Convert source files from EUC-KR to UTF8 #13
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Delete Branch "Tr0n/client:chore/convert-euckr"
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Converted all
*.h
and*.cpp
files from EUC-KR to UTF8.While doing that I've tried to ensure that all non-UTF8 characters in string literals were preserved in their byte-escaped format. This should ensure compatibility with old code.
Please independently validate it on a running client/server before merging.
I had to change the font face strings in
GetFontFaceFromCodePage9x
to the ones inGetFontFaceFromCodePageNT
because the escaped values were too long for the data-type.@ -41,3 +41,1 @@
// 굴림.fnt "굴림" 폰트 기본 사이즈 12 로 로딩
// 굴림:18.fnt "굴림" 폰트 사이즈 18 로 로딩
// 굴림:14i.fnt "굴림" 폰트 사이즈 14 & 이탤릭으로 로딩
// 굴림.fnt "\xB1\xBC\xB8\xB2" 폰트 기본 사이즈 12 로 로딩
I think these got caught up in a regex, but it doesn't really matter
@ -95,3 +95,2 @@
// NOTE : IsShow는 "자신이 보이는가?" 이지만, __IsShowing은 "자신이 그려지고 있는가?" 를 체크한다
// 자신은 Show 지만 Tree 위쪽의 Parent 중 하나는 Hide 일 수 있으므로.. - [levites]
// NOTE : IsShow는 "\xC0\xDA\xBD\xC5\xC0\xCC \xBA\xB8\xC0\xCC\xB4\xC2\xB0\xA1?" 이지만, __IsShowing은 "\xC0\xDA\xBD\xC5\xC0\xCC \xB1\xD7\xB7\xC1\xC1\xF6\xB0\xED \xC0\xD6\xB4\xC2\xB0\xA1?" 를 체크한다
Another mistaken escape sequence
@ -63,3 +63,3 @@
}
// FIXME : "건물일때만 체크"로 바꾼다. - [levites]
// FIXME : "\xB0\xC7\xB9\xB0\xC0\xCF\xB6\xA7\xB8\xB8 \xC3\xBC\xC5\xA9"로 바꾼다. - [levites]
Another one!
@ -437,3 +437,3 @@
if (isAttr)
//"item:번호:플래그:소켓0:소켓1:소켓2"
//"item:\xB9\xF8\xC8\xA3:\xC7\xC3\xB7\xA1\xB1\xD7:\xBC\xD2\xC4\xCF0:\xBC\xD2\xC4\xCF1:\xBC\xD2\xC4\xCF2"
Another mistaken escape
@ -656,3 +656,3 @@
return true;
TraceError("처리되지 않은 패킷 헤더 %d, state %s\n", header, m_strPhase.c_str());
TraceError("\xC3\xB3\xB8\xAE\xB5\xC7\xC1\xF6 \xBE\xCA\xC0\xBA \xC6\xD0\xC5\xB6 \xC7\xEC\xB4\xF5 %d, state %s\n", header, m_strPhase.c_str());
Should be translated to English
@ -122,3 +122,3 @@
pstTokenVector->push_back(strLine.substr(beginPos, endPos - beginPos));
// 추가 코드. 맨뒤에 탭이 있는 경우를 체크한다. - [levites]
// \xC3\xDF\xB0\xA1 \xC4\xDA\xB5\xE5. \xB8\xC7\xB5\xDA\xBF\xA1 \xC5\xC7\xC0\xCC \xC0\xD6\xB4\xC2 \xB0\xE6\xBF\xEC\xB8\xA6 \xC3\xBC\xC5\xA9\xC7\xD1\xB4\xD9. - [levites]
All comments in this file were mistakenly escaped instead of converted
@ -1552,3 +1552,3 @@
// CPythonNetworkStream& rns=CPythonNetworkStream::Instance();
// rns.SendRequestRefineInfoPacket(iSlotIndex);
assert(!"netSendRequestRefineInfoPacket - 더이상 사용하지 않는 함수 입니다");
assert(!"netSendRequestRefineInfoPacket - \xB4\xF5\xC0\xCC\xBB\xF3 \xBB\xE7\xBF\xEB\xC7\xCF\xC1\xF6 \xBE\xCA\xB4\xC2 \xC7\xD4\xBC\xF6 \xC0\xD4\xB4\xCF\xB4\xD9");
Function deprecated - should be deleted!
