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85 changed files with 146 additions and 344 deletions

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VNUM TYPE MODEL NAME REG_1 REG_2 REG_3 REG_4 XROT_LIMIT YROT_LIMIT ZROT_LIMIT PRICE MATERIALS NPC GROUP DEPEND_GROUP ???????
14013 FACILITY jedan Fegyverkovács -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20044 2 1 1
14014 FACILITY jedan Felszerelés kovács -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20045 2 1 1
14015 FACILITY jedan Ékszerész -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20046 2 1 1
14033 FACILITY suryeonjang Kiképzõ központ -832.57 -472.99 832.57 472.99 0 0 360 20000000 90010,25/90011,25/90012,25 0 0 0 2
14043 FACILITY yonggwangro Gyémánt kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20060 3 1 1
14045 FACILITY yonggwangro Fosszilis fa kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20062 3 1 1
14046 FACILITY yonggwangro Réz kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20063 3 1 1
14047 FACILITY yonggwangro Ezüst kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20064 3 1 1
14048 FACILITY yonggwangro Arany kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20065 3 1 1
14049 FACILITY yonggwangro Jáde kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20066 3 1 1
14050 FACILITY yonggwangro Ébenfa kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20067 3 1 1
14051 FACILITY yonggwangro Gyöngy kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20068 3 1 1
14052 FACILITY yonggwangro Fehérarany kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20069 3 1 1
14053 FACILITY yonggwangro Kristály kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20070 3 1 1
14054 FACILITY yonggwangro Ametiszt kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20071 3 1 1
14055 FACILITY yonggwangro Mennyei könny kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26992 FACILITY yonggwangro Lélekkristály kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26993 FACILITY yonggwangro Rubin kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26994 FACILITY yonggwangro Gránát kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26995 FACILITY yonggwangro Smaragd kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26996 FACILITY yonggwangro Zafír kohó -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
14061 FACILITY himuijedan_01 Az Erõ oltára -523.91 -995.84 527.55 750.99 0 0 360 25000000 90010,25/90011,25/90012,25 20077 4 1 1
14062 FACILITY himuijedan_02 Az Erõ oltára -586.17 -995.84 587.18 818.56 0 0 360 500000000 90010,50/90011,50/90012,50 20078 4 4 2
14063 FACILITY himuijedan_03 Az Erõ oltára -664.7 -995.84 665.7 896.57 0 0 360 750000000 90010,75/90011,75/90012,75 20079 4 4 2
14100 HEADQUARTER a1-011-workhouse Ház (1) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14101 OBJECT a1-038-wall-corner Kõfal (1-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14102 OBJECT a1-038-wall-lin Kõfal (1-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14103 OBJECT a1-038-wall-lin2 Kõfal (1-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14104 OBJECT a1-038-wall-door Kapu (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14105 BUILDIN a1-set Fal (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14110 HEADQUARTER b1-011-workhouse Ház (2) -678.76 -894.26 687.94 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14111 OBJECT b1-038-wall-corner Kõfal (2-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14112 OBJECT b1-038-wall-lin Kõfal (2-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14113 OBJECT b1-038-wall-lin2 Kõfal (2-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14114 OBJECT b1-038-wall-door Kapu (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14115 BUILDIN b1-set Fal (2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14120 HEADQUARTER c1-011-workhouse Ház (3) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14121 OBJECT c1-038-wall-corner Kõfal (3-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14122 OBJECT c1-038-wall-lin Kõfal (3-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14123 OBJECT c1-038-wall-lin2 Kõfal (3-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14124 OBJECT c1-038-wall-door Kapu (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14125 BUILDIN c1-set Fal (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14200 OBJECT guild_symbol Céh jelvény -45.9 -9.44 42.68 40.13 0 0 360 3000000 90011,5/90012,5 0 0 1 1
