forked from metin2/server
436 lines
16 KiB
Plaintext
436 lines
16 KiB
Plaintext
quest deviltower_zone begin
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state start begin
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when login begin
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if pc.get_map_index() == 66 then
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if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
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pc.warp((5376+532)*100, (512+596+4)*100, 65)
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end
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pc.set_warp_location(65, 5376+532, 512+596+4)
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elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
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pc.set_warp_location(65, 5376+532, 512+596+4)
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end
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end
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when logout begin
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if pc.count_item(30300) >= 1 then
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pc.remove_item(30300, pc.count_item(30300))
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end
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-- not used in the game
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-- pc.remove_item(30301, pc.count_item(30301))
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if pc.count_item(30302) >= 1 then
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pc.remove_item(30302, pc.count_item(30302))
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end
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end
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when deviltower_man.chat.gameforge.deviltower_zone._10_npcChat begin
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if pc.get_level() < 40 then
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say_title(gameforge.deviltower_zone._20_sayTitle)
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say(gameforge.deviltower_zone._30_say)
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else
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say_title(gameforge.deviltower_zone._20_sayTitle)
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say(gameforge.deviltower_zone._40_say)
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local s = select(gameforge.locale.monkey_dungeon.enter, gameforge.locale.monkey_dungeon.no_enter)
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if s == 1 then
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pc.warp(216500,727000)
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end
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end
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end
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when devil_stone1.kill begin
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timer("devil_stone1_1", 6)
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end
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when devil_stone1_1.timer begin
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d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
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d.regen_file("data/dungeon/deviltower2_regen.txt")
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d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
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end
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when devil_stone3.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
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d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
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d.check_eliminated()
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end
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function get_4floor_stone_pos()
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local positions =
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{
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{368, 629}, {419, 630}, {428, 653}, {422, 679},
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{395, 689}, {369, 679}, {361, 658},
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}
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for i = 1, 6 do
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local j = number(i, 7)
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if i != j then
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local t = positions[i];
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positions[i] = positions[j];
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positions[j] = t;
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end
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end
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return positions
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end
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when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
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d.setf("level", 4)
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local positions = deviltower_zone.get_4floor_stone_pos()
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for i = 1, 6 do
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test_chat(positions[i][1], positions[i][2])
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d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
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end
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test_chat(positions[7][1], positions[7][2])
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local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
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test_chat(vid)
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d.set_unique("real", vid)
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server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
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server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
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notice_multiline(gameforge.deviltower_zone._50_dNotice,d.notice)
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end
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when devil_stone4_fail1.server_timer begin
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if d.select(get_server_timer_arg()) then
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notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
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server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
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end
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end
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when devil_stone4_fail2.server_timer begin
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if d.select(get_server_timer_arg()) then
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notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
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server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
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end
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end
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when devil_stone4_fail.server_timer begin
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if d.select(get_server_timer_arg()) then
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notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
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d.clear_regen()
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d.exit_all()
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clear_server_timer('devil_stone4_update', get_server_timer_arg())
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end
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end
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when devil_stone4_update.server_timer begin
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if d.select(get_server_timer_arg()) then
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if not d.is_unique_dead("real") then
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for i = 1, 6 do
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if d.getf("fakedead" .. i) == 0 then
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if d.unique_get_hp_perc("fake" .. i) < 50 then
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d.purge_unique("fake" .. i)
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d.setf("fakedead" .. i, 1)
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notice_multiline(gameforge.deviltower_zone._90_dNotice,d.notice)
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end
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end
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end
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else
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server_timer("devil_stone4_end", 5, get_server_timer_arg())
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--d.kill_all()
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d.purge()
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notice_multiline(gameforge.deviltower_zone._100_dNotice,d.notice)
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clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
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clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
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clear_server_timer('devil_stone4_fail', get_server_timer_arg())
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end
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else
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server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
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end
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end
