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@ -2,6 +2,10 @@
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cmake-build-debug/
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cmake-build-release/
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# IDE folders
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.vscode/
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.idea/
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# Dockerfile (in order to allow changes without rebuilding)
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Dockerfile
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|
@ -10,9 +14,12 @@ Dockerfile
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.gitkeep
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# Compiled quests
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gamefiles/locale/english/quest/object/
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gamefiles/locale/english/quest/pre_qc/
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gamefiles/locale/english/quest/qc
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gamefiles/data/quest/object/
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gamefiles/data/quest/pre_qc/
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gamefiles/data/quest/qc
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# Test folder
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test/
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test/
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# Built files
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build/
|
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@ -1,6 +0,0 @@
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|||
<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding">
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<file url="PROJECT" charset="EUC-KR" />
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</component>
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</project>
|
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@ -0,0 +1,3 @@
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{
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"cmake.configureOnOpen": true
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}
|
26
Dockerfile
26
Dockerfile
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@ -1,10 +1,15 @@
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FROM ubuntu:22.04 as build
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FROM ubuntu:22.04 AS build
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WORKDIR /app
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# Set up the CMake repository
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RUN apt-get update && apt-get install -y ca-certificates gpg wget
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RUN wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | gpg --dearmor - | tee /usr/share/keyrings/kitware-archive-keyring.gpg >/dev/null
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RUN echo 'deb [signed-by=/usr/share/keyrings/kitware-archive-keyring.gpg] https://apt.kitware.com/ubuntu/ jammy main' | tee /etc/apt/sources.list.d/kitware.list >/dev/null
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|
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# Update the system and install various dependencies
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RUN apt-get update && \
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apt-get install -y git cmake ninja-build build-essential tar curl zip unzip pkg-config autoconf python3 \
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libdevil-dev libncurses5-dev libbsd-dev
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libdevil-dev libncurses5-dev libbsd-dev
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# Arm specific
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ENV VCPKG_FORCE_SYSTEM_BINARIES=1
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|
@ -12,7 +17,7 @@ ENV VCPKG_FORCE_SYSTEM_BINARIES=1
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# Install vcpkg and the required libraries
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RUN git clone https://github.com/Microsoft/vcpkg.git
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RUN bash ./vcpkg/bootstrap-vcpkg.sh
|
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RUN ./vcpkg/vcpkg install boost-system cryptopp effolkronium-random libmysql libevent lzo fmt spdlog
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RUN ./vcpkg/vcpkg install cryptopp effolkronium-random libmariadb libevent lzo fmt spdlog argon2
|
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COPY . .
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|
@ -21,10 +26,10 @@ RUN mkdir build/
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RUN cd build && cmake -DCMAKE_TOOLCHAIN_FILE=vcpkg/scripts/buildsystems/vcpkg.cmake ..
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RUN cd build && make -j $(nproc)
|
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FROM ubuntu:22.04 as app
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FROM ubuntu:22.04 AS app
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WORKDIR /app
|
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|
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RUN apt-get update && apt-get install -y python2 libdevil-dev libbsd-dev && apt-get clean
|
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RUN apt-get update && apt-get install -y gettext python2 libdevil-dev libbsd-dev && apt-get clean
|
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|
||||
# Copy the binaries from the build stage
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COPY --from=build /app/build/src/db/db /bin/db
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|
@ -34,8 +39,11 @@ COPY --from=build /app/build/src/quest/qc /bin/qc
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# Copy the game files
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COPY ./gamefiles/ .
|
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|
||||
# Copy the auxiliary files
|
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COPY ./docker/ .