14201 WALL fence01_door01 Homlokzati fal -1000 -54 1000 20 0 0 360 3000000 "90010.50" 0 0 1 1
14202 WALL fence01_back01 Hátsó fal -1000 -18 1000 18 0 0 360 3000000 "90010.50" 0 0 1 1
14203 WALL fence01_left01 Bal oldali fal -19 -1362 19 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14204 WALL fence01_right01 Jobb oldali fal -18 -1362 18 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14300 OBJECT general_obj_stone01 1 -116.04 -118.44 116.04 118.44 0 0 360 300000 90010,5 0 0 0 1
14301 OBJECT general_obj_stone02 2 -118.05 -132.67 118.05 132.67 0 0 360 300000 90010,5 0 0 0 1
14302 OBJECT general_obj_stone03 3 -133.43 -102.96 133.43 102.96 0 0 360 300000 90010,7 0 0 0 1
14303 OBJECT general_obj_stone04 4 -104.21 -117.82 104.21 117.82 0 0 360 300000 90010,7 0 0 0 1
14304 OBJECT general_obj_stone05 5 -171.59 -145.52 171.59 145.52 0 0 360 300000 90010,7 0 0 0 1
14305 OBJECT general_obj_stone06 6 -192.74 -201.58 192.74 201.58 0 0 360 300000 90010,8 0 0 0 1
14306 OBJECT general_obj_stone07 7 -183.58 -184.01 183.58 184.01 0 0 360 300000 90010,8 0 0 0 1
14307 OBJECT general_obj_stone08 8 -66.89 -56.67 66.89 56.67 0 0 360 300000 90010,8 0 0 0 1
14308 OBJECT general_obj_stone09 9 -65.87 -53.47 65.87 53.47 0 0 360 300000 90010,9 0 0 0 1
14309 OBJECT general_obj_stone10 10 -182.17 -123.03 182.17 123.03 0 0 360 300000 90010,9 0 0 0 1
14400 OBJECT B1_PagodaTree_RT Fa1 0 0 360 2000000 90011,5 0 0 0 1
14401 OBJECT B1_PagodaTree_RT3 Fa2 0 0 360 2000000 90011,5 0 0 0 1
14402 OBJECT B1_Sassafras_RT_Fall Fa3 0 0 360 2000000 90011,7 0 0 0 1
14403 OBJECT B1_Sassafras_RT_Fall2 Fa4 0 0 360 2000000 90011,7 0 0 0 1
14404 OBJECT B3_ShingleOak_RT2 Fa5 0 0 360 2000000 90011,7 0 0 0 1
14405 OBJECT B2_IvySpy_RT Fa6 0 0 360 2000000 90011,9 0 0 0 1
14406 OBJECT B2_IvySpy_RT4 Fa7 0 0 360 2000000 90011,9 0 0 0 1
14407 OBJECT B2_JapaneseMaple_RT_Fall Fa8 0 0 360 2000000 90011,9 0 0 0 1
14408 OBJECT B2_JapaneseMaple_RT_Fall2 Fa9 0 0 360 2000000 90011,9 0 0 0 1
14013 FACILITY jedan Prelucrator de arme -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20044 2 1 1
14014 FACILITY jedan Armurier -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20045 2 1 1
14015 FACILITY jedan Bijutier -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20046 2 1 1
14033 FACILITY suryeonjang Punct de Instruire -832.57 -472.99 832.57 472.99 0 0 360 20000000 90010,25/90011,25/90012,25 0 0 0 2
14043 FACILITY yonggwangro Prelucrator diamante -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20060 3 1 1
14045 FACILITY yonggwangro Cuptor de lemn -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20062 3 1 1
14046 FACILITY yonggwangro Turnatorie de cupru -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20063 3 1 1
14047 FACILITY yonggwangro Prelucrator argint -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20064 3 1 1
14048 FACILITY yonggwangro Prelucrator aur -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20065 3 1 1
14049 FACILITY yonggwangro Prelucrator de jad -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20066 3 1 1
14050 FACILITY yonggwangro Prelucrator abanos -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20067 3 1 1
14051 FACILITY yonggwangro Prelucrator de perle -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20068 3 1 1
14052 FACILITY yonggwangro Prelucrator aur alb -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20069 3 1 1
14053 FACILITY yonggwangro Prelucrator cristal -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20070 3 1 1
14054 FACILITY yonggwangro Prelucrator cuart -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20071 3 1 1
14055 FACILITY yonggwangro Topitor Celest -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26992 FACILITY yonggwangro Prel. Cristal Spirit -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26993 FACILITY yonggwangro Prelucrator Rubin -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26994 FACILITY yonggwangro Prelucrator Granat -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26995 FACILITY yonggwangro Prelucrator Smarald -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26996 FACILITY yonggwangro Prelucrator Safir -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
