fix libgame header encoding
This commit is contained in:
@ -9,13 +9,13 @@ enum EDataType
|
||||
};
|
||||
|
||||
//
|
||||
// <EFBFBD><EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
||||
// 맵 속성들을 처리할 때 사용
|
||||
//
|
||||
class CAttribute
|
||||
{
|
||||
public:
|
||||
CAttribute(DWORD width, DWORD height); // dword Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 0<><30> ä<><C3A4><EFBFBD><EFBFBD>.
|
||||
CAttribute(DWORD * attr, DWORD width, DWORD height); // attr<EFBFBD><EFBFBD> <20>о smart<72>ϰ<EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD> <20>о<EFBFBD><D0BE>´<EFBFBD>.
|
||||
CAttribute(DWORD width, DWORD height); // dword 타잎으로 모두 0을 채운다.
|
||||
CAttribute(DWORD * attr, DWORD width, DWORD height); // attr을 읽어서 smart하게 속성을 읽어온다.
|
||||
~CAttribute();
|
||||
void Alloc();
|
||||
int GetDataType();
|
||||
|
@ -6,11 +6,11 @@
|
||||
struct TGA_HEADER
|
||||
{
|
||||
char idLen; // 0
|
||||
char palType; // <EFBFBD>ķ<EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1, <20><><EFBFBD><EFBFBD> 0
|
||||
char imgType; // <EFBFBD>ķ<EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1, <20><><EFBFBD><EFBFBD> 2
|
||||
char palType; // 파레트있으면 1, 없음 0
|
||||
char imgType; // 파레트있으면 1, 없음 2
|
||||
WORD colorBegin; // 0
|
||||
WORD colorCount; // <EFBFBD>ķ<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 256, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0
|
||||
char palEntrySize; // <EFBFBD>ķ<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0
|
||||
WORD colorCount; // 파레트 있으면 256, 없음 0
|
||||
char palEntrySize; // 파레트 있으면 24, 없음 0
|
||||
WORD left;
|
||||
WORD top;
|
||||
WORD width;
|
||||
|
Reference in New Issue
Block a user