encoding #20

Merged
Exynox merged 22 commits from Tr0n/server:encoding into nightly 2024-04-07 08:59:38 +03:00
114 changed files with 3612 additions and 1018 deletions
Showing only changes of commit 248205ae01 - Show all commits

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@ -243,7 +243,7 @@ private:
TItemInfoCacheMap item_cache_map;
};
// pc<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ߴ<EFBFBD> <20><><EFBFBD>Ÿ<EFBFBD> <20><><EFBFBD><EFBFBD>.
// pc가 입찰에 참여했던 경매를 관리.
class MyBidBoard
{
public:
@ -255,7 +255,7 @@ public:
int GetMoney (DWORD player_id, DWORD item_id);
bool Delete (DWORD player_id, DWORD item_id);
// <EFBFBD>̹<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
// 이미 있으면 덮어 씌운다.
void Insert (DWORD player_id, DWORD item_id, int money);
private:
@ -267,11 +267,11 @@ private:
class AuctionManager : public singleton <AuctionManager>
{
private:
// auction<EFBFBD><EFBFBD> <20><><EFBFBD>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>۵<EFBFBD>.
// auction에 등록된 아이템들.
typedef std::unordered_map<DWORD, CItemCache *> TItemCacheMap;
TItemCacheMap auction_item_cache_map;
// auction<EFBFBD><EFBFBD> <20><><EFBFBD>ϵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̺<EFBFBD><CCBA><EFBFBD> <20><><EFBFBD>Ե<EFBFBD><D4B5><EFBFBD> <20>ʴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20>͵<EFBFBD>
// auction에 등록된 정보 중 가격, 등등 아이템 테이블에 포함되지 않는 정보들을 관리하는 것들
AuctionBoard Auction;
SaleBoard Sale;
WishBoard Wish;

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@ -29,7 +29,7 @@ class CPlayerTableCache : public cache<TPlayerTable>
// MYSHOP_PRICE_LIST
/**
* @class CItemPriceListTableCache
* @brief <EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> ij<><C4B3> class
* @brief 개인상점의 아이템 가격정보 리스트에 대한 캐시 class
* @version 05/06/10 Bang2ni - First release.
*/
class CItemPriceListTableCache : public cache< TItemPriceListTable >
@ -38,20 +38,20 @@ class CItemPriceListTableCache : public cache< TItemPriceListTable >
/// Constructor
/**
* ij<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
* 캐시 만료 시간을 설정한다.
*/
CItemPriceListTableCache(void);
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
/// 리스트 갱신
/**
* @param [in] pUpdateList <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
* @param [in] pUpdateList 갱신할 리스트
*
* ij<EFBFBD>õ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> á<><C3A1> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<>̵<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڿ<EFBFBD><DABF><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
* 캐시된 가격정보를 갱신한다.
* 가격정보 리스트가 가득 찼을 경우 기존에 캐싱된 정보들을 뒤에서 부터 삭제한다.
*/
void UpdateList(const TItemPriceListTable* pUpdateList);
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> DB <20><> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
/// 가격정보를 DB 에 기록한다.
virtual void OnFlush(void);
private:

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@ -48,10 +48,10 @@ class CClientManager : public singleton<CClientManager>
typedef std::unordered_map<short, BYTE> TChannelStatusMap;
// MYSHOP_PRICE_LIST
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><>û <20><><EFBFBD><EFBFBD>
/// 아이템 가격정보 리스트 요청 정보
/**
* first: Peer handle
* second: <EFBFBD><EFBFBD>û<EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7>̾<EFBFBD><CCBE><EFBFBD> ID
* second: 요청한 플레이어의 ID
*/
typedef std::pair< DWORD, DWORD > TItemPricelistReqInfo;
// END_OF_MYSHOP_PRICE_LIST
@ -77,7 +77,7 @@ class CClientManager : public singleton<CClientManager>
pAccountTable = NULL;
player_id = dwPID;
};
//<EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//독일선물기능용 생성자
ClientHandleInfo(DWORD argHandle, DWORD dwPID, DWORD accountId)
{
dwHandle = argHandle;
@ -116,7 +116,7 @@ class CClientManager : public singleton<CClientManager>
void SetChinaEventServer(bool flag) { m_bChinaEventServer = flag; }
bool IsChinaEventServer() { return m_bChinaEventServer; }
DWORD GetUserCount(); // <EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
DWORD GetUserCount(); // 접속된 사용자 수를 리턴 한다.
void SendAllGuildSkillRechargePacket();
void SendTime();
@ -136,23 +136,23 @@ class CClientManager : public singleton<CClientManager>
void UpdateItemCache();
// MYSHOP_PRICE_LIST
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ ij<>ø<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>´<EFBFBD>.
/// 가격정보 리스트 캐시를 가져온다.
/**
* @param [in] dwID <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.(<28>÷<EFBFBD><C3B7>̾<EFBFBD> ID)
* @return <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param [in] dwID 가격정보 리스트의 소유자.(플레이어 ID)
* @return 가격정보 리스트 캐시의 포인터
*/
CItemPriceListTableCache* GetItemPriceListCache(DWORD dwID);
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ ij<>ø<EFBFBD> <20>ִ´<D6B4>.
/// 가격정보 리스트 캐시를 넣는다.
/**
* @param [in] pItemPriceList ij<EFBFBD>ÿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
* @param [in] pItemPriceList 캐시에 넣을 아이템 가격정보 리스트
*
* ij<EFBFBD>ð<EFBFBD> <20>̹<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Update <EFBFBD><EFBFBD> <20>ƴ<EFBFBD> replace <EFBFBD>Ѵ<EFBFBD>.
* 캐시가 이미 있으면 Update 가 아닌 replace 한다.
*/
void PutItemPriceListCache(const TItemPriceListTable* pItemPriceList);
/// Flush <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ ij<>ø<EFBFBD> Flush <20><><EFBFBD>ְ<EFBFBD> ij<>ÿ<EFBFBD><C3BF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
/// Flush 시간이 만료된 아이템 가격정보 리스트 캐시를 Flush 해주고 캐시에서 삭제한다.
void UpdateItemPriceListCache(void);
// END_OF_MYSHOP_PRICE_LIST
@ -170,8 +170,8 @@ class CClientManager : public singleton<CClientManager>
void SendNotice(const char * c_pszFormat, ...);
std::string GetCommand(char* str); //<EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɿ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ɾ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD>
void ItemAward(CPeer * peer, char* login); //<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
std::string GetCommand(char* str); //독일선물기능에서 명령어 얻는 함수
void ItemAward(CPeer * peer, char* login); //독일 선물 기능
CPeer * AddPeer(bufferevent* bufev, sockaddr* addr);
void RemovePeer(CPeer * pPeer);
@ -199,9 +199,9 @@ class CClientManager : public singleton<CClientManager>
bool InitializeObjectTable();
bool InitializeMonarch();
// mob_proto.txt, item_proto.txt<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> mob_proto, item_proto<EFBFBD><EFBFBD> real db<EFBFBD><EFBFBD> <20>ݿ<EFBFBD>.
// item_proto, mob_proto<EFBFBD><EFBFBD> db<EFBFBD><EFBFBD> <20>ݿ<EFBFBD><DDBF><EFBFBD><EFBFBD><EFBFBD> <20>ʾƵ<CABE>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ư<EFBFBD><C6B0>µ<EFBFBD><C2B5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
// <EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><EEBFA1> db<EFBFBD><EFBFBD> item_proto, mob_proto<EFBFBD><EFBFBD> <20>о<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD><DFBB>Ѵ<EFBFBD>.
// mob_proto.txt, item_proto.txt에서 읽은 mob_proto, item_proto real db에 반영.
// item_proto, mob_proto db에 반영하지 않아도, 게임 돌아가는데는 문제가 없지만,
// 운영툴 등에서 db item_proto, mob_proto를 읽어 쓰기 때문에 문제가 발생한다.
bool MirrorMobTableIntoDB();
bool MirrorItemTableIntoDB();
@ -260,20 +260,20 @@ class CClientManager : public singleton<CClientManager>
// END_PLAYER_INDEX_CREATE_BUG_FIX
// MYSHOP_PRICE_LIST
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Result ó<EFBFBD><EFBFBD>
/// 가격정보 로드 쿼리에 대한 Result 처리
/**
* @param peer <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>û<EFBFBD><C3BB> Game server <EFBFBD><EFBFBD> peer <EFBFBD><EFBFBD>ü <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param pMsg <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Result <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param peer 가격정보를 요청한 Game server peer 객체 포인터
