forked from metin2/client
Removed unused locale information, refactored where needed. Enabled DS system.
This commit is contained in:
parent
e1cf8cde92
commit
c9aa9a0b03
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@ -9,7 +9,7 @@ MAP_TREE2 = "MAP_TREE2"
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BLEND_POTION_NO_TIME = "BLEND_POTION_NO_TIME"
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BLEND_POTION_NO_INFO = "BLEND_POTION_NO_INFO"
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APP_TITLE = "METIN2"
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APP_TITLE = "Metin2"
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GUILD_HEADQUARTER = "Main Building"
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GUILD_FACILITY = "Facility"
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@ -18,12 +18,6 @@ const char* LSS_GLOBAL = "GLOBAL";
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static bool IS_CHEONMA = false;
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#ifndef LSS_SECURITY_KEY
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#define LSS_SECURITY_KEY "testtesttesttest"
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#endif
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std::string __SECURITY_KEY_STRING__ = LSS_SECURITY_KEY;
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char MULTI_LOCALE_SERVICE[256] = "YMIR";
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char MULTI_LOCALE_PATH[256] = "locale/ymir";
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char MULTI_LOCALE_NAME[256] = "ymir";
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@ -165,11 +159,6 @@ int LocaleService_GetSkillPower(unsigned level)
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return INTERNATIONAL_SKILL_POWERS[level];
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}
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const char* LocaleService_GetSecurityKey()
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{
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return __SECURITY_KEY_STRING__.c_str();
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}
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// CHEONMA
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void LocaleService_SetCHEONMA(bool isEnable)
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{
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@ -243,12 +232,6 @@ void LocaleService_ForceSetLocale(const char* name, const char* localePath)
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{
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strcpy(MULTI_LOCALE_NAME, name);
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strcpy(MULTI_LOCALE_PATH, localePath);
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// 기존 천마 서버로 접속시에는 security key 변경 (WE 버전 클라로 천마서버 접속하기 위함)
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if (0 == stricmp(name, "ymir"))
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__SECURITY_KEY_STRING__ = "testtesttesttest";
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if (0 == stricmp(name, "we_korea"))
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__SECURITY_KEY_STRING__ = "1234abcd5678efgh";
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}
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#if defined(LOCALE_SERVICE_GLOBAL)
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@ -257,36 +240,35 @@ struct SLOCALEDATA
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const char* szServiceName;
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const char* szLocaleName;
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WORD wCodePage;
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const char* szSecurityKey;
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} gs_stLocaleData[] = {
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{ LSS_YMIR, "ymir", 949, "testtesttesttest" }, // Korea
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{ LSS_EUROPE, "de", 1252, "1234abcd5678efgh" }, // GameForge (Germany)
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{ LSS_EUROPE, "en", 1252, "1234abcd5678efgh" }, // GameForge (United Kingdom)
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{ LSS_EUROPE, "us", 1252, "1234abcd5678efgh" }, // GameForge (USA)
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{ LSS_EUROPE, "es", 1252, "1234abcd5678efgh" }, // GameForge (Spain)
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{ LSS_EUROPE, "it", 1252, "1234abcd5678efgh" }, // GameForge (Italy)
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{ LSS_EUROPE, "fr", 1252, "1234abcd5678efgh" }, // GameForge (France)
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{ LSS_EUROPE, "pt", 1252, "1234abcd5678efgh" }, // GameForge (Portugal)
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{ LSS_EUROPE, "tr", 1253, "1234abcd5678efgh" }, // GameForge (Greece)
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{ LSS_EUROPE, "pl", 1250, "1234abcd5678efgh" }, // GameForge (Poland)
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{ LSS_EUROPE, "tr", 1254, "1234abcd5678efgh" }, // GameForge (Turkey)
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{ LSS_EUROPE, "dk", 1252, "1234abcd5678efgh" }, // GameForge (Demmark)
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{ LSS_EUROPE, "ae", 1256, "1234abcd5678efgh" }, // GameForge (United Arab Emirate)