@ -1281,2 +1280,2 @@
// "이름: 내용" 입력을 "내용: 이름" 순서로 출력하기 위해 탭(0x08)을 넣음
// 탭을 아랍어 기호로 처리해 (영어1) : (영어2) 로 입력되어도 (영어2) : (영어1) 로 출력하게 만든다
// 유럽 아랍 버전 처리
// "\xC0\xCC\xB8\xA7: \xB3\xBB\xBF\xEB" 입력을 "\xB3\xBB\xBF\xEB: \xC0\xCC\xB8\xA7" 순서로 출력하기 위해 탭(0x08)을 넣음
Another comment escape
@ -1559,3 +1559,3 @@
if (pkInstMain==pkChrInstSel)
{
Tracenf("주인공 사망");
Tracenf("\xC1\xD6\xC0\xCE\xB0\xF8 \xBB\xE7\xB8\xC1");
Should be translated to English
@ -2304,3 +2304,3 @@
bool CPythonNetworkStream::RecvSkillLevel()
{
assert(!"CPythonNetworkStream::RecvSkillLevel - 사용하지 않는 함수");
assert(!"CPythonNetworkStream::RecvSkillLevel - \xBB\xE7\xBF\xEB\xC7\xCF\xC1\xF6 \xBE\xCA\xB4\xC2 \xC7\xD4\xBC\xF6");
Deprecated, should be deleted
I haven't found any big issues, only comments that contain quotes and therefore their contents were also escaped instead of simply converted to UTF-8.
Also, there are some trace call that I think should better be translated to English instead of being escaped, as copy-pasting the strings into Google Translate/Deepl will be much harder with escaped characters.
With this occasion, I realised that there are asserts that basically disable some functions/mark them as deprecated. You don't have to do anything with those, I just marked them for reference (I'll create a new issue to remove these deprecated calls).
If you could help me out with fixing the mistakenly escaped strings and translating the trace calls, that would be amazing!
Thank you so much for your work!
@ -200,3 +200,3 @@
void CGrannyMesh::RebuildTriGroupNodeList()
{
assert(!"CGrannyMesh::RebuildTriGroupNodeList() - 왜 리빌드를 하는가- -?");
assert(!"CGrannyMesh::RebuildTriGroupNodeList() - \xBF\xD6 \xB8\xAE\xBA\xF4\xB5\xE5\xB8\xA6 \xC7\xCF\xB4\xC2\xB0\xA1- -?");
Deprecated
@ -282,3 +282,3 @@
void CGrannyModelInstance::ReloadTexture()
{
assert("현재 사용하지 않음 - CGrannyModelInstance::ReloadTexture()");
assert("\xC7\xF6\xC0\xE7 \xBB\xE7\xBF\xEB\xC7\xCF\xC1\xF6 \xBE\xCA\xC0\xBD - CGrannyModelInstance::ReloadTexture()");
Deprecated
@ -127,3 +127,3 @@
if (m_roText.IsNull())
{
Tracef("CGraphicTextInstance::Update - 폰트가 설정되지 않았습니다\n");
Tracef("CGraphicTextInstance::Update - \xC6\xF9\xC6\xAE\xB0\xA1 \xBC\xB3\xC1\xA4\xB5\xC7\xC1\xF6 \xBE\xCA\xBE\xD2\xBD\xC0\xB4\xCF\xB4\xD9\n");
To be translated
@ -371,3 +371,3 @@
*letter = (char)'"';
return true;
case 0x201d: // L'”'
case 0x201d: // L'\xE2\x80\x9D'
Just convert the string
@ -1261,3 +1261,3 @@
PyObject * wndMgrSetToggleSlot(PyObject * poSelf, PyObject * poArgs)
{
assert(!"wndMgrSetToggleSlot - 사용하지 않는 함수");
assert(!"wndMgrSetToggleSlot - \xBB\xE7\xBF\xEB\xC7\xCF\xC1\xF6 \xBE\xCA\xB4\xC2 \xC7\xD4\xBC\xF6");
Deprecated
@ -176,3 +176,3 @@
// 이미 입력 한계 시간이 지났다면..