14061 FACILITY himuijedan_01 Altarul Puterii -523.91 -995.84 527.55 750.99 0 0 360 25000000 90010,25/90011,25/90012,25 20077 4 1 1
14062 FACILITY himuijedan_02 Altarul Puterii -586.17 -995.84 587.18 818.56 0 0 360 500000000 90010,50/90011,50/90012,50 20078 4 4 2
14063 FACILITY himuijedan_03 Altarul Puterii -664.7 -995.84 665.7 896.57 0 0 360 750000000 90010,75/90011,75/90012,75 20079 4 4 2
14100 HEADQUARTER a1-011-workhouse Casa(1) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14101 OBJECT a1-038-wall-corner Zid de piatra(1-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14102 OBJECT a1-038-wall-lin Zid de piatra(1-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14103 OBJECT a1-038-wall-lin2 Zid de piatra(1-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14104 OBJECT a1-038-wall-door Poarta(1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14105 BUILDIN a1-set Zid(1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14110 HEADQUARTER b1-011-workhouse Casa(2) -678.76 -894.26 687.94 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14111 OBJECT b1-038-wall-corner Zid de piatra(2-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14112 OBJECT b1-038-wall-lin Zid de piatra(2-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14113 OBJECT b1-038-wall-lin2 Zid de piatra(2-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14114 OBJECT b1-038-wall-door Poarta(2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14115 BUILDIN b1-set Zid(2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14120 HEADQUARTER c1-011-workhouse Casa(3) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14121 OBJECT c1-038-wall-corner Zid de piatra(3-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14122 OBJECT c1-038-wall-lin Zid de piatra(3-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14123 OBJECT c1-038-wall-lin2 Zid de piatra(3-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14124 OBJECT c1-038-wall-door Poarta(3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14125 BUILDIN c1-set Zid (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14200 OBJECT guild_symbol Simbolul Aliantei -45.9 -9.44 42.68 40.13 0 0 360 3000000 90011,5/90012,5 0 0 1 1
14201 WALL fence01_door01 Perete din fata -1000 -54 1000 20 0 0 360 3000000 "90010.50" 0 0 1 1
14202 WALL fence01_back01 Perete din spate -1000 -18 1000 18 0 0 360 3000000 "90010.50" 0 0 1 1
14203 WALL fence01_left01 Perete din stanga -19 -1362 19 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14204 WALL fence01_right01 Perete din dreapta -18 -1362 18 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14300 OBJECT general_obj_stone01 Piatra1 -116.04 -118.44 116.04 118.44 0 0 360 300000 90010,5 0 0 0 1
14301 OBJECT general_obj_stone02 Piatra2 -118.05 -132.67 118.05 132.67 0 0 360 300000 90010,5 0 0 0 1
14302 OBJECT general_obj_stone03 Piatrã3 -133.43 -102.96 133.43 102.96 0 0 360 300000 90010,7 0 0 0 1
14303 OBJECT general_obj_stone04 Piatrã4 -104.21 -117.82 104.21 117.82 0 0 360 300000 90010,7 0 0 0 1
14304 OBJECT general_obj_stone05 Piatrã5 -171.59 -145.52 171.59 145.52 0 0 360 300000 90010,7 0 0 0 1
14305 OBJECT general_obj_stone06 Piatrã6 -192.74 -201.58 192.74 201.58 0 0 360 300000 90010,8 0 0 0 1
14306 OBJECT general_obj_stone07 Piatrã7 -183.58 -184.01 183.58 184.01 0 0 360 300000 90010,8 0 0 0 1
14307 OBJECT general_obj_stone08 Piatrã8 -66.89 -56.67 66.89 56.67 0 0 360 300000 90010,8 0 0 0 1
14308 OBJECT general_obj_stone09 Piatrã9 -65.87 -53.47 65.87 53.47 0 0 360 300000 90010,9 0 0 0 1
14309 OBJECT general_obj_stone10 Piatrã10 -182.17 -123.03 182.17 123.03 0 0 360 300000 90010,9 0 0 0 1
14400 OBJECT B1_PagodaTree_RT Padure1 0 0 360 2000000 90011,5 0 0 0 1
14401 OBJECT B1_PagodaTree_RT3 Padure2 0 0 360 2000000 90011,5 0 0 0 1
14402 OBJECT B1_Sassafras_RT_Fall Padure3 0 0 360 2000000 90011,7 0 0 0 1
14403 OBJECT B1_Sassafras_RT_Fall2 Padure4 0 0 360 2000000 90011,7 0 0 0 1
14404 OBJECT B3_ShingleOak_RT2 Padure5 0 0 360 2000000 90011,7 0 0 0 1
14405 OBJECT B2_IvySpy_RT Padure6 0 0 360 2000000 90011,9 0 0 0 1
14406 OBJECT B2_IvySpy_RT4 Padure7 0 0 360 2000000 90011,9 0 0 0 1
14407 OBJECT B2_JapaneseMaple_RT_Fall Padure8 0 0 360 2000000 90011,9 0 0 0 1
14408 OBJECT B2_JapaneseMaple_RT_Fall2 Padure9 0 0 360 2000000 90011,9 0 0 0 1