* @param pMsg 쿼리의 Result 로 받은 객체의 포인터
*
* <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> ij<>ÿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> peer <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
* 로드된 가격정보 리스트를 캐시에 저장하고 peer 에게 리스트를 보내준다.
*/
void RESULT_PRICELIST_LOAD(CPeer* peer, SQLMsg* pMsg);
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20>ε<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Result ó<EFBFBD><EFBFBD>
/// 가격정보 업데이트를 위한 로드 쿼리에 대한 Result 처리
/**
* @param pMsg <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Result <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param pMsg 쿼리의 Result 로 받은 객체의 포인터
*
* <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ ij<>ø<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20>Ѵ<EFBFBD>.
* 로드된 정보로 가격정보 리스트 캐시를 만들고 업데이트 받은 가격정보로 업데이트 한다.
*/
void RESULT_PRICELIST_LOAD_FOR_UPDATE(SQLMsg* pMsg);
// END_OF_MYSHOP_PRICE_LIST
@ -353,7 +353,7 @@ class CClientManager : public singleton<CClientManager>
void SendAllLoginToBilling();
void SendLoginToBilling(CLoginData * pkLD, bool bLogin);
// <EFBFBD><EFBFBD>ȥ
// 결혼
void MarriageAdd(TPacketMarriageAdd * p);
void MarriageUpdate(TPacketMarriageUpdate * p);
void MarriageRemove(TPacketMarriageRemove * p);
@ -363,19 +363,19 @@ class CClientManager : public singleton<CClientManager>
void WeddingEnd(TPacketWeddingEnd * p);
// MYSHOP_PRICE_LIST
// <EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// 개인상점 가격정보
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><>Ŷ(HEADER_GD_MYSHOP_PRICELIST_UPDATE) ó<EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD>
/// 아이템 가격정보 리스트 업데이트 패킷(HEADER_GD_MYSHOP_PRICELIST_UPDATE) 처리함수
/**
* @param [in] pPacket <EFBFBD><EFBFBD>Ŷ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param [in] pPacket 패킷 데이터의 포인터
*/
void MyshopPricelistUpdate(const TPacketMyshopPricelistHeader* pPacket);
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><>û <20><>Ŷ(HEADER_GD_MYSHOP_PRICELIST_REQ) ó<EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD>
/// 아이템 가격정보 리스트 요청 패킷(HEADER_GD_MYSHOP_PRICELIST_REQ) 처리함수
/**
* @param peer <EFBFBD><EFBFBD>Ŷ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Game server <EFBFBD><EFBFBD> peer <EFBFBD><EFBFBD>ü<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param [in] dwHandle <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>û<EFBFBD><C3BB> peer <20><> <20>ڵ<EFBFBD>
* @param [in] dwPlayerID <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><>û<EFBFBD><C3BB> <20>÷<EFBFBD><C3B7>̾<EFBFBD><CCBE><EFBFBD> ID
* @param peer 패킷을 보낸 Game server peer 객체의 포인터
* @param [in] dwHandle 가격정보를 요청한 peer 의 핸들
* @param [in] dwPlayerID 가격정보 리스트를 요청한 플레이어의 ID
*/
void MyshopPricelistRequest(CPeer* peer, DWORD dwHandle, DWORD dwPlayerID);
// END_OF_MYSHOP_PRICE_LIST
@ -413,7 +413,7 @@ class CClientManager : public singleton<CClientManager>
typedef std::unordered_map<DWORD, CLoginData *> TLoginDataByAID;
TLoginDataByAID m_map_pkLoginDataByAID;
// Login LoginData pair (<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD> <20>Ǿ<EFBFBD><C7BE>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>)
// Login LoginData pair (실제 로그인 되어있는 계정)
typedef std::unordered_map<std::string, CLoginData *> TLogonAccountMap;
TLogonAccountMap m_map_kLogonAccount;
@ -445,14 +445,14 @@ class CClientManager : public singleton<CClientManager>
bool m_bShutdowned;
TPlayerTableCacheMap m_map_playerCache; // <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD> id<EFBFBD><EFBFBD> key
TPlayerTableCacheMap m_map_playerCache; // 플레이어 id key
TItemCacheMap m_map_itemCache; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> id<EFBFBD><EFBFBD> key
TItemCacheSetPtrMap m_map_pkItemCacheSetPtr; // <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD> id<EFBFBD><EFBFBD> key, <EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7>̾ <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ֳ<EFBFBD>?
TItemCacheMap m_map_itemCache; // 아이템 id key
TItemCacheSetPtrMap m_map_pkItemCacheSetPtr; // 플레이어 id key, 이 플레이어가 어떤 아이템 캐쉬를 가지고 있나?
// MYSHOP_PRICE_LIST
/// <EFBFBD>÷<EFBFBD><EFBFBD>̾ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ map. key: <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD> ID, value: <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ ij<><C4B3>
TItemPriceListCacheMap m_mapItemPriceListCache; ///< <EFBFBD>÷<EFBFBD><EFBFBD>̾ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
/// 플레이어별 아이템 가격정보 리스트 map. key: 플레이어 ID, value: 가격정보 리스트 캐시
TItemPriceListCacheMap m_mapItemPriceListCache; ///< 플레이어별 아이템 가격정보 리스트
// END_OF_MYSHOP_PRICE_LIST
TChannelStatusMap m_mChannelStatus;
@ -490,7 +490,7 @@ class CClientManager : public singleton<CClientManager>
//BOOT_LOCALIZATION
public:
/* <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
/* 로컬 정보 초기화
**/
bool InitializeLocalization();

