forked from metin2/server
448 lines
19 KiB
Plaintext
448 lines
19 KiB
Plaintext
quest pre_event_heavens_cave begin
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state start begin
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when login with pc.get_level() >= 15 begin -- tbd
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pc.setqf("personalvalue", 0)
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set_state(pre_event_heavens_cave)
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end -- tbd
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end
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state pre_event_heavens_cave begin
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when enter with pc.is_gm() begin -- tbd
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send_letter("Pre-Event Helper Script") -- tbd
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end -- tbd
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when button or info begin -- tbd
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say_reward("Warning!") -- tbd
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say("This dialog is not part of the Heavens Cave Pre-Event!!!") -- tbd
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say("It's purpose is to help in the testing of the event. Only run the script ONCE PER SERVER because it automaticly starts the event which should only be done 1 time!") -- tbd
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say("You may use it to resets - using Stop and then Start - every variable to its default value. It only resets variable concerning the event and not your character's variables.") -- tbd
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say("The tickets related to this event are: 0030149, 0030150 and 0031479.") -- tbd
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say("Have Fun!") -- tbd
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say("") -- tbd
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say("Benjamin") -- tbd
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local startevent = select("Start the Event", "Stop the Event", "Close") -- tbd
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if startevent == 1 then
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game.set_event_flag("pre_event_hc", 1) -- tbd
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game.set_event_flag("glyphstones_collected", 0) -- tbd
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game.set_event_flag("hc_drop", 100) -- tbd
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game.set_event_flag("gold_collected", 0) -- tbd
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-- event flags for the score table
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game.set_event_flag("score0",100) -- tbd
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game.set_event_flag("score1",90) -- tbd
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game.set_event_flag("score2",80) -- tbd
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game.set_event_flag("score3",70) -- tbd
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game.set_event_flag("score4",60) -- tbd
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game.set_event_flag("score5",50) -- tbd
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game.set_event_flag("score6",40) -- tbd
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game.set_event_flag("score7",30) -- tbd
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game.set_event_flag("score8",20) -- tbd
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game.set_event_flag("score9",10) -- tbd
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-- how many yang did the player spent on Heuk-Young
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elseif startevent == 2 then
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game.set_event_flag("pre_event_hc", 0) -- tbd
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game.set_event_flag("hc_drop", 0) -- tbd
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else -- tbd
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return -- tbd
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end -- tbd
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end -- tbd
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function getherbs(maxlevel)
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local range = maxlevel -12
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range = math.floor(range /4)
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local randomvalue = math.random(1,range)
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local herbvnum=0
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if randomvalue == 2 then
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herbvnum = 50722 -- Glockenblume - LV20
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elseif randomvalue == 3 then
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herbvnum = 50723 -- Kakibl<62>te - LV24
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elseif randomvalue == 4 then
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herbvnum = 50724 -- Gango-Wurzel - LV28
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elseif randomvalue == 5 or randomvalue == 6 then
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herbvnum = 50725 -- Flieder - LV32
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elseif randomvalue == 7 or randomvalue == 8 then
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herbvnum = 50726 -- Tue-Pilz - LV40
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elseif randomvalue == 9 then
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herbvnum = 50727 -- Alpenrose - LV46
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elseif randomvalue >= 10 then
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herbvnum = 50728 -- Maulbeeren - LV50
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else
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herbvnum = 50721 -- Pfirsichbl<62>te - LV16
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end