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@ -9,7 +9,7 @@ MAP_TREE2 = "MAP_TREE2"
BLEND_POTION_NO_TIME = "BLEND_POTION_NO_TIME"
BLEND_POTION_NO_INFO = "BLEND_POTION_NO_INFO"
APP_TITLE = "METIN2"
APP_TITLE = "Metin2"
GUILD_HEADQUARTER = "Main Building"
GUILD_FACILITY = "Facility"

View File

@ -656,6 +656,8 @@ void CInstanceBase::UpdateTextTailLevel(DWORD level)
//static D3DXCOLOR s_kLevelColor = D3DXCOLOR(119.0f/255.0f, 246.0f/255.0f, 168.0f/255.0f, 1.0f);
static D3DXCOLOR s_kLevelColor = D3DXCOLOR(152.0f/255.0f, 255.0f/255.0f, 51.0f/255.0f, 1.0f);
m_dwLevel = level;
char szText[256];
sprintf(szText, "Lv %d", level);
CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor);

View File

@ -18,12 +18,6 @@ const char* LSS_GLOBAL = "GLOBAL";
static bool IS_CHEONMA = false;
#ifndef LSS_SECURITY_KEY
#define LSS_SECURITY_KEY "testtesttesttest"
#endif
std::string __SECURITY_KEY_STRING__ = LSS_SECURITY_KEY;
char MULTI_LOCALE_SERVICE[256] = "YMIR";
char MULTI_LOCALE_PATH[256] = "locale/ymir";
char MULTI_LOCALE_NAME[256] = "ymir";
@ -165,11 +159,6 @@ int LocaleService_GetSkillPower(unsigned level)
return INTERNATIONAL_SKILL_POWERS[level];
}
const char* LocaleService_GetSecurityKey()
{
return __SECURITY_KEY_STRING__.c_str();
}
// CHEONMA
void LocaleService_SetCHEONMA(bool isEnable)
{
@ -243,12 +232,6 @@ void LocaleService_ForceSetLocale(const char* name, const char* localePath)
{
strcpy(MULTI_LOCALE_NAME, name);
strcpy(MULTI_LOCALE_PATH, localePath);
// 기존 천마 서버로 접속시에는 security key 변경 (WE 버전 클라로 천마서버 접속하기 위함)
if (0 == stricmp(name, "ymir"))
__SECURITY_KEY_STRING__ = "testtesttesttest";
if (0 == stricmp(name, "we_korea"))
__SECURITY_KEY_STRING__ = "1234abcd5678efgh";
}
#if defined(LOCALE_SERVICE_GLOBAL)
@ -257,36 +240,35 @@ struct SLOCALEDATA
const char* szServiceName;
const char* szLocaleName;
WORD wCodePage;
const char* szSecurityKey;
} gs_stLocaleData[] = {
{ LSS_YMIR, "ymir", 949, "testtesttesttest" }, // Korea
{ LSS_EUROPE, "de", 1252, "1234abcd5678efgh" }, // GameForge (Germany)
{ LSS_EUROPE, "en", 1252, "1234abcd5678efgh" }, // GameForge (United Kingdom)
{ LSS_EUROPE, "us", 1252, "1234abcd5678efgh" }, // GameForge (USA)
{ LSS_EUROPE, "es", 1252, "1234abcd5678efgh" }, // GameForge (Spain)
{ LSS_EUROPE, "it", 1252, "1234abcd5678efgh" }, // GameForge (Italy)
{ LSS_EUROPE, "fr", 1252, "1234abcd5678efgh" }, // GameForge (France)
{ LSS_EUROPE, "pt", 1252, "1234abcd5678efgh" }, // GameForge (Portugal)
{ LSS_EUROPE, "tr", 1253, "1234abcd5678efgh" }, // GameForge (Greece)
{ LSS_EUROPE, "pl", 1250, "1234abcd5678efgh" }, // GameForge (Poland)
{ LSS_EUROPE, "tr", 1254, "1234abcd5678efgh" }, // GameForge (Turkey)
{ LSS_EUROPE, "dk", 1252, "1234abcd5678efgh" }, // GameForge (Demmark)
{ LSS_EUROPE, "ae", 1256, "1234abcd5678efgh" }, // GameForge (United Arab Emirate)
{ LSS_EUROPE, "mx", 1252, "1234abcd5678efgh" }, // GameForge (Mexico)
