forked from metin2/server
277 lines
6.8 KiB
Plaintext
277 lines
6.8 KiB
Plaintext
quest subquest_42 begin
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state start begin
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when login or levelup with pc.level >= 46 and pc.level <= 48 begin
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set_state(information)
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end
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end
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state information begin
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when letter begin
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local vnum=0
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if pc.get_empire() == 1 then
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vnum= 20306
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elseif pc.get_empire() == 2 then
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vnum= 20326
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elseif pc.get_empire() == 3 then
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vnum=20346
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end
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local v=find_npc_by_vnum(vnum)
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if 0==v then
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else
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target.vid("__TARGET__", v, gameforge.subquest_42._10_targetVid)
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end
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end
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when __TARGET__.target.click or 20306.chat.gameforge.subquest_42._10_targetVid begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._30_say)
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wait()
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._40_say)
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wait()
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._50_say)
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local s= select(gameforge.subquest_42._60_select, gameforge.subquest_42._70_select)
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if 2==s then
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say(gameforge.subquest_42._80_say)
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local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
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if 2==a then
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._90_say)
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return
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end
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._100_say)
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set_state(__GIVEUP__)
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return
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end
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._110_say)
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set_state(for_the_die)
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end
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when __TARGET__.target.click or 20326.chat.gameforge.subquest_42._10_targetVid begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._120_say)
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wait()
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._40_say)
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wait()
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._130_say)
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local s= select(gameforge.subquest_42._60_select, gameforge.subquest_42._70_select)
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if 2==s then
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say(gameforge.subquest_42._80_say)
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local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
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if 2==a then
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._90_say)
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return
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end
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._100_say)
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set_state(__GIVEUP__)
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return
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end
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._110_say)
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set_state(for_the_die)
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end
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when __TARGET__.target.click or 20346.chat.gameforge.subquest_42._10_targetVid begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._120_say)
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wait()
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._40_say)
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wait()
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._130_say)
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local s= select(gameforge.subquest_42._60_select, gameforge.subquest_42._70_select)
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if 2==s then
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say(gameforge.subquest_42._80_say)
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local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
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if 2==a then
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._90_say)
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return
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end
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._100_say)
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set_state(__GIVEUP__)
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return
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end
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._110_say)
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set_state(for_the_die)
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end
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end
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state for_the_die begin
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.subquest_42._10_targetVid)
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q.set_title(gameforge.subquest_42._10_targetVid)
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q.start()
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if pc.count_item("30147") >=1 and pc.count_item("30148") >=1 then
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local vnum=0
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if pc.get_empire() == 1 then
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vnum= 20306
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elseif pc.get_empire() == 2 then
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vnum= 20326
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elseif pc.get_empire() == 3 then
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vnum= 20346
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end
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local v=find_npc_by_vnum(vnum)
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if 0!= v then
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target.vid("__TARGET__",v, "")
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end
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end
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end
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when info or button begin
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if pc.count_item("30147") >=1 and pc.count_item("30148") >=1 then
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say_title(gameforge.subquest_42._140_sayTitle)
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say(gameforge.subquest_42._150_say)
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return
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end
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say_title(gameforge.subquest_42._160_sayTitle)
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say(gameforge.subquest_42._170_say)
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end
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when 734.kill or 735.kill or 736.kill begin
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local s = number(1, 100)
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if s <= 5 and pc.count_item(30147)==0 then
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pc.give_item2(30147, 1)
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end
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local a = number(1, 100)
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if a <= 5 and pc.count_item(30148)==0 then
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pc.give_item2(30148, 1)
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end
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end
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when __TARGET__.target.click or 20306.chat.gameforge.subquest_42._180_npcChat with pc.count_item("30147") >=1 and pc.count_item("30148") >=1 begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._190_say)
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pc.remove_item("30147",1)
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pc.remove_item("30148",1)
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say_reward(gameforge.subquest_42._200_sayReward)
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pc.give_exp2(1700000)
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set_quest_state("levelup","run")
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say_reward(gameforge.subquest_42._210_sayReward)
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pc.give_item2(50621)
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pc.give_item2(50621)
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pc.give_item2(50621)
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say_reward(gameforge.subquest_42._220_sayReward)
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pc.change_money(30000)
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clear_letter()
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set_state(COMPLETE)
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end
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when __TARGET__.target.click or 20326.chat.gameforge.subquest_42._180_npcChat with pc.count_item("30147") >=1 and pc.count_item("30148") >=1 begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._230_say)
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pc.remove_item("30147",1)
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pc.remove_item("30148",1)
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say_reward(gameforge.subquest_42._200_sayReward)
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pc.give_exp2(1700000)
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set_quest_state("levelup","run")
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say_reward(gameforge.subquest_42._210_sayReward)
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pc.give_item2(50621)
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pc.give_item2(50621)
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pc.give_item2(50621)
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say_reward(gameforge.subquest_42._220_sayReward)
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pc.change_money(30000)
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clear_letter()
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set_state(COMPLETE)
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end
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when __TARGET__.target.click or 20346.chat.gameforge.subquest_42._180_npcChat with pc.count_item("30147") >=1 and pc.count_item("30148") >=1 begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_42._20_sayTitle)
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say(gameforge.subquest_42._230_say)
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pc.remove_item("30147",1)
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pc.remove_item("30148",1)
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say_reward(gameforge.subquest_42._200_sayReward)
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pc.give_exp2(1700000)
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set_quest_state("levelup","run")
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say_reward(gameforge.subquest_42._210_sayReward)
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pc.give_item2(50621)
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pc.give_item2(50621)
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pc.give_item2(50621)
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say_reward(gameforge.subquest_42._220_sayReward)
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pc.change_money(30000)
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clear_letter()
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set_state(COMPLETE)
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end
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end
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state __GIVEUP__ begin
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end
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state COMPLETE begin
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when enter begin
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q.done()
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end
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end
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end
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