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server/gamefiles/data/quest/dragon_soul.quest

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define gemstone 30270
define alchemist 20001
define reward_box 50255
define gemstone_need_count 10
define gemstone_trade_max_per_day 10
define dragon_soul_can_use_level 30
define drop_flag "ds_drop"
quest dragon_soul begin
state start begin
when levelup or letter with pc.level >= dragon_soul_can_use_level begin
send_letter(gameforge.dragon_soul._1010_sendLetter)
local v = find_npc_by_vnum(alchemist)
if 0 != v then
target.vid("__TARGET__", v, mob_name(alchemist))
end
end
when info or button begin
say(gameforge.dragon_soul._1020_say)
end
when alchemist.chat.gameforge.dragon_soul._1030_npcChat with pc.level >= dragon_soul_can_use_level begin
target.delete("__TARGET__")
say_title(mob_name(alchemist))
say(gameforge.dragon_soul._1040_say)
set_state(state_learning)
end
end
state state_learning begin
when letter begin
send_letter(gameforge.dragon_soul._1050_sendLetter)
end
when info or button begin
say(gameforge.dragon_soul._1060_say)
end
when kill begin
if npc.is_pc() then
return
end
if pc.count_item(gemstone) < gemstone_need_count then
if drop_gamble_with_flag(drop_flag) then
game.drop_item_with_ownership(gemstone, 1, 300)
end
end
end
when alchemist.chat.gameforge.dragon_soul._1050_sendLetter begin
say_title(mob_name(alchemist))
if pc.count_item(gemstone) >= gemstone_need_count then
say(gameforge.dragon_soul._1070_say)
pc.remove_item(gemstone, gemstone_need_count)
ds.give_qualification()
char_log(pc.get_player_id(), 'DS_QUALIFICATION', 'SUCCESS')
pc.give_item2(reward_box)
local today = math.floor(get_global_time() / 86400)
pc.setf("dragon_soul", "eye_timestamp", today)
pc.setf("dragon_soul", "eye_left", 9)
set_state(state_farming)
else
say(gameforge.dragon_soul._1080_say)
end
end
end
state state_farming begin
when letter begin
send_letter(gameforge.dragon_soul._1090_sendLetter)
end
when info or button begin
say(string.format(gameforge.dragon_soul._1100_say, pc.getf("dragon_soul", "eye_left")))
end
when kill begin
if npc.is_pc() then
return
end
if drop_gamble_with_flag(drop_flag) then
local eye_left = pc.getf("dragon_soul", "eye_left")
local haved_gemstone_number = pc.count_item(gemstone)
if eye_left > haved_gemstone_number / gemstone_need_count then
game.drop_item_with_ownership(gemstone, 1, 300)
end
end
end
when gemstone.pick begin
local eye_left = pc.getf("dragon_soul", "eye_left")
if eye_left <= 0 then
return
end
if pc.count_item(gemstone) >= gemstone_need_count then
pc.setf("dragon_soul", "eye_left", eye_left - 1)
pc.remove_item(gemstone, gemstone_need_count)
pc.give_item2(reward_box)
if 1 == eye_left then
notice_multiline(gameforge.dragon_soul._1110_notice, notice)
set_state(state_closed_season)
end
end
end
when alchemist.chat.gameforge.dragon_soul._1120_npcChat begin
say_title(mob_name(alchemist))
local today = math.floor(get_global_time() / 86400)
if today == pc.getf("dragon_soul", "eye_timestamp") then
say(gameforge.dragon_soul._1130_say)
else
say(gameforge.dragon_soul._1140_say)
pc.setf("dragon_soul", "eye_timestamp", today)
pc.setf("dragon_soul", "eye_left", 10)
end
end
end
state state_closed_season begin
when letter begin
send_letter(gameforge.dragon_soul._1150_sendLetter)
end
when info or button begin
say(gameforge.dragon_soul._1160_say)
local today = math.floor(get_global_time() / 86400)
if today == pc.getf("dragon_soul", "eye_timestamp") then
say(gameforge.dragon_soul._1170_say)
else
say(gameforge.dragon_soul._1180_say)
end
end
when alchemist.chat.gameforge.dragon_soul._1090_sendLetter begin
say_title(mob_name(alchemist))
local today = math.floor(get_global_time() / 86400)
if today == pc.getf("dragon_soul", "eye_timestamp") then
say(gameforge.dragon_soul._1130_say)
else
say(gameforge.dragon_soul._1140_say)
pc.setf("dragon_soul", "eye_timestamp", today)
pc.setf("dragon_soul", "eye_left", 10)
set_state(state_farming)
end
end
end
-- deprecated states. so, jump to new state.
state state_1 begin
when login begin
set_state(state_learning)
end
end
state state_2 begin
when login begin
set_state(state_learning)
end
end
state state_3 begin
when login begin
set_state(state_closed_season)
end
end
end