client/GameLib/ItemData.h

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#pragma once
// NOTE : Item<65><6D> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
// Icon, Model (droped on ground), Game Data
#include "../eterLib/GrpSubImage.h"
#include "../eterGrnLib/Thing.h"
class CItemData
{
public:
enum
{
ITEM_NAME_MAX_LEN = 24,
ITEM_LIMIT_MAX_NUM = 2,
ITEM_VALUES_MAX_NUM = 6,
ITEM_SMALL_DESCR_MAX_LEN = 256,
ITEM_APPLY_MAX_NUM = 3,
ITEM_SOCKET_MAX_NUM = 3,
};
enum EItemType
{
ITEM_TYPE_NONE, //0
ITEM_TYPE_WEAPON, //1//<2F><><EFBFBD><EFBFBD>
ITEM_TYPE_ARMOR, //2//<2F><><EFBFBD><EFBFBD>
ITEM_TYPE_USE, //3//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
ITEM_TYPE_AUTOUSE, //4
ITEM_TYPE_MATERIAL, //5
ITEM_TYPE_SPECIAL, //6 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ITEM_TYPE_TOOL, //7
ITEM_TYPE_LOTTERY, //8//<2F><><EFBFBD><EFBFBD>
ITEM_TYPE_ELK, //9//<2F><>
ITEM_TYPE_METIN, //10
ITEM_TYPE_CONTAINER, //11
ITEM_TYPE_FISH, //12//<2F><><EFBFBD><EFBFBD>
ITEM_TYPE_ROD, //13
ITEM_TYPE_RESOURCE, //14
ITEM_TYPE_CAMPFIRE, //15
ITEM_TYPE_UNIQUE, //16
ITEM_TYPE_SKILLBOOK, //17
ITEM_TYPE_QUEST, //18
ITEM_TYPE_POLYMORPH, //19
ITEM_TYPE_TREASURE_BOX, //20//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ITEM_TYPE_TREASURE_KEY, //21//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
ITEM_TYPE_SKILLFORGET, //22
ITEM_TYPE_GIFTBOX, //23
ITEM_TYPE_PICK, //24
ITEM_TYPE_HAIR, //25//<2F>Ӹ<EFBFBD>
ITEM_TYPE_TOTEM, //26//<2F><><EFBFBD><EFBFBD>
ITEM_TYPE_BLEND, //27//<2F><><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD> <20>ٴ<EFBFBD> <20>
ITEM_TYPE_COSTUME, //28//<2F>ڽ<EFBFBD><DABD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (2011<31><31> 8<><38> <20>߰<EFBFBD><DFB0><EFBFBD> <20>ڽ<EFBFBD><DABD><EFBFBD> <20>ý<EFBFBD><C3BD>ۿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
ITEM_TYPE_DS, //29 //<2F><>ȥ<EFBFBD><C8A5>
ITEM_TYPE_SPECIAL_DS, //30 // Ư<><C6AF><EFBFBD><EFBFBD> <20><>ȥ<EFBFBD><C8A5> (DS_SLOT<4F><54> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> UNIQUE <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD> <20><>)
ITEM_TYPE_EXTRACT, //31 <20><><EFBFBD><EFBFBD><E2B5B5>.
