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server/gamefiles/data/quest/subquest_48.quest

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quest subquest_48 begin
state start begin
when login or levelup with pc.level >= 58 and pc.level <= 60 begin
set_state(information)
end
end
state information begin
when letter begin
local v=find_npc_by_vnum(20355)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.subquest_16._320_makequestbutton)
end
end
when __TARGET__.target.click or 20355.chat.gameforge.subquest_48._10_npcChat begin
target.delete("__TARGET__")
say_title(gameforge.main_quest_lv10._30_sayTitle)
say(gameforge.subquest_48._20_say)
wait()
say_title(gameforge.main_quest_lv10._30_sayTitle)
say(gameforge.subquest_48._30_say)
wait()
say_title(gameforge.main_quest_lv10._30_sayTitle)
say(gameforge.subquest_48._40_say)
local r= select(gameforge.find_brother_article._90_select, gameforge.find_brother_article._100_select)
if 2==r then
say(gameforge.subquest_48._50_say)
local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 2==a then
say_title(gameforge.main_quest_lv10._30_sayTitle)
say(gameforge.subquest_48._60_say)
return
end
say_title(gameforge.main_quest_lv10._30_sayTitle)
say(gameforge.subquest_48._70_say)
set_state(__GIVEUP__)
return
end
say_title(gameforge.main_quest_lv10._30_sayTitle)
say(gameforge.subquest_48._80_say)
set_state(go_to_otherland)
end
end
state go_to_otherland begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.subquest_48._90_makequestbutton)
q.set_title(gameforge.subquest_48._90_makequestbutton)
q.start()
end
function is_other_vil()
local empire = pc.get_empire()
local map_num= pc.get_map_index()
local is_village = 0
if empire == 1 and map_num == 41 then is_village = 1 end
if empire == 2 and map_num == 1 then is_village = 1 end
if empire == 3 and map_num == 21 then is_village = 1 end
return is_village
end
when info or button begin
local empire = pc.get_empire()
if empire==1 then
say_title(gameforge.subquest_48._100_sayTitle)
say(gameforge.subquest_48._110_say)
elseif empire ==2 then
say_title(gameforge.subquest_48._100_sayTitle)
say(gameforge.subquest_48._120_say)
elseif empire ==3 then
say_title(gameforge.subquest_48._100_sayTitle)
say(gameforge.subquest_48._130_say)
end
end
when __TARGET__.target.click or 9009.chat.gameforge.subquest_48._140_npcChat with subquest_48.is_other_vil() ==1 begin
target.delete("__TARGET__")
say_title(gameforge.manwoo._20_sayTitle)
say(gameforge.subquest_48._150_say)
wait()
say_title(gameforge.fisher._30_sayTitle)
say(gameforge.subquest_48._160_say)
wait()
say_title(gameforge.fisher._30_sayTitle)
say(gameforge.subquest_48._170_say)
wait()
say_title(gameforge.fisher._30_sayTitle)
say(gameforge.subquest_48._180_say)
wait()
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.subquest_48._190_sayReward)
wait("")
say_pc_name()
say(gameforge.subquest_48._200_say)
say_item_vnum(27873)
say_reward(gameforge.subquest_48._210_sayReward)
pc.give_item2(27873,3)
set_state(back_to_boss)
end
end
state back_to_boss begin
when letter begin
send_letter(gameforge.subquest_48._220_sendLetter)
if subquest_48.is_my_vil()==1 then
local v=find_npc_by_vnum(20355)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.subquest_48._230_targetVid)
end
end
end
when info or button begin
local empire = pc.get_empire()
if empire==1 then --das Reich Shinsu
say_title(gameforge.subquest_48._100_sayTitle)
say(gameforge.subquest_48._240_say)
elseif empire ==2 then --das Reich Chunjo
say_title(gameforge.subquest_48._100_sayTitle)
say(gameforge.subquest_48._250_say)
elseif empire ==3 then --das Reich Jinno
say_title(gameforge.subquest_48._100_sayTitle)
say(gameforge.subquest_48._260_say)
end
end
function is_my_vil()
local empire = pc.get_empire()
local map_num= pc.get_map_index()
local is_village = 0
if empire == 1 and map_num == 1 then is_village = 1 end
if empire == 2 and map_num == 21 then is_village = 1 end
if empire == 3 and map_num == 41 then is_village = 1 end
return is_village
end
when __TARGET__.target.click or 20355.chat.gameforge.subquest_48._270_npcChat with subquest_48.is_my_vil() ==1 begin
target.delete("__TARGET__")
say_title(gameforge.main_quest_lv10._30_sayTitle)
say(gameforge.subquest_48._280_say)
say_reward(gameforge.subquest_48._290_sayReward)
say_reward(gameforge.subquest_48._300_sayReward)
pc.change_money(50000)
pc.give_exp2(5500000)
set_quest_state("levelup","run")
clear_letter()
set_state(__COMPLETE__)
end
end
state __GIVEUP__ begin
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end