_NUSLUCK Land d. Riesen
|
||||||
MAP_SKELTOWER Gumsan-Turm
|
MAP_SKELTOWER Gumsan-Turm
|
||||||
|
@ -277,43 +282,43 @@ MAP_THUNDER Donnerberge
|
||||||
MAP_TREE Lungsam
|
MAP_TREE Lungsam
|
||||||
MAP_TRENT02 Roter Wald
|
MAP_TRENT02 Roter Wald
|
||||||
MAP_WL Schlangenfeld
|
MAP_WL Schlangenfeld
|
||||||
MESSENGER_ADD_FRIEND Freund hinzuf<EFBFBD>gen
|
MESSENGER_ADD_FRIEND Freund hinzufügen
|
||||||
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 %s hat dich als Freund aufgenommen.
|
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 %s hat dich als Freund aufgenommen.
|
||||||
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 Annehmen?
|
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 Annehmen?
|
||||||
MESSENGER_DO_YOU_DELETE L<EFBFBD>schen?
|
MESSENGER_DO_YOU_DELETE Löschen?
|
||||||
MESSENGER_DO_YOU_DELETE_PHONE_NUMBER M<EFBFBD>chtest du die Handynummer l<>schen?
|
MESSENGER_DO_YOU_DELETE_PHONE_NUMBER Möchtest du die Handynummer löschen?
|
||||||
MESSENGER_DO_YOU_MOVE M<EFBFBD>chtest du weiter?
|
MESSENGER_DO_YOU_MOVE Möchtest du weiter?
|
||||||
MESSENGER_EMPTY_LIST Leer
|
MESSENGER_EMPTY_LIST Leer
|
||||||
MESSENGER_FAMILY Familie
|
MESSENGER_FAMILY Familie
|
||||||
MESSENGER_FRIEND Freunde
|
MESSENGER_FRIEND Freunde
|
||||||
MESSENGER_GUILD Gilde
|
MESSENGER_GUILD Gilde
|
||||||
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Gib die Best<EFBFBD>tigungsnr. ein, die an dein Handy gesendet wurde.
|
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Gib die Bestätigungsnr. ein, die an dein Handy gesendet wurde.
|
||||||
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Best<EFBFBD>tigungsnr. eingeben
|
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Bestätigungsnr. eingeben
|
||||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Gib die Handynr. f<EFBFBD>r den SMS-Versand ein.
|
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Gib die Handynr. für den SMS-Versand ein.
|
||||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 M<EFBFBD>chtest du die Nummer jetzt eingeben?
|
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 Möchtest du die Nummer jetzt eingeben?
|
||||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE Handynummer eingeben
|
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE Handynummer eingeben
|
||||||
MESSENGER_SEND_MOBILE_MESSAGE_TITLE Nachricht senden.
|
MESSENGER_SEND_MOBILE_MESSAGE_TITLE Nachricht senden.
|
||||||
MINIMAP Minikarte <EFBFBD>ffnen
|
MINIMAP Minikarte öffnen
|
||||||
MINIMAP_CANNOT_SEE Minikarte kann nicht angezeigt werden.
|
MINIMAP_CANNOT_SEE Minikarte kann nicht angezeigt werden.
|
||||||
MINIMAP_CAN_NOT_SHOW_AREAMAP <EFBFBD>bersichtskarte kann nicht angezeigt werden.
|
MINIMAP_CAN_NOT_SHOW_AREAMAP Übersichtskarte kann nicht angezeigt werden.
|
||||||
MINIMAP_DEC_SCALE Herauszoomen
|
MINIMAP_DEC_SCALE Herauszoomen
|
||||||
MINIMAP_INC_SCALE Heranzoomen
|
MINIMAP_INC_SCALE Heranzoomen
|
||||||
MINIMAP_OBSERVER_COUNT %d Zuschauer
|
MINIMAP_OBSERVER_COUNT %d Zuschauer
|
||||||
MINIMAP_SHOW_AREAMAP <EFBFBD>bersichtskarte <20>ffnen
|
MINIMAP_SHOW_AREAMAP Übersichtskarte öffnen
|
||||||
MINUTE Min
|
MINUTE Min
|
||||||
MONETARY_UNIT0 Yang
|
MONETARY_UNIT0 Yang
|
||||||
MONETARY_UNIT1 zehntausend
|
MONETARY_UNIT1 zehntausend
|
||||||
MONETARY_UNIT2 hundert Millionen
|
MONETARY_UNIT2 hundert Millionen
|
||||||
MONEY_INPUT_DIALOG_SELLPRICE Verkaufspreis:
|
MONEY_INPUT_DIALOG_SELLPRICE Verkaufspreis:
|
||||||
MOVE_ITEM_FAILURE_PRIVATE_SHOP Du kannst keine Gegenst<EFBFBD>nde verschieben, solange du einen privaten Laden ge<67>ffnet hast.
|
MOVE_ITEM_FAILURE_PRIVATE_SHOP Du kannst keine Gegenstände verschieben, solange du einen privaten Laden geöffnet hast.
|
||||||
MUSIC_EMPTY_MUSIC_LIST Keine Hintergrundmusik.
|
MUSIC_EMPTY_MUSIC_LIST Keine Hintergrundmusik.
|
||||||
MUSIC_METIN2_DEFAULT_THEMA Metin2-Standardmusik
|
MUSIC_METIN2_DEFAULT_THEMA Metin2-Standardmusik
|
||||||
MUSIC_NOT_SELECT_MUSIC Keine Musikdatei ausgew<EFBFBD>hlt.
|
MUSIC_NOT_SELECT_MUSIC Keine Musikdatei ausgewählt.
|
||||||
NEEFD_REST Du musst erst ausruhen.
|
NEEFD_REST Du musst erst ausruhen.
|
||||||
NOT_YET_SUPPORT Wird nicht unterst<EFBFBD>tzt.
|
NOT_YET_SUPPORT Wird nicht unterstützt.
|
||||||
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE Du kannst den Gildenmodus nicht aktivieren, wenn du keiner Gilde angeh<EFBFBD>rst.
|
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE Du kannst den Gildenmodus nicht aktivieren, wenn du keiner Gilde angehörst.
|
||||||
OPTION_PVPMODE_NOT_SUPPORT Du kannst die Konfiguration des PvP-Modus nicht verwenden.
|
OPTION_PVPMODE_NOT_SUPPORT Du kannst die Konfiguration des PvP-Modus nicht verwenden.
|
||||||
OPTION_PVPMODE_PROTECT Du musst mindestens Level %d erreicht haben, um den PvP-Modus zu <EFBFBD>ndern.
|
OPTION_PVPMODE_PROTECT Du musst mindestens Level %d erreicht haben, um den PvP-Modus zu ändern.
|
||||||
PARTY_BONUS_ATTACKER Angriffswert: +%d SA
|
PARTY_BONUS_ATTACKER Angriffswert: +%d SA
|
||||||
PARTY_BONUS_BERSERKER Angriffsgeschwindigkeit: +%d SA
|
PARTY_BONUS_BERSERKER Angriffsgeschwindigkeit: +%d SA
|
||||||
PARTY_BONUS_BUFFER Fertigkeitsdauer: +%d SA
|
PARTY_BONUS_BUFFER Fertigkeitsdauer: +%d SA
|
||||||
|
@ -321,22 +326,22 @@ PARTY_BONUS_DEFENDER Verteidigung: +%d SA
|
||||||
PARTY_BONUS_EXP Bonus-EXP: %d%% SA
|
PARTY_BONUS_EXP Bonus-EXP: %d%% SA
|
||||||
PARTY_BONUS_SKILL_MASTER Max. MP: +%d SA
|
PARTY_BONUS_SKILL_MASTER Max. MP: +%d SA
|
||||||
PARTY_BONUS_TANKER Max. TP: +%d SA
|
PARTY_BONUS_TANKER Max. TP: +%d SA
|
||||||
PARTY_BREAK_UP Gruppe aufl<EFBFBD>sen
|
PARTY_BREAK_UP Gruppe auflösen
|
||||||
PARTY_DO_YOU_ACCEPT m<EFBFBD>chte der Gruppe beitreten.
|
PARTY_DO_YOU_ACCEPT möchte der Gruppe beitreten.
|
||||||
PARTY_DO_YOU_JOIN hat dich in seine Gruppe eingeladen. Annehmen?
|
PARTY_DO_YOU_JOIN hat dich in seine Gruppe eingeladen. Annehmen?
|
||||||
PARTY_EXP_DISTRIBUTION_MODE EXP-Verteilung
|
PARTY_EXP_DISTRIBUTION_MODE EXP-Verteilung
|
||||||
PARTY_EXP_DISTRIBUTION_MODE_LEVEL levelabh<EFBFBD>ngig
|
PARTY_EXP_DISTRIBUTION_MODE_LEVEL levelabhängig
|
||||||
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP Gruppenmitglieder h<EFBFBD>herer Level erhalten mehr EXP.
|
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP Gruppenmitglieder höherer Level erhalten mehr EXP.
|
||||||
PARTY_EXP_DISTRIBUTION_MODE_PARITY gleichm<EFBFBD><EFBFBD>ig
|
PARTY_EXP_DISTRIBUTION_MODE_PARITY gleichmäßig
|
||||||
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP Alle Gruppenmitglieder erhalten gleich viele EXP.
|
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP Alle Gruppenmitglieder erhalten gleich viele EXP.
|
||||||
PARTY_HEAL_ALL_MEMBER Alles wiederherstellen
|
PARTY_HEAL_ALL_MEMBER Alles wiederherstellen
|
||||||
PARTY_INCREASE_AREA_150 Reichweite der Gruppe um Faktor 1,5 erh<EFBFBD>ht. SNA
|
PARTY_INCREASE_AREA_150 Reichweite der Gruppe um Faktor 1,5 erhöht. SNA
|
||||||
PARTY_INCREASE_AREA_200 Reichweite der Gruppe um Faktor 2 erh<EFBFBD>ht. SNA
|
PARTY_INCREASE_AREA_200 Reichweite der Gruppe um Faktor 2 erhöht. SNA
|
||||||
PARTY_LEAVE Gruppe verlassen
|
PARTY_LEAVE Gruppe verlassen
|
||||||
PARTY_LONGTIME_BONUS_EXP Bonus-EXP f<EFBFBD>r langes Gruppenspiel: +%d%% SA
|
PARTY_LONGTIME_BONUS_EXP Bonus-EXP für langes Gruppenspiel: +%d%% SA
|
||||||
PARTY_MEMBER_OFFLINE [Offline]
|
PARTY_MEMBER_OFFLINE [Offline]
|
||||||
PARTY_RECALL_MEMBER Gruppenmitglied herbeirufen.
|
PARTY_RECALL_MEMBER Gruppenmitglied herbeirufen.
|
||||||
PARTY_REGEN_BONUS Bonus f<EFBFBD>r TP- + MP-Regeneration: +%d%% SA
|
PARTY_REGEN_BONUS Bonus für TP- + MP-Regeneration: +%d%% SA
|
||||||
PARTY_REQUEST_DENIED Deine Anfrage wurde abgelehnt.
|
PARTY_REQUEST_DENIED Deine Anfrage wurde abgelehnt.
|
||||||
PARTY_SET_ATTACKER Als Angreifer festlegen.
|
PARTY_SET_ATTACKER Als Angreifer festlegen.
|
||||||
PARTY_SET_BERSERKER Als Berserker festlegen.
|
PARTY_SET_BERSERKER Als Berserker festlegen.
|
||||||
|
@ -344,7 +349,7 @@ PARTY_SET_BUFFER Als Blocker festlegen.
|
||||||
PARTY_SET_DEFENDER Als Verteidiger festlegen.
|
PARTY_SET_DEFENDER Als Verteidiger festlegen.
|
||||||
PARTY_SET_NORMAL Einstellung widerrufen.
|
PARTY_SET_NORMAL Einstellung widerrufen.
|
||||||
PARTY_SET_SKILL_MASTER Als Fertigkeitsmeister festlegen.
|
PARTY_SET_SKILL_MASTER Als Fertigkeitsmeister festlegen.
|
||||||
PARTY_SET_TANKER Als Nahk<EFBFBD>mpfer festlegen.
|
PARTY_SET_TANKER Als Nahkämpfer festlegen.
|
||||||
PARTY_SKILL_ATTACKER Basis-Angriffswert Angreifer +%.0f
|
PARTY_SKILL_ATTACKER Basis-Angriffswert Angreifer +%.0f
|
||||||
PARTY_SKILL_BERSERKER Angriffsgeschwindigkeit Berserker +%.0f
|
PARTY_SKILL_BERSERKER Angriffsgeschwindigkeit Berserker +%.0f
|
||||||
PARTY_SKILL_BUFFER Fertigkeitsdauer Blocker +%.0f
|
PARTY_SKILL_BUFFER Fertigkeitsdauer Blocker +%.0f
|
||||||
|
@ -353,13 +358,13 @@ PARTY_SKILL_HP_REGEN TP-Regeneration +%.0f%%
|
||||||
PARTY_SKILL_PARTY_AREA Gruppenreichweite +%d%%
|
PARTY_SKILL_PARTY_AREA Gruppenreichweite +%d%%
|
||||||
PARTY_SKILL_SKILL_MASTER Max. MP Fertigkeitsmeister +%.0f
|
PARTY_SKILL_SKILL_MASTER Max. MP Fertigkeitsmeister +%.0f
|
||||||
PARTY_SKILL_SP_REGEN MP-Regeneration +%.0f%%
|
PARTY_SKILL_SP_REGEN MP-Regeneration +%.0f%%
|
||||||
PARTY_SKILL_TANKER Max. TP Nahk<EFBFBD>mpfer +%.0f
|
PARTY_SKILL_TANKER Max. TP Nahkämpfer +%.0f
|
||||||
PARTY_SKILL_WARP In der Lage, Gruppenmitglieder herbeizurufen.
|
PARTY_SKILL_WARP In der Lage, Gruppenmitglieder herbeizurufen.
|
||||||
PASSWORD_TITLE Lagerkennwort
|
PASSWORD_TITLE Lagerkennwort
|
||||||
PICK_ITEM_TITLE Gegenstandsnr.
|
PICK_ITEM_TITLE Gegenstandsnr.
|
||||||
PICK_MONEY_TITLE Betrag
|
PICK_MONEY_TITLE Betrag
|
||||||
PRIVATE_SHOP_CANNOT_SELL_ITEM Du kannst diesen Gegenstand nicht in einem privaten Laden verkaufen.
|
PRIVATE_SHOP_CANNOT_SELL_ITEM Du kannst diesen Gegenstand nicht in einem privaten Laden verkaufen.
|
||||||
PRIVATE_SHOP_CLOSE_QUESTION M<EFBFBD>chtest du den privaten Laden schlie<69>en?
|
PRIVATE_SHOP_CLOSE_QUESTION Möchtest du den privaten Laden schließen?
|
||||||
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE Name des privaten Ladens
|
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE Name des privaten Ladens
|
||||||
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE Preis
|
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE Preis
|
||||||
PVP_LEVEL0 Ritterlich
|
PVP_LEVEL0 Ritterlich
|
||||||
|
@ -369,7 +374,7 @@ PVP_LEVEL3 Freundlich
|
||||||
PVP_LEVEL4 Neutral
|
PVP_LEVEL4 Neutral
|
||||||
PVP_LEVEL5 Aggressiv
|
PVP_LEVEL5 Aggressiv
|
||||||
PVP_LEVEL6 Arglistig
|
PVP_LEVEL6 Arglistig
|
||||||
PVP_LEVEL7 B<EFBFBD>sartig
|
PVP_LEVEL7 Bösartig
|
||||||
PVP_LEVEL8 Grausam
|
PVP_LEVEL8 Grausam
|
||||||
PVP_MODE_GUILD PvP - Gilde aktiviert
|
PVP_MODE_GUILD PvP - Gilde aktiviert
|
||||||
PVP_MODE_KILL PvP - Frei aktiviert
|
PVP_MODE_KILL PvP - Frei aktiviert
|
||||||
|
@ -384,65 +389,65 @@ QUEST_APPEND Neuer Auftrag wurde erfasst.
|
||||||
QUEST_MIN Min.
|
QUEST_MIN Min.
|
||||||
QUEST_SEC Sek.
|
QUEST_SEC Sek.
|
||||||
QUEST_TIMEOVER Zeit abgelaufen
|
QUEST_TIMEOVER Zeit abgelaufen
|
||||||
QUEST_UNLIMITED_TIME Keine Zeitbeschr<EFBFBD>nkung
|
QUEST_UNLIMITED_TIME Keine Zeitbeschränkung
|
||||||
QUEST_ZEROSEC 0 Sek.
|
QUEST_ZEROSEC 0 Sek.
|
||||||
QUICKSLOT_REGISTER_DISABLE_ITEM Dieser Gegenstand kann nicht zum Schnellzugriffsfeld hinzugef<EFBFBD>gt werden.
|
QUICKSLOT_REGISTER_DISABLE_ITEM Dieser Gegenstand kann nicht zum Schnellzugriffsfeld hinzugefügt werden.
|
||||||
RECEIVE_MESSAGE %s hat dir eine Nachricht gesendet.
|
RECEIVE_MESSAGE %s hat dir eine Nachricht gesendet.
|
||||||
REFINE_COST Verbesserungskosten: %d Yang
|
REFINE_COST Verbesserungskosten: %d Yang
|
||||||
REFINE_DESTROY_WARNING Der Gegenstand k<EFBFBD>nnte beim Veredeln zerst<73>rt werden.
|
REFINE_DESTROY_WARNING Der Gegenstand könnte beim Veredeln zerstört werden.
|
||||||
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Dies erh<EFBFBD>ht die Verbesserungswahrscheinlichkeit,
|
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Dies erhöht die Verbesserungswahrscheinlichkeit,
|
||||||
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 aber bei einem Fehlschlag wird der Gegenstand zerst<EFBFBD>rt. M<>chtest du fortfahren?
|
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 aber bei einem Fehlschlag wird der Gegenstand zerstört. Möchtest du fortfahren?
|
||||||
REFINE_DOWN_GRADE_WARNING Der Gegenstand k<EFBFBD>nnte beim Veredeln schlechter werden.
|
REFINE_DOWN_GRADE_WARNING Der Gegenstand könnte beim Veredeln schlechter werden.
|
||||||
REFINE_DO_YOU_SEPARATE_METIN Alle vorhandenen Geiststeine entfernen?
|
REFINE_DO_YOU_SEPARATE_METIN Alle vorhandenen Geiststeine entfernen?
|
||||||
REFINE_FAILURE Tja, hat nicht geklappt! Wir haben versagt.
|
REFINE_FAILURE Tja, hat nicht geklappt! Wir haben versagt.
|
||||||
REFINE_FAILURE_CAN_NOT_ATTACH %s kann diesem Gegenstand nicht beigef<EFBFBD>gt werden.
|
REFINE_FAILURE_CAN_NOT_ATTACH %s kann diesem Gegenstand nicht beigefügt werden.
|
||||||
REFINE_FAILURE_EQUIP_ITEM Du kannst keine ausger<EFBFBD>steten Gegenst<73>nde verbessern.
|
REFINE_FAILURE_EQUIP_ITEM Du kannst keine ausgerüsteten Gegenstände verbessern.
|
||||||
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Es kann kein Geiststein entfernt werden.
|
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Es kann kein Geiststein entfernt werden.
|
||||||
REFINE_FAILURE_NEED_BETTER_SCROLL Du ben<EFBFBD>tigst eine bessere Verbesserungsschriftrolle.
|
REFINE_FAILURE_NEED_BETTER_SCROLL Du benötigst eine bessere Verbesserungsschriftrolle.
|
||||||
REFINE_FAILURE_NO_GOLD_SOCKET Es gibt keine Goldfassung, um %s beizuf<EFBFBD>gen.
|
REFINE_FAILURE_NO_GOLD_SOCKET Es gibt keine Goldfassung, um %s beizufügen.
|
||||||
REFINE_FAILURE_NO_MORE_SOCKET Du kannst keine weiteren Fassungen hinzuf<EFBFBD>gen.
|
REFINE_FAILURE_NO_MORE_SOCKET Du kannst keine weiteren Fassungen hinzufügen.
|
||||||
REFINE_FAILURE_NO_SOCKET0 Es gibt keine freie Fassung f<EFBFBD>r den %s.
|
REFINE_FAILURE_NO_SOCKET0 Es gibt keine freie Fassung für den %s.
|
||||||
REFINE_FAILURE_SOCKET_DISABLE_ITEM Auf diesem Gegenstand k<EFBFBD>nnen keine Fassungen hinzugef<65>gt werden.
|
REFINE_FAILURE_SOCKET_DISABLE_ITEM Auf diesem Gegenstand können keine Fassungen hinzugefügt werden.
|
||||||
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Dieser Gegenstand kann nicht verbessert werden.
|
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Dieser Gegenstand kann nicht verbessert werden.
|
||||||
REFINE_SUCCESS Die Gegenstandsverbesserung war erfolgreich.
|
REFINE_SUCCESS Die Gegenstandsverbesserung war erfolgreich.
|
||||||
REFINE_SUCCESS_PROBALITY Verbesserungschance: %d%%
|
REFINE_SUCCESS_PROBALITY Verbesserungschance: %d%%
|
||||||
REFINE_WARNING2 M<EFBFBD>chtest du fortfahren?
|
REFINE_WARNING2 Möchtest du fortfahren?
|
||||||
SAFEBOX_ERROR Du hast das falsche Kennwort eingegeben.
|
SAFEBOX_ERROR Du hast das falsche Kennwort eingegeben.
|
||||||
SAFEBOX_SELL_DISABLE_SAFEITEM Du kannst keine der gespeicherten Gegenst<EFBFBD>nde verkaufen.
|
SAFEBOX_SELL_DISABLE_SAFEITEM Du kannst keine der gespeicherten Gegenstände verkaufen.
|
||||||
SAFEBOX_WRONG_PASSWORD Die Kennw<EFBFBD>rter m<>ssen identisch sein.
|
SAFEBOX_WRONG_PASSWORD Die Kennwörter müssen identisch sein.
|
||||||
SCREENSHOT_SAVE1 ist gespeichert in
|
SCREENSHOT_SAVE1 ist gespeichert in
|
||||||
SCREENSHOT_SAVE2 Screenshot-Ordner
|
SCREENSHOT_SAVE2 Screenshot-Ordner
|
||||||
SCREENSHOT_SAVE_FAILURE Speichern des Screenshots fehlgeschlagen.
|
SCREENSHOT_SAVE_FAILURE Speichern des Screenshots fehlgeschlagen.
|
||||||
SECOND Sek
|
SECOND Sek
|
||||||
SELECT_CAN_NOT_DELETE Du kannst den Charakter nicht l<EFBFBD>schen.
|
SELECT_CAN_NOT_DELETE Du kannst den Charakter nicht löschen.
|
||||||
SELECT_CHANGED_NAME Du hast den Namen des Charakters ge<EFBFBD>ndert.
|
SELECT_CHANGED_NAME Du hast den Namen des Charakters geändert.
|
||||||
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME Der Charaktername existiert bereits.
|
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME Der Charaktername existiert bereits.
|
||||||
SELECT_CHANGE_FAILURE_STRANGE_INDEX Versuche es erneut.
|
SELECT_CHANGE_FAILURE_STRANGE_INDEX Versuche es erneut.
|
||||||
SELECT_CHANGE_FAILURE_STRANGE_NAME Dies ist der falsche Charaktername.
|
SELECT_CHANGE_FAILURE_STRANGE_NAME Dies ist der falsche Charaktername.
|
||||||
SELECT_CHANGE_NAME_TITLE Charakternamen <EFBFBD>ndern
|
SELECT_CHANGE_NAME_TITLE Charakternamen ändern
|
||||||
SELECT_DELEING Charakter wird gel<EFBFBD>scht
|
SELECT_DELEING Charakter wird gelöscht
|
||||||
SELECT_DELETED L<EFBFBD>schung erfolgreich.
|
SELECT_DELETED Löschung erfolgreich.
|
||||||
SELECT_DO_YOU_DELETE_REALLY M<EFBFBD>chtest du fortfahren?
|
SELECT_DO_YOU_DELETE_REALLY Möchtest du fortfahren?
|
||||||
SELECT_EMPTY_SLOT Dies ist ein leeres Feld.
|
SELECT_EMPTY_SLOT Dies ist ein leeres Feld.
|
||||||
SELECT_GM_NAME GM
|
SELECT_GM_NAME GM
|
||||||
SELECT_INPUT_CHANGING_NAME Gib einen neuen Charakternamen ein.
|
SELECT_INPUT_CHANGING_NAME Gib einen neuen Charakternamen ein.
|
||||||
SELECT_NOT_JOIN_GUILD Keine Gilde
|
SELECT_NOT_JOIN_GUILD Keine Gilde
|
||||||
SHOP_BUY_INFO W<EFBFBD>hle im Ladenfenster den Gegenstand aus, den du kaufen m<>chtest.
|
SHOP_BUY_INFO Wähle im Ladenfenster den Gegenstand aus, den du kaufen möchtest.
|
||||||
SHOP_CANNOT_SELL_EQUIPMENT Du kannst ausger<EFBFBD>stete Gegenst<73>nde nicht verkaufen.
|
SHOP_CANNOT_SELL_EQUIPMENT Du kannst ausgerüstete Gegenstände nicht verkaufen.
|
||||||
SHOP_CANNOT_SELL_ITEM Dieser Gegenstand ist nicht zu verkaufen.
|
SHOP_CANNOT_SELL_ITEM Dieser Gegenstand ist nicht zu verkaufen.
|
||||||
SHOP_ERROR_UNKNOWN Unbekannter Ladenfehler: %s
|
SHOP_ERROR_UNKNOWN Unbekannter Ladenfehler: %s
|
||||||
SHOP_INVALID_POS Dieser Gegenstand ist ungeeignet.
|
SHOP_INVALID_POS Dieser Gegenstand ist ungeeignet.
|
||||||
SHOP_INVENTORY_FULL Im Inventar ist kein Platz mehr.
|
SHOP_INVENTORY_FULL Im Inventar ist kein Platz mehr.
|
||||||
SHOP_NOT_ENOUGH_MONEY Nicht genug Yang
|
SHOP_NOT_ENOUGH_MONEY Nicht genug Yang
|
||||||
SHOP_NOT_ENOUGH_MONEY_EX Du hast nicht gen<EFBFBD>gend Yang.
|
SHOP_NOT_ENOUGH_MONEY_EX Du hast nicht genügend Yang.
|
||||||
SHOP_SELL_INFO W<EFBFBD>hle in deinem Inventarfenster den Gegenstand aus, den du verkaufen m<>chtest.
|
SHOP_SELL_INFO Wähle in deinem Inventarfenster den Gegenstand aus, den du verkaufen möchtest.
|
||||||
SHOP_SOLDOUT Ausverkauft
|
SHOP_SOLDOUT Ausverkauft
|
||||||
SHOT_ERROR_UNKNOWN Unbekannter Fehler beim Fernangriff: %s
|
SHOT_ERROR_UNKNOWN Unbekannter Fehler beim Fernangriff: %s
|
||||||
SKILL_BOHO Reflektieren
|
SKILL_BOHO Reflektieren
|
||||||
SKILL_BUDONG Wird nicht mehr benutzt
|
SKILL_BUDONG Wird nicht mehr benutzt
|
||||||
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK Du ben<EFBFBD>tigst EXP, um diese Fertigkeit zu erlernen.
|
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK Du benötigst EXP, um diese Fertigkeit zu erlernen.
|
||||||
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT Du ben<EFBFBD>tigst ein Buch, um diese Fertigkeit zu erlernen.
|
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT Du benötigst ein Buch, um diese Fertigkeit zu erlernen.
|
||||||
SKILL_CHEONGEUN Starker K<EFBFBD>rper
|
SKILL_CHEONGEUN Starker Körper
|
||||||
SKILL_CRITICAL Kritischer Treffer
|
SKILL_CRITICAL Kritischer Treffer
|
||||||
SKILL_ENCHANT_POISON Gift benutzen
|
SKILL_ENCHANT_POISON Gift benutzen
|
||||||
SKILL_EUNHYEONG Unsichtbar
|
SKILL_EUNHYEONG Unsichtbar
|
||||||
|
@ -456,7 +461,7 @@ SKILL_GEONGON SKILL_GEONGON Wird nicht mehr benutzt
|
||||||
SKILL_GICHEON Hilfe des Drachen
|
SKILL_GICHEON Hilfe des Drachen
|
||||||
SKILL_GIGONG Chi-Rotation
|
SKILL_GIGONG Chi-Rotation
|
||||||
SKILL_GONGPO Furcht
|
SKILL_GONGPO Furcht
|
||||||
SKILL_GRADE_NAME_GRAND_MASTER %s Gro<EFBFBD>meister
|
SKILL_GRADE_NAME_GRAND_MASTER %s Großmeister
|
||||||
SKILL_GRADE_NAME_MASTER %s Meister
|
SKILL_GRADE_NAME_MASTER %s Meister
|
||||||
SKILL_GRADE_NAME_PERFECT_MASTER %s Perfekter Meister
|
SKILL_GRADE_NAME_PERFECT_MASTER %s Perfekter Meister
|
||||||
SKILL_GROUP_ASSASSIN_1 Klinge
|
SKILL_GROUP_ASSASSIN_1 Klinge
|
||||||
|
@ -466,7 +471,7 @@ SKILL_GROUP_SHAMAN_1 Drachen
|
||||||
SKILL_GROUP_SHAMAN_2 Heilung
|
SKILL_GROUP_SHAMAN_2 Heilung
|
||||||
SKILL_GROUP_SURA_1 Waffen
|
SKILL_GROUP_SURA_1 Waffen
|
||||||
SKILL_GROUP_SURA_2 Magie
|
SKILL_GROUP_SURA_2 Magie
|
||||||
SKILL_GROUP_WARRIOR_1 K<EFBFBD>rper
|
SKILL_GROUP_WARRIOR_1 Körper
|
||||||
SKILL_GROUP_WARRIOR_2 Mental
|
SKILL_GROUP_WARRIOR_2 Mental
|
||||||
SKILL_GWIGEOM Verzauberte Klinge
|
SKILL_GWIGEOM Verzauberte Klinge
|
||||||
SKILL_GYEONGGONG Federschreiten
|
SKILL_GYEONGGONG Federschreiten
|
||||||
|
@ -474,8 +479,8 @@ SKILL_HEUKSIN Dunkler Schutz
|
||||||
SKILL_HOSIN Segen
|
SKILL_HOSIN Segen
|
||||||
SKILL_HWAYEOM SKILL_HWAYEOM Wird nicht mehr benutzt
|
SKILL_HWAYEOM SKILL_HWAYEOM Wird nicht mehr benutzt
|
||||||
SKILL_HYEOLMA SKILL_HYEOLMA Wird nicht mehr benutzt
|
SKILL_HYEOLMA SKILL_HYEOLMA Wird nicht mehr benutzt
|
||||||
SKILL_INC_ATKSPD Angriffsgeschwindigkeit erh<EFBFBD>ht
|
SKILL_INC_ATKSPD Angriffsgeschwindigkeit erhöht
|
||||||
SKILL_INC_MOVSPD Bewegungsgeschwindigkeit erh<EFBFBD>ht
|
SKILL_INC_MOVSPD Bewegungsgeschwindigkeit erhöht
|
||||||
SKILL_INMA SKILL_INMA Wird nicht mehr benutzt
|
SKILL_INMA SKILL_INMA Wird nicht mehr benutzt
|
||||||
SKILL_JEOJU Fluch
|
SKILL_JEOJU Fluch
|
||||||
SKILL_JEONGEOP Heilen
|
SKILL_JEONGEOP Heilen
|
||||||
|
@ -488,7 +493,7 @@ SKILL_JEUNGRYEOK Angriff +
|
||||||
SKILL_JEUNGSOK Geschwindigkeit +
|
SKILL_JEUNGSOK Geschwindigkeit +
|
||||||
SKILL_JIGAM SKILL_JIGAM Wird nicht mehr benutzt
|
SKILL_JIGAM SKILL_JIGAM Wird nicht mehr benutzt
|
||||||
SKILL_JIPJUNG SKILL_JIPJUNG Wird nicht mehr benutzt
|
SKILL_JIPJUNG SKILL_JIPJUNG Wird nicht mehr benutzt
|
||||||
SKILL_JUMAGAP Verzauberte R<EFBFBD>stung
|
SKILL_JUMAGAP Verzauberte Rüstung
|
||||||
SKILL_JUMAGEOM SKILL_JUMAGEOM Wird nicht mehr benutzt
|
SKILL_JUMAGEOM SKILL_JUMAGEOM Wird nicht mehr benutzt
|
||||||
SKILL_KWAEGEOM SKILL_KWAEGEOM Wird nicht mehr benutzt
|
SKILL_KWAEGEOM SKILL_KWAEGEOM Wird nicht mehr benutzt
|
||||||
SKILL_KWAESOK Schnelligkeit
|
SKILL_KWAESOK Schnelligkeit
|
||||||
|
@ -499,14 +504,14 @@ SKILL_NEED_EMPTY_BOTTLE Ich habe keine leere Flasche.
|
||||||
SKILL_NEED_POISON_BOTTLE Ich habe keine Giftflasche.
|
SKILL_NEED_POISON_BOTTLE Ich habe keine Giftflasche.
|
||||||
SKILL_ONLY_FOR_GUILD_WAR Du kannst diese Fertigkeit nur in einem Gildenkrieg einsetzen.
|
SKILL_ONLY_FOR_GUILD_WAR Du kannst diese Fertigkeit nur in einem Gildenkrieg einsetzen.
|
||||||
SKILL_PABEOP Zauber aufheben
|
SKILL_PABEOP Zauber aufheben
|
||||||
SKILL_POWERFUL_STRIKE Bet<EFBFBD>ubungsangriff
|
SKILL_POWERFUL_STRIKE Betäubungsangriff
|
||||||
SKILL_SEOMGWANG Blitzbombe
|
SKILL_SEOMGWANG Blitzbombe
|
||||||
SKILL_SINCHAK SKILL_SINCHAK Wird nicht mehr benutzt
|
SKILL_SINCHAK SKILL_SINCHAK Wird nicht mehr benutzt
|
||||||
SKILL_SLEEP Schlaf
|
SKILL_SLEEP Schlaf
|
||||||
SKILL_SLOW Langsam
|
SKILL_SLOW Langsam
|
||||||
SKILL_STUN Bet<EFBFBD>uben
|
SKILL_STUN Betäuben
|
||||||
SKILL_SUHO W<EFBFBD>chter
|
SKILL_SUHO Wächter
|
||||||
SKILL_SUMMON_DESCRIPTION Chance der Beschw<EFBFBD>rung: %d%%
|
SKILL_SUMMON_DESCRIPTION Chance der Beschwörung: %d%%
|
||||||
SKILL_TOOLTIP_INT Intelligenz
|
SKILL_TOOLTIP_INT Intelligenz
|
||||||
SKILL_TOOLTIP_LEVEL Level
|
SKILL_TOOLTIP_LEVEL Level
|
||||||
SKILL_TOXICDIE Vergiftung
|
SKILL_TOXICDIE Vergiftung
|
||||||
|
@ -514,29 +519,29 @@ SKILL_TOXICPOWER Giftangriffswert verbessert
|
||||||
SKILL_TUSOK Geisterschlag
|
SKILL_TUSOK Geisterschlag
|
||||||
SKILL_WONSIN SKILL_WONSIN Wird nicht mehr benutzt
|
SKILL_WONSIN SKILL_WONSIN Wird nicht mehr benutzt
|
||||||
SKILL_YONGSIN SKILL_YONGSIN Wird nicht mehr benutzt
|
SKILL_YONGSIN SKILL_YONGSIN Wird nicht mehr benutzt
|
||||||
STAT_MINUS_CON Vitalit<EFBFBD>tsanpassung (Verbleibende Chance: %d)
|
STAT_MINUS_CON Vitalitätsanpassung (Verbleibende Chance: %d)
|
||||||
STAT_MINUS_DEX Beweglichkeitsanpassung (Verbleibende Chance: %d)
|
STAT_MINUS_DEX Beweglichkeitsanpassung (Verbleibende Chance: %d)
|
||||||
STAT_MINUS_INT Intelligenzanpassung (Verbleibende Chance: %d)
|
STAT_MINUS_INT Intelligenzanpassung (Verbleibende Chance: %d)
|
||||||
STAT_MINUS_STR St<EFBFBD>rkeanpassung (Verbleibende Chance: %d)
|
STAT_MINUS_STR Stärkeanpassung (Verbleibende Chance: %d)
|
||||||
STAT_TOOLTIP_CON Erh<EFBFBD>ht TP und Verteidigung
|
STAT_TOOLTIP_CON Erhöht TP und Verteidigung
|
||||||
STAT_TOOLTIP_DEX Erh<EFBFBD>ht Angriff und Ausweichen
|
STAT_TOOLTIP_DEX Erhöht Angriff und Ausweichen
|
||||||
STAT_TOOLTIP_INT Erh<EFBFBD>ht MP, Magie-Angriff und -Verteidig.