View File

@ -12,28 +12,28 @@
////////////////////////////////////////////////////////////////////////////////
/// \class cCsvAlias
/// \brief CSV <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>߻<EFBFBD><DFBB>ϴ<EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̱<EFBFBD> <20><><EFBFBD><EFBFBD>
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ü.
/// \brief CSV 파일을 수정했을 때 발생하는 인덱스 문제를 줄이기 위한
/// 별명 객체.
///
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 0<><30> <20>÷<EFBFBD><C3B7><EFBFBD> A<><41> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD>, 1<><31> <20>÷<EFBFBD><C3B7><EFBFBD> B<><42> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20>־<EFBFBD><D6BE>µ<EFBFBD>...
/// 예를 들어 0번 컬럼이 A에 관한 내용을 포함하고, 1번 컬럼이 B에 관한 내용을
/// 포함하고 있었는데...
///
/// <pre>
/// int a = row.AsInt(0);
/// int b = row.AsInt(1);
/// </pre>
///
/// <EFBFBD><EFBFBD> <20><><EFBFBD>̿<EFBFBD> C<><43> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20>ϵ<EFBFBD><CFB5>ڵ<EFBFBD><DAB5>Ǿ<EFBFBD> <20>ִ<EFBFBD>
/// 1<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<>Ƽ<EFBFBD> <20><><EFBFBD>ľ<EFBFBD> <20>ϴµ<CFB4>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD><DFBB>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>۾<EFBFBD><DBBE>̴<EFBFBD>.
/// 그 사이에 C에 관한 내용을 포함하는 컬럼이 끼어든 경우, 하드코딩되어 있는
/// 1번을 찾아서 고쳐야 하는데, 상당히 에러가 발생하기 쉬운 작업이다.
///
/// <pre>
/// int a = row.AsInt(0);
/// int c = row.AsInt(1);
/// int b = row.AsInt(2); <-- <EFBFBD><EFBFBD> <20>κ<EFBFBD><CEBA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ű<EFBFBD><C5B0><EFBFBD><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
/// int b = row.AsInt(2); <-- 이 부분을 일일이 신경써야 한다.
/// </pre>
///
/// <EFBFBD><EFBFBD> <20>κ<EFBFBD><CEBA><EFBFBD> <20><><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD> ó<><C3B3><EFBFBD>ϸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EEB0A1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>̳<EFBFBD><CCB3><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
/// <EFBFBD>ִ<EFBFBD>.
/// 이 부분을 문자열로 처리하면 유지보수에 들어가는 수고를 약간이나마 줄일 수
/// 있다.
////////////////////////////////////////////////////////////////////////////////
class cCsvAlias
@ -47,51 +47,51 @@ private:
typedef std::map<size_t, std::string> INDEX2NAME_MAP;
#endif
NAME2INDEX_MAP m_Name2Index; ///< <EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD>
INDEX2NAME_MAP m_Index2Name; ///< <EFBFBD>߸<EFBFBD><EFBFBD><EFBFBD> alias<EFBFBD><EFBFBD> <20>˻<EFBFBD><CBBB>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD><EFBFBD><EFBFBD> <20><>
NAME2INDEX_MAP m_Name2Index; ///< 셀 인덱스 대신으로 사용하기 위한 이름들
INDEX2NAME_MAP m_Index2Name; ///< 잘못된 alias를 검사하기 위한 추가적인 맵
public:
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// \brief 생성자
cCsvAlias() {}
/// \brief <EFBFBD>Ҹ<EFBFBD><EFBFBD><EFBFBD>
/// \brief 소멸자
virtual ~cCsvAlias() {}
public:
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>׼<EFBFBD><D7BC><EFBFBD><EFBFBD><EFBFBD> <20><>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
/// \brief 셀을 액세스할 때, 숫자 대신 사용할 이름을 등록한다.
void AddAlias(const char* name, size_t index);
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
/// \brief 모든 데이터를 삭제한다.
void Destroy();
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 숫자 인덱스를 이름으로 변환한다.
const char* operator [] (size_t index) const;
/// \brief <EFBFBD≯<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 이름을 숫자 인덱스로 변환한다.
size_t operator [] (const char* name) const;
private:
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
/// \brief 복사 생성자 금지
cCsvAlias(const cCsvAlias&) {}
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
/// \brief 대입 연산자 금지
const cCsvAlias& operator = (const cCsvAlias&) { return *this; }
};
////////////////////////////////////////////////////////////////////////////////
/// \class cCsvRow
/// \brief CSV <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> ĸ<><C4B8>ȭ<EFBFBD><C8AD> Ŭ<><C5AC><EFBFBD><EFBFBD>
/// \brief CSV 파일의 한 행을 캡슐화한 클래스
///
/// CSV<EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̴<EFBFBD> <20>ϳ<EFBFBD><CFB3><EFBFBD> <20><><EFBFBD><EFBFBD> ',' <20><><EFBFBD>ڷ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̴<EFBFBD>.
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20>ȿ<EFBFBD> Ư<><C6AF> <20><><EFBFBD>ڷ<EFBFBD> <20><><EFBFBD>̴<EFBFBD> ',' <20><><EFBFBD>ڳ<EFBFBD> '"' <20><><EFBFBD>ڰ<EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD>,
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><20>̻<EFBFBD><CCBB>ϰ<EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><>ȭ<EFBFBD><C8AD> <20><><EFBFBD>̴<EFBFBD>.
/// CSV의 기본 포맷은 엑셀에서 보이는 하나의 셀을 ',' 문자로 구분한 것이다.
/// 하지만, 셀 안에 특수 문자로 쓰이는 ',' 문자나 '"' 문자가 들어갈 경우,
/// 모양이 약간 이상하게 변한다. 다음은 그 변화의 예이다.
///
/// <pre>
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̴<EFBFBD> <20><><EFBFBD><EFBFBD> | <20><><EFBFBD><EFBFBD> CSV <20><><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
/// 엑셀에서 보이는 모양 | 실제 CSV 파일에 들어가있는 모양
/// ---------------------+----------------------------------------------------
/// ItemPrice | ItemPrice
/// Item,Price | "Item,Price"
@ -101,9 +101,9 @@ private:
/// Item",Price | "Item"",Price"
/// </pre>
///
/// <EFBFBD><EFBFBD> <20><><EFBFBD>μ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20>ִ<EFBFBD>.