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return herbvnum
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end
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function getpotion(maxlevel)
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local randomvalue = math.random(1,6)
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local potionvnum = 0
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if maxlevel <= 18 then
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if randomvalue <= 3 then potionvnum = 27100 -- Gr<47>ner Trank(K)
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else potionvnum = 27103 -- Violetter Trank(K)
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end
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elseif maxlevel > 18 and maxlevel <= 25 + randomvalue then
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if randomvalue == 1 then potionvnum = 27100 -- Gr<47>ner Trank(K)
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elseif randomvalue == 2 then potionvnum = 27103 -- Violetter Trank(K)
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elseif randomvalue == 3 then potionvnum = 27002 -- Roter Trank(M)
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elseif randomvalue == 4 then potionvnum = 27005 -- Blauer Trank(M)
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elseif randomvalue == 5 then potionvnum = 27101 -- Gr<47>ner Trank(M)
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else potionvnum = 27104 -- Violetter Trank(M)
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end
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else
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if randomvalue == 1 then potionvnum = 27101 -- Gr<47>ner Trank(M)
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elseif randomvalue == 2 then potionvnum = 27104 -- Violetter Trank(M)
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elseif randomvalue == 3 then potionvnum = 27003 -- Roter Trank(G)
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elseif randomvalue == 4 then potionvnum = 27006 -- Blauer Trank(G)
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elseif randomvalue == 5 then potionvnum = 27102 -- Gr<47>ner Trank(G)
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else potionvnum = 27105 -- Violetter Trank(G)
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end
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end
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return potionvnum
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end
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function getsushi()
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local randomvalue = math.random(1,5)
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local sushivnum = 0
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if randomvalue == 1 then sushivnum = 50091 -- Goldfisch-Sushi
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elseif randomvalue == 2 then sushivnum = 50092 -- Karpfen-Sushi
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elseif randomvalue == 3 then sushivnum = 50093 -- Lachs-Sushi
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elseif randomvalue == 4 then sushivnum = 50094 -- Katzenfisch-Sushi
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else sushivnum = 50901 -- empty bottle
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end
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return sushivnum
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end
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when 20090.chat.gameforge.pre_event_heavens_cave._10_npcChat with pc.get_level() >= 15 and pc.get_map_index() <= 43 and game.get_event_flag("hc_drop") > 0 begin
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say(gameforge.pre_event_heavens_cave._20_say)
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say(gameforge.pre_event_heavens_cave._30_say)
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if pc.get_map_index() == 3 then
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say(gameforge.pre_event_heavens_cave._40_say)
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elseif pc.get_map_index() == 23 then
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say(gameforge.pre_event_heavens_cave._50_say)
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elseif pc.get_map_index() == 43 then
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say(gameforge.pre_event_heavens_cave._60_say)
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end
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wait()
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say(gameforge.pre_event_heavens_cave._70_say)
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say(gameforge.pre_event_heavens_cave._80_say)
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say_item_vnum(30178)
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local maxlevel = pc.get_level()
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local glyphcount = 0
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glyphcount = pc.count_item(30178)
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if glyphcount > 0 then -- Glyphstone
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local giveglyphstone = select(gameforge.pre_event_heavens_cave._90_1_select, gameforge.pre_event_heavens_cave._90_2_select)
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if giveglyphstone == 1 then
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say_pc_name()
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say(gameforge.pre_event_heavens_cave._100_say)
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local pickpotion = 0
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if pc.get_level() < 24 and pc.get_level() >= 20 then
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pickpotion = math.random(0,8)
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elseif pc.get_level() < 20 then
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pickpotion = math.random(0,4)
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else