ITEM_TYPE_SECONDARY_COIN, //32 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
ITEM_TYPE_RING, //33 <20><><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD>ũ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
ITEM_TYPE_BELT, //34 <20><>Ʈ
ITEM_TYPE_MAX_NUM,
};
enum EWeaponSubTypes
{
WEAPON_SWORD,
WEAPON_DAGGER, //<2F>̵<EFBFBD><CCB5><EFBFBD>
WEAPON_BOW,
WEAPON_TWO_HANDED,
WEAPON_BELL,
WEAPON_FAN,
WEAPON_ARROW,
WEAPON_NUM_TYPES,
WEAPON_NONE = WEAPON_NUM_TYPES+1,
};
enum EMaterialSubTypes
{
MATERIAL_LEATHER,
MATERIAL_BLOOD,
MATERIAL_ROOT,
MATERIAL_NEEDLE,
MATERIAL_JEWEL,
MATERIAL_DS_REFINE_NORMAL,
MATERIAL_DS_REFINE_BLESSED,
MATERIAL_DS_REFINE_HOLLY,
};
enum EArmorSubTypes
{
ARMOR_BODY,
ARMOR_HEAD,
ARMOR_SHIELD,
ARMOR_WRIST,
ARMOR_FOOTS,
ARMOR_NECK,
ARMOR_EAR,
ARMOR_NUM_TYPES
};
enum ECostumeSubTypes
{
COSTUME_BODY, //0 <09><><EFBFBD><EFBFBD>(main look)
COSTUME_HAIR, //1 <09><><EFBFBD><EFBFBD><><C5BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
COSTUME_NUM_TYPES,
};
enum EUseSubTypes
{
USE_POTION, // 0
USE_TALISMAN,
USE_TUNING,
USE_MOVE,
USE_TREASURE_BOX,
USE_MONEYBAG,
USE_BAIT,
USE_ABILITY_UP,
USE_AFFECT,
USE_CREATE_STONE,
USE_SPECIAL, // 10
USE_POTION_NODELAY,
USE_CLEAR,
USE_INVISIBILITY,
USE_DETACHMENT,
USE_BUCKET,
USE_POTION_CONTINUE,
USE_CLEAN_SOCKET,
USE_CHANGE_ATTRIBUTE,
USE_ADD_ATTRIBUTE,
USE_ADD_ACCESSORY_SOCKET, // 20
USE_PUT_INTO_ACCESSORY_SOCKET,
USE_ADD_ATTRIBUTE2,
USE_RECIPE,
USE_CHANGE_ATTRIBUTE2,
USE_BIND,
USE_UNBIND,
USE_TIME_CHARGE_PER,
USE_TIME_CHARGE_FIX, // 28
USE_PUT_INTO_BELT_SOCKET, // 29 <20><>Ʈ <20><><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
USE_PUT_INTO_RING_SOCKET, // 30 <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD>ũ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
};
enum EDragonSoulSubType
{
DS_SLOT1,
DS_SLOT2,
DS_SLOT3,
DS_SLOT4,
DS_SLOT5,
DS_SLOT6,
DS_SLOT_NUM_TYPES = 6,
};
enum EMetinSubTypes
{
METIN_NORMAL,
METIN_GOLD,
};
enum ELimitTypes
{
LIMIT_NONE,
LIMIT_LEVEL,
LIMIT_STR,
LIMIT_DEX,
LIMIT_INT,
LIMIT_CON,
LIMIT_PCBANG,
/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ο<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ǽð<C7BD><C3B0><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD> (socket0<74><30> <20>Ҹ<EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD>: unix_timestamp Ÿ<><C5B8>)
LIMIT_REAL_TIME,
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> ó<><C3B3> <20><><EFBFBD><EFBFBD><><C8A4> <20><><EFBFBD><EFBFBD>) <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8> Ÿ<≯<EFBFBD> <20><><EFBFBD><EFBFBD>
/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> socket0<74><30> <20><><EFBFBD><EFBFBD>ɽð<C9BD>(<28>ʴ<EFBFBD><CAB4><EFBFBD>, 0<≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> limit value<75><65> <20><><EFBFBD><EFBFBD>) <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ִٰ<D6B4>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> socket1<74><31> <20><><EFBFBD><EFBFBD> Ƚ<><C8BD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> socket0<74><30> unix_timestamp Ÿ<><C5B8><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD><D2B8>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD>.