{ LSS_EUROPE, "nl", 1252, "1234abcd5678efgh" }, // GameForge (Netherlands)
{ LSS_EUROPE, "cz", 1252, "1234abcd5678efgh" }, // GameForge (Czech Republic)
{ LSS_EUROPE, "ru", 1251, "1234abcd5678efgh" }, // GameForge (Russian Federation)
{ LSS_EUROPE, "hu", 1250, "1234abcd5678efgh" }, // GameForge (Hungary)
{ LSS_EUROPE, "ro", 1250, "1234abcd5678efgh" }, // GameForge (Romania)
{ LSS_EUROPE, "ca", 1252, "testtesttesttest" }, // Z8Games (Canada)
{ LSS_EUROPE, "sg", 1252, "testtesttesttest" }, // TEC (Singapore)
{ LSS_JAPAN, "japan", 932, "testtesttesttest" }, // Japan
{ LSS_EUROPE, "br", 1252, "testtesttesttest" }, // OnGame (Brazil)
{ LSS_HONGKONG, "hongkong", 950, "testtesttesttest" }, // HongKong & Taiwan
{ LSS_NEWCIBN, "newcibn", 936, "testtesttesttest" }, // CIBN (Free world)
{ LSS_ENGLISH, "english", 949, "testtesttesttest" }, // English (Obsoleted)
{ LSS_YMIR, "kr", 949, "testtesttesttest" }, // Korea (Obsoleted)
{ NULL, NULL, 0, "testtesttesttest" }
{ LSS_YMIR, "ymir", 949 }, // Korea
{ LSS_EUROPE, "de", 1252 }, // GameForge (Germany)
{ LSS_EUROPE, "en", 1252 }, // GameForge (United Kingdom)
{ LSS_EUROPE, "us", 1252 }, // GameForge (USA)
{ LSS_EUROPE, "es", 1252 }, // GameForge (Spain)
{ LSS_EUROPE, "it", 1252 }, // GameForge (Italy)
{ LSS_EUROPE, "fr", 1252 }, // GameForge (France)
{ LSS_EUROPE, "pt", 1252 }, // GameForge (Portugal)
{ LSS_EUROPE, "tr", 1253 }, // GameForge (Greece)
{ LSS_EUROPE, "pl", 1250 }, // GameForge (Poland)
{ LSS_EUROPE, "tr", 1254 }, // GameForge (Turkey)
{ LSS_EUROPE, "dk", 1252 }, // GameForge (Demmark)
{ LSS_EUROPE, "ae", 1256 }, // GameForge (United Arab Emirate)
{ LSS_EUROPE, "mx", 1252 }, // GameForge (Mexico)
{ LSS_EUROPE, "nl", 1252 }, // GameForge (Netherlands)
{ LSS_EUROPE, "cz", 1252 }, // GameForge (Czech Republic)
{ LSS_EUROPE, "ru", 1251 }, // GameForge (Russian Federation)
{ LSS_EUROPE, "hu", 1250 }, // GameForge (Hungary)
{ LSS_EUROPE, "ro", 1250 }, // GameForge (Romania)
{ LSS_EUROPE, "ca", 1252 }, // Z8Games (Canada)
{ LSS_EUROPE, "sg", 1252 }, // TEC (Singapore)
{ LSS_JAPAN, "japan", 932 }, // Japan
{ LSS_EUROPE, "br", 1252 }, // OnGame (Brazil)
{ LSS_HONGKONG, "hongkong", 950 }, // HongKong & Taiwan
{ LSS_NEWCIBN, "newcibn", 936 }, // CIBN (Free world)
{ LSS_ENGLISH, "english", 949 }, // English (Obsoleted)
{ LSS_YMIR, "kr", 949 }, // Korea (Obsoleted)
{ NULL, NULL, 0 }
};
const char* LocaleService_GetName()
@ -379,8 +361,6 @@ bool LocaleService_LoadGlobal(HINSTANCE hInstance)
strcpy(MULTI_LOCALE_NAME, gs_stLocaleData[gs_iLocale].szLocaleName);
sprintf(MULTI_LOCALE_PATH, "locale/%s", gs_stLocaleData[gs_iLocale].szLocaleName);
MULTI_LOCALE_CODE = gs_stLocaleData[gs_iLocale].wCodePage;
if(gs_stLocaleData[gs_iLocale].szSecurityKey)
__SECURITY_KEY_STRING__ = gs_stLocaleData[gs_iLocale].szSecurityKey;
return true;
}
#else