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when devil_stone4_stop_timer.server_timer begin
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clear_server_timer('devil_stone4_update', get_server_timer_arg())
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end
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when devil_stone4_end.server_timer begin
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if d.select(get_server_timer_arg()) then
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clear_server_timer('devil_stone4_update', get_server_timer_arg())
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clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
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clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
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clear_server_timer('devil_stone4_fail', get_server_timer_arg())
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-- clear regen from memory when exit
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d.clear_regen()
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d.setf("level", 5)
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d.setf("stone_count", 5)
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notice_multiline(gameforge.deviltower_zone._110_dNotice,d.notice)
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d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
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server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
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clear_server_timer('devil_stone4_update', get_server_timer_arg())
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d.set_regen_file("data/dungeon/deviltower5_regen.txt")
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d.spawn_mob(20073, 421, 452)
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d.spawn_mob(20073, 380, 460)
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d.spawn_mob(20073, 428, 414)
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d.spawn_mob(20073, 398, 392)
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d.spawn_mob(20073, 359, 426)
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end
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end
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when devil_stone5_fail1.server_timer begin
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if d.select(get_server_timer_arg()) then
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notice_multiline(gameforge.deviltower_zone._120_dNotice,d.notice)
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server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
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end
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end
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when devil_stone5_fail2.server_timer begin
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if d.select(get_server_timer_arg()) then
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notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
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server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
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end
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end
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when devil_stone5_fail3.server_timer begin
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if d.select(get_server_timer_arg()) then
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notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
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server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
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end
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end
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when devil_stone5_fail.server_timer begin
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if d.select(get_server_timer_arg()) then
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notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
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d.exit_all()
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end
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end
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when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
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local KILL_COUNT_FOR_DROP_KEY = 50
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local n =d.getf("count") + 1
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d.setf("count", n)
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if n == KILL_COUNT_FOR_DROP_KEY then
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game.drop_item(50084, 1)
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d.setf("count", 0)
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end
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end
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when devil_stone5.take with item.vnum == 50084 begin
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npc.purge()
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item.remove()
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d.setf("stone_count", d.getf("stone_count") - 1)
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if d.getf("stone_count") <= 0 then
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d.setf("level", 6)
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d.clear_regen()
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d.regen_file("data/dungeon/deviltower6_regen.txt")
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notice_multiline(gameforge.deviltower_zone._130_dNotice,d.notice)
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d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
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local server_arg = d.get_map_index()
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clear_server_timer('devil_stone5_fail1', server_arg)
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clear_server_timer('devil_stone5_fail2', server_arg)
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clear_server_timer('devil_stone5_fail3', server_arg)
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clear_server_timer('devil_stone5_fail', server_arg)
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else
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d.notice(string.format(gameforge.deviltower_zone._140_dNotice, d.getf("stone_count")))
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end
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end
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when devil_stone6.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 6 begin
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d.kill_all()
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notice_multiline(gameforge.deviltower_zone._150_dNotice,d.notice)
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d.check_eliminated()
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notice_multiline(gameforge.deviltower_zone._160_dNotice,d.notice)
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local reward_alchemist = {20074, 20075, 20076}
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d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
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d.setqf2("deviltower_zone","can_refine", 1)
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end
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when 20074.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
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say_title(mob_name(20074))
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say(gameforge.deviltower_zone._190_say)
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wait()
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if pc.level >=75 then
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say_title(mob_name(20074))
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say(gameforge.deviltower_zone._200_say)
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local s= select(gameforge.deviltower_zone._210_select, gameforge.locale.cancel, gameforge.deviltower_zone._220_select)
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if s==3 then
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pc.warp(590500, 110900)
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return
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end
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if s==2 then
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return
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end
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timer("devil_jump_7", 6)
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npc.unlock()
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d.purge()
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return
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end
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say_title(mob_name(20074))
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say(gameforge.deviltower_zone._230_say)
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wait()
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pc.warp(590500, 110500)
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return
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end
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when 20075.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
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say_title(mob_name(20075))
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say(gameforge.deviltower_zone._190_say)
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wait()
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if pc.level >=75 then
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say_title(mob_name(20075))
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say(gameforge.deviltower_zone._200_say)
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local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