LIMIT_REAL_TIME_START_FIRST_USE,
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// socket0<74><30> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD> 0<≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> limit value<75><65><EFBFBD><EFBFBD> socket0<74><30> <20><><EFBFBD><EFBFBD>)
LIMIT_TIMER_BASED_ON_WEAR,
LIMIT_MAX_NUM
};
enum EItemAntiFlag
{
ITEM_ANTIFLAG_FEMALE = (1 << 0), // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
ITEM_ANTIFLAG_MALE = (1 << 1), // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
ITEM_ANTIFLAG_WARRIOR = (1 << 2), // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
ITEM_ANTIFLAG_ASSASSIN = (1 << 3), // <20>ڰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
ITEM_ANTIFLAG_SURA = (1 << 4), // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
ITEM_ANTIFLAG_SHAMAN = (1 << 5), // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
ITEM_ANTIFLAG_GET = (1 << 6), // <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
ITEM_ANTIFLAG_DROP = (1 << 7), // <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
ITEM_ANTIFLAG_SELL = (1 << 8), // <20><> <20><> <20><><EFBFBD><EFBFBD>
ITEM_ANTIFLAG_EMPIRE_A = (1 << 9), // A <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
ITEM_ANTIFLAG_EMPIRE_B = (1 << 10), // B <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
ITEM_ANTIFLAG_EMPIRE_R = (1 << 11), // C <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
ITEM_ANTIFLAG_SAVE = (1 << 12), // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
ITEM_ANTIFLAG_GIVE = (1 << 13), // <20>ŷ<EFBFBD> <20>Ұ<EFBFBD>
ITEM_ANTIFLAG_PKDROP = (1 << 14), // PK<50><4B> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
ITEM_ANTIFLAG_STACK = (1 << 15), // <20><>ĥ <20><> <20><><EFBFBD><EFBFBD>
ITEM_ANTIFLAG_MYSHOP = (1 << 16), // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ø<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
};
enum EItemFlag
{
ITEM_FLAG_REFINEABLE = (1 << 0), // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
ITEM_FLAG_SAVE = (1 << 1),
ITEM_FLAG_STACKABLE = (1 << 2), // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ĥ <20><> <20><><EFBFBD><EFBFBD>
ITEM_FLAG_COUNT_PER_1GOLD = (1 << 3), // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> / <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
ITEM_FLAG_SLOW_QUERY = (1 << 4), // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD> SQL<51><4C> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ITEM_FLAG_RARE = (1 << 5),
ITEM_FLAG_UNIQUE = (1 << 6),
ITEM_FLAG_MAKECOUNT = (1 << 7),
ITEM_FLAG_IRREMOVABLE = (1 << 8),
ITEM_FLAG_CONFIRM_WHEN_USE = (1 << 9),
ITEM_FLAG_QUEST_USE = (1 << 10), // <20><><EFBFBD><EFBFBD>Ʈ <20><>ũ<EFBFBD><C5A9>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
ITEM_FLAG_QUEST_USE_MULTIPLE= (1 << 11), // <20><><EFBFBD><EFBFBD>Ʈ <20><>ũ<EFBFBD><C5A9>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
ITEM_FLAG_UNUSED03 = (1 << 12), // UNUSED03
ITEM_FLAG_LOG = (1 << 13), // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>α׸<CEB1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD>?