|
STAT_TOOLTIP_INT Erhöht MP, Magie-Angriff und -Verteidig.
|
||||||
STAT_TOOLTIP_STR Erh<EFBFBD>ht Angriffswert und Schaden
|
STAT_TOOLTIP_STR Erhöht Angriffswert und Schaden
|
||||||
SYMBOLLIST_TITLE Gildenfahne anmelden
|
SYMBOLLIST_TITLE Gildenfahne anmelden
|
||||||
SYSTEM_OPTION_CPU_TILING_1 CPU-Tiling-Modus kann die Geschwindigkeit eines schw<EFBFBD>cheren PC verbessern.
|
SYSTEM_OPTION_CPU_TILING_1 CPU-Tiling-Modus kann die Geschwindigkeit eines schwächeren PC verbessern.
|
||||||
SYSTEM_OPTION_CPU_TILING_2 Wenn Probleme mit der Grafik auftreten, w<EFBFBD>hle ,Systemoption<6F> oder ,CONFIG.exe<78>
|
SYSTEM_OPTION_CPU_TILING_2 Wenn Probleme mit der Grafik auftreten, wähle ,Systemoption‘ oder ,CONFIG.exe‘
|
||||||
SYSTEM_OPTION_CPU_TILING_3 und wechsel so zum GPU-Tiling-Modus.
|
SYSTEM_OPTION_CPU_TILING_3 und wechsel so zum GPU-Tiling-Modus.
|
||||||
SYSTEM_OPTION_GPU_TILING_1 GPU-Tiling-Modus kann auf einem schw<EFBFBD>cheren PC langsam laufen.
|
SYSTEM_OPTION_GPU_TILING_1 GPU-Tiling-Modus kann auf einem schwächeren PC langsam laufen.
|
||||||
SYSTEM_OPTION_GPU_TILING_2 Wenn Probleme mit der Grafik auftreten, w<EFBFBD>hle 'Systemoptionen' oder 'CONFIG.exe'
|
SYSTEM_OPTION_GPU_TILING_2 Wenn Probleme mit der Grafik auftreten, wähle 'Systemoptionen' oder 'CONFIG.exe'
|
||||||
SYSTEM_OPTION_GPU_TILING_3 und wechsel so zum CPU-Tiling-Modus.
|
SYSTEM_OPTION_GPU_TILING_3 und wechsel so zum CPU-Tiling-Modus.
|
||||||
SYSTEM_OPTION_TILING_EXIT F<EFBFBD>r den Wechsel des Tiling-Modus muss das Spiel neu gestartet werden.
|
SYSTEM_OPTION_TILING_EXIT Für den Wechsel des Tiling-Modus muss das Spiel neu gestartet werden.
|
||||||
TARGET_BUTTON_ACCEPT_FIGHT Zustimmen
|
TARGET_BUTTON_ACCEPT_FIGHT Zustimmen
|
||||||
TARGET_BUTTON_AVENGE Rache
|
TARGET_BUTTON_AVENGE Rache
|
||||||
TARGET_BUTTON_BUILDING_DESTROY Zerst<EFBFBD>ren
|
TARGET_BUTTON_BUILDING_DESTROY Zerstören
|
||||||
TARGET_BUTTON_DISMOUNT Absitzen
|
TARGET_BUTTON_DISMOUNT Absitzen
|
||||||
TARGET_BUTTON_EMOTION_ALLOW Emotionen
|
TARGET_BUTTON_EMOTION_ALLOW Emotionen
|
||||||
TARGET_BUTTON_EXCHANGE Handeln
|
TARGET_BUTTON_EXCHANGE Handeln
|
||||||
TARGET_BUTTON_EXCLUDE Ausschlie<EFBFBD>en
|
TARGET_BUTTON_EXCLUDE Ausschließen
|
||||||
TARGET_BUTTON_EXIT_OBSERVER Zuschauermodus beenden
|
TARGET_BUTTON_EXIT_OBSERVER Zuschauermodus beenden
|
||||||
TARGET_BUTTON_FIGHT Duell
|
TARGET_BUTTON_FIGHT Duell
|
||||||
TARGET_BUTTON_FRIEND Freund
|
TARGET_BUTTON_FRIEND Freund
|
||||||
|
@ -544,8 +549,8 @@ TARGET_BUTTON_INVITE_GUILD Gildeneinlad.
|
||||||
TARGET_BUTTON_INVITE_PARTY Gruppeneinlad.
|
TARGET_BUTTON_INVITE_PARTY Gruppeneinlad.
|
||||||
TARGET_BUTTON_LEAVE_PARTY Gruppe verlassen
|
TARGET_BUTTON_LEAVE_PARTY Gruppe verlassen
|
||||||
TARGET_BUTTON_REQUEST_ENTER_PARTY Gruppe beitreten
|
TARGET_BUTTON_REQUEST_ENTER_PARTY Gruppe beitreten
|
||||||
TARGET_BUTTON_VIEW_EQUIPMENT Ausr<EFBFBD>stung
|
TARGET_BUTTON_VIEW_EQUIPMENT Ausrüstung
|
||||||
TARGET_BUTTON_WHISPER Fl<EFBFBD>stern
|
TARGET_BUTTON_WHISPER Flüstern
|
||||||
TARGET_LEVEL_BOSS Boss
|
TARGET_LEVEL_BOSS Boss
|
||||||
TARGET_LEVEL_KING Stufe 5.
|
TARGET_LEVEL_KING Stufe 5.
|
||||||
TARGET_LEVEL_KNIGHT Stufe 3.
|
TARGET_LEVEL_KNIGHT Stufe 3.
|
||||||
|
@ -564,7 +569,7 @@ TASKBAR_ST AP
|
||||||
THING_COUNT alle
|
THING_COUNT alle
|
||||||
TOOLTIP_ANTI_CRITICAL_PCT Widerstand gegen kritischen Treffer +%d%% SA
|
TOOLTIP_ANTI_CRITICAL_PCT Widerstand gegen kritischen Treffer +%d%% SA
|
||||||
TOOLTIP_ANTI_PENETRATE_PCT Widerstand gegen durchbohrenden Treffer +%d%% SA
|
TOOLTIP_ANTI_PENETRATE_PCT Widerstand gegen durchbohrenden Treffer +%d%% SA
|
||||||
TOOLTIP_ANTI_SELL Kann nicht im Gesch<EFBFBD>ft verkauft werden.
|
TOOLTIP_ANTI_SELL Kann nicht im Geschäft verkauft werden.
|
||||||
TOOLTIP_APPLY_ATTBONUS_ANIMAL Stark gegen Tiere +%d%% SA
|
TOOLTIP_APPLY_ATTBONUS_ANIMAL Stark gegen Tiere +%d%% SA
|
||||||
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Stark gegen Ninjas +%d%% SA
|
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Stark gegen Ninjas +%d%% SA
|
||||||
TOOLTIP_APPLY_ATTBONUS_DEVIL Stark gegen Teufel +%d%% SA
|
TOOLTIP_APPLY_ATTBONUS_DEVIL Stark gegen Teufel +%d%% SA
|
||||||
|
@ -579,14 +584,14 @@ TOOLTIP_APPLY_ATTBONUS_WARRIOR Stark gegen Krieger +%d%% SA
|
||||||
TOOLTIP_APPLY_BLOCK Chance, Nahkampf-Angriff abzublocken %d%% SA
|
TOOLTIP_APPLY_BLOCK Chance, Nahkampf-Angriff abzublocken %d%% SA
|
||||||
TOOLTIP_APPLY_COMBAT_SP_RECOVER MP im Kampf alle 5 Sek. wiederherstellen %d SA
|
TOOLTIP_APPLY_COMBAT_SP_RECOVER MP im Kampf alle 5 Sek. wiederherstellen %d SA
|
||||||
TOOLTIP_APPLY_CRITICAL_PCT Chance auf krit. Treffer +%d%% SA
|
TOOLTIP_APPLY_CRITICAL_PCT Chance auf krit. Treffer +%d%% SA
|
||||||
TOOLTIP_APPLY_DAMAGE_SP_RECOVER %d%% Chance, MP bei Treffer zur<EFBFBD>ckzuerhalten SA
|
TOOLTIP_APPLY_DAMAGE_SP_RECOVER %d%% Chance, MP bei Treffer zurückzuerhalten SA
|
||||||
TOOLTIP_APPLY_DODGE %d%% Chance, Pfeilangriff auszuweichen SA
|
TOOLTIP_APPLY_DODGE %d%% Chance, Pfeilangriff auszuweichen SA
|
||||||
TOOLTIP_APPLY_EXP_DOUBLE_BONUS %d%% Chance auf EXP-Bonus SA
|
TOOLTIP_APPLY_EXP_DOUBLE_BONUS %d%% Chance auf EXP-Bonus SA
|
||||||
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS %d%% Chance, eine doppelte Menge Yang fallen zu lassen. SA
|
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS %d%% Chance, eine doppelte Menge Yang fallen zu lassen. SA
|
||||||
TOOLTIP_APPLY_IMMUNE_FALL Immun gegen St<EFBFBD>rzen SNA
|
TOOLTIP_APPLY_IMMUNE_FALL Immun gegen Stürzen SNA
|
||||||
TOOLTIP_APPLY_IMMUNE_SLOW Abwehr gegen Verlangsamen SNA
|
TOOLTIP_APPLY_IMMUNE_SLOW Abwehr gegen Verlangsamen SNA
|
||||||
TOOLTIP_APPLY_IMMUNE_STUN Abwehr gegen Ohnmacht SNA
|
TOOLTIP_APPLY_IMMUNE_STUN Abwehr gegen Ohnmacht SNA
|
||||||
TOOLTIP_APPLY_ITEM_DROP_BONUS %d%% Chance, eine doppelte Menge von Gegenst<EFBFBD>nden fallen zu lassen. SA
|
TOOLTIP_APPLY_ITEM_DROP_BONUS %d%% Chance, eine doppelte Menge von Gegenständen fallen zu lassen. SA
|
||||||
TOOLTIP_APPLY_KILL_HP_RECOVER %d%% Chance, TP wiederherzustellen SA
|
TOOLTIP_APPLY_KILL_HP_RECOVER %d%% Chance, TP wiederherzustellen SA
|
||||||
TOOLTIP_APPLY_KILL_SP_RECOVER %d%% Chance, MP wiederherzustellen SA
|
TOOLTIP_APPLY_KILL_SP_RECOVER %d%% Chance, MP wiederherzustellen SA
|
||||||
TOOLTIP_APPLY_MANA_BURN_PCT %d%% Chance auf Manaraub SA
|
TOOLTIP_APPLY_MANA_BURN_PCT %d%% Chance auf Manaraub SA
|
||||||
|
@ -603,20 +608,20 @@ TOOLTIP_APPLY_REFLECT_MELEE %d%% Chance, Nahkampftreffer zu reflektieren SA
|
||||||
TOOLTIP_APPLY_RESIST_ASSASSIN Abwehrchance gegen Ninjaangriffe %d%% SA
|
TOOLTIP_APPLY_RESIST_ASSASSIN Abwehrchance gegen Ninjaangriffe %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_BELL Glockenverteidigung %d%% SA
|
TOOLTIP_APPLY_RESIST_BELL Glockenverteidigung %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_DAGGER Dolchverteidigung %d%% SA
|
TOOLTIP_APPLY_RESIST_DAGGER Dolchverteidigung %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_FAN F<EFBFBD>cherverteidigung %d%% SA
|
TOOLTIP_APPLY_RESIST_FAN Fächerverteidigung %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_SHAMAN Abwehrchance gegen Schamanenangriffe %d%% SA
|
TOOLTIP_APPLY_RESIST_SHAMAN Abwehrchance gegen Schamanenangriffe %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_SURA Abwehrchance gegen Suraangriffe %d%% SA
|
TOOLTIP_APPLY_RESIST_SURA Abwehrchance gegen Suraangriffe %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_SWORD Schwertverteidigung %d%% SA
|
TOOLTIP_APPLY_RESIST_SWORD Schwertverteidigung %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_TWOHAND Zweih<EFBFBD>nderverteidigung %d%% SA
|
TOOLTIP_APPLY_RESIST_TWOHAND Zweihänderverteidigung %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_WARRIOR Abwehrchance gegen Kriegerangriffe %d%% SA
|
TOOLTIP_APPLY_RESIST_WARRIOR Abwehrchance gegen Kriegerangriffe %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_WIND Windwiderstand %d%% SA
|
TOOLTIP_APPLY_RESIST_WIND Windwiderstand %d%% SA
|
||||||
TOOLTIP_APPLY_SKILL_BOOK_BONUS Chance, aus B<EFBFBD>chern zu lernen um Faktor 2,5 verbessert. SNA
|
TOOLTIP_APPLY_SKILL_BOOK_BONUS Chance, aus Büchern zu lernen um Faktor 2,5 verbessert. SNA
|
||||||
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY Wenn das Lernen fehlschl<EFBFBD>gt, hast du sofort einen weiteren Versuch frei. SNA
|
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY Wenn das Lernen fehlschlägt, hast du sofort einen weiteren Versuch frei. SNA
|
||||||
TOOLTIP_APPLY_SLOW_PCT Verlangsamungschance %d%% SA
|
TOOLTIP_APPLY_SLOW_PCT Verlangsamungschance %d%% SA
|
||||||
TOOLTIP_APPLY_STEAL_HP %d%% Schaden wird von TP absorbiert SA
|
TOOLTIP_APPLY_STEAL_HP %d%% Schaden wird von TP absorbiert SA
|
||||||
TOOLTIP_APPLY_STEAL_SP %d%% Schaden wird von MP absorbiert SA
|
TOOLTIP_APPLY_STEAL_SP %d%% Schaden wird von MP absorbiert SA
|
||||||
TOOLTIP_APPLY_STUN_PCT Ohnmachtschance %d%% SA
|
TOOLTIP_APPLY_STUN_PCT Ohnmachtschance %d%% SA
|
||||||
TOOLTIP_ARMOR R<EFBFBD>stung
|
TOOLTIP_ARMOR Rüstung
|
||||||
TOOLTIP_ARROW Pfeil
|
TOOLTIP_ARROW Pfeil
|
||||||
TOOLTIP_ASSASSIN Ninja
|
TOOLTIP_ASSASSIN Ninja
|
||||||
TOOLTIP_ATT_GRADE Angriffswert +%d SA
|
TOOLTIP_ATT_GRADE Angriffswert +%d SA
|
||||||
|
@ -628,8 +633,8 @@ TOOLTIP_AUTO_POTION_USING Aktiv
|
||||||
TOOLTIP_BOW_DISTANCE Bogenreichweite +%dm SA
|
TOOLTIP_BOW_DISTANCE Bogenreichweite +%dm SA
|
||||||
TOOLTIP_BUYPRICE Preis: %s
|
TOOLTIP_BUYPRICE Preis: %s
|
||||||
TOOLTIP_CAST_SPEED Zaubergeschwindigkeit +%d%% SA
|
TOOLTIP_CAST_SPEED Zaubergeschwindigkeit +%d%% SA
|
||||||
TOOLTIP_CON Vitalit<EFBFBD>t +%d SA
|
TOOLTIP_CON Vitalität +%d SA
|
||||||
TOOLTIP_COSTUME_ATTR_BONUS Kost<EFBFBD>mbonus %d%% SA
|
TOOLTIP_COSTUME_ATTR_BONUS Kostümbonus %d%% SA
|
||||||
TOOLTIP_DEF_GRADE Verteidigung +%d SA
|
TOOLTIP_DEF_GRADE Verteidigung +%d SA
|
||||||
TOOLTIP_DEX Beweglichkeit +%d SA
|
TOOLTIP_DEX Beweglichkeit +%d SA
|
||||||
TOOLTIP_DRAGON_SOUL_DECK1 Erde SNA
|
TOOLTIP_DRAGON_SOUL_DECK1 Erde SNA
|
||||||
|
@ -642,7 +647,7 @@ TOOLTIP_FISHINGROD_LEVEL Level: %d
|
||||||
TOOLTIP_FISHINGROD_UPGRADE1 Dem Fischer geben,
|
TOOLTIP_FISHINGROD_UPGRADE1 Dem Fischer geben,
|
||||||
TOOLTIP_FISHINGROD_UPGRADE2 um eine bessere
|
TOOLTIP_FISHINGROD_UPGRADE2 um eine bessere
|
||||||
TOOLTIP_FISHINGROD_UPGRADE3 Angelrute zu erhalten.
|
TOOLTIP_FISHINGROD_UPGRADE3 Angelrute zu erhalten.
|
||||||
TOOLTIP_FISH_LEN L<EFBFBD>nge: %.2fcm
|
TOOLTIP_FISH_LEN Länge: %.2fcm
|
||||||
TOOLTIP_HELMET Helm
|
TOOLTIP_HELMET Helm
|
||||||
TOOLTIP_HP_REGEN TP-Regeneration +%d%% SA
|
TOOLTIP_HP_REGEN TP-Regeneration +%d%% SA
|
||||||
TOOLTIP_INT Intelligenz +%d SA
|
TOOLTIP_INT Intelligenz +%d SA
|
||||||
|
@ -653,11 +658,11 @@ TOOLTIP_ITEM_ATT_POWER_REFINE Angriffswert %d - %d (+%d)
|
||||||
TOOLTIP_ITEM_ATT_SPEED Angriffsgeschwindigkeit %s
|
TOOLTIP_ITEM_ATT_SPEED Angriffsgeschwindigkeit %s
|
||||||
TOOLTIP_ITEM_DEF_GRADE Verteidigung %d
|
TOOLTIP_ITEM_DEF_GRADE Verteidigung %d
|
||||||
TOOLTIP_ITEM_FAST Schnell
|
TOOLTIP_ITEM_FAST Schnell
|
||||||
TOOLTIP_ITEM_LIMIT_CON Vitalit<EFBFBD>tsobergrenze: %d
|
TOOLTIP_ITEM_LIMIT_CON Vitalitätsobergrenze: %d
|
||||||
TOOLTIP_ITEM_LIMIT_DEX Beweglichkeitsobergrenze: %d
|
TOOLTIP_ITEM_LIMIT_DEX Beweglichkeitsobergrenze: %d
|
||||||
TOOLTIP_ITEM_LIMIT_INT Intelligenzobergrenze: %d
|
TOOLTIP_ITEM_LIMIT_INT Intelligenzobergrenze: %d
|
||||||
TOOLTIP_ITEM_LIMIT_LEVEL Ab Lvl: %d
|
TOOLTIP_ITEM_LIMIT_LEVEL Ab Lvl: %d
|
||||||
TOOLTIP_ITEM_LIMIT_STR St<EFBFBD>rkeobergrenze: %d
|
TOOLTIP_ITEM_LIMIT_STR Stärkeobergrenze: %d
|
||||||
TOOLTIP_ITEM_MAGIC_ATT_POWER Magischer Angriffswert %d - %d
|
TOOLTIP_ITEM_MAGIC_ATT_POWER Magischer Angriffswert %d - %d
|
||||||
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG Magischer Angriffswert %d
|
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG Magischer Angriffswert %d
|
||||||
TOOLTIP_ITEM_MAGIC_DEF_POWER Magische Verteidigung %d
|
TOOLTIP_ITEM_MAGIC_DEF_POWER Magische Verteidigung %d
|
||||||
|
@ -665,9 +670,9 @@ TOOLTIP_ITEM_NORMAL Normal
|
||||||
TOOLTIP_ITEM_SLOW Langsam
|
TOOLTIP_ITEM_SLOW Langsam
|
||||||
TOOLTIP_ITEM_VERY_FAST Sehr schnell
|
TOOLTIP_ITEM_VERY_FAST Sehr schnell
|
||||||
TOOLTIP_ITEM_VERY_SLOW Sehr langsam
|
TOOLTIP_ITEM_VERY_SLOW Sehr langsam
|
||||||
TOOLTIP_ITEM_WEARABLE_JOB [Ausr<EFBFBD>stbar]
|
TOOLTIP_ITEM_WEARABLE_JOB [Ausrüstbar]
|
||||||
TOOLTIP_LOTTERY_STEP_NUMBER %d
|
TOOLTIP_LOTTERY_STEP_NUMBER %d
|
||||||
TOOLTIP_LOTTO_NUMBER Gl<EFBFBD>ckszahl: %d
|
TOOLTIP_LOTTO_NUMBER Glückszahl: %d
|
||||||
TOOLTIP_MAGIC_ATTBONUS_PER Magischer Angriff +%d%% SA
|
TOOLTIP_MAGIC_ATTBONUS_PER Magischer Angriff +%d%% SA
|
||||||
TOOLTIP_MAGIC_ATT_GRADE Magischer Angriffswert +%d SA
|
TOOLTIP_MAGIC_ATT_GRADE Magischer Angriffswert +%d SA
|
||||||
TOOLTIP_MAGIC_DEF_GRADE Magische Verteidigung +%d SA
|
TOOLTIP_MAGIC_DEF_GRADE Magische Verteidigung +%d SA
|
||||||
|
@ -679,14 +684,14 @@ TOOLTIP_MALL_DEFBONUS_STATIC Verteidigung +12~15% SNA
|
||||||
TOOLTIP_MALL_EXPBONUS EXP +%d%% SA
|
TOOLTIP_MALL_EXPBONUS EXP +%d%% SA
|
||||||
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe EXP-Bonus +%d%% SA
|
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe EXP-Bonus +%d%% SA
|
||||||
TOOLTIP_MALL_EXPBONUS_STATIC 50% mehr EXP SNA
|
TOOLTIP_MALL_EXPBONUS_STATIC 50% mehr EXP SNA
|
||||||
TOOLTIP_MALL_FISH_MIND Die Chance, einen Fisch zu fangen, ist erh<EFBFBD>ht. SNA
|
TOOLTIP_MALL_FISH_MIND Die Chance, einen Fisch zu fangen, ist erhöht. SNA
|
||||||
TOOLTIP_MALL_GOLDBONUS Dropchance von Yang (%.1f) SA
|
TOOLTIP_MALL_GOLDBONUS Dropchance von Yang (%.1f) SA
|
||||||
TOOLTIP_MALL_GOLDBONUS_STATIC Doppelte Dropchance Yang SNA
|
TOOLTIP_MALL_GOLDBONUS_STATIC Doppelte Dropchance Yang SNA
|
||||||
TOOLTIP_MALL_ITEMBONUS Dropchance von Gegenst<EFBFBD>nden (%.1f) SA
|
TOOLTIP_MALL_ITEMBONUS Dropchance von Gegenständen (%.1f) SA
|
||||||
TOOLTIP_MALL_ITEMBONUS_P_STATIC iCafe Chance auf Erbeuten von Gegenst<EFBFBD>nden plus %.1f%% SA
|
TOOLTIP_MALL_ITEMBONUS_P_STATIC iCafe Chance auf Erbeuten von Gegenständen plus %.1f%% SA
|
||||||
TOOLTIP_MALL_ITEMBONUS_STATIC Doppelte Dropchance von Gegenst<EFBFBD>nden SNA
|
TOOLTIP_MALL_ITEMBONUS_STATIC Doppelte Dropchance von Gegenständen SNA
|
||||||
TOOLTIP_MALL_MARRIAGE_FAST Liebespunkte wachsen schneller an. SNA
|
TOOLTIP_MALL_MARRIAGE_FAST Liebespunkte wachsen schneller an. SNA
|
||||||
TOOLTIP_MALL_SAFEBOX Es steht mehr Lagerraum zur Verf<EFBFBD>gung. SNA
|
TOOLTIP_MALL_SAFEBOX Es steht mehr Lagerraum zur Verfügung. SNA
|
||||||
TOOLTIP_MAX_HP Max. TP +%d SA
|
TOOLTIP_MAX_HP Max. TP +%d SA
|
||||||
TOOLTIP_MAX_HP_PCT Max. TP +%d%% SA
|
TOOLTIP_MAX_HP_PCT Max. TP +%d%% SA
|
||||||
TOOLTIP_MAX_SP Max. MP +%d SA
|
TOOLTIP_MAX_SP Max. MP +%d SA
|
||||||
|
@ -697,15 +702,15 @@ TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
|
||||||
TOOLTIP_MEMORIZED_POSITION_ERROR GPS-FEHLER(%d, %d)
|
TOOLTIP_MEMORIZED_POSITION_ERROR GPS-FEHLER(%d, %d)
|
||||||
TOOLTIP_MOV_SPEED Bewegungsgeschw. %d%% SA
|
TOOLTIP_MOV_SPEED Bewegungsgeschw. %d%% SA
|
||||||
TOOLTIP_NECK Halskette
|
TOOLTIP_NECK Halskette
|
||||||
TOOLTIP_NEED_ALL_SP Ben<EFBFBD>tigte MP: Max.
|
TOOLTIP_NEED_ALL_SP Benötigte MP: Max.
|
||||||
TOOLTIP_NEED_GSP Ben<EFBFBD>tigter Drachengeist: %d
|
TOOLTIP_NEED_GSP Benötigter Drachengeist: %d
|
||||||
TOOLTIP_NEED_HP Ben<EFBFBD>tigte TP: %d
|
TOOLTIP_NEED_HP Benötigte TP: %d
|
||||||
TOOLTIP_NEED_HP_PER_SEC TP / Sek.: %d
|
TOOLTIP_NEED_HP_PER_SEC TP / Sek.: %d
|
||||||
TOOLTIP_NEED_SKILL_POINT Ben<EFBFBD>tigte Fertigkeitspunkte:
|
TOOLTIP_NEED_SKILL_POINT Benötigte Fertigkeitspunkte:
|
||||||
TOOLTIP_NEED_SP Ben<EFBFBD>tigte MP: %d
|
TOOLTIP_NEED_SP Benötigte MP: %d
|
||||||
TOOLTIP_NEED_SP_PER_SEC MP / Sek.: %d
|
TOOLTIP_NEED_SP_PER_SEC MP / Sek.: %d
|
||||||
TOOLTIP_NEXT_SKILL_LEVEL_1 N<EFBFBD>chstes Level: %d (Max. %d)
|
TOOLTIP_NEXT_SKILL_LEVEL_1 Nächstes Level: %d (Max. %d)
|
||||||
TOOLTIP_NEXT_SKILL_LEVEL_2 N<EFBFBD>chstes Level: %d (Max. %d-%d)
|
TOOLTIP_NEXT_SKILL_LEVEL_2 Nächstes Level: %d (Max. %d-%d)
|
||||||
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS Durchschn. Schaden %d%% SA
|
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS Durchschn. Schaden %d%% SA
|
||||||
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Durchschn. Schadenswiderstand %d%% SA
|
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Durchschn. Schadenswiderstand %d%% SA
|
||||||
TOOLTIP_PARTY_INFO_GRADE_UP1 Mehr als %d Gruppenmitglieder
|
TOOLTIP_PARTY_INFO_GRADE_UP1 Mehr als %d Gruppenmitglieder
|
||||||
|
@ -715,8 +720,8 @@ TOOLTIP_PARTY_INFO_HEAL_18_LEVEL TP/MP aller Gruppenmitglieder einmal in 60 Minu
|
||||||
TOOLTIP_PARTY_INFO_HEAL_40_LEVEL TP/MP aller Gruppenmitglieder einmal in 30 Minuten wiederherstellen.
|
TOOLTIP_PARTY_INFO_HEAL_40_LEVEL TP/MP aller Gruppenmitglieder einmal in 30 Minuten wiederherstellen.
|
||||||
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL Du musst drei Minuten nach dem Tod des Gruppenmitglieds warten.
|
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL Du musst drei Minuten nach dem Tod des Gruppenmitglieds warten.
|
||||||
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL Du kannst jederzeit Gruppenmitglieder auf dem gleichen Server herbeirufen.
|
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL Du kannst jederzeit Gruppenmitglieder auf dem gleichen Server herbeirufen.
|
||||||
TOOLTIP_PARTY_INFO_SET_ATTACKER Angriffsstufe +(Anzahl der Gruppenmitgl./2) Angreifer %d k<EFBFBD>nnen ausgew<65>hlt werden.
|
TOOLTIP_PARTY_INFO_SET_ATTACKER Angriffsstufe +(Anzahl der Gruppenmitgl./2) Angreifer %d können ausgewählt werden.
|
||||||
TOOLTIP_PARTY_INFO_SET_TANKER Verteidigungsstufe +(Anzahl der Gruppenmitgl.) Nahk<EFBFBD>mpfer 1 k<>nnen ausgew<65>hlt werden.
|
TOOLTIP_PARTY_INFO_SET_TANKER Verteidigungsstufe +(Anzahl der Gruppenmitgl.) Nahkämpfer 1 können ausgewählt werden.
|
||||||
TOOLTIP_PARTY_SKILL_LEVEL Aktuelles Level: %d
|
TOOLTIP_PARTY_SKILL_LEVEL Aktuelles Level: %d
|
||||||
TOOLTIP_PARTY_TITLE_GRADE_UP [Angriff/Verteidigung verbessert]
|
TOOLTIP_PARTY_TITLE_GRADE_UP [Angriff/Verteidigung verbessert]
|
||||||
TOOLTIP_PARTY_TITLE_HEAL [Wiederherstellen]
|
TOOLTIP_PARTY_TITLE_HEAL [Wiederherstellen]
|
||||||
|
@ -724,13 +729,13 @@ TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP Mehr als %d Gruppenmitglieder gibt Bonus-EXP
|
||||||
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus-EXP]
|
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus-EXP]
|
||||||
TOOLTIP_PARTY_TITLE_RECALL [Herbeirufen]
|
TOOLTIP_PARTY_TITLE_RECALL [Herbeirufen]
|
||||||
TOOLTIP_PARTY_TITLE_SET_ATTACKER [Angreifer festlegen]
|
TOOLTIP_PARTY_TITLE_SET_ATTACKER [Angreifer festlegen]
|
||||||
TOOLTIP_PARTY_TITLE_SET_TANKER [Nahk<EFBFBD>mpfer festlegen]
|
TOOLTIP_PARTY_TITLE_SET_TANKER [Nahkämpfer festlegen]
|
||||||
TOOLTIP_PICK_EXP Punkte: %d / %d
|
TOOLTIP_PICK_EXP Punkte: %d / %d
|
||||||
TOOLTIP_PICK_LEVEL Level: %d
|
TOOLTIP_PICK_LEVEL Level: %d
|
||||||
TOOLTIP_PICK_UPGRADE1 Dem Holzf<EFBFBD>ller geben,
|
TOOLTIP_PICK_UPGRADE1 Dem Holzfäller geben,
|
||||||
TOOLTIP_PICK_UPGRADE2 um eine bessere
|
TOOLTIP_PICK_UPGRADE2 um eine bessere
|
||||||
TOOLTIP_PICK_UPGRADE3 Spitzhacke zu erhalten.
|
TOOLTIP_PICK_UPGRADE3 Spitzhacke zu erhalten.
|
||||||
TOOLTIP_POTION_CURE Negative Effekte zur<EFBFBD>cksetzen.
|
TOOLTIP_POTION_CURE Negative Effekte zurücksetzen.
|
||||||
TOOLTIP_POTION_MIN Min.
|
TOOLTIP_POTION_MIN Min.
|
||||||
TOOLTIP_POTION_PLUS_ATTACK_SPEED Angriffsgeschwindigkeit +%d
|
TOOLTIP_POTION_PLUS_ATTACK_SPEED Angriffsgeschwindigkeit +%d
|
||||||
TOOLTIP_POTION_PLUS_HP_PERCENT TP +%d%%
|
TOOLTIP_POTION_PLUS_HP_PERCENT TP +%d%%
|
||||||
|
@ -768,7 +773,7 @@ TOOLTIP_SKILL_AFFECT_DODGE Gegnerischer Angriffswert: -
|
||||||
TOOLTIP_SKILL_AFFECT_HEAL TP wiederherstellen:
|
TOOLTIP_SKILL_AFFECT_HEAL TP wiederherstellen:
|
||||||
TOOLTIP_SKILL_AFFECT_MOV_SPEED Bewegungsgeschwindigkeit: +
|
TOOLTIP_SKILL_AFFECT_MOV_SPEED Bewegungsgeschwindigkeit: +
|
||||||
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE Chance, Nahkampf-Angriff zu reflektieren:
|
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE Chance, Nahkampf-Angriff zu reflektieren:
|
||||||
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Widerstand gegen k<EFBFBD>rperlichen Schaden:
|
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Widerstand gegen körperlichen Schaden:
|
||||||
TOOLTIP_SKILL_COOL_TIME Aufladezeit:
|
TOOLTIP_SKILL_COOL_TIME Aufladezeit:
|
||||||
TOOLTIP_SKILL_DAMAGE_BONUS Fertigkeitsschaden %d%% SA
|
TOOLTIP_SKILL_DAMAGE_BONUS Fertigkeitsschaden %d%% SA
|
||||||
TOOLTIP_SKILL_DEFEND_BONUS Widerstand gegen Fertigkeitsschaden %d%% SA
|
TOOLTIP_SKILL_DEFEND_BONUS Widerstand gegen Fertigkeitsschaden %d%% SA
|
||||||
|
@ -780,18 +785,18 @@ TOOLTIP_SKILL_LEVEL_WITH_MAX Aktuelles Level: %d (Max. %d)
|
||||||
TOOLTIP_SOCKET_EMPTY Leer
|
TOOLTIP_SOCKET_EMPTY Leer
|
||||||
TOOLTIP_SOCKET_REFINABLE_ITEM [Gegenstand mit Fassung]
|
TOOLTIP_SOCKET_REFINABLE_ITEM [Gegenstand mit Fassung]
|
||||||
TOOLTIP_SP_REGEN MP-Regeneration +%d%% SA
|
TOOLTIP_SP_REGEN MP-Regeneration +%d%% SA
|
||||||
TOOLTIP_STR St<EFBFBD>rke +%d SA
|
TOOLTIP_STR Stärke +%d SA
|
||||||
TOOLTIP_SURA Sura
|
TOOLTIP_SURA Sura
|
||||||
TOOLTIP_TIME_CHARGER_FIX Zeitaufladung %d Sek. SA
|
TOOLTIP_TIME_CHARGER_FIX Zeitaufladung %d Sek. SA
|
||||||
TOOLTIP_TIME_CHARGER_PER Zeitaufladung %d%% SA
|
TOOLTIP_TIME_CHARGER_PER Zeitaufladung %d%% SA
|
||||||
TOOLTIP_UNIQUE Einzigartig
|
TOOLTIP_UNIQUE Einzigartig
|
||||||
TOOLTIP_UNSEAL_LEFT_TIME Seelenl<EFBFBD>sung in: %dH %dM
|
TOOLTIP_UNSEAL_LEFT_TIME Seelenlösung in: %dH %dM
|
||||||
TOOLTIP_WARRIOR Krieger
|
TOOLTIP_WARRIOR Krieger
|
||||||
TOOLTIP_WEAPON Waffe
|
TOOLTIP_WEAPON Waffe
|
||||||
TOOLTIP_WRISTLET Armband
|
TOOLTIP_WRISTLET Armband
|
||||||
UI_ACCEPT Annehmen
|
UI_ACCEPT Annehmen
|
||||||
UI_CANCEL Abbruch
|
UI_CANCEL Abbruch
|
||||||
UI_CLOSE Schlie<EFBFBD>en
|
UI_CLOSE Schließen
|
||||||
UI_DEF_FONT Tahoma:12
|
UI_DEF_FONT Tahoma:12
|
||||||
UI_DEF_FONT_LARGE Tahoma:14
|
UI_DEF_FONT_LARGE Tahoma:14
|
||||||
UI_DEF_FONT_SMALL Tahoma:9
|
UI_DEF_FONT_SMALL Tahoma:9
|
||||||
|
@ -804,9 +809,9 @@ UI_NOCONTENTS Kein Inhalt
|
||||||
UI_NONAME Kein Name
|
UI_NONAME Kein Name
|
||||||
UI_OK OK
|
UI_OK OK
|
||||||
UI_POS_UNKNOWN Unbekannter Ort
|
UI_POS_UNKNOWN Unbekannter Ort
|
||||||
UI_PREVPAGE Zur<EFBFBD>ck
|
UI_PREVPAGE Zurück
|
||||||
UI_UNKNOWN Unbekannt
|
UI_UNKNOWN Unbekannt
|
||||||
UPLOAD_MARK_CHECK_NEED_RECONNECT Der Upload muss neu gestartet werden.
|
UPLOAD_MARK_CHECK_NEED_RECONNECT Der Upload muss neu gestartet werden.
|
||||||
UPLOAD_MARK_UPLOAD_NEED_RECONNECT Der Upload muss neu gestartet werden.
|
UPLOAD_MARK_UPLOAD_NEED_RECONNECT Der Upload muss neu gestartet werden.
|
||||||
USE_ITEM_FAILURE_PRIVATE_SHOP Du kannst keine Gegenst<EFBFBD>nde verwenden, solange du einen privaten Laden ge<67>ffnet hast.
|
USE_ITEM_FAILURE_PRIVATE_SHOP Du kannst keine Gegenstände verwenden, solange du einen privaten Laden geöffnet hast.
|
||||||
USE_SKILL_ERROR_UNKNOWN Unbekannter Fertigkeitsfehler: %s
|
USE_SKILL_ERROR_UNKNOWN Unbekannter Fertigkeitsfehler: %s
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -236,16 +236,21 @@ LEFT_TIME Time Remaining
|
||||||
LOGIN_CONNECT_FAILURE Error while connecting to the server.
