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server/gamefiles/locale/english/quest/check_trans_ticket.quest

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quest check_trans_ticket begin
state start begin
when login or levelup with pc.level >0 begin
set_state(zone_enter)
end
end
state zone_enter begin
-- Entrance to "Spinnendungeon"
when 20088.chat.gameforge.check_trans_ticket._10_npcChat begin
say_title(gameforge.check_trans_ticket._15_sayTitle)
say(gameforge.check_trans_ticket._20_say)
wait()
if pc.count_item(71095) + pc.count_item(71130) > 0 then
say_title(gameforge.check_trans_ticket._15_sayTitle)
say(gameforge.check_trans_ticket._30_say)
wait()
if false == pc.can_warp() then
say(gameforge.check_trans_ticket._160_say)
return
end
if pc.count_item(71095) + pc.count_item(71130) > 0 then
if pc.count_item(71130) >= 1 then -- player get item from mystery box
pc.remove_item(71130, 1) -- remove this one
elseif pc.count_item(71095) >= 1 then
pc.remove_item(71095, 1) -- remove the ItemShop item
else
return -- This can only happen as a result of cheating
end
pc.warp(704100, 464100)
else
return
end
else
say_title(gameforge.check_trans_ticket._15_sayTitle)
say(gameforge.check_trans_ticket._40_say)
wait()
end
end
-- Entrance to "Grotte der Verbannung"
when 20093.chat.gameforge.check_trans_ticket._50_npcChat begin
say_title(gameforge.check_trans_ticket._55_sayTitle)
-- inhalt für Schlüssel "gameforge.check_trans_ticket._60_say":
say(gameforge.check_trans_ticket._60_say)
if pc.get_level() < 75 then
-- inhalt für Schlüssel "gameforge.check_trans_ticket._70_say":
say_reward(gameforge.check_trans_ticket._70_say)
return
elseif pc.count_item(30190) + pc.count_item(30191) == 0 then
local get_bloodstone = select(gameforge.check_trans_ticket._75_1_select, gameforge.check_trans_ticket._75_2_select)
if get_bloodstone == 1 then
-- inhalt für Schlüssel "gameforge.check_trans_ticket._80_say":
say_title(gameforge.check_trans_ticket._55_sayTitle)
say(gameforge.check_trans_ticket._80_say)
say(gameforge.check_trans_ticket._90_say_reward)
say_reward(gameforge.check_trans_ticket._100_say)
else
say_title(gameforge.check_trans_ticket._55_sayTitle)
say(gameforge.check_trans_ticket._110_say)
say(gameforge.check_trans_ticket._90_say_reward)
say_reward(gameforge.check_trans_ticket._120_say)
end
elseif pc.count_item(30190) + pc.count_item(30191) > 0 then
local get_bloodstone = select(gameforge.check_trans_ticket._130_1_select, gameforge.check_trans_ticket._130_2_select)
if false == pc.can_warp() then
say(gameforge.check_trans_ticket._160_say)
return
end
if get_bloodstone == 1 then
say_pc_name()
say(string.format(gameforge.check_trans_ticket._140_say, pc.get_name()))
if pc.count_item(30190) >= 1 then -- when character has Bloodstones from ItemShop and some from keyquest remove the ones from the keyquest first
pc.remove_item(30190, 1) -- remove keyquest bloodstone first
elseif pc.count_item(30191) >= 1 then
pc.remove_item(30191, 1) -- remove ItemShop bloodstone
else
return -- This can only happen as a result of cheating
end
wait()
say_title(gameforge.check_trans_ticket._55_sayTitle)
say(gameforge.check_trans_ticket._150_say)
wait()
pc.warp(900,1207800)
end
else
--notice("This shouldn't happen!") -- debug message
end
end
end --state
end --quest