forked from metin2/server
More english names for skills enum
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@ -223,13 +223,13 @@ bool CHARACTER::IsLearnableSkill(DWORD dwSkillVnum) const
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if (6 == pkSkill->dwType)
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{
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if (SKILL_7_A_ANTI_TANHWAN <= dwSkillVnum && dwSkillVnum <= SKILL_7_D_ANTI_YONGBI)
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if (SKILL_7_A_ANTI_WAR_BODY_DASH <= dwSkillVnum && dwSkillVnum <= SKILL_7_D_ANTI_SHAMAN_DRAGON_SHOOTING_DRAGON)
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{
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for (int i=0 ; i < 4 ; i++)
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{
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if (unsigned(SKILL_7_A_ANTI_TANHWAN + i) != dwSkillVnum)
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if (unsigned(SKILL_7_A_ANTI_WAR_BODY_DASH + i) != dwSkillVnum)
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{
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if (0 != GetSkillLevel(SKILL_7_A_ANTI_TANHWAN + i))
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if (0 != GetSkillLevel(SKILL_7_A_ANTI_WAR_BODY_DASH + i))
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{
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return false;
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}
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@ -239,13 +239,13 @@ bool CHARACTER::IsLearnableSkill(DWORD dwSkillVnum) const
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return true;
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}
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if (SKILL_8_A_ANTI_GIGONGCHAM <= dwSkillVnum && dwSkillVnum <= SKILL_8_D_ANTI_BYEURAK)
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if (SKILL_8_A_ANTI_WAR_MENTAL_BASH <= dwSkillVnum && dwSkillVnum <= SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING)
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{
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for (int i=0 ; i < 4 ; i++)
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{
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if (unsigned(SKILL_8_A_ANTI_GIGONGCHAM + i) != dwSkillVnum)
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if (unsigned(SKILL_8_A_ANTI_WAR_MENTAL_BASH + i) != dwSkillVnum)
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{
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if (0 != GetSkillLevel(SKILL_8_A_ANTI_GIGONGCHAM + i))
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if (0 != GetSkillLevel(SKILL_8_A_ANTI_WAR_MENTAL_BASH + i))
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return false;
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}
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}
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@ -698,7 +698,7 @@ void CHARACTER::SkillLevelUp(DWORD dwVnum, BYTE bMethod)
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return;
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}
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if (SKILL_7_A_ANTI_TANHWAN <= dwVnum && dwVnum <= SKILL_8_D_ANTI_BYEURAK)
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if (SKILL_7_A_ANTI_WAR_BODY_DASH <= dwVnum && dwVnum <= SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING)
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{
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if (0 == GetSkillLevel(dwVnum))
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return;
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@ -1354,14 +1354,14 @@ struct FuncSplashDamage
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switch (m_pkSk->dwVnum)
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{
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case SKILL_WAR_BODY_DASH: AntiSkillID = SKILL_7_A_ANTI_TANHWAN; break;
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case SKILL_NINJA_BLADEFIGHT_AMBUSH: AntiSkillID = SKILL_7_B_ANTI_AMSEOP; break;
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case SKILL_SURA_WEAPONRY_FINGER_STRIKE: AntiSkillID = SKILL_7_C_ANTI_SWAERYUNG; break;
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case SKILL_SHAMAN_DRAGON_SHOOTING_DRAGON: AntiSkillID = SKILL_7_D_ANTI_YONGBI; break;
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case SKILL_WAR_MENTAL_BASH: AntiSkillID = SKILL_8_A_ANTI_GIGONGCHAM; break;
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case SKILL_NINJA_ARCHERY_REPETITIVE_SHOT: AntiSkillID = SKILL_8_B_ANTI_YEONSA; break;
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case SKILL_SURA_BLACKMAGIC_DARK_ORB: AntiSkillID = SKILL_8_C_ANTI_MAHWAN; break;
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case SKILL_SHAMAN_HEALING_SUMMON_LIGHTNING: AntiSkillID = SKILL_8_D_ANTI_BYEURAK; break;
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case SKILL_WAR_BODY_DASH: AntiSkillID = SKILL_7_A_ANTI_WAR_BODY_DASH; break;
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case SKILL_NINJA_BLADEFIGHT_AMBUSH: AntiSkillID = SKILL_7_B_ANTI_NINJA_BLADEFIGHT_AMBUSH; break;
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case SKILL_SURA_WEAPONRY_FINGER_STRIKE: AntiSkillID = SKILL_7_C_ANTI_SURA_WEAPONRY_FINGER_STRIKE; break;
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case SKILL_SHAMAN_DRAGON_SHOOTING_DRAGON: AntiSkillID = SKILL_7_D_ANTI_SHAMAN_DRAGON_SHOOTING_DRAGON; break;
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case SKILL_WAR_MENTAL_BASH: AntiSkillID = SKILL_8_A_ANTI_WAR_MENTAL_BASH; break;
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case SKILL_NINJA_ARCHERY_REPETITIVE_SHOT: AntiSkillID = SKILL_8_B_ANTI_NINJA_ARCHERY_REPETITIVE_SHOT; break;
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case SKILL_SURA_BLACKMAGIC_DARK_ORB: AntiSkillID = SKILL_8_C_ANTI_SURA_BLACKMAGIC_DARK_ORB; break;
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case SKILL_SHAMAN_HEALING_SUMMON_LIGHTNING: AntiSkillID = SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING; break;
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}
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if (0 != AntiSkillID)
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@ -848,15 +848,15 @@ ACMD(do_skillup)