|
LOGIN_CONNECT_FAILURE Error while connecting to the server.
|
||||||
LOGIN_CONNECT_SUCCESS You have been connected to the server.
|
LOGIN_CONNECT_SUCCESS You have been connected to the server.
|
||||||
LOGIN_CONNETING You will be connected to the server...
|
LOGIN_CONNETING You will be connected to the server...
|
||||||
LOGIN_FAILURE_ALREADY Your account is already connected.
|
LOGIN_FAILURE_ALREAY Your account is already connected.
|
||||||
|
LOGIN_FAILURE_BE_SAME_KEY Registration problem.
|
||||||
LOGIN_FAILURE_BLOCK_ID Your account is banned.
|
LOGIN_FAILURE_BLOCK_ID Your account is banned.
|
||||||
LOGIN_FAILURE_BLOCK_LOGIN Please choose one of the other servers!
|
LOGIN_FAILURE_BLOCK_LOGIN Please choose one of the other servers!
|
||||||
|
LOGIN_FAILURE_NOBILL Your account had no play time.
|
||||||
LOGIN_FAILURE_NOT_AVAIL Your account cannot be used.
|
LOGIN_FAILURE_NOT_AVAIL Your account cannot be used.
|
||||||
|
LOGIN_FAILURE_NOT_EXIST_ID Account name or password incorrect.
|
||||||
LOGIN_FAILURE_REPAIR_ID Items have been restored for this account.
|
LOGIN_FAILURE_REPAIR_ID Items have been restored for this account.
|
||||||
LOGIN_FAILURE_SHUTDOWN The server is not open yet.
|
LOGIN_FAILURE_SHUTDOWN The server is not open yet.
|
||||||
LOGIN_FAILURE_TOO_MANY_USER You could not connect because too many players are online.
|
LOGIN_FAILURE_TOO_MANY_USER You could not connect because too many players are online.
|
||||||
LOGIN_FAILURE_UNKNOWN You could not register for unknown reasons.
|
LOGIN_FAILURE_UNKNOWN You could not register for unknown reasons.
|
||||||
LOGIN_FAILURE_WEB_BLOCK You have been blocked at the website. Please check your EMails.
|
LOGIN_FAILURE_WEB_BLOCK You have been blocked at the website. Please check your EMails.
|
||||||
LOGIN_FAILURE_WRONG_CREDENTIALS Account name or password incorrect.
|
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER You entered a wrong number.
|
||||||
|
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE You entered a wrong number three times. /n Your connection will be disabled.
|
||||||
|
LOGIN_FAILURE_WRONG_PASSWORD Account name or password incorrect.
|
||||||
LOGIN_INPUT_ID Enter the ID.
|
LOGIN_INPUT_ID Enter the ID.
|
||||||
LOGIN_INPUT_PASSWORD Enter the password.
|
LOGIN_INPUT_PASSWORD Enter the password.
|
||||||
LOGIN_PROCESSING Logging in...
|
LOGIN_PROCESSING Logging in...
|
||||||
|
@ -524,7 +529,7 @@ STAT_TOOLTIP_INT Increases SP, magic attack and defence
|
||||||
STAT_TOOLTIP_STR Increases attack value and damage
|
STAT_TOOLTIP_STR Increases attack value and damage
|
||||||
SYMBOLLIST_TITLE Register Guild flag
|
SYMBOLLIST_TITLE Register Guild flag
|
||||||
SYSTEM_OPTION_CPU_TILING_1 CPU Tiling Mode can upgrade the speed of a weaker PC.
|
SYSTEM_OPTION_CPU_TILING_1 CPU Tiling Mode can upgrade the speed of a weaker PC.
|
||||||
SYSTEM_OPTION_CPU_TILING_2 If there are problem with the graphics choose either ,Systemoption<EFBFBD> or ,CONFIG.exe<78>
|
SYSTEM_OPTION_CPU_TILING_2 If there are problem with the graphics choose either ,Systemoption‘ or ,CONFIG.exe‘
|
||||||
SYSTEM_OPTION_CPU_TILING_3 and change to GPU Tiling Mode.
|
SYSTEM_OPTION_CPU_TILING_3 and change to GPU Tiling Mode.
|
||||||
SYSTEM_OPTION_GPU_TILING_1 GPU Tiling Mode can run slow on a weaker PC.
|
SYSTEM_OPTION_GPU_TILING_1 GPU Tiling Mode can run slow on a weaker PC.
|
||||||
SYSTEM_OPTION_GPU_TILING_2 If there are problems with the graphics choose either 'System Options' or 'CONFIG.exe'
|
SYSTEM_OPTION_GPU_TILING_2 If there are problems with the graphics choose either 'System Options' or 'CONFIG.exe'
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1,44 +1,44 @@
|
||||||
AFF_LOVE_POINT Punto amore: %d%%
|
AFF_LOVE_POINT Punto amore: %d%%
|
||||||
ALIGNMENT_NAME Punti Karma:
|
ALIGNMENT_NAME Punti Karma:
|
||||||
ATTACK_ERROR_UNKNOWN Errore d'attacco sconosciuto: %s
|
ATTACK_ERROR_UNKNOWN Errore d'attacco sconosciuto: %s
|
||||||
CANNOT_ATTACK_DEST_IN_SAFE L'avversario <EFBFBD> troppo lontano.
|
CANNOT_ATTACK_DEST_IN_SAFE L'avversario è troppo lontano.
|
||||||
CANNOT_ATTACK_SELF_IN_SAFE Da qui non posso attaccare l'avversario.
|
CANNOT_ATTACK_SELF_IN_SAFE Da qui non posso attaccare l'avversario.
|
||||||
CANNOT_EQUIP_IN_EXCHANGE Mentre stai commerciando non puoi cambiare nessuna armatura.
|
CANNOT_EQUIP_IN_EXCHANGE Mentre stai commerciando non puoi cambiare nessuna armatura.
|
||||||
CANNOT_EQUIP_IN_SHOP Mentre stai commerciando non puoi cambiare nessuna armatura.
|
CANNOT_EQUIP_IN_SHOP Mentre stai commerciando non puoi cambiare nessuna armatura.
|
||||||
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Non puoi aprire il tuo negozio privato in un luogo pubblico.
|
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Non puoi aprire il tuo negozio privato in un luogo pubblico.
|
||||||
CANNOT_SHOOT_DEST_IN_SAFE L'avversario <EFBFBD> troppo lontano.
|
CANNOT_SHOOT_DEST_IN_SAFE L'avversario è troppo lontano.
|
||||||
CANNOT_SHOOT_EMPTY_ARROW Mi serve una freccia.
|
CANNOT_SHOOT_EMPTY_ARROW Mi serve una freccia.
|
||||||
CANNOT_SHOOT_SELF_IN_SAFE Da qui non posso attaccare l'avversario.
|
CANNOT_SHOOT_SELF_IN_SAFE Da qui non posso attaccare l'avversario.
|
||||||
CANNOT_SKILL_APPROACH Sono sicuro di non riuscire ad arrivarci da pi<EFBFBD> vicino.
|
CANNOT_SKILL_APPROACH Sono sicuro di non riuscire ad arrivarci da più vicino.
|
||||||
CANNOT_SKILL_ATTACK Non lo posso attaccare.
|
CANNOT_SKILL_ATTACK Non lo posso attaccare.
|
||||||
CANNOT_SKILL_BLUE Se l'Anima del lupo purpureo <EFBFBD> attiva, non puoi usare l'Anima del lupo indaco.
|
CANNOT_SKILL_BLUE Se l'Anima del lupo purpureo è attiva, non puoi usare l'Anima del lupo indaco.
|
||||||
CANNOT_SKILL_DEST_IN_SAFE L'avversario <EFBFBD> troppo lontano.
|
CANNOT_SKILL_DEST_IN_SAFE L'avversario è troppo lontano.
|
||||||
CANNOT_SKILL_EQUIP_FISHING_ROD Mi serve una canna da pesca.
|
CANNOT_SKILL_EQUIP_FISHING_ROD Mi serve una canna da pesca.
|
||||||
CANNOT_SKILL_HAVE_TO_RIDE Per utilizzarlo mi serve un cavallo.
|
CANNOT_SKILL_HAVE_TO_RIDE Per utilizzarlo mi serve un cavallo.
|
||||||
CANNOT_SKILL_NEED_EMPTY_BOTTLE Non ho una bottiglia vuota.
|
CANNOT_SKILL_NEED_EMPTY_BOTTLE Non ho una bottiglia vuota.
|
||||||
CANNOT_SKILL_NEED_POISON_BOTTLE Non ho una bottiglia di veleno.
|
CANNOT_SKILL_NEED_POISON_BOTTLE Non ho una bottiglia di veleno.
|
||||||
CANNOT_SKILL_NEED_TARGET Chi <EFBFBD> il bersaglio?
|
CANNOT_SKILL_NEED_TARGET Chi è il bersaglio?
|
||||||
CANNOT_SKILL_NOT_ENOUGH_HP Non ho abbastanza HP!
|
CANNOT_SKILL_NOT_ENOUGH_HP Non ho abbastanza HP!
|
||||||
CANNOT_SKILL_NOT_ENOUGH_SP Non ho abbastanza MP!
|
CANNOT_SKILL_NOT_ENOUGH_SP Non ho abbastanza MP!
|
||||||
CANNOT_SKILL_NOT_HORSE_SKILL Non lo posso utilizzare mentre cavalco.
|
CANNOT_SKILL_NOT_HORSE_SKILL Non lo posso utilizzare mentre cavalco.
|
||||||
CANNOT_SKILL_NOT_MATCHABLE_WEAPON Non posso utilizzare questa abilit<EFBFBD> con quest`arma.
|
CANNOT_SKILL_NOT_MATCHABLE_WEAPON Non posso utilizzare questa abilità con quest`arma.
|
||||||
CANNOT_SKILL_NOT_YET_LEARN Non ho imparato quest`abilit<EFBFBD>.
|
CANNOT_SKILL_NOT_YET_LEARN Non ho imparato quest`abilità.
|
||||||
CANNOT_SKILL_ONLY_FOR_ALLIANCE Ha effetto solo sui membri del gruppo.
|
CANNOT_SKILL_ONLY_FOR_ALLIANCE Ha effetto solo sui membri del gruppo.
|
||||||
CANNOT_SKILL_ONLY_FOR_CORPSE Ha effetto solo sui morti.
|
CANNOT_SKILL_ONLY_FOR_CORPSE Ha effetto solo sui morti.
|
||||||
CANNOT_SKILL_RED Se l'Anima del lupo indaco <EFBFBD> attiva, non puoi usare l'Anima del lupo purpureo.
|
CANNOT_SKILL_RED Se l'Anima del lupo indaco è attiva, non puoi usare l'Anima del lupo purpureo.
|
||||||
CANNOT_SKILL_REMOVE_FISHING_ROD Non posso utilizzare questa abilit<EFBFBD> con la mia canna da pesca.
|
CANNOT_SKILL_REMOVE_FISHING_ROD Non posso utilizzare questa abilità con la mia canna da pesca.
|
||||||
CANNOT_SKILL_SELF_IN_SAFE Da qui non posso attaccare.
|
CANNOT_SKILL_SELF_IN_SAFE Da qui non posso attaccare.
|
||||||
CANNOT_SKILL_USE_SELF Non posso usarlo su me stesso.
|
CANNOT_SKILL_USE_SELF Non posso usarlo su me stesso.
|
||||||
CANNOT_SKILL_WAIT_COOLTIME Non sono ancora in grado di utilizzare questa abilit<EFBFBD>.
|
CANNOT_SKILL_WAIT_COOLTIME Non sono ancora in grado di utilizzare questa abilità.
|
||||||
CANNOT_USE Non la puoi utilizzare.
|
CANNOT_USE Non la puoi utilizzare.
|
||||||
CANNOT_WHISPER_DEST_REFUSE %s ha bloccato la chat privata. SA
|
CANNOT_WHISPER_DEST_REFUSE %s ha bloccato la chat privata. SA
|
||||||
CANNOT_WHISPER_NOT_LOGON %s non <EFBFBD> online. SA
|
CANNOT_WHISPER_NOT_LOGON %s non è online. SA
|
||||||
CANNOT_WHISPER_SELF_REFUSE Non puoi chattare privatamente con gli altri se hai bloccato la Chat privata. SNA
|
CANNOT_WHISPER_SELF_REFUSE Non puoi chattare privatamente con gli altri se hai bloccato la Chat privata. SNA
|
||||||
CHANNEL Canale
|
CHANNEL Canale
|
||||||
CHANNELING_CANNOT_LOGOUT Non puoi tornare alla pagina d'iscrizione.
|
CHANNELING_CANNOT_LOGOUT Non puoi tornare alla pagina d'iscrizione.
|
||||||
CHANNEL_EMPTY_SERVER Nessun server
|
CHANNEL_EMPTY_SERVER Nessun server
|
||||||
CHANNEL_NORMAL Canale %d
|
CHANNEL_NORMAL Canale %d
|
||||||
CHANNEL_NOTIFY_FULL Questo canale <EFBFBD> pieno! Sei pregato di sceglierne un altro.
|
CHANNEL_NOTIFY_FULL Questo canale è pieno! Sei pregato di sceglierne un altro.
|
||||||
CHANNEL_NOT_FIND_INFO Non ricevi nessuna informazione sul canale.
|
CHANNEL_NOT_FIND_INFO Non ricevi nessuna informazione sul canale.
|
||||||
CHANNEL_PVP Duello libero
|
CHANNEL_PVP Duello libero
|
||||||
CHANNEL_SELECT_CHANNEL Scegli il canale
|
CHANNEL_SELECT_CHANNEL Scegli il canale
|
||||||
|
@ -64,43 +64,43 @@ CHAT_SHOUT Chiama
|
||||||
CHAT_SHOUT_LIMIT Puoi chiamare ogni 15 secondi.
|
CHAT_SHOUT_LIMIT Puoi chiamare ogni 15 secondi.
|
||||||
CHAT_WHISPER Chat privata
|
CHAT_WHISPER Chat privata
|
||||||
COMB_ALREADY_APPEND
|
COMB_ALREADY_APPEND
|
||||||
COMB_CANT_APPEND_ITEM Questo oggetto non pu<EFBFBD> essere utilizzato.
|
COMB_CANT_APPEND_ITEM Questo oggetto non può essere utilizzato.
|
||||||
COMB_CANT_APPEND_SEALED_ITEM Non si possono utilizzare oggetti legati all'anima.
|
COMB_CANT_APPEND_SEALED_ITEM Non si possono utilizzare oggetti legati all'anima.
|
||||||
COMB_COST Prezzo: %s
|
COMB_COST Prezzo: %s
|
||||||
COMB_IS_CONTINUE_PROCESS Desideri continuare?
|
COMB_IS_CONTINUE_PROCESS Desideri continuare?
|
||||||
COMB_NOTICE Non puoi aprire un negozio privato mentre stai scambiando dei libri.
|
COMB_NOTICE Non puoi aprire un negozio privato mentre stai scambiando dei libri.
|
||||||
COMB_NOTICE_NOT_OPEN Non puoi scambiar libri mentre hai un negozio privato aperto.
|
COMB_NOTICE_NOT_OPEN Non puoi scambiar libri mentre hai un negozio privato aperto.
|
||||||
COMB_NOT_ALL_SLOT_APPEND_ITEM Hai bisogno di un 2<EFBFBD> costume per poter trasferire dei bonus.
|
COMB_NOT_ALL_SLOT_APPEND_ITEM Hai bisogno di un 2° costume per poter trasferire dei bonus.
|
||||||
COMB_NOT_FULL_BOOK No, non ci siamo. Come ti ho gi<EFBFBD> spiegato, sono disposto a fare lo scambio solo se mi porti 10 libri.
|
COMB_NOT_FULL_BOOK No, non ci siamo. Come ti ho già spiegato, sono disposto a fare lo scambio solo se mi porti 10 libri.
|
||||||
COMB_NOT_ITEM_IN_INVENTORY Non puoi utilizzare oggetti gi<EFBFBD> in uso.
|
COMB_NOT_ITEM_IN_INVENTORY Non puoi utilizzare oggetti già in uso.
|
||||||
COMB_NOT_MEDIUM_ITEM Questo oggetto non pu<EFBFBD> essere utilizzato.
|
COMB_NOT_MEDIUM_ITEM Questo oggetto non può essere utilizzato.
|
||||||
COMB_WILL_REMOVE_MATERIAL Il costume 2 sar<EFBFBD> distrutto.
|
COMB_WILL_REMOVE_MATERIAL Il costume 2 sarà distrutto.
|
||||||
CREATE_ERROR_GM_NAME Nel nome del personaggio non puoi usare ,GM<EFBFBD>.
|
CREATE_ERROR_GM_NAME Nel nome del personaggio non puoi usare ,GM‘.
|
||||||
CREATE_ERROR_INSULT_NAME Questo nome non <EFBFBD> consentito.
|
CREATE_ERROR_INSULT_NAME Questo nome non è consentito.
|
||||||
CREATE_ERROR_LIMIT_LEVEL Il tuo personaggio deve aver raggiunto almeno il livello 80.
|
CREATE_ERROR_LIMIT_LEVEL Il tuo personaggio deve aver raggiunto almeno il livello 80.
|
||||||
CREATE_ERROR_TIME_LIMIT Puoi solo creare un personaggio ogni 30 secondi.
|
CREATE_ERROR_TIME_LIMIT Puoi solo creare un personaggio ogni 30 secondi.
|
||||||
CREATE_ERROR_WRONG_STRING Il nome del personaggio non pu<EFBFBD> contenere caratteri particolari.
|
CREATE_ERROR_WRONG_STRING Il nome del personaggio non può contenere caratteri particolari.
|
||||||
CREATE_EXIST_SAME_NAME Questo nome <EFBFBD> usato da un altro personaggio.
|
CREATE_EXIST_SAME_NAME Questo nome è usato da un altro personaggio.
|
||||||
CREATE_FAILURE Non puoi creare il personaggio.
|
CREATE_FAILURE Non puoi creare il personaggio.
|
||||||
CREATE_FULL Non puoi pi<EFBFBD> creare alcun personaggio.
|
CREATE_FULL Non puoi più creare alcun personaggio.
|
||||||
CREATE_GM_NAME GM
|
CREATE_GM_NAME GM
|
||||||
CREATE_INPUT_NAME Inserisci il nome.
|
CREATE_INPUT_NAME Inserisci il nome.
|
||||||
CREATE_PLUS_STAT Ci sono ancora punti status disponibili.
|
CREATE_PLUS_STAT Ci sono ancora punti status disponibili.
|
||||||
DAY Giorni
|
DAY Giorni
|
||||||
DONT_USE_ITEM_WHEN_SHOW_CONFIRM Non <EFBFBD> possibile spostare gli oggetti mentre <20> in corso una richiesta.
|
DONT_USE_ITEM_WHEN_SHOW_CONFIRM Non è possibile spostare gli oggetti mentre è in corso una richiesta.
|
||||||
DO_YOU_BUY_ITEM1 Desideri comprare %s per %s ?
|
DO_YOU_BUY_ITEM1 Desideri comprare %s per %s ?
|
||||||
DO_YOU_BUY_ITEM2 Desideri comprare %s %s per %s ?
|
DO_YOU_BUY_ITEM2 Desideri comprare %s %s per %s ?
|
||||||
DO_YOU_DROP_MONEY Desideri lasciar cadere %d Yang?
|
DO_YOU_DROP_MONEY Desideri lasciar cadere %d Yang?
|
||||||
DO_YOU_SELL_ITEM1 Desideri vendere %s per %s ?
|
DO_YOU_SELL_ITEM1 Desideri vendere %s per %s ?
|
||||||
DO_YOU_SELL_ITEM2 Desideri vendere %s %s per %s ?
|
DO_YOU_SELL_ITEM2 Desideri vendere %s %s per %s ?
|
||||||
DRAGON_SOUL_CANNOT_REFINE Non puoi raffinare questa Pietra del Drago.
|
DRAGON_SOUL_CANNOT_REFINE Non puoi raffinare questa Pietra del Drago.
|
||||||
DRAGON_SOUL_CANNOT_REFINE_MORE Questa Pietra del Drago ha gi<EFBFBD> raggiunto il livello pi<70> alto.
|
DRAGON_SOUL_CANNOT_REFINE_MORE Questa Pietra del Drago ha già raggiunto il livello più alto.
|
||||||
DRAGON_SOUL_EQUIP_WARNING1 <EFBFBD> difficile eliminare nuovamente una Pietra del Drago.
|
DRAGON_SOUL_EQUIP_WARNING1 È difficile eliminare nuovamente una Pietra del Drago.
|
||||||
DRAGON_SOUL_EQUIP_WARNING2 Vorresti continuare?
|
DRAGON_SOUL_EQUIP_WARNING2 Vorresti continuare?
|
||||||
DRAGON_SOUL_EXPIRED Pietra del Drago scaduta
|
DRAGON_SOUL_EXPIRED Pietra del Drago scaduta
|
||||||
DRAGON_SOUL_INVALID_DRAGON_SOUL <EFBFBD> la Pietra del Drago sbagliata.
|
DRAGON_SOUL_INVALID_DRAGON_SOUL È la Pietra del Drago sbagliata.
|
||||||
DRAGON_SOUL_IS_NOT_DRAGON_SOUL Questa non <EFBFBD> una Pietra del Drago.
|
DRAGON_SOUL_IS_NOT_DRAGON_SOUL Questa non è una Pietra del Drago.
|
||||||
DRAGON_SOUL_NOT_DRAGON_SOUL_REFINE_STONE Non <EFBFBD> la giusta Pietra del Drago.
|
DRAGON_SOUL_NOT_DRAGON_SOUL_REFINE_STONE Non è la giusta Pietra del Drago.
|
||||||
DRAGON_SOUL_NOT_ENOUGH_MATERIAL Non hai materiale a sufficienza per il raffinamento.
|
DRAGON_SOUL_NOT_ENOUGH_MATERIAL Non hai materiale a sufficienza per il raffinamento.
|
||||||
DRAGON_SOUL_NOT_MATCHED_SLOT La Pietra del Drago non va bene per questo slot.
|
DRAGON_SOUL_NOT_MATCHED_SLOT La Pietra del Drago non va bene per questo slot.
|
||||||
DRAGON_SOUL_STEP_LEVEL1 Purezza: opaco,
|
DRAGON_SOUL_STEP_LEVEL1 Purezza: opaco,
|
||||||
|
@ -111,9 +111,9 @@ DRAGON_SOUL_STEP_LEVEL5 Purezza: eccellente,
|
||||||
DRAGON_SOUL_STRENGTH Livello: +%d SA
|
DRAGON_SOUL_STRENGTH Livello: +%d SA
|
||||||
DRAGON_SOUL_UNEQUIP_WARNING1 La Pietra del Drago potrebbe distruggersi in questo processo.
|
DRAGON_SOUL_UNEQUIP_WARNING1 La Pietra del Drago potrebbe distruggersi in questo processo.
|
||||||
DRAGON_SOUL_UNEQUIP_WARNING2 Vorresti continuare?
|
DRAGON_SOUL_UNEQUIP_WARNING2 Vorresti continuare?
|
||||||
DRAGON_SOUL_UNMATCHED_SLOT Questo <EFBFBD> lo slot sbagliato.
|
DRAGON_SOUL_UNMATCHED_SLOT Questo è lo slot sbagliato.
|
||||||
DRAGON_SOUL_UNQUALIFIED Non puoi ancora utilizzare l'alchimia delle Pietre del drago.
|
DRAGON_SOUL_UNQUALIFIED Non puoi ancora utilizzare l'alchimia delle Pietre del drago.
|
||||||
DROP_ITEM_FAILURE_EQUIP_ITEM Non puoi lasciar cadere un oggetto che <EFBFBD> in uso.
|
DROP_ITEM_FAILURE_EQUIP_ITEM Non puoi lasciar cadere un oggetto che è in uso.
|
||||||
DROP_ITEM_FAILURE_PRIVATE_SHOP Non puoi lasciar cadere un oggetto se hai un negozio privato aperto.
|
DROP_ITEM_FAILURE_PRIVATE_SHOP Non puoi lasciar cadere un oggetto se hai un negozio privato aperto.
|
||||||
DROP_MONEY_FAILURE_1000_OVER Puoi lasciar cadere massimo 999 Yang.
|
DROP_MONEY_FAILURE_1000_OVER Puoi lasciar cadere massimo 999 Yang.
|
||||||
EMOTION_ANGRY Arrabbiato
|
EMOTION_ANGRY Arrabbiato
|
||||||
|
@ -142,7 +142,7 @@ EMPIRE_A Regno Shinsoo
|
||||||
EMPIRE_B Regno Chunjo
|
EMPIRE_B Regno Chunjo
|
||||||
EMPIRE_C Regno Jinno
|
EMPIRE_C Regno Jinno
|
||||||
EMPIRE_SELECT_MODE Seleziona regno
|
EMPIRE_SELECT_MODE Seleziona regno
|
||||||
EXCHANGE_CANNOT_GIVE Quest'oggetto non <EFBFBD> commerciabile.
|
EXCHANGE_CANNOT_GIVE Quest'oggetto non è commerciabile.
|
||||||
EXCHANGE_CANT_EDIT_MONEY Non puoi modificare il prezzo ora.
|
EXCHANGE_CANT_EDIT_MONEY Non puoi modificare il prezzo ora.
|
||||||
EXCHANGE_FAILURE_EQUIP_ITEM Non puoi scambiare gli oggetti in uso.
|
EXCHANGE_FAILURE_EQUIP_ITEM Non puoi scambiare gli oggetti in uso.
|
||||||
EXCHANGE_MONEY Prezzo
|
EXCHANGE_MONEY Prezzo
|
||||||
|
@ -157,21 +157,21 @@ FISHING_WRONG_PLACE Qui non posso pescare.
|
||||||
FOR_FEMALE Per Donne
|
FOR_FEMALE Per Donne
|
||||||
FOR_MALE Per Uomini
|
FOR_MALE Per Uomini
|
||||||
GAME_CANNOT_MINING Non puoi estrarre minerali mentre sei a cavallo.
|
GAME_CANNOT_MINING Non puoi estrarre minerali mentre sei a cavallo.
|
||||||
GAME_CANNOT_PICK_ITEM Non puoi raccogliere l'oggetto perch<EFBFBD> non lo hai razziato tu.
|
GAME_CANNOT_PICK_ITEM Non puoi raccogliere l'oggetto perchè non lo hai razziato tu.
|
||||||
GAME_INIT_ERROR_CURSOR Non si <EFBFBD> potuto creare la freccia del mouse.
|
GAME_INIT_ERROR_CURSOR Non si è potuto creare la freccia del mouse.
|
||||||
GAME_INIT_ERROR_DIRECTX DirectX 8.1 deve essere installata per poter eseguire il gioco.\nInstalla DirectX 8.1 o maggiore.
|
GAME_INIT_ERROR_DIRECTX DirectX 8.1 deve essere installata per poter eseguire il gioco.\nInstalla DirectX 8.1 o maggiore.
|
||||||
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Non <EFBFBD> stata trovata nessuna scheda grafica compatibile con il gioco.\nControlla che la tua scheda VGA sia installata correttamente.
|
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Non è stata trovata nessuna scheda grafica compatibile con il gioco.\nControlla che la tua scheda VGA sia installata correttamente.
|
||||||
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Non <EFBFBD> stato possibile eseguire la grafica.\nControlla se possiedi una scheda VGA.\nIn alternativa puoi attivare l'accelerazione Hardware \n(Metti l'accelerazione Hardware al massimo \nPannello di controllo->Schermo->Impostazioni->Avanzate->Risoluzione problemi)
|
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Non è stato possibile eseguire la grafica.\nControlla se possiedi una scheda VGA.\nIn alternativa puoi attivare l'accelerazione Hardware \n(Metti l'accelerazione Hardware al massimo \nPannello di controllo->Schermo->Impostazioni->Avanzate->Risoluzione problemi)
|
||||||
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT La scheda grafica del PC non supporta la modalit<EFBFBD> finestra in 32bit.\nModifica in modalit<69> 16bit o usa la modalit<69> a tutto schermo.
|
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT La scheda grafica del PC non supporta la modalità finestra in 32bit.\nModifica in modalità 16bit o usa la modalità a tutto schermo.
|
||||||
GAME_INIT_ERROR_ITEM_PROTO I dati degli oggetti non sono disponibili.\nInstalla nuovamente il gioco.
|
GAME_INIT_ERROR_ITEM_PROTO I dati degli oggetti non sono disponibili.\nInstalla nuovamente il gioco.
|
||||||
GAME_INIT_ERROR_MAIN_WINDOW Non <EFBFBD> stato possibile creare la finestra principale.
|
GAME_INIT_ERROR_MAIN_WINDOW Non è stato possibile creare la finestra principale.
|
||||||
GAME_INIT_ERROR_MOB_PROTO I dati dei mostri non sono disponibili.\nInstalla nuovamente il gioco.
|
GAME_INIT_ERROR_MOB_PROTO I dati dei mostri non sono disponibili.\nInstalla nuovamente il gioco.
|
||||||
GAME_INIT_ERROR_NETWORK Non <EFBFBD> stato possibile creare la connessione.\nControlla la tua connessione ad internet.
|
GAME_INIT_ERROR_NETWORK Non è stato possibile creare la connessione.\nControlla la tua connessione ad internet.
|
||||||
GAME_PICK_MONEY Hai ricevuto %d Yang.
|
GAME_PICK_MONEY Hai ricevuto %d Yang.
|
||||||
GUILDMARK_UPLOADER_ERROR_128_HEIGHT L'altezza non <EFBFBD> di 128 Pixel
|
GUILDMARK_UPLOADER_ERROR_128_HEIGHT L'altezza non è di 128 Pixel
|
||||||
GUILDMARK_UPLOADER_ERROR_12_HEIGHT L'altezza non <EFBFBD> di 12 Pixel
|
GUILDMARK_UPLOADER_ERROR_12_HEIGHT L'altezza non è di 12 Pixel
|
||||||
GUILDMARK_UPLOADER_ERROR_16_WIDTH La larghezza non <EFBFBD> di 16 Pixel
|
GUILDMARK_UPLOADER_ERROR_16_WIDTH La larghezza non è di 16 Pixel
|
||||||
GUILDMARK_UPLOADER_ERROR_64_WIDTH La larghezza non <EFBFBD> di 64 Pixel
|
GUILDMARK_UPLOADER_ERROR_64_WIDTH La larghezza non è di 64 Pixel
|
||||||
GUILDMARK_UPLOADER_ERROR_FILE_FORMAT Il gioco non supporta questa immagine.
|
GUILDMARK_UPLOADER_ERROR_FILE_FORMAT Il gioco non supporta questa immagine.
|
||||||
GUILDMARK_UPLOADER_ERROR_PATH Sposta il file nella cartella metin2/upload.
|
GUILDMARK_UPLOADER_ERROR_PATH Sposta il file nella cartella metin2/upload.
|
||||||
GUILDMARK_UPLOADER_ERROR_SELECT Non hai scelto nessuna immagine.
|
GUILDMARK_UPLOADER_ERROR_SELECT Non hai scelto nessuna immagine.
|
||||||
|
@ -183,13 +183,13 @@ GUILDWAR_UNKNOWN_TITLE ...
|
||||||
GUILDWAR_WARP_TITLE Campo di battaglia
|
GUILDWAR_WARP_TITLE Campo di battaglia
|
||||||
GUILD_BUILDING_GRADE Posizione
|
GUILD_BUILDING_GRADE Posizione
|
||||||
GUILD_BUILDING_NAME Nome della costruzione
|
GUILD_BUILDING_NAME Nome della costruzione
|
||||||
GUILD_CANNOT_HEAL_GSP_ANYMORE L'energia dello spirito del drago <EFBFBD> completamente rigenerata.
|
GUILD_CANNOT_HEAL_GSP_ANYMORE L'energia dello spirito del drago è completamente rigenerata.
|
||||||
GUILD_COMMENT Scrivi
|
GUILD_COMMENT Scrivi
|
||||||
GUILD_CREATE_ERROR_INSULT_NAME Nome della Gilda non consentito.
|
GUILD_CREATE_ERROR_INSULT_NAME Nome della Gilda non consentito.
|
||||||
GUILD_DEFAULT_GRADE Membro della Gilda
|
GUILD_DEFAULT_GRADE Membro della Gilda
|
||||||
GUILD_DELETE Cancella
|
GUILD_DELETE Cancella
|
||||||
GUILD_DEPOSIT Deposita
|
GUILD_DEPOSIT Deposita
|
||||||
GUILD_DO_YOU_HEAL_GSP Desideri spendere %d Yang per rigenerare %d unit<EFBFBD> di spirito del drago?
|
GUILD_DO_YOU_HEAL_GSP Desideri spendere %d Yang per rigenerare %d unità di spirito del drago?
|
||||||
GUILD_DO_YOU_JOIN ti ha invitato. Desideri entrare nella Gilda?
|
GUILD_DO_YOU_JOIN ti ha invitato. Desideri entrare nella Gilda?
|
||||||
GUILD_EMPTY_AREA Terra di nessuno
|
GUILD_EMPTY_AREA Terra di nessuno
|
||||||
GUILD_ENEMY_GUILD_NAME Nome della Gilda avversaria
|
GUILD_ENEMY_GUILD_NAME Nome della Gilda avversaria
|
||||||
|
@ -198,7 +198,7 @@ GUILD_GEM Pietra preziosa
|
||||||
GUILD_HEADQUARTER Edificio principale
|
GUILD_HEADQUARTER Edificio principale
|
||||||
GUILD_HEAL_GSP Rigenera lo spirito del drago
|
GUILD_HEAL_GSP Rigenera lo spirito del drago
|
||||||
GUILD_INFO_ENEMY_GUILD_EMPTY Nessuno
|
GUILD_INFO_ENEMY_GUILD_EMPTY Nessuno
|
||||||
GUILD_MARK_NOT_ENOUGH_LEVEL <EFBFBD> richiesto minimo livello 3
|
GUILD_MARK_NOT_ENOUGH_LEVEL È richiesto minimo livello 3
|
||||||
GUILD_NAME Nome della Gilda
|
GUILD_NAME Nome della Gilda
|
||||||
GUILD_NOT_ENOUGH_MATERIAL Non possiedi abbastanza materiale per questo edificio.
|
GUILD_NOT_ENOUGH_MATERIAL Non possiedi abbastanza materiale per questo edificio.
|
||||||
GUILD_NOT_ENOUGH_MONEY Non possiedi abbastanza Yang per questo edificio.
|
GUILD_NOT_ENOUGH_MONEY Non possiedi abbastanza Yang per questo edificio.
|
||||||
|
@ -211,7 +211,7 @@ GUILD_TILE_BOARD Lavagna
|
||||||
GUILD_TILE_GRADE Amministra diritti
|
GUILD_TILE_GRADE Amministra diritti
|
||||||
GUILD_TILE_INFO Informazioni della Gilda
|
GUILD_TILE_INFO Informazioni della Gilda
|
||||||
GUILD_TILE_MEMBER Membro della Gilda
|
GUILD_TILE_MEMBER Membro della Gilda
|
||||||
GUILD_TILE_SKILL Abilit<EFBFBD> della Gilda
|
GUILD_TILE_SKILL Abilità della Gilda
|
||||||
GUILD_VILLAGE_01 Miryang
|
GUILD_VILLAGE_01 Miryang
|
||||||
GUILD_VILLAGE_02 Songpa
|
GUILD_VILLAGE_02 Songpa
|
||||||
GUILD_VILLAGE_03 Daeyami
|
GUILD_VILLAGE_03 Daeyami
|
||||||
|
@ -243,7 +243,7 @@ INPUT_MATRIX_CARD_NUMBER Inserire numer omatrix della carta
|
||||||
INPUT_MATRIX_CARD_TITLE Matrix della carta
|
INPUT_MATRIX_CARD_TITLE Matrix della carta
|
||||||
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Inserisci qui il codice che hai inserito nell'iscrizione
|
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Inserisci qui il codice che hai inserito nell'iscrizione
|
||||||
INPUT_PRIVATE_CODE_DIALOG_TITLE Cancella personaggio
|
INPUT_PRIVATE_CODE_DIALOG_TITLE Cancella personaggio
|
||||||
INVENTORY_DO_NOT_PACK_WARP_SCROLL Il papiro del ritorno non pu<EFBFBD> essere unito.
|
INVENTORY_DO_NOT_PACK_WARP_SCROLL Il papiro del ritorno non può essere unito.
|
||||||
INVENTORY_REALLY_USE_ITEM Vuoi usare l'item su questo oggetto?
|
INVENTORY_REALLY_USE_ITEM Vuoi usare l'item su questo oggetto?
|
||||||
JOB_ASSASSIN Ninja
|
JOB_ASSASSIN Ninja
|
||||||
JOB_ASSASSIN0 Ninja principiante
|
JOB_ASSASSIN0 Ninja principiante
|
||||||
|
@ -265,20 +265,25 @@ LEFT_TIME Tempo rimanente
|
||||||
LOGIN_CONNECT_FAILURE Errore di collegamento con il server.