// 이미 입력 한계 시간이 지났다면..
if (fElapsedTime > m_pkCurRaceMotionData->GetComboInputEndTime())
{
To be translated to English (and those below)
@ -230,3 +230,3 @@
if (m_isPreInput)
{
//Tracenf("선입력 %f 다음콤보시간 %f", fElapsedTime, m_pkCurRaceMotionData->GetNextComboTime());
//Tracenf("\xBC\xB1\xC0\xD4\xB7\xC2 %f \xB4\xD9\xC0\xBD\xC4\xDE\xBA\xB8\xBD\xC3\xB0\xA3 %f", fElapsedTime, m_pkCurRaceMotionData->GetNextComboTime());
To be translated
@ -66,3 +66,3 @@
if (IsFaint())
{
//Tracenf("일어서려고 했으나 기절중");
//Tracenf("\xC0\xCF\xBE\xEE\xBC\xAD\xB7\xC1\xB0\xED \xC7\xDF\xC0\xB8\xB3\xAA \xB1\xE2\xC0\xFD\xC1\xDF");
To be translated
@ -100,3 +100,2 @@
{
//Tracenf("일어서려고 했으나 사망");
// 예전 데이터로 복구
//Tracenf("\xC0\xCF\xBE\xEE\xBC\xAD\xB7\xC1\xB0\xED \xC7\xDF\xC0\xB8\xB3\xAA \xBB\xE7\xB8\xC1");
To be translated
@ -669,3 +669,3 @@
if (!m_isMain)
{
Logn(0, "주인공이 아니라면 이동중이라 데미지 동작을 취하지 않음");
Logn(0, "\xC1\xD6\xC0\xCE\xB0\xF8\xC0\xCC \xBE\xC6\xB4\xCF\xB6\xF3\xB8\xE9 \xC0\xCC\xB5\xBF\xC1\xDF\xC0\xCC\xB6\xF3 \xB5\xA5\xB9\xCC\xC1\xF6 \xB5\xBF\xC0\xDB\xC0\xBB \xC3\xEB\xC7\xCF\xC1\xF6 \xBE\xCA\xC0\xBD");
To be translated
@ -760,1 +758,3 @@
//Tracef("MotionData에 콤보 데이타가 들어 있지 않습니다.\n");
// NOTE : ClearCombo() 를 수행해서는 안된다.
// 콤보 다음에 스킬을 이어서 사용할 경우 m_pkCurRaceMotionData까지 초기화 되어 버린다.
//Tracef("MotionData\xBF\xA1 \xC4\xDE\xBA\xB8 \xB5\xA5\xC0\xCC\xC5\xB8\xB0\xA1 \xB5\xE9\xBE\xEE \xC0\xD6\xC1\xF6 \xBE\xCA\xBD\xC0\xB4\xCF\xB4\xD9.\n");
To be translated
@ -204,3 +204,3 @@
if (!CResourceManager::Instance().IsFileExist(c_szFileName))
{
TraceError("%s 파일이 없습니다.CItemData::__SetIconImage",c_szFileName);
TraceError("%s \xC6\xC4\xC0\xCF\xC0\xCC \xBE\xF8\xBD\xC0\xB4\xCF\xB4\xD9.CItemData::__SetIconImage",c_szFileName);
To be translated
@ -58,3 +58,3 @@
if (!LoadMultipleTextData(strFileName.c_str(), stTokenVectorMap))
{
TraceError("CMapBase::LoadProperty(FileName=%s) - LoadMultipleTextData ERROR 파일이 없을 가능성이 많습니다.", strFileName.c_str());
TraceError("CMapBase::LoadProperty(FileName=%s) - LoadMultipleTextData ERROR \xC6\xC4\xC0\xCF\xC0\xCC \xBE\xF8\xC0\xBB \xB0\xA1\xB4\xC9\xBC\xBA\xC0\xCC \xB8\xB9\xBD\xC0\xB4\xCF\xB4\xD9.", strFileName.c_str());
To be translated
@ -185,3 +185,3 @@
if (!m_pkMap)
{
TraceError("CMapManager::GetHeight(%f, %f) - 맵이 생성되지 않은 상태에서 접근", fx, fy);
TraceError("CMapManager::GetHeight(%f, %f) - \xB8\xCA\xC0\xCC \xBB\xFD\xBC\xBA\xB5\xC7\xC1\xF6 \xBE\xCA\xC0\xBA \xBB\xF3\xC5\xC2\xBF\xA1\xBC\xAD \xC1\xA2\xB1\xD9", fx, fy);
To be translated (and two more below)