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if s==3 then
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pc.warp(590500, 110900)
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return
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end
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if s==2 then
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return
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end
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timer("devil_jump_7", 6)
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npc.unlock()
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d.purge()
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return
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end
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say_title(mob_name(20075))
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say(gameforge.deviltower_zone._230_say)
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wait()
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pc.warp(590500, 110500)
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return
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end
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when 20076.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
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say_title(mob_name(20076))
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say(gameforge.deviltower_zone._190_say)
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wait()
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if pc.level >=75 then
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say_title(mob_name(20076))
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say(gameforge.deviltower_zone._200_say)
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local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
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if s==3 then
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pc.warp(590500, 110900)
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return
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end
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if s==2 then
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return
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end
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timer("devil_jump_7", 6)
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npc.unlock()
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d.purge()
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return
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end
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say_title(mob_name(20076))
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say(gameforge.deviltower_zone._230_say)
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wait()
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pc.warp(590500, 110500)
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return
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end
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when devil_jump_7.timer begin
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d.clear_regen()
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d.spawn_mob(8018, 639, 658)
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d.spawn_mob(8018, 611, 637)
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d.spawn_mob(8018, 596, 674)
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d.spawn_mob(8018, 629, 670)
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d.setf("level", 7)
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notice_multiline(gameforge.deviltower_zone._240_dNotice,d.notice)
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d.jump_all(2048+590, 6656+638)
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end
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when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
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local cont = d.getf("7_stone_kill") + 1
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d.setf("7_stone_kill", cont)
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if cont >= 4 then
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d.setf("7_stone_kill", 0)
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d.set_regen_file("data/dungeon/deviltower7_regen.txt")
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end
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end
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when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
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game.drop_item(30300, 1)
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end
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when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
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pc.remove_item("30300", 1)
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local pct = number(1,10)
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if pct == 1 then
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game.drop_item(30302, 1)
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d.clear_regen()
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else
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-- nothing happens cause the items isnt used in the game
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-- game.drop_item(30301, 1)
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end
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end
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when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
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if d.getf( "level" ) != 7 then
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pc.remove_item( "30302", 1)
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return
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end
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say_title(gameforge.blacksmith._40_sayTitle)
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say(gameforge.deviltower_zone._250_say)
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pc.remove_item("30302", 1)
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timer("devil_jump_8", 6)
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d.clear_regen()
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end
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when devil_jump_8.timer begin
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d.setf("level", 8)
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notice_multiline(gameforge.deviltower_zone._260_dNotice,d.notice)
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d.jump_all(2048+590, 6656+403)
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d.set_regen_file("data/dungeon/deviltower8_regen.txt")
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d.spawn_mob(20366, 640, 460)
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local _count = pc.count_item(30302)
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pc.remove_item(30302,_count)
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end
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when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
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local pct1 = number(1, 5)
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if pct1 == 1 then
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local pct2 = number(1, 10)
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if pct2 == 1 then
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game.drop_item(30304, 1)
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else
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game.drop_item(30303, 1)
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end
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else
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return
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end
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end
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when 20366.take with item.vnum == 30304 begin
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npc.purge()
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item.remove()
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timer("devil_jump_9", 6)
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end
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when devil_jump_9.timer begin
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d.setf("level", 9)
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notice_multiline(gameforge.deviltower_zone._270_dNotice,d.notice)
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d.jump_all(2048+590, 6656+155)
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d.regen_file("data/dungeon/deviltower9_regen.txt")
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end
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when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
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d.kill_all()
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d.setqf2("deviltower_zone","9_done", 1)
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notice_multiline(gameforge.deviltower_zone._280_dNotice,d.notice)
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notice_multiline(gameforge.deviltower_zone._290_dNotice,d.notice)
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server_timer("devil_end_jump", 60, d.get_map_index())
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end
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when devil_end_jump.server_timer begin
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if d.select (get_server_timer_arg()) then
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d.clear_regen()
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d.exit_all()
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end
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end
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end
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end |