ITEM_FLAG_APPLICABLE = (1 << 14),
};
enum EWearPositions
{
WEAR_BODY, // 0
WEAR_HEAD, // 1
WEAR_FOOTS, // 2
WEAR_WRIST, // 3
WEAR_WEAPON, // 4
WEAR_NECK, // 5
WEAR_EAR, // 6
WEAR_UNIQUE1, // 7
WEAR_UNIQUE2, // 8
WEAR_ARROW, // 9
WEAR_SHIELD, // 10
WEAR_MAX_NUM,
};
enum EItemWearableFlag
{
WEARABLE_BODY = (1 << 0),
WEARABLE_HEAD = (1 << 1),
WEARABLE_FOOTS = (1 << 2),
WEARABLE_WRIST = (1 << 3),
WEARABLE_WEAPON = (1 << 4),
WEARABLE_NECK = (1 << 5),
WEARABLE_EAR = (1 << 6),
WEARABLE_UNIQUE = (1 << 7),
WEARABLE_SHIELD = (1 << 8),
WEARABLE_ARROW = (1 << 9),
};
enum EApplyTypes
{
APPLY_NONE, // 0
APPLY_MAX_HP, // 1
APPLY_MAX_SP, // 2
APPLY_CON, // 3
APPLY_INT, // 4
APPLY_STR, // 5
APPLY_DEX, // 6
APPLY_ATT_SPEED, // 7
APPLY_MOV_SPEED, // 8
APPLY_CAST_SPEED, // 9
APPLY_HP_REGEN, // 10
APPLY_SP_REGEN, // 11
APPLY_POISON_PCT, // 12
APPLY_STUN_PCT, // 13
APPLY_SLOW_PCT, // 14
APPLY_CRITICAL_PCT, // 15
APPLY_PENETRATE_PCT, // 16
APPLY_ATTBONUS_HUMAN, // 17
APPLY_ATTBONUS_ANIMAL, // 18
APPLY_ATTBONUS_ORC, // 19
APPLY_ATTBONUS_MILGYO, // 20
APPLY_ATTBONUS_UNDEAD, // 21
APPLY_ATTBONUS_DEVIL, // 22
APPLY_STEAL_HP, // 23
APPLY_STEAL_SP, // 24
APPLY_MANA_BURN_PCT, // 25
APPLY_DAMAGE_SP_RECOVER, // 26
APPLY_BLOCK, // 27
APPLY_DODGE, // 28
APPLY_RESIST_SWORD, // 29
APPLY_RESIST_TWOHAND, // 30
APPLY_RESIST_DAGGER, // 31
APPLY_RESIST_BELL, // 32
APPLY_RESIST_FAN, // 33
APPLY_RESIST_BOW, // 34
APPLY_RESIST_FIRE, // 35
APPLY_RESIST_ELEC, // 36
APPLY_RESIST_MAGIC, // 37
APPLY_RESIST_WIND, // 38
APPLY_REFLECT_MELEE, // 39
APPLY_REFLECT_CURSE, // 40
APPLY_POISON_REDUCE, // 41
APPLY_KILL_SP_RECOVER, // 42
APPLY_EXP_DOUBLE_BONUS, // 43
APPLY_GOLD_DOUBLE_BONUS, // 44
APPLY_ITEM_DROP_BONUS, // 45
APPLY_POTION_BONUS, // 46
APPLY_KILL_HP_RECOVER, // 47
APPLY_IMMUNE_STUN, // 48
APPLY_IMMUNE_SLOW, // 49
APPLY_IMMUNE_FALL, // 50
APPLY_SKILL, // 51
APPLY_BOW_DISTANCE, // 52
APPLY_ATT_GRADE_BONUS, // 53
APPLY_DEF_GRADE_BONUS, // 54
APPLY_MAGIC_ATT_GRADE, // 55
APPLY_MAGIC_DEF_GRADE, // 56
APPLY_CURSE_PCT, // 57
APPLY_MAX_STAMINA, // 58
APPLY_ATT_BONUS_TO_WARRIOR, // 59
APPLY_ATT_BONUS_TO_ASSASSIN,// 60
APPLY_ATT_BONUS_TO_SURA, // 61
APPLY_ATT_BONUS_TO_SHAMAN, // 62
APPLY_ATT_BONUS_TO_MONSTER, // 63
APPLY_MALL_ATTBONUS, // 64 <20><><EFBFBD>ݷ<EFBFBD> +x%
APPLY_MALL_DEFBONUS, // 65 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> +x%
APPLY_MALL_EXPBONUS, // 66 <20><><EFBFBD><EFBFBD>ġ +x%
APPLY_MALL_ITEMBONUS, // 67 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> x/10<31><30>
APPLY_MALL_GOLDBONUS, // 68 <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> x/10<31><30>
APPLY_MAX_HP_PCT, // 69 <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> +x%
APPLY_MAX_SP_PCT, // 70 <20>ִ<EFBFBD> <20><><EFBFBD>ŷ<EFBFBD> +x%
APPLY_SKILL_DAMAGE_BONUS, // 71 <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * (100+x)%
