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server/gamefiles/data/quest/pony_buy.quest

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quest pony_buy begin
state start begin
when 20349.chat.gameforge.pony_buy._10_npcChat with horse.get_grade()==0 begin
if pc.level<=24 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_buy._20_say)
elseif pc.countitem("50050")<1 then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.pony_buy._30_say)
setstate(need_item50050)
elseif pc.countitem("50050")>=1 and pc.level>=25 then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.pony_buy._40_say)
local b= select(gameforge.find_brother_article._90_select, gameforge.find_brother_article._100_select)
if 1==b then
if pc.countitem("50050")>=1 then
pc.removeitem("50050", 1)
setstate(test)
end
elseif 2==b then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_buy._50_say)
else
say(string.format(gameforge.find_squareguard._70_say, b))
end
else
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_buy._60_say)
end
end
end
state need_item50050 begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade2._100_makequestbutton)
q.set_title(gameforge.horse_upgrade2._100_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.pony_buy._70_sayReward)
setstate(start)
q.done()
end
when info begin
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.pony_buy._70_sayReward)
setstate(start)
q.done()
end
end
state test begin
when letter begin
q.set_counter(gameforge.pony_buy._test_503_count, 20-pc.getqf("kill_count"))
end
when 503.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.pony_buy._test_503_count, 20-pc.getqf("kill_count"))
if get_time()>=pc.getqf("limit_time") then
setstate(failure)
end
end
when letter begin
q.set_clock(gameforge.horse_upgrade2.rest_time, pc.getqf("limit_time")-get_time())
end
when enter begin
pc.setqf("limit_time", get_time()+30*60)
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_buy._80_makequestbutton)
q.set_title(gameforge.pony_buy._80_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_buy._80_makequestbutton)
say_reward(gameforge.pony_buy._90_sayReward)
end
when info begin
say_title(gameforge.pony_buy._80_makequestbutton)
say(gameforge.pony_buy._100_say)
end
when 503.kill with pc.getqf("kill_count") >= 20 and pc.getqf("limit_time")>=get_time() begin
setstate(report)
end
when 20349.chat.gameforge.pony_buy._110_npcChat with horse.get_grade()!=0 begin
setstate(start)
q.done()
end
when 20349.chat.gameforge.pony_buy._120_npcChat begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say_reward(gameforge.pony_buy._130_sayReward)
local b= select(gameforge.locale.levelup.prev_quest_go, gameforge.pony_buy._140_select)
if 1==b then
elseif 2==b then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_buy._150_say)
local b= select(gameforge.locale.guild.yes, gameforge.pony_buy._160_select)
if 1==b then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_buy._170_say)
setstate(start)
q.done()
elseif 2==b then
say_title(gameforge.pony_buy._180_sayTitle)
say(gameforge.pony_buy._190_say)
else
say(string.format(gameforge.find_squareguard._70_say, b))
end
else
say(string.format(gameforge.find_squareguard._70_say, b))
end
end
end
state report begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade2._230_makequestbutton)
q.set_title(gameforge.horse_upgrade2._230_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_upgrade2._230_makequestbutton)
say_reward(gameforge.horse_upgrade2._240_sayReward)
end
when info begin
say_title(gameforge.horse_upgrade2._230_makequestbutton)
say_reward(gameforge.horse_upgrade2._240_sayReward)
end
when 20349.chat.gameforge.horse_upgrade2._250_npcChat with horse.get_grade()!=0 begin
setstate(start)
q.done()
end
when 20349.chat.gameforge.horse_upgrade2._260_npcChat with horse.get_grade()==0 begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_buy._200_say)
if is_test_server() then
pc.setqf("make_time", get_time()+10)
else
pc.setqf("make_time", get_time()+number(8, 16)*60*60)
end
setstate(wait)
end
end
state wait begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_buy._210_makequestbutton)
q.set_title(gameforge.pony_buy._210_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_buy._210_makequestbutton)
say(gameforge.pony_buy._220_sayReward)
end
when info begin
say_title(gameforge.pony_buy._210_makequestbutton)
say(gameforge.pony_buy._220_sayReward)
end
when login with get_time()>=pc.getqf("make_time") begin
setstate(buy)
end
when 20349.chat.gameforge.horse_upgrade2._250_npcChat with horse.get_grade()!=0 begin
setstate(start)
q.done()
end
when 20349.chat.gameforge.pony_buy._230_npcChat with horse.get_grade()==0 begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_buy._240_say)
end
end
state buy begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_buy._250_makequestbutton)
q.set_title(gameforge.pony_buy._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_buy._250_makequestbutton)
say(gameforge.pony_buy._260_sayReward)
end
when info begin
say_title(gameforge.pony_buy._250_makequestbutton)
say(gameforge.pony_buy._260_sayReward)
end
when 20349.chat.gameforge.pony_buy._270_npcChat with horse.get_grade()==0 and get_time()>=pc.getqf("make_time") begin
say_title(gameforge.pony_buy._280_sayTitle)
say(gameforge.pony_buy._290_say)
local b= select(gameforge.buy_fishrod._40_select, gameforge.pony_buy._300_select, gameforge.pony_buy._140_select)
if 1==b then
if pc.money>=100000 then
char_log(0, " HORSE_BUY", "BEGIN")
pc.changemoney(-100000)
char_log(0, " HORSE_BUY", " DEC money 100000")
horse.unride()
horse.advance()
horse.ride()
char_log(0, " HORSE_BUY", "INC horse_advance 1")
pc.give_item2("50051", 1)
char_log(0, " HORSE_BUY", "INC 50051 1")
char_log(0, " HORSE_BUY", "END")
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_buy._310_say)
setstate(start)
q.done()
else
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_buy._320_say)
end
elseif 2==b then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_buy._330_say)
elseif 3==b then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_buy._340_say)
local b= select(gameforge.locale.guild.yes, gameforge.pony_buy._350_select)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.find_squareguard._70_say, b))
end
else
say(string.format(gameforge.find_squareguard._70_say, b))
end
end
end
state failure begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_buy._360_makequestbutton)
q.set_title(gameforge.pony_buy._360_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_buy._360_makequestbutton)
say_reward(gameforge.pony_buy._370_sayReward)
say_reward(gameforge.pony_buy._380_sayReward)
setstate(start)
q.done()
end
when info begin
say_title(gameforge.pony_buy._360_makequestbutton)
say_reward(gameforge.pony_buy._370_sayReward)
say_reward(gameforge.pony_buy._380_sayReward)
setstate(start)
q.done()
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end