33 lines
500 B
C++
33 lines
500 B
C++
#pragma once
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#include "GrpBase.h"
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class CGraphicTexture : public CGraphicBase
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{
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public:
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virtual bool IsEmpty() const;
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int GetWidth() const;
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int GetHeight() const;
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void SetTextureStage(int stage) const;
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LPDIRECT3DTEXTURE8 GetD3DTexture() const;
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void DestroyDeviceObjects();
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protected:
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CGraphicTexture();
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virtual ~CGraphicTexture();
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void Destroy();
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void Initialize();
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protected:
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bool m_bEmpty;
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int m_width;
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int m_height;
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LPDIRECT3DTEXTURE8 m_lpd3dTexture;
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};
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