|
||||
|
||||
# Compile the quests
|
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RUN cd /app/locale/english/quest && python2 make.py
|
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RUN cd /app/data/quest && python2 make.py
|
||||
|
||||
# Symlink the configuration files
|
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RUN ln -s "./conf/CMD" "CMD"
|
||||
|
@ -43,3 +51,9 @@ RUN ln -s ./conf/item_names_en.txt item_names.txt
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RUN ln -s ./conf/item_proto.txt item_proto.txt
|
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RUN ln -s ./conf/mob_names_en.txt mob_names.txt
|
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RUN ln -s ./conf/mob_proto.txt mob_proto.txt
|
||||
|
||||
# Set up default environment variables
|
||||
ENV PUBLIC_BIND_IP=0.0.0.0
|
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ENV INTERNAL_BIND_IP=0.0.0.0
|
||||
|
||||
ENTRYPOINT ["/usr/bin/bash", "docker-entrypoint.sh"]
|
||||
|
|
48
README.md
48
README.md
|
@ -7,14 +7,34 @@ For-profit usage of this material is certainly illegal without the proper
|
|||
licensing agreements and is hereby discouraged (not legal advice). Even so, the
|
||||
nature of this project is HIGHLY EXPERIMENTAL - bugs are to be expected for now.
|
||||
|
||||
## 1. Building and usage
|
||||
|
||||
### A. Use Docker to instantly bring up a server (recommended)
|
||||
## 1. Usage
|
||||
We aim to provide Docker images which _just work_ for your convenience.
|
||||
A Docker Compose project is maintained in the [Deployment project](https://git.old-metin2.com/metin2/deploy).
|
||||
Please head over there for further instructions.
|
||||
|
||||
### B. Build the binaries yourself (for advanced users)
|
||||
## 2. Building
|
||||
### A. Building Docker images
|
||||
#### Building a Docker image from the repository
|
||||
In order to build a local Docker image on your local architecture, just build the
|
||||
provided Dockerfile in this project:
|
||||
|
||||
```shell
|
||||
docker build -t metin2/server:test --provenance=false .
|
||||
```
|
||||
|
||||
#### Publishing a multiplatform Docker image manually
|
||||
This command is reserved only for repository maintainers in order to publish
|
||||
new Docker images for public use with the Deployment project.
|
||||
|
||||
**WARNING:** Using WSL for building might lead to QEMU segmentation fault issues;
|
||||
this can be worked around by using `binfmt` and `qemu-user-static` as described
|
||||
[here](https://github.com/docker/buildx/issues/1170#issuecomment-1159350550).
|
||||
|
||||
```shell
|
||||
docker build --push -t git.old-metin2.com/metin2/server:<IMAGE-TAG-HERE> --platform linux/amd64,linux/arm64 --provenance=false .
|
||||
```
|
||||
|
||||
### B. Building the binaries yourself (for advanced users)
|
||||
_Sadly, we're unable to provide hand-holding services. You should have some C++ development experience
|
||||
going forward with this route._
|
||||
|
||||
|
@ -23,6 +43,7 @@ variety. This project is also compatible with WSL, even though WSL can be buggy
|
|||
at times. FreeBSD/Windows compatibility is untested and unsupported for the
|
||||
time being - there are other projects out there if that's what you want.
|
||||
|
||||
#### Setting up the requirements
|
||||
On your Linux box, install the dependencies for `vcpkg` and the other libraries
|
||||
we're going to install.
|
||||
```shell
|
||||
|
@ -35,22 +56,25 @@ Also install DevIL (1.7.8) and the BSD compatibility library:
|
|||
apt-get install -y libdevil-dev libbsd-dev
|
||||
```
|
||||
|
||||
Install `vcpkg` according to the [lastest instructions](https://vcpkg.io/en/getting-started.html).
|
||||
Install `vcpkg` according to the [latest instructions](https://vcpkg.io/en/getting-started.html).
|
||||
|
||||
Build and install the required libraries:
|
||||
```shell
|
||||
vcpkg install boost-system cryptopp effolkronium-random libmysql libevent lzo fmt spdlog
|
||||
vcpkg install cryptopp effolkronium-random libmariadb libevent lzo fmt spdlog argon2
|
||||
```
|
||||
|
||||
Then, it's time to build your binaries. Your commands should look along the lines of:
|
||||
#### Building the binaries
|
||||
Instead of building the binaries directly from the CLI, we recommend using an IDE, since
|
||||
you're probably doing some kind of development anyway. See the "Development" section for more information on that.
