fix libgame header encoding

This commit is contained in:
2024-04-01 12:46:52 +02:00
parent 4fc612552a
commit 869720f9e6
2 changed files with 7 additions and 7 deletions

View File

@ -9,13 +9,13 @@ enum EDataType
};
//
// <EFBFBD><EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
// 맵 속성들을 처리할 때 사용
//
class CAttribute
{
public:
CAttribute(DWORD width, DWORD height); // dword Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 0<><30> ä<><C3A4><EFBFBD><EFBFBD>.
CAttribute(DWORD * attr, DWORD width, DWORD height); // attr<EFBFBD><EFBFBD> <20>о smart<72>ϰ<EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD> <20>о<EFBFBD><D0BE>´<EFBFBD>.
CAttribute(DWORD width, DWORD height); // dword 타잎으로 모두 0을 채운다.
CAttribute(DWORD * attr, DWORD width, DWORD height); // attr을 읽어서 smart하게 속성을 읽어온다.
~CAttribute();
void Alloc();
int GetDataType();

View File

@ -6,11 +6,11 @@
struct TGA_HEADER
{
char idLen; // 0
char palType; // <EFBFBD>ķ<EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1, <20><><EFBFBD><EFBFBD> 0
char imgType; // <EFBFBD>ķ<EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1, <20><><EFBFBD><EFBFBD> 2
char palType; // 파레트있으면 1, 없음 0
char imgType; // 파레트있으면 1, 없음 2
WORD colorBegin; // 0
WORD colorCount; // <EFBFBD>ķ<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 256, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0
char palEntrySize; // <EFBFBD>ķ<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0
WORD colorCount; // 파레트 있으면 256, 없음 0
char palEntrySize; // 파레트 있으면 24, 없음 0
WORD left;
WORD top;
WORD width;