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pickpotion = math.random(0,9)
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end
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--notice(string.format("pickpotion = %d", pickpotion)) -- tbd
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local potion1=0
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local potion2=0
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local potion3=0
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if pickpotion <= 4 then
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-- Find me 3 types of reward items; 1 juice, 1 potion and 1 sushi
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potion1 = pre_event_heavens_cave.getherbs(maxlevel)
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--notice(string.format("potion1 = %d", potion1)) -- tbd
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potion2 = pre_event_heavens_cave.getpotion(maxlevel)
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--notice(string.format("potion2 = %d", potion2)) -- tbd
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potion3 = pre_event_heavens_cave.getsushi()
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--notice(string.format("potion3 = %d", potion3)) -- tbd
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elseif pickpotion == 5 or pickpotion == 6 then
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-- Find me 3 types of reward items; 2 juice and 1 potion and make sure we don't got the same juice twice
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potion1 = pre_event_heavens_cave.getherbs(maxlevel)
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--notice(string.format("potion1 = %d", potion1)) -- tbd
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potion2 = pre_event_heavens_cave.getherbs(maxlevel)
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--notice(string.format("potion2 = %d", potion2)) -- tbd
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while potion2 == potion1 do
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potion2 = pre_event_heavens_cave.getherbs(maxlevel)
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--notice(string.format("changed potion2 to %d", potion2)) -- tbd
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end
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potion3 = pre_event_heavens_cave.getpotion(maxlevel)
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--notice(string.format("potion3 = %s", potion3)) -- tbd
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elseif pickpotion == 7 or pickpotion == 8 then
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-- Find me 3 types of reward items; 2 juice and 1 sushi and make sure we don't got the same juice twice
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potion1 = pre_event_heavens_cave.getherbs(maxlevel)
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--notice(string.format("potion1 = %d", potion1)) -- tbd
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potion2 = pre_event_heavens_cave.getherbs(maxlevel)
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--notice(string.format("potion2 = %d", potion2)) -- tbd
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while potion2 == potion1 do
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potion2 = pre_event_heavens_cave.getherbs(maxlevel)
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--notice(string.format("changed potion2 to %d", potion2)) -- tbd
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end
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potion3 = pre_event_heavens_cave.getsushi()
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--notice(string.format("potion3 = %d", potion3)) -- tbd
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else
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-- Find me 3 types of reward items; 3 juice and make sure we don't got the same juice twice
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potion1 = pre_event_heavens_cave.getherbs(maxlevel)
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--notice(string.format("potion1 = %d", potion1)) -- tbd
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potion2 = pre_event_heavens_cave.getherbs(maxlevel)
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--notice(string.format("potion2 = %d", potion2)) -- tbd
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while potion2 == potion1 do
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potion2 = pre_event_heavens_cave.getherbs(maxlevel)
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--notice(string.format("changed potion2 to %d", potion2)) -- tbd
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end
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potion3 = pre_event_heavens_cave.getherbs(maxlevel)
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--notice(string.format("potion3 = %d", potion3)) -- tbd
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while potion3 == potion1 or potion3 == potion2 do
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potion3 = pre_event_heavens_cave.getherbs(maxlevel)
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--notice(string.format("changed potion3 to %d", potion3)) -- tbd
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end
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end
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-- potion1 is a herb
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local potion1amount = pc.count_item(30178) *7
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local potion2amount = 0
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local potion3amount = 0
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if potion2 < 27200 then -- it is a potion
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potion2amount = pc.count_item(30178) *3
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else -- it is a herb
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potion2amount = pc.count_item(30178) *5
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end