|
||||
|
||||
If you decide do build from the command line, make sure to find the right path for `vcpkg.cmake` and run the following:
|
||||
```shell
|
||||
mkdir build/
|
||||
cd build && cmake -DCMAKE_TOOLCHAIN_FILE=/path/to/vcpkg/scripts/buildsystems/vcpkg.cmake ..
|
||||
make -j $(nproc)
|
||||
```
|
||||
|
||||
If everything goes right, you should now have compiled binaries you should just be able to use
|
||||
as a drop-in replacement for your BSD binaries in your favourite serverfiles.
|
||||
If everything goes right, you should now have compiled binaries in the `build/` directory.
|
||||
|
||||
## 2. Development
|
||||
The preferred IDE in order to develop and debug the server is [CLion](https://www.jetbrains.com/clion/),
|
||||
|
@ -79,8 +103,9 @@ goodies you wish. Also, a lot of time.
|
|||
- Removed unused functionalities (time bombs, activation servers, other Korean stuff)
|
||||
- Switched to the [effolkronium/random PRNG](https://github.com/effolkronium/random) instead of the standard C functions.
|
||||
- Refactored macros to modern C++ functions.
|
||||
- Network settings are manually configurable through the `PUBLIC_IP`, `PUBLIC_BIND_IP`, `INTERNAL_IP`, `INTERNAL_BIND_IP` settings in the `CONFIG` file. (Might need further work)
|
||||
- Network settings are manually configurable through the `PUBLIC_IP`, `PUBLIC_BIND_IP`, `INTERNAL_IP`, `INTERNAL_BIND_IP` settings in the `game.conf` file. (Might need further work)
|
||||
- Refactored logging to use [spdlog](https://github.com/gabime/spdlog) for more consistent function calls.
|
||||
- Refactored login code to use Argon2ID.
|
||||
|
||||
## 4. Bugfixes
|
||||
**WARNING: This project is based on the "kraizy" leak. That was over 10 years ago.
|
||||
|
@ -101,8 +126,7 @@ This is a very serious security risk and one of the reasons this project is stil
|
|||
- Fixed buffer overruns and integer overflows in SQL queries.
|
||||
|
||||
## 5. Further plans
|
||||
- Migrate `conf.txt` and `CONFIG` to a modern dotenv-like format, which would enable pretty nice Docker images.
|
||||
- Add a health check to the Docker image.
|
||||
- Migrate `db.conf` and `game.conf` to a modern dotenv-like format, which would enable pretty nice Docker images.
|
||||
- Use the [fmt](https://fmt.dev/latest/index.html) library for safe and modern string formatting.
|
||||
- Handle kernel signals (SIGTERM, SIGHUP etc.) for gracefully shutting down the game server.
|
||||
- Improve memory safety.