APPLY_NORMAL_HIT_DAMAGE_BONUS, // 72 <20><>Ÿ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * (100+x)%
APPLY_SKILL_DEFEND_BONUS, // 73 <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> * (100-x)%
APPLY_NORMAL_HIT_DEFEND_BONUS, // 74 <20><>Ÿ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> * (100-x)%
APPLY_EXTRACT_HP_PCT, //75
APPLY_PC_BANG_EXP_BONUS, //76
APPLY_PC_BANG_DROP_BONUS, //77
APPLY_RESIST_WARRIOR, //78
APPLY_RESIST_ASSASSIN , //79
APPLY_RESIST_SURA, //80
APPLY_RESIST_SHAMAN, //81
APPLY_ENERGY, //82
APPLY_DEF_GRADE, // 83 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. DEF_GRADE_BONUS<55><53> Ŭ<>󿡼<EFBFBD> <20>ι<EFBFBD><CEB9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ǵ<EFBFBD><C7B5><EFBFBD> <20><><EFBFBD><EFBFBD>(...)<29><> <20>ִ<EFBFBD>.
APPLY_COSTUME_ATTR_BONUS, // 84 <20>ڽ<EFBFBD>Ƭ <20><><EFBFBD><EFBFBD><EFBFBD>ۿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD>ġ <20><><EFBFBD>ʽ<EFBFBD>
APPLY_MAGIC_ATTBONUS_PER, // 85 <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ݷ<EFBFBD> +x%
APPLY_MELEE_MAGIC_ATTBONUS_PER, // 86 <20><><EFBFBD><EFBFBD> + <20>и<EFBFBD> <20><><EFBFBD>ݷ<EFBFBD> +x%
APPLY_RESIST_ICE, // 87 <20>ñ<EFBFBD> <20><><EFBFBD><EFBFBD>
APPLY_RESIST_EARTH, // 88 <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
APPLY_RESIST_DARK, // 89 <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
APPLY_ANTI_CRITICAL_PCT, //90 ũ<><C5A9>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD>
APPLY_ANTI_PENETRATE_PCT, //91 <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD>
MAX_APPLY_NUM, //
};
enum EImmuneFlags
{
IMMUNE_PARA = (1 << 0),
IMMUNE_CURSE = (1 << 1),
IMMUNE_STUN = (1 << 2),
IMMUNE_SLEEP = (1 << 3),
IMMUNE_SLOW = (1 << 4),
IMMUNE_POISON = (1 << 5),
IMMUNE_TERROR = (1 << 6),
};
#pragma pack(push)
#pragma pack(1)
typedef struct SItemLimit
{
BYTE bType;
long lValue;
} TItemLimit;
typedef struct SItemApply
{
BYTE bType;
long lValue;
} TItemApply;
typedef struct SItemTable
{
DWORD dwVnum;
DWORD dwVnumRange;
char szName[ITEM_NAME_MAX_LEN + 1];
char szLocaleName[ITEM_NAME_MAX_LEN + 1];
BYTE bType;
BYTE bSubType;
BYTE bWeight;
BYTE bSize;
DWORD dwAntiFlags;
DWORD dwFlags;
DWORD dwWearFlags;
DWORD dwImmuneFlag;
DWORD dwIBuyItemPrice;
DWORD dwISellItemPrice;
TItemLimit aLimits[ITEM_LIMIT_MAX_NUM];
TItemApply aApplies[ITEM_APPLY_MAX_NUM];
long alValues[ITEM_VALUES_MAX_NUM];
long alSockets[ITEM_SOCKET_MAX_NUM];
DWORD dwRefinedVnum;
WORD wRefineSet;
BYTE bAlterToMagicItemPct;
BYTE bSpecular;
BYTE bGainSocketPct;
} TItemTable;
// typedef struct SItemTable
// {
// DWORD dwVnum;
// char szItemName[ITEM_NAME_MAX_LEN + 1];
// BYTE bType;
// BYTE bSubType;
// BYTE bSize;
// DWORD dwAntiFlags;
// DWORD dwFlags;
// DWORD dwWearFlags;
// DWORD dwIBuyItemPrice;
// DWORD dwISellItemPrice;