/// - <EFBFBD><EFBFBD> <20><><EFBFBD>ο<EFBFBD> ',' <EFBFBD>Ǵ<EFBFBD> '"' <EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD>, <20><> <20>¿쿡 '"' <20><><EFBFBD>ڰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
/// - <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> '"' <20><><EFBFBD>ڴ<EFBFBD> 2<><32><EFBFBD><EFBFBD> ġȯ<C4A1>ȴ<EFBFBD>.
/// 이 예로서 다음과 같은 사항을 알 수 있다.
/// - 셀 내부에 ',' 또는 '"' 문자가 들어갈 경우, 셀 좌우에 '"' 문자가 생긴다.
/// - 셀 내부의 '"' 문자는 2개로 치환된다.
///
/// \sa cCsvFile
////////////////////////////////////////////////////////////////////////////////
@ -111,51 +111,51 @@ private:
class cCsvRow : public std::vector<std::string>
{
public:
/// \brief <EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// \brief 기본 생성자
cCsvRow() {}
/// \brief <EFBFBD>Ҹ<EFBFBD><EFBFBD><EFBFBD>
/// \brief 소멸자
~cCsvRow() {}
public:
/// \brief <EFBFBD>ش<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> int <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 해당 셀의 데이터를 int 형으로 반환한다.
int AsInt(size_t index) const { return atoi(at(index).c_str()); }
/// \brief <EFBFBD>ش<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> double <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 해당 셀의 데이터를 double 형으로 반환한다.
double AsDouble(size_t index) const { return atof(at(index).c_str()); }
/// \brief <EFBFBD>ش<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20><><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 해당 셀의 데이터를 문자열로 반환한다.
const char* AsString(size_t index) const { return at(index).c_str(); }
/// \brief <EFBFBD>ش<EFBFBD><EFBFBD>ϴ<EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> int <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 해당하는 이름의 셀 데이터를 int 형으로 반환한다.
int AsInt(const char* name, const cCsvAlias& alias) const {
return atoi( at(alias[name]).c_str() );
}
/// \brief <EFBFBD>ش<EFBFBD><EFBFBD>ϴ<EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> int <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 해당하는 이름의 셀 데이터를 int 형으로 반환한다.
double AsDouble(const char* name, const cCsvAlias& alias) const {
return atof( at(alias[name]).c_str() );
}
/// \brief <EFBFBD>ش<EFBFBD><EFBFBD>ϴ<EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20><><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 해당하는 이름의 셀 데이터를 문자열로 반환한다.
const char* AsString(const char* name, const cCsvAlias& alias) const {
return at(alias[name]).c_str();
}
private:
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
/// \brief 복사 생성자 금지
cCsvRow(const cCsvRow&) {}
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
/// \brief 대입 연산자 금지
const cCsvRow& operator = (const cCsvRow&) { return *this; }
};
////////////////////////////////////////////////////////////////////////////////
/// \class cCsvFile
/// \brief CSV(Comma Seperated Values) <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> read/write<EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD>
/// \brief CSV(Comma Seperated Values) 파일을 read/write하기 위한 클래스
///
/// <b>sample</b>
/// <pre>
@ -179,8 +179,8 @@ private:
/// file.save("test.csv", false);
/// </pre>
///
/// \todo <EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>о<EFBFBD><D0BE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ƴ϶<C6B4>, <20>޸<EFBFBD><DEB8><EFBFBD> <20>ҽ<EFBFBD><D2BD>κ<EFBFBD><CEBA><EFBFBD> <20>д<EFBFBD> <20>Լ<EFBFBD><D4BC><EFBFBD>
/// <EFBFBD>־<EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20>ϴ<EFBFBD>.
/// \todo 파일에서만 읽어들일 것이 아니라, 메모리 소스로부터 읽는 함수도
/// 있어야 할 듯 하다.
////////////////////////////////////////////////////////////////////////////////
class cCsvFile
@ -188,55 +188,55 @@ class cCsvFile
private:
typedef std::vector<cCsvRow*> ROWS;
ROWS m_Rows; ///< <EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD>
ROWS m_Rows; ///< 행 컬렉션
public:
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// \brief 생성자
cCsvFile() {}
/// \brief <EFBFBD>Ҹ<EFBFBD><EFBFBD><EFBFBD>
/// \brief 소멸자
virtual ~cCsvFile() { Destroy(); }
public:
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> CSV <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5>Ѵ<EFBFBD>.
/// \brief 지정된 이름의 CSV 파일을 로드한다.
bool Load(const char* fileName, const char seperator=',', const char quote='"');
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> CSV <20><><EFBFBD>Ͽ<EFBFBD><CFBF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
/// \brief 가지고 있는 내용을 CSV 파일에다 저장한다.
bool Save(const char* fileName, bool append=false, char seperator=',', char quote='"') const;
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20>޸𸮿<DEB8><F0B8AEBF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
/// \brief 모든 데이터를 메모리에서 삭제한다.
void Destroy();
/// \brief <EFBFBD>ش<EFBFBD><EFBFBD>ϴ<EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 해당하는 인덱스의 행을 반환한다.
cCsvRow* operator [] (size_t index);
/// \brief <EFBFBD>ش<EFBFBD><EFBFBD>ϴ<EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 해당하는 인덱스의 행을 반환한다.
const cCsvRow* operator [] (size_t index) const;
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 행의 갯수를 반환한다.
size_t GetRowCount() const { return m_Rows.size(); }
private:
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
/// \brief 복사 생성자 금지
cCsvFile(const cCsvFile&) {}
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
/// \brief 대입 연산자 금지