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if potion3 < 27200 then -- it is a potion
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potion3amount = pc.count_item(30178) *2
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elseif potion1 > 50800 then -- it is Sushi
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potion3amount = pc.count_item(30178) *6
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else -- it is a herb
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potion3amount = pc.count_item(30178) *3
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end
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wait()
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say(gameforge.pre_event_heavens_cave._20_say)
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say(gameforge.pre_event_heavens_cave._110_say)
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say(string.format("%dx", potion1amount))
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say_item_vnum(potion1)
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say(string.format("%dx", potion2amount))
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say_item_vnum(potion2)
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wait()
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say(string.format(gameforge.pre_event_heavens_cave._120_say, potion3amount))
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say_item_vnum(potion3)
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local choosereward =
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select(
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string.format("%d %s", potion1amount, item_name(potion1)),
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string.format("%d %s", potion2amount, item_name(potion2)),
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string.format("%d %s", potion3amount, item_name(potion3)),
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gameforge.pre_event_heavens_cave._130_4_select)
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if choosereward < 4 then
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local glyphstones = pc.count_item(30178)
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pc.remove_item(30178, glyphstones)
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local glyphcount = game.get_event_flag("glyphstones_collected")
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glyphcount = glyphcount + glyphstones
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game.set_event_flag("glyphstones_collected", glyphcount)
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if choosereward == 1 then pc.give_item2(potion1, potion1amount)
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elseif choosereward == 2 then pc.give_item2(potion2, potion2amount)
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elseif choosereward == 3 then pc.give_item2(potion3, potion3amount)
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end
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say(gameforge.pre_event_heavens_cave._20_say)
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say(string.format(gameforge.pre_event_heavens_cave._140_say, glyphcount))
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say_pc_name()
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local eventstory = select(gameforge.pre_event_heavens_cave._150_1_select, gameforge.pre_event_heavens_cave._150_2_select)
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if eventstory == 1 then
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say(gameforge.pre_event_heavens_cave._20_say)
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say(gameforge.pre_event_heavens_cave._160_say)
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say(gameforge.pre_event_heavens_cave._170_say)
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say(gameforge.pre_event_heavens_cave._180_say)
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say(gameforge.pre_event_heavens_cave._190_say)
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say(gameforge.pre_event_heavens_cave._200_say)
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wait()
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if pc.getqf("goldstatus") == 0 then
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say(string.format(gameforge.pre_event_heavens_cave._210_say, item_name(30180)))
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say_item_vnum(30180) -- Dragongod Amulet
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pc.setqf("goldstatus", 2)
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say(string.format(gameforge.pre_event_heavens_cave._220_say, mob_name(20009), mob_name(9012)))
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wait()
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say(gameforge.pre_event_heavens_cave._230_say)
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else
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say(gameforge.pre_event_heavens_cave._240_say)
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end
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say_item_vnum(50626) -- mined gold 200 Yang
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say_item_vnum(80008) -- gold nugget 100.000 Yang
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wait()
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say("")
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say_item_vnum(80005) -- gold bar 500.000 Yang
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say_item_vnum(80006) -- gold bar 1.000.000 Yang
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say_item_vnum(80007) -- gold bar 2.000.000 Yang
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end
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else
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say(gameforge.pre_event_heavens_cave._250_say)
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end
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else
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--notice("failed") -- tbd
