forked from metin2/server
1
0
Fork 0
server/gamefiles/data/quest/main_quest_lv97.quest

725 lines
19 KiB
Plaintext

--2012.08 김용욱
--메인퀘스트 레벨 97
--퀘스트 진행 npc
define GUARD 20378 -- 경비대장 악무르
define ICHUNG 20369 -- 이충
define TELEPORT 9012 -- 공간이동술사
define YACKHWAN 20377 -- 약령도장 약환
define SCHOLAR 20380 -- 학자
define OCKGU 20008 -- 옥구
define ALCHEMIST 20001 -- 연금술사
define UNDERLING 20379 -- 악무르의 부하
--천무신녀 처치--
define MOB1_1 3905 -- 천무신녀
define MAP_INDEX1 1 -- 몬스터가 나오는 맵 번호
define MAP_POS1_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
define MAP_POS1_1_Y 500
define MAP_POS1_2_X 600
define MAP_POS1_2_Y 500
define MAP_POS1_3_X 700
define MAP_POS1_3_Y 300
define ITEM1_1 31074 --초마단의 명패
define REWARD1_EXP 45941088 -- 보상 : 경험치
define REWARD1_GOLD 0 -- 보상 : 골드
define REWARD1_ITEM1 30045 -- 보상 : 전갈의 독침
define REWARD1_ITEM1_COUNT 2 -- 보상 갯수
--초마단의 명패--
define ITEM2_1 31041 -- 유토
define REWARD2_EXP 41032531 -- 보상 : 경험치
define REWARD2_GOLD 0 -- 보상 : 골드
define REWARD2_ITEM1 71001 -- 보상 : 주안술서
define REWARD2_ITEM1_COUNT 3 -- 보상 갯수
-- 후방 활로 확보 --
define MOB3_1 3907
define MOB3_1_COUNT 2
define MOB3_2 3908
define MOB3_2_COUNT 1
define MOB3_3 3909
define MOB3_3_COUNT 1
define MOB3_4 3910
define MOB3_4_COUNT 1
define MAP_INDEX3 1 -- 몬스터가 나오는 맵 번호
define MAP_POS3_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
define MAP_POS3_1_Y 500
define MAP_POS3_2_X 600
define MAP_POS3_2_Y 500
define MAP_POS3_3_X 700
define MAP_POS3_3_Y 300
define REWARD3_EXP 47898648 -- 보상 : 경험치
define REWARD3_GOLD 214000 -- 보상 : 골드
define REWARD3_ITEM1 30033 -- 보상 : 깨진 사기그릇
define REWARD3_ITEM1_COUNT 3 -- 보상 갯수
-- 초호신녀의 직계, 천무신녀 --
define MOB4_1 3910 -- 흑사단장
define MOB4_2 3906 -- 진천무신녀
define ITEM4_1 31017 -- 천무신녀의 서찰
define REWARD4_EXP 49586571 -- 보상 : 경험치
define REWARD4_GOLD 225000 -- 보상 : 골드
define REWARD4_ITEM1 70024 -- 보상 : 축복의 구슬
define REWARD4_ITEM1_COUNT 1 -- 보상 갯수
define REWARD4_ITEM2 30039 -- 보상 : 헝겊조각
define REWARD4_ITEM2_COUNT 3 -- 보상 갯수
quest main_quest_lv97 begin
state start begin
end
state state0 begin
when login or levelup or enter with pc.level >= 97 begin
set_state (state1_1)
end
end
----------------------------------천무신녀 처치----------------------------------
state state1_1 begin
when letter begin
send_letter(gameforge.main_quest_lv97._010_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._010_sendLetter)
say(gameforge.main_quest_lv97._020_say)
say("")
say("")
end
when GUARD.chat.gameforge.main_quest_lv97._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv97._030_say)
say("")
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv97._040_say)
say("")
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv97._050_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv97._060_say)
say("")
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv97._070_say)
say("")
set_state (state1_2)
end
end
--퀘스트 수행--
state state1_2 begin
when letter begin
send_letter(gameforge.main_quest_lv97._010_sendLetter)
end
when button or info begin
-- if pc.get_map_index() == MAP_INDEX1 then
-- addmapsignal(MAP_POS1_1_X * 100, MAP_POS1_1_Y * 100)
-- addmapsignal(MAP_POS1_2_X * 100, MAP_POS1_2_Y * 100)
-- addmapsignal(MAP_POS1_3_X * 100, MAP_POS1_3_Y * 100)
-- end
say_title(gameforge.main_quest_lv97._080_sayTitle)
say(gameforge.main_quest_lv97._090_say)
-- say("")
-- say_reward(locale.main_quest_lv97.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--클리어 전에 돌아왔다.--
when GUARD.chat.gameforge.main_quest_lv97._010_sendLetter begin
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv97._650_say)
end
when MOB1_1.kill begin
if pc.count_item(ITEM1_1) < 1 then
pc.give_item2 ( ITEM1_1, 1 )
end
notice_multiline(gameforge.main_quest_lv97._100_notice,notice)
say(gameforge.main_quest_lv97._110_say)
say("")
wait()
say(gameforge.main_quest_lv97._120_say)
say("")
