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forked from metin2/server
server/game/src/priv_manager.h

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2022-03-05 12:44:06 +02:00
#ifndef __PRIV_MANAGER_H
#define __PRIV_MANAGER_H
/**
* @version 05/06/08 Bang2ni - Guild privilege <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD>߰<EFBFBD>
* RequestGiveGuildPriv, GiveGuildPriv <EFBFBD>Լ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* m_aPrivGuild Ÿ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü SPrivGuildData, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD> GetPrivByGuildEx <EFBFBD>߰<EFBFBD>
*/
class CPrivManager : public singleton<CPrivManager>
{
public:
CPrivManager();
void RequestGiveGuildPriv(DWORD guild_id, BYTE type, int value, time_t dur_time_sec);
void RequestGiveEmpirePriv(BYTE empire, BYTE type, int value, time_t dur_time_sec);
void RequestGiveCharacterPriv(DWORD pid, BYTE type, int value);
void GiveGuildPriv(DWORD guild_id, BYTE type, int value, BYTE bLog, time_t end_time_sec);
void GiveEmpirePriv(BYTE empire, BYTE type, int value, BYTE bLog, time_t end_time_sec);
void GiveCharacterPriv(DWORD pid, BYTE type, int value, BYTE bLog);
void RemoveGuildPriv(DWORD guild_id, BYTE type);
void RemoveEmpirePriv(BYTE empire, BYTE type);
void RemoveCharacterPriv(DWORD pid, BYTE type);
int GetPriv(LPCHARACTER ch, BYTE type);
int GetPrivByEmpire(BYTE bEmpire, BYTE type);
int GetPrivByGuild(DWORD guild_id, BYTE type);
int GetPrivByCharacter(DWORD pid, BYTE type);
public:
struct SPrivEmpireData
{
int m_value;
time_t m_end_time_sec;
};
SPrivEmpireData* GetPrivByEmpireEx(BYTE bEmpire, BYTE type);
/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ʽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
struct SPrivGuildData
{
int value; ///< <20><><EFBFBD>ʽ<EFBFBD> <20><>ġ
time_t end_time_sec; ///< <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>
};
/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ʽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>´<EFBFBD>.
/**
* @param [in] dwGuildID <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ID
* @param [in] byType <EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD> Ÿ<EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD>ش<EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD> Ÿ<EFBFBD>ٰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ID <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͱ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> NULL
*/
const SPrivGuildData* GetPrivByGuildEx( DWORD dwGuildID, BYTE byType ) const;
private:
SPrivEmpireData m_aakPrivEmpireData[MAX_PRIV_NUM][EMPIRE_MAX_NUM];
std::map<DWORD, SPrivGuildData> m_aPrivGuild[MAX_PRIV_NUM];
std::map<DWORD, int> m_aPrivChar[MAX_PRIV_NUM];
};
#endif