forked from metin2/server
1
0
Fork 0
server/gamefiles/data/quest/collect_quest_lv70.quest

231 lines
6.8 KiB
Plaintext
Raw Permalink Blame History

quest collect_quest_lv70 begin
state start begin
end
state run begin
when login or levelup with pc.level >= 70 begin
set_state(information)
end
end
state information begin
when letter begin
local v = find_npc_by_vnum(20084)
if v != 0 then
target.vid("__TARGET__", v, gameforge.collect_herb_lv10._10_targetVid)
end
send_letter(gameforge.collect_quest_lv60._10_sendLetter)
end
when button or info begin
say_title(gameforge.collect_quest_lv70._10_sayTitle)
say(gameforge.collect_quest_lv60._30_say)
end
when __TARGET__.target.click or 20084.chat.gameforge.collect_quest_lv60._40_npcChat begin
target.delete("__TARGET__")
say_title(gameforge.collect_quest_lv60._50_sayTitle)
say(gameforge.collect_quest_lv70._20_say)
wait()
say_title(gameforge.collect_quest_lv60._50_sayTitle)
say(gameforge.collect_quest_lv70._30_say)
wait()
say_title(gameforge.collect_quest_lv60._50_sayTitle)
say(gameforge.collect_quest_lv70._40_say)
set_state(go_to_disciple)
pc.setqf("duration",0) -- Versuchszeit
pc.setqf("collect_count",0)--gesammte Zahl der Artikel
pc.setqf("drink_drug",0) --1Punkt, wenn man das Verwirrungsasser trinkt
end
end
state go_to_disciple begin
when letter begin
send_letter(gameforge.collect_quest_lv60._220_sendLetter)
end
when button or info begin
say_title(gameforge.collect_quest_lv70._50_sayTitle)
say(gameforge.collect_quest_lv70._60_say)
say_item_vnum(30165)
say_reward(string.format(gameforge.collect_quest_lv70._70_sayReward, pc.getqf("collect_count")))
end
when 71035.use begin --DasVerwirrungswasser
if get_time() < pc.getqf("duration") then
say(gameforge.collect_quest_lv70._80_say)
return
end
if pc.getqf("drink_drug")==1 then
say(gameforge.collect_quest_lv70._90_say)
return
end
if pc.count_item(30165)==0 then
say_title(gameforge.collect_quest_lv60._140_sayTitle)
say(gameforge.collect_quest_lv70._100_say)
return
end
pc.remove_item(71035, 1)
pc.setqf("drink_drug",1)
end
when 2301.kill or 2302.kill or 2303.kill or 2304.kill or 2305.kill or 2311.kill or 2312.kill or 2313.kill or 2314.kill or 2315.kill begin
local s = number(1, 200)
if s == 1 and pc.count_item(30165)==0 then
pc.give_item2(30165)
--send_letter(string.format(gameforge.collect_quest_lv70._110_sendLetter, item_name(30165)))
send_letter(gameforge.collect_quest_lv70._110_sendLetter)
end
end
when 20084.chat.gameforge.collect_quest_lv70._120_npcChat with pc.count_item(30165) >0 begin
if get_time() > pc.getqf("duration") then
if pc.count_item(30165) >0 then
say_title(gameforge.collect_quest_lv60._50_sayTitle)
say(gameforge.collect_quest_lv70._130_say)
pc.remove_item(30165, 1)
pc.setqf("duration",get_time()+60*60*22)------------------22Stunden
wait()
local pass_percent
if pc.getqf("drink_drug")==0 then
pass_percent=60
else
pass_percent=90
end
local s= number(1,100)
if s<= pass_percent then
if pc.getqf("collect_count")< 24 then --weniger als 25
local index =pc.getqf("collect_count")+1
pc.setqf("collect_count",index) --Da du noch einen besorgst, macht man plus eins
say_title(gameforge.collect_quest_lv60._50_sayTitle)
say(string.format(gameforge.collect_quest_lv70._140_say, 25-pc.getqf("collect_count")))