const cCsvFile& operator = (const cCsvFile&) { return *this; }
};
////////////////////////////////////////////////////////////////////////////////
/// \class cCsvTable
/// \brief CSV <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̿<EFBFBD><CCBF><EFBFBD> <20><><EFBFBD>̺<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20>ε<EFBFBD><CEB5>ϴ<EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// <EFBFBD><EFBFBD> <20>۾<EFBFBD><DBBE><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD> <20>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ƿ<EFBFBD><C6BF>Ƽ Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
/// \brief CSV 파일을 이용해 테이블 데이터를 로드하는 경우가 많은데, 이 클래스는
/// 그 작업을 좀 더 쉽게 하기 위해 만든 유틸리티 클래스다.
///
/// CSV <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD>ڸ<EFBFBD> <20>̿<EFBFBD><CCBF><EFBFBD> <20><><EFBFBD><EFBFBD> <20>׼<EFBFBD><D7BC><EFBFBD><EFBFBD>ؾ<EFBFBD> <20>ϴµ<CFB4>, CSV
/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٲ<EFBFBD><D9B2><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. <20><> <20>۾<EFBFBD><DBBE><EFBFBD> <20><>
/// <EFBFBD>Ű<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD>ٰ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD><DFBB>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD>. <20>׷<EFBFBD><D7B7>Ƿ<EFBFBD> <20><><EFBFBD>ڷ<EFBFBD>
/// <EFBFBD>׼<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD>ٴ<EFBFBD> <20><><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD> <20>׼<EFBFBD><D7BC><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ٰ<EFBFBD> <20><> <20><> <20>ִ<EFBFBD>.
/// CSV 파일을 로드하는 경우, 숫자를 이용해 셀을 액세스해야 하는데, CSV
/// 파일의 포맷이 바뀌는 경우, 이 숫자들을 변경해줘야한다. 이 작업이 꽤
/// 신경 집중을 요구하는 데다가, 에러가 발생하기 쉽다. 그러므로 숫자로
/// 액세스하기보다는 문자열로 액세스하는 것이 약간 느리지만 낫다고 할 수 있다.
///
/// <b>sample</b>
/// <pre>
@ -259,63 +259,63 @@ private:
class cCsvTable
{
public :
cCsvFile m_File; ///< CSV <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ü
cCsvFile m_File; ///< CSV 파일 객체
private:
cCsvAlias m_Alias; ///< <EFBFBD><EFBFBD><EFBFBD>ڿ<EFBFBD><EFBFBD><EFBFBD> <20><> <20>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ü
int m_CurRow; ///< <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ⱦ<><C8BE> <20><><EFBFBD><EFBFBD> <20><> <20><>ȣ
cCsvAlias m_Alias; ///< 문자열을 셀 인덱스로 변환하기 위한 객체
int m_CurRow; ///< 현재 횡단 중인 행 번호
public:
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// \brief 생성자
cCsvTable();
/// \brief <EFBFBD>Ҹ<EFBFBD><EFBFBD><EFBFBD>
/// \brief 소멸자
virtual ~cCsvTable();
public:
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> CSV <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5>Ѵ<EFBFBD>.
/// \brief 지정된 이름의 CSV 파일을 로드한다.
bool Load(const char* fileName, const char seperator=',', const char quote='"');
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>׼<EFBFBD><D7BC><EFBFBD><EFBFBD><EFBFBD> <20><>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
/// \brief 셀을 액세스할 때, 숫자 대신 사용할 이름을 등록한다.
void AddAlias(const char* name, size_t index) { m_Alias.AddAlias(name, index); }
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ѿ<D1BE><EEB0A3>.
/// \brief 다음 행으로 넘어간다.
bool Next();
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>ڸ<EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 현재 행의 셀 숫자를 반환한다.
size_t ColCount() const;
/// \brief <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̿<EFBFBD><CCBF><EFBFBD> int <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 인덱스를 이용해 int 형으로 셀값을 반환한다.
int AsInt(size_t index) const;
/// \brief <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̿<EFBFBD><CCBF><EFBFBD> double <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 인덱스를 이용해 double 형으로 셀값을 반환한다.
double AsDouble(size_t index) const;
/// \brief <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̿<EFBFBD><CCBF><EFBFBD> std::string <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 인덱스를 이용해 std::string 형으로 셀값을 반환한다.
const char* AsStringByIndex(size_t index) const;
/// \brief <EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> <20>̿<EFBFBD><CCBF><EFBFBD> int <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 셀 이름을 이용해 int 형으로 셀값을 반환한다.
int AsInt(const char* name) const { return AsInt(m_Alias[name]); }
/// \brief <EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> <20>̿<EFBFBD><CCBF><EFBFBD> double <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 셀 이름을 이용해 double 형으로 셀값을 반환한다.
double AsDouble(const char* name) const { return AsDouble(m_Alias[name]); }
/// \brief <EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> <20>̿<EFBFBD><CCBF><EFBFBD> std::string <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 셀 이름을 이용해 std::string 형으로 셀값을 반환한다.
const char* AsString(const char* name) const { return AsStringByIndex(m_Alias[name]); }
/// \brief alias<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
/// \brief alias를 포함해 모든 데이터를 삭제한다.
void Destroy();
private:
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD>Ѵ<EFBFBD>.
/// \brief 현재 행을 반환한다.
const cCsvRow* const CurRow() const;
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
/// \brief 복사 생성자 금지
cCsvTable(const cCsvTable&) {}
/// \brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
/// \brief 대입 연산자 금지
const cCsvTable& operator = (const cCsvTable&) { return *this; }
};