set_state (state1_3)
end
end
state state1_3 begin
when letter begin
send_letter(gameforge.main_quest_lv97._010_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._010_sendLetter)
say(gameforge.main_quest_lv97._130_say)
say("")
say("")
end
-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
when MOB1_1.kill begin
if pc.count_item(ITEM1_1) < 1 then
pc.give_item2 ( ITEM1_1, 1 )
end
notice_multiline(gameforge.main_quest_lv97._100_notice,notice)
say(gameforge.main_quest_lv97._110_say)
say("")
wait()
say(gameforge.main_quest_lv97._120_say)
say("")
end
when GUARD.chat.gameforge.main_quest_lv97._010_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(ITEM1_1) >= 1 then
pc.remove_item ( ITEM1_1, pc.count_item(ITEM1_1))
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv97._140_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv97._150_say)
say("")
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv97._160_say)
say("")
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv97._190_say)
say("")
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD1_EXP))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD1_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM1),REWARD1_ITEM1_COUNT,locale.count_postfix))
say("")
pc.give_exp2(REWARD1_EXP)
--pc.change_money(REWARD1_GOLD)
pc.give_item2(REWARD1_ITEM1, REWARD1_ITEM1_COUNT)
set_state (state2_1)
else --중간에 아이템을 빼놓고 왔다.
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv97._650_say)
set_state (state1_2)
end
end
end
---------------------------------- 초마단의 명패 ----------------------------------
state state2_1 begin
when letter begin
send_letter(gameforge.main_quest_lv97._200_sendLetter)
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._200_sendLetter)
say(gameforge.main_quest_lv97._210_say)
say("")
say("")
end
when YACKHWAN.chat.gameforge.main_quest_lv97._200_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_lv97._220_say)
say("")
wait()
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_lv97._230_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv97._260_say)
set_state (state2_2)
end
end
state state2_2 begin
when letter begin
send_letter(gameforge.main_quest_lv97._200_sendLetter)
local v = find_npc_by_vnum(ALCHEMIST)
if 0 != v then
target.vid("__TARGET__", v, mob_name(ALCHEMIST))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._270_sayTitle)
say(gameforge.main_quest_lv97._280_say)
say("")
say_item_vnum(ITEM2_1)
say("")
end
--클리어 전--
when YACKHWAN.chat.gameforge.main_quest_lv97._200_sendLetter begin
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_lv97._290_say)
say("")
end
when ALCHEMIST.chat.gameforge.main_quest_lv97._200_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(ALCHEMIST))
say(gameforge.main_quest_lv97._660_say)
if pc.count_item(ITEM2_1) < 1 then
pc.give_item2(ITEM2_1, 1)
notice_multiline(gameforge.main_quest_lv97._300_notice,notice)
end
set_state (state2_3)
end
end
state state2_3 begin
when letter begin
send_letter(gameforge.main_quest_lv97._200_sendLetter)
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._200_sendLetter)
say(gameforge.main_quest_lv97._300_notice)
say("")
say("")
end
when YACKHWAN.chat.gameforge.main_quest_lv97._200_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(ITEM2_1) >= 1 then
pc.remove_item ( ITEM2_1, pc.count_item(ITEM2_1))
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_lv97._310_say)
say("")
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD2_EXP))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD2_GOLD))
say_reward(string.format ("%s: %d %s", item_name(REWARD2_ITEM1),REWARD2_ITEM1_COUNT,locale.count_postfix))
say("")
pc.give_exp2(REWARD2_EXP)
--pc.change_money(REWARD2_GOLD)
pc.give_item2(REWARD2_ITEM1, REWARD2_ITEM1_COUNT)
set_state (state3_1)
else -- 중간에 아이템을 빠뜨렸다.