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end
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end
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end
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when 20090.chat.gameforge.pre_event_heavens_cave._260_npcChat with pc.getqf("goldstatus") > 0 begin
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if game.get_event_flag("hc_drop") == 0 then
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set_state(__COMPLETE__)
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end
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if pc.count_item(80005) == 0 and pc.count_item(80006) == 0 and pc.count_item(80007) == 0 and pc.count_item(80008) == 0 and pc.count_item(50626) == 0 then
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say(gameforge.pre_event_heavens_cave._20_say)
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say(string.format(gameforge.pre_event_heavens_cave._270_say, item_name(30180)))
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say(item_name(80005)) -- gold bar 500.000 Yang
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say(item_name(80006)) -- gold bar 1.000.000 Yang
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say(item_name(80007)) -- gold bar 2.000.000 Yang
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say(item_name(80008)) -- gold nugget 100.000 Yang
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say(item_name(50626)) -- mined gold 200 Yang
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return
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end
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say(gameforge.pre_event_heavens_cave._280_say)
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local checkinventory = {}
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checkinventory[1] = {}
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checkinventory[1]["vnum"] = 80005
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checkinventory[2] = {}
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checkinventory[2]["vnum"] = 80006
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checkinventory[3] = {}
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checkinventory[3]["vnum"] = 80007
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checkinventory[4] = {}
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checkinventory[4]["vnum"] = 80008
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checkinventory[5] = {}
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checkinventory[5]["vnum"] = 50626
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notice(checkinventory[1]["vnum"])
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local goldcounter = 1
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repeat
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checkinventory[goldcounter]["amount"] = pc.count_item(checkinventory[goldcounter].vnum)
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checkinventory[goldcounter]["name"] = item_name(checkinventory[goldcounter].vnum)
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goldcounter = goldcounter +1
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until goldcounter > 5
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notice(checkinventory[1]["amount"])
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notice(checkinventory[1]["name"])
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local gold = {}
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local buttoncounter = 1
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goldcounter = 1
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repeat
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if checkinventory[goldcounter]["amount"] > 0 then
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gold[buttoncounter] = checkinventory[goldcounter]
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buttoncounter = buttoncounter +1
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end
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goldcounter = goldcounter +1
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until goldcounter > 5
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local choosegold = 0
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if buttoncounter == 2 then
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choosegold = select(gameforge.pre_event_heavens_cave._290_select, string.format("%dx %s", gold[1].amount, gold[1].name))
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elseif buttoncounter == 3 then
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choosegold = select(gameforge.pre_event_heavens_cave._290_select, string.format("%dx %s", gold[1].amount, gold[1].name), string.format("%dx %s", gold[2].amount, gold[2].name))
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elseif buttoncounter == 4 then
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choosegold = select(gameforge.pre_event_heavens_cave._290_select, string.format("%dx %s", gold[1].amount, gold[1].name), string.format("%dx %s", gold[2].amount, gold[2].name), string.format("%dx %s", gold[3].amount, gold[3].name))
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elseif buttoncounter == 5 then
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choosegold = select(gameforge.pre_event_heavens_cave._290_select, string.format("%dx %s", gold[1].amount, gold[1].name), string.format("%dx %s", gold[2].amount, gold[2].name), string.format("%dx %s", gold[3].amount, gold[3].name), string.format("%dx %s", gold[4].amount, gold[4].name))
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elseif buttoncounter == 6 then
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choosegold = select(gameforge.pre_event_heavens_cave._290_select, string.format("%dx %s", gold[1].amount, gold[1].name), string.format("%dx %s", gold[2].amount, gold[2].name), string.format("%dx %s", gold[3].amount, gold[3].name), string.format("%dx %s", gold[4].amount, gold[4].name), string.format("%dx %s", gold[5].amount, gold[5].name))
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end