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{ LSS_EUROPE, "mx", 1252, "1234abcd5678efgh" }, // GameForge (Mexico)
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{ LSS_EUROPE, "nl", 1252, "1234abcd5678efgh" }, // GameForge (Netherlands)
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{ LSS_EUROPE, "cz", 1252, "1234abcd5678efgh" }, // GameForge (Czech Republic)
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{ LSS_EUROPE, "ru", 1251, "1234abcd5678efgh" }, // GameForge (Russian Federation)
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{ LSS_EUROPE, "hu", 1250, "1234abcd5678efgh" }, // GameForge (Hungary)
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{ LSS_EUROPE, "ro", 1250, "1234abcd5678efgh" }, // GameForge (Romania)
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{ LSS_EUROPE, "ca", 1252, "testtesttesttest" }, // Z8Games (Canada)
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{ LSS_EUROPE, "sg", 1252, "testtesttesttest" }, // TEC (Singapore)
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{ LSS_JAPAN, "japan", 932, "testtesttesttest" }, // Japan
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{ LSS_EUROPE, "br", 1252, "testtesttesttest" }, // OnGame (Brazil)
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{ LSS_HONGKONG, "hongkong", 950, "testtesttesttest" }, // HongKong & Taiwan
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{ LSS_NEWCIBN, "newcibn", 936, "testtesttesttest" }, // CIBN (Free world)
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{ LSS_ENGLISH, "english", 949, "testtesttesttest" }, // English (Obsoleted)
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{ LSS_YMIR, "kr", 949, "testtesttesttest" }, // Korea (Obsoleted)
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{ NULL, NULL, 0, "testtesttesttest" }
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{ LSS_YMIR, "ymir", 949 }, // Korea
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{ LSS_EUROPE, "de", 1252 }, // GameForge (Germany)
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{ LSS_EUROPE, "en", 1252 }, // GameForge (United Kingdom)
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{ LSS_EUROPE, "us", 1252 }, // GameForge (USA)
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{ LSS_EUROPE, "es", 1252 }, // GameForge (Spain)
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{ LSS_EUROPE, "it", 1252 }, // GameForge (Italy)
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{ LSS_EUROPE, "fr", 1252 }, // GameForge (France)
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{ LSS_EUROPE, "pt", 1252 }, // GameForge (Portugal)
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{ LSS_EUROPE, "tr", 1253 }, // GameForge (Greece)
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{ LSS_EUROPE, "pl", 1250 }, // GameForge (Poland)
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{ LSS_EUROPE, "tr", 1254 }, // GameForge (Turkey)
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{ LSS_EUROPE, "dk", 1252 }, // GameForge (Demmark)
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{ LSS_EUROPE, "ae", 1256 }, // GameForge (United Arab Emirate)
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{ LSS_EUROPE, "mx", 1252 }, // GameForge (Mexico)
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{ LSS_EUROPE, "nl", 1252 }, // GameForge (Netherlands)
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{ LSS_EUROPE, "cz", 1252 }, // GameForge (Czech Republic)
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{ LSS_EUROPE, "ru", 1251 }, // GameForge (Russian Federation)
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{ LSS_EUROPE, "hu", 1250 }, // GameForge (Hungary)
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{ LSS_EUROPE, "ro", 1250 }, // GameForge (Romania)
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{ LSS_EUROPE, "ca", 1252 }, // Z8Games (Canada)
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{ LSS_EUROPE, "sg", 1252 }, // TEC (Singapore)
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{ LSS_JAPAN, "japan", 932 }, // Japan
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{ LSS_EUROPE, "br", 1252 }, // OnGame (Brazil)
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{ LSS_HONGKONG, "hongkong", 950 }, // HongKong & Taiwan
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{ LSS_NEWCIBN, "newcibn", 936 }, // CIBN (Free world)
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{ LSS_ENGLISH, "english", 949 }, // English (Obsoleted)
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{ LSS_YMIR, "kr", 949 }, // Korea (Obsoleted)
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{ NULL, NULL, 0 }
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};
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const char* LocaleService_GetName()
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@ -379,8 +361,6 @@ bool LocaleService_LoadGlobal(HINSTANCE hInstance)
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strcpy(MULTI_LOCALE_NAME, gs_stLocaleData[gs_iLocale].szLocaleName);
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sprintf(MULTI_LOCALE_PATH, "locale/%s", gs_stLocaleData[gs_iLocale].szLocaleName);
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MULTI_LOCALE_CODE = gs_stLocaleData[gs_iLocale].wCodePage;
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if(gs_stLocaleData[gs_iLocale].szSecurityKey)
