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3 Commits
Author | SHA1 | Date | |
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1ada609020 | |||
0101618d89 | |||
8579828ca6 |
@ -1,4 +1,4 @@
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FROM ubuntu:latest as build
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FROM ubuntu:22.04 as build
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WORKDIR /app
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# Update the system and install various dependencies
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@ -21,7 +21,7 @@ RUN mkdir build/
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RUN cd build && cmake -DCMAKE_TOOLCHAIN_FILE=vcpkg/scripts/buildsystems/vcpkg.cmake ..
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RUN cd build && make -j $(nproc)
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FROM ubuntu:latest as app
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FROM ubuntu:22.04 as app
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WORKDIR /app
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RUN apt-get update && apt-get install -y python2 libdevil-dev libbsd-dev && apt-get clean
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@ -89,6 +89,7 @@ This is a very serious security risk and one of the reasons this project is stil
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### Gameplay
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- Fixed invisibility bug on login/respawn/teleport etc.
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- Fixed player level not updating [(thread)](https://metin2.dev/topic/30612-official-level-update-fix-reversed/)
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### Exploits
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- See the warning above :(
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@ -815,6 +815,11 @@ CLand * CManager::FindLandByGuild(DWORD GID)
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bool CManager::LoadObject(TObject * pTable, bool isBoot) // from DB
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{
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// Skip loading if the target map is not available on this core
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// Source: https://metin2.dev/topic/23614-solving-a-very-old-problem-what-most-people-ignore/#comment-163073
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if (!map_allow_find(pTable->lMapIndex))
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return false;
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CLand * pkLand = FindLand(pTable->dwLandID);
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if (!pkLand)
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@ -5851,7 +5851,7 @@ void CHARACTER::ResetPoint(int iLv)
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{
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BYTE bJob = GetJob();
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PointChange(POINT_LEVEL, iLv - GetLevel());
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PointChange(POINT_LEVEL, iLv - GetLevel(), false, true);
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SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
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SetPoint(POINT_ST, GetRealPoint(POINT_ST));
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@ -862,7 +862,7 @@ namespace quest
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ch->PointChange(POINT_SUB_SKILL, newLevel < 10 ? 0 : newLevel - std::max(ch->GetLevel(), 9));
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ch->PointChange(POINT_STAT, ((std::clamp(newLevel, 1, 90) - ch->GetLevel()) * 3) + ch->GetPoint(POINT_LEVEL_STEP));
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//<2F><><EFBFBD><EFBFBD>
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ch->PointChange(POINT_LEVEL, newLevel - ch->GetLevel());
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ch->PointChange(POINT_LEVEL, newLevel - ch->GetLevel(), false, true);
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//HP, SP
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ch->SetRandomHP((newLevel - 1) * Random::get(JobInitialPoints[ch->GetJob()].hp_per_lv_begin, JobInitialPoints[ch->GetJob()].hp_per_lv_end));
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ch->SetRandomSP((newLevel - 1) * Random::get(JobInitialPoints[ch->GetJob()].sp_per_lv_begin, JobInitialPoints[ch->GetJob()].sp_per_lv_end));
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