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@ -2,9 +2,9 @@
#ifndef __INC_METIN2_DB_DBMANAGER_H__
#define __INC_METIN2_DB_DBMANAGER_H__
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŀ<>ؼ<EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>... <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>޾ƿ<DEBE><C6BF><EFBFBD>
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϵ<EFBFBD><CFB5><EFBFBD> ó<><C3B3><EFBFBD>Ѵ<EFBFBD>.
// <EFBFBD>ڵ<EFBFBD> by <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ķα׷<CEB1><D7B7><EFBFBD> <20>Ƴ<EFBFBD><C6B3><EFBFBD>~ = _=)b
// 디비 커넥션 클래스의 목적은... 디비에 접속해서 쿼리보내고 결과 받아오는
// 모든 일들을 처리한다.
// 코드 by 꼬붕 후로그래머 아노아~ = _=)b
#include <libsql/include/CAsyncSQL.h>
#define SQL_SAFE_LENGTH(size) (size * 2 + 1)

View File

@ -150,7 +150,7 @@ class CGuildWarReserve
void SetLastNoticeMin(int iMin) { m_iLastNoticeMin = iMin; }
private:
CGuildWarReserve(); // <EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD> <20>ǵ<EFBFBD><C7B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
CGuildWarReserve(); // 기본 생성자를 사용하지 못하도록 의도적으로 구현하지 않음
TGuildWarReserve m_data;
// <login, <guild, gold>>
@ -235,7 +235,7 @@ class CGuildManager : public singleton<CGuildManager>
std::map<DWORD, TGuild> m_map_kGuild;
std::map<DWORD, std::map<DWORD, time_t> > m_mapGuildWarEndTime;
std::set<TGuildDeclareInfo> m_DeclareMap; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>¸<EFBFBD> <20><><EFBFBD><EFBFBD>
std::set<TGuildDeclareInfo> m_DeclareMap; // 선전 포고 상태를 저장
std::map<DWORD, std::map<DWORD, TGuildWarInfo> > m_WarMap;
typedef std::pair<time_t, TGuildWarPQElement *> stPairGuildWar;

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@ -49,7 +49,7 @@ namespace marriage
DWORD pid2;
int love_point;
DWORD time;
BYTE is_married; // false : <EFBFBD><EFBFBD>ȥ <20><><EFBFBD><EFBFBD>, true : <EFBFBD><EFBFBD>ȥ <20><><EFBFBD><EFBFBD>
BYTE is_married; // false : 약혼 상태, true : 결혼 상태
std::string name1;
std::string name2;

