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server/gamefiles/data/quest/neutral_warp.quest

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quest neutral_warp begin
state start begin
when 20009.chat.gameforge.neutral_warp._10_npcChat begin
say_title(gameforge.neutral_warp._20_sayTitle)
say(gameforge.neutral_warp._30_say)
local s = select(gameforge.locale.neutral_warp.go, gameforge.locale.neutral_warp.not_go)
if 2 == s then
return
end
local cost = 1000
say_title(gameforge.neutral_warp._20_sayTitle)
say(string.format(gameforge.neutral_warp._40_say, cost))
if pc.gold < cost then
say(gameforge.locale.oldwoman.not_enough_money)
return
end
local m = pc.get_map_index()
local e = pc.empire
if m == 1 or m == 3 then
e = 1
elseif m == 21 or m == 23 then
e = 2
elseif m == 41 or m == 43 then
e = 3
end
if m == 1 or m == 21 or m == 41 then
if pc.count_item(30180) == 0 then
s = select(gameforge.locale.quiz_33_1_choice, gameforge.neutral_warp._50_select, gameforge.locale.cancel)
if 3 == s then
return
end
else
s = select(gameforge.locale.quiz_33_1_choice, gameforge.neutral_warp._50_select, gameforge.map_warp._97_select, gameforge.locale.cancel)
if 4 == s then
return
end
end
local warp = {
{
{ 402100, 673900 },
{ 270400, 739900 },
{ 321300, 808000 },
},
{
{ 434200, 290600 },
{ 375200, 174900 },
{ 491800, 173600 },
},
{
{ 287800, 799700 },
{ 275500, 800000 },
{ 277000, 788000 },
},
}
test_chat(warp[s][e][1]..warp[s][e][2])
pc.warp(warp[s][e][1], warp[s][e][2])
pc.changegold(-cost)
elseif m == 3 or m == 23 or m == 43 then
if pc.count_item(30180) == 0 then
s = select(gameforge.locale.quiz_33_2_choice, gameforge.neutral_warp._60_select, gameforge.locale.cancel)
if 3 == s then
return
end
else
s = select(gameforge.locale.quiz_33_2_choice, gameforge.neutral_warp._60_select, gameforge.map_warp._97_select, gameforge.locale.cancel)
if 4 == s then
return
end
end
local warp = {
{
{ 217800, 627200 },
{ 221900, 502700 },
{ 344000, 502500 },
},
{
{ 599400, 756300 },
{ 597800, 622200 },
{ 730700, 689800 },
},
{
{ 287800, 799700 },
{ 275500, 800000 },
{ 277000, 788000 },
},
}
test_chat(warp[s][e][1]..warp[s][e][2])
pc.warp(warp[s][e][1], warp[s][e][2])
pc.changegold(-cost)
end
end -- end_of_when
end -- end_of_state
end -- end_of_quest