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
WELCOME_MSG = "DB Server has been started"
|
||||
|
||||
SQL_ACCOUNT = "${MYSQL_HOST} ${MYSQL_DB_ACCOUNT} ${MYSQL_USER} ${MYSQL_PASSWORD} ${MYSQL_PORT}"
|
||||
SQL_COMMON = "${MYSQL_HOST} ${MYSQL_DB_COMMON} ${MYSQL_USER} ${MYSQL_PASSWORD} ${MYSQL_PORT}"
|
||||
SQL_PLAYER = "${MYSQL_HOST} ${MYSQL_DB_PLAYER} ${MYSQL_USER} ${MYSQL_PASSWORD} ${MYSQL_PORT}"
|
||||
|
||||
TABLE_POSTFIX = ""
|
||||
|
||||
BIND_PORT = ${DB_PORT}
|
||||
DB_SLEEP_MSEC = 10
|
||||
CLIENT_HEART_FPS = 10
|
||||
HASH_PLAYER_LIFE_SEC = 600
|
||||
BACKUP_LIMIT_SEC = 3600
|
||||
PLAYER_ID_START = 100
|
||||
PLAYER_DELETE_LEVEL_LIMIT = 70
|
||||
|
||||
ITEM_ID_RANGE = 10000001 20000000
|
||||
TEST_SERVER = ${TEST_SERVER}
|
|
@ -0,0 +1,42 @@
|
|||
HOSTNAME: ${GAME_HOSTNAME}
|
||||
CHANNEL: ${GAME_CHANNEL}
|
||||
|
||||
PUBLIC_IP: ${PUBLIC_IP}
|
||||
PUBLIC_BIND_IP: ${PUBLIC_BIND_IP}
|
||||
INTERNAL_IP: ${INTERNAL_IP}
|
||||
INTERNAL_BIND_IP: ${INTERNAL_BIND_IP}
|
||||
PORT: ${GAME_PORT}
|
||||
P2P_PORT: ${GAME_P2P_PORT}
|
||||
|
||||
DB_ADDR: ${DB_ADDR}
|
||||
DB_PORT: ${DB_PORT}
|
||||
|
||||
COMMON_SQL: ${MYSQL_HOST} ${MYSQL_USER} ${MYSQL_PASSWORD} ${MYSQL_DB_COMMON} ${MYSQL_PORT}
|
||||
LOG_SQL: ${MYSQL_HOST} ${MYSQL_USER} ${MYSQL_PASSWORD} ${MYSQL_DB_LOG} ${MYSQL_PORT}
|
||||
PLAYER_SQL: ${MYSQL_HOST} ${MYSQL_USER} ${MYSQL_PASSWORD} ${MYSQL_DB_PLAYER} ${MYSQL_PORT}
|
||||
TABLE_POSTFIX:
|
||||
|
||||
AUTH_SERVER: ${GAME_AUTH_SERVER}
|
||||
MARK_SERVER: ${GAME_MARK_SERVER}
|
||||
|
||||
MAP_ALLOW: ${GAME_MAP_ALLOW}
|
||||
MAX_LEVEL: ${GAME_MAX_LEVEL}
|
||||
PK_PROTECT_LEVEL: 15
|
||||
SPAM_BLOCK_MAX_LEVEL: 90
|
||||
GOLD_DROP_LIMIT_TIME: 10
|
||||
WEB_APP_URL: ${WEB_APP_URL}
|
||||
WEB_APP_KEY: ${WEB_APP_KEY}
|
||||
|
||||
CHECK_MULTIHACK: 0
|
||||
SPEEDHACK_LIMIT_COUNT: 300
|
||||
SPEEDHACK_LIMIT_BONUS: 80
|
||||
|
||||
ADMINPAGE_IP: 127.0.0.1
|
||||
ADMINPAGE_PASSWORD: metin2adminpass
|
||||
|
||||
PASSES_PER_SEC: 25
|
||||
SAVE_EVENT_SECOND_CYCLE: 180
|
||||
PING_EVENT_SECOND_CYCLE: 180
|
||||
VIEW_RANGE: 8000
|
||||
|
||||
TEST_SERVER: ${TEST_SERVER}
|
|
@ -0,0 +1,9 @@
|
|||
#!/bin/sh
|
||||
# docker-entrypoint.sh
|
||||
|
||||
# Generate configuration files based on environment variables
|
||||
envsubst <"/app/conf/db.conf.tmpl" >"/app/db.conf"
|
||||
envsubst <"/app/conf/game.conf.tmpl" >"/app/game.conf"
|
||||
|
||||
# Run the standard container command.
|
||||
exec "$@"
|
|
@ -41,8 +41,6 @@ tstr IMPLEMENTOR
|
|||
tint IMPLEMENTOR
|
||||
tcon IMPLEMENTOR
|
||||
mob_ld IMPLEMENTOR
|
||||
pcbang_check IMPLEMENTOR
|
||||
pcbang_update IMPLEMENTOR
|
||||
setqf IMPLEMENTOR
|
||||
delqf IMPLEMENTOR
|
||||
effect IMPLEMENTOR
|
||||
|
|
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Reference in New Issue