|
LOGIN_CONNECT_FAILURE Errore di collegamento con il server.
|
||||||
LOGIN_CONNECT_SUCCESS Sei stato collegato al server.
|
LOGIN_CONNECT_SUCCESS Sei stato collegato al server.
|
||||||
LOGIN_CONNETING Stai per essere collegato al server.
|
LOGIN_CONNETING Stai per essere collegato al server.
|
||||||
LOGIN_FAILURE_ALREADY Il tuo account <20> gi<67> collegato.
|
LOGIN_FAILURE_ALREAY Il tuo account è già collegato.
|
||||||
LOGIN_FAILURE_BLOCK_ID Il tuo account <20> bloccato.
|
LOGIN_FAILURE_BE_SAME_KEY Problema d'iscrizione
|
||||||
|
LOGIN_FAILURE_BLOCK_ID Il tuo account è bloccato.
|
||||||
LOGIN_FAILURE_BLOCK_LOGIN Sei pregato di scegliere un altro server!
|
LOGIN_FAILURE_BLOCK_LOGIN Sei pregato di scegliere un altro server!
|
||||||
LOGIN_FAILURE_NOT_AVAIL L'account non <20> disponibile.
|
LOGIN_FAILURE_NOBILL Il tuo account non ha tempo di gioco.
|
||||||
|
LOGIN_FAILURE_NOT_AVAIL L'account non è disponibile.
|
||||||
|
LOGIN_FAILURE_NOT_EXIST_ID Nome account o password errati.
|
||||||
LOGIN_FAILURE_REPAIR_ID Vengono rigenerati oggetti per l'account.
|
LOGIN_FAILURE_REPAIR_ID Vengono rigenerati oggetti per l'account.
|
||||||
LOGIN_FAILURE_SAMELOGIN Qualcuno si <20> collegato al tuo account.
|
LOGIN_FAILURE_SAMELOGIN Qualcuno si è collegato al tuo account.
|
||||||
LOGIN_FAILURE_SHUTDOWN Il server non <EFBFBD> ancora aperto.
|
LOGIN_FAILURE_SHUTDOWN Il server non è ancora aperto.
|
||||||
LOGIN_FAILURE_TOO_MANY_USER Non sei riuscito a connetterti perch<EFBFBD> ci sono troppi giocatori
|
LOGIN_FAILURE_TOO_MANY_USER Non sei riuscito a connetterti perchè ci sono troppi giocatori
|
||||||
LOGIN_FAILURE_UNKNOWN Non sei riuscito a connetterti per ragioni sconosciute.
|
LOGIN_FAILURE_UNKNOWN Non sei riuscito a connetterti per ragioni sconosciute.
|
||||||
LOGIN_FAILURE_WEB_BLOCK <09> stato bloccato sulla pagina web. Per favore controlli la sua e-mail
|
LOGIN_FAILURE_WEB_BLOCK È stato bloccato sulla pagina web. Per favore controlli la sua e-mail
|
||||||
LOGIN_FAILURE_WRONG_CREDENTIALS Nome account o password errati.
|
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Hai inserito un numero sbagliato.
|
||||||
|
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Hai inserito per tre volte un numero sbagliato. La connessione è stata conclusa.
|
||||||
|
LOGIN_FAILURE_WRONG_PASSWORD Nome account o password errati.
|
||||||
LOGIN_INPUT_ID Inserisci l'ID.
|
LOGIN_INPUT_ID Inserisci l'ID.
|
||||||
LOGIN_INPUT_PASSWORD Inserisci la password.
|
LOGIN_INPUT_PASSWORD Inserisci la password.
|
||||||
LOGIN_PROCESSING <EFBFBD> in corso il login.
|
LOGIN_PROCESSING È in corso il login.
|
||||||
MALL_CANNOT_INSERT Non puoi collocare l'oggetto.
|
MALL_CANNOT_INSERT Non puoi collocare l'oggetto.
|
||||||
MALL_PASSWORD_TITLE Password
|
MALL_PASSWORD_TITLE Password
|
||||||
MAP_A1 Zona Yongan
|
MAP_A1 Zona Yongan
|
||||||
|
@ -400,7 +405,7 @@ MESSENGER_EMPTY_LIST Vuoto
|
||||||
MESSENGER_FAMILY Famiglia
|
MESSENGER_FAMILY Famiglia
|
||||||
MESSENGER_FRIEND Amici
|
MESSENGER_FRIEND Amici
|
||||||
MESSENGER_GUILD Gilda
|
MESSENGER_GUILD Gilda
|
||||||
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Inserisci il codice di conferma che <EFBFBD> stato inviato al tuo cellulare.
|
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Inserisci il codice di conferma che è stato inviato al tuo cellulare.
|
||||||
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Inserisci il codice di conferma
|
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Inserisci il codice di conferma
|
||||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Inserisci il numero di cellulare per l'invio di SMS.
|
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Inserisci il numero di cellulare per l'invio di SMS.
|
||||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 Desideri inserire il numero ora?
|
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 Desideri inserire il numero ora?
|
||||||
|
@ -408,8 +413,8 @@ MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE Inserisci numero di cellulare
|
||||||
MESSENGER_SEND_MOBILE_MESSAGE_TITLE Invia messaggio.
|
MESSENGER_SEND_MOBILE_MESSAGE_TITLE Invia messaggio.
|
||||||
METIN_TEST
|
METIN_TEST
|
||||||
MINIMAP Mini-mappa
|
MINIMAP Mini-mappa
|
||||||
MINIMAP_CANNOT_SEE La mappa miniaturizzata non pu<EFBFBD> essere visualizzata.
|
MINIMAP_CANNOT_SEE La mappa miniaturizzata non può essere visualizzata.
|
||||||
MINIMAP_CAN_NOT_SHOW_AREAMAP La mappa non pu<EFBFBD> essere visualizzata.
|
MINIMAP_CAN_NOT_SHOW_AREAMAP La mappa non può essere visualizzata.
|
||||||
MINIMAP_DEC_SCALE Zoom out
|
MINIMAP_DEC_SCALE Zoom out
|
||||||
MINIMAP_INC_SCALE Zoom in
|
MINIMAP_INC_SCALE Zoom in
|
||||||
MINIMAP_OBSERVER_COUNT %d Spettatori
|
MINIMAP_OBSERVER_COUNT %d Spettatori
|
||||||
|
@ -422,16 +427,16 @@ MONEY_INPUT_DIALOG_SELLPRICE Prezzo di vendita:
|
||||||
MOVE_ITEM_FAILURE_PRIVATE_SHOP Non puoi spostare degli oggetti se hai un negozio privato aperto.
|
MOVE_ITEM_FAILURE_PRIVATE_SHOP Non puoi spostare degli oggetti se hai un negozio privato aperto.
|
||||||
MUSIC_EMPTY_MUSIC_LIST Nessuna musica di sottofondo.
|
MUSIC_EMPTY_MUSIC_LIST Nessuna musica di sottofondo.
|
||||||
MUSIC_METIN2_DEFAULT_THEMA Musica standard di Metin2
|
MUSIC_METIN2_DEFAULT_THEMA Musica standard di Metin2
|
||||||
MUSIC_NOT_SELECT_MUSIC Non <EFBFBD> stato scelto nessun file musicale.
|
MUSIC_NOT_SELECT_MUSIC Non è stato scelto nessun file musicale.
|
||||||
NEEFD_REST Devi prima riposarti.
|
NEEFD_REST Devi prima riposarti.
|
||||||
NOT_YET_SUPPORT Non <EFBFBD> supportato.
|
NOT_YET_SUPPORT Non è supportato.
|
||||||
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE Non puoi attivare la modalit<EFBFBD> Gilda se non appartieni ad una Gilda.
|
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE Non puoi attivare la modalità Gilda se non appartieni ad una Gilda.
|
||||||
OPTION_PVPMODE_NOT_SUPPORT Non puoi usare la configuarazione PvP.
|
OPTION_PVPMODE_NOT_SUPPORT Non puoi usare la configuarazione PvP.
|
||||||
OPTION_PVPMODE_PROTECT Devi aver raggiunto il livello %d per modificare la modalit<EFBFBD> PvP.
|
OPTION_PVPMODE_PROTECT Devi aver raggiunto il livello %d per modificare la modalità PvP.
|
||||||
PARTY_ANSWER_TIMEOVER L'invito <EFBFBD> stato rifiutato.
|
PARTY_ANSWER_TIMEOVER L'invito è stato rifiutato.
|
||||||
PARTY_BONUS_ATTACKER Valore d'attacco: +%d SA
|
PARTY_BONUS_ATTACKER Valore d'attacco: +%d SA
|
||||||
PARTY_BONUS_BERSERKER Velocit<EFBFBD> d'attacco: +%d SA
|
PARTY_BONUS_BERSERKER Velocità d'attacco: +%d SA
|
||||||
PARTY_BONUS_BUFFER Durata dell'abilit<EFBFBD>: +%d SA
|
PARTY_BONUS_BUFFER Durata dell'abilità: +%d SA
|
||||||
PARTY_BONUS_DEFENDER Difesa: +%d SA
|
PARTY_BONUS_DEFENDER Difesa: +%d SA
|
||||||
PARTY_BONUS_EXP Bonus EXP: %d%% SA
|
PARTY_BONUS_EXP Bonus EXP: %d%% SA
|
||||||
PARTY_BONUS_SKILL_MASTER Max. MP: +%d SA
|
PARTY_BONUS_SKILL_MASTER Max. MP: +%d SA
|
||||||
|
@ -441,7 +446,7 @@ PARTY_DO_YOU_ACCEPT desidera entrare nel gruppo.
|
||||||
PARTY_DO_YOU_JOIN ti ha invitato a unirti al suo gruppo. Accetti?
|
PARTY_DO_YOU_JOIN ti ha invitato a unirti al suo gruppo. Accetti?
|
||||||
PARTY_EXP_DISTRIBUTION_MODE Divisione per EXP
|
PARTY_EXP_DISTRIBUTION_MODE Divisione per EXP
|
||||||
PARTY_EXP_DISTRIBUTION_MODE_LEVEL In base al livello
|
PARTY_EXP_DISTRIBUTION_MODE_LEVEL In base al livello
|
||||||
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP I membri di livello pi<EFBFBD> alto ricevono pi<70> EXP.
|
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP I membri di livello più alto ricevono più EXP.
|
||||||
PARTY_EXP_DISTRIBUTION_MODE_PARITY Equilibrato
|
PARTY_EXP_DISTRIBUTION_MODE_PARITY Equilibrato
|
||||||
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP Tutti i membri del gruppo ricievono gli stessi EXP.
|
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP Tutti i membri del gruppo ricievono gli stessi EXP.
|
||||||
PARTY_HEAL_ALL_MEMBER Rigenerare tutto
|
PARTY_HEAL_ALL_MEMBER Rigenerare tutto
|
||||||
|
@ -450,26 +455,26 @@ PARTY_INCREASE_AREA_200 Raggio d'azione del gruppo alzato di fattore 2. SNA
|
||||||
PARTY_LEAVE Abbandona il gruppo.
|
PARTY_LEAVE Abbandona il gruppo.
|
||||||
PARTY_LONGTIME_BONUS_EXP EXP bonus per un gioco di gruppo lungo: +%d%% SA
|
PARTY_LONGTIME_BONUS_EXP EXP bonus per un gioco di gruppo lungo: +%d%% SA
|
||||||
PARTY_MEMBER_OFFLINE [Offline]
|
PARTY_MEMBER_OFFLINE [Offline]
|
||||||
PARTY_RECALL_MEMBER Chiamare a s<EFBFBD> un membro del gruppo.
|
PARTY_RECALL_MEMBER Chiamare a sè un membro del gruppo.
|
||||||
PARTY_REGEN_BONUS Bonus per HP + Rigenerazione MP: +%d%% SA
|
PARTY_REGEN_BONUS Bonus per HP + Rigenerazione MP: +%d%% SA
|
||||||
PARTY_REQUEST_DENIED La tua richiesta <EFBFBD> stata rifiutata.
|
PARTY_REQUEST_DENIED La tua richiesta è stata rifiutata.
|
||||||
PARTY_SET_ATTACKER Annotare come aggressore.
|
PARTY_SET_ATTACKER Annotare come aggressore.
|
||||||
PARTY_SET_BERSERKER Annotare come feroce.
|
PARTY_SET_BERSERKER Annotare come feroce.
|
||||||
PARTY_SET_BUFFER Annotare come bloccatore.
|
PARTY_SET_BUFFER Annotare come bloccatore.
|
||||||
PARTY_SET_DEFENDER Annotare come difensore.
|
PARTY_SET_DEFENDER Annotare come difensore.
|
||||||
PARTY_SET_NORMAL Annullare le impostazioni.
|
PARTY_SET_NORMAL Annullare le impostazioni.
|
||||||
PARTY_SET_SKILL_MASTER Annotare come maestro delle abilit<EFBFBD>.
|
PARTY_SET_SKILL_MASTER Annotare come maestro delle abilità.
|
||||||
PARTY_SET_TANKER Annotare come lottatore corpo a corpo.
|
PARTY_SET_TANKER Annotare come lottatore corpo a corpo.
|
||||||
PARTY_SKILL_ATTACKER Valore d'attacco base aggressore +%.0f
|
PARTY_SKILL_ATTACKER Valore d'attacco base aggressore +%.0f
|
||||||
PARTY_SKILL_BERSERKER Velocit<EFBFBD> d'attacco feroce +%.0f
|
PARTY_SKILL_BERSERKER Velocità d'attacco feroce +%.0f
|
||||||
PARTY_SKILL_BUFFER Durata dell'abilit<EFBFBD> bloccatore +%.0f
|
PARTY_SKILL_BUFFER Durata dell'abilità bloccatore +%.0f
|
||||||
PARTY_SKILL_DEFENDER Difesa difensore +%.0f
|
PARTY_SKILL_DEFENDER Difesa difensore +%.0f
|
||||||
PARTY_SKILL_HP_REGEN Rigenerazione HP +%.0f%%
|
PARTY_SKILL_HP_REGEN Rigenerazione HP +%.0f%%
|
||||||
PARTY_SKILL_PARTY_AREA Raggio d'azione del gruppo +%d%%
|
PARTY_SKILL_PARTY_AREA Raggio d'azione del gruppo +%d%%
|
||||||
PARTY_SKILL_SKILL_MASTER Max. MP maestro delle abilit<EFBFBD> +%.0f
|
PARTY_SKILL_SKILL_MASTER Max. MP maestro delle abilità +%.0f
|
||||||
PARTY_SKILL_SP_REGEN Rigenerazione MP +%.0f%%
|
PARTY_SKILL_SP_REGEN Rigenerazione MP +%.0f%%
|
||||||
PARTY_SKILL_TANKER Max. HP lottatore corpo a corpo +%.0f
|
PARTY_SKILL_TANKER Max. HP lottatore corpo a corpo +%.0f
|
||||||
PARTY_SKILL_WARP Capacit<EFBFBD> di chiamare a s<> i membri del gruppo.
|
PARTY_SKILL_WARP Capacità di chiamare a sè i membri del gruppo.
|
||||||
PASSWORD_TITLE Password Magazzino
|
PASSWORD_TITLE Password Magazzino
|
||||||
PICK_ITEM_TITLE Numero dell'oggetto
|
PICK_ITEM_TITLE Numero dell'oggetto
|
||||||
PICK_MONEY_TITLE Prezzo
|
PICK_MONEY_TITLE Prezzo
|
||||||
|
@ -486,7 +491,7 @@ PVP_LEVEL5 Aggressivo
|
||||||
PVP_LEVEL6 Perfido
|
PVP_LEVEL6 Perfido
|
||||||
PVP_LEVEL7 Maligno
|
PVP_LEVEL7 Maligno
|
||||||
PVP_LEVEL8 Crudele
|
PVP_LEVEL8 Crudele
|
||||||
PVP_MODE_GUILD La Gilda PvP <EFBFBD> stata attivata.
|
PVP_MODE_GUILD La Gilda PvP è stata attivata.
|
||||||
PVP_MODE_KILL PvP - Libero attivato.
|
PVP_MODE_KILL PvP - Libero attivato.
|
||||||
PVP_MODE_NORMAL PvP - Pace attivato.
|
PVP_MODE_NORMAL PvP - Pace attivato.
|
||||||
PVP_MODE_PROTECT PvP - Protezione attivato.
|
PVP_MODE_PROTECT PvP - Protezione attivato.
|
||||||
|
@ -495,59 +500,59 @@ PVP_OPTION_KILL Libero
|
||||||
PVP_OPTION_NORMAL Pace
|
PVP_OPTION_NORMAL Pace
|
||||||
PVP_OPTION_PROTECT Protezione
|
PVP_OPTION_PROTECT Protezione
|
||||||
PVP_OPTION_REVENGE Nemico
|
PVP_OPTION_REVENGE Nemico
|
||||||
QUEST_APPEND <EFBFBD> stata formulata una nuova missione.
|
QUEST_APPEND È stata formulata una nuova missione.
|
||||||
QUEST_MIN Min.
|
QUEST_MIN Min.
|
||||||
QUEST_SEC Sec.
|
QUEST_SEC Sec.
|
||||||
QUEST_TIMEOVER Tempo scaduto
|
QUEST_TIMEOVER Tempo scaduto
|
||||||
QUEST_UNLIMITED_TIME Non c'<EFBFBD> limite di tempo
|
QUEST_UNLIMITED_TIME Non c'è limite di tempo
|
||||||
QUEST_ZEROSEC 0 Sec.
|
QUEST_ZEROSEC 0 Sec.
|
||||||
QUICKSLOT_REGISTER_DISABLE_ITEM Questo oggetto non pu<EFBFBD> essere inserito nei campi di utilizzo rapido.
|
QUICKSLOT_REGISTER_DISABLE_ITEM Questo oggetto non può essere inserito nei campi di utilizzo rapido.
|
||||||
RECEIVE_MESSAGE %s ti ha mandato un messaggio.
|
RECEIVE_MESSAGE %s ti ha mandato un messaggio.
|
||||||
REFINE_COST Costo del miglioramento: %d Yang
|
REFINE_COST Costo del miglioramento: %d Yang
|
||||||
REFINE_DESTROY_WARNING L'oggetto potrebbe essere distrutto durante il miglioramento.
|
REFINE_DESTROY_WARNING L'oggetto potrebbe essere distrutto durante il miglioramento.
|
||||||
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Questo aumenta la possibilit<EFBFBD> di successo del miglioramento,
|
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Questo aumenta la possibilità di successo del miglioramento,
|
||||||
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 ma in caso di fallimento l'oggetto sar<EFBFBD> distrutto. Desideri continuare?
|
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 ma in caso di fallimento l'oggetto sarà distrutto. Desideri continuare?
|
||||||
REFINE_DOWN_GRADE_WARNING L'oggetto durante il miglioramento potrebbe peggiorare.
|
REFINE_DOWN_GRADE_WARNING L'oggetto durante il miglioramento potrebbe peggiorare.
|
||||||
REFINE_DO_YOU_SEPARATE_METIN Desideri rimuovere tutte le Pietre Spirituali?
|
REFINE_DO_YOU_SEPARATE_METIN Desideri rimuovere tutte le Pietre Spirituali?
|
||||||
REFINE_FAILURE Hai fallito.
|
REFINE_FAILURE Hai fallito.
|
||||||
REFINE_FAILURE_CAN_NOT_ATTACH %s questo oggetto non pu<EFBFBD> essere inserito.
|
REFINE_FAILURE_CAN_NOT_ATTACH %s questo oggetto non può essere inserito.
|
||||||
REFINE_FAILURE_EQUIP_ITEM Non puoi migliorare gli oggetti in uso.
|
REFINE_FAILURE_EQUIP_ITEM Non puoi migliorare gli oggetti in uso.
|
||||||
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Nessuna Pietra Spirituale pu<EFBFBD> essere tolta.
|
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Nessuna Pietra Spirituale può essere tolta.
|
||||||
REFINE_FAILURE_NEED_BETTER_SCROLL Ti serve un migliore papiro del miglioramento .
|
REFINE_FAILURE_NEED_BETTER_SCROLL Ti serve un migliore papiro del miglioramento .
|
||||||
REFINE_FAILURE_NO_GOLD_SOCKET Non hai nessuna montatura d'oro per inserire %s.
|
REFINE_FAILURE_NO_GOLD_SOCKET Non hai nessuna montatura d'oro per inserire %s.
|
||||||
REFINE_FAILURE_NO_MORE_SOCKET Non puoi creare altre montature.
|
REFINE_FAILURE_NO_MORE_SOCKET Non puoi creare altre montature.
|
||||||
REFINE_FAILURE_NO_SOCKET0 Non hai nessuna montatura per inserire %s.
|
REFINE_FAILURE_NO_SOCKET0 Non hai nessuna montatura per inserire %s.
|
||||||
REFINE_FAILURE_SOCKET_DISABLE_ITEM Su questo oggetto non pu<EFBFBD> essere creata una montatura.
|
REFINE_FAILURE_SOCKET_DISABLE_ITEM Su questo oggetto non può essere creata una montatura.
|
||||||
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Questo oggetto non pu<EFBFBD> essere migliorato.
|
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Questo oggetto non può essere migliorato.
|
||||||
REFINE_SUCCESS Il miglioramento <EFBFBD> riuscito con successo.
|
REFINE_SUCCESS Il miglioramento è riuscito con successo.
|
||||||
REFINE_SUCCESS_PROBALITY Possibilit<EFBFBD> di successo: %d%%
|
REFINE_SUCCESS_PROBALITY Possibilità di successo: %d%%
|
||||||
REFINE_WARNING2 Desideri continuare?
|
REFINE_WARNING2 Desideri continuare?
|
||||||
SAFEBOX_ERROR Hai inserito la password sbagliata.
|
SAFEBOX_ERROR Hai inserito la password sbagliata.
|
||||||
SAFEBOX_SELL_DISABLE_SAFEITEM Non puoi vendere gli oggetti salvati.
|
SAFEBOX_SELL_DISABLE_SAFEITEM Non puoi vendere gli oggetti salvati.
|
||||||
SAFEBOX_WRONG_PASSWORD Le password devono essere identiche.
|
SAFEBOX_WRONG_PASSWORD Le password devono essere identiche.
|
||||||
SCREENSHOT_SAVE1 <EFBFBD> salvato in
|
SCREENSHOT_SAVE1 È salvato in
|
||||||
SCREENSHOT_SAVE2 Cartella degli Screenshot
|
SCREENSHOT_SAVE2 Cartella degli Screenshot
|
||||||
SCREENSHOT_SAVE_FAILURE Salvataggio dello screenshot fallito.
|
SCREENSHOT_SAVE_FAILURE Salvataggio dello screenshot fallito.
|
||||||
SECOND Sec
|
SECOND Sec
|
||||||
SELECT_CAN_NOT_DELETE Non puoi cancellare il personaggio.
|
SELECT_CAN_NOT_DELETE Non puoi cancellare il personaggio.
|
||||||
SELECT_CHANGED_NAME Hai modificato il nome del personaggio.
|
SELECT_CHANGED_NAME Hai modificato il nome del personaggio.
|
||||||
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME Il nome del personaggio esiste gi<EFBFBD>.
|
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME Il nome del personaggio esiste già.
|
||||||
SELECT_CHANGE_FAILURE_STRANGE_INDEX Riprovaci.
|
SELECT_CHANGE_FAILURE_STRANGE_INDEX Riprovaci.
|
||||||
SELECT_CHANGE_FAILURE_STRANGE_NAME Questo nome del personaggio <EFBFBD> errato
|
SELECT_CHANGE_FAILURE_STRANGE_NAME Questo nome del personaggio è errato
|
||||||
SELECT_CHANGE_NAME_TITLE Modifica il nome del personaggio
|
SELECT_CHANGE_NAME_TITLE Modifica il nome del personaggio
|
||||||
SELECT_DELEING Il personaggio sta per essere cancellato.
|
SELECT_DELEING Il personaggio sta per essere cancellato.
|
||||||
SELECT_DELETED Cancellato con successo
|
SELECT_DELETED Cancellato con successo
|
||||||
SELECT_DO_YOU_DELETE_REALLY Desideri continuare?
|
SELECT_DO_YOU_DELETE_REALLY Desideri continuare?
|
||||||
SELECT_EMPTY_SLOT Questo <EFBFBD> un campo vuoto
|
SELECT_EMPTY_SLOT Questo è un campo vuoto
|
||||||
SELECT_GM_NAME GM
|
SELECT_GM_NAME GM
|
||||||
SELECT_INPUT_CHANGING_NAME Inserisci un nuovo nome del personaggio.
|
SELECT_INPUT_CHANGING_NAME Inserisci un nuovo nome del personaggio.
|
||||||
SELECT_NOT_JOIN_GUILD Nessuna Gilda
|
SELECT_NOT_JOIN_GUILD Nessuna Gilda
|
||||||
SHOP_BUY_INFO Scegli dalla vetrina l'oggetto che vorresti acquistare.
|
SHOP_BUY_INFO Scegli dalla vetrina l'oggetto che vorresti acquistare.
|
||||||
SHOP_CANNOT_SELL_EQUIPMENT Non puoi vendere degli oggetti in uso.
|
SHOP_CANNOT_SELL_EQUIPMENT Non puoi vendere degli oggetti in uso.
|
||||||
SHOP_CANNOT_SELL_ITEM Questto oggetto non <EFBFBD> in vendita
|
SHOP_CANNOT_SELL_ITEM Questto oggetto non è in vendita
|
||||||
SHOP_ERROR_UNKNOWN Errore di caricamento sconosciuto: %s
|
SHOP_ERROR_UNKNOWN Errore di caricamento sconosciuto: %s
|
||||||
SHOP_INVALID_POS Questo oggetto non <EFBFBD> adatto.
|
SHOP_INVALID_POS Questo oggetto non è adatto.
|
||||||
SHOP_INVENTORY_FULL Nel magazzino non c'<EFBFBD> pi<70> posto.
|
SHOP_INVENTORY_FULL Nel magazzino non c'è più posto.
|
||||||
SHOP_NOT_ENOUGH_MONEY Non hai abbastanza Yang
|
SHOP_NOT_ENOUGH_MONEY Non hai abbastanza Yang
|
||||||
SHOP_NOT_ENOUGH_MONEY_EX Non hai Yang a sufficienza.
|
SHOP_NOT_ENOUGH_MONEY_EX Non hai Yang a sufficienza.
|
||||||
SHOP_SELL_INFO Scegli dal tuo inventario l'oggetto che vuoi vendere.
|
SHOP_SELL_INFO Scegli dal tuo inventario l'oggetto che vuoi vendere.
|
||||||
|
@ -555,9 +560,9 @@ SHOP_SOLDOUT Esaurito
|
||||||
SHOT_ERROR_UNKNOWN Errore sconosciuto nell'attacco a distanza: %s
|
SHOT_ERROR_UNKNOWN Errore sconosciuto nell'attacco a distanza: %s
|
||||||
SKILL_BLEEDING Emorragia
|
SKILL_BLEEDING Emorragia
|
||||||
SKILL_BOHO Riflettere
|
SKILL_BOHO Riflettere
|
||||||
SKILL_BUDONG Non <EFBFBD> pi<70> utilizzato.
|
SKILL_BUDONG Non è più utilizzato.
|
||||||
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK Ti serve EXP per imparare questa abilit<EFBFBD>.
|
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK Ti serve EXP per imparare questa abilità.
|
||||||
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT Ti serve un libro per imparare questa abilit<EFBFBD>.
|
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT Ti serve un libro per imparare questa abilità.
|
||||||
SKILL_CHEONGEUN Corpo forte
|
SKILL_CHEONGEUN Corpo forte
|
||||||
SKILL_CRITICAL Colpo critico
|
SKILL_CRITICAL Colpo critico
|
||||||
SKILL_ENCHANT_POISON Applica il veleno
|
SKILL_ENCHANT_POISON Applica il veleno
|
||||||
|
@ -565,10 +570,10 @@ SKILL_EUNHYEONG Camuffamento
|
||||||
SKILL_FAINT Svenimento
|
SKILL_FAINT Svenimento
|
||||||
SKILL_FIND_TRAP Cerca trappola
|
SKILL_FIND_TRAP Cerca trappola
|
||||||
SKILL_FIRE Fuoco duraturo
|
SKILL_FIRE Fuoco duraturo
|
||||||
SKILL_FISHMIND La palla di pesce <EFBFBD> usata.
|
SKILL_FISHMIND La palla di pesce è usata.
|
||||||
SKILL_GAMJI Mirare
|
SKILL_GAMJI Mirare
|
||||||
SKILL_GEOMGYEONG Aura della spada
|
SKILL_GEOMGYEONG Aura della spada
|
||||||
SKILL_GEONGON SKILL_GEONGON Non <EFBFBD> pi<70> usato
|
SKILL_GEONGON SKILL_GEONGON Non è più usato
|
||||||
SKILL_GICHEON Aiuto del drago
|
SKILL_GICHEON Aiuto del drago
|
||||||
SKILL_GIGONG Rotazione Chi
|
SKILL_GIGONG Rotazione Chi
|
||||||
SKILL_GONGPO Terrore
|
SKILL_GONGPO Terrore
|
||||||
|
@ -588,64 +593,64 @@ SKILL_GWIGEOM Lama incantata
|
||||||
SKILL_GYEONGGONG Passo piumato
|
SKILL_GYEONGGONG Passo piumato
|
||||||
SKILL_HEUKSIN Protezione oscura
|
SKILL_HEUKSIN Protezione oscura
|
||||||
SKILL_HOSIN Benedizione
|
SKILL_HOSIN Benedizione
|
||||||
SKILL_HWAYEOM SKILL_HWAYEOM Non <EFBFBD> pi<70> usato
|
SKILL_HWAYEOM SKILL_HWAYEOM Non è più usato
|
||||||
SKILL_HYEOLMA SKILL_HYEOLMA Non <EFBFBD> pi<70> usato
|
SKILL_HYEOLMA SKILL_HYEOLMA Non è più usato
|
||||||
SKILL_INC_ATKSPD Velocit<EFBFBD> di attacco aumentata
|
SKILL_INC_ATKSPD Velocità di attacco aumentata
|
||||||
SKILL_INC_MOVSPD Velocit<EFBFBD> di movimento aumentata
|
SKILL_INC_MOVSPD Velocità di movimento aumentata
|
||||||
SKILL_INMA SKILL_INMA Non <EFBFBD> pi<70> usato
|
SKILL_INMA SKILL_INMA Non è più usato
|
||||||
SKILL_JEOJU Maledizione
|
SKILL_JEOJU Maledizione
|
||||||
SKILL_JEONGEOP Guarire
|
SKILL_JEONGEOP Guarire
|
||||||
SKILL_JEONGWI Estasi da combattimento
|
SKILL_JEONGWI Estasi da combattimento
|
||||||
SKILL_JEONSINBANGEO Difesa piena
|
SKILL_JEONSINBANGEO Difesa piena
|
||||||
SKILL_JEONSINGONGGYEOK Attacco pieno
|
SKILL_JEONSINGONGGYEOK Attacco pieno
|
||||||
SKILL_JEUNGCHE SKILL_JEUNGCHE Non <EFBFBD> pi<70> usato
|
SKILL_JEUNGCHE SKILL_JEUNGCHE Non è più usato
|
||||||
SKILL_JEUNGHON SKILL_JEUNGHON Non <EFBFBD> pi<70> usato
|
SKILL_JEUNGHON SKILL_JEUNGHON Non è più usato
|
||||||
SKILL_JEUNGRYEOK Attacco +
|
SKILL_JEUNGRYEOK Attacco +
|
||||||
SKILL_JEUNGSOK Vlocit<EFBFBD> +
|
SKILL_JEUNGSOK Vlocità +
|
||||||
SKILL_JIGAM SKILL_JIGAM Non <EFBFBD> pi<70> usato
|
SKILL_JIGAM SKILL_JIGAM Non è più usato
|
||||||
SKILL_JIPJUNG SKILL_JIPJUNG Non <EFBFBD> pi<70> usato
|
SKILL_JIPJUNG SKILL_JIPJUNG Non è più usato
|
||||||
SKILL_JUMAGAP Armatura incantata
|
SKILL_JUMAGAP Armatura incantata
|
||||||
SKILL_JUMAGEOM SKILL_JUMAGEOM Non <EFBFBD> pi<70> usato
|
SKILL_JUMAGEOM SKILL_JUMAGEOM Non è più usato
|
||||||
SKILL_KWAEGEOM SKILL_KWAEGEOM Non <EFBFBD> pi<70> usato
|
SKILL_KWAEGEOM SKILL_KWAEGEOM Non è più usato
|
||||||
SKILL_KWAESOK Velocit<EFBFBD>
|
SKILL_KWAESOK Velocità
|
||||||
SKILL_LEGBOUND SKILL_LEGBOUND Non <EFBFBD> pi<70> usato
|
SKILL_LEGBOUND SKILL_LEGBOUND Non è più usato
|
||||||
SKILL_MUSA SKILL_MUSA Non <EFBFBD> pi<70> usato
|
SKILL_MUSA SKILL_MUSA Non è più usato
|
||||||
SKILL_MUYEONG Spirito della fiamma
|
SKILL_MUYEONG Spirito della fiamma
|
||||||
SKILL_NEED_EMPTY_BOTTLE Non ho altre bottiglie vuote.
|
SKILL_NEED_EMPTY_BOTTLE Non ho altre bottiglie vuote.
|
||||||
SKILL_NEED_POISON_BOTTLE Non ho bottiglie di veleno.
|
SKILL_NEED_POISON_BOTTLE Non ho bottiglie di veleno.
|
||||||
SKILL_ONLY_FOR_GUILD_WAR Puoi usare questa abilit<EFBFBD> solo nella guerra tra Gilde.
|
SKILL_ONLY_FOR_GUILD_WAR Puoi usare questa abilità solo nella guerra tra Gilde.
|
||||||
SKILL_PABEOP Togli incantesimo
|
SKILL_PABEOP Togli incantesimo
|
||||||
SKILL_POWERFUL_STRIKE Attacco anestetizzante
|
SKILL_POWERFUL_STRIKE Attacco anestetizzante
|
||||||
SKILL_SEOMGWANG Bomba lampo
|
SKILL_SEOMGWANG Bomba lampo
|
||||||
SKILL_SINCHAK SKILL_SINCHAK Non <EFBFBD> pi<70> usato
|
SKILL_SINCHAK SKILL_SINCHAK Non è più usato
|
||||||
SKILL_SLEEP Sonno
|
SKILL_SLEEP Sonno
|
||||||
SKILL_SLOW Lento
|
SKILL_SLOW Lento
|
||||||
SKILL_STUN Anestetizzare
|
SKILL_STUN Anestetizzare
|
||||||
SKILL_SUHO Guardiano
|
SKILL_SUHO Guardiano
|
||||||
SKILL_SUMMON_DESCRIPTION Possibilit<EFBFBD> di evocazione: %d%%
|
SKILL_SUMMON_DESCRIPTION Possibilità di evocazione: %d%%
|
||||||
SKILL_TOOLTIP_INT Intelligenza
|
SKILL_TOOLTIP_INT Intelligenza
|
||||||
SKILL_TOOLTIP_LEVEL Livello
|
SKILL_TOOLTIP_LEVEL Livello
|
||||||
SKILL_TOXICDIE Avvelenamento
|
SKILL_TOXICDIE Avvelenamento
|
||||||
SKILL_TOXICPOWER Valore di avvelenamento migliorato
|
SKILL_TOXICPOWER Valore di avvelenamento migliorato
|
||||||
SKILL_TUSOK Colpo dello spirito
|
SKILL_TUSOK Colpo dello spirito
|
||||||
SKILL_WONSIN SKILL_WONSIN Non <EFBFBD> pi<70> usato
|
SKILL_WONSIN SKILL_WONSIN Non è più usato
|
||||||
SKILL_YONGSIN SKILL_YONGSIN Non <EFBFBD> pi<70> usato
|
SKILL_YONGSIN SKILL_YONGSIN Non è più usato
|
||||||
STAT_MINUS_CON Adattamento della vitalit<EFBFBD> (Possibilit<69> rimaste: %d)
|
STAT_MINUS_CON Adattamento della vitalità (Possibilità rimaste: %d)
|
||||||
STAT_MINUS_DEX Adattamento della destrezza (Possibilit<EFBFBD> rimaste: %d)
|
STAT_MINUS_DEX Adattamento della destrezza (Possibilità rimaste: %d)
|
||||||
STAT_MINUS_INT Adattamento dell'intelligenza (Possibilit<EFBFBD> rimaste: %d)
|
STAT_MINUS_INT Adattamento dell'intelligenza (Possibilità rimaste: %d)
|
||||||
STAT_MINUS_STR Adattamento della forza (Possibilit<EFBFBD> rimaste: %d)
|
STAT_MINUS_STR Adattamento della forza (Possibilità rimaste: %d)
|
||||||
STAT_TOOLTIP_CON HP e Difesa aumentati
|
STAT_TOOLTIP_CON HP e Difesa aumentati
|
||||||
STAT_TOOLTIP_DEX Precisione e Fuga aumentati
|
STAT_TOOLTIP_DEX Precisione e Fuga aumentati
|
||||||
STAT_TOOLTIP_INT MP e Difesa-Attacco magici aumentati
|
STAT_TOOLTIP_INT MP e Difesa-Attacco magici aumentati
|
||||||
STAT_TOOLTIP_STR Valori Attacco e Danno migliorati
|
STAT_TOOLTIP_STR Valori Attacco e Danno migliorati
|
||||||
SYMBOLLIST_TITLE Registrare la bandiera della Gilda
|
SYMBOLLIST_TITLE Registrare la bandiera della Gilda
|
||||||
SYSTEM_OPTION_CPU_TILING_1 La modalit<EFBFBD> CPU Tiling pu<70> migliorare la velocit<69> di un PC lento.