View File

@ -1,6 +1,12 @@
#pragma once
#include "Locale_inc.h"
#define LOCALE_SERVICE_EUROPE
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
bool LocaleService_IsYMIR();
bool LocaleService_IsJAPAN();
@ -9,13 +15,11 @@ bool LocaleService_IsHONGKONG();
bool LocaleService_IsTAIWAN();
bool LocaleService_IsNEWCIBN();
bool LocaleService_IsEUROPE();
bool LocaleService_IsWorldEdition();
unsigned LocaleService_GetCodePage();
const char* LocaleService_GetName();
const char* LocaleService_GetLocaleName();
const char* LocaleService_GetLocalePath();
const char* LocaleService_GetSecurityKey();
BOOL LocaleService_IsLeadByte( const char chByte );
int LocaleService_StringCompareCI( LPCSTR szStringLeft, LPCSTR szStringRight, size_t sizeLength );

View File

@ -1,4 +0,0 @@
#define LOCALE_SERVICE_SINGAPORE // 教啊弃
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM

View File

@ -1,5 +0,0 @@
#define LOCALE_SERVICE_BRAZIL // 브라질
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM

View File

@ -1,4 +0,0 @@
#define LOCALE_SERVICE_CANADA // 캐나다
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM

View File

@ -1,3 +0,0 @@
#define LOCALE_SERVICE_EUROPE // 유럽
#define LSS_SECURITY_KEY "1234abcd5678efgh"

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@ -1,11 +0,0 @@
#define LOCALE_SERVICE_EUROPE // À¯·´
#define LSS_SECURITY_KEY "1234abcd5678efgh"
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM

View File

@ -1,3 +0,0 @@
#define LOCALE_SERVICE_GLOBAL // GLOBAL version
#define USE_RELATIVE_PATH

View File

@ -1,2 +0,0 @@
#define LOCALE_SERVICE_HONGKONG // 全尼

View File

@ -1,8 +0,0 @@
#define LOCALE_SERVICE_WE_JAPAN // World Edition(유럽 버젼) 버젼의 일본
#define LOCALE_SERVICE_EUROPE // 유럽
#define LSS_SECURITY_KEY "1234abcd5678efgh"
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define USE_OPENID

View File

@ -1,6 +0,0 @@
#include "Locale_inc_EU.h"
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM

View File

@ -1,5 +0,0 @@
#define LOCALE_SERVICE_YMIR // Korean
#define LOCALE_SERVICE_STAGE_DEVELOPMENT
#define USE_RELATIVE_PATH

View File

@ -1,6 +0,0 @@
#define LOCALE_SERVICE_NEWCIBN // 중국 자유세계
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM

View File

@ -1,3 +0,0 @@
#define LOCALE_SERVICE_SINGAPORE // 教啊弃
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM

View File

@ -1 +0,0 @@
#define LOCALE_SERVICE_VIETNAM // 베트남

View File

@ -1,6 +0,0 @@
#include "Locale_inc_EU.h"
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM

View File

@ -1524,6 +1524,12 @@ bool CPythonNetworkStream::RecvPointChange()
}
}
}
else if (POINT_LEVEL == PointChange.Type)
{
CInstanceBase* pOtherInstance = CPythonCharacterManager::Instance().GetInstancePtr(PointChange.dwVID);
if (pOtherInstance)
pOtherInstance->UpdateTextTailLevel(PointChange.value);
}
return true;
}

View File

@ -89,8 +89,6 @@ void CPythonNetworkStream::LoginPhase()
void CPythonNetworkStream::SetLoginPhase()
{
const char* key = LocaleService_GetSecurityKey();
if ("Login" != m_strPhase)
m_phaseLeaveFunc.Run();

View File

@ -1,7 +1,6 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#include "version.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
@ -14,61 +13,11 @@
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// 일본어 resources
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_JPN)
#ifdef _WIN32
LANGUAGE LANG_JAPANESE, SUBLANG_DEFAULT
#pragma code_page(932)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE
BEGIN
IDS_POSSESSIVE_MORPHENE "'s"
END
#endif // 일본어 resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// 중국어(중국) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE
BEGIN
IDS_POSSESSIVE_MORPHENE "'s"
IDS_WARN_BAD_DRIVER "句寡퀭콘뫘劤鞫엥혜땡。"
IDS_WARN_NO_TNL "퀭돨鞫엥꼇連넣3D TnL 袒숭속醵\n踏狗쉥轟랬攣끽頓契。"
END
#endif // 중국어(중국) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// 한국어 resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_KOR)
#ifdef _WIN32
LANGUAGE LANG_KOREAN, SUBLANG_DEFAULT
#pragma code_page(949)
#endif //_WIN32
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
@ -118,19 +67,32 @@ END
//
IDC_CURSOR_NORMAL CURSOR "Cursors\\cursor.cur"
IDC_CURSOR_CHAIR CURSOR "Cursors\\cursor_chair.cur"
IDC_CURSOR_DOOR CURSOR "Cursors\\cursor_door.cur"
IDC_CURSOR_NO CURSOR "Cursors\\cursor_no.cur"
IDC_CURSOR_PICK CURSOR "Cursors\\cursor_pick.cur"
IDC_CURSOR_TALK CURSOR "Cursors\\cursor_talk.cur"
IDC_CURSOR_ATTACK CURSOR "Cursors\\cursor_attack.cur"
IDC_CURSOR_BUY CURSOR "cursors\\cursor_buy.cur"
IDC_CURSOR_SELL CURSOR "cursors\\cursor_sell.cur"
IDC_CURSOR_BUY CURSOR "Cursors\\cursor_buy.cur"
IDC_CURSOR_SELL CURSOR "Cursors\\cursor_sell.cur"
IDC_CURSOR_CAMERA_ROTATE CURSOR "Cursors\\cursor_camera_rotate.cur"
IDC_CURSOR_HSIZE CURSOR "Cursors\\cursor_hsize.cur"
IDC_CURSOR_VSIZE CURSOR "Cursors\\cursor_vsize.cur"
IDC_CURSOR_HVSIZE CURSOR "Cursors\\cursor_hvsize.cur"
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
@ -157,14 +119,15 @@ END
// remains consistent on all systems.
IDI_METIN2 ICON "metin2.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION VER_FILE_VERSION
PRODUCTVERSION 1,0,0,1
FILEVERSION 0,2,3,0
PRODUCTVERSION 0,2,3,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -179,14 +142,14 @@ BEGIN
BEGIN
BLOCK "080003b5"
BEGIN
VALUE "CompanyName", "Ymir Entertainment"
VALUE "FileDescription", "Metin2Client"
VALUE "FileVersion", VER_FILE_VERSION_STR "\0"
VALUE "CompanyName", "The Old Metin2 Project"
VALUE "FileDescription", "The Metin2 Client"
VALUE "FileVersion", "0.2.3.0"
VALUE "InternalName", "Metin2Client"
VALUE "LegalCopyright", "Copyright (C) 2011"
VALUE "OriginalFilename", "Metin2Client.exe"
VALUE "LegalCopyright", "Copyright (C) 2024"