@ -400,2 +400,2 @@
// TextureSet 이 적용되어 있지 않아도 진행
LogBox("TextureSet 이 적용되어있지 않은 맵 입니다.\n지형 텍스춰 작업에 주의하시기 바랍니다.");
// TextureSet 이 적용되어 있지 않아도 진행
LogBox("TextureSet \xC0\xCC \xC0\xFB\xBF\xEB\xB5\xC7\xBE\xEE\xC0\xD6\xC1\xF6 \xBE\xCA\xC0\xBA \xB8\xCA \xC0\xD4\xB4\xCF\xB4\xD9.\n\xC1\xF6\xC7\xFC \xC5\xD8\xBD\xBA\xC3\xE7 \xC0\xDB\xBE\xF7\xBF\xA1 \xC1\xD6\xC0\xC7\xC7\xCF\xBD\xC3\xB1\xE2 \xB9\xD9\xB6\xF8\xB4\xCF\xB4\xD9.");
To be translated (even though we don't plan on using World Editor on this codebase)
@ -743,3 +743,3 @@
ConvertTerrainToTnL(lRealCenterX, lRealCenterY);
UpdateAreaList(lRealCenterX, lRealCenterY);
//Tracef("사용하는 Area, Terrain : (%d, %d), 지울 Area, Terrain : (%d, %d)\n",
//Tracef("\xBB\xE7\xBF\xEB\xC7\xCF\xB4\xC2 Area, Terrain : (%d, %d), \xC1\xF6\xBF\xEF Area, Terrain : (%d, %d)\n",
To be translated
@ -226,3 +226,3 @@
if (!fp)
LogBox("예약 CRC 파일을 열 수 없습니다.");
LogBox("\xBF\xB9\xBE\xE0 CRC \xC6\xC4\xC0\xCF\xC0\xBB \xBF\xAD \xBC\xF6 \xBE\xF8\xBD\xC0\xB4\xCF\xB4\xD9.");
To be translated
@ -120,3 +120,3 @@
float x_normal, float y_normal, float z_normal) const
{
assert(!" CSoundInstance3D::SetOrientation - 사용 하지 않는 함수");
assert(!" CSoundInstance3D::SetOrientation - \xBB\xE7\xBF\xEB \xC7\xCF\xC1\xF6 \xBE\xCA\xB4\xC2 \xC7\xD4\xBC\xF6");
Deprecated?
@ -398,3 +398,3 @@
if (CTimer::Instance().GetCurrentSecond() - fTime < 0.3f)
{
//Tracef("똑같은 소리가 0.3초 내에 다시 플레이 %s\n", c_szFileName);
//Tracef("\xB6\xC8\xB0\xB0\xC0\xBA \xBC\xD2\xB8\xAE\xB0\xA1 0.3\xC3\xCA \xB3\xBB\xBF\xA1 \xB4\xD9\xBD\xC3 \xC7\xC3\xB7\xB9\xC0\xCC %s\n", c_szFileName);
To be translated
@ -27,3 +27,3 @@
if (rkTextFileLoader.IsEmpty())
{
SetResultString((strResult + " 읽기용 파일을 열 수 없음").c_str());
SetResultString((strResult + " \xC0\xD0\xB1\xE2\xBF\xEB \xC6\xC4\xC0\xCF\xC0\xBB \xBF\xAD \xBC\xF6 \xBE\xF8\xC0\xBD").c_str());
Maybe SetResultString() calls could be translated, have to check it out
@ -97,3 +97,2 @@
_snprintf(szErrorText, sizeof(szErrorText), "Failed to save file (%s).\nPlease check if it is read-only or you have no space on the disk.\n", c_szFileName);
LogBox(szErrorText, "에러");
SetResultString((strResult + " 쓰기용 파일을 열 수 없음").c_str());
LogBox(szErrorText, "\xBF\xA1\xB7\xAF");
To be translated
@ -195,3 +195,3 @@
if (GetTextureCount() >= 256)
{
LogBox("텍스처를 더 이상 추가할 수 없습니다.", "최대 텍스처 개수 255개");
LogBox("\xC5\xD8\xBD\xBA\xC3\xB3\xB8\xA6 \xB4\xF5 \xC0\xCC\xBB\xF3 \xC3\xDF\xB0\xA1\xC7\xD2 \xBC\xF6 \xBE\xF8\xBD\xC0\xB4\xCF\xB4\xD9.", "\xC3\xD6\xB4\xEB \xC5\xD8\xBD\xBA\xC3\xB3 \xB0\xB3\xBC\xF6 255\xB0\xB3");