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__SECURITY_KEY_STRING__ = gs_stLocaleData[gs_iLocale].szSecurityKey;
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return true;
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}
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#else
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@ -1,6 +1,12 @@
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#pragma once
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#include "Locale_inc.h"
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#define LOCALE_SERVICE_EUROPE
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#define ENABLE_COSTUME_SYSTEM
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#define ENABLE_ENERGY_SYSTEM
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#define ENABLE_DRAGON_SOUL_SYSTEM
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#define ENABLE_NEW_EQUIPMENT_SYSTEM
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bool LocaleService_IsYMIR();
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bool LocaleService_IsJAPAN();
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@ -9,13 +15,11 @@ bool LocaleService_IsHONGKONG();
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bool LocaleService_IsTAIWAN();
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bool LocaleService_IsNEWCIBN();
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bool LocaleService_IsEUROPE();
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bool LocaleService_IsWorldEdition();
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unsigned LocaleService_GetCodePage();
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const char* LocaleService_GetName();
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const char* LocaleService_GetLocaleName();
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const char* LocaleService_GetLocalePath();
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const char* LocaleService_GetSecurityKey();
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BOOL LocaleService_IsLeadByte( const char chByte );
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int LocaleService_StringCompareCI( LPCSTR szStringLeft, LPCSTR szStringRight, size_t sizeLength );
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@ -1,4 +0,0 @@
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#define LOCALE_SERVICE_SINGAPORE // 教啊弃
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#define ENABLE_COSTUME_SYSTEM
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#define ENABLE_ENERGY_SYSTEM
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#define ENABLE_NEW_EQUIPMENT_SYSTEM
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@ -1,5 +0,0 @@
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#define LOCALE_SERVICE_BRAZIL // 브라질
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#define ENABLE_COSTUME_SYSTEM
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#define ENABLE_ENERGY_SYSTEM
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#define ENABLE_DRAGON_SOUL_SYSTEM
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@ -1,4 +0,0 @@
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#define LOCALE_SERVICE_CANADA // 캐나다
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#define ENABLE_COSTUME_SYSTEM
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#define ENABLE_ENERGY_SYSTEM
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@ -1,3 +0,0 @@
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#define LOCALE_SERVICE_EUROPE // 유럽
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#define LSS_SECURITY_KEY "1234abcd5678efgh"
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@ -1,11 +0,0 @@
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#define LOCALE_SERVICE_EUROPE // À¯·´
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#define LSS_SECURITY_KEY "1234abcd5678efgh"
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#define ENABLE_COSTUME_SYSTEM
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#define ENABLE_ENERGY_SYSTEM
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#define ENABLE_DRAGON_SOUL_SYSTEM
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#define ENABLE_NEW_EQUIPMENT_SYSTEM
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@ -1,3 +0,0 @@
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#define LOCALE_SERVICE_GLOBAL // GLOBAL version
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#define USE_RELATIVE_PATH
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@ -1,2 +0,0 @@
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#define LOCALE_SERVICE_HONGKONG // 全尼
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@ -1,8 +0,0 @@
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#define LOCALE_SERVICE_WE_JAPAN // World Edition(유럽 버젼) 버젼의 일본
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#define LOCALE_SERVICE_EUROPE // 유럽
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#define LSS_SECURITY_KEY "1234abcd5678efgh"
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#define ENABLE_COSTUME_SYSTEM
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#define ENABLE_ENERGY_SYSTEM
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#define USE_OPENID
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@ -1,6 +0,0 @@
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#include "Locale_inc_EU.h"
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#define ENABLE_COSTUME_SYSTEM
