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server/gamefiles/locale/english/quest/subquest_10.quest

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quest subquest_10 begin
state start begin
when login or levelup with pc.level >= 18 and pc.level <= 23 begin
set_state(information)
end
end
state information begin
when letter begin
local v = find_npc_by_vnum(9003)
if v != 0 then
target.vid("__TARGET__", v, gameforge.subquest_10._10_targetVid)
end
end
when __TARGET__.target.click or 9003.chat.gameforge.subquest_10._10_targetVid with pc.level >= 18 begin
target.delete("__TARGET__")
say_title(gameforge.find_squareguard._130_sayTitle)
say(gameforge.subquest_10._20_say)
say_item_vnum("30017")
wait()
say_title(gameforge.find_squareguard._130_sayTitle)
say(gameforge.subquest_10._30_say)
local s= select(gameforge.subquest_10._40_select, gameforge.subquest_05._80_select)
if 2==s then
say(gameforge.subquest_10._50_say)
local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 2==a then
say_title(gameforge.find_squareguard._130_sayTitle)
say(gameforge.subquest_10._60_say)
return
end
say_title(gameforge.find_squareguard._130_sayTitle)
say(gameforge.subquest_10._70_say)
set_state(__GIVEUP__)
return
end
say_title(gameforge.find_squareguard._130_sayTitle)
say(gameforge.subquest_10._80_say)
set_state(go_to_blacksmith)
end
end
state go_to_blacksmith begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.subquest_10._10_targetVid)
q.set_title(gameforge.subquest_10._10_targetVid)
q.start()
local v = find_npc_by_vnum(20016)
if v == 0 then
else
target.vid("__TARGET__", v, gameforge.subquest_10._90_targetVid)
end
end
when info or button begin
say_title(gameforge.subquest_10._90_targetVid)
say_reward(gameforge.subquest_10._100_sayReward)
say_item_vnum("30017")
end
when __TARGET__.target.click or 20016.chat.gameforge.subquest_10._110_npcChat begin
target.delete("__TARGET__")
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_10._120_say)
set_state(ask_to_weaponshop)
end
end
state ask_to_weaponshop begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.subquest_10._130_makequestbutton)
q.set_title(gameforge.subquest_10._130_makequestbutton)
q.start()
local v= find_npc_by_vnum(9001)
if v == 0 then
else
target.vid("__TARGET__", v, gameforge.subquest_08._90_targetVid)
end
end
when info or button begin
say_title(gameforge.subquest_08._90_targetVid)
say(gameforge.subquest_10._140_sayReward)
say_item_vnum("30017")
end
when __TARGET__.target.click or 9001.chat.gameforge.subquest_10._130_makequestbutton begin
target.delete("__TARGET__")
say_title(gameforge.subquest_08._120_sayTitle)
say(gameforge.subquest_10._150_say)
set_state(hunt_for_shoes)
end
end
state hunt_for_shoes begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.subquest_10._130_makequestbutton)
q.set_title(gameforge.subquest_10._130_makequestbutton)
q.start()
end
when info or button begin
say_title(gameforge.subquest_10._130_makequestbutton)
say(gameforge.subquest_10._160_sayReward)
say_item_vnum("30017")
end
when 302.kill begin
local s = number(1, 100)
if s <= 5 and pc.count_item("30017")==0 then
pc.give_item2("30017", 1)
send_letter(gameforge.subquest_10._170_sendLetter)
local v=find_npc_by_vnum(9003)
if 0== v then
else
target.vid("__TARGET__",v, gameforge.subquest_10._180_targetVid)
end
end
end
when __TARGET__target.click or 9003.chat.gameforge.subquest_10._190_npcChat begin
target.delete("__TARGET__")
if pc.count_item("30017") >= 1 then
say_title(gameforge.find_squareguard._130_sayTitle)
say(gameforge.subquest_10._200_say)
wait()
say_title(gameforge.collect_herb_lv4._130_sayTitle)
say_reward(gameforge.subquest_10._210_sayReward)
pc.remove_item("30017", 1)
pc.give_exp2(60000)
pc.change_money(10000)
pc.give_item2("50083", 1)
clear_letter()
set_state(__COMPLETE__)
else
say_title(gameforge.find_squareguard._130_sayTitle)
say(gameforge.subquest_10._220_say)
say_item_vnum("30017")
local s= select(gameforge.locale.levelup.prev_quest_go, gameforge.subquest_10._230_select)
if 2==s then
say(gameforge.subquest_10._240_say)
local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 2==a then
say_title(gameforge.find_squareguard._130_sayTitle)
say(gameforge.subquest_10._250_say)
set_state(information)
return
end
say_title(gameforge.find_squareguard._130_sayTitle)
say(gameforge.subquest_10._260_say)
set_state(__GIVEUP__)
return
end
say_title(gameforge.find_squareguard._130_sayTitle)
say(gameforge.subquest_10._270_say)
end
end
end
state __GIVEUP__ begin
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end