// TItemLimit aLimits[ITEM_LIMIT_MAX_NUM];
// TItemApply aApplies[ITEM_APPLY_MAX_NUM];
// long alValues[ITEM_VALUES_MAX_NUM];
// long alSockets[ITEM_SOCKET_MAX_NUM];
// DWORD dwRefinedVnum;
// BYTE bSpecular;
// DWORD dwIconNumber;
// } TItemTable;
#pragma pack(pop)
public:
CItemData();
virtual ~CItemData();
void Clear();
void SetSummary(const std::string& c_rstSumm);
void SetDescription(const std::string& c_rstDesc);
CGraphicThing * GetModelThing();
CGraphicThing * GetSubModelThing();
CGraphicThing * GetDropModelThing();
CGraphicSubImage * GetIconImage();
DWORD GetLODModelThingCount();
BOOL GetLODModelThingPointer(DWORD dwIndex, CGraphicThing ** ppModelThing);
DWORD GetAttachingDataCount();
BOOL GetCollisionDataPointer(DWORD dwIndex, const NRaceData::TAttachingData ** c_ppAttachingData);
BOOL GetAttachingDataPointer(DWORD dwIndex, const NRaceData::TAttachingData ** c_ppAttachingData);
/////
const TItemTable* GetTable() const;
DWORD GetIndex() const;
const char * GetName() const;
const char * GetDescription() const;
const char * GetSummary() const;
BYTE GetType() const;
BYTE GetSubType() const;
UINT GetRefine() const;
const char* GetUseTypeString() const;
DWORD GetWeaponType() const;
BYTE GetSize() const;
BOOL IsAntiFlag(DWORD dwFlag) const;
BOOL IsFlag(DWORD dwFlag) const;
BOOL IsWearableFlag(DWORD dwFlag) const;
BOOL HasNextGrade() const;
DWORD GetWearFlags() const;
DWORD GetIBuyItemPrice() const;
DWORD GetISellItemPrice() const;
BOOL GetLimit(BYTE byIndex, TItemLimit * pItemLimit) const;
BOOL GetApply(BYTE byIndex, TItemApply * pItemApply) const;
long GetValue(BYTE byIndex) const;
long GetSocket(BYTE byIndex) const;
long SetSocket(BYTE byIndex,DWORD value);
int GetSocketCount() const;
DWORD GetIconNumber() const;
UINT GetSpecularPoweru() const;
float GetSpecularPowerf() const;
/////
BOOL IsEquipment() const;
/////
//BOOL LoadItemData(const char * c_szFileName);
void SetDefaultItemData(const char * c_szIconFileName, const char * c_szModelFileName = NULL);
void SetItemTableData(TItemTable * pItemTable);
protected:
void __LoadFiles();
void __SetIconImage(const char * c_szFileName);
protected:
std::string m_strModelFileName;
std::string m_strSubModelFileName;
std::string m_strDropModelFileName;
std::string m_strIconFileName;
std::string m_strDescription;
std::string m_strSummary;
std::vector<std::string> m_strLODModelFileNameVector;
CGraphicThing * m_pModelThing;
CGraphicThing * m_pSubModelThing;
CGraphicThing * m_pDropModelThing;
CGraphicSubImage * m_pIconImage;
std::vector<CGraphicThing *> m_pLODModelThingVector;
NRaceData::TAttachingDataVector m_AttachingDataVector;
DWORD m_dwVnum;
TItemTable m_ItemTable;
public:
static void DestroySystem();
static CItemData* New();
static void Delete(CItemData* pkItemData);
static CDynamicPool<CItemData> ms_kPool;
};