forked from metin2/server
Fixed usage of uninitialized variables.
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parent
972530f3a7
commit
868b8394bb
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@ -90,7 +90,7 @@ void CPeerBase::Encode(const void* data, size_t size)
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return;
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}
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if(bufferevent_write(m_bufferevent, data, size) != 0) {
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if (bufferevent_write(m_bufferevent, data, size) != 0) {
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sys_err("Buffer write error!");
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return;
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}
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@ -22,8 +22,6 @@
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#include "ani.h"
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#include "locale_service.h"
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int battle_hit(LPCHARACTER ch, LPCHARACTER victim, int & iRetDam);
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bool battle_distance_valid_by_xy(int x, int y, int tx, int ty)
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{
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int distance = DISTANCE_APPROX(x - tx, y - ty);
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@ -161,9 +159,7 @@ int battle_melee_attack(LPCHARACTER ch, LPCHARACTER victim)
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const PIXEL_POSITION & vpos = victim->GetXYZ();
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ch->SetRotationToXY(vpos.x, vpos.y);
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int dam;
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int ret = battle_hit(ch, victim, dam);
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return (ret);
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return battle_hit(ch, victim);
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}
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// 실제 GET_BATTLE_VICTIM을 NULL로 만들고 이벤트를 캔슬 시킨다.
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@ -633,12 +629,8 @@ void NormalAttackAffect(LPCHARACTER pkAttacker, LPCHARACTER pkVictim)
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AttackAffect(pkAttacker, pkVictim, POINT_SLOW_PCT, IMMUNE_SLOW, AFFECT_SLOW, POINT_MOV_SPEED, -30, AFF_SLOW, 20, "SLOW");
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}
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int battle_hit(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, int & iRetDam)
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int battle_hit(LPCHARACTER pkAttacker, LPCHARACTER pkVictim)
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{
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//PROF_UNIT puHit("Hit");
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if (test_server)
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sys_log(0, "battle_hit : [%s] attack to [%s] : dam :%d type :%d", pkAttacker->GetName(), pkVictim->GetName(), iRetDam);
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int iDam = CalcMeleeDamage(pkAttacker, pkVictim);
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if (iDam <= 0)
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@ -684,7 +676,9 @@ int battle_hit(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, int & iRetDam)
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float tempIDam = iDam;
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iDam = attMul * tempIDam + 0.5f;
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iRetDam = iDam;
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//PROF_UNIT puHit("Hit");
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if (test_server)
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sys_log(0, "battle_hit : [%s] attack to [%s] : dam: %d", pkAttacker->GetName(), pkVictim->GetName(), iDam);
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//PROF_UNIT puDam("Dam");
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if (pkVictim->Damage(pkAttacker, iDam, DAMAGE_TYPE_NORMAL))
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@ -28,6 +28,8 @@ extern int battle_count_attackers(LPCHARACTER ch);
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extern void NormalAttackAffect(LPCHARACTER pkAttacker, LPCHARACTER pkVictim);
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extern int battle_hit(LPCHARACTER ch, LPCHARACTER victim);
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// 특성 공격
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inline void AttackAffect(LPCHARACTER pkAttacker,
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LPCHARACTER pkVictim,
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@ -1982,8 +1982,8 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
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//독일 선물 기능 패킷 임시 저장
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private:
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unsigned int itemAward_vnum;
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char itemAward_cmd[20];
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unsigned int itemAward_vnum = 0;
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char itemAward_cmd[20] = "";
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//bool itemAward_flag;
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public:
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unsigned int GetItemAward_vnum() { return itemAward_vnum; }
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