|
SYSTEM_OPTION_CPU_TILING_1 La modalità CPU Tiling può migliorare la velocità di un PC lento.
|
||||||
SYSTEM_OPTION_CPU_TILING_2 Se si dovessero verificare problemi con la grafica, scegli ,Opzioni di sistema<EFBFBD> o ,CONFIG.exe<78>
|
SYSTEM_OPTION_CPU_TILING_2 Se si dovessero verificare problemi con la grafica, scegli ,Opzioni di sistema‘ o ,CONFIG.exe‘
|
||||||
SYSTEM_OPTION_CPU_TILING_3 ed usa cos<EFBFBD> il GPU-Tiling-Modus
|
SYSTEM_OPTION_CPU_TILING_3 ed usa così il GPU-Tiling-Modus
|
||||||
SYSTEM_OPTION_GPU_TILING_1 La modalit<EFBFBD> GPU Tiling potrebbe andare pi<70> lentamente su un PC vecchio
|
SYSTEM_OPTION_GPU_TILING_1 La modalità GPU Tiling potrebbe andare più lentamente su un PC vecchio
|
||||||
SYSTEM_OPTION_GPU_TILING_2 Se si verificano dei problemi con la grafica scegli "Opzioni di Sistema" o "CONFIG.exe"
|
SYSTEM_OPTION_GPU_TILING_2 Se si verificano dei problemi con la grafica scegli "Opzioni di Sistema" o "CONFIG.exe"
|
||||||
SYSTEM_OPTION_GPU_TILING_3 e cambia in modalit<EFBFBD> CPU Tiling
|
SYSTEM_OPTION_GPU_TILING_3 e cambia in modalità CPU Tiling
|
||||||
SYSTEM_OPTION_TILING_EXIT Per cambiare la modalit<EFBFBD> Tiling devi riavviare il gioco.
|
SYSTEM_OPTION_TILING_EXIT Per cambiare la modalità Tiling devi riavviare il gioco.
|
||||||
TARGET_BUTTON_ACCEPT_FIGHT Accetta
|
TARGET_BUTTON_ACCEPT_FIGHT Accetta
|
||||||
TARGET_BUTTON_AVENGE Vendetta
|
TARGET_BUTTON_AVENGE Vendetta
|
||||||
TARGET_BUTTON_BUILDING_DESTROY Distruggi
|
TARGET_BUTTON_BUILDING_DESTROY Distruggi
|
||||||
|
@ -653,7 +658,7 @@ TARGET_BUTTON_DISMOUNT Scendi
|
||||||
TARGET_BUTTON_EMOTION_ALLOW Emozioni
|
TARGET_BUTTON_EMOTION_ALLOW Emozioni
|
||||||
TARGET_BUTTON_EXCHANGE Commercia
|
TARGET_BUTTON_EXCHANGE Commercia
|
||||||
TARGET_BUTTON_EXCLUDE Escludi
|
TARGET_BUTTON_EXCLUDE Escludi
|
||||||
TARGET_BUTTON_EXIT_OBSERVER Termina la modalit<EFBFBD> spettatore
|
TARGET_BUTTON_EXIT_OBSERVER Termina la modalità spettatore
|
||||||
TARGET_BUTTON_FIGHT Duello
|
TARGET_BUTTON_FIGHT Duello
|
||||||
TARGET_BUTTON_FRIEND Amico
|
TARGET_BUTTON_FRIEND Amico
|
||||||
TARGET_BUTTON_INVITE_GUILD Invito Gilda.
|
TARGET_BUTTON_INVITE_GUILD Invito Gilda.
|
||||||
|
@ -674,13 +679,13 @@ TASKBAR_CAMERA Videocamera
|
||||||
TASKBAR_EXP Esperienza
|
TASKBAR_EXP Esperienza
|
||||||
TASKBAR_HP HP
|
TASKBAR_HP HP
|
||||||
TASKBAR_MOVE Muovi
|
TASKBAR_MOVE Muovi
|
||||||
TASKBAR_SKILL Abilit<EFBFBD>
|
TASKBAR_SKILL Abilità
|
||||||
TASKBAR_SP MP
|
TASKBAR_SP MP
|
||||||
TASKBAR_ST AP
|
TASKBAR_ST AP
|
||||||
THING_COUNT Tutti
|
THING_COUNT Tutti
|
||||||
TOOLTIP_ANTI_CRITICAL_PCT Resistenza contro il colpo critico +%d%% SA
|
TOOLTIP_ANTI_CRITICAL_PCT Resistenza contro il colpo critico +%d%% SA
|
||||||
TOOLTIP_ANTI_PENETRATE_PCT Resistenza contro i colpi trafiggenti +%d%% SA
|
TOOLTIP_ANTI_PENETRATE_PCT Resistenza contro i colpi trafiggenti +%d%% SA
|
||||||
TOOLTIP_ANTI_SELL Non pu<EFBFBD> essere venduto nel negozio.
|
TOOLTIP_ANTI_SELL Non può essere venduto nel negozio.
|
||||||
TOOLTIP_APPLY_ACCEDRAIN_RATE Tasso di assorbimento: %d%% SA
|
TOOLTIP_APPLY_ACCEDRAIN_RATE Tasso di assorbimento: %d%% SA
|
||||||
TOOLTIP_APPLY_ATTBONUS_ANIMAL Forte contro Animali +%d%% SA
|
TOOLTIP_APPLY_ATTBONUS_ANIMAL Forte contro Animali +%d%% SA
|
||||||
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Forte contro Ninja +%d%% SA
|
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Forte contro Ninja +%d%% SA
|
||||||
|
@ -695,59 +700,59 @@ TOOLTIP_APPLY_ATTBONUS_UNDEAD Forte contro Zombie +%d%% SA
|
||||||
TOOLTIP_APPLY_ATTBONUS_WARRIOR Forte contro Guerrieri +%d%% SA
|
TOOLTIP_APPLY_ATTBONUS_WARRIOR Forte contro Guerrieri +%d%% SA
|
||||||
TOOLTIP_APPLY_BLEEDING_PCT Attacco sanguinante + %d%% SA
|
TOOLTIP_APPLY_BLEEDING_PCT Attacco sanguinante + %d%% SA
|
||||||
TOOLTIP_APPLY_BLEEDING_REDUCE Resistenza contro l'attacco sanguinante + %d%% SA
|
TOOLTIP_APPLY_BLEEDING_REDUCE Resistenza contro l'attacco sanguinante + %d%% SA
|
||||||
TOOLTIP_APPLY_BLOCK Possibilit<EFBFBD> blocco attacco corporale %d%% SA
|
TOOLTIP_APPLY_BLOCK Possibilità blocco attacco corporale %d%% SA
|
||||||
TOOLTIP_APPLY_COMBAT_SP_RECOVER Rigenerare in battaglia %d MP ogni 5 Sec. SA
|
TOOLTIP_APPLY_COMBAT_SP_RECOVER Rigenerare in battaglia %d MP ogni 5 Sec. SA
|
||||||
TOOLTIP_APPLY_CRITICAL_PCT + %d%% di possibilit<EFBFBD> nei colpi critici SA
|
TOOLTIP_APPLY_CRITICAL_PCT + %d%% di possibilità nei colpi critici SA
|
||||||
TOOLTIP_APPLY_DAMAGE_SP_RECOVER %d%% di possibilit<EFBFBD> di mantenere MP nei colpi SA
|
TOOLTIP_APPLY_DAMAGE_SP_RECOVER %d%% di possibilità di mantenere MP nei colpi SA
|
||||||
TOOLTIP_APPLY_DODGE %d%% di possibilit<EFBFBD> di schivare frecce SA
|
TOOLTIP_APPLY_DODGE %d%% di possibilità di schivare frecce SA
|
||||||
TOOLTIP_APPLY_EXP_DOUBLE_BONUS %d%% di possibilit<EFBFBD> sul EXP Bonus SA
|
TOOLTIP_APPLY_EXP_DOUBLE_BONUS %d%% di possibilità sul EXP Bonus SA
|
||||||
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS %d%% di possibilit<EFBFBD> di lasciar cadere Yang SA
|
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS %d%% di possibilità di lasciar cadere Yang SA
|
||||||
TOOLTIP_APPLY_IMMUNE_FALL Immune contro caduta SNA
|
TOOLTIP_APPLY_IMMUNE_FALL Immune contro caduta SNA
|
||||||
TOOLTIP_APPLY_IMMUNE_SLOW Difesa contro rallentamento SNA
|
TOOLTIP_APPLY_IMMUNE_SLOW Difesa contro rallentamento SNA
|
||||||
TOOLTIP_APPLY_IMMUNE_STUN Difesa contro svenimento SNA
|
TOOLTIP_APPLY_IMMUNE_STUN Difesa contro svenimento SNA
|
||||||
TOOLTIP_APPLY_ITEM_DROP_BONUS %d%% di possibilit<EFBFBD> di far cadere il doppio degli oggetti SA
|
TOOLTIP_APPLY_ITEM_DROP_BONUS %d%% di possibilità di far cadere il doppio degli oggetti SA
|
||||||
TOOLTIP_APPLY_KILL_HP_RECOVER %d%% di possibilit<EFBFBD> di rigenerare HP SA
|
TOOLTIP_APPLY_KILL_HP_RECOVER %d%% di possibilità di rigenerare HP SA
|
||||||
TOOLTIP_APPLY_KILL_SP_RECOVER %d%% di possibilit<EFBFBD> di rigenerare MP SA
|
TOOLTIP_APPLY_KILL_SP_RECOVER %d%% di possibilità di rigenerare MP SA
|
||||||
TOOLTIP_APPLY_MANA_BURN_PCT %d%% di possibilit<EFBFBD> prendere MP dell'avversario SA
|
TOOLTIP_APPLY_MANA_BURN_PCT %d%% di possibilità prendere MP dell'avversario SA
|
||||||
TOOLTIP_APPLY_MAX_HP_PCT HP max. +%d%% SA
|
TOOLTIP_APPLY_MAX_HP_PCT HP max. +%d%% SA
|
||||||
TOOLTIP_APPLY_MAX_SP_PCT MP max. +%d%% SA
|
TOOLTIP_APPLY_MAX_SP_PCT MP max. +%d%% SA
|
||||||
TOOLTIP_APPLY_NOAFFECT Nessun effetto
|
TOOLTIP_APPLY_NOAFFECT Nessun effetto
|
||||||
TOOLTIP_APPLY_NO_DEATH_PENALTY Facendo rinascere il personaggio sul luogo della sua morte non perder<EFBFBD> punti esperienza. SNA
|
TOOLTIP_APPLY_NO_DEATH_PENALTY Facendo rinascere il personaggio sul luogo della sua morte non perderà punti esperienza. SNA
|
||||||
TOOLTIP_APPLY_PENETRATE_PCT %d%% di possibilit<EFBFBD> su colpi che trafiggono SA
|
TOOLTIP_APPLY_PENETRATE_PCT %d%% di possibilità su colpi che trafiggono SA
|
||||||
TOOLTIP_APPLY_POISON_PCT Possibilit<EFBFBD> di avvelenamento: %d%% SA
|
TOOLTIP_APPLY_POISON_PCT Possibilità di avvelenamento: %d%% SA
|
||||||
TOOLTIP_APPLY_POISON_REDUCE Resistenza avvelenamento %d%% SA
|
TOOLTIP_APPLY_POISON_REDUCE Resistenza avvelenamento %d%% SA
|
||||||
TOOLTIP_APPLY_POTION_BONUS Pozione %d%% aumento dell'effetto SA
|
TOOLTIP_APPLY_POTION_BONUS Pozione %d%% aumento dell'effetto SA
|
||||||
TOOLTIP_APPLY_REFLECT_CURSE Possibilit<EFBFBD> di riflettere maledizione: %d%% SA
|
TOOLTIP_APPLY_REFLECT_CURSE Possibilità di riflettere maledizione: %d%% SA
|
||||||
TOOLTIP_APPLY_REFLECT_MELEE Possibilit<EFBFBD> di riflettere un attacco corporale: %d%% SA
|
TOOLTIP_APPLY_REFLECT_MELEE Possibilità di riflettere un attacco corporale: %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_ASSASSIN Possibilit<EFBFBD> di difesa dai ninja %d%% SA
|
TOOLTIP_APPLY_RESIST_ASSASSIN Possibilità di difesa dai ninja %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_BELL Difesa campana %d%% SA
|
TOOLTIP_APPLY_RESIST_BELL Difesa campana %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_DAGGER Difesa pugnale %d%% SA
|
TOOLTIP_APPLY_RESIST_DAGGER Difesa pugnale %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_FAN Difesa ventaglio %d%% SA
|
TOOLTIP_APPLY_RESIST_FAN Difesa ventaglio %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_SHAMAN Possibilit<EFBFBD> di difesa dagli shamani %d%% SA
|
TOOLTIP_APPLY_RESIST_SHAMAN Possibilità di difesa dagli shamani %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_SURA Possibilit<EFBFBD> di difesa dai sura %d%% SA
|
TOOLTIP_APPLY_RESIST_SURA Possibilità di difesa dai sura %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_SWORD Difesa spada %d%% SA
|
TOOLTIP_APPLY_RESIST_SWORD Difesa spada %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_TWOHAND Difesa spadone %d%% SA
|
TOOLTIP_APPLY_RESIST_TWOHAND Difesa spadone %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_WARRIOR Possibilit<EFBFBD> di difesa dai guerrieri %d%% SA
|
TOOLTIP_APPLY_RESIST_WARRIOR Possibilità di difesa dai guerrieri %d%% SA
|
||||||
TOOLTIP_APPLY_RESIST_WIND Resistenza vento %d%% SA
|
TOOLTIP_APPLY_RESIST_WIND Resistenza vento %d%% SA
|
||||||
TOOLTIP_APPLY_SKILL_BOOK_BONUS Possibilit<EFBFBD> di imparare dai libri migliorata di fattore 2,5. SNA
|
TOOLTIP_APPLY_SKILL_BOOK_BONUS Possibilità di imparare dai libri migliorata di fattore 2,5. SNA
|
||||||
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY Se l'apprendimento fallisce, hai a disposizione subito un altro tentativo. SNA
|
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY Se l'apprendimento fallisce, hai a disposizione subito un altro tentativo. SNA
|
||||||
TOOLTIP_APPLY_SLOW_PCT Possibilit<EFBFBD> di rallentamento: %d%% SA
|
TOOLTIP_APPLY_SLOW_PCT Possibilità di rallentamento: %d%% SA
|
||||||
TOOLTIP_APPLY_STEAL_HP %d%% di danni assorbiti da HP. SA
|
TOOLTIP_APPLY_STEAL_HP %d%% di danni assorbiti da HP. SA
|
||||||
TOOLTIP_APPLY_STEAL_SP %d%% di danni assorbiti da MP. SA
|
TOOLTIP_APPLY_STEAL_SP %d%% di danni assorbiti da MP. SA
|
||||||
TOOLTIP_APPLY_STUN_PCT Possibilit<EFBFBD> di svenimento: %d%% SA
|
TOOLTIP_APPLY_STUN_PCT Possibilità di svenimento: %d%% SA
|
||||||
TOOLTIP_ARMOR Armatura
|
TOOLTIP_ARMOR Armatura
|
||||||
TOOLTIP_ARROW Freccia
|
TOOLTIP_ARROW Freccia
|
||||||
TOOLTIP_ASSASSIN Ninja
|
TOOLTIP_ASSASSIN Ninja
|
||||||
TOOLTIP_ATT_GRADE Valore d'attacco +%d SA
|
TOOLTIP_ATT_GRADE Valore d'attacco +%d SA
|
||||||
TOOLTIP_ATT_SPEED Velocit<EFBFBD> d'attacco +%d%% SA
|
TOOLTIP_ATT_SPEED Velocità d'attacco +%d%% SA
|
||||||
TOOLTIP_AUTO_POTION_HP Elisir del Sole
|
TOOLTIP_AUTO_POTION_HP Elisir del Sole
|
||||||
TOOLTIP_AUTO_POTION_REST Quantit<EFBFBD> rimasta: %.2f%%
|
TOOLTIP_AUTO_POTION_REST Quantità rimasta: %.2f%%
|
||||||
TOOLTIP_AUTO_POTION_SP Elisir della Luna
|
TOOLTIP_AUTO_POTION_SP Elisir della Luna
|
||||||
TOOLTIP_AUTO_POTION_USING Attivo
|
TOOLTIP_AUTO_POTION_USING Attivo
|
||||||
TOOLTIP_BOW_DISTANCE Raggio d'azione dell'arco +%dm SA
|
TOOLTIP_BOW_DISTANCE Raggio d'azione dell'arco +%dm SA
|
||||||
TOOLTIP_BUYPRICE Prezzo: %s
|
TOOLTIP_BUYPRICE Prezzo: %s
|
||||||
TOOLTIP_CAST_SPEED Velocit<EFBFBD> della magia +%d%% SA
|
TOOLTIP_CAST_SPEED Velocità della magia +%d%% SA
|
||||||
TOOLTIP_CON Vitalit<EFBFBD> +%d SA
|
TOOLTIP_CON Vitalità +%d SA
|
||||||
TOOLTIP_COSTUME_ATTR_BONUS Bonus costume %d%% SA
|
TOOLTIP_COSTUME_ATTR_BONUS Bonus costume %d%% SA
|
||||||
TOOLTIP_DEF_GRADE Difesa +%d SA
|
TOOLTIP_DEF_GRADE Difesa +%d SA
|
||||||
TOOLTIP_DEX Destrezza +%d SA
|
TOOLTIP_DEX Destrezza +%d SA
|
||||||
|
@ -769,10 +774,10 @@ TOOLTIP_ITEM_ATT_GRADE Valore d'attacco %d
|
||||||
TOOLTIP_ITEM_ATT_POWER Valore d'attacco %d - %d
|
TOOLTIP_ITEM_ATT_POWER Valore d'attacco %d - %d
|
||||||
TOOLTIP_ITEM_ATT_POWER_ONE_ARG Valore d'attacco %d
|
TOOLTIP_ITEM_ATT_POWER_ONE_ARG Valore d'attacco %d
|
||||||
TOOLTIP_ITEM_ATT_POWER_REFINE Valore d'attacco %d - %d (+%d)
|
TOOLTIP_ITEM_ATT_POWER_REFINE Valore d'attacco %d - %d (+%d)
|
||||||
TOOLTIP_ITEM_ATT_SPEED Velocit<EFBFBD> d'attacco %s
|
TOOLTIP_ITEM_ATT_SPEED Velocità d'attacco %s
|
||||||
TOOLTIP_ITEM_DEF_GRADE Difesa %d
|
TOOLTIP_ITEM_DEF_GRADE Difesa %d
|
||||||
TOOLTIP_ITEM_FAST Veloce
|
TOOLTIP_ITEM_FAST Veloce
|
||||||
TOOLTIP_ITEM_LIMIT_CON Valore massimo vitalit<EFBFBD>: %d
|
TOOLTIP_ITEM_LIMIT_CON Valore massimo vitalità: %d
|
||||||
TOOLTIP_ITEM_LIMIT_DEX Valore massimo destrezza: %d
|
TOOLTIP_ITEM_LIMIT_DEX Valore massimo destrezza: %d
|
||||||
TOOLTIP_ITEM_LIMIT_INT Valore massimo intelligenza: %d
|
TOOLTIP_ITEM_LIMIT_INT Valore massimo intelligenza: %d
|
||||||
TOOLTIP_ITEM_LIMIT_LEVEL Da liv: %d
|
TOOLTIP_ITEM_LIMIT_LEVEL Da liv: %d
|
||||||
|
@ -797,15 +802,15 @@ TOOLTIP_MALL_DEFBONUS Difesa +%d%% SA
|
||||||
TOOLTIP_MALL_DEFBONUS_STATIC Difesa +12~15% SNA
|
TOOLTIP_MALL_DEFBONUS_STATIC Difesa +12~15% SNA
|
||||||
TOOLTIP_MALL_EXPBONUS EXP +%d%% SA
|
TOOLTIP_MALL_EXPBONUS EXP +%d%% SA
|
||||||
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe EXP-Bonus +%d%% SA
|
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe EXP-Bonus +%d%% SA
|
||||||
TOOLTIP_MALL_EXPBONUS_STATIC 50% in pi<EFBFBD> EXP SNA
|
TOOLTIP_MALL_EXPBONUS_STATIC 50% in più EXP SNA
|
||||||
TOOLTIP_MALL_FISH_MIND La possibilit<EFBFBD> di catturare un pesce <20> aumentata. SNA
|
TOOLTIP_MALL_FISH_MIND La possibilità di catturare un pesce è aumentata. SNA
|
||||||
TOOLTIP_MALL_GOLDBONUS Possibilit<EFBFBD> di drop di Yang (%.1f) SA
|
TOOLTIP_MALL_GOLDBONUS Possibilità di drop di Yang (%.1f) SA
|
||||||
TOOLTIP_MALL_GOLDBONUS_STATIC Doppia possibilit<EFBFBD> di drop di Yang SNA
|
TOOLTIP_MALL_GOLDBONUS_STATIC Doppia possibilità di drop di Yang SNA
|
||||||
TOOLTIP_MALL_ITEMBONUS Possibilit<EFBFBD> di drop di oggetti (%.1f) SA
|
TOOLTIP_MALL_ITEMBONUS Possibilità di drop di oggetti (%.1f) SA
|
||||||
TOOLTIP_MALL_ITEMBONUS_P_STATIC iCafe Possibilit<EFBFBD> sul razziare oggetti pi<70> %.1f%% SA
|
TOOLTIP_MALL_ITEMBONUS_P_STATIC iCafe Possibilità sul razziare oggetti più %.1f%% SA
|
||||||
TOOLTIP_MALL_ITEMBONUS_STATIC Doppia possibilit<EFBFBD> di drop di oggetti SNA
|
TOOLTIP_MALL_ITEMBONUS_STATIC Doppia possibilità di drop di oggetti SNA
|
||||||
TOOLTIP_MALL_MARRIAGE_FAST Punti amore aumentano pi<EFBFBD> veocemente. SNA
|
TOOLTIP_MALL_MARRIAGE_FAST Punti amore aumentano più veocemente. SNA
|
||||||
TOOLTIP_MALL_SAFEBOX Pi<EFBFBD> spazio a disposizione nel magazzino. SNA
|
TOOLTIP_MALL_SAFEBOX Più spazio a disposizione nel magazzino. SNA
|
||||||
TOOLTIP_MAX_HP Max. HP +%d SA
|
TOOLTIP_MAX_HP Max. HP +%d SA
|
||||||
TOOLTIP_MAX_HP_PCT Max. HP +%d%% SA
|
TOOLTIP_MAX_HP_PCT Max. HP +%d%% SA
|
||||||
TOOLTIP_MAX_SP Max. MP +%d SA
|
TOOLTIP_MAX_SP Max. MP +%d SA
|
||||||
|
@ -814,20 +819,20 @@ TOOLTIP_MAX_STAMINA Max. resistenza +%d SA
|
||||||
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER Attacco/magico Attacco/corpo a corpo +%d%% SA
|
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER Attacco/magico Attacco/corpo a corpo +%d%% SA
|
||||||
TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
|
TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
|
||||||
TOOLTIP_MEMORIZED_POSITION_ERROR GPS-ERRORE(%d, %d)
|
TOOLTIP_MEMORIZED_POSITION_ERROR GPS-ERRORE(%d, %d)
|
||||||
TOOLTIP_MOV_SPEED Velocit<EFBFBD> movimento %d%% SA
|
TOOLTIP_MOV_SPEED Velocità movimento %d%% SA
|
||||||
TOOLTIP_NECK Collana
|
TOOLTIP_NECK Collana
|
||||||
TOOLTIP_NEED_ALL_SP MP necessari: Max.
|
TOOLTIP_NEED_ALL_SP MP necessari: Max.
|
||||||
TOOLTIP_NEED_GSP Spirito del drago necessario: %d
|
TOOLTIP_NEED_GSP Spirito del drago necessario: %d
|
||||||
TOOLTIP_NEED_HP HP necessari: %d
|
TOOLTIP_NEED_HP HP necessari: %d
|
||||||
TOOLTIP_NEED_HP_PER_SEC HP / Sec.: %d
|
TOOLTIP_NEED_HP_PER_SEC HP / Sec.: %d
|
||||||
TOOLTIP_NEED_SKILL_POINT Punti abilit<EFBFBD> necessari:
|
TOOLTIP_NEED_SKILL_POINT Punti abilità necessari:
|
||||||
TOOLTIP_NEED_SP MP necessari: %d
|
TOOLTIP_NEED_SP MP necessari: %d
|
||||||
TOOLTIP_NEED_SP_PER_SEC MP / Sec.:%d
|
TOOLTIP_NEED_SP_PER_SEC MP / Sec.:%d
|
||||||
TOOLTIP_NEXT_SKILL_LEVEL_1 Prossimo livello: %d (Max. %d)
|
TOOLTIP_NEXT_SKILL_LEVEL_1 Prossimo livello: %d (Max. %d)
|
||||||
TOOLTIP_NEXT_SKILL_LEVEL_2 Prossimo livello: %d (Max. %d-%d)
|
TOOLTIP_NEXT_SKILL_LEVEL_2 Prossimo livello: %d (Max. %d-%d)
|
||||||
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS Danni medi %d%% SA
|
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS Danni medi %d%% SA
|
||||||
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Resistenza ai danni media %d%% SA
|
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Resistenza ai danni media %d%% SA
|
||||||
TOOLTIP_PARTY_INFO_GRADE_UP1 Pi<EFBFBD> di %d membri del gruppo
|
TOOLTIP_PARTY_INFO_GRADE_UP1 Più di %d membri del gruppo
|
||||||
TOOLTIP_PARTY_INFO_GRADE_UP2 Grado d'attacco +%d
|
TOOLTIP_PARTY_INFO_GRADE_UP2 Grado d'attacco +%d
|
||||||
TOOLTIP_PARTY_INFO_GRADE_UP3 Grado di difesa +%d
|
TOOLTIP_PARTY_INFO_GRADE_UP3 Grado di difesa +%d
|
||||||
TOOLTIP_PARTY_INFO_HEAL_18_LEVEL Ripristinare una volta in 60 minuti gli HP/MP di tutti i membri del gruppo.
|
TOOLTIP_PARTY_INFO_HEAL_18_LEVEL Ripristinare una volta in 60 minuti gli HP/MP di tutti i membri del gruppo.
|
||||||
|
@ -835,11 +840,11 @@ TOOLTIP_PARTY_INFO_HEAL_40_LEVEL Ripristinare una volta in 30 minuti gli HP/MP d
|
||||||
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL Devi aspettare 3 minuti dopo la morte del membro del gruppo.
|
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL Devi aspettare 3 minuti dopo la morte del membro del gruppo.
|
||||||
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL Puoi richiamare in ogni momento i membri del gruppo che sono sul server.
|
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL Puoi richiamare in ogni momento i membri del gruppo che sono sul server.
|
||||||
TOOLTIP_PARTY_INFO_SET_ATTACKER Grado d'attacco +(Numero dei membri/2) %d attaccanti possono essere scelti.
|
TOOLTIP_PARTY_INFO_SET_ATTACKER Grado d'attacco +(Numero dei membri/2) %d attaccanti possono essere scelti.
|
||||||
TOOLTIP_PARTY_INFO_SET_TANKER Grado di difesa +(Numero dei membri del gruppo). Pu<EFBFBD> essere scelto lottatore corpo a corpo 1.
|
TOOLTIP_PARTY_INFO_SET_TANKER Grado di difesa +(Numero dei membri del gruppo). Può essere scelto lottatore corpo a corpo 1.
|
||||||
TOOLTIP_PARTY_SKILL_LEVEL Livello attuale: %d
|
TOOLTIP_PARTY_SKILL_LEVEL Livello attuale: %d
|
||||||
TOOLTIP_PARTY_TITLE_GRADE_UP [Attacco/Difesa migliorata]
|
TOOLTIP_PARTY_TITLE_GRADE_UP [Attacco/Difesa migliorata]
|
||||||
TOOLTIP_PARTY_TITLE_HEAL [Ripristina]
|
TOOLTIP_PARTY_TITLE_HEAL [Ripristina]
|
||||||
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP Per pi<EFBFBD> di %d membri del gruppo c'<27> un Bonus EXP %d%%.
|
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP Per più di %d membri del gruppo c'è un Bonus EXP %d%%.
|
||||||
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus-EXP]
|
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus-EXP]
|
||||||
TOOLTIP_PARTY_TITLE_RECALL [Richiama]
|
TOOLTIP_PARTY_TITLE_RECALL [Richiama]
|
||||||
TOOLTIP_PARTY_TITLE_SET_ATTACKER [scegli attaccante]
|
TOOLTIP_PARTY_TITLE_SET_ATTACKER [scegli attaccante]
|
||||||
|
@ -851,10 +856,10 @@ TOOLTIP_PICK_UPGRADE2 per ottenere
|
||||||
TOOLTIP_PICK_UPGRADE3 un piccone migliore.
|
TOOLTIP_PICK_UPGRADE3 un piccone migliore.
|
||||||
TOOLTIP_POTION_CURE Annullare effetto negativo.
|
TOOLTIP_POTION_CURE Annullare effetto negativo.
|
||||||
TOOLTIP_POTION_MIN Min.
|
TOOLTIP_POTION_MIN Min.
|
||||||
TOOLTIP_POTION_PLUS_ATTACK_SPEED Velocit<EFBFBD> d'attacco: +%d
|
TOOLTIP_POTION_PLUS_ATTACK_SPEED Velocità d'attacco: +%d
|
||||||
TOOLTIP_POTION_PLUS_HP_PERCENT HP +%d%%
|
TOOLTIP_POTION_PLUS_HP_PERCENT HP +%d%%
|
||||||
TOOLTIP_POTION_PLUS_HP_POINT HP +%d
|
TOOLTIP_POTION_PLUS_HP_POINT HP +%d
|
||||||
TOOLTIP_POTION_PLUS_MOVING_SPEED Velocit<EFBFBD> di movimento: +%d
|
TOOLTIP_POTION_PLUS_MOVING_SPEED Velocità di movimento: +%d
|
||||||
TOOLTIP_POTION_PLUS_SP_PERCENT MP +%d%%
|
TOOLTIP_POTION_PLUS_SP_PERCENT MP +%d%%
|
||||||
TOOLTIP_POTION_PLUS_SP_POINT MP +%d
|
TOOLTIP_POTION_PLUS_SP_POINT MP +%d
|
||||||
TOOLTIP_POTION_SEC Sec.
|
TOOLTIP_POTION_SEC Sec.
|
||||||
|
@ -865,7 +870,7 @@ TOOLTIP_REQUIREMENT_LEVEL Devi aver raggiunto livello %d
|
||||||
TOOLTIP_REQUIREMENT_SKILL_LEVEL %s Livello %d necessario
|
TOOLTIP_REQUIREMENT_SKILL_LEVEL %s Livello %d necessario
|
||||||
TOOLTIP_REQUIREMENT_STAT_LEVEL %s %d necessario
|
TOOLTIP_REQUIREMENT_STAT_LEVEL %s %d necessario
|
||||||
TOOLTIP_RESIST_BOW Resistenza freccia %d%% SA
|
TOOLTIP_RESIST_BOW Resistenza freccia %d%% SA
|
||||||
TOOLTIP_RESIST_DARK Resistenza contro l'oscurit<EFBFBD> +%d%% SA
|
TOOLTIP_RESIST_DARK Resistenza contro l'oscurità +%d%% SA
|
||||||
TOOLTIP_RESIST_EARTH Resistenza terra +%d%% SA
|
TOOLTIP_RESIST_EARTH Resistenza terra +%d%% SA
|
||||||
TOOLTIP_RESIST_ELEC Resistenza lampo %d%% SA
|
TOOLTIP_RESIST_ELEC Resistenza lampo %d%% SA
|
||||||
TOOLTIP_RESIST_FIRE Resistenza fuoco %d%% SA
|
TOOLTIP_RESIST_FIRE Resistenza fuoco %d%% SA
|
||||||
|
@ -877,20 +882,20 @@ TOOLTIP_SELLPRICE Prezzo %s
|
||||||
TOOLTIP_SHAMAN Shamana
|
TOOLTIP_SHAMAN Shamana
|
||||||
TOOLTIP_SHIELD Scudo
|
TOOLTIP_SHIELD Scudo
|
||||||
TOOLTIP_SHOES Scarpe
|
TOOLTIP_SHOES Scarpe
|
||||||
TOOLTIP_SKILL Abilit<EFBFBD> SNA
|
TOOLTIP_SKILL Abilità SNA
|
||||||
TOOLTIP_SKILLBOOK_NAME Libro dell'abilit<EFBFBD>
|
TOOLTIP_SKILLBOOK_NAME Libro dell'abilità
|
||||||
TOOLTIP_SKILL_AFFECT_ATT_GRADE Valore d'attacco: +
|
TOOLTIP_SKILL_AFFECT_ATT_GRADE Valore d'attacco: +
|
||||||
TOOLTIP_SKILL_AFFECT_ATT_POWER Valore d'attacco:
|
TOOLTIP_SKILL_AFFECT_ATT_POWER Valore d'attacco:
|
||||||
TOOLTIP_SKILL_AFFECT_ATT_SPEED Velocit<EFBFBD> d'attacco: +
|
TOOLTIP_SKILL_AFFECT_ATT_SPEED Velocità d'attacco: +
|
||||||
TOOLTIP_SKILL_AFFECT_DEF_GRADE Difesa:
|
TOOLTIP_SKILL_AFFECT_DEF_GRADE Difesa:
|
||||||
TOOLTIP_SKILL_AFFECT_DODGE Valore d'attacco avversario: -
|
TOOLTIP_SKILL_AFFECT_DODGE Valore d'attacco avversario: -
|
||||||
TOOLTIP_SKILL_AFFECT_HEAL ripristinare HP:
|
TOOLTIP_SKILL_AFFECT_HEAL ripristinare HP:
|
||||||
TOOLTIP_SKILL_AFFECT_MOV_SPEED Velocit<EFBFBD> di movimento: +
|
TOOLTIP_SKILL_AFFECT_MOV_SPEED Velocità di movimento: +
|
||||||
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE Possibilit<EFBFBD> di riflettere un attacco corporale:
|
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE Possibilità di riflettere un attacco corporale:
|
||||||
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Resistenza ai danni corporali:
|
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Resistenza ai danni corporali:
|
||||||
TOOLTIP_SKILL_COOL_TIME Tempo di ricarica:
|
TOOLTIP_SKILL_COOL_TIME Tempo di ricarica:
|
||||||
TOOLTIP_SKILL_DAMAGE_BONUS Danni abilit<EFBFBD> %d%% SA
|
TOOLTIP_SKILL_DAMAGE_BONUS Danni abilità %d%% SA
|
||||||
TOOLTIP_SKILL_DEFEND_BONUS Resistenza contro i danni abilit<EFBFBD> %d%% SA
|
TOOLTIP_SKILL_DEFEND_BONUS Resistenza contro i danni abilità %d%% SA
|
||||||
TOOLTIP_SKILL_DURATION Durata: %d Sec.
|
TOOLTIP_SKILL_DURATION Durata: %d Sec.
|
||||||
TOOLTIP_SKILL_FORGET_BOOK_NAME Libro dell'amnesia
|
TOOLTIP_SKILL_FORGET_BOOK_NAME Libro dell'amnesia
|
||||||
TOOLTIP_SKILL_LEVEL Livello attuale: %d
|
TOOLTIP_SKILL_LEVEL Livello attuale: %d
|
||||||
|
@ -928,4 +933,4 @@ UI_UNKNOWN Sconosciuto
|
||||||
UPLOAD_MARK_CHECK_NEED_RECONNECT Rifai l'upload
|
UPLOAD_MARK_CHECK_NEED_RECONNECT Rifai l'upload
|
||||||
UPLOAD_MARK_UPLOAD_NEED_RECONNECT Rifai l'upload
|
UPLOAD_MARK_UPLOAD_NEED_RECONNECT Rifai l'upload
|
||||||
USE_ITEM_FAILURE_PRIVATE_SHOP Non puoi usare degli oggetti se hai un negozio privato aperto.
|
USE_ITEM_FAILURE_PRIVATE_SHOP Non puoi usare degli oggetti se hai un negozio privato aperto.
