client/UserInterface/AbstractCharacterManager.h

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#pragma once
#include "AbstractSingleton.h"
class CInstanceBase;
class IAbstractCharacterManager : public TAbstractSingleton<IAbstractCharacterManager>
{
public:
IAbstractCharacterManager() {}
virtual ~IAbstractCharacterManager() {}
virtual void Destroy() = 0;
virtual CInstanceBase * GetInstancePtr(DWORD dwVID) = 0;
};