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@ -64,9 +64,9 @@ class CPeer : public CPeerBase
BYTE m_bChannel;
DWORD m_dwHandle;
DWORD m_dwUserCount;
WORD m_wListenPort; // <EFBFBD><EFBFBD><EFBFBD>Ӽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> listen <EFBFBD>ϴ<EFBFBD> <20><>Ʈ
WORD m_wP2PPort; // <EFBFBD><EFBFBD><EFBFBD>Ӽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ӽ<EFBFBD><D3BC><EFBFBD> P2P <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> listen <EFBFBD>ϴ<EFBFBD> <20><>Ʈ
LONG m_alMaps[MAP_ALLOW_MAX_LEN]; // <EFBFBD><20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20>ִ°<D6B4>?
WORD m_wListenPort; // 게임서버가 클라이언트를 위해 listen 하는 포트
WORD m_wP2PPort; // 게임서버가 게임서버 P2P 접속을 위해 listen 하는 포트
LONG m_alMaps[MAP_ALLOW_MAX_LEN]; // 어떤 맵을 관장하고 있는가?
TItemIDRangeTable m_itemRange;
TItemIDRangeTable m_itemSpareRange;

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@ -23,7 +23,7 @@ struct TPrivEmpireData
};
/**
* @version 05/06/08 Bang2ni - <EFBFBD><EFBFBD><EFBFBD>ӽð<EFBFBD> <20>߰<EFBFBD>
* @version 05/06/08 Bang2ni - 지속시간 추가
*/
struct TPrivGuildData
{
@ -33,7 +33,7 @@ struct TPrivGuildData
DWORD guild_id;
// ADD_GUILD_PRIV_TIME
time_t end_time_sec; ///< <EFBFBD><EFBFBD><EFBFBD>ӽð<EFBFBD>
time_t end_time_sec; ///< 지속시간
TPrivGuildData(BYTE type, int value, DWORD guild_id, time_t _end_time_sec)
: type(type), value(value), bRemoved(false), guild_id(guild_id), end_time_sec(_end_time_sec )
@ -53,7 +53,7 @@ struct TPrivCharData
};
/**
* @version 05/06/08 Bang2ni - Guild privilege <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Լ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20>߰<EFBFBD>
* @version 05/06/08 Bang2ni - Guild privilege 관련 함수 지속 시간 추가
*/
class CPrivManager : public singleton<CPrivManager>
{

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@ -6,8 +6,8 @@
#include "CsvReader.h"
//csv <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>о<EFBFBD><D0BE>ͼ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̺<EFBFBD><CCBA><EFBFBD> <20>־<EFBFBD><D6BE>ش<EFBFBD>.
void putItemIntoTable(); //(<EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD>, <20>׽<EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD>)
//csv 파일을 읽어와서 아이템 테이블에 넣어준다.
void putItemIntoTable(); //(테이블, 테스트여부)
int get_Item_Type_Value(std::string inputString);
int get_Item_SubType_Value(int type_value, std::string inputString);
@ -19,7 +19,7 @@ int get_Item_LimitType_Value(std::string inputString);
int get_Item_ApplyType_Value(std::string inputString);
//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD>.
//몬스터 프로토도 읽을 수 있다.
int get_Mob_Rank_Value(std::string inputString);
int get_Mob_Type_Value(std::string inputString);
int get_Mob_BattleType_Value(std::string inputString);

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@ -2,7 +2,7 @@
#define __INC_METIN_II_DB_QID_H__
/**
* @version 05/06/10 Bang2ni - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD>(QID_ITEMPRICE_XXX)
* @version 05/06/10 Bang2ni - 아이템 가격정보 쿼리 추가(QID_ITEMPRICE_XXX)
*/
enum QID
{
@ -29,10 +29,10 @@ enum QID
QID_GUILD_RANKING, // 20
// MYSHOP_PRICE_LIST
QID_ITEMPRICE_SAVE, ///< 21, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
QID_ITEMPRICE_DESTROY, ///< 22, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
QID_ITEMPRICE_LOAD_FOR_UPDATE, ///< 23, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD> <20><><EFBFBD><EFBFBD>
QID_ITEMPRICE_LOAD, ///< 24, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD> <20><><EFBFBD><EFBFBD>
QID_ITEMPRICE_SAVE, ///< 21, 아이템 가격정보 저장 쿼리
Review

Not that it matters much, but "삭제" was replaced with "저장", changing the meaning from "delete" to "save"

Not that it matters much, but "삭제" was replaced with "저장", changing the meaning from "delete" to "save"
Review

Oh that was probably something that happened when I merged the nightly branch, I think I recall resolving a conflict in that section. Sorry about that.

Oh that was probably something that happened when I merged the nightly branch, I think I recall resolving a conflict in that section. Sorry about that.
QID_ITEMPRICE_DESTROY, ///< 22, 아이템 가격정보 삭제 쿼리
QID_ITEMPRICE_LOAD_FOR_UPDATE, ///< 23, 가격정보 업데이트를 위한 아이템 가격정보 로드 쿼리
QID_ITEMPRICE_LOAD, ///< 24, 아이템 가격정보 로드 쿼리
// END_OF_MYSHOP_PRICE_LIST
};