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server/gamefiles/data/quest/setstate_test.quest

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quest setstate_test begin
state start begin
end
state hunt begin
when login begin
notice("You killed: " .. pc.getqf("killed") .. " wild dogs")
end
when login or enter begin
q.set_title("kill dogs")
q.set_counter("Killed dogs: ", pc.getqf("killed"))
q.start()
end
when 101.kill begin
local killed = pc.getqf("killed")+1
notice("You killed: " .. killed)
pc.setqf("killed", killed)
q.set_counter("Killed dogs: ", killed)
end
end
end