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_lv97._170_say)
say("")
set_state (state2_2)
end
end
end
---------------------------------- 후방 활로 확보----------------------------------
state state3_1 begin
when letter begin
send_letter(gameforge.main_quest_lv97._320_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._320_sendLetter)
say(gameforge.main_quest_lv97._330_say)
say("")
say("")
end
when GUARD.chat.gameforge.main_quest_lv97._320_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv97._340_say)
say("")
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv97._350_say)
say("")
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv97._370_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv97._380_say)
say("")
set_state (state3_2)
end
end
state state3_2 begin
when letter begin
send_letter(gameforge.main_quest_lv97._320_sendLetter)
q.set_counter_name(gameforge.main_quest_lv97._670_counterName)
end
when button or info begin
-- if pc.get_map_index() == MAP_INDEX3 then
-- addmapsignal(MAP_POS3_1_X * 100, MAP_POS3_1_Y * 100)
-- addmapsignal(MAP_POS3_2_X * 100, MAP_POS3_2_Y * 100)
-- addmapsignal(MAP_POS3_3_X * 100, MAP_POS3_3_Y * 100)
-- end
say_title(gameforge.main_quest_lv97._390_sayTitle)
say(gameforge.main_quest_lv97._400_say)
say("")
say_title(gameforge.main_quest_lv97._670_counterName)
local remain1 = MOB3_1_COUNT - pc.getqf("mob3_1_kill")
if remain1 < 0 then
remain1 = 0
end
local remain2 = MOB3_2_COUNT - pc.getqf("mob3_2_kill")
if remain2 < 0 then
remain2 = 0
end
local remain3 = MOB3_3_COUNT - pc.getqf("mob3_3_kill")
if remain3 < 0 then
remain3 = 0
end
local remain4 = MOB3_4_COUNT - pc.getqf("mob3_4_kill")
if remain4 < 0 then
remain4 = 0
end
q.set_counter_value(remain1 + remain2 + remain3 + remain4)
say_reward(string.format(gameforge.main_quest_lv97._680_sayReward,mob_name(MOB3_1),remain1,mob_name(MOB3_2),remain2))
say_reward(string.format(gameforge.main_quest_lv97._680_sayReward,mob_name(MOB3_3),remain3,mob_name(MOB3_4),remain4))
-- say("")
-- say_reward(locale.main_quest_lv97.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
when GUARD.chat.gameforge.main_quest_lv97._320_sendLetter begin
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv97._410_say)
say("")
end
function kill_count()
local remain1 = MOB3_1_COUNT - pc.getqf("mob3_1_kill")
if remain1 < 0 then
remain1 = 0
end
local remain2 = MOB3_2_COUNT - pc.getqf("mob3_2_kill")
if remain2 < 0 then
remain2 = 0
end
local remain3 = MOB3_3_COUNT - pc.getqf("mob3_3_kill")
if remain3 < 0 then
remain3 = 0
end
local remain4 = MOB3_4_COUNT - pc.getqf("mob3_4_kill")
if remain4 < 0 then
remain4 = 0
end
local total_remain = remain1 + remain2 + remain3 + remain4
q.set_counter_value(total_remain)
return total_remain
end
when MOB3_1.kill begin
pc.setqf("mob3_1_kill",pc.getqf("mob3_1_kill") + 1)
if main_quest_lv97.kill_count() == 0 then
notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice)
notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice)
set_state (state3_3)
end
end
when MOB3_2.kill begin
pc.setqf("mob3_2_kill",pc.getqf("mob3_2_kill") + 1)
if main_quest_lv97.kill_count() == 0 then
notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice)
notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice)
set_state (state3_3)
end
end
when MOB3_3.kill begin
pc.setqf("mob3_3_kill",pc.getqf("mob3_3_kill") + 1)
if main_quest_lv97.kill_count() == 0 then
notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice)
notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice)
set_state (state3_3)
end
end
when MOB3_4.kill begin
pc.setqf("mob3_4_kill",pc.getqf("mob3_4_kill") + 1)
if main_quest_lv97.kill_count() == 0 then
notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice)
notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice)
set_state (state3_3)
end
end
end
state state3_3 begin
when letter begin
