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server/gamefiles/data/quest/dragon_lair_access.quest

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quest dragon_lair_access begin
state start begin
function get_settings()
local settings = {}
settings.cooldown_time = 3600 -- when can the dragon be killed again?
settings.group_time = 300 -- how long can players enter after the first one is in the dragon's lair?
settings.access_item = 30179 -- "Dragon God Symbols"
settings.dragon_vnum = 2430
settings.spawn = {}
settings.spawn.x = 181
settings.spawn.y = 173
settings.warp_in = {}
settings.warp_in.first = {}
settings.warp_in.last = {}
settings.warp_in.first.x = 843677
settings.warp_in.first.y = 1066206
settings.warp_in.last.x = 844027
settings.warp_in.last.y = 1067599
settings.warp_out = {}
settings.warp_out.first = {}
settings.warp_out.last = {}
settings.warp_out.first.x = 9200
settings.warp_out.first.y = 1206400
settings.warp_out.last.x = 10900
settings.warp_out.last.y = 1209100
settings.room_area = {}
settings.room_area.first = {}
settings.room_area.last = {}
settings.room_area.first.x = 833000
settings.room_area.first.y = 1062500
settings.room_area.last.x = 844100
settings.room_area.last.y = 1071500
settings.access_item_amount = game.get_event_flag("dragon_lair_amount")
if (settings.access_item_amount == 0) then
settings.access_item_amount = 3 -- default value when event flag is not set
elseif (settings.access_item_amount == -1) then
settings.access_item_amount = 0 -- no dragon marks needed when event flag -1 (special case)
end
return settings
end
function get_random_point(area_coordinates)
return math.random(area_coordinates.first.x, area_coordinates.last.x), math.random(area_coordinates.first.y, area_coordinates.last.y)
end
function warp_to_lair()
local settings = dragon_lair_access.get_settings()
local x, y = dragon_lair_access.get_random_point(settings.warp_in)
char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' WARPTOLAIR: x:'.. x ..', y:' .. y)
pc.warp(x,y)
end
function warp_from_lair()
local settings = dragon_lair_access.get_settings()
local x, y = dragon_lair_access.get_random_point(settings.warp_out)
char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' WARPFROMLAIR: x:'.. x ..', y:' .. y)
pc.warp(x,y)
end
function warp_all_from_lair()
local settings = dragon_lair_access.get_settings()
warp_all_in_area_to_area(settings.room_area.first.x, settings.room_area.first.y, settings.room_area.last.x, settings.room_area.last.y, settings.warp_out.first.x, settings.warp_out.first.y, settings.warp_out.last.x, settings.warp_out.last.y)
game.set_event_flag("dragon_lair_alive", 0) -- dragon is dead
char_log(0, 'LAIR', 'WARP ALL')
end
function get_time_remaining()
local settings = dragon_lair_access.get_settings()
return (game.get_event_flag("dragon_lair_time") + settings.cooldown_time - get_global_time())
end
function give_item_to_ghost()
local settings = dragon_lair_access.get_settings()
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._130_say)
say(settings.access_item_amount.."x: ")
say_item_vnum(settings.access_item)
local give_item = select(gameforge.dragon_lair_access._140_select, gameforge.locale.cancel)
if give_item == 1 then
pc.remove_item(settings.access_item, settings.access_item_amount)
char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' GIVE ITEM')
return true
else
return false
end
end
function show_time_remaining(time_remaining)
q.set_title(gameforge.dragon_lair_access._165_sendLetter)
send_letter(gameforge.dragon_lair_access._165_sendLetter)
q.set_clock(gameforge.locale.monkey_dungeon.quest_rest_time, time_remaining)
timer("dragon_lair_timer", time_remaining)
notice_multiline(string.format(gameforge.dragon_lair_access._170_notice, time_remaining / 60), notice)
q.start()
end
when enter or login begin
pc.setqf("is_leader", 0)
q.done()
if pc.get_map_index() == 208 and not pc.is_gm() then
dragon_lair_access.warp_from_lair()
end
end
when blue_dragon_timer.server_timer begin
game.set_event_flag("dragon_lair_timer_used", 0)
if game.get_event_flag("dragon_lair_alive") == 1 then
notice_multiline(gameforge.dragon_lair_access._150_notice, notice_all)
else
notice_multiline(gameforge.dragon_lair_access._160_notice, notice_all)
end
dragon_lair_access.warp_all_from_lair()
end
when 30121.chat.gameforge.dragon_lair_access._010_npcChat with pc.get_map_index() != 208 begin
local starttime = game.get_event_flag("dragon_lair_time")
local current_time = get_global_time()
local settings = dragon_lair_access.get_settings()
local time_remaining = dragon_lair_access.get_time_remaining()
if pc.count_item(settings.access_item) >= settings.access_item_amount then
if starttime + settings.group_time >= current_time then
local password_input;
repeat
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._020_say)
password_input = tonumber(input())
if password_input != game.get_event_flag("dragon_lair_password") then
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._030_say)
local again = select(gameforge.dragon_lair_access._040_select, gameforge.locale.cancel)
if again == 2 then
return
end
end
until password_input == game.get_event_flag("dragon_lair_password")
if not dragon_lair_access.give_item_to_ghost() then
return
end
-- right password
pc.setqf("time", starttime)
dragon_lair_access.warp_to_lair()
set_state(kill_dragon)
elseif time_remaining < 0 and npc.lock() then -- it is the first player talking with the ghost
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._050_say)
local abort = select(gameforge.dragon_lair_access._060_select, gameforge.locale.cancel)
if abort == 2 then
npc.unlock()
return
end
local password_number;
repeat
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._070_say)