|
||||||
USE_SKILL_ERROR_UNKNOWN Errore abilit<EFBFBD> sconosciuto: %s
|
USE_SKILL_ERROR_UNKNOWN Errore abilità sconosciuto: %s
|
||||||
|
|
|
@ -5,7 +5,7 @@ CANNOT_ATTACK_DEST_IN_SAFE De Tegenstander is te ver weg.
|
||||||
CANNOT_ATTACK_SELF_IN_SAFE Ik kan niet aanvallen.
|
CANNOT_ATTACK_SELF_IN_SAFE Ik kan niet aanvallen.
|
||||||
CANNOT_EQUIP_IN_EXCHANGE Je kunt wat je draagt niet veranderen wanneer je aan het handelen bent.
|
CANNOT_EQUIP_IN_EXCHANGE Je kunt wat je draagt niet veranderen wanneer je aan het handelen bent.
|
||||||
CANNOT_EQUIP_IN_SHOP Je kunt wat je draagt niet veranderen wanneer je aan het handelen bent.
|
CANNOT_EQUIP_IN_SHOP Je kunt wat je draagt niet veranderen wanneer je aan het handelen bent.
|
||||||
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Je kunt geen priv<EFBFBD> warenhuis openen in een openbaar gebied.
|
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Je kunt geen privé warenhuis openen in een openbaar gebied.
|
||||||
CANNOT_SHOOT_DEST_IN_SAFE De vijand is te ver weg.
|
CANNOT_SHOOT_DEST_IN_SAFE De vijand is te ver weg.
|
||||||
CANNOT_SHOOT_EMPTY_ARROW Ik heb een Pijl nodig.
|
CANNOT_SHOOT_EMPTY_ARROW Ik heb een Pijl nodig.
|
||||||
CANNOT_SHOOT_SELF_IN_SAFE Ik kan dit niet doen.
|
CANNOT_SHOOT_SELF_IN_SAFE Ik kan dit niet doen.
|
||||||
|
@ -23,8 +23,8 @@ CANNOT_SKILL_NOT_ENOUGH_SP Ik heb niet genoeg TP!
|
||||||
CANNOT_SKILL_NOT_HORSE_SKILL Ik kan dit niet gebruiken tijdens het rijden.
|
CANNOT_SKILL_NOT_HORSE_SKILL Ik kan dit niet gebruiken tijdens het rijden.
|
||||||
CANNOT_SKILL_NOT_MATCHABLE_WEAPON Ik kan deze Vaardigheid niet met dit wapen gebruiken.
|
CANNOT_SKILL_NOT_MATCHABLE_WEAPON Ik kan deze Vaardigheid niet met dit wapen gebruiken.
|
||||||
CANNOT_SKILL_NOT_YET_LEARN Ik heb deze Vaardigheid nog niet geleerd.
|
CANNOT_SKILL_NOT_YET_LEARN Ik heb deze Vaardigheid nog niet geleerd.
|
||||||
CANNOT_SKILL_ONLY_FOR_ALLIANCE Dit be<EFBFBD>nvloedt alleen groepsleden.
|
CANNOT_SKILL_ONLY_FOR_ALLIANCE Dit beïnvloedt alleen groepsleden.
|
||||||
CANNOT_SKILL_ONLY_FOR_CORPSE Dit be<EFBFBD>nvloedt alleen dode mensen.
|
CANNOT_SKILL_ONLY_FOR_CORPSE Dit beïnvloedt alleen dode mensen.
|
||||||
CANNOT_SKILL_RED Je kunt Bloedrode Wolf Ziel niet gebruiken wanneer Indigo Wolf Ziel actief is.
|
CANNOT_SKILL_RED Je kunt Bloedrode Wolf Ziel niet gebruiken wanneer Indigo Wolf Ziel actief is.
|
||||||
CANNOT_SKILL_REMOVE_FISHING_ROD Ik kan deze Vaardigheid niet met een Hengel gebruiken.
|
CANNOT_SKILL_REMOVE_FISHING_ROD Ik kan deze Vaardigheid niet met een Hengel gebruiken.
|
||||||
CANNOT_SKILL_SELF_IN_SAFE Ik kan vanaf hier niet aanvallen.
|
CANNOT_SKILL_SELF_IN_SAFE Ik kan vanaf hier niet aanvallen.
|
||||||
|
@ -68,17 +68,17 @@ COMB_CANT_APPEND_ITEM Dit item kan niet gebruikt worden.
|
||||||
COMB_CANT_APPEND_SEALED_ITEM Je kunt geen zielsgebonden items gebruiken.
|
COMB_CANT_APPEND_SEALED_ITEM Je kunt geen zielsgebonden items gebruiken.
|
||||||
COMB_COST Prijs: %s
|
COMB_COST Prijs: %s
|
||||||
COMB_IS_CONTINUE_PROCESS Wil je doorgaan?
|
COMB_IS_CONTINUE_PROCESS Wil je doorgaan?
|
||||||
COMB_NOTICE Je kunt geen priv<EFBFBD> warenhuis openen wanneer je boeken aan het verhandelen bent.
|
COMB_NOTICE Je kunt geen privé warenhuis openen wanneer je boeken aan het verhandelen bent.
|
||||||
COMB_NOTICE_NOT_OPEN Je kunt geen boeken verhandelen als je een priv<EFBFBD> warenhuis open hebt staan.
|
COMB_NOTICE_NOT_OPEN Je kunt geen boeken verhandelen als je een privé warenhuis open hebt staan.
|
||||||
COMB_NOT_ALL_SLOT_APPEND_ITEM Je hebt een tweede kostuum nodig om bonussen over te dragen.
|
COMB_NOT_ALL_SLOT_APPEND_ITEM Je hebt een tweede kostuum nodig om bonussen over te dragen.
|
||||||
COMB_NOT_FULL_BOOK Nee, zo doen we geen zaken. Zoals ik al zei: ik sta alleen open om te handelen als je 10 boeken in te ruilen hebt.
|
COMB_NOT_FULL_BOOK Nee, zo doen we geen zaken. Zoals ik al zei: ik sta alleen open om te handelen als je 10 boeken in te ruilen hebt.
|
||||||
COMB_NOT_ITEM_IN_INVENTORY Je kunt geen items gebruiken die je aan hebt.
|
COMB_NOT_ITEM_IN_INVENTORY Je kunt geen items gebruiken die je aan hebt.
|
||||||
COMB_NOT_MEDIUM_ITEM Dit item kan niet gebruikt worden.
|
COMB_NOT_MEDIUM_ITEM Dit item kan niet gebruikt worden.
|
||||||
COMB_WILL_REMOVE_MATERIAL Kostuum 2 zal vernietigd worden.
|
COMB_WILL_REMOVE_MATERIAL Kostuum 2 zal vernietigd worden.
|
||||||
CREATE_ERROR_GM_NAME Het is niet toegestaan om ,GM<EFBFBD> in je karakter naam te gebruiken.
|
CREATE_ERROR_GM_NAME Het is niet toegestaan om ,GM‘ in je karakter naam te gebruiken.
|
||||||
CREATE_ERROR_INSULT_NAME Deze naam is ongeldig.
|
CREATE_ERROR_INSULT_NAME Deze naam is ongeldig.
|
||||||
CREATE_ERROR_LIMIT_LEVEL Jouw karakter moet minstens level 80 zijn.
|
CREATE_ERROR_LIMIT_LEVEL Jouw karakter moet minstens level 80 zijn.
|
||||||
CREATE_ERROR_TIME_LIMIT Je kunt slechts <EFBFBD><EFBFBD>n karakter per 30 seconden aanmaken.
|
CREATE_ERROR_TIME_LIMIT Je kunt slechts één karakter per 30 seconden aanmaken.
|
||||||
CREATE_ERROR_WRONG_STRING Je karakternaam mag geen speciale tekens bevatten.
|
CREATE_ERROR_WRONG_STRING Je karakternaam mag geen speciale tekens bevatten.
|
||||||
CREATE_EXIST_SAME_NAME Een ander karakter gebruikt deze naam.
|
CREATE_EXIST_SAME_NAME Een ander karakter gebruikt deze naam.
|
||||||
CREATE_FAILURE Je kunt niet nog een karakter aanmaken.
|
CREATE_FAILURE Je kunt niet nog een karakter aanmaken.
|
||||||
|
@ -114,7 +114,7 @@ DRAGON_SOUL_UNEQUIP_WARNING2 Wil je nog steeds doorgaan?
|
||||||
DRAGON_SOUL_UNMATCHED_SLOT Dat is de verkeerde plek.
|
DRAGON_SOUL_UNMATCHED_SLOT Dat is de verkeerde plek.
|
||||||
DRAGON_SOUL_UNQUALIFIED Je kan nog geen Drakensteen alchemie gebruiken.
|
DRAGON_SOUL_UNQUALIFIED Je kan nog geen Drakensteen alchemie gebruiken.
|
||||||
DROP_ITEM_FAILURE_EQUIP_ITEM Je kunt items die je aan hebt niet laten vallen.
|
DROP_ITEM_FAILURE_EQUIP_ITEM Je kunt items die je aan hebt niet laten vallen.
|
||||||
DROP_ITEM_FAILURE_PRIVATE_SHOP Je kunt geen voorwerpen laten vallen als je priv<EFBFBD> warenhuis open is.
|
DROP_ITEM_FAILURE_PRIVATE_SHOP Je kunt geen voorwerpen laten vallen als je privé warenhuis open is.
|
||||||
DROP_MONEY_FAILURE_1000_OVER Je kunt maximaal 999 Yang laten vallen.
|
DROP_MONEY_FAILURE_1000_OVER Je kunt maximaal 999 Yang laten vallen.
|
||||||
EMOTION_ANGRY Ergerlijk
|
EMOTION_ANGRY Ergerlijk
|
||||||
EMOTION_ATTRACTIVE Verleiding
|
EMOTION_ATTRACTIVE Verleiding
|
||||||
|
@ -159,8 +159,8 @@ FOR_MALE voor mannen
|
||||||
GAME_CANNOT_MINING Je kunt geen erts mijnen terwijl je rijdt.
|
GAME_CANNOT_MINING Je kunt geen erts mijnen terwijl je rijdt.
|
||||||
GAME_CANNOT_PICK_ITEM Je kunt dit Voorwerp niet oppakken want je hebt het niet gewonnen.
|
GAME_CANNOT_PICK_ITEM Je kunt dit Voorwerp niet oppakken want je hebt het niet gewonnen.
|
||||||
GAME_INIT_ERROR_CURSOR De cursor kan niet worden gebruikt.
|
GAME_INIT_ERROR_CURSOR De cursor kan niet worden gebruikt.
|
||||||
GAME_INIT_ERROR_DIRECTX DirectX 8.1 moet ge<EFBFBD>nstalleerd worden zodat het spel kan draaien.\nInstalleer DirectX 8.1 or higher.
|
GAME_INIT_ERROR_DIRECTX DirectX 8.1 moet geïnstalleerd worden zodat het spel kan draaien.\nInstalleer DirectX 8.1 or higher.
|
||||||
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Er is geen grafisch apparaat gevonden. \nControleer of je Videokaart correct ge<EFBFBD>nstalleerd is.
|
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Er is geen grafisch apparaat gevonden. \nControleer of je Videokaart correct geïnstalleerd is.
|
||||||
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Grafisch apparaat kon niet gevonden worden. \nControleer of je een Grafische kaart hebt. \nOf, je kunt de hardware accelerator inschakelen \nStel de hardware accelerator in op max \nconfiguratiescherm -> beeldscherm -> instellingen- > geavanceerd -> probleem oplossen
|
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Grafisch apparaat kon niet gevonden worden. \nControleer of je een Grafische kaart hebt. \nOf, je kunt de hardware accelerator inschakelen \nStel de hardware accelerator in op max \nconfiguratiescherm -> beeldscherm -> instellingen- > geavanceerd -> probleem oplossen
|
||||||
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT De Grafische Kaart van de computer ondersteunt de venstermodus in 32bit Modus niet. \nVerander naar 16bit Modus of gebruik Volledige Scherm Modus.
|
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT De Grafische Kaart van de computer ondersteunt de venstermodus in 32bit Modus niet. \nVerander naar 16bit Modus of gebruik Volledige Scherm Modus.
|
||||||
GAME_INIT_ERROR_ITEM_PROTO Geen Voorwerp data aanwezig. \nInstalleer het spel opnieuw.
|
GAME_INIT_ERROR_ITEM_PROTO Geen Voorwerp data aanwezig. \nInstalleer het spel opnieuw.
|
||||||
|
@ -241,7 +241,7 @@ HOW_MANY_ITEM_DO_YOU_DROP1 Wil je %s laten vallen?
|
||||||
HOW_MANY_ITEM_DO_YOU_DROP2 Wil je %s %d laten vallen?
|
HOW_MANY_ITEM_DO_YOU_DROP2 Wil je %s %d laten vallen?
|
||||||
INPUT_MATRIX_CARD_NUMBER Voer Matrix Kaartnummer in.
|
INPUT_MATRIX_CARD_NUMBER Voer Matrix Kaartnummer in.
|
||||||
INPUT_MATRIX_CARD_TITLE Matrix Kaart
|
INPUT_MATRIX_CARD_TITLE Matrix Kaart
|
||||||
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Voer de code die je hebt gecre<EFBFBD>erd in Account Beheer hier in.
|
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Voer de code die je hebt gecreëerd in Account Beheer hier in.
|
||||||
INPUT_PRIVATE_CODE_DIALOG_TITLE Verwijder karakter
|
INPUT_PRIVATE_CODE_DIALOG_TITLE Verwijder karakter
|
||||||
INVENTORY_DO_NOT_PACK_WARP_SCROLL Geschrigten kunnen niet gecombineerd worden.
|
INVENTORY_DO_NOT_PACK_WARP_SCROLL Geschrigten kunnen niet gecombineerd worden.
|
||||||
INVENTORY_REALLY_USE_ITEM Dit voorwerp op dit voorwerp gebruiken?
|
INVENTORY_REALLY_USE_ITEM Dit voorwerp op dit voorwerp gebruiken?
|
||||||
|
@ -265,17 +265,22 @@ LEFT_TIME Overgebleven Tijd
|
||||||
LOGIN_CONNECT_FAILURE Fout bij de server verbinding.
|
LOGIN_CONNECT_FAILURE Fout bij de server verbinding.
|
||||||
LOGIN_CONNECT_SUCCESS Je bent verbonden met de server
|
LOGIN_CONNECT_SUCCESS Je bent verbonden met de server
|
||||||
LOGIN_CONNETING Je wordt verbonden met de server...
|
LOGIN_CONNETING Je wordt verbonden met de server...
|
||||||
LOGIN_FAILURE_ALREADY Je account is al verbonden.
|
LOGIN_FAILURE_ALREAY Je account is al verbonden.
|
||||||
|
LOGIN_FAILURE_BE_SAME_KEY Registratie probleem.
|
||||||
LOGIN_FAILURE_BLOCK_ID Je account is geband.
|
LOGIN_FAILURE_BLOCK_ID Je account is geband.
|
||||||
LOGIN_FAILURE_BLOCK_LOGIN kies een van de andere servers!
|
LOGIN_FAILURE_BLOCK_LOGIN kies een van de andere servers!
|
||||||
|
LOGIN_FAILURE_NOBILL Je account heeft geen speeltijd.
|
||||||
LOGIN_FAILURE_NOT_AVAIL Je account kan niet worden gebruikt.
|
LOGIN_FAILURE_NOT_AVAIL Je account kan niet worden gebruikt.
|
||||||
|
LOGIN_FAILURE_NOT_EXIST_ID Account naam of wachtwoord is incorrect
|
||||||
LOGIN_FAILURE_REPAIR_ID Voorwerpen zijn hersteld voor dit account.
|
LOGIN_FAILURE_REPAIR_ID Voorwerpen zijn hersteld voor dit account.
|
||||||
LOGIN_FAILURE_SAMELOGIN Iemand heeft zich met jouw account verbonden.
|
LOGIN_FAILURE_SAMELOGIN Iemand heeft zich met jouw account verbonden.
|
||||||
LOGIN_FAILURE_SHUTDOWN De server is nog niet open.
|
LOGIN_FAILURE_SHUTDOWN De server is nog niet open.
|
||||||
LOGIN_FAILURE_TOO_MANY_USER Je kan niet verbonden worden want er zijn teveel spelers online.
|
LOGIN_FAILURE_TOO_MANY_USER Je kan niet verbonden worden want er zijn teveel spelers online.
|
||||||
LOGIN_FAILURE_UNKNOWN Je kon niet registreren voor onbekende redenen.
|
LOGIN_FAILURE_UNKNOWN Je kon niet registreren voor onbekende redenen.
|
||||||
LOGIN_FAILURE_WEB_BLOCK Je bent geblokkerd bij de website. Controleer je e-mails alstublieft.
|
LOGIN_FAILURE_WEB_BLOCK Je bent geblokkerd bij de website. Controleer je e-mails alstublieft.
|
||||||
LOGIN_FAILURE_WRONG_CREDENTIALS Account naam of wachtwoord is incorrect.
|
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Je hebt een verkeerd nummer ingevoerd.
|
||||||
|
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Je hebt drie keer een verkeerd nummer ingevoerd. /n Je verbinding wordt verbroken.
|
||||||
|
LOGIN_FAILURE_WRONG_PASSWORD Account naam of wachtwoord is incorrect.
|
||||||
LOGIN_INPUT_ID Voer ID in.
|
LOGIN_INPUT_ID Voer ID in.
|
||||||
LOGIN_INPUT_PASSWORD Voer wachtwoord in.
|
LOGIN_INPUT_PASSWORD Voer wachtwoord in.
|
||||||
LOGIN_PROCESSING Login proces is gestart.
|
LOGIN_PROCESSING Login proces is gestart.
|
||||||
|
@ -419,7 +424,7 @@ MONETARY_UNIT0 Yang
|
||||||
MONETARY_UNIT1 Tien Duizend
|
MONETARY_UNIT1 Tien Duizend
|
||||||
MONETARY_UNIT2 Honderd Miljard
|
MONETARY_UNIT2 Honderd Miljard
|
||||||
MONEY_INPUT_DIALOG_SELLPRICE Verkoop Prijs:
|
MONEY_INPUT_DIALOG_SELLPRICE Verkoop Prijs:
|
||||||
MOVE_ITEM_FAILURE_PRIVATE_SHOP Je kunt geen voorwerpen verplaatsen wanneer je een priv<EFBFBD> Warenhuis hebt geopend.
|
MOVE_ITEM_FAILURE_PRIVATE_SHOP Je kunt geen voorwerpen verplaatsen wanneer je een privé Warenhuis hebt geopend.
|
||||||
MUSIC_EMPTY_MUSIC_LIST Geen Achtergrond muziek.
|
MUSIC_EMPTY_MUSIC_LIST Geen Achtergrond muziek.
|
||||||
MUSIC_METIN2_DEFAULT_THEMA Metin2 Standaard muziek.
|
MUSIC_METIN2_DEFAULT_THEMA Metin2 Standaard muziek.
|
||||||
MUSIC_NOT_SELECT_MUSIC Geen Muziek bestand geselecteerd.
|
MUSIC_NOT_SELECT_MUSIC Geen Muziek bestand geselecteerd.
|
||||||
|
@ -473,9 +478,9 @@ PARTY_SKILL_WARP Mogelijk om groepsleden te roepen.
|
||||||
PASSWORD_TITLE Warenhuis wachtwoord
|
PASSWORD_TITLE Warenhuis wachtwoord
|
||||||
PICK_ITEM_TITLE Voorwerp Nummer
|
PICK_ITEM_TITLE Voorwerp Nummer
|
||||||
PICK_MONEY_TITLE Som
|
PICK_MONEY_TITLE Som
|
||||||
PRIVATE_SHOP_CANNOT_SELL_ITEM Je kunt dit Voorwerp niet verkopen in een priv<EFBFBD> Warenhuis.
|
PRIVATE_SHOP_CANNOT_SELL_ITEM Je kunt dit Voorwerp niet verkopen in een privé Warenhuis.
|
||||||
PRIVATE_SHOP_CLOSE_QUESTION Wil je deze priv<EFBFBD> Warenhuis sluiten?
|
PRIVATE_SHOP_CLOSE_QUESTION Wil je deze privé Warenhuis sluiten?
|
||||||
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE Naam van de priv<EFBFBD> Warenhuis
|
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE Naam van de privé Warenhuis
|
||||||
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE Prijs
|
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE Prijs
|
||||||
PVP_LEVEL0 Ridderlijk
|
PVP_LEVEL0 Ridderlijk
|
||||||
PVP_LEVEL1 Nobel
|
PVP_LEVEL1 Nobel
|
||||||
|
@ -518,7 +523,7 @@ REFINE_FAILURE_NO_GOLD_SOCKET Er is geen Goud fitting om %s in te zetten.
|
||||||
REFINE_FAILURE_NO_MORE_SOCKET Je kunt niet meer Fittingen maken.
|
REFINE_FAILURE_NO_MORE_SOCKET Je kunt niet meer Fittingen maken.
|
||||||
REFINE_FAILURE_NO_SOCKET0 Er is geen Fitting om %s in te zetten.
|
REFINE_FAILURE_NO_SOCKET0 Er is geen Fitting om %s in te zetten.
|
||||||
REFINE_FAILURE_SOCKET_DISABLE_ITEM Je kunt geen Fitting maken in dit Voorwerp.
|
REFINE_FAILURE_SOCKET_DISABLE_ITEM Je kunt geen Fitting maken in dit Voorwerp.
|
||||||
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Dit Voorwerp kan niet ge<EFBFBD>pgrade worden.
|
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Dit Voorwerp kan niet geüpgrade worden.
|
||||||
REFINE_SUCCESS Het bevorderen van het Voorwerp was successvol.
|
REFINE_SUCCESS Het bevorderen van het Voorwerp was successvol.
|
||||||
REFINE_SUCCESS_PROBALITY Kans op Bevordering %d%%
|
REFINE_SUCCESS_PROBALITY Kans op Bevordering %d%%
|
||||||
REFINE_WARNING2 Wil je doorgaan?
|
REFINE_WARNING2 Wil je doorgaan?
|
||||||
|
@ -640,10 +645,10 @@ STAT_TOOLTIP_INT Verhoogd TP, magische aanvalskracht en verdediging
|
||||||
STAT_TOOLTIP_STR Verhoogd Aanvals waarde en Schade
|
STAT_TOOLTIP_STR Verhoogd Aanvals waarde en Schade
|
||||||
SYMBOLLIST_TITLE Registreer Gilde Vlag
|
SYMBOLLIST_TITLE Registreer Gilde Vlag
|
||||||
SYSTEM_OPTION_CPU_TILING_1 CPU Tiling Mode kan de snelheid van een zwakke PC verhogen.
|
SYSTEM_OPTION_CPU_TILING_1 CPU Tiling Mode kan de snelheid van een zwakke PC verhogen.
|
||||||
SYSTEM_OPTION_CPU_TILING_2 Al er een probleem is met de illustraties kies dan ,Systemoption<EFBFBD> of ,CONFIG.exe<78>
|
SYSTEM_OPTION_CPU_TILING_2 Al er een probleem is met de illustraties kies dan ,Systemoption‘ of ,CONFIG.exe‘
|
||||||
SYSTEM_OPTION_CPU_TILING_3 en verander naar GPU Tiling Mode.
|
SYSTEM_OPTION_CPU_TILING_3 en verander naar GPU Tiling Mode.
|
||||||
SYSTEM_OPTION_GPU_TILING_1 GPU Tiling Mode kan langzaam draaien op een zwakke PC.
|
SYSTEM_OPTION_GPU_TILING_1 GPU Tiling Mode kan langzaam draaien op een zwakke PC.
|
||||||
SYSTEM_OPTION_GPU_TILING_2 Als er problemen zijn met de illustraties, kies 'Systeem Opties<EFBFBD> of 'CONFIG.exe<78>
|
SYSTEM_OPTION_GPU_TILING_2 Als er problemen zijn met de illustraties, kies 'Systeem Opties‘ of 'CONFIG.exe‘
|
||||||
SYSTEM_OPTION_GPU_TILING_3 en verander naar GPU Tiling Mode.
|
SYSTEM_OPTION_GPU_TILING_3 en verander naar GPU Tiling Mode.
|
||||||
SYSTEM_OPTION_TILING_EXIT Om naar de Tiling Mode te veranderen moet het spel gerestart worden.
|
SYSTEM_OPTION_TILING_EXIT Om naar de Tiling Mode te veranderen moet het spel gerestart worden.
|
||||||
TARGET_BUTTON_ACCEPT_FIGHT Toestemmen
|
TARGET_BUTTON_ACCEPT_FIGHT Toestemmen
|
||||||
|
@ -653,7 +658,7 @@ TARGET_BUTTON_DISMOUNT Afstijgen
|
||||||
TARGET_BUTTON_EMOTION_ALLOW Emoties
|
TARGET_BUTTON_EMOTION_ALLOW Emoties
|
||||||
TARGET_BUTTON_EXCHANGE Handelen
|
TARGET_BUTTON_EXCHANGE Handelen
|
||||||
TARGET_BUTTON_EXCLUDE Uitsluiten
|
TARGET_BUTTON_EXCLUDE Uitsluiten
|
||||||
TARGET_BUTTON_EXIT_OBSERVER Be<EFBFBD>ndig Toeschouwer Mode
|
TARGET_BUTTON_EXIT_OBSERVER Beëndig Toeschouwer Mode
|
||||||
TARGET_BUTTON_FIGHT Duel
|
TARGET_BUTTON_FIGHT Duel
|
||||||
TARGET_BUTTON_FRIEND Vriend
|
TARGET_BUTTON_FRIEND Vriend
|
||||||
TARGET_BUTTON_INVITE_GUILD Gilde Uitnodiging
|
TARGET_BUTTON_INVITE_GUILD Gilde Uitnodiging
|
||||||
|
@ -837,7 +842,7 @@ TOOLTIP_PARTY_INFO_RECALL_20_LEVEL Je kunt Groepsleden die op dezelfde server zi
|
||||||
TOOLTIP_PARTY_INFO_SET_ATTACKER Aanvals Level +(Getal Groepsleden./2) Aanvaller %d kan gekozen worden.
|
TOOLTIP_PARTY_INFO_SET_ATTACKER Aanvals Level +(Getal Groepsleden./2) Aanvaller %d kan gekozen worden.
|
||||||
TOOLTIP_PARTY_INFO_SET_TANKER Verdedigings Level +( Getal Groepsleden) Mesvechters 1 kan gekozen worden.
|
TOOLTIP_PARTY_INFO_SET_TANKER Verdedigings Level +( Getal Groepsleden) Mesvechters 1 kan gekozen worden.
|
||||||
TOOLTIP_PARTY_SKILL_LEVEL Huidige Level: %d
|
TOOLTIP_PARTY_SKILL_LEVEL Huidige Level: %d
|
||||||
TOOLTIP_PARTY_TITLE_GRADE_UP [Aanval/Verdediging ge<EFBFBD>pgrade]
|
TOOLTIP_PARTY_TITLE_GRADE_UP [Aanval/Verdediging geüpgrade]
|
||||||
TOOLTIP_PARTY_TITLE_HEAL [herstel]
|
TOOLTIP_PARTY_TITLE_HEAL [herstel]
|
||||||
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP Wanneer je meer dan %d Groepsleden hebt krijg je %d%% Bonus ERV.
|
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP Wanneer je meer dan %d Groepsleden hebt krijg je %d%% Bonus ERV.
|
||||||
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus ERV]
|
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus ERV]
|
||||||
|
@ -927,5 +932,5 @@ UI_PREVPAGE terug
|
||||||
UI_UNKNOWN Onbekend
|
UI_UNKNOWN Onbekend
|
||||||
UPLOAD_MARK_CHECK_NEED_RECONNECT De upload moet opnieuw gestart worden.
|
UPLOAD_MARK_CHECK_NEED_RECONNECT De upload moet opnieuw gestart worden.
|
||||||
UPLOAD_MARK_UPLOAD_NEED_RECONNECT De upload moet opnieuw gestart worden.
|
UPLOAD_MARK_UPLOAD_NEED_RECONNECT De upload moet opnieuw gestart worden.
|
||||||
USE_ITEM_FAILURE_PRIVATE_SHOP Je kunt voorwerpen niet gebruiken terwijl je priv<EFBFBD> warenhuis open is.
|
USE_ITEM_FAILURE_PRIVATE_SHOP Je kunt voorwerpen niet gebruiken terwijl je privé warenhuis open is.
|
||||||
USE_SKILL_ERROR_UNKNOWN Onbekend Vaardigheids Error: %s
|
USE_SKILL_ERROR_UNKNOWN Onbekend Vaardigheids Error: %s
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -203,19 +203,27 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
self.loginFailureMsgDict={
|
self.loginFailureMsgDict={
|
||||||
#"DEFAULT" : localeInfo.LOGIN_FAILURE_UNKNOWN,
|
#"DEFAULT" : localeInfo.LOGIN_FAILURE_UNKNOWN,
|
||||||
|
|
||||||
"ALREADY" : localeInfo.LOGIN_FAILURE_ALREADY,
|
"ALREADY" : localeInfo.LOGIN_FAILURE_ALREAY,
|
||||||
"WRONGCRD" : localeInfo.LOGIN_FAILURE_WRONG_CREDENTIALS,
|
"NOID" : localeInfo.LOGIN_FAILURE_NOT_EXIST_ID,
|
||||||
|
"WRONGPWD" : localeInfo.LOGIN_FAILURE_WRONG_PASSWORD,
|
||||||
"FULL" : localeInfo.LOGIN_FAILURE_TOO_MANY_USER,
|
"FULL" : localeInfo.LOGIN_FAILURE_TOO_MANY_USER,
|
||||||
"SHUTDOWN" : localeInfo.LOGIN_FAILURE_SHUTDOWN,
|
"SHUTDOWN" : localeInfo.LOGIN_FAILURE_SHUTDOWN,
|
||||||
"REPAIR" : localeInfo.LOGIN_FAILURE_REPAIR_ID,
|
"REPAIR" : localeInfo.LOGIN_FAILURE_REPAIR_ID,
|
||||||
"BLOCK" : localeInfo.LOGIN_FAILURE_BLOCK_ID,
|
"BLOCK" : localeInfo.LOGIN_FAILURE_BLOCK_ID,
|
||||||
|
"WRONGMAT" : localeInfo.LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER,
|
||||||
|
"QUIT" : localeInfo.LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE,
|
||||||
|
"BESAMEKEY" : localeInfo.LOGIN_FAILURE_BE_SAME_KEY,
|
||||||
"NOTAVAIL" : localeInfo.LOGIN_FAILURE_NOT_AVAIL,
|
"NOTAVAIL" : localeInfo.LOGIN_FAILURE_NOT_AVAIL,
|
||||||
|
"NOBILL" : localeInfo.LOGIN_FAILURE_NOBILL,
|
||||||
"BLKLOGIN" : localeInfo.LOGIN_FAILURE_BLOCK_LOGIN,
|
"BLKLOGIN" : localeInfo.LOGIN_FAILURE_BLOCK_LOGIN,
|
||||||
"WEBBLK" : localeInfo.LOGIN_FAILURE_WEB_BLOCK,
|
"WEBBLK" : localeInfo.LOGIN_FAILURE_WEB_BLOCK,
|
||||||
|
"BADSCLID" : localeInfo.LOGIN_FAILURE_WRONG_SOCIALID,
|
||||||
|
"AGELIMIT" : localeInfo.LOGIN_FAILURE_SHUTDOWN_TIME,
|
||||||
}
|
}
|
||||||
|
|
||||||
self.loginFailureFuncDict = {
|
self.loginFailureFuncDict = {
|
||||||
"WRONGCRD" : self.__DisconnectAndInputPassword,
|
"WRONGPWD" : self.__DisconnectAndInputPassword,
|
||||||
|
"WRONGMAT" : self.__DisconnectAndInputMatrix,
|
||||||
"QUIT" : app.Exit,
|
"QUIT" : app.Exit,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -230,7 +238,9 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
|
|
||||||
if app.loggined:
|
if app.loggined:
|
||||||
self.loginFailureFuncDict = {
|
self.loginFailureFuncDict = {
|
||||||
"WRONGCRD" : app.Exit,
|
"WRONGPWD" : app.Exit,
|
||||||
|
"WRONGMAT" : app.Exit,
|
||||||
|
"QUIT" : app.Exit,
|
||||||
}
|
}
|
||||||
|
|
||||||
if musicInfo.loginMusic != "":
|
if musicInfo.loginMusic != "":
|
||||||
|
@ -287,13 +297,13 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
|
|
||||||
print "---------------------------------------------------------------------------- CLOSE LOGIN WINDOW "
|
print "---------------------------------------------------------------------------- CLOSE LOGIN WINDOW "
|
||||||
#
|
#
|
||||||
# selectMusic<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> BGM<47><4D> <20><><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20>ΰ<EFBFBD> <20><> üũ<C3BC>Ѵ<EFBFBD>.