To be translated
@ -411,3 +411,3 @@
if (__IsMainInstance())
{
TraceError("CInstanceBase::__EnableSkipCollision - 자신은 충돌검사스킵이 되면 안된다!!");
TraceError("CInstanceBase::__EnableSkipCollision - \xC0\xDA\xBD\xC5\xC0\xBA \xC3\xE6\xB5\xB9\xB0\xCB\xBB\xE7\xBD\xBA\xC5\xB5\xC0\xCC \xB5\xC7\xB8\xE9 \xBE\xC8\xB5\xC8\xB4\xD9!!");
To be translated
@ -1191,3 +1191,2 @@
{
//assert(!"CInstanceBase::PushTCPState 플레이어 자신에게 이동패킷은 오면 안된다!");
TraceError("CInstanceBase::PushTCPState 플레이어 자신에게 이동패킷은 오면 안된다!");
//assert(!"CInstanceBase::PushTCPState \xC7\xC3\xB7\xB9\xC0\xCC\xBE\xEE \xC0\xDA\xBD\xC5\xBF\xA1\xB0\xD4 \xC0\xCC\xB5\xBF\xC6\xD0\xC5\xB6\xC0\xBA \xBF\xC0\xB8\xE9 \xBE\xC8\xB5\xC8\xB4\xD9!");
To be translated
@ -1205,3 +1205,3 @@
m_dwBaseCmdTime = dwCmdTime;
Tracenf("VID[%d] 네트웍갭 [%d]", GetVirtualID(), nNetworkGap);
Tracenf("VID[%d] \xB3\xD7\xC6\xAE\xBF\xF7\xB0\xB8 [%d]", GetVirtualID(), nNetworkGap);
To be translated
@ -1223,3 +1223,3 @@
//if (nApplyGap<-500 || nApplyGap>500)
// Tracenf("VID[%d] NAME[%s] 네트웍갭 [cur:%d ave:%d] 작동시간 (%d)", GetVirtualID(), GetNameString(), nNetworkGap, m_nAverageNetworkGap, nApplyGap);
// Tracenf("VID[%d] NAME[%s] \xB3\xD7\xC6\xAE\xBF\xF7\xB0\xB8 [cur:%d ave:%d] \xC0\xDB\xB5\xBF\xBD\xC3\xB0\xA3 (%d)", GetVirtualID(), GetNameString(), nNetworkGap, m_nAverageNetworkGap, nApplyGap);
To be translated
@ -1314,3 +1314,3 @@
float fDirLen = (float)sqrt(kPPosDir.x * kPPosDir.x + kPPosDir.y * kPPosDir.y);
//Tracenf("거리 %f", fDirLen);
//Tracenf("\xB0\xC5\xB8\xAE %f", fDirLen);
To be translated
@ -1318,3 +1318,3 @@
if (!__CanProcessNetworkStatePacket())
{
Lognf(0, "vid=%d 움직일 수 없는 상태라 스킵 IsDead=%d, IsKnockDown=%d", uVID, m_GraphicThingInstance.IsDead(), m_GraphicThingInstance.IsKnockDown());
Lognf(0, "vid=%d \xBF\xF2\xC1\xF7\xC0\xCF \xBC\xF6 \xBE\xF8\xB4\xC2 \xBB\xF3\xC5\xC2\xB6\xF3 \xBD\xBA\xC5\xB5 IsDead=%d, IsKnockDown=%d", uVID, m_GraphicThingInstance.IsDead(), m_GraphicThingInstance.IsKnockDown());
To be translated (and all other Trace functions below)
@ -498,3 +498,3 @@
if (m_GraphicThingInstance.CanSkipCollision())
{
//Tracenf("%x VID %d 충돌 스킵", ELTimer_GetMSec(), GetVirtualID());
//Tracenf("%x VID %d \xC3\xE6\xB5\xB9 \xBD\xBA\xC5\xB5", ELTimer_GetMSec(), GetVirtualID());
To be translated
@ -179,3 +179,3 @@
if(index > 7)
{
TraceError("ProcessDamage무한루프 가능성");
TraceError("ProcessDamage\xB9\xAB\xC7\xD1\xB7\xE7\xC7\xC1 \xB0\xA1\xB4\xC9\xBC\xBA");
To be translated