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if choosegold > 1 then
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choosegold = choosegold -1
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pc.remove_item(gold[choosegold].vnum, 1)
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local globalvalue = 0
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local personalvalue = 0
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if gold[choosegold].vnum == 80005 then
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globalvalue = 500000 + game.get_event_flag("gold_collected")
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personalvalue = 500000 + pc.getqf("personalvalue")
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game.set_event_flag("gold_collected", globalvalue)
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pc.setqf("personalvalue", personalvalue)
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elseif gold[choosegold].vnum == 80006 then
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globalvalue = 1000000 + game.get_event_flag("gold_collected")
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personalvalue = 1000000 + pc.getqf("personalvalue")
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game.set_event_flag("gold_collected", globalvalue)
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pc.setqf("personalvalue", personalvalue)
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elseif gold[choosegold].vnum == 80007 then
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globalvalue = 2000000 + game.get_event_flag("gold_collected")
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personalvalue = 2000000 + pc.getqf("personalvalue")
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game.set_event_flag("gold_collected", globalvalue)
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pc.setqf("personalvalue", personalvalue)
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elseif gold[choosegold].vnum == 80008 then
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globalvalue = 100000 + game.get_event_flag("gold_collected")
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personalvalue = 100000 + pc.getqf("personalvalue")
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game.set_event_flag("gold_collected", globalvalue)
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pc.setqf("personalvalue", personalvalue)
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elseif gold[choosegold].vnum == 50626 then
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globalvalue = 200 + game.get_event_flag("gold_collected")
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personalvalue = 200 + pc.getqf("personalvalue")
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game.set_event_flag("gold_collected", globalvalue)
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pc.setqf("personalvalue", personalvalue)
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end
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if pc.getqf("goldstatus") == 2 then
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say(gameforge.pre_event_heavens_cave._20_say)
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say(gameforge.pre_event_heavens_cave._300_say)
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pc.give_item2(30180) -- give Dragongod Amulet to player
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pc.setqf("goldstatus", 1)
|
||
say(string.format(gameforge.pre_event_heavens_cave._310_say, item_name(30180), mob_name(20009), mob_name(9012)))
|
||
else
|
||
say(gameforge.pre_event_heavens_cave._20_say)
|
||
say(gameforge.pre_event_heavens_cave._320_say)
|
||
end
|
||
say(string.format(gameforge.pre_event_heavens_cave._330_say, globalvalue))
|
||
wait()
|
||
-- building table for the score
|
||
local scoretable = {}
|
||
scoretable[1] = {}
|
||
scoretable[2] = {}
|
||
scoretable[3] = {}
|
||
scoretable[4] = {}
|
||
scoretable[5] = {}
|
||
scoretable[6] = {}
|
||
scoretable[7] = {}
|
||
scoretable[8] = {}
|
||
scoretable[9] = {}
|
||
scoretable[10] = {}
|
||
scoretable[11] = {}
|
||
-- putting all the event flags for the score into the table
|
||
local scorecounter0 = 0
|
||
local scorecounter1 = 1
|
||
local score = 0
|
||
local pcname = "zzz"
|
||
local letmeout = 0
|
||
local loadscore = 0
|
||
repeat
|
||
score = string.format("score%s", scorecounter0)
|
||
loadscore = game.get_event_flag(score)
|
||
scoretable[scorecounter1]["score"] = loadscore *100
|
||
scorecounter0 = scorecounter0 +1
|
||
scorecounter1 = scorecounter1 +1
|
||
until scorecounter0 == 10
|
||
-- checking if personalvalue is in the list
|
||
repeat
|
||
if scorecounter0 > 0 then
|
||
if pc.getqf("personalvalue") > scoretable[scorecounter0]["score"] then
|
||
scoretable[scorecounter1] = scoretable[scorecounter0]
|
||
scorecounter0 = scorecounter0 -1
|
||
scorecounter1 = scorecounter1 -1
|
||
else
|
||
letmeout = 1
|
||
end
|
||
else
|
||
letmeout = 1
|
||
end
|
||
until letmeout > 0
|
||
-- fill in the players score data
|
||
local scoreplace = scorecounter1
|
||
scoretable[scoreplace]["score"] = pc.getqf("personalvalue")
|
||
-- write the new score back into the event flags and put in in the dialog
|
||
local scorecounter0 = 0
|
||
local scorecounter1 = 1
|
||
local savescore = 0
|
||
say_title(gameforge.pre_event_heavens_cave._340_say_title)
|
||
repeat
|
||
score = string.format("score%d", scorecounter0)
|
||
savescore = scoretable[scorecounter1]["score"] /100
|
||
game.set_event_flag(score, savescore)
|
||
if scorecounter1 == scoreplace then
|
||
say_reward(string.format(gameforge.pre_event_heavens_cave._350_say_reward, scorecounter1, scoretable[scorecounter1]["score"]))
|
||
else
|
||
say(string.format(gameforge.pre_event_heavens_cave._350_say_reward, scorecounter1, scoretable[scorecounter1]["score"]))
|
||
end
|
||
scorecounter0 = scorecounter0 +1
|
||
scorecounter1 = scorecounter1 +1
|
||
until scorecounter0 == 10
|
||
else
|
||
say(gameforge.pre_event_heavens_cave._20_say)
|
||
say(gameforge.pre_event_heavens_cave._250_say)
|
||
end
|
||
end
|
||
end
|
||
|
||
state __COMPLETE__ begin
|
||
end
|
||
end
|