VALUE "OriginalFilename", "Metin2.exe"
VALUE "ProductName", "Metin2Client"
VALUE "ProductVersion", "1, 0, 0, 1"
VALUE "ProductVersion", "0.2.3.0"
END
END
BLOCK "VarFileInfo"
@ -196,35 +159,6 @@ BEGIN
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE
BEGIN
IDS_APP_NAME "메틴2"
IDS_POSSESSIVE_MORPHENE "의"
IDS_WARN_BAD_DRIVER "그래픽 드라이버를 업데이트 하시기 바랍니다."
IDS_WARN_NO_TNL "사용하고 계신 시스템의 그래픽카드는 3D TnL 하드웨어 가속이 지원되지 않아\n게임이 느리게 실행되거나 제대로 실행되지 않을수 있습니다."
IDS_ERR_CANNOT_READ_FILE "%s 파일을 읽을 수 없습니다."
IDS_ERR_NOT_LATEST_FILE "'%s' 파일은 최신버전이 아닙니다. 런처를 다시 실행해주세요."
IDS_ERR_MUST_LAUNCH_FROM_PATCHER "클라이언트는 패처를 사용해서 실행되어야 합니다."
END
#endif // 한국어 resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// 영어(미국) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// String Table
@ -241,7 +175,7 @@ BEGIN
IDS_ERR_MUST_LAUNCH_FROM_PATCHER "Please run patcher."
END
#endif // 영어(미국) resources
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
@ -255,3 +189,4 @@ END
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@ -143,7 +143,7 @@
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0412</Culture>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<ShowProgress>NotSet</ShowProgress>
@ -196,7 +196,7 @@
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0412</Culture>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<ShowProgress>NotSet</ShowProgress>
@ -241,7 +241,7 @@
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0412</Culture>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<ShowProgress>NotSet</ShowProgress>
@ -292,7 +292,7 @@
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0412</Culture>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<ShowProgress>NotSet</ShowProgress>
@ -422,20 +422,6 @@
<ClInclude Include="InstanceBase.h" />
<ClInclude Include="InsultChecker.h" />
<ClInclude Include="Locale.h" />
<ClInclude Include="Locale_inc.h" />
<ClInclude Include="Locale_inc_BR.h" />
<ClInclude Include="Locale_inc_CA.h" />
<ClInclude Include="Locale_inc_dev.h" />
<ClInclude Include="Locale_inc_EU.h" />
<ClInclude Include="Locale_inc_EU2.h" />
<ClInclude Include="Locale_inc_GB.h" />
<ClInclude Include="Locale_inc_HK.h" />
<ClInclude Include="Locale_inc_JP.h" />
<ClInclude Include="Locale_inc_KO.h" />
<ClInclude Include="Locale_inc_KO_DEV.h" />
<ClInclude Include="Locale_inc_NEWCIBN.h" />
<ClInclude Include="Locale_inc_SG.h" />
<ClInclude Include="Locale_inc_VI.h" />
<ClInclude Include="MarkImage.h" />
<ClInclude Include="MarkManager.h" />
<ClInclude Include="MovieMan.h" />

View File

@ -406,48 +406,6 @@
<ClInclude Include="Locale.h">
<Filter>Locale</Filter>
</ClInclude>
<ClInclude Include="Locale_inc.h">
<Filter>Locale</Filter>
</ClInclude>
<ClInclude Include="Locale_inc_BR.h">
<Filter>Locale</Filter>
</ClInclude>
<ClInclude Include="Locale_inc_CA.h">
<Filter>Locale</Filter>
</ClInclude>
<ClInclude Include="Locale_inc_dev.h">
<Filter>Locale</Filter>
</ClInclude>
<ClInclude Include="Locale_inc_EU.h">
<Filter>Locale</Filter>
</ClInclude>
<ClInclude Include="Locale_inc_EU2.h">
<Filter>Locale</Filter>
</ClInclude>
<ClInclude Include="Locale_inc_GB.h">
<Filter>Locale</Filter>
</ClInclude>
<ClInclude Include="Locale_inc_HK.h">
<Filter>Locale</Filter>
</ClInclude>
<ClInclude Include="Locale_inc_JP.h">
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