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#define ENABLE_ENERGY_SYSTEM
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#define ENABLE_DRAGON_SOUL_SYSTEM
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#define ENABLE_NEW_EQUIPMENT_SYSTEM
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@ -1,5 +0,0 @@
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#define LOCALE_SERVICE_YMIR // Korean
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#define LOCALE_SERVICE_STAGE_DEVELOPMENT
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#define USE_RELATIVE_PATH
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@ -1,6 +0,0 @@
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#define LOCALE_SERVICE_NEWCIBN // 중국 자유세계
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#define ENABLE_COSTUME_SYSTEM
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#define ENABLE_ENERGY_SYSTEM
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#define ENABLE_DRAGON_SOUL_SYSTEM
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#define ENABLE_NEW_EQUIPMENT_SYSTEM
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@ -1,3 +0,0 @@
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#define LOCALE_SERVICE_SINGAPORE // 教啊弃
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#define ENABLE_COSTUME_SYSTEM
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#define ENABLE_ENERGY_SYSTEM
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@ -1 +0,0 @@
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#define LOCALE_SERVICE_VIETNAM // 베트남
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@ -1,6 +0,0 @@
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#include "Locale_inc_EU.h"
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#define ENABLE_COSTUME_SYSTEM
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#define ENABLE_ENERGY_SYSTEM
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#define ENABLE_DRAGON_SOUL_SYSTEM
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#define ENABLE_NEW_EQUIPMENT_SYSTEM
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@ -89,8 +89,6 @@ void CPythonNetworkStream::LoginPhase()
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void CPythonNetworkStream::SetLoginPhase()
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{
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const char* key = LocaleService_GetSecurityKey();
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if ("Login" != m_strPhase)
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m_phaseLeaveFunc.Run();
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@ -1,7 +1,6 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#include "version.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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@ -14,61 +13,11 @@
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// 일본어 resources
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// English (United States) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_JPN)
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#ifdef _WIN32
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LANGUAGE LANG_JAPANESE, SUBLANG_DEFAULT
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#pragma code_page(932)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// String Table
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//
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STRINGTABLE
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BEGIN
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IDS_POSSESSIVE_MORPHENE "'s"
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END
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#endif // 일본어 resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// 중국어(중국) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
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#ifdef _WIN32
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LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
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#pragma code_page(936)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// String Table
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//
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STRINGTABLE
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BEGIN
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IDS_POSSESSIVE_MORPHENE "'s"
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IDS_WARN_BAD_DRIVER "句寡퀭콘뫘劤鞫엥혜땡。"
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IDS_WARN_NO_TNL "퀭돨鞫엥꼇連넣3D TnL 袒숭속醵\n踏狗쉥轟랬攣끽頓契。"
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END
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#endif // 중국어(중국) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// 한국어 resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_KOR)
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#ifdef _WIN32
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LANGUAGE LANG_KOREAN, SUBLANG_DEFAULT
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#pragma code_page(949)
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#endif //_WIN32
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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/////////////////////////////////////////////////////////////////////////////
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//