@ -528,3 +528,3 @@
{
s_uiNextFrameTime += nAdjustTime;
printf("FrameSkip 보정 %d\n",nAdjustTime);
printf("FrameSkip \xBA\xB8\xC1\xA4 %d\n",nAdjustTime);
To be translated
@ -550,3 +550,3 @@
// {
// s_uiNextFrameTime += dt / uiFrameTime * uiFrameTime;
// printf("FrameSkip 보정 %d\n", dt / uiFrameTime * uiFrameTime);
// printf("FrameSkip \xBA\xB8\xC1\xA4 %d\n", dt / uiFrameTime * uiFrameTime);
To be translated
@ -610,3 +610,3 @@
/*
TraceError("무한 프레임 스킵으로 접속을 종료합니다");
TraceError("\xB9\xAB\xC7\xD1 \xC7\xC1\xB7\xB9\xC0\xD3 \xBD\xBA\xC5\xB5\xC0\xB8\xB7\xCE \xC1\xA2\xBC\xD3\xC0\xBB \xC1\xBE\xB7\xE1\xC7\xD5\xB4\xCF\xB4\xD9");
To be translated
@ -249,3 +249,3 @@
PyObject * backgroundRenderDungeon(PyObject * poSelf, PyObject * poArgs)
{
assert(!"background.RenderDungeon() - 사용하지 않는 함수입니다 - [levites]");
assert(!"background.RenderDungeon() - \xBB\xE7\xBF\xEB\xC7\xCF\xC1\xF6 \xBE\xCA\xB4\xC2 \xC7\xD4\xBC\xF6\xC0\xD4\xB4\xCF\xB4\xD9 - [levites]");
Deprecated?
@ -516,3 +516,3 @@
PyObject * guildGetGuildSkillLevel(PyObject * poSelf, PyObject * poArgs)
{
assert(FALSE && !"guildGetGuildSkillLevel - 사용하지 않는 함수입니다.");
assert(FALSE && !"guildGetGuildSkillLevel - \xBB\xE7\xBF\xEB\xC7\xCF\xC1\xF6 \xBE\xCA\xB4\xC2 \xC7\xD4\xBC\xF6\xC0\xD4\xB4\xCF\xB4\xD9.");
deprecated :(
@ -2530,3 +2530,3 @@
__GlobalPositionToLocalPosition(kPacket.lX, kPacket.lY);
Tracef("VID [%d]가 타겟을 추가 설정\n",kPacket.dwShooterVID);
Tracef("VID [%d]\xB0\xA1 \xC5\xB8\xB0\xD9\xC0\xBB \xC3\xDF\xB0\xA1 \xBC\xB3\xC1\xA4\n",kPacket.dwShooterVID);
Should be translated to English
@ -174,3 +174,3 @@
bool CPythonNetworkStream::RecvCharacterAppendPacketNew()
{
TraceError("TPacketGCCharacterAdd2는 쓰지 않는 패킷입니다.");
TraceError("TPacketGCCharacterAdd2\xB4\xC2 \xBE\xB2\xC1\xF6 \xBE\xCA\xB4\xC2 \xC6\xD0\xC5\xB6\xC0\xD4\xB4\xCF\xB4\xD9.");
Should be translated to English
@ -14,3 +14,3 @@
bool CPythonNetworkStream::SendSafeBoxMoneyPacket(BYTE byState, DWORD dwMoney)
{
assert(!"CPythonNetworkStream::SendSafeBoxMoneyPacket - 사용하지 않는 함수");
assert(!"CPythonNetworkStream::SendSafeBoxMoneyPacket - \xBB\xE7\xBF\xEB\xC7\xCF\xC1\xF6 \xBE\xCA\xB4\xC2 \xC7\xD4\xBC\xF6");
Function deprecated
@ -862,3 +862,3 @@
default:
TraceError("%d 는 없는 스페셜 이펙트 번호입니다.TPacketGCSpecialEffect",kSpecialEffect.type);
TraceError("%d \xB4\xC2 \xBE\xF8\xB4\xC2 \xBD\xBA\xC6\xE4\xBC\xC8 \xC0\xCC\xC6\xE5\xC6\xAE \xB9\xF8\xC8\xA3\xC0\xD4\xB4\xCF\xB4\xD9.TPacketGCSpecialEffect",kSpecialEffect.type);
Should be translated to English
@ -979,3 +979,3 @@