|
# selectMusic이 없으면 BGM이 끊기므로 두개 다 체크한다.
|
||||||
#
|
#
|
||||||
if musicInfo.loginMusic != "" and musicInfo.selectMusic != "":
|
if musicInfo.loginMusic != "" and musicInfo.selectMusic != "":
|
||||||
snd.FadeOutMusic("BGM/"+musicInfo.loginMusic)
|
snd.FadeOutMusic("BGM/"+musicInfo.loginMusic)
|
||||||
|
|
||||||
## NOTE : idEditLine<EFBFBD><EFBFBD> pwdEditLine<6E><65> <20>̺<EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ǿ<EFBFBD><C7BE>־
|
## NOTE : idEditLine와 pwdEditLine은 이벤트가 서로 연결 되어있어서
|
||||||
## Event<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ <20><><EFBFBD>־<EFBFBD>߸<EFBFBD> <20>մϴ<D5B4> - [levites]
|
## Event를 강제로 초기화 해주어야만 합니다 - [levites]
|
||||||
self.idEditLine.SetTabEvent(0)
|
self.idEditLine.SetTabEvent(0)
|
||||||
self.idEditLine.SetReturnEvent(0)
|
self.idEditLine.SetReturnEvent(0)
|
||||||
self.pwdEditLine.SetReturnEvent(0)
|
self.pwdEditLine.SetReturnEvent(0)
|
||||||
|
@ -393,11 +403,11 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
|
|
||||||
def SetPasswordEditLineFocus(self):
|
def SetPasswordEditLineFocus(self):
|
||||||
if localeInfo.IsEUROPE():
|
if localeInfo.IsEUROPE():
|
||||||
if self.idEditLine != None: #0000862: [M2EU] <EFBFBD>α<EFBFBD><EFBFBD><EFBFBD>â <20>˾<EFBFBD> <20><><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> None <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
if self.idEditLine != None: #0000862: [M2EU] 로그인창 팝업 에러: 종료시 먼저 None 설정됨
|
||||||
self.idEditLine.SetText("")
|
self.idEditLine.SetText("")
|
||||||
self.idEditLine.SetFocus() #0000685: [M2EU] <EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD>/<2F><>й<EFBFBD>ȣ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD><CCB5> <20><>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
self.idEditLine.SetFocus() #0000685: [M2EU] 아이디/비밀번호 유추 가능 버그 수정: 무조건 아이디로 포커스가 가게 만든다
|
||||||
|
|
||||||
if self.pwdEditLine != None: #0000862: [M2EU] <EFBFBD>α<EFBFBD><EFBFBD><EFBFBD>â <20>˾<EFBFBD> <20><><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> None <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
if self.pwdEditLine != None: #0000862: [M2EU] 로그인창 팝업 에러: 종료시 먼저 None 설정됨
|
||||||
self.pwdEditLine.SetText("")
|
self.pwdEditLine.SetText("")
|
||||||
else:
|
else:
|
||||||
if self.pwdEditLine != None:
|
if self.pwdEditLine != None:
|
||||||
|
@ -455,7 +465,7 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
loginFailureMsg = localeInfo.LOGIN_FAILURE_UNKNOWN + error
|
loginFailureMsg = localeInfo.LOGIN_FAILURE_UNKNOWN + error
|
||||||
|
|
||||||
|
|
||||||
#0000685: [M2EU] <EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD>/<2F><>й<EFBFBD>ȣ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>н<EFBFBD><D0BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
#0000685: [M2EU] 아이디/비밀번호 유추 가능 버그 수정: 무조건 패스워드로 포커스가 가게 만든다
|
||||||
loginFailureFunc=self.loginFailureFuncDict.get(error, self.SetPasswordEditLineFocus)
|
loginFailureFunc=self.loginFailureFuncDict.get(error, self.SetPasswordEditLineFocus)
|
||||||
|
|
||||||
if app.loggined:
|
if app.loggined:
|
||||||
|
@ -481,6 +491,20 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
self.SetPasswordEditLineFocus()
|
self.SetPasswordEditLineFocus()
|
||||||
net.Disconnect()
|
net.Disconnect()
|
||||||
|
|
||||||
|
def __DisconnectAndInputMatrix(self):
|
||||||
|
if self.connectingDialog:
|
||||||
|
self.connectingDialog.Close()
|
||||||
|
self.connectingDialog = None
|
||||||
|
|
||||||
|
self.stream.popupWindow.Close()
|
||||||
|
self.matrixInputChanceCount -= 1
|
||||||
|
|
||||||
|
if self.matrixInputChanceCount <= 0:
|
||||||
|
self.__OnCloseInputDialog()
|
||||||
|
|
||||||
|
elif self.inputDialog:
|
||||||
|
self.inputDialog.Show()
|
||||||
|
|
||||||
def __LoadScript(self, fileName):
|
def __LoadScript(self, fileName):
|
||||||
import dbg
|
import dbg
|
||||||
try:
|
try:
|
||||||
|
@ -703,18 +727,18 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
execfile(loginInfoFileName, loginInfo)
|
execfile(loginInfoFileName, loginInfo)
|
||||||
except IOError:
|
except IOError:
|
||||||
print(\
|
print(\
|
||||||
"<EFBFBD>ڵ<EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD><EFBFBD><EFBFBD> <20>Ͻ÷<CFBD><C3B7><EFBFBD>" + loginInfoFileName + "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ۼ<EFBFBD><DBBC><EFBFBD><EFBFBD>ּ<EFBFBD><D6BC><EFBFBD>\n"\
|
"자동 로그인을 하시려면" + loginInfoFileName + "파일을 작성해주세요\n"\
|
||||||
"\n"\
|
"\n"\
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>:\n"\
|
"내용:\n"\
|
||||||
"================================================================\n"\
|
"================================================================\n"\
|
||||||
"addr=<EFBFBD>ּ<EFBFBD>\n"\
|
"addr=주소\n"\
|
||||||
"port=<EFBFBD><EFBFBD>Ʈ\n"\
|
"port=포트\n"\
|
||||||
"id=<EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD>\n"\
|
"id=아이디\n"\
|
||||||
"pwd=<EFBFBD><EFBFBD>й<EFBFBD>ȣ\n"\
|
"pwd=비밀번호\n"\
|
||||||
"slot=ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD> (<28><><EFBFBD>ų<EFBFBD> -1<≯<EFBFBD> <20>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)\n"\
|
"slot=캐릭터 선택 인덱스 (없거나 -1이면 자동 선택 안함)\n"\
|
||||||
"autoLogin=<EFBFBD>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>\n"
|
"autoLogin=자동 접속 여부\n"
|
||||||
"autoSelect=<EFBFBD>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>\n"
|
"autoSelect=자동 접속 여부\n"
|
||||||
"locale=(ymir) LC_Ymir <EFBFBD>ϰ<EFBFBD><EFBFBD> ymir<69><72> <20>۵<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> korea<65><61> <20>۵<EFBFBD>\n"
|
"locale=(ymir) LC_Ymir 일경우 ymir로 작동. 지정하지 않으면 korea로 작동\n"
|
||||||
);
|
);
|
||||||
|
|
||||||
id=loginInfo.get("id", "")
|
id=loginInfo.get("id", "")
|
||||||
|
@ -738,7 +762,7 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
self.__SetServerInfo(locale.CHANNEL_TEST_SERVER)
|
self.__SetServerInfo(locale.CHANNEL_TEST_SERVER)
|
||||||
except:
|
except:
|
||||||
import exception
|
import exception
|
||||||
exception.Abort("LoginWindow.__LoadLoginInfo - <EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ּҰ<D6BC> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>")
|
exception.Abort("LoginWindow.__LoadLoginInfo - 테스트서버 주소가 없습니다")
|
||||||
|
|
||||||
else:
|
else:
|
||||||
addr=loginInfo.get("addr", "")
|
addr=loginInfo.get("addr", "")
|
||||||
|
@ -752,7 +776,7 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
net.SetMarkServer(addr, port)
|
net.SetMarkServer(addr, port)
|
||||||
|
|
||||||
if locale == "ymir" :
|
if locale == "ymir" :
|
||||||
net.SetServerInfo("õ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>")
|
net.SetServerInfo("천마 서버")
|
||||||
self.serverInfo.SetText("Y:"+addr+":"+str(port))
|
self.serverInfo.SetText("Y:"+addr+":"+str(port))
|
||||||
else:
|
else:
|
||||||
net.SetServerInfo(addr+":"+str(port))
|
net.SetServerInfo(addr+":"+str(port))
|
||||||
|
@ -783,7 +807,7 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
self.Connect(id, pwd)
|
self.Connect(id, pwd)
|
||||||
|
|
||||||
print "=================================================================================="
|
print "=================================================================================="
|
||||||
print "<EFBFBD>ڵ<EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD>: %s - %s:%d %s" % (loginInfoFileName, addr, port, id)
|
print "자동 로그인: %s - %s:%d %s" % (loginInfoFileName, addr, port, id)
|
||||||
print "=================================================================================="
|
print "=================================================================================="
|
||||||
|
|
||||||
|
|
||||||
|
@ -902,9 +926,9 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
self.stream.popupWindow.Close()
|
self.stream.popupWindow.Close()
|
||||||
|
|
||||||
# CHINA_MATRIX_CARD_BUG_FIX
|
# CHINA_MATRIX_CARD_BUG_FIX
|
||||||
## A~Z <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 26 <20>̳<EFBFBD><CCB3><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>־<EFBFBD>߸<EFBFBD> <20>Ѵ<EFBFBD>.
|
## A~Z 까지 26 이내의 값이 들어있어야만 한다.
|
||||||
## Python Exception Log <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>̻<EFBFBD><CCBB><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>־ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
## Python Exception Log 에서 그 이상의 값이 들어있어서 에러 방지
|
||||||
## <EFBFBD>嵥 <20><> <20>ѱ<EFBFBD><D1B1><EFBFBD> <20>α<CEB1><D7BF><EFBFBD> <20>̰<EFBFBD> Ȱ<><C8B0>Ǵ<EFBFBD><C7B4><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><F0B8A3B0><EFBFBD>
|
## 헌데 왜 한국쪽 로그에서 이게 활용되는지는 모르겠음
|
||||||
row1 = min(30, row1)
|
row1 = min(30, row1)
|
||||||
row2 = min(30, row2)
|
row2 = min(30, row2)
|
||||||
row3 = min(30, row3)
|
row3 = min(30, row3)
|
||||||
|
@ -961,6 +985,7 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
|
|
||||||
def OnExit(self):
|
def OnExit(self):
|
||||||
self.stream.popupWindow.Close()
|
self.stream.popupWindow.Close()
|
||||||
|
self.stream.popupWindow.Open(localeInfo.LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE, app.Exit, localeInfo.UI_OK)
|
||||||
|
|
||||||
def OnUpdate(self):
|
def OnUpdate(self):
|
||||||
ServerStateChecker.Update()
|
ServerStateChecker.Update()
|
||||||
|
@ -1031,7 +1056,7 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
if channelIndex >= 0:
|
if channelIndex >= 0:
|
||||||
self.channelList.SelectItem(channelIndex)
|
self.channelList.SelectItem(channelIndex)
|
||||||
|
|
||||||
## Show/Hide <EFBFBD>ڵ忡 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>־ <20>ӽ<EFBFBD> - [levites]
|
## Show/Hide 코드에 문제가 있어서 임시 - [levites]
|
||||||
self.serverBoard.SetPosition(self.xServerBoard, self.yServerBoard)
|
self.serverBoard.SetPosition(self.xServerBoard, self.yServerBoard)
|
||||||
self.serverBoard.Show()
|
self.serverBoard.Show()
|
||||||
self.connectBoard.Hide()
|
self.connectBoard.Hide()
|
||||||
|
@ -1265,7 +1290,7 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
self.PopupNotifyMessage(localeInfo.CHANNEL_SELECT_CHANNEL)
|
self.PopupNotifyMessage(localeInfo.CHANNEL_SELECT_CHANNEL)
|
||||||
return
|
return
|
||||||
|
|
||||||
# <EFBFBD><EFBFBD><EFBFBD>°<EFBFBD> FULL <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
# 상태가 FULL 과 같으면 진입 금지
|
||||||
if state == serverInfo.STATE_DICT[3]:
|
if state == serverInfo.STATE_DICT[3]:
|
||||||
self.PopupNotifyMessage(localeInfo.CHANNEL_NOTIFY_FULL)
|
self.PopupNotifyMessage(localeInfo.CHANNEL_NOTIFY_FULL)
|
||||||
return
|
return
|
||||||
|
@ -1277,9 +1302,9 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
channelName = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["name"]
|
channelName = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["name"]
|
||||||
addrKey = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["key"]
|
addrKey = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["key"]
|
||||||
|
|
||||||
if "õ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>" == serverName:
|
if "천마 서버" == serverName:
|
||||||
app.ForceSetLocale("ymir", "locale/ymir")
|
app.ForceSetLocale("ymir", "locale/ymir")
|
||||||
elif "<EFBFBD>赵 <20><><EFBFBD><EFBFBD>" == serverName:
|
elif "쾌도 서버" == serverName:
|
||||||
app.ForceSetLocale("we_korea", "locale/we_korea")
|
app.ForceSetLocale("we_korea", "locale/we_korea")
|
||||||
|
|
||||||
except:
|
except:
|
||||||
|
@ -1294,7 +1319,7 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
tcp_port = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["tcp_port"]
|
tcp_port = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["tcp_port"]
|
||||||
except:
|
except:
|
||||||
import exception
|
import exception
|
||||||
exception.Abort("LoginWindow.__OnClickSelectServerButton - <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>")
|
exception.Abort("LoginWindow.__OnClickSelectServerButton - 서버 선택 실패")
|
||||||
|
|
||||||
try:
|
try:
|
||||||
account_ip = serverInfo.REGION_AUTH_SERVER_DICT[regionID][serverID]["ip"]
|
account_ip = serverInfo.REGION_AUTH_SERVER_DICT[regionID][serverID]["ip"]
|
||||||
|
@ -1314,13 +1339,13 @@ class LoginWindow(ui.ScriptWindow):
|
||||||
|
|
||||||
except:
|
except:
|
||||||
import exception
|
import exception
|
||||||
exception.Abort("LoginWindow.__OnClickSelectServerButton - <EFBFBD><EFBFBD>ũ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>")
|
exception.Abort("LoginWindow.__OnClickSelectServerButton - 마크 정보 없음")
|
||||||
|
|
||||||
|
|
||||||
if app.USE_OPENID and not app.OPENID_TEST :
|
if app.USE_OPENID and not app.OPENID_TEST :
|
||||||
## 2012.07.19 OpenID : <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
## 2012.07.19 OpenID : 김용욱
|
||||||
# ä<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ȭ<>鿡<EFBFBD><E9BFA1> "Ȯ<><C8AE>"(SelectServerButton) <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
|
# 채널 선택 화면에서 "확인"(SelectServerButton) 을 눌렀을때,
|
||||||
# <EFBFBD>α<EFBFBD><EFBFBD><EFBFBD> ȭ<><C8AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ѿ<D1BE><EEB0A1> <20>ʰ<EFBFBD> <20>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OpenID <20><><EFBFBD><EFBFBD>Ű<EFBFBD><C5B0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
# 로그인 화면으로 넘어가지 않고 바로 서버에 OpenID 인증키를 보내도록 수정
|
||||||
self.stream.SetConnectInfo(ip, tcp_port, account_ip, account_port)
|
self.stream.SetConnectInfo(ip, tcp_port, account_ip, account_port)
|
||||||
self.Connect(0, 0)
|
self.Connect(0, 0)
|
||||||
else :
|
else :
|
||||||
|
|
|
@ -16,7 +16,7 @@ import musicInfo
|
||||||
import playerSettingModule
|
import playerSettingModule
|
||||||
|
|
||||||
####################################
|
####################################
|
||||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20>ε<EFBFBD> <20>д<EFBFBD>
|
# 빠른 실행을 위한 모듈 로딩 분담
|
||||||
####################################
|
####################################
|
||||||
import uiCommon
|
import uiCommon
|
||||||
import uiMapNameShower
|
import uiMapNameShower
|
||||||
|
@ -26,7 +26,7 @@ import uiCharacter
|
||||||
import uiTarget
|
import uiTarget
|
||||||
import consoleModule
|
import consoleModule
|
||||||
|
|
||||||
# interface module<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>...
|
# interface module이 문제야...
|
||||||
import interfaceModule
|
import interfaceModule
|
||||||
import uiTaskBar
|
import uiTaskBar
|
||||||
import uiInventory
|
import uiInventory
|
||||||
|
@ -350,7 +350,7 @@ class SelectCharacterWindow(ui.Window):
|
||||||
def SameLoginDisconnect(self):
|
def SameLoginDisconnect(self):
|
||||||
self.stream.popupWindow.Close()
|
self.stream.popupWindow.Close()
|
||||||
self.stream.popupWindow.Open(localeInfo.LOGIN_FAILURE_SAMELOGIN, self.ExitSelect, localeInfo.UI_OK)
|
self.stream.popupWindow.Open(localeInfo.LOGIN_FAILURE_SAMELOGIN, self.ExitSelect, localeInfo.UI_OK)
|
||||||
#self.stream.popupWindow.Open(localeInfo.LOGIN_FAILURE_ALREADY, app.Exit, localeInfo.UI_OK)
|
#self.stream.popupWindow.Open(localeInfo.LOGIN_FAILURE_ALREAY, app.Exit, localeInfo.UI_OK)
|
||||||
|
|
||||||
def MakeCharacter(self, index, id, name, race, form, hair):
|
def MakeCharacter(self, index, id, name, race, form, hair):
|
||||||
if 0 == id:
|
if 0 == id:
|
||||||
|
@ -747,7 +747,7 @@ class SelectCharacterWindow(ui.Window):
|
||||||
if -1 != self.startIndex:
|
if -1 != self.startIndex:
|
||||||
|
|
||||||
## Temporary
|
## Temporary
|
||||||
## BackGroundLoading<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ɶ<EFBFBD><C9B6><EFBFBD><EFBFBD><EFBFBD> <20>ӽ÷<D3BD>..
|
## BackGroundLoading이 지원 될때까지 임시로..
|
||||||
if app.GetTime() - self.startReservingTime > 3.0:
|
if app.GetTime() - self.startReservingTime > 3.0:
|
||||||
if False == self.openLoadingFlag:
|
if False == self.openLoadingFlag:
|
||||||
chrSlot=self.stream.GetCharacterSlot()
|
chrSlot=self.stream.GetCharacterSlot()
|
||||||
|
@ -759,7 +759,7 @@ class SelectCharacterWindow(ui.Window):
|
||||||
import player
|
import player
|
||||||
player.SetPlayTime(playTime)
|
player.SetPlayTime(playTime)
|
||||||
import chat
|
import chat
|
||||||
chat.Clear() ## <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Chat <20><> <20>ʱ<EFBFBD>ȭ. <20>ӽ<EFBFBD> Pos.
|
chat.Clear() ## 들어갈때 Chat 을 초기화. 임시 Pos.
|
||||||
## Temporary
|
## Temporary
|
||||||
#######################################################
|
#######################################################
|
||||||
|
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
import app
|
import app
|
||||||
import constInfo
|
import constInfo
|
||||||
|
|
||||||
MAP_TRENT02 = "MAP_TRENT02" # <EFBFBD>ӽ<EFBFBD>
|
MAP_TRENT02 = "MAP_TRENT02" # 烙矫
|
||||||
MAP_WL = "MAP_WL" # <EFBFBD>ӽ<EFBFBD>
|
MAP_WL = "MAP_WL" # 烙矫
|
||||||
MAP_NUSLUCK = "MAP_NUSLUCK" # <EFBFBD>ӽ<EFBFBD>
|
MAP_NUSLUCK = "MAP_NUSLUCK" # 烙矫
|
||||||
MAP_TREE2 = "MAP_TREE2"
|
MAP_TREE2 = "MAP_TREE2"
|
||||||
|
|
||||||
BLEND_POTION_NO_TIME = "BLEND_POTION_NO_TIME"
|
BLEND_POTION_NO_TIME = "BLEND_POTION_NO_TIME"
|
||||||
|
@ -23,7 +23,7 @@ CHANNEL_NOTIFY_FULL = "CHANNEL_NOTIFY_FULL"
|
||||||
GUILD_BUILDING_LIST_TXT = app.GetLocalePath() + "/GuildBuildingList.txt"
|
GUILD_BUILDING_LIST_TXT = app.GetLocalePath() + "/GuildBuildingList.txt"
|
||||||
|
|
||||||
GUILD_MARK_MIN_LEVEL = "3"
|
GUILD_MARK_MIN_LEVEL = "3"
|
||||||
GUILD_MARK_NOT_ENOUGH_LEVEL = "<EFBFBD><EFBFBD>巹<EFBFBD><EFBFBD> 3<>̻<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>."
|
GUILD_MARK_NOT_ENOUGH_LEVEL = "辨靛饭骇 3捞惑 何磐 啊瓷钦聪促."
|
||||||
|
|
||||||
ERROR_MARK_UPLOAD_NEED_RECONNECT = "UploadMark: Reconnect to game"
|
ERROR_MARK_UPLOAD_NEED_RECONNECT = "UploadMark: Reconnect to game"
|
||||||
ERROR_MARK_CHECK_NEED_RECONNECT = "CheckMark: Reconnect to game"
|
ERROR_MARK_CHECK_NEED_RECONNECT = "CheckMark: Reconnect to game"
|
||||||
|
@ -32,7 +32,7 @@ VIRTUAL_KEY_ALPHABET_LOWERS = r"[1234567890]/qwertyuiop\=asdfghjkl;`'zxcvbnm.,"
|
||||||
VIRTUAL_KEY_ALPHABET_UPPERS = r'{1234567890}?QWERTYUIOP|+ASDFGHJKL:~"ZXCVBNM<>'
|
VIRTUAL_KEY_ALPHABET_UPPERS = r'{1234567890}?QWERTYUIOP|+ASDFGHJKL:~"ZXCVBNM<>'
|
||||||
VIRTUAL_KEY_SYMBOLS = '!@#$%^&*()_+|{}:"<>?~'
|
VIRTUAL_KEY_SYMBOLS = '!@#$%^&*()_+|{}:"<>?~'
|
||||||
VIRTUAL_KEY_NUMBERS = "1234567890-=\[];',./`"
|
VIRTUAL_KEY_NUMBERS = "1234567890-=\[];',./`"
|
||||||
VIRTUAL_KEY_SYMBOLS_BR = '!@#$%^&*()_+|{}:"<>?~<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
VIRTUAL_KEY_SYMBOLS_BR = '!@#$%^&*()_+|{}:"<>?~徉汊殍觏祗螋斛<EFBFBD>'
|
||||||
|
|
||||||
__IS_ENGLISH = "ENGLISH" == app.GetLocaleServiceName()
|
__IS_ENGLISH = "ENGLISH" == app.GetLocaleServiceName()
|
||||||
__IS_HONGKONG = "HONGKONG" == app.GetLocaleServiceName()
|
__IS_HONGKONG = "HONGKONG" == app.GetLocaleServiceName()
|
||||||
|
@ -47,6 +47,8 @@ __IS_CIBN10 = "locale/cibn10" == app.GetLocalePath()
|
||||||
__IS_WE_KOREA = "locale/we_korea" == app.GetLocalePath()
|
__IS_WE_KOREA = "locale/we_korea" == app.GetLocalePath()
|
||||||
__IS_TAIWAN = "locale/taiwan" == app.GetLocalePath()
|
__IS_TAIWAN = "locale/taiwan" == app.GetLocalePath()
|
||||||
__IS_JAPAN = "locale/japan" == app.GetLocalePath()
|
__IS_JAPAN = "locale/japan" == app.GetLocalePath()
|
||||||
|
LOGIN_FAILURE_WRONG_SOCIALID = "ASDF"
|
||||||
|
LOGIN_FAILURE_SHUTDOWN_TIME = "ASDF"
|
||||||
|
|
||||||
if __IS_CANADA:
|
if __IS_CANADA:
|
||||||
__IS_EUROPE = True
|
__IS_EUROPE = True
|
||||||
|
@ -106,7 +108,7 @@ def IsWE_KOREA():
|
||||||
def LoadLocaleData():
|
def LoadLocaleData():
|
||||||
if IsYMIR():
|
if IsYMIR():
|
||||||
import net
|
import net
|
||||||
SERVER = "<EFBFBD>赵 <20><><EFBFBD><EFBFBD>"
|
SERVER = "蔫档 辑滚"
|
||||||
if SERVER == net.GetServerInfo()[:len(SERVER)]:
|
if SERVER == net.GetServerInfo()[:len(SERVER)]:
|
||||||
app.SetCHEONMA(0)
|
app.SetCHEONMA(0)
|
||||||
app.LoadLocaleData("locale/we_korea")
|
app.LoadLocaleData("locale/we_korea")
|
||||||
|
@ -119,7 +121,7 @@ def LoadLocaleData():
|
||||||
app.LoadLocaleData(app.GetLocalePath())
|
app.LoadLocaleData(app.GetLocalePath())
|
||||||
|
|
||||||
def IsCHEONMA():
|
def IsCHEONMA():
|
||||||
return IsYMIR() # <EFBFBD><EFBFBD><EFBFBD><EFBFBD> YMIR <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> õ<><C3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. õ<><C3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ݱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>.
|
return IsYMIR() # 捞力 YMIR 肺纳老篮 公炼扒 玫付辑滚烙. 玫付辑滚啊 巩阑 摧扁 傈鳖瘤 函且 老 绝澜.
|
||||||
|
|
||||||
# END_OF_SUPPORT_NEW_KOREA_SERVER
|
# END_OF_SUPPORT_NEW_KOREA_SERVER
|
||||||
|
|
||||||
|
@ -181,13 +183,13 @@ elif IsSINGAPORE() :
|
||||||
LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath()
|
LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath()
|
||||||
constInfo.IN_GAME_SHOP_ENABLE = 0
|
constInfo.IN_GAME_SHOP_ENABLE = 0
|
||||||
elif IsNEWCIBN() :
|
elif IsNEWCIBN() :
|
||||||
##<EFBFBD><EFBFBD><EFBFBD>Ӹ<EFBFBD><EFBFBD>̱<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
##霸烙疙捞柄柳促.
|
||||||
APP_TITLE = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2"
|
APP_TITLE = "新倚天2"
|
||||||
FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath()
|
FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath()
|
||||||
LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath()
|
LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath()
|
||||||
constInfo.IN_GAME_SHOP_ENABLE = 1
|
constInfo.IN_GAME_SHOP_ENABLE = 1
|
||||||
elif IsTAIWAN():
|
elif IsTAIWAN():
|
||||||
APP_TITLE = "<EFBFBD><EFBFBD>III<EFBFBD><EFBFBD>"
|
APP_TITLE = "矮III瓣"
|
||||||
FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath()
|
FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath()
|
||||||
LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath()
|
LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath()
|
||||||
|
|
||||||
|
@ -202,31 +204,31 @@ else:
|
||||||
LoadLocaleFile(LOCALE_FILE_NAME, locals())
|
LoadLocaleFile(LOCALE_FILE_NAME, locals())
|
||||||
|
|
||||||
########################################################################################################
|
########################################################################################################
|
||||||
## NOTE : <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><> <20><><EFBFBD><EFBFBD><EFBFBD>ðڽ<C3B0><DABD>ϱ<EFBFBD>?" <20><><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ڵ<EFBFBD>
|
## NOTE : 酒捞袍阑 滚副锭 "公均阑/甫 滚府矫摆嚼聪鳖?" 巩磊凯狼 炼荤 急琶阑 困茄 内靛
|
||||||
dictSingleWord = {
|
dictSingleWord = {
|
||||||
"m":1, "n":1, "r":1, "M":1, "N":1, "R":1, "l":1, "L":1, "1":1, "3":1, "6":1, "7":1, "8":1, "0":1,
|
"m":1, "n":1, "r":1, "M":1, "N":1, "R":1, "l":1, "L":1, "1":1, "3":1, "6":1, "7":1, "8":1, "0":1,
|
||||||
}
|
}
|
||||||
|
|
||||||
dictDoubleWord = {
|
dictDoubleWord = {
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1,
|
"啊":1, "凹":1, "芭":1, "败":1, "绊":1, "背":1, "备":1, "痹":1, "弊":1, "扁":1, "俺":1, "奥":1, "霸":1, "拌":1, "苞":1, "饱":1, "迸":1, "彼":1, "鲍":1, "蓖":1, "贬":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1,
|
"鳖":1, "播":1, "波":1, "哺":1, "部":1, "藏":1, "操":1, "搀":1, "掺":1, "尝":1, "柄":1, "兤":1, "膊":1, "簿":1, "彩":1, "蚕":1, "层":1, "茬":1, "惨":1, "差":1, "吺":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD>v":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD>R":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1,
|
"唱":1, "衬":1, "呈":1, "赤":1, "畴":1, "储":1, "穿":1, "春":1, "蠢":1, "聪":1, "郴":1, "唙":1, "匙":1, "抽":1, "出":1, "嘡":1, "床":1, "创":1, "锄":1, "吹":1, "刺":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1,
|
"促":1, "呆":1, "歹":1, "诞":1, "档":1, "低":1, "滴":1, "掂":1, "靛":1, "叼":1, "措":1, "堐":1, "单":1, "党":1, "德":1, "蹬":1, "抵":1, "地":1, "登":1, "第":1, "碉":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD>x":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1,
|
"蝶":1, "媥":1, "栋":1, "杜":1, "肚":1, "屆":1, "堆":1, "崗":1, "哆":1, "鹅":1, "锭":1, "嫐":1, "都":1, "嬻":1, "短":1, "段":1, "岕":1, "敦":1, "断":1, "顿":1, "剁":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD>m":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD>O":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD>l":1,
|
"扼":1, "藩":1, "矾":1, "妨":1, "肺":1, "丰":1, "风":1, "幅":1, "福":1, "府":1, "贰":1, "巑":1, "饭":1, "肥":1, "分":1, "廜":1, "凤":1, "否":1, "汾":1, "夫":1, "恖":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1,
|
"付":1, "赶":1, "赣":1, "哥":1, "葛":1, "功":1, "公":1, "孤":1, "骨":1, "固":1, "概":1, "愘":1, "皋":1, "革":1, "跟":1, "懤":1, "构":1, "咕":1, "羹":1, "箍":1, "掁":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1,
|
"官":1, "跪":1, "滚":1, "涵":1, "焊":1, "禾":1, "何":1, "轰":1, "宏":1, "厚":1, "硅":1, "搸":1, "海":1, "憾":1, "毫":1, "耗":1, "痕":1, "恨":1, "浩":1, "哼":1, "晳":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD>u":1,
|
"狐":1, "徊":1, "坏":1, "焕":1, "磺":1, "幌":1, "谎":1, "回":1, "悔":1, "贿":1, "哗":1, "曽":1, "痪":1, "枾":1, "栘":1, "桇":1, "棬":1, "椖":1, "晃":1, "椸":1, "榰":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1,
|
"荤":1, "箕":1, "辑":1, "寂":1, "家":1, "碱":1, "荐":1, "酱":1, "胶":1, "矫":1, "货":1, "绩":1, "技":1, "嘉":1, "驾":1, "尖":1, "饯":1, "溅":1, "艰":1, "浆":1, "毭":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD>X":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD>o":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD>y":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1,
|
"轿":1, "沊":1, "结":1, "浨":1, "筋":1, "兢":1, "茎":1, "漮":1, "静":1, "揪":1, "截":1, "泍":1, "疥":1, "涖":1, "谨":1, "禁":1, "粳":1, "井":1, "烬":1, "警":1, "竞":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1,
|
"酒":1, "具":1, "绢":1, "咯":1, "坷":1, "夸":1, "快":1, "蜡":1, "栏":1, "捞":1, "局":1, "娟":1, "俊":1, "抗":1, "客":1, "恐":1, "况":1, "傀":1, "寇":1, "困":1, "狼":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD>p":1,
|
"磊":1, "鲤":1, "历":1, "廉":1, "炼":1, "烈":1, "林":1, "陵":1, "令":1, "瘤":1, "犁":1, "厉":1, "力":1, "恋":1, "谅":1, "寥":1, "拎":1, "菱":1, "了":1, "零":1, "<EFBFBD>":1,
|
||||||
"¥":1, "¹":1, "¼":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD>c":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "°":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD>R":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD>n":1,
|
"楼":1, "鹿":1, "录":1, "虑":1, "律":1, "<EFBFBD>":1, "罗":1, "麻":1, "玛":1, "骂":1, "掳":1, "<EFBFBD>":1, "屡":1, "<EFBFBD>":1, "乱":1, "轮":1, "洛":1, "≧":1, "仑":1, "妈":1, "﹏":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "í":1, "ó":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "ġ":1, "ä":1, "<EFBFBD><EFBFBD>":1, "ü":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD>M":1,
|
"瞒":1, "铆":1, "贸":1, "媚":1, "檬":1, "幂":1, "眠":1, "抿":1, "明":1, "摹":1, "盲":1, "獕":1, "眉":1, "们":1, "靡":1, "瑐":1, "苗":1, "瞄":1, "弥":1, "秒":1, "疢":1,
|
||||||
"ī":1, "ļ":1, "Ŀ":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "ť":1, "ũ":1, "Ű":1, "ij":1, "<EFBFBD>m":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1,
|
"墨":1, "募":1, "目":1, "难":1, "内":1, "撵":1, "捻":1, "钮":1, "农":1, "虐":1, "某":1, "癿":1, "纳":1, "馁":1, "拟":1, "蔫":1, "孽":1, "涅":1, "年":1, "柠":1, "磾":1,
|
||||||
"Ÿ":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "Ʃ":1, "Ʈ":1, "Ƽ":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD>O":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "ơ":1, "<EFBFBD><EFBFBD>":1, "Ƣ":1, "Ʒ":1,
|
"鸥":1, "潘":1, "磐":1, "胚":1, "配":1, "鹏":1, "捧":1, "譬":1, "飘":1, "萍":1, "怕":1, "禣":1, "抛":1, "赔":1, "彭":1, "棚":1, "琵":1, "啤":1, "硼":1, "脾":1, "品":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "ǥ":1, "Ǫ":1, "ǻ":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "ǡ":1, "<EFBFBD><EFBFBD>":1, "Ǵ":1, "<EFBFBD>R":1, "ǣ":1, "Ƕ":1, "<EFBFBD>c":1,
|
"颇":1, "瀑":1, "欺":1, "旗":1, "器":1, "钎":1, "仟":1, "腔":1, "橇":1, "乔":1, "菩":1, "粭":1, "其":1, "企":1, "恰":1, "綅":1, "谴":1, "縍":1, "牵":1, "嵌":1, "纁":1,
|
||||||
"<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "ȣ":1, "ȿ":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "ȭ":1, "ȳ":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1, "ȸ":1, "<EFBFBD><EFBFBD>":1, "<EFBFBD><EFBFBD>":1,
|
"窍":1, "轻":1, "倾":1, "囚":1, "龋":1, "瓤":1, "饶":1, "绒":1, "儒":1, "洒":1, "秦":1, "羺":1, "庆":1, "驱":1, "拳":1, "瘸":1, "忍":1, "妊":1, "雀":1, "戎":1, "锐":1,
|
||||||
}
|
}
|
||||||
|
|
||||||
locale = mapping(
|
locale = mapping(
|
||||||
|
@ -415,129 +417,129 @@ JOBINFO_TITLE = [
|
||||||
|
|
||||||
JOBINFO_DATA_LIST = [
|
JOBINFO_DATA_LIST = [
|
||||||
[
|
[
|
||||||
["Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
["鸥绊抄 侩竿苞 绷洒瘤 臼绰 公荤狼",
|
||||||
"<EFBFBD>ⰳ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>þ<EFBFBD> [<5B><><EFBFBD><EFBFBD>]<5D><><EFBFBD>",
|
"扁俺甫 荤恩甸篮 老拿绢 [侩磊]扼绊",
|
||||||
"<EFBFBD>θ<EFBFBD><EFBFBD><EFBFBD>. <20><EFBFBD><EEB6B0> <20><><EFBFBD><EFBFBD><E2BFA1><EFBFBD><EFBFBD> <20><EFBFBD><D7B5><EFBFBD> ",
|
"何弗促. 绢栋茄 困扁俊辑档 弊甸篮 ",
|
||||||
"<EFBFBD>ڷ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><>ġ<EFBFBD><C4A1> <20><><EFBFBD><EFBFBD>",
|
"第肺 拱矾辑瘤 臼栏哥, 促摹绊 框流",
|
||||||
"<EFBFBD>̱<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ḧ <20><><EFBFBD><EFBFBD> <20>ܽ<EFBFBD><DCBD><EFBFBD><EFBFBD><EFBFBD>",
|
"捞扁 塞电 悼丰甫 困秦 窜脚栏肺",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ο<EFBFBD> <20>Ѵ<EFBFBD>. <20>̵<EFBFBD><CCB5><EFBFBD>",
|
"利甸苞 付林 轿快扁档 茄促. 捞甸篮",
|
||||||
"<EFBFBD><EFBFBD> <20>ܷõ<DCB7> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ݷ<EFBFBD>",
|
"肋 窜访等 辟腊苞 塞, 碍仿茄 傍拜仿",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ּ<EFBFBD><D6BC>ο<EFBFBD><CEBF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
"栏肺 傈厘 弥急滴俊辑 傍拜柳栏肺",
|
||||||
"Ȱ<EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. ",],
|
"劝距茄促. ",],
|
||||||
["<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ϲ<EFBFBD><CFB9><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, ",
|
["啊厘 老馆利牢 傍拜屈 公荤肺, ",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>",
|
"利立傈俊 蝶弗 流立 傍拜栏肺 傈厘",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȱ<><C8B0><EFBFBD>Ѵ<EFBFBD>. <20><><EFBFBD><EFBFBD> Ư<><C6AF><EFBFBD><EFBFBD> <20>ٷ<EFBFBD><D9B7><EFBFBD>",
|
"俊辑 劝距茄促. 焙流 漂己惑 辟仿阑",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD>, ",
|
"皋牢栏肺 胶泡 器牢飘甫 捧磊窍登, ",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> / <20><><EFBFBD><EFBFBD>",
|
"利立傈俊 蝶弗 积疙仿 / 规绢仿",
|
||||||
"Ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ü<><C3BC><EFBFBD><EFBFBD> <20>ø<EFBFBD><C3B8><EFBFBD>. <20><><EFBFBD><EFBFBD>",
|
"犬焊甫 困秦 眉仿阑 棵赴促. 肚茄",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ȯ<EFBFBD><C8AE><EFBFBD><EFBFBD> <20><><EFBFBD>̱<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ø",
|
"傍拜狼 沥犬己阑 臭捞扁 困秦 刮酶",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʿ䰡 <20>ִ<EFBFBD>.",],
|
"俊档 器牢飘甫 捧磊且 鞘夸啊 乐促.",],
|
||||||
["<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ŷ<EFBFBD><C5B7><EFBFBD> <20>̿<EFBFBD><CCBF>ϴ<EFBFBD>",
|
["惑寸 荐霖狼 沥脚仿阑 捞侩窍绰",
|
||||||
"<EFBFBD><EFBFBD>/<2F>ٰŸ<D9B0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD>",
|
"吝/辟芭府 立傈屈 公荤肺, 阿 扁贱",
|
||||||
"<EFBFBD>ϳ<EFBFBD><EFBFBD>ϳ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ݷ<EFBFBD><DDB7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>忡<EFBFBD><E5BFA1>",