pc.setqf("drink_drug",0) --Anfang mit dem Wunderwasser
return
end
say_title(gameforge.collect_quest_lv60._50_sayTitle)
say(gameforge.collect_quest_lv70._150_say)
pc.setqf("collect_count",0)
pc.setqf("drink_drug",0)
pc.setqf("duration",0)
set_state(key_item)
return
else
say_title(gameforge.collect_quest_lv60._50_sayTitle)
say(gameforge.collect_quest_lv70._160_say)
pc.setqf("drink_drug",0) --Anfang mit dem Verwirrungswasser
return
end
else
say_title(gameforge.collect_quest_lv60._50_sayTitle)
--say(string.format(gameforge.collect_quest_lv0._190_say, item_name(30165)))
say(gameforge.collect_quest_lv70._165_say)
return
end
else
say_title(gameforge.collect_quest_lv60._50_sayTitle)
say(gameforge.collect_quest_lv70._170_say)
return
end
end
end
state key_item begin
when letter begin
send_letter(gameforge.collect_quest_lv60._220_sendLetter)
if pc.count_item(30224)>0 then
local v = find_npc_by_vnum(20084)
if v != 0 then
target.vid("__TARGET__", v, gameforge.collect_quest_lv40._210_targetVid)
end
end
end
when button or info begin
if pc.count_item(30224) >0 then
say_title(gameforge.collect_quest_lv70._180_sayTitle)
say(gameforge.collect_quest_lv70._190_say)
return
end
say_title(gameforge.collect_quest_lv70._200_sayTitle)
say(gameforge.collect_quest_lv70._210_say)
say_item_vnum(30224)----------Das Geiststein
say(gameforge.collect_quest_lv70._220_say)
end
when 2301.kill or 2302.kill or 2303.kill or 2304.kill or 2305.kill or 2311.kill or 2312.kill or 2313.kill or 2314.kill or 2315.kill begin
local s = number(1, 500)
if s == 1 and pc.count_item(30224)==0 then
pc.give_item2(30224)
send_letter(gameforge.collect_quest_lv70._230_sendLetter)
end
end
when __TARGET__.target.click or 20084.chat.gameforge.collect_quest_lv70._240_npcChat with pc.count_item(30224) > 0 begin
target.delete("__TARGET__")
if pc.count_item(30224) > 0 then
say_title(gameforge.collect_quest_lv60._50_sayTitle)
say(gameforge.collect_quest_lv70._250_say)
pc.remove_item(30224,1)
set_state(__reward)
else
say_title(gameforge.collect_quest_lv60._50_sayTitle)
--say(string.format(gameforge.collect_quest_lv30._290_say, item_name(30224)))
say(gameforge.collect_quest_lv70._255_say)
return
end
end
end
state __reward begin
when letter begin
send_letter(gameforge.collect_quest_lv40._300_sendLetter)
local v = find_npc_by_vnum(20018)
if v != 0 then
target.vid("__TARGET__", v, gameforge.collect_quest_lv30._310_targetVid)
end
end
when button or info begin
say_title(gameforge.collect_quest_lv40._300_sendLetter)
say(gameforge.collect_quest_lv70._260_say)
end
when __TARGET__.target.click or 20018.chat.gameforge.collect_quest_lv30._330_npcChat begin
target.delete("__TARGET__")
say_title(gameforge.collect_quest_lv30._340_sayTitle)
say(gameforge.collect_quest_lv70._270_say)
wait()
say_title(gameforge.collect_quest_lv30._340_sayTitle)
say(gameforge.collect_quest_lv70._280_say)
say_reward(gameforge.collect_quest_lv70._290_sayReward)
affect.add_collect(apply.MOV_SPEED,11,60*60*24*365*60)
affect.add_collect_point(POINT_DEF_BONUS,10,60*60*24*365*60) --60<36><30>
pc.give_item2(50113)
clear_letter()
set_quest_state("collect_quest_lv80", "run")
set_state(__complete)
end
end
state __complete begin
end
end