client/EterLib/GrpTexture.h

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#pragma once
#include "GrpBase.h"
class CGraphicTexture : public CGraphicBase
{
public:
virtual bool IsEmpty() const;
int GetWidth() const;
int GetHeight() const;
void SetTextureStage(int stage) const;
LPDIRECT3DTEXTURE8 GetD3DTexture() const;
void DestroyDeviceObjects();
protected:
CGraphicTexture();
virtual ~CGraphicTexture();
void Destroy();
void Initialize();
protected:
bool m_bEmpty;
int m_width;
int m_height;
LPDIRECT3DTEXTURE8 m_lpd3dTexture;
};