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case SKILL_HORSE_ESCAPE:
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case SKILL_HORSE_WILDATTACK_RANGE:
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case SKILL_7_A_ANTI_TANHWAN:
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case SKILL_7_B_ANTI_AMSEOP:
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case SKILL_7_C_ANTI_SWAERYUNG:
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case SKILL_7_D_ANTI_YONGBI:
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case SKILL_7_A_ANTI_WAR_BODY_DASH:
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case SKILL_7_B_ANTI_NINJA_BLADEFIGHT_AMBUSH:
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case SKILL_7_C_ANTI_SURA_WEAPONRY_FINGER_STRIKE:
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case SKILL_7_D_ANTI_SHAMAN_DRAGON_SHOOTING_DRAGON:
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case SKILL_8_A_ANTI_GIGONGCHAM:
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case SKILL_8_B_ANTI_YEONSA:
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case SKILL_8_C_ANTI_MAHWAN:
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case SKILL_8_D_ANTI_BYEURAK:
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case SKILL_8_A_ANTI_WAR_MENTAL_BASH:
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case SKILL_8_B_ANTI_NINJA_ARCHERY_REPETITIVE_SHOT:
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case SKILL_8_C_ANTI_SURA_BLACKMAGIC_DARK_ORB:
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case SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING:
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case SKILL_ADD_HP:
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case SKILL_RESIST_PENETRATE:
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@ -615,10 +615,10 @@ void CGuild::EndWar(DWORD dwOppGID)
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LPCHARACTER ch = *it;
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ch->RemoveAffect(GUILD_SKILL_BLOOD);
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ch->RemoveAffect(GUILD_SKILL_BLESS);
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ch->RemoveAffect(GUILD_SKILL_SEONGHWI);
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ch->RemoveAffect(GUILD_SKILL_ARMOUR);
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ch->RemoveAffect(GUILD_SKILL_ACCEL);
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ch->RemoveAffect(GUILD_SKILL_BUNNO);
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ch->RemoveAffect(GUILD_SKILL_JUMUN);
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ch->RemoveAffect(GUILD_SKILL_RAGE);
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ch->RemoveAffect(GUILD_SKILL_CAST);
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ch->RemoveBadAffect();
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}
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@ -123,16 +123,16 @@ enum ESkillIndexes
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// 공통 스킬
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// 7
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SKILL_7_A_ANTI_TANHWAN = 112,
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SKILL_7_B_ANTI_AMSEOP,
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SKILL_7_C_ANTI_SWAERYUNG,
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SKILL_7_D_ANTI_YONGBI,
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SKILL_7_A_ANTI_WAR_BODY_DASH = 112,
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SKILL_7_B_ANTI_NINJA_BLADEFIGHT_AMBUSH,
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SKILL_7_C_ANTI_SURA_WEAPONRY_FINGER_STRIKE,
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SKILL_7_D_ANTI_SHAMAN_DRAGON_SHOOTING_DRAGON,
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// 8
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SKILL_8_A_ANTI_GIGONGCHAM,
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SKILL_8_B_ANTI_YEONSA,
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SKILL_8_C_ANTI_MAHWAN,
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SKILL_8_D_ANTI_BYEURAK,
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SKILL_8_A_ANTI_WAR_MENTAL_BASH,
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SKILL_8_B_ANTI_NINJA_ARCHERY_REPETITIVE_SHOT,
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SKILL_8_C_ANTI_SURA_BLACKMAGIC_DARK_ORB,
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SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING,
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// 보조 스킬
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@ -157,13 +157,13 @@ enum ESkillIndexes
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SKILL_RESIST_PENETRATE = 142, // 철통
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GUILD_SKILL_START = 151,
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GUILD_SKILL_EYE = 151,
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GUILD_SKILL_BLOOD = 152,
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GUILD_SKILL_BLESS = 153,
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GUILD_SKILL_SEONGHWI = 154,
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GUILD_SKILL_ACCEL = 155,
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GUILD_SKILL_BUNNO = 156,
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GUILD_SKILL_JUMUN = 157,
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GUILD_SKILL_EYE = 151, // Dragon's Eye (unused?)
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GUILD_SKILL_BLOOD = 152, // Blood of Dragon God
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GUILD_SKILL_BLESS = 153, // Benediction of Dragon God
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GUILD_SKILL_ARMOUR = 154, // Holy Armour
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GUILD_SKILL_ACCEL = 155, // Acceleration
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GUILD_SKILL_RAGE = 156, // Rage of Dragon God
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GUILD_SKILL_CAST = 157, // Casting Aid
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GUILD_SKILL_TELEPORT = 158,
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GUILD_SKILL_DOOR = 159,
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GUILD_SKILL_END = 162,
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