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@ -117,19 +66,20 @@ END
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// Cursor
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//
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IDC_CURSOR_NORMAL CURSOR "Cursors\\cursor.cur"
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IDC_CURSOR_CHAIR CURSOR "Cursors\\cursor_chair.cur"
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IDC_CURSOR_DOOR CURSOR "Cursors\\cursor_door.cur"
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IDC_CURSOR_NO CURSOR "Cursors\\cursor_no.cur"
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IDC_CURSOR_PICK CURSOR "Cursors\\cursor_pick.cur"
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IDC_CURSOR_TALK CURSOR "Cursors\\cursor_talk.cur"
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IDC_CURSOR_ATTACK CURSOR "Cursors\\cursor_attack.cur"
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IDC_CURSOR_BUY CURSOR "cursors\\cursor_buy.cur"
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IDC_CURSOR_SELL CURSOR "cursors\\cursor_sell.cur"
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IDC_CURSOR_NORMAL CURSOR "Cursors\\cursor.cur"
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IDC_CURSOR_CHAIR CURSOR "Cursors\\cursor_chair.cur"
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IDC_CURSOR_DOOR CURSOR "Cursors\\cursor_door.cur"
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IDC_CURSOR_NO CURSOR "Cursors\\cursor_no.cur"
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IDC_CURSOR_PICK CURSOR "Cursors\\cursor_pick.cur"
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IDC_CURSOR_TALK CURSOR "Cursors\\cursor_talk.cur"
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IDC_CURSOR_ATTACK CURSOR "Cursors\\cursor_attack.cur"
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IDC_CURSOR_BUY CURSOR "Cursors\\cursor_buy.cur"
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IDC_CURSOR_SELL CURSOR "Cursors\\cursor_sell.cur"
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IDC_CURSOR_CAMERA_ROTATE CURSOR "Cursors\\cursor_camera_rotate.cur"
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IDC_CURSOR_HSIZE CURSOR "Cursors\\cursor_hsize.cur"
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IDC_CURSOR_VSIZE CURSOR "Cursors\\cursor_vsize.cur"
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IDC_CURSOR_HVSIZE CURSOR "Cursors\\cursor_hvsize.cur"
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IDC_CURSOR_HSIZE CURSOR "Cursors\\cursor_hsize.cur"
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IDC_CURSOR_VSIZE CURSOR "Cursors\\cursor_vsize.cur"
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IDC_CURSOR_HVSIZE CURSOR "Cursors\\cursor_hvsize.cur"
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/////////////////////////////////////////////////////////////////////////////
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//
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@ -137,7 +87,7 @@ IDC_CURSOR_HVSIZE CURSOR "Cursors\\cursor_hvsize.cur"
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//
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#ifdef APSTUDIO_INVOKED
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GUIDELINES DESIGNINFO
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GUIDELINES DESIGNINFO
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BEGIN
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IDD_SELECT_LOCALE, DIALOG
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BEGIN
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@ -157,14 +107,15 @@ END
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// remains consistent on all systems.
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IDI_METIN2 ICON "metin2.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION VER_FILE_VERSION
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PRODUCTVERSION 1,0,0,1
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FILEVERSION 0,2,0,0
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PRODUCTVERSION 0,2,0,0
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -179,14 +130,14 @@ BEGIN
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BEGIN
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BLOCK "080003b5"
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BEGIN
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VALUE "CompanyName", "Ymir Entertainment"
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VALUE "FileDescription", "Metin2Client"
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VALUE "FileVersion", VER_FILE_VERSION_STR "\0"
|
||||
VALUE "CompanyName", "The Old Metin2 Project"
|
||||
VALUE "FileDescription", "The Metin2 Client"
|
||||
VALUE "FileVersion", "0.2.0.0"
|
||||
VALUE "InternalName", "Metin2Client"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2011"
|
||||
VALUE "OriginalFilename", "Metin2Client.exe"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2024"
|
||||
VALUE "OriginalFilename", "Metin2.exe"
|
||||
VALUE "ProductName", "Metin2Client"
|
||||
VALUE "ProductVersion", "1, 0, 0, 1"
|
||||
VALUE "ProductVersion", "0.2.0.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
@ -201,36 +152,7 @@ END
|
|||
// String Table
|
||||
//
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_APP_NAME "메틴2"
|
||||
IDS_POSSESSIVE_MORPHENE "의"
|
||||
IDS_WARN_BAD_DRIVER "그래픽 드라이버를 업데이트 하시기 바랍니다."