send_letter(gameforge.main_quest_lv97._320_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv97._320_sendLetter)
say(gameforge.main_quest_lv97._420_say)
say("")
say("")
end
when GUARD.chat.gameforge.main_quest_lv97._320_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv97._430_say)
say("")
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD3_EXP))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD3_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM1),REWARD3_ITEM1_COUNT,locale.count_postfix))
say("")
pc.give_exp2(REWARD3_EXP)
pc.change_money(REWARD3_GOLD)
pc.give_item2(REWARD3_ITEM1, REWARD3_ITEM1_COUNT)
set_state (state4_1)
end
end
---------------------------------- 초호신녀의 직계, 천무신녀----------------------------------
state state4_1 begin
when letter begin
send_letter(gameforge.main_quest_lv97._440_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._440_sendLetter)
say(gameforge.main_quest_lv97._450_say)
say("")
say("")
end
when GUARD.chat.gameforge.main_quest_lv97._440_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv97._460_say)
say("")
wait()
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv97._480_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv97._490_say)
say("")
set_state (state4_2)
end
end
-- 퀘스트 진행 --
state state4_2 begin
when letter begin
send_letter(gameforge.main_quest_lv97._440_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv97._700_sayTitle)
say(gameforge.main_quest_lv97._710_say)
end
-- 클리어 전에 클릭 --
when GUARD.chat.gameforge.main_quest_lv97._440_sendLetter begin
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv97._530_say)
say("")
end
when MOB4_1.kill begin
notice_multiline(gameforge.main_quest_lv97._550_1_notice,notice)
notice_multiline(gameforge.main_quest_lv97._550_2_notice,notice)
set_state (state4_3)
end
end
-- 퀘스트 진행 --
state state4_3 begin
when letter begin
send_letter(gameforge.main_quest_lv97._440_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv97._510_sayTitle)
say(gameforge.main_quest_lv97._520_say)
say("")
end
-- 클리어 전에 클릭 --
when GUARD.chat.gameforge.main_quest_lv97._440_sendLetter begin
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv97._540_say)
say("")
end
when MOB4_2.kill begin -- 천무신녀 처치
notice_multiline(gameforge.main_quest_lv97._560_notice,notice)
say(gameforge.main_quest_lv97._570_say)
say("")
wait()
say(gameforge.main_quest_lv97._580_say)
say("")
if pc.count_item(ITEM4_1) < 1 then
pc.give_item2(ITEM4_1, 1)
end
set_state (state4_4)
end
end
state state4_4 begin
when letter begin
send_letter(gameforge.main_quest_lv97._440_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._440_sendLetter)
say(gameforge.main_quest_lv97._420_say)
say("")
say("")
end
when GUARD.chat.gameforge.main_quest_lv97._440_sendLetter begin
pc.remove_item(ITEM4_1,pc.count_item(ITEM4_1))
target.delete("__TARGET__")
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv97._590_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv97._600_say)
say("")
wait()
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv97._610_say)
say("")
wait()
say_reward(gameforge.main_quest_lv97._620_sayReward)
say("")
wait()
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv97._630_say)
say("")
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD4_EXP))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD4_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM1),REWARD4_ITEM1_COUNT,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM2),REWARD4_ITEM2_COUNT,locale.count_postfix))
say("")
say_title(gameforge.main_quest_lv97._640_sayTitle)
pc.give_exp2(REWARD4_EXP)
pc.change_money(REWARD4_GOLD)
pc.give_item2(REWARD4_ITEM1, REWARD4_ITEM1_COUNT)
pc.give_item2(REWARD4_ITEM2, REWARD4_ITEM2_COUNT)
clear_letter()
set_quest_state ("main_quest_lv98", "state0")
set_state (__COMPLETE__)
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end