password_number = tonumber(input())
local again;
if type(password_number) != 'number' then
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._080_say)
again = select(gameforge.dragon_lair_access._040_select, gameforge.locale.cancel)
if again == 2 then
npc.unlock()
return
end
end
until type(password_number) == 'number'
if not dragon_lair_access.give_item_to_ghost() then
npc.unlock()
return
end
if dragon_lair_access.get_time_remaining() > 0 then
pc.give_item2(settings.access_item, settings.access_item_amount)
npc.unlock()
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._120_say)
return
end
pc.setqf("password", password_number)
timer("dragon_lair_warptimer", pc.get_channel_id()*2)
npc.unlock()
else
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._120_say)
return
end
else
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._100_say)
say(gameforge.dragon_lair_access._105_say)
say(settings.access_item_amount.."x: ")
say_item_vnum(settings.access_item)
return
end
end
when 30121.chat.gameforge.dragon_lair_access._110_npcChat with pc.get_map_index() == 208 begin
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._115_say)
local warp = select(gameforge.dragon_lair_access._116_select, gameforge.dragon_lair_access._117_select)
if warp == 1 then
dragon_lair_access.warp_from_lair() -- so that GMs get ported out, too
set_state(start)
end
end
when dragon_lair_warptimer.timer begin
local settings = dragon_lair_access.get_settings()
if dragon_lair_access.get_time_remaining() < 0 then
local starttime = get_global_time()
game.set_event_flag("dragon_lair_time", starttime) -- set start time
char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' SET STARTTIME: ' .. starttime)
pc.setqf("time", starttime)
pc.setqf("is_leader", 1)
game.set_event_flag("dragon_lair_password", pc.getqf("password")) -- set password
char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' SET PASSWORD: '.. pc.getqf("password"))
server_timer("blue_dragon_timer", settings.cooldown_time)
dragon_lair_access.warp_to_lair()
set_state(spawn_dragon)
else
pc.give_item2(settings.access_item, settings.access_item_amount)
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._120_say)
end
pc.setqf("password", 0)
end
end
state spawn_dragon begin
when login begin
local settings = dragon_lair_access.get_settings()
purge_area(settings.room_area.first.x, settings.room_area.first.y, settings.room_area.last.x, settings.room_area.last.y)
notice_multiline(string.format(gameforge.dragon_lair_access._090_notice, pc.name), notice_all)
-- spawn all mobs needed
regen_in_map(208, "locale/_master/map/metin2_map_skipia_dungeon_boss/regen.txt")
mob.spawn_group(settings.dragon_vnum, settings.spawn.x, settings.spawn.y, 1, 1, 1) -- spawn the dragon
game.set_event_flag("dragon_lair_alive", 1) -- dragon is alive
char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' SPAWN DRAGON')
notice_multiline(string.format(gameforge.dragon_lair_access._145_notice, game.get_event_flag("dragon_lair_password")), notice)
dragon_lair_access.show_time_remaining(settings.cooldown_time)
set_state(kill_dragon)
end
when 30121.chat.gameforge.dragon_lair_access._110_npcChat with pc.get_map_index() == 208 begin
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._115_say)
local warp = select(gameforge.dragon_lair_access._116_select, gameforge.dragon_lair_access._117_select)
if warp == 1 then
dragon_lair_access.warp_from_lair()
set_state(start)
end
end
end
state kill_dragon begin
when dragon_lair_timer.timer begin
set_state(start)
end
when login begin
if pc.getqf("time") != game.get_event_flag("dragon_lair_time") or dragon_lair_access.get_time_remaining() <= 0 then
set_state(start)
else
dragon_lair_access.show_time_remaining(dragon_lair_access.get_time_remaining())
end
end
when button or info begin
notice_multiline(string.format(gameforge.dragon_lair_access._170_notice, dragon_lair_access.get_time_remaining() / 60), notice)
local settings = dragon_lair_access.get_settings()
if (pc.getqf("is_leader") == 1 and settings.cooldown_time-dragon_lair_access.get_time_remaining() < settings.group_time) then
notice_multiline(string.format(gameforge.dragon_lair_access._145_notice, game.get_event_flag("dragon_lair_password")), notice)
end
end
when 30121.chat.gameforge.dragon_lair_access._110_npcChat with pc.get_map_index() == 208 begin
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._115_say)
local warp = select(gameforge.dragon_lair_access._116_select, gameforge.dragon_lair_access._117_select)
if warp == 1 then
dragon_lair_access.warp_from_lair()
set_state(start)
end
end
when 20009.chat.gameforge.dragon_lair_access._190_npcChat or 9012.chat.gameforge.dragon_lair_access._190_npcChat or 30121.chat.gameforge.dragon_lair_access._190_npcChat with pc.get_map_index() != 208 begin
if pc.getqf("time") > 0 and pc.getqf("time") == game.get_event_flag("dragon_lair_time") then
dragon_lair_access.warp_to_lair()
else
say_title(gameforge.neutral_warp._20_sayTitle)
say(gameforge.dragon_lair_access._120_say)
set_state(start)
end
end
when 2493.kill with pc.get_map_index() == 208 begin
char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' DRAGON KILLED')
game.set_event_flag("dragon_lair_alive", 0) -- dragon is dead
game.drop_item_with_ownership(71123, 1) -- dropping dragon scale
game.drop_item_with_ownership(71129, 1) -- dropping toe nail
notice_multiline(string.format(gameforge.dragon_lair_access._180_notice, pc.name), notice_all) -- the dragon has been killed by <name>!
local settings = dragon_lair_access.get_settings()
purge_area(settings.room_area.first.x, settings.room_area.first.y, settings.room_area.last.x, settings.room_area.last.y)
end
end
end