void CPythonPlayer::SetSkillLevel(DWORD dwSlotIndex, DWORD dwSkillLevel)
{
assert(!"CPythonPlayer::SetSkillLevel - 사용하지 않는 함수");
assert(!"CPythonPlayer::SetSkillLevel - \xBB\xE7\xBF\xEB\xC7\xCF\xC1\xF6 \xBE\xCA\xB4\xC2 \xC7\xD4\xBC\xF6");
Deprecated
@ -261,3 +261,3 @@
return;
Tracef("Shoot : 다른 target에 맞았습니다 : %d, %d\n", dwSkillIndex, dwVID);
Tracef("Shoot : \xB4\xD9\xB8\xA5 target\xBF\xA1 \xB8\xC2\xBE\xD2\xBD\xC0\xB4\xCF\xB4\xD9 : %d, %d\n", dwSkillIndex, dwVID);
To be translated to English
@ -1052,3 +1052,3 @@
if( GetDefaultCodePage() == CP_ARABIC ) {
if (isAttr)
//"item:번호:플래그:소켓0:소켓1:소켓2"
//"item:\xB9\xF8\xC8\xA3:\xC7\xC3\xB7\xA1\xB1\xD7:\xBC\xD2\xC4\xCF0:\xBC\xD2\xC4\xCF1:\xBC\xD2\xC4\xCF2"
Convert instead of escape
@ -573,3 +573,3 @@
{
pkInstTarget = pkInstMain;
Tracef(" [ALERT] 동료에게 사용하는 기술임에도 적에게 타겟팅 되어있어서 자신에게로 재설정\n");
Tracef(" [ALERT] \xB5\xBF\xB7\xE1\xBF\xA1\xB0\xD4 \xBB\xE7\xBF\xEB\xC7\xCF\xB4\xC2 \xB1\xE2\xBC\xFA\xC0\xD3\xBF\xA1\xB5\xB5 \xC0\xFB\xBF\xA1\xB0\xD4 \xC5\xB8\xB0\xD9\xC6\xC3 \xB5\xC7\xBE\xEE\xC0\xD6\xBE\xEE\xBC\xAD \xC0\xDA\xBD\xC5\xBF\xA1\xB0\xD4\xB7\xCE \xC0\xE7\xBC\xB3\xC1\xA4\n");
To be translated
@ -637,3 +637,3 @@
pkInstTarget = pkInstMain;
pkInstMain->SetFlyTargetInstance(*pkInstMain);
Tracef(" [ALERT] 타겟이 없어서 플레이어에게 사용합니다\n");
Tracef(" [ALERT] \xC5\xB8\xB0\xD9\xC0\xCC \xBE\xF8\xBE\xEE\xBC\xAD \xC7\xC3\xB7\xB9\xC0\xCC\xBE\xEE\xBF\xA1\xB0\xD4 \xBB\xE7\xBF\xEB\xC7\xD5\xB4\xCF\xB4\xD9\n");
To be translated
@ -497,3 +497,3 @@
if (SKILL_EFFECT_COUNT < numGrade)
{
TraceError("%s[%s] 가 등급 제한[%d]을 넘어갔습니다.",rSkillData.strName.c_str(), TokenVector[DESC_TOKEN_TYPE_MOTION_INDEX_GRADE_NUM].c_str(), SKILL_EFFECT_COUNT);
TraceError("%s[%s] \xB0\xA1 \xB5\xEE\xB1\xDE \xC1\xA6\xC7\xD1[%d]\xC0\xBB \xB3\xD1\xBE\xEE\xB0\xAC\xBD\xC0\xB4\xCF\xB4\xD9.",rSkillData.strName.c_str(), TokenVector[DESC_TOKEN_TYPE_MOTION_INDEX_GRADE_NUM].c_str(), SKILL_EFFECT_COUNT);
To be translated
@ -448,3 +448,3 @@
if (m_CharacterTextTailList.end() != std::find(m_CharacterTextTailList.begin(), m_CharacterTextTailList.end(), pTextTail))
{
//Tracef("이미 리스트에 있음 : %d\n", VirtualID);
//Tracef("\xC0\xCC\xB9\xCC \xB8\xAE\xBD\xBA\xC6\xAE\xBF\xA1 \xC0\xD6\xC0\xBD : %d\n", VirtualID);
To be translated (and the one below)
@ -240,3 +240,3 @@
#ifdef _DISTRIBUTE
Tracef("알림: 팩 모드입니다.\n");
Tracef("\xBE\xCB\xB8\xB2: \xC6\xD1 \xB8\xF0\xB5\xE5\xC0\xD4\xB4\xCF\xB4\xD9.\n");
To be translated
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