|
"窍唱窍唱狼 臭篮 傍拜仿栏肺 傈厘俊辑",
|
||||||
"Ȱ<EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. <20><><EFBFBD><EFBFBD> Ư<><C6AF><EFBFBD><EFBFBD> <20>ٷ<EFBFBD><D9B7><EFBFBD> <20><><EFBFBD><EFBFBD>",
|
"劝距茄促. 焙流 漂己惑 辟仿阑 皋牢",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD>, ",
|
"栏肺 胶湃 器牢飘甫 捧磊窍登, ",
|
||||||
"<EFBFBD><EFBFBD>/<2F>ٰŸ<D9B0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ȯ<EFBFBD><C8AE><EFBFBD><EFBFBD> <20><><EFBFBD>߷<EFBFBD><DFB7><EFBFBD>",
|
"吝/辟芭府 傍拜狼 沥犬己苞 疙吝伏阑",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ø<EFBFBD><C3B8> <20>ø<EFBFBD><C3B8><EFBFBD>. <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> ",
|
"困秦 刮酶阑 棵赴促. 肚茄 立傈 矫 ",
|
||||||
"<EFBFBD><EFBFBD> <20><><EFBFBD>ݿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> / <20><><EFBFBD><EFBFBD>",
|
"利 傍拜俊 蝶弗 积疙仿 / 规绢仿",
|
||||||
"Ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ü<>¿<EFBFBD><C2BF><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>",
|
"犬焊甫 困秦 眉仿俊档 器牢飘甫",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʿ䰡 <20>ִ<EFBFBD>. ",],
|
"捧磊且 鞘夸啊 乐促. ",],
|
||||||
],
|
],
|
||||||
[
|
[
|
||||||
["<EFBFBD>ڰ<EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><EEB6B0> <20><>Ȳ<EFBFBD><C8B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڽ<EFBFBD><DABD><EFBFBD>",
|
["磊按篮 绢栋茄 惑炔俊辑档 磊脚狼",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20>ӹ<EFBFBD><D3B9><EFBFBD>",
|
"个阑 见扁绊 篮剐茄 绢狄狼 烙公甫",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸ鼭 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>",
|
"荐青窍搁辑 傈厘狼 饶困甫 瘤盔窍绰",
|
||||||
"<EFBFBD>ڵ<EFBFBD><EFBFBD>̴<EFBFBD>. <20>̵<EFBFBD><CCB5><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ż<EFBFBD>",
|
"磊甸捞促. 捞甸篮 酒林 狐福绊 脚加",
|
||||||
"<EFBFBD>ϸ<EFBFBD>, <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
"窍哥, 厚且 单 绝捞 苞皑窍绊 例力等",
|
||||||
"<EFBFBD>ൿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ҿ<DEBC> ġ<><C4A1>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD>",
|
"青悼栏肺 利狼 鞭家俊 摹疙鸥甫 朝府",
|
||||||
"<EFBFBD><EFBFBD>, <20><><EFBFBD>忡<EFBFBD><E5BFA1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
"登, 傈厘俊急 利柳阑 氢秦 公荐茄",
|
||||||
"ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڽ<EFBFBD><DABD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>",
|
"拳混阑 郴徽栏哥 磊脚狼 侩竿阑",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>δ<EFBFBD>. "],
|
"急焊牢促. "],
|
||||||
["<EFBFBD>μ<EFBFBD> <20>ܰ<EFBFBD><DCB0><EFBFBD> <20>ֹ<EFBFBD><D6B9><EFBFBD><EFBFBD> <20>ٷ<EFBFBD><D9B7>, <20>ż<EFBFBD>",
|
["滴颊 窜八阑 林公扁肺 促风哥, 脚加",
|
||||||
"<EFBFBD>ϰ<EFBFBD> ġ<><C4A1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڰ<EFBFBD> Ư<><C6AF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
"窍霸 摹绊 狐瘤绰 磊按 漂蜡狼 框流烙",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>忡<EFBFBD><E5BFA1> Ȱ<><C8B0><EFBFBD>Ѵ<EFBFBD>. <20><><EFBFBD><EFBFBD> Ư<><C6AF><EFBFBD><EFBFBD>",
|
"栏肺 傈厘俊辑 劝距茄促. 焙流 漂己惑",
|
||||||
"<EFBFBD><EFBFBD>ø<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>",
|
"刮酶阑 皋牢栏肺 胶泡 器牢飘甫 捧磊",
|
||||||
"<EFBFBD>ϵ<EFBFBD>, <20>ٷ<EFBFBD><D9B7><EFBFBD> <20>÷<EFBFBD> <20><><EFBFBD>ݷ<EFBFBD><DDB7><EFBFBD> <20><><EFBFBD>δ<EFBFBD>.",
|
"窍登, 辟仿阑 棵妨 傍拜仿阑 臭牢促.",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD> ",
|
"肚茄 辟立傈俊 蝶弗 积疙仿/规绢仿 ",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ü<>¿<EFBFBD><C2BF><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>",
|
"惑铰阑 困秦 眉仿俊档 器牢飘甫",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʿ䰡 <20>ִ<EFBFBD>. ",],
|
"捧磊且 鞘夸啊 乐促. ",],
|
||||||
["Ȱ<EFBFBD><EFBFBD> <20>ֹ<EFBFBD><D6B9><EFBFBD><EFBFBD> <20>ٷ<EFBFBD><D9B7>, <20><> <20>þ߿<C3BE>",
|
["劝阑 林公扁肺 促风哥, 变 矫具客",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ÿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
"荤沥芭府俊 蝶弗 盔芭府 傍拜栏肺",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD>忡<EFBFBD><EFBFBD> Ȱ<><C8B0><EFBFBD>Ѵ<EFBFBD>. <20><><EFBFBD><EFBFBD> Ư<><C6AF><EFBFBD><EFBFBD>",
|
"傈厘俊辑 劝距茄促. 焙流 漂己惑",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ø<EFBFBD><C3B8>",
|
"傍拜 己傍伏狼 刘啊甫 困秦 刮酶阑",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD> <20>ϸ<EFBFBD>, <20><><EFBFBD>Ÿ<EFBFBD>",
|
"皋牢栏肺 棵妨具 窍哥, 盔芭府",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ٷ<EFBFBD><D9B7><EFBFBD>",
|
"傍拜狼 单固瘤 刘啊甫 困秦 辟仿阑",
|
||||||
"<EFBFBD>ø<EFBFBD> <20>ʿ䰡 <20>ִ<EFBFBD>. <20><><EFBFBD><EFBFBD> <20><><EFBFBD>鿡<EFBFBD><E9BFA1>",
|
"棵副 鞘夸啊 乐促. 肚茄 利甸俊霸",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD> <20><>, <20><> <20><><EFBFBD>ݿ<EFBFBD> <20><>Ƽ<EFBFBD><C6BC>",
|
"器困登菌阑 矫, 利 傍拜俊 滚萍扁",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>",
|
"困茄 积疙仿/规绢仿 惑铰阑 困秦",
|
||||||
"ü<EFBFBD>¿<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʿ䰡",
|
"眉仿俊档 器牢飘甫 捧磊且 鞘夸啊",
|
||||||
"<EFBFBD>ִ<EFBFBD>. ", ],
|
"乐促. ", ],
|
||||||
],
|
],
|
||||||
[
|
[
|
||||||
["<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [<5B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]<5D><> <20>Ӽ<EFBFBD><D3BC><EFBFBD><EFBFBD><EFBFBD>",
|
["荐扼绰 [刀篮 刀栏肺]狼 加己栏肺",
|
||||||
"â<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ư<><C6AF> <20>Ӽ<EFBFBD><D3BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>. ",
|
"芒汲等 漂荐 加己狼 焙流捞促. ",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>忡<EFBFBD><E5BFA1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>⸦ <20><><EFBFBD><EFBFBD>",
|
"弊甸篮 傈厘俊辑 利甸狼 荤扁甫 历窍",
|
||||||
"<EFBFBD><EFBFBD>Ű<EFBFBD><EFBFBD>, <20>Ǹ<EFBFBD><C7B8><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ź<EFBFBD><C5BA><EFBFBD><EFBFBD>",
|
"矫虐绊, 厩付狼 塞阑 角篮 付藕栏肺",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȥ<EFBFBD><C8A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD>",
|
"利狼 康去苞 腊脚阑 窿苟暗促. 锭肺",
|
||||||
"<EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD> <20>ڽ<EFBFBD><DABD><EFBFBD> <20>˰<EFBFBD> <20><><EFBFBD>ʿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>",
|
"捞甸篮 磊脚狼 八苞 癌渴俊 绢狄狼",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǿ<EFBFBD>, <20><><EFBFBD>忡<EFBFBD><E5BFA1> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>",
|
"塞阑 角绢, 傈厘俊辑 公荤 给瘤 臼篮",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD>ݷ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ <20>ϴµ<CFB4>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
"傍拜仿阑 惯戎窍扁档 窍绰单, 利甸阑",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>±<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
"磷咯措绰弊 葛嚼捞 况倡俊 阐嘛秦",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>þ<EFBFBD> [<5B><><EFBFBD><EFBFBD>]<5D>̶<EFBFBD>",
|
"荤恩甸篮 荐扼甫 老拿绢 [付脚]捞扼",
|
||||||
"<EFBFBD>θ<EFBFBD><EFBFBD>⸦ <20><><EFBFBD><EFBFBD> <20>ɴ´<C9B4>."],
|
"何福扁甫 林历 旧绰促."],
|
||||||
["ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20>Ǹ<EFBFBD><C7B8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
["券公焙狼 荐扼绰 厩付狼 揪俊辑",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>⳪ <20><><EFBFBD><EEB1B8>",
|
"掘绢瘤绰 付仿阑 公扁唱 规绢备俊",
|
||||||
"<EFBFBD>Ǿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
"角绢 公荤 给瘤 臼篮 傈捧仿栏肺",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD>忡<EFBFBD><EFBFBD> Ȱ<><C8B0><EFBFBD>Ѵ<EFBFBD>. <20><><EFBFBD><EFBFBD> Ư<><C6AF><EFBFBD><EFBFBD>",
|
"傈厘俊辑 劝距茄促. 焙流 漂己惑",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>",
|
"瘤瓷捞 臭酒龙荐废 馒侩 厘厚俊",
|
||||||
"<EFBFBD>Ǹ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ǹǷ<C7B9>,",
|
"角府绰 付仿狼 困仿捞 刘措登骨肺,",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD>ɰ<EFBFBD> <20>ٷ<EFBFBD><D9B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>",
|
"瘤瓷苞 辟仿阑 皋牢栏肺 胶湃",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>",
|
"器牢飘甫 捧磊窍登, 立傈俊 蝶弗",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD> Ȯ<><C8AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ü<><C3BC><EFBFBD><EFBFBD>",
|
"积疙仿/规绢仿 犬焊甫 困秦 眉仿阑",
|
||||||
"<EFBFBD>ø<EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ȯ<EFBFBD><C8AE><EFBFBD><EFBFBD>",
|
"棵赴促. 肚茄 傍拜狼 沥犬己苞",
|
||||||
"ȸ<EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD>ؼ<EFBFBD> <20><>ø<EFBFBD><C3B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>",
|
"雀乔甫 困秦辑 刮酶俊档 器牢飘甫",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʿ䰡 <20>ִ<EFBFBD>. ",],
|
"捧磊且 鞘夸啊 乐促. ",],
|
||||||
["<EFBFBD>渶<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>",
|
["孺付焙狼 荐扼甸篮 阿辆 绢狄狼",
|
||||||
"<EFBFBD>ֹ<EFBFBD><EFBFBD><EFBFBD> <20>Ǹ<EFBFBD><C7B8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>忡<EFBFBD><E5BFA1>",
|
"林巩苞 厩付狼 付过栏肺 傈厘俊辑",
|
||||||
"Ȱ<EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. <20><><EFBFBD><EFBFBD> Ư<><C6AF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
"劝距茄促. 焙流 漂己惑 付过 傍拜捞",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD>̹Ƿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>",
|
"林捞骨肺 瘤瓷阑 皋牢栏肺 胶泡",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD>, <20><><EFBFBD>Ÿ<EFBFBD> <20><><EFBFBD><EFBFBD>",
|
"器牢飘甫 捧磊窍登, 盔芭府 付过",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ȯ<EFBFBD><C8AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ø<EFBFBD><C3B8> <20>ø<EFBFBD><C3B8><EFBFBD>.",
|
"傍拜狼 沥犬己阑 困秦 刮酶阑 棵赴促.",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD>ݿ<EFBFBD> <20><><EFBFBD><EFBFBD>",
|
"肚茄 器困 登菌阑矫, 利 傍拜俊 蝶弗",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> / <20><><EFBFBD><EFBFBD> Ȯ<><C8AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ü<>¿<EFBFBD><C2BF><EFBFBD>",
|
"积疙仿 / 规绢仿 犬焊甫 困秦 眉仿俊档",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʿ䰡 <20>ִ<EFBFBD>. ",],
|
"器牢飘甫 捧磊且 鞘夸啊 乐促. ",],
|
||||||
],
|
],
|
||||||
[
|
[
|
||||||
["<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ű<EFBFBD> <20>ڿ<EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
["公寸篮 侩脚苞 磊楷, 滴 绊措狼",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٷ<EFBFBD> <20><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.",
|
"塞阑 促逢 荐 乐绰 蜡老茄 流辆捞促.",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ĺ濡<C4B9><E6BFA1> <20>Ʊ<EFBFBD><C6B1><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD>",
|
"弊甸篮 饶规俊辑 酒焙阑 焊炼窍绊",
|
||||||
"<EFBFBD><EFBFBD>ģ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>λ<EFBFBD><CEBB><EFBFBD> ȸ<><C8B8> <20><>Ű<EFBFBD><C5B0>",
|
"促模 悼丰狼 何惑阑 雀汗 矫虐哥",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>⸦ <20><>½<EFBFBD>Ų<EFBFBD><C5B2>. <20><EFBFBD><D7B5><EFBFBD>",
|
"冻绢柳 荤扁甫 惑铰矫挪促. 弊甸篮",
|
||||||
"<EFBFBD>Ʊ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><DEBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20>ڸ<EFBFBD> ",
|
"酒焙狼 荐搁苞 绒侥阑 规秦窍绰 磊甫 ",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>뼭<EFBFBD><EBBCAD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><EFBFBD> <20>ڵ<EFBFBD>",
|
"例措 侩辑窍瘤 臼栏哥, 弊繁 磊甸",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ֹ<EFBFBD><D6B9><EFBFBD>",
|
"俊霸绰 茄 痢 林历 绝捞 林巩阑",
|
||||||
"<EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ¡<><C2A1><EFBFBD>Ѵ<EFBFBD>.",],
|
"磐飘妨 弊 厚疤窃阑 决洒 隆拌茄促.",],
|
||||||
["õ<EFBFBD>決<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
["玫锋焙狼 公寸甸篮 阿辆 何利贱苞",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֹ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ϸ<EFBFBD>, <20><><EFBFBD><EFBFBD> <20><> / <20><><EFBFBD><EFBFBD>",
|
"焊炼林巩俊 瓷窍哥, 利狼 流 / 埃立",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD> <20>Ʊ<EFBFBD><C6B1><EFBFBD> <20><>Ų<EFBFBD><C5B2>. <20><><EFBFBD><EFBFBD>",
|
"傍拜栏肺何磐 酒焙阑 瘤挪促. 焙流",
|
||||||
"Ư<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ɷ<EFBFBD><C9B7><EFBFBD> <20><><EFBFBD>̹Ƿ<CCB9> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
"漂己惑 付过 瓷仿捞 林捞骨肺 瘤瓷阑",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD>,",
|
"皋牢栏肺 胶泡 器牢飘甫 捧磊窍登,",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD> <20><>, <20><> <20><><EFBFBD>ݿ<EFBFBD> <20><><EFBFBD><EFBFBD>",
|
"器困登菌阑 矫, 利 傍拜俊 蝶弗",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> / <20><><EFBFBD><EFBFBD> Ȯ<><C8AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ü<><C3BC><EFBFBD><EFBFBD>",
|
"积疙仿 / 规绢仿 犬焊甫 困秦 眉仿阑",
|
||||||
"<EFBFBD>ø<EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ÿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
"棵赴促. 肚茄 盔芭府 付过 傍拜狼",
|
||||||
"<EFBFBD><EFBFBD>Ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ø<EFBFBD><C3B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>",
|
"沥犬己阑 困俊 刮酶俊档 器牢飘甫",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʿ䰡 <20>ִ<EFBFBD>. ",],
|
"捧磊且 鞘夸啊 乐促. ",],
|
||||||
["<EFBFBD><EFBFBD><EFBFBD>ڱ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڿ<EFBFBD><DABF><EFBFBD> <20><><EFBFBD><EFBFBD>",
|
["堡汾焙狼 公寸甸篮 磊楷狼 塞阑",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ʊ<EFBFBD><C6B1><EFBFBD> ȸ<><C8B8><EFBFBD>ϰ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ",
|
"呼妨 酒焙阑 雀汗窍绊, 锄脚狼 ",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>鿡<EFBFBD><E9BFA1> ū <20><><EFBFBD><EFBFBD><EFBFBD>",
|
"塞栏肺 剐笼茄 利甸俊霸 奴 面拜阑",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> <20>̵<EFBFBD><CCB5>̴<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
"涝鳃 荐 乐绰 捞甸捞促. 焙流狼",
|
||||||
"Ư<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ɷ<EFBFBD><C9B7><EFBFBD> <20><><EFBFBD>̹Ƿ<CCB9> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
"漂己惑 付过 瓷仿捞 林捞骨肺 瘤瓷阑",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD>,",
|
"皋牢栏肺 胶泡 器牢飘甫 捧磊窍登,",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD>ݿ<EFBFBD> <20><><EFBFBD><EFBFBD>",
|
"器困登菌阑矫, 利 傍拜俊 蝶弗",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> / <20><><EFBFBD><EFBFBD> Ȯ<><C8AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ü<><C3BC><EFBFBD><EFBFBD>",
|
"积疙仿 / 规绢仿 犬焊甫 困秦 眉仿阑",
|
||||||
"<EFBFBD>ø<EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ÿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
|
"棵赴促. 肚茄 盔芭府 付过 傍拜狼",
|
||||||
"<EFBFBD><EFBFBD>Ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ø<EFBFBD><C3B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>",
|
"沥犬己阑 困俊 刮酶俊档 器牢飘甫",
|
||||||
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʿ䰡 <20>ִ<EFBFBD>. "],
|
"捧磊且 鞘夸啊 乐促. "],
|
||||||
],
|
],
|
||||||
]
|
]
|
||||||
|
|
||||||
|
@ -631,137 +633,137 @@ def GetLetterCloseImageName():
|
||||||
if 949 == app.GetDefaultCodePage():
|
if 949 == app.GetDefaultCodePage():
|
||||||
def EUL(name):
|
def EUL(name):
|
||||||
if GetAuxiliaryWordType(name):
|
if GetAuxiliaryWordType(name):
|
||||||
return "<EFBFBD><EFBFBD> "
|
return "甫 "
|
||||||
else:
|
else:
|
||||||
return "<EFBFBD><EFBFBD> "
|
return "阑 "
|
||||||
|
|
||||||
def I(name):
|
def I(name):
|
||||||
if GetAuxiliaryWordType(name):
|
if GetAuxiliaryWordType(name):
|
||||||
return "<EFBFBD><EFBFBD> "
|
return "啊 "
|
||||||
else:
|
else:
|
||||||
return "<EFBFBD><EFBFBD> "
|
return "捞 "
|
||||||
|
|
||||||
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
|
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
|
||||||
name = sellItemName
|
name = sellItemName
|
||||||
if sellItemCount > 1:
|
if sellItemCount > 1:
|
||||||
name += " "
|
name += " "
|
||||||
name += str(sellItemCount)
|
name += str(sellItemCount)
|
||||||
name += "<EFBFBD><EFBFBD>"
|
name += "俺"
|
||||||
|
|
||||||
return name + EUL(name) + str(sellItemPrice) + "<EFBFBD>ɿ<EFBFBD> <20>Ľðڽ<C3B0><DABD>ϱ<EFBFBD>?"
|
return name + EUL(name) + str(sellItemPrice) + "成俊 颇矫摆嚼聪鳖?"
|
||||||
|
|
||||||
def DO_YOU_BUY_ITEM(sellItemName, sellItemCount, sellItemPrice):
|
def DO_YOU_BUY_ITEM(sellItemName, sellItemCount, sellItemPrice):
|
||||||
name = sellItemName
|
name = sellItemName
|
||||||
if sellItemCount > 1:
|
if sellItemCount > 1:
|
||||||
name += " "
|
name += " "
|
||||||
name += str(sellItemCount)
|
name += str(sellItemCount)
|
||||||
name += "<EFBFBD><EFBFBD>"
|
name += "俺"
|
||||||
|
|
||||||
return name + EUL(name) + str(sellItemPrice) + "<EFBFBD><EFBFBD> <20><>ðڽ<C3B0><DABD>ϱ<EFBFBD>?"
|
return name + EUL(name) + str(sellItemPrice) + "俊 荤矫摆嚼聪鳖?"
|
||||||
|
|
||||||
def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName):
|
def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName):
|
||||||
return attachedItemName+EUL(attachedItemName)+"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>"
|
return attachedItemName+EUL(attachedItemName)+"何馒且 荐 绝绰 酒捞袍涝聪促"
|
||||||
|
|
||||||
def REFINE_FAILURE_NO_SOCKET(attachedItemName):
|
def REFINE_FAILURE_NO_SOCKET(attachedItemName):
|
||||||
return attachedItemName+EUL(attachedItemName)+"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>"
|
return attachedItemName+EUL(attachedItemName)+"何馒且 荐 乐绰 家南捞 绝嚼聪促"
|
||||||
|
|
||||||
def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName):
|
def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName):
|
||||||
return attachedItemName+EUL(attachedItemName)+"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> Ȳ<><C8B2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>"
|
return attachedItemName+EUL(attachedItemName)+"何馒且 荐 乐绰 炔陛 家南捞 绝嚼聪促"
|
||||||
|
|
||||||
def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount):
|
def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount):
|
||||||
name = dropItemName
|
name = dropItemName
|
||||||
if dropItemCount > 1:
|
if dropItemCount > 1:
|
||||||
name += " "
|
name += " "
|
||||||
name += str(dropItemCount)
|
name += str(dropItemCount)
|
||||||
name += "<EFBFBD><EFBFBD>"
|
name += "俺"
|
||||||
|
|
||||||
return name+EUL(name)+"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ðڽ<EFBFBD><EFBFBD>ϱ<EFBFBD>?"
|
return name+EUL(name)+"滚府矫摆嚼聪鳖?"
|
||||||
|
|
||||||
def NumberToMoneyString(number):
|
def NumberToMoneyString(number):
|
||||||
if number <= 0:
|
if number <= 0:
|
||||||
return "0<EFBFBD><EFBFBD>"
|
return "0成"
|
||||||
|
|
||||||
number = str(number)
|
number = str(number)
|
||||||
result = CutMoneyString(number, 0, 4, "", "")
|
result = CutMoneyString(number, 0, 4, "", "")
|
||||||
result = CutMoneyString(number, 4, 8, "<EFBFBD><EFBFBD>", result)
|
result = CutMoneyString(number, 4, 8, "父", result)
|
||||||
result = CutMoneyString(number, 8, 12, "<EFBFBD><EFBFBD>", result)
|
result = CutMoneyString(number, 8, 12, "撅", result)
|
||||||
result = result + "<EFBFBD><EFBFBD>"
|
result = result + "成"
|
||||||
|
|
||||||
return result
|
return result
|
||||||
|
|
||||||
def NumberToSecondaryCoinString(number):
|
def NumberToSecondaryCoinString(number):
|
||||||
if number <= 0:
|
if number <= 0:
|
||||||
return "0<EFBFBD><EFBFBD>"
|
return "0傈"
|
||||||
|
|
||||||
number = str(number)
|
number = str(number)
|
||||||
result = CutMoneyString(number, 0, 4, "", "")
|
result = CutMoneyString(number, 0, 4, "", "")
|
||||||
result = CutMoneyString(number, 4, 8, "<EFBFBD><EFBFBD>", result)
|
result = CutMoneyString(number, 4, 8, "父", result)
|
||||||
result = CutMoneyString(number, 8, 12, "<EFBFBD><EFBFBD>", result)
|
result = CutMoneyString(number, 8, 12, "撅", result)
|
||||||
result = result + "<EFBFBD><EFBFBD>"
|
result = result + "傈"
|
||||||
|
|
||||||
return result
|
return result
|
||||||
|
|
||||||
def FISHING_NOTIFY(isFish, fishName):
|
def FISHING_NOTIFY(isFish, fishName):
|
||||||
if isFish:
|
if isFish:
|
||||||
return fishName + I(fishName) + "<EFBFBD><EFBFBD> <20><> <20>մϴ<D5B4>."
|
return fishName + I(fishName) + "巩 淀 钦聪促."
|
||||||
else:
|
else:
|
||||||
return fishName + I(fishName) + "<EFBFBD>ɸ<EFBFBD><EFBFBD><EFBFBD> <20>մϴ<D5B4>."
|
return fishName + I(fishName) + "吧赴淀 钦聪促."
|
||||||
|
|
||||||
def FISHING_SUCCESS(isFish, fishName):
|
def FISHING_SUCCESS(isFish, fishName):
|
||||||
if isFish:
|
if isFish:
|
||||||
return fishName + EUL(fishName) + "<EFBFBD><EFBFBD>ҽ<EFBFBD><EFBFBD>ϴ<EFBFBD>!"
|
return fishName + EUL(fishName) + "棱疽嚼聪促!"
|
||||||
else:
|
else:
|
||||||
return fishName + EUL(fishName) + "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>!"
|
return fishName + EUL(fishName) + "掘菌嚼聪促!"
|
||||||
|
|
||||||
elif 932 == app.GetDefaultCodePage():
|
elif 932 == app.GetDefaultCodePage():
|
||||||
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
|
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
|
||||||
if sellItemCount > 1 :
|
if sellItemCount > 1 :
|
||||||
return "%s %s <EFBFBD><EFBFBD> %s<EFBFBD>ɔ<EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>H" % ( sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) )
|
return "%s %s 屄傪 %s偵攧傝傑偡偐丠" % ( sellItemName, sellItemCount, NumberToMoneyString(sellItemPrice) )
|
||||||
else:
|
else:
|
||||||
return "%s <EFBFBD><EFBFBD> %s<EFBFBD>Ŕ<EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>H" % (sellItemName, NumberToMoneyString(sellItemPrice) )
|
return "%s 傪 %s偱攧傝傑偡偐丠" % (sellItemName, NumberToMoneyString(sellItemPrice) )
|
||||||
|
|
||||||
def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) :
|
def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) :
|
||||||
if buyItemCount > 1 :
|
if buyItemCount > 1 :
|
||||||
return "%s %s<EFBFBD><EFBFBD> %s<EFBFBD>Ŕ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>H" % ( buyItemName, buyItemCount, buyItemPrice )
|
return "%s %s屄傪 %s偱攦偄傑偡偐丠" % ( buyItemName, buyItemCount, buyItemPrice )
|
||||||
else:
|
else:
|
||||||
return "%s<EFBFBD><EFBFBD> %s<EFBFBD>Ŕ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>H" % ( buyItemName, buyItemPrice )
|
return "%s傪 %s偱攦偄傑偡偐丠" % ( buyItemName, buyItemPrice )
|
||||||
|
|
||||||
def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) :
|
def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) :
|
||||||
return "%s<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>A<EFBFBD>C<EFBFBD>e?<3F>ł<EFBFBD><C582>B" % (attachedItemName)
|
return "%s傪憰拝偱偒側偄傾僀僥?偱偡丅" % (attachedItemName)
|
||||||
|
|
||||||
def REFINE_FAILURE_NO_SOCKET(attachedItemName) :
|
def REFINE_FAILURE_NO_SOCKET(attachedItemName) :
|
||||||
return "%s<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?<3F>P<EFBFBD>b<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD>B" % (attachedItemName)
|
return "%s傪憰拝偡傞?働僢僩偑偁傝傑偣傫丅" % (attachedItemName)
|
||||||
|
|
||||||
def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) :
|
def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) :
|
||||||
return "%s<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>鉩<EFBFBD><EFBFBD>?<3F>P<EFBFBD>b<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD>B" % (attachedItemName)
|
return "%s傪憰拝偱偒傞墿嬥?働僢僩偑偁傝傑偣傫丅" % (attachedItemName)
|
||||||
|
|
||||||
def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) :
|
def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) :
|
||||||
if dropItemCount > 1 :
|
if dropItemCount > 1 :
|
||||||
return "%s %d <EFBFBD><EFBFBD><EFBFBD>̂Ă܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>H" % (dropItemName, dropItemCount)
|
return "%s %d 屄傪幪偰傑偡偐丠" % (dropItemName, dropItemCount)
|
||||||
else :
|
else :
|
||||||
return "%s<EFBFBD><EFBFBD><EFBFBD>̂Ă܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>H" % (dropItemName)
|
return "%s傪幪偰傑偡偐丠" % (dropItemName)
|
||||||
|
|
||||||
def FISHING_NOTIFY(isFish, fishName) :
|
def FISHING_NOTIFY(isFish, fishName) :
|
||||||
if isFish :
|
if isFish :
|
||||||
return "%s <EFBFBD><EFBFBD><EFBFBD>H<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>悤<EFBFBD>ł<EFBFBD>" % ( fishName )
|
return "%s 偑怘偄偮偄偨傛偆偱偡" % ( fishName )
|
||||||
else :
|
else :
|
||||||
return "%s <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>悤<EFBFBD>ł<EFBFBD>" % ( fishName )
|
return "%s 偑偐偐偭偨傛偆偱偡" % ( fishName )
|
||||||
|
|
||||||
def FISHING_SUCCESS(isFish, fishName) :
|
def FISHING_SUCCESS(isFish, fishName) :
|
||||||
if isFish :
|
if isFish :
|
||||||
return "%s <EFBFBD><EFBFBD>߂܂<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>I" % (fishName)
|
return "%s 傪曔傑偊傑偟偨両" % (fishName)
|
||||||
else :
|
else :
|
||||||
return "%s <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɓ<EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>I" % (fishName)
|
return "%s 傪庤偵擖傟傑偟偨両" % (fishName)
|
||||||
|
|
||||||
def NumberToMoneyString(number) :
|
def NumberToMoneyString(number) :
|
||||||
if number <= 0 :
|
if number <= 0 :
|
||||||
return "0<EFBFBD><EFBFBD>"
|
return "0椉"
|
||||||
|
|
||||||
number = str(number)
|
number = str(number)
|
||||||
result = CutMoneyString(number, 0, 4, "", "")
|
result = CutMoneyString(number, 0, 4, "", "")
|
||||||
result = CutMoneyString(number, 4, 8, "<EFBFBD><EFBFBD>", result)
|
result = CutMoneyString(number, 4, 8, "枩", result)
|
||||||
result = CutMoneyString(number, 8, 12, "<EFBFBD><EFBFBD>", result)
|
result = CutMoneyString(number, 8, 12, "壄", result)
|
||||||
result = result + "<EFBFBD><EFBFBD>"
|
result = result + "椉"
|
||||||
|
|
||||||
return result
|
return result
|
||||||
def NumberToSecondaryCoinString(number) :
|
def NumberToSecondaryCoinString(number) :
|
||||||
|
@ -770,8 +772,8 @@ elif 932 == app.GetDefaultCodePage():
|
||||||
|
|
||||||
number = str(number)
|
number = str(number)
|
||||||
result = CutMoneyString(number, 0, 4, "", "")
|
result = CutMoneyString(number, 0, 4, "", "")
|
||||||
result = CutMoneyString(number, 4, 8, "<EFBFBD><EFBFBD>", result)
|
result = CutMoneyString(number, 4, 8, "枩", result)
|
||||||
result = CutMoneyString(number, 8, 12, "<EFBFBD><EFBFBD>", result)
|
result = CutMoneyString(number, 8, 12, "壄", result)
|
||||||
result = result + "jun"
|
result = result + "jun"
|
||||||
|
|
||||||
return result
|
return result
|
||||||
|
@ -842,53 +844,53 @@ elif IsHONGKONG():
|
||||||
elif IsNEWCIBN() or IsCIBN10():
|
elif IsNEWCIBN() or IsCIBN10():
|
||||||
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
|
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
|
||||||
if sellItemCount>1:
|
if sellItemCount>1:
|
||||||
return "ȷ<EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD>%s<EFBFBD><EFBFBD>%s<EFBFBD><EFBFBD>%s<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" % (str(sellItemCount), sellItemName, str(sellItemPrice))
|
return "确定要把%s个%s以%s金币卖掉吗?" % (str(sellItemCount), sellItemName, str(sellItemPrice))
|
||||||
else:
|
else:
|
||||||
return "ȷ<EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD>%s<EFBFBD><EFBFBD>%s<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" % (sellItemName, str(sellItemPrice))
|
return "确定要把%s以%s金币卖掉吗?" % (sellItemName, str(sellItemPrice))
|
||||||
|
|
||||||
def DO_YOU_BUY_ITEM(sellItemName, sellItemCount, sellItemPrice):
|
def DO_YOU_BUY_ITEM(sellItemName, sellItemCount, sellItemPrice):
|
||||||
if sellItemCount>1:
|
if sellItemCount>1:
|
||||||
return "ȷ<EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD>%s<EFBFBD><EFBFBD>%s<EFBFBD><EFBFBD>%s<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" % (str(sellItemCount), sellItemName, str(sellItemPrice))
|
return "确定要把%s个%s以%s金币买进吗?" % (str(sellItemCount), sellItemName, str(sellItemPrice))
|
||||||
else:
|
else:
|
||||||
return "ȷ<EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD>%s<EFBFBD><EFBFBD>%s<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" % (sellItemName, str(sellItemPrice))
|
return "确定要把%s以%s金币买进吗?" % (sellItemName, str(sellItemPrice))
|
||||||
|
|
||||||
def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName):
|
def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName):
|
||||||
return "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƕ%s <20><>װ<EFBFBD><D7B0>" % (attachedItemName)
|
return "无法镶嵌%s 的装备" % (attachedItemName)
|
||||||
|
|
||||||
def REFINE_FAILURE_NO_SOCKET(attachedItemName):
|
def REFINE_FAILURE_NO_SOCKET(attachedItemName):
|
||||||
return "û<EFBFBD>п<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƕ%s <20>Ŀ<EFBFBD>" % (attachedItemName)
|
return "没有可以镶嵌%s 的孔" % (attachedItemName)
|
||||||
|
|
||||||
def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName):
|
def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName):
|
||||||
return "û<EFBFBD>п<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƕ%s <20>Ļƽ<C4BB><C6BD>" % (attachedItemName)
|
return "没有可以镶嵌%s 的黄金孔" % (attachedItemName)
|
||||||
|
|
||||||
def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount):
|
def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount):
|
||||||
if dropItemCount>1:
|
if dropItemCount>1:
|
||||||
return "ȷ<EFBFBD><EFBFBD>Ҫ<EFBFBD>ӵ<EFBFBD>%d<EFBFBD><EFBFBD>%s<EFBFBD><EFBFBD>?" % (dropItemCount, dropItemName)
|
return "确定要扔掉%d个%s吗?" % (dropItemCount, dropItemName)
|
||||||
else:
|
else:
|
||||||
return "ȷ<EFBFBD><EFBFBD>Ҫ<EFBFBD>ӵ<EFBFBD>%s<EFBFBD><EFBFBD>?" % (dropItemName)
|
return "确定要扔掉%s吗?" % (dropItemName)
|
||||||
|
|
||||||
def FISHING_NOTIFY(isFish, fishName):
|
def FISHING_NOTIFY(isFish, fishName):
|
||||||
if isFish:
|
if isFish:
|
||||||
return fishName # <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD> <20>پ<EFBFBD><D9BE>ִµ<D6B4>, <20><><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>־ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ф<EFBFBD>... cython<6F><6E><EFBFBD><EFBFBD> <20><><EFBFBD>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>...
|
return fishName # 夯贰 咯扁俊 绢恫 富捞 嘿绢乐绰单, 牢内爹捞 柄廉乐绢辑 汗盔且 荐啊 绝促 ばば... cython俊辑 牢内爹 俊矾 唱辑 瘤况滚覆...
|
||||||
else:
|
else:
|
||||||
return "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>" + fishName + "<EFBFBD>ˡ<EFBFBD>"
|
return "钓着" + fishName + "了。"
|
||||||
|
|
||||||
def FISHING_SUCCESS(isFish, fishName):
|
def FISHING_SUCCESS(isFish, fishName):
|
||||||
if isFish:
|
if isFish:
|
||||||
return "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>" + fishName + "<EFBFBD>ˡ<EFBFBD>"
|
return "钓着" + fishName + "了。"
|
||||||
else:
|
else:
|
||||||
return "<EFBFBD><EFBFBD><EFBFBD>" + fishName + "<EFBFBD>ˡ<EFBFBD>"
|
return "获得" + fishName + "了。"
|
||||||
|
|
||||||
def NumberToMoneyString(number):
|
def NumberToMoneyString(number):
|
||||||
|
|
||||||
if number <= 0:
|
if number <= 0:
|
||||||
return "0<EFBFBD><EFBFBD>"
|
return "0两"
|
||||||
|
|
||||||
number = str(number)
|
number = str(number)
|
||||||
result = CutMoneyString(number, 0, 4, "", "")
|
result = CutMoneyString(number, 0, 4, "", "")
|
||||||
result = CutMoneyString(number, 4, 8, "<EFBFBD><EFBFBD>", result)
|
result = CutMoneyString(number, 4, 8, "万", result)
|
||||||
result = CutMoneyString(number, 8, 12, "<EFBFBD><EFBFBD>", result)
|
result = CutMoneyString(number, 8, 12, "亿", result)
|
||||||
result = result + "<EFBFBD><EFBFBD>"
|
result = result + "两"
|
||||||
|
|
||||||
return result
|
return result
|
||||||
|
|
||||||
|
@ -899,8 +901,8 @@ elif IsNEWCIBN() or IsCIBN10():
|
||||||
|
|
||||||
number = str(number)
|
number = str(number)
|
||||||
result = CutMoneyString(number, 0, 4, "", "")
|
result = CutMoneyString(number, 0, 4, "", "")
|
||||||
result = CutMoneyString(number, 4, 8, "<EFBFBD><EFBFBD>", result)
|
result = CutMoneyString(number, 4, 8, "万", result)
|
||||||
result = CutMoneyString(number, 8, 12, "<EFBFBD><EFBFBD>", result)
|
result = CutMoneyString(number, 8, 12, "亿", result)
|
||||||
result = result + "JUN"
|
result = result + "JUN"
|
||||||
|
|
||||||
return result
|
return result
|
||||||
|
|
Loading…
Reference in New Issue