|
||||
IDS_WARN_NO_TNL "사용하고 계신 시스템의 그래픽카드는 3D TnL 하드웨어 가속이 지원되지 않아\n게임이 느리게 실행되거나 제대로 실행되지 않을수 있습니다."
|
||||
IDS_ERR_CANNOT_READ_FILE "%s 파일을 읽을 수 없습니다."
|
||||
IDS_ERR_NOT_LATEST_FILE "'%s' 파일은 최신버전이 아닙니다. 런처를 다시 실행해주세요."
|
||||
IDS_ERR_MUST_LAUNCH_FROM_PATCHER "클라이언트는 패처를 사용해서 실행되어야 합니다."
|
||||
END
|
||||
|
||||
#endif // 한국어 resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// 영어(미국) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// String Table
|
||||
//
|
||||
|
||||
STRINGTABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_APP_NAME "Metin 2"
|
||||
IDS_POSSESSIVE_MORPHENE "'s"
|
||||
|
@ -241,7 +163,7 @@ BEGIN
|
|||
IDS_ERR_MUST_LAUNCH_FROM_PATCHER "Please run patcher."
|
||||
END
|
||||
|
||||
#endif // 영어(미국) resources
|
||||
#endif // English (United States) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
@ -255,3 +177,4 @@ END
|
|||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
|
|
|
@ -143,7 +143,7 @@
|
|||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0412</Culture>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
|
@ -196,7 +196,7 @@
|
|||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0412</Culture>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
|
@ -241,7 +241,7 @@
|
|||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0412</Culture>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
|
@ -292,7 +292,7 @@
|
|||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0412</Culture>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<ShowProgress>NotSet</ShowProgress>
|
||||
|
@ -422,20 +422,6 @@
|
|||
<ClInclude Include="InstanceBase.h" />
|
||||
<ClInclude Include="InsultChecker.h" />
|
||||
<ClInclude Include="Locale.h" />
|
||||
<ClInclude Include="Locale_inc.h" />
|
||||
<ClInclude Include="Locale_inc_BR.h" />
|
||||
<ClInclude Include="Locale_inc_CA.h" />
|
||||
<ClInclude Include="Locale_inc_dev.h" />
|
||||
<ClInclude Include="Locale_inc_EU.h" />
|
||||
<ClInclude Include="Locale_inc_EU2.h" />
|
||||
<ClInclude Include="Locale_inc_GB.h" />
|
||||
<ClInclude Include="Locale_inc_HK.h" />
|
||||
<ClInclude Include="Locale_inc_JP.h" />
|
||||
<ClInclude Include="Locale_inc_KO.h" />
|
||||
<ClInclude Include="Locale_inc_KO_DEV.h" />
|
||||
<ClInclude Include="Locale_inc_NEWCIBN.h" />
|
||||
<ClInclude Include="Locale_inc_SG.h" />
|
||||
<ClInclude Include="Locale_inc_VI.h" />
|
||||
<ClInclude Include="MarkImage.h" />
|
||||
<ClInclude Include="MarkManager.h" />
|
||||
<ClInclude Include="MovieMan.h" />
|
||||
|
|
|
@ -406,48 +406,6 @@
|
|||
<ClInclude Include="Locale.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Locale_inc.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Locale_inc_BR.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Locale_inc_CA.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Locale_inc_dev.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Locale_inc_EU.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Locale_inc_EU2.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Locale_inc_GB.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Locale_inc_HK.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Locale_inc_JP.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Locale_inc_KO.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Locale_inc_KO_DEV.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Locale_inc_NEWCIBN.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Locale_inc_SG.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Locale_inc_VI.h">
|
||||
<Filter>Locale</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AccountConnector.h">
|
||||
<Filter>Network</Filter>
|
||||
</ClInclude>
